Comments 90

Re: Tomb Raider: Definitive Edition Updates Planned For Switch Platforms

metaphysician

@Oppal21

Please explain how to make the Switch 2 better, without:

1. Causing the price to skyrocket to the point that no one buys it

2. Causing it to grow too big to be in any way portable

3. Causing its battery life to plummet until it is useless

Because if your going to claim that "Switch 2 is bad hardware", you really should be able to offer a practical alternative. Otherwise your just pushing lies.

Re: Review: Warhammer 40,000: Rogue Trader (Switch 2) - A Hard Pass For A Great Game

metaphysician

@MitchK

While I absolutely understand the sentiment, and am not exactly a 40K superfan myself. . .

I can't help but note the irony that, surprisingly enough? Rogue Trader is actually way less nihilistic than the 40K cliche. It generally supports making "decent human being" choices, and even has a Golden Ending for which the name isn't a cruel joke. Which is why Rogue Trader would be top of my list of "40K recs for people who aren't 40K fans", at least assuming they are fans of WRPGs.

Re: Your Nintendo Switch 'Year In Review 2025' Won't Arrive Until Next Month

metaphysician

@Tyranexx

This is why the VGAs should also be held in January, if they were actually intended to be about praising excellence in games as a medium. As opposed to providing a pre-Christmas marketing push.

( Actually, in a perfect world, the VGAs and similar awards like the Oscars should only be presented at least five years later, so as to filter against recency bias and provide at least a mild test against lasting significance. . . )

Re: New Divinity Trademarks Filed Ahead Of The Game Awards

metaphysician

Random crazy idea: "Infinite Divinity", a new game in the Divinity series set thousands of years later in a spaceborn milieu. Distantly follows up on one of the Original Sin 2 endings ( you can maybe guess which one ). Is very very loosely their take on Rogue Trader, vis a vis "superpowered gonzo high fantasy space opera".

Re: Nintendo Expands Switch Online's N64 Library With Two Classic Platformers

metaphysician

@krogp

1. Because Nintendo doesn't own the majority of the ROMs, and so can't add them without contractual signoff and payment. Which could be either impossible or too expensive to be worth it.

2. Because releasing every game at once would greatly reduce the value of each individual game, as 90% or more of them would be overshadowed.

3. Because Nintendo doesn't want to face endless years of "NSO is worthless trash!" complaints from fans angry that no new games are being added. . . because it already has all the games.

Re: Nintendo Switch 2 System Update 21.1.0 Is Now Live, Here Are The Full Patch Notes

metaphysician

@Automated_Unit_4937

Probably a mix of reasons. One is that many updates are not "customer-facing" in any way, and so to their mind its not relevant to inform the end user. Another is that a fair number are related to piracy and jailbreaking, and they don't want details of those changes to be public, for obvious reasons.

Basically, Nintendo is not a computer company, and so don't feel the need to provide computer-like update information.

Re: "My Staff Have Had Customers Threatening To Rip Their Heads Off" - Retailers And Collectors Tell Of Pokémon TCG Woes

metaphysician

There is no magic solution. Either there is enough supply to match demand for a product, or else there will be resellers.

Which means the non magic solution is "Retailers must be willing to treat the merchandise as valuable goods, and punish abuse." Would you tolerate someone opening up boxes of TVs in the electronic section? No. . . and similarly someone breaking open boxes of Pokemon cards in the TCG aisle should similar result in the offender getting kicked out, possibly in handcuffs. Likewise, the result of abusing staff should be an immediate escort off the premises by beefy security dudes with billy clubs.

( Sadly, this requires actually caring about the wellbeing of your staff, the the "customer is always right" meme has long gone metastatic. . . )

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

metaphysician

Regarding the ridiculously high aggregate rating for Other M, I have a theory: some of its features made it disproportionately "critic friendly". Specifically:

1. Being fairly easy and relatively linear made it simpler to rapidly play for review.

2. Its plot may have been terribly written, but for anyone with low media literacy its "allegory about PTSD and motherhood!" created the surface veneer of 'depth'.

Re: The First Review For Octopath Traveler 0 Is In

metaphysician

The issue with key cards is simple: they are digital games, masquerading as physical games, yet offered as a substitute for physical games. In all substantial ways they share the properties of digital games. . . and digital games are fine. However, digital games are not interchangeable with physical games, and pretending otherwise is the problem. If a publisher is unwilling to go to the hassle and expense of making a physical release, they already have a solution: do a digital release. Keycards do not solve any actual legitimate problem, they exist purely so a publisher can lie and claim they 'totally have a physical release', despite. . . not.

Re: Jennifer Hale Says She Was "Thrown Under The Bus" Amid Bayonetta 3 Casting Controversy

metaphysician

@JohnnyMind

Its not even really a matter of waiting for evidence. A journalist shouldn't wait for evidence, they should investigate and find said evidence. Or at least ask question, research public data, and be ready and willing to draw intelligent inferences.

Made all the more infuriating because the very initial statements don't pass the sniff test: that Sega fired Taylor because they were too cheap. . . and instead hired the most famous and expensive voice actress in the business. That alone should have had every person reporting on it going "Wait a second. . ." But that would require actually caring about diligence and the truth, which would get in the way of selling an easy and lucrative narrative of "Evil corporation won't pay worker".

Re: Legend Of Mana: The Art Of Mana - 30th Anniversary Edition Is Getting An English Version

metaphysician

Hot Take: part of why Legend of Mana feels weird and is unpopular, is that its not actually a JRPG at all- its a WRPG. Think about it. Avatar characters with no personality or story of their own, used by the player to freeform explore a world full of systems and quest lines, where which quests they take, and how they turn out, are dependent on player decisions? Sure sounds a lot more like Elder Scrolls than Final Fantasy.

Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo

metaphysician

@Ralek85

I strongly suspect that Nintendo takes the philosophy that all "hard modes" are effectively intended for "New Game+". They aren't "harder for people who want a challenge", they are "harder for people who have already mastered the game". Implicit in this being that the player has actually mastered this game.

Re: Metroid Prime 4: Beyond - Meet The Team

metaphysician

@Bobobiwan

I hadn't considered that, but depending on how things play out that could be a possibility. And even if you definitely know that Sylux is someone separate from these companions. . . doesn't mean he couldn't disguise himself as one. Imagine finding out partway through the game that Sylux killed and replaced one of the NPCs. . . but not knowing who.

Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo

metaphysician

@ear_wig

The simple truth of the matter: A player who chooses too high of a difficulty, and finds the game too hard, is more likely to lambast the game and cause bad word of mouth; versus a person who finds the difficulty settings too easy. Thus its much more important to avoid the former situation than the latter.

Re: Hollow Knight: Silksong's Latest Update Is Now Live On Switch 1 & 2, Here Are The Patch Notes

metaphysician

@JonBoyJ

How, exactly? God Mode works in Hades because damage and HP totals are high enough that a percentage damage reduction can work easily enough. Silksong. . . does not have that. Both HP and damage values are tiny, which means there is no margin for gradual damage reduction. Unless you did it as a percent chance of ignoring a hit, which. . . my instinct is to say "eww".

I'm not opposed to the idea of easy modes; I think they should be more common and more accepted. I just think people who say "Silksong should have an easy mode" should stop and contemplate how to actually do that.

( My own best guess for an idea? Respawn at start of current room, with the same stats and resources as when you entered. This doesn't make any given fight or platforming sequence easier, but it does mean you can retry it without any runback. )

Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed

metaphysician

@Giancarlothomaz

Most likely answer? Compared to even the spiffed up Prime 1 its probably a much larger game, with a higher baseline resolution. Thus, more art assets that take up more space each. Plus voice lines for the NPCs, audio files can add up surprisingly quickly.

Ditto versus Dread, except with the added factor that being in full 3D means the art assets and level design can't "cheat" nearly as much. So while Dread only needs full resolution assets for things the player actually gets to see up close, Prime 4 needs that level for nearly everything.

Re: 50 Best Super Nintendo (SNES) Games Of All Time

metaphysician

@Pillowpants

I don't actually think this is true, is the thing. Rather, SMW ranks so high because its the most uncontroversially-good title with the most universal exposure. Competing titles that are arguably better, either have less exposure or take more risks ( and thus generate stronger negative feelings from some ) or both. Whereas SMW is a launch title, and also Mario.

Re: "Consumers Generally Do Not Care" About AI In Games, Says Former Square Enix Exec

metaphysician

I have three takeaways here:

1. Both advocates and detractors have a bad habit of saying "Caring about AI" to mean "Is passionately outraged about the very existence of GenAI and currently joining a torch and pitchfork mob". Presuming anyone not calling for all the robots to be burned at the stake must be indifferent or an advocate. In practice? I'd be willing to bet most paying customers do "care" about AI, just in a more nuanced way than the angry mob does. They care about the likelihood of it meaning a worse product, for instance. Or they care about when it actually has a meaningful impact of jobs and livelihoods, out of line with the normal impact of automation. They just aren't conceptually outraged by the thought of machines doing something that only humans "should" do.

2. I say "paying customers" specifically, because this statement seems to rest on a refusal ( deliberate or otherwise ) to distinguish between what people are willing to engage with when its free, versus what they will actually pay money to do. Yes, you can make lots of money on free to play, but its not the same market at all, and the lessons are not transferable.

3. This is a statement by Square-Enix, who both have a vested interested in justifying their new strategic direction, and also a track record of publicly rationalizing whatever new magic feather they've decided to pursue. Which is to say. . . seriously, don't treat this as factual statements by an expert. It is at best advocacy, and as truthfulness goes the only thing you can assume is that they aren't making any provably false statements that would actually get them in legal trouble. And there are lots of public statements a corporation can making, that are knowingly false, but that have zero chance of causing legal problems.

Re: Final Fantasy Tactics: The Ivalice Chronicles Has Been Updated, Here Are The Full Patch Notes

metaphysician

Not to be too unkind, but from Nintendo's perspective, the total global speaker count for a language probably isn't the important number. Its the total speaker count in markets where they could reasonably expect to sell games at proper MSRP. If the economy in a given country is such that they'd have to cut the absolute MSRP to about a tenth that of the Japanese or US price in order to move any units? Nintendo probably writes off that populace as being relevant for localization budget, and rightfully so. So, functionally speaking, they don't see that 630M total populace- they see the portion of that from places with first world buying power, or at least something reasonably approximating such.

Re: Feature: "It Wouldn't Be A Game-Key" - Broken Sword Dev On Potential Switch 2 Cart Release & Lobbying Nintendo For Dev Kits

metaphysician

@rallydefault

Its almost certainly a mix of two factors:

1. Nintendo keeping a tight rein pre-launch, to avoid having everything leaked years in advance. Meaning only those parties Nintendo trusted 99% not to blab constantly.

2. Simple supply and demand. Coming off the success of the Switch 1, every developer on the planet wants a devkit, and if they have one already they likely want more. However many devkits they produce per month, its not going to be enough anytime soon.

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