Actually, yes: on the XBox One, which involved essentially doing backward compatibility on an almost game-by-game basis for the 360.
The reason you might be used to the idea of BC as "effortless", is that historically most systems achieved BC by literally including the prior console's hardware in the new console. When a DS played GBA games, it did so by literally running them on the chips of a GBA contained within the DS. Likewise, the original model PS3 had an entire PS2 stuck inside it. This makes the BC simple. . . the problem is its increasingly difficult to actually do at an affordable price. Nintendo certainly was never going to be able to put a Switch 1 SoC inside the Switch 2.
While conceptually I don't have a problem with the idea of a "top down metroidvania", I would agree its silly to use such to try to describe what is otherwise a bog standard Zelda clone.
That said, I would advise against falling into the trap of assuming that a game can only be part of a genre after that genre is "invented". . . because genres aren't invented in the first place. Genre labels are created, when there are enough similar games to bring about the need to create a label to describe them. That means basically every genre label is only created well after the games that form that genre have existed for some time.
TLDR: Yes, Metroid 1 is part of the metroidvania genre, just like Doom 1 is part of the FPS genre despite predating the name for many years, too.
Best guess? It might not be possible to set an arbitrary fixed frame rate. At least, not with the amount of effort they likely budgeted for it, and with the underlying code being a messy kludge by this point.
Or more accurately, until the economies of scale could build up on the express-speed memory cards. Which aren't actually manufactured by Nintendo, note.
Whether these new rumblings are a result of a change of plan, or simply "those foreseen economies of scale are kicking in", is probably impossible to say.
While demos are a 100% good thing for consumers, and really should be pushed as an expected standard. . . be aware of the flipside: yes, in this case a demo sells you on buying a game. However, a demo can just as easily unsell someone on buying a game. Not even just because it reveals a game to be bad, but because it can accurately reveal to the potential customer that what the game offers isn't for them.
From the developer/publisher perspective, demos are a comparatively risky and expensive form of marketing. Which is why, if you want more demos? You need to embrace and encourage skepticism about all other forms of marketing, that don't involve playable copies of the game in user hands.
Bear in mind, unless "no PC" is absolutely literal reality? You probably can play them. Everything up to Cold Steel 2 was originally designed for either the Vita or PSP, and can run on even a very potato of a PC.
Most likely the difference is simple: this is a patent lawsuit, the wiimote included patented tech, while the joycons don't. You can't violate a patent if there is no patent.
See, those are perfectly valid reasons to hate a person, and indeed boycott their work. "Not actually discounting their games just because time has passed" is not, by contrast. Video games are not lettuce, they do not rot if left on the shelf too long.
Pretty much this. The key is to realize that VS isn't an action game, its something halfway between a strategy game and a puzzle game. "Not having to pay attention" isn't a failure of design, its the reward state for successfully optimizing around a given level and goal.
Please explain how to make the Switch 2 better, without:
1. Causing the price to skyrocket to the point that no one buys it
2. Causing it to grow too big to be in any way portable
3. Causing its battery life to plummet until it is useless
Because if your going to claim that "Switch 2 is bad hardware", you really should be able to offer a practical alternative. Otherwise your just pushing lies.
Worth noting that its not just a matter of indulgence. The last Kirby game sold 7.5M copies ( before the Switch 2 updated version ), which is more than twice what the entire Kid Icarus series has done on its own. A Kirby spinoff isn't a money pit or a charity, basically.
While I absolutely understand the sentiment, and am not exactly a 40K superfan myself. . .
I can't help but note the irony that, surprisingly enough? Rogue Trader is actually way less nihilistic than the 40K cliche. It generally supports making "decent human being" choices, and even has a Golden Ending for which the name isn't a cruel joke. Which is why Rogue Trader would be top of my list of "40K recs for people who aren't 40K fans", at least assuming they are fans of WRPGs.
What makes you think they haven't? Its called "user activity metrics as tool for market research". A giant pile of data about what people actually play, is almost certainly far more valuable to Nintendo than any actual nickels or dimes acquired from trying to sell that data to the customers themselves.
This is why the VGAs should also be held in January, if they were actually intended to be about praising excellence in games as a medium. As opposed to providing a pre-Christmas marketing push.
( Actually, in a perfect world, the VGAs and similar awards like the Oscars should only be presented at least five years later, so as to filter against recency bias and provide at least a mild test against lasting significance. . . )
Random crazy idea: "Infinite Divinity", a new game in the Divinity series set thousands of years later in a spaceborn milieu. Distantly follows up on one of the Original Sin 2 endings ( you can maybe guess which one ). Is very very loosely their take on Rogue Trader, vis a vis "superpowered gonzo high fantasy space opera".
1. Because Nintendo doesn't own the majority of the ROMs, and so can't add them without contractual signoff and payment. Which could be either impossible or too expensive to be worth it.
2. Because releasing every game at once would greatly reduce the value of each individual game, as 90% or more of them would be overshadowed.
3. Because Nintendo doesn't want to face endless years of "NSO is worthless trash!" complaints from fans angry that no new games are being added. . . because it already has all the games.
Probably a mix of reasons. One is that many updates are not "customer-facing" in any way, and so to their mind its not relevant to inform the end user. Another is that a fair number are related to piracy and jailbreaking, and they don't want details of those changes to be public, for obvious reasons.
Basically, Nintendo is not a computer company, and so don't feel the need to provide computer-like update information.
There is no magic solution. Either there is enough supply to match demand for a product, or else there will be resellers.
Which means the non magic solution is "Retailers must be willing to treat the merchandise as valuable goods, and punish abuse." Would you tolerate someone opening up boxes of TVs in the electronic section? No. . . and similarly someone breaking open boxes of Pokemon cards in the TCG aisle should similar result in the offender getting kicked out, possibly in handcuffs. Likewise, the result of abusing staff should be an immediate escort off the premises by beefy security dudes with billy clubs.
( Sadly, this requires actually caring about the wellbeing of your staff, the the "customer is always right" meme has long gone metastatic. . . )
This. People need to realize there is more to tech burden than resolution. Deformable terrain in particular is notoriously resource-heavy. "Mario Odyssey graphics + Full level deformable terrain" is absolutely a generation leap in technical heft.
Regarding the ridiculously high aggregate rating for Other M, I have a theory: some of its features made it disproportionately "critic friendly". Specifically:
1. Being fairly easy and relatively linear made it simpler to rapidly play for review.
2. Its plot may have been terribly written, but for anyone with low media literacy its "allegory about PTSD and motherhood!" created the surface veneer of 'depth'.
Sure, its an advantage versus digital. . . but keycards aren't presented as a substitute to digital. They are presented as a substitute for physical. And physical games can already be freely traded and resold.
Did you get sick of photorealistic polygons after literally hundreds if not thousands of games made using the same art style? If not, then why exactly are a functionally-nonexistent number of 2DHD games supposed to be a problem?
The issue with key cards is simple: they are digital games, masquerading as physical games, yet offered as a substitute for physical games. In all substantial ways they share the properties of digital games. . . and digital games are fine. However, digital games are not interchangeable with physical games, and pretending otherwise is the problem. If a publisher is unwilling to go to the hassle and expense of making a physical release, they already have a solution: do a digital release. Keycards do not solve any actual legitimate problem, they exist purely so a publisher can lie and claim they 'totally have a physical release', despite. . . not.
While I know there would be practical problems with implementing it that would likely be insurmountable, in theory? I'd be all for a Nintendo policy of "mandatory upgrade paths". Want to release a game on both platforms? You have to provide a DLC that upgrades the Switch 1 to the Switch 2 version; you can't treat the two versions as independent unrelated games.
Its not even really a matter of waiting for evidence. A journalist shouldn't wait for evidence, they should investigate and find said evidence. Or at least ask question, research public data, and be ready and willing to draw intelligent inferences.
Made all the more infuriating because the very initial statements don't pass the sniff test: that Sega fired Taylor because they were too cheap. . . and instead hired the most famous and expensive voice actress in the business. That alone should have had every person reporting on it going "Wait a second. . ." But that would require actually caring about diligence and the truth, which would get in the way of selling an easy and lucrative narrative of "Evil corporation won't pay worker".
Hot Take: part of why Legend of Mana feels weird and is unpopular, is that its not actually a JRPG at all- its a WRPG. Think about it. Avatar characters with no personality or story of their own, used by the player to freeform explore a world full of systems and quest lines, where which quests they take, and how they turn out, are dependent on player decisions? Sure sounds a lot more like Elder Scrolls than Final Fantasy.
I strongly suspect that Nintendo takes the philosophy that all "hard modes" are effectively intended for "New Game+". They aren't "harder for people who want a challenge", they are "harder for people who have already mastered the game". Implicit in this being that the player has actually mastered this game.
I hadn't considered that, but depending on how things play out that could be a possibility. And even if you definitely know that Sylux is someone separate from these companions. . . doesn't mean he couldn't disguise himself as one. Imagine finding out partway through the game that Sylux killed and replaced one of the NPCs. . . but not knowing who.
The simple truth of the matter: A player who chooses too high of a difficulty, and finds the game too hard, is more likely to lambast the game and cause bad word of mouth; versus a person who finds the difficulty settings too easy. Thus its much more important to avoid the former situation than the latter.
How, exactly? God Mode works in Hades because damage and HP totals are high enough that a percentage damage reduction can work easily enough. Silksong. . . does not have that. Both HP and damage values are tiny, which means there is no margin for gradual damage reduction. Unless you did it as a percent chance of ignoring a hit, which. . . my instinct is to say "eww".
I'm not opposed to the idea of easy modes; I think they should be more common and more accepted. I just think people who say "Silksong should have an easy mode" should stop and contemplate how to actually do that.
( My own best guess for an idea? Respawn at start of current room, with the same stats and resources as when you entered. This doesn't make any given fight or platforming sequence easier, but it does mean you can retry it without any runback. )
If its "overpriced", but sells anyway? Its not overpriced. Because the only determinant of the "correct" pricing for a luxury good is "what people are actually willing to pay for it".
Yes, and? This would not be even close to the first game which can't fit on internal-memory-only. The Switch has a cartridge slot and an SD card slot for a reason.
Most likely answer? Compared to even the spiffed up Prime 1 its probably a much larger game, with a higher baseline resolution. Thus, more art assets that take up more space each. Plus voice lines for the NPCs, audio files can add up surprisingly quickly.
Ditto versus Dread, except with the added factor that being in full 3D means the art assets and level design can't "cheat" nearly as much. So while Dread only needs full resolution assets for things the player actually gets to see up close, Prime 4 needs that level for nearly everything.
Sadly, no one would attend it, because its not anything magical or surprising. First and foremost, its simply "High Resolution Photorealism- you don't need it". The rest of the industry knows that. . . they just don't want to do it, because that would mean not using pixel count as a crutch to stand in place of good art design.
I've fantasized about a game called "Nintendo SPACE!" for a while, which is basically just that. I envision it as being a side scrolling beat em up as its basis mechanical chassis, though it'd have plenty of mini-games and "gimmick levels" to represent different aspects of the characters.
Cite? I don't mean that sarcastically, I am sincerely interested in the backstory of the original Prime 4 development, and haven't heard this particular story.
I don't actually think this is true, is the thing. Rather, SMW ranks so high because its the most uncontroversially-good title with the most universal exposure. Competing titles that are arguably better, either have less exposure or take more risks ( and thus generate stronger negative feelings from some ) or both. Whereas SMW is a launch title, and also Mario.
Being fair, that's kind of expected. However many people are in the market for a PS5, at least a portion of them are going to go "I am willing to wait to get a cheaper price".
The 10M yen question for Sony is "Will anyone else buy the Region-Locked PS5?"
Comments 95
Re: More Switch Games Have Received Compatibility Updates For Switch 2
@Thomystic
Actually, yes: on the XBox One, which involved essentially doing backward compatibility on an almost game-by-game basis for the 360.
The reason you might be used to the idea of BC as "effortless", is that historically most systems achieved BC by literally including the prior console's hardware in the new console. When a DS played GBA games, it did so by literally running them on the chips of a GBA contained within the DS. Likewise, the original model PS3 had an entire PS2 stuck inside it. This makes the BC simple. . . the problem is its increasingly difficult to actually do at an affordable price. Nintendo certainly was never going to be able to put a Switch 1 SoC inside the Switch 2.
Re: Opinion: Who Needs Link? This Top-Down Metroidvania Is The Best Zelda Game Of 2025
While conceptually I don't have a problem with the idea of a "top down metroidvania", I would agree its silly to use such to try to describe what is otherwise a bog standard Zelda clone.
That said, I would advise against falling into the trap of assuming that a game can only be part of a genre after that genre is "invented". . . because genres aren't invented in the first place. Genre labels are created, when there are enough similar games to bring about the need to create a label to describe them. That means basically every genre label is only created well after the games that form that genre have existed for some time.
TLDR: Yes, Metroid 1 is part of the metroidvania genre, just like Doom 1 is part of the FPS genre despite predating the name for many years, too.
Re: Video: Digital Foundry Reviews Skyrim On Switch 2, And Yeah, It's Bad
@Sirko
Best guess? It might not be possible to set an arbitrary fixed frame rate. At least, not with the amount of effort they likely budgeted for it, and with the underlying code being a messy kludge by this point.
Re: Nintendo Has A Game-Key Card Alternative In The Works With Smaller Switch 2 Carts
@IronMan30
Or more accurately, until the economies of scale could build up on the express-speed memory cards. Which aren't actually manufactured by Nintendo, note.
Whether these new rumblings are a result of a change of plan, or simply "those foreseen economies of scale are kicking in", is probably impossible to say.
Re: "A Really Good Experience" - Digital Foundry Dives Into Switch 2's Final Fantasy VII Remake Demo
@Nonchu
While demos are a 100% good thing for consumers, and really should be pushed as an expected standard. . . be aware of the flipside: yes, in this case a demo sells you on buying a game. However, a demo can just as easily unsell someone on buying a game. Not even just because it reveals a game to be bad, but because it can accurately reveal to the potential customer that what the game offers isn't for them.
From the developer/publisher perspective, demos are a comparatively risky and expensive form of marketing. Which is why, if you want more demos? You need to embrace and encourage skepticism about all other forms of marketing, that don't involve playable copies of the game in user hands.
Re: Trails In The Sky 2nd Chapter Continues Estelle's Journey In Fall 2026
@dskatter
Bear in mind, unless "no PC" is absolutely literal reality? You probably can play them. Everything up to Cold Steel 2 was originally designed for either the Vita or PSP, and can run on even a very potato of a PC.
Re: Nintendo Wins $8.2 Million In Damages Over Wii Controller Patent Infringement
@Nitwit13
Most likely the difference is simple: this is a patent lawsuit, the wiimote included patented tech, while the joycons don't. You can't violate a patent if there is no patent.
Re: Factorio - Nintendo Switch 2 Edition Announced, Free Upgrade For Existing Owners
@The_Nintendo_Expat
That's easy: its a dog whistle for "Actually being held responsible for vile actions and statements".
Re: Factorio - Nintendo Switch 2 Edition Announced, Free Upgrade For Existing Owners
@mouseclicker
See, those are perfectly valid reasons to hate a person, and indeed boycott their work. "Not actually discounting their games just because time has passed" is not, by contrast. Video games are not lettuce, they do not rot if left on the shelf too long.
Re: Oh No, Vampire Crawlers' Gameplay Trailer Suggests It's Going To Suck Up All Our Time
@Pak-Man
Pretty much this. The key is to realize that VS isn't an action game, its something halfway between a strategy game and a puzzle game. "Not having to pay attention" isn't a failure of design, its the reward state for successfully optimizing around a given level and goal.
Re: Tomb Raider: Definitive Edition Updates Planned For Switch Platforms
@Oppal21
Please explain how to make the Switch 2 better, without:
1. Causing the price to skyrocket to the point that no one buys it
2. Causing it to grow too big to be in any way portable
3. Causing its battery life to plummet until it is useless
Because if your going to claim that "Switch 2 is bad hardware", you really should be able to offer a practical alternative. Otherwise your just pushing lies.
Re: Poll: Box Art Brawl: Duel - Mega Man 6
I voted for the NA version, but neither exactly set my world on fire. I just like an attempt to portray a scene slightly more than a roster poster.
Re: 35 Upcoming Nintendo Switch 1 & 2 Games To Look Forward To In 2026
@Patendo
You mean beyond the horizon? Because that has already been announced. eg
Re: Kirby Air Riders Dev Team Disbanding Soon, Game Updates Also Ending
@LazyDaisy
Worth noting that its not just a matter of indulgence. The last Kirby game sold 7.5M copies ( before the Switch 2 updated version ), which is more than twice what the entire Kid Icarus series has done on its own. A Kirby spinoff isn't a money pit or a charity, basically.
Re: Review: Warhammer 40,000: Rogue Trader (Switch 2) - A Hard Pass For A Great Game
@MitchK
While I absolutely understand the sentiment, and am not exactly a 40K superfan myself. . .
I can't help but note the irony that, surprisingly enough? Rogue Trader is actually way less nihilistic than the 40K cliche. It generally supports making "decent human being" choices, and even has a Golden Ending for which the name isn't a cruel joke. Which is why Rogue Trader would be top of my list of "40K recs for people who aren't 40K fans", at least assuming they are fans of WRPGs.
Re: Your Nintendo Switch 'Year In Review 2025' Won't Arrive Until Next Month
@AllBLK
What makes you think they haven't? Its called "user activity metrics as tool for market research". A giant pile of data about what people actually play, is almost certainly far more valuable to Nintendo than any actual nickels or dimes acquired from trying to sell that data to the customers themselves.
Re: Your Nintendo Switch 'Year In Review 2025' Won't Arrive Until Next Month
@Tyranexx
This is why the VGAs should also be held in January, if they were actually intended to be about praising excellence in games as a medium. As opposed to providing a pre-Christmas marketing push.
( Actually, in a perfect world, the VGAs and similar awards like the Oscars should only be presented at least five years later, so as to filter against recency bias and provide at least a mild test against lasting significance. . . )
Re: New Divinity Trademarks Filed Ahead Of The Game Awards
Random crazy idea: "Infinite Divinity", a new game in the Divinity series set thousands of years later in a spaceborn milieu. Distantly follows up on one of the Original Sin 2 endings ( you can maybe guess which one ). Is very very loosely their take on Rogue Trader, vis a vis "superpowered gonzo high fantasy space opera".
Re: Nintendo Expands Switch Online's N64 Library With Two Classic Platformers
@krogp
1. Because Nintendo doesn't own the majority of the ROMs, and so can't add them without contractual signoff and payment. Which could be either impossible or too expensive to be worth it.
2. Because releasing every game at once would greatly reduce the value of each individual game, as 90% or more of them would be overshadowed.
3. Because Nintendo doesn't want to face endless years of "NSO is worthless trash!" complaints from fans angry that no new games are being added. . . because it already has all the games.
Re: Nintendo Switch 2 System Update 21.1.0 Is Now Live, Here Are The Full Patch Notes
@Automated_Unit_4937
Probably a mix of reasons. One is that many updates are not "customer-facing" in any way, and so to their mind its not relevant to inform the end user. Another is that a fair number are related to piracy and jailbreaking, and they don't want details of those changes to be public, for obvious reasons.
Basically, Nintendo is not a computer company, and so don't feel the need to provide computer-like update information.
Re: "My Staff Have Had Customers Threatening To Rip Their Heads Off" - Retailers And Collectors Tell Of Pokémon TCG Woes
There is no magic solution. Either there is enough supply to match demand for a product, or else there will be resellers.
Which means the non magic solution is "Retailers must be willing to treat the merchandise as valuable goods, and punish abuse." Would you tolerate someone opening up boxes of TVs in the electronic section? No. . . and similarly someone breaking open boxes of Pokemon cards in the TCG aisle should similar result in the offender getting kicked out, possibly in handcuffs. Likewise, the result of abusing staff should be an immediate escort off the premises by beefy security dudes with billy clubs.
( Sadly, this requires actually caring about the wellbeing of your staff, the the "customer is always right" meme has long gone metastatic. . . )
Re: Metroid Prime 4 On Switch 1 Impresses Digital Foundry - "Nigh-Imperceptible Dips"
@Suketoudara
This. People need to realize there is more to tech burden than resolution. Deformable terrain in particular is notoriously resource-heavy. "Mario Odyssey graphics + Full level deformable terrain" is absolutely a generation leap in technical heft.
Re: Poll: Box Art Brawl: Duel - Metroid Prime Pinball
The NA one. Its not exactly a pinnacle of box art design, but its not as overly busy as the Japanese one.
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
Regarding the ridiculously high aggregate rating for Other M, I have a theory: some of its features made it disproportionately "critic friendly". Specifically:
1. Being fairly easy and relatively linear made it simpler to rapidly play for review.
2. Its plot may have been terribly written, but for anyone with low media literacy its "allegory about PTSD and motherhood!" created the surface veneer of 'depth'.
Re: Talking Point: Six Months Since Launch, How Would You Rate Switch 2?
@Filthy
Exactly how could the Switch 2 have a better battery life, without simply trading in a different flaw that is as bad or worse?
Re: Surprise! Another Square Enix Switch Game Is Now Compatible On Switch 2
Pity that no amount of compatibility-layer upgrades can fix the most critical flaw with Chrono Cross: that its Chrono Cross.
Re: The First Review For Octopath Traveler 0 Is In
@jetsetradion
Sure, its an advantage versus digital. . . but keycards aren't presented as a substitute to digital. They are presented as a substitute for physical. And physical games can already be freely traded and resold.
Re: Review: Octopath Traveler 0 (Switch 2) - A Bit Of A Retread, But Unmissable (And Enormous)
@AceTrainerBloke
Did you get sick of photorealistic polygons after literally hundreds if not thousands of games made using the same art style? If not, then why exactly are a functionally-nonexistent number of 2DHD games supposed to be a problem?
Re: The First Review For Octopath Traveler 0 Is In
The issue with key cards is simple: they are digital games, masquerading as physical games, yet offered as a substitute for physical games. In all substantial ways they share the properties of digital games. . . and digital games are fine. However, digital games are not interchangeable with physical games, and pretending otherwise is the problem. If a publisher is unwilling to go to the hassle and expense of making a physical release, they already have a solution: do a digital release. Keycards do not solve any actual legitimate problem, they exist purely so a publisher can lie and claim they 'totally have a physical release', despite. . . not.
Re: Nintendo Announces 50th Maximus Cup Event For Tetris 99
@rvcolem1
Simple: Mario 35 was explicitly a 35th anniversary celebration event. Tetris 99 isn't any such thing, its simply multiplayer Tetris.
Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form
Will there be a comparison of the game's differences on Switch 1?
Re: Review: Marvel Cosmic Invasion (Switch) - Up There With Best-Ever Arcade Marvel Games
While I know there would be practical problems with implementing it that would likely be insurmountable, in theory? I'd be all for a Nintendo policy of "mandatory upgrade paths". Want to release a game on both platforms? You have to provide a DLC that upgrades the Switch 1 to the Switch 2 version; you can't treat the two versions as independent unrelated games.
Re: Jennifer Hale Says She Was "Thrown Under The Bus" Amid Bayonetta 3 Casting Controversy
@JohnnyMind
Its not even really a matter of waiting for evidence. A journalist shouldn't wait for evidence, they should investigate and find said evidence. Or at least ask question, research public data, and be ready and willing to draw intelligent inferences.
Made all the more infuriating because the very initial statements don't pass the sniff test: that Sega fired Taylor because they were too cheap. . . and instead hired the most famous and expensive voice actress in the business. That alone should have had every person reporting on it going "Wait a second. . ." But that would require actually caring about diligence and the truth, which would get in the way of selling an easy and lucrative narrative of "Evil corporation won't pay worker".
Re: Legend Of Mana: The Art Of Mana - 30th Anniversary Edition Is Getting An English Version
Hot Take: part of why Legend of Mana feels weird and is unpopular, is that its not actually a JRPG at all- its a WRPG. Think about it. Avatar characters with no personality or story of their own, used by the player to freeform explore a world full of systems and quest lines, where which quests they take, and how they turn out, are dependent on player decisions? Sure sounds a lot more like Elder Scrolls than Final Fantasy.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@Ralek85
I strongly suspect that Nintendo takes the philosophy that all "hard modes" are effectively intended for "New Game+". They aren't "harder for people who want a challenge", they are "harder for people who have already mastered the game". Implicit in this being that the player has actually mastered this game.
Re: Metroid Prime 4: Beyond - Meet The Team
@Bobobiwan
I hadn't considered that, but depending on how things play out that could be a possibility. And even if you definitely know that Sylux is someone separate from these companions. . . doesn't mean he couldn't disguise himself as one. Imagine finding out partway through the game that Sylux killed and replaced one of the NPCs. . . but not knowing who.
Re: Metroid Prime 4: Beyond Difficulty Settings Revealed By Nintendo
@ear_wig
The simple truth of the matter: A player who chooses too high of a difficulty, and finds the game too hard, is more likely to lambast the game and cause bad word of mouth; versus a person who finds the difficulty settings too easy. Thus its much more important to avoid the former situation than the latter.
Re: Switch 2 Black Friday Deals Are A Bit 'Meh', But Here Are The Best We've Seen
@clianvXAi
According to what? Divine decree?
Re: Hollow Knight: Silksong's Latest Update Is Now Live On Switch 1 & 2, Here Are The Patch Notes
@JonBoyJ
How, exactly? God Mode works in Hades because damage and HP totals are high enough that a percentage damage reduction can work easily enough. Silksong. . . does not have that. Both HP and damage values are tiny, which means there is no margin for gradual damage reduction. Unless you did it as a percent chance of ignoring a hit, which. . . my instinct is to say "eww".
I'm not opposed to the idea of easy modes; I think they should be more common and more accepted. I just think people who say "Silksong should have an easy mode" should stop and contemplate how to actually do that.
( My own best guess for an idea? Respawn at start of current room, with the same stats and resources as when you entered. This doesn't make any given fight or platforming sequence easier, but it does mean you can retry it without any runback. )
Re: Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles
I don't have any strong opinions about these particular games. . . but damn, the animation for Bionic Commando in the announcement video is real nice.
Re: Switch 2 Black Friday Deals Are A Bit 'Meh', But Here Are The Best We've Seen
@8bit-Man
If its "overpriced", but sells anyway? Its not overpriced. Because the only determinant of the "correct" pricing for a luxury good is "what people are actually willing to pay for it".
Re: Metroid Prime 4's Official Rating Summary Spotted On ESRB Website
@Moistnado
Its a good thing you don't have to do any such thing. The Switch 1 version is playable on Switch 2 out of the box.
Re: Metroid Prime 4: Beyond Demo Now Available At Switch 2 Kiosks (US)
@BrokenCiv
Demos aren't about "loyalty". They are about marketing. And they always have been.
If you want a demo? Explain how it would increase sales.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@CoreXY
Yes, and? This would not be even close to the first game which can't fit on internal-memory-only. The Switch has a cartridge slot and an SD card slot for a reason.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@Giancarlothomaz
Most likely answer? Compared to even the spiffed up Prime 1 its probably a much larger game, with a higher baseline resolution. Thus, more art assets that take up more space each. Plus voice lines for the NPCs, audio files can add up surprisingly quickly.
Ditto versus Dread, except with the added factor that being in full 3D means the art assets and level design can't "cheat" nearly as much. So while Dread only needs full resolution assets for things the player actually gets to see up close, Prime 4 needs that level for nearly everything.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@arabiansanchez
Sadly, no one would attend it, because its not anything magical or surprising. First and foremost, its simply "High Resolution Photorealism- you don't need it". The rest of the industry knows that. . . they just don't want to do it, because that would mean not using pixel count as a crutch to stand in place of good art design.
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@Spider-Kev
I've fantasized about a game called "Nintendo SPACE!" for a while, which is basically just that. I envision it as being a side scrolling beat em up as its basis mechanical chassis, though it'd have plenty of mini-games and "gimmick levels" to represent different aspects of the characters.
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@Novuscourvous
Cite? I don't mean that sarcastically, I am sincerely interested in the backstory of the original Prime 4 development, and haven't heard this particular story.
Re: 50 Best Super Nintendo (SNES) Games Of All Time
@Pillowpants
I don't actually think this is true, is the thing. Rather, SMW ranks so high because its the most uncontroversially-good title with the most universal exposure. Competing titles that are arguably better, either have less exposure or take more risks ( and thus generate stronger negative feelings from some ) or both. Whereas SMW is a launch title, and also Mario.
Re: Japanese Charts: Konami Rolls Another Smash Hit With Its Momotaro Dentetsu Board Game Sequel
@GetontheStiix
Being fair, that's kind of expected. However many people are in the market for a PS5, at least a portion of them are going to go "I am willing to wait to get a cheaper price".
The 10M yen question for Sony is "Will anyone else buy the Region-Locked PS5?"