Comments 234

Re: Surprise! Rayman: 30th Anniversary Edition Arrives On Switch This Week

metaphysician

@Wexter

I think its a mix of factors, but the biggest is that Ubisoft is addicted to the "All The Money" marketing mindset. Basically, they tend to only think games are worth making, if the game has the chance to turn into a giant billion dollar smash hit that dominates the medium and channels an endless stream of added revenue to the company. Hence why they mostly just make entries in a small number of mega popular series, that coincidentally have extensive MTX or GAAS aspects.

Spend money on a single player platformer, that would only sell a couple million copies with no chance of funneling people into a cash shop? Why "waste" budget on that when they could add it to the pile used for the next giant Assassins Creed game? That would definitely bring a larger return on investment!

( Spoiler: It would not, in fact, bring a larger return on investment. Adding budget to an existing project does not guarantee any greater sales. )

Re: Castlevania: Belmont's Curse Unveiled For Switch, Launching In 2026

metaphysician

@Fizza

I actually can believe it. . . but only because Konami has actually put in the effort. For a number of years now they've been consistently putting out stuff that, at the very least, was trying to be the good version of what it aimed to be. Sure, it started small with rerelease collections, but they were at least good rerelease collections, that showed signs of being something people cared about rather than being quick and dirty cash grabs. And after proving this effort for a while, they graduated up to remakes and entire new games, which generally have been received well.

Basically, Konami did the thing that a studio with its rep in the toilet should do: be patient and put in the effort.

Re: Square Enix Reveals Save Data Bonuses For Its New HD-2D Game

metaphysician

I actually wouldn't consider Star Ocean 2 to be a "2D-HD" game. While there is some resemblance, the key issue is that Star Ocean 2R very closely resembles in style. . . the original Star Ocean 2, just with higher res sprites and backgrounds. It already was "high resolution" ( for the time ) sprites on fixed ( pre-rendered ) polygonal backgrounds.

If that's enough to qualify, than you open the floodgates and really should consider a lot of games, going back decades, as "2D-HD".

Re: Hamster's 'Console Archives' Starting Lineup Revealed, Includes More Than 10 Titles

metaphysician

@GameOtaku

I mean, they could. The issue is that, based on their experience with the VC, there wasn't any good reason for them to actually do so. Not when, outside of rare exceptions, games didn't sell well enough on VC to be worth keeping the lights on. Unless your name was "Pokemon", stuff sold as badly as "single digit copies per week".

Yes, in theory this was a result of an immature market and the lack of an account-level system with plausible persistence. However, that current customer behavior would be different is also just that: a theory. Choosing to base their marketing plan on the evidence they actually have is not some kind of insanity. And the evidence they have points towards "However much people might claim otherwise, they don't put their money where their mouths are".

( The fact that there is at least as much complaining about "prices being too high" as there is about "not being able to buy stuff only rent"? Does not exactly help matters. Nintendo rightly does not want to rebuild their marketing plan only to have people change to complaining that they can't buy Mario 64 for four bucks and Legend of Zelda for a dollar. )

Re: Nintendo Explains Why Switch Games Are Still Getting Free Updates

metaphysician

@ShadLink

The issue, I would say, is less that investors only care about money ( on some level that is reasonable ). Its more that investors typically only care about stock prices, not the actual profitability of the company. It doesn't matter if the company is making profit, or setting up to continue making profit in the future. All that matters is if they take actions and announcement that causes stock prices to go up. Which, since stock valuation is almost completely irrational and based on hype and trends and wish fulfillment, rather then actually making money by selling a product? You get this massive toxic disjoint.

Re: Nintendo's Share Price Drops 11% Following Its Financial Release

metaphysician

@MocawNow

While this is a fair concern, the overall answer is "From the money they are currently spending on endeavors aimed at propping up stock values". Sure, reinvestment into the company is important, but its more important to force a healthy relationship between company and investor, IMO. The standard formulas would obviously need to be set so that a company with a given amount of profit doesn't have to burn all its profit on dividends, but if companies can be secure from investors forcing them to make bad long term decisions? It'd be a net benefit.

Re: Nintendo's Share Price Drops 11% Following Its Financial Release

metaphysician

@Metazoxan

I blame a mix of three factors:

1. Corporate execs who are desperately eager for a magic bullet that will make line go up in the face of various headwinds.

2. Techbros with both megalomaniacal tendencies and a lack of understanding of the larger world, who really want to convince themselves that they still have a shot at being early revolutionary innovators.

3. The one thing LLMs are definitely good at, being a storytelling chatbot, is exactly the thing people are most easily convinced by.

Combined, its a perfect storm.

Re: Nintendo's Share Price Drops 11% Following Its Financial Release

metaphysician

@Makyurax

My own suggested solution? The issuing of dividends should be compulsory for all publicly-traded corporations, with the amount of those dividends being fixed by a formula derived from the corporations declared earnings. And investor rights with regard to corporate ownership should be black letter law defined as in relation solely to those dividends, not to aftermarket stock valuations.

That would at least push things back in the direction of "Corporation achieves financial success by actually bringing in revenue by selling a product/service", as opposed to the current tendency for corporations to take actions purely based on their impact on stock prices. Which are, as you pointed out, often disconnected from reality.

Re: Switch 2 Storms Towards Its Forecast Target With 17.37 Million Units Sold

metaphysician

@darylb24

They aren't "pro-consumer", because there is no such thing as "pro-consumer" in the first place. The only obligation on a company is to not violate legitimate consumer rights, not to somehow look out for the personal interests of individual consumers. That responsible lay with the consumer.

Or, no, you don't have a right to any particular price or any particular discount. Thus, setting the price higher than you would prefer violates none of your rights.

Re: Nintendo Will "Carefully Consider" A Switch 2 Price Increase, Says Furukawa

metaphysician

@weisske

An irrelevant statement, seeing as no one is discussing 2015 hardware here. They are discussing the Switch 2.

Reminder: the technical advancement of a device is not measured just in processor power. Its also measured in size, cost, and power consumption/heat generation. If you want to claim the Switch 2 is "tech from 2015", show a device from 2015 that has similar processor power, and size, and power consumption, and price. If the "similar" device takes up twice as much space, guzzles ten times the electricity, and would make the product cost $1000+ retail, then its not actually similar at all.

Re: It's Official, The Switch Is Nintendo's Best-Selling Console Of All Time

metaphysician

@Pipulitoch

People keep suggesting this, and it remains a bad idea. For one, you wouldn't be able to get the price down anywhere near $100, since the stuff you suggest to remove are largely the cheap parts. The most expensive components of a Switch are the chips, and those would all remain.

For another, all of that ( not trivial ) product reengineering would go to making a product whose only virtue compared to existing models is "Is Cheaper". Spending a lot of time and money to pursue an audience whose only defining feature is "Does not want to spend money" is questionable at best. Especially when the Switch 1 is already a ridiculously popular console, the cheapest option on the market, and where "second hand market" is a thing.

TLDR: Nintendo isn't going to spend a ton of money making a money-losing SKU, in order to pursue people who probably aren't going to pay them much money anyway.

Re: Upcoming Nintendo Switch 2 Games & Accessories For February & March 2026

metaphysician

Strictly speaking, they aren't "scams". . . but what they are is a bad faith product used to undermine consumer rights. That's plenty bad enough to condemn them, at least insofar as they've actually been put to use.

The thing I find more weird, is why when the "gaming community" seems willing to condemn things as "anti-consumer" at the drop of the hat, there seem to be so many people eager to get up to bat defending GKC. It feels bizarre that people will passionately lambast perfectly reasonable things like "setting the retail price higher than I personally want to pay" as some kind of crime, and yet will actively defend an attempt to undermine First Sale Doctrine.

Re: Japanese Charts: Final Fantasy VII Remake Intergrade Emerges Victorious In A Quiet Week

metaphysician

@Kraven

Its a big budget Business Division 1 project. "Failing to meet expectations" is for smaller budget works by lesser studios. ahem

Less facetiously, I think Square-Enix might have finally been broken of their "lets sell ourselves to Sony for free" strategic plan. Probably because artificially limiting their audience was pushing their FF/KH sales levels down to levels where even they couldn't pretend they were acceptable anymore. Releasing their titles generously across all platforms, but especially the Switch, might not magically grant them the high sales figures they used to get all the time. . . but it at least might buy them enough added revenue to come up with a better plan or hope for a turnaround.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

metaphysician

@sportymariosonicmixx

Nintendo can do a lot of things. Why should they do so, is the question. Given the wildly unpredictable course of development, things generally should only be announced as close to launch as possible, precisely to keep expectations as closely matched to reality. Also to make sure that people get excited about an actual product, and not a fever dream imagining of a product.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

metaphysician

@sportymariosonicmixx

To put it bluntly. . . why exactly should Nintendo care about such an incredibly niche, self-inflicted issue? "We can't release our next console when it would be most prudent, because somewhere out there a person might not be willing to buy it unless they can 100% complete an entire series of games first?"

Like, if the way you want to live your life is never playing New Game X without having replayed the entire series before it again, you do you. But expecting the entire rest of the world to then revolve around your chosen quirk is not a reasonable ask.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

metaphysician

@somnambulance

It is tragic, yes. I just don't think its solvable. Crowdfunding campaigns can get away with far greater transparency, precisely because they are a much smaller and differently-filtered population. Low "development literacy" customers simply don't show up to participate in crowdfunding in the first place, and if they do they very swiftly get discouraged and leave. You can't do that in broader marketing campaigns dependent on influencing the opinions and zeitgeist of millions, if not tens of millions, of people.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

metaphysician

As for the solution? Its the solution Nintendo already largely adopts: stop announcing games so damn early. Until a game is at least solidly in beta, you shouldn't say anything about it in public. Ideally, you don't announce the game at all until the release is scheduled. Maybe there was a day when "starting development" and "going gold" were close enough together to make the former a valid announcement date, but if so we've left that land behind decades ago.

Re: Feature: "Demoralisation Is A Strong Word, But It Accurately Describes The Situation" - Why Do So Many Games Get Delayed?

metaphysician

@somnambulance

I think the fundamental issue with transparency as a goal, is that transparency is only helpful if the public is willing to engage with said transparency intelligently and in good faith. Given the reactions in the past to leaked developer builds and the like? I'm not optimistic. I suspect that actual transparency would lead to far too many ignorant responses, where people interpret the inside view from a position completely lacking in context and with zero willingness to be educated. Which would pretty much kill any enthusiasm for transparency. "Why should we put the effort to show people how game development is really working, when half the time the response is 'You are lazy liars'?"

Re: Prince Of Persia Team Behind Cancelled Sands Of Time Remake Shares Final Message

metaphysician

@Kilamanjaro

Its not a big series right now. . . due to extended years of neglect and abandonment. That's not the same as having never been a big series. According to some quick googling, the original Sands of Time sold something on the level of 14M copies across various platforms. That is, by any reasonable standard, a huge hit. . . and also why they wanted to do a modern remake, clearly.

Plus, even despite that neglect, they made a new PoP game in a different genre with a different art style. . . and The Lost Crown apparently still sold 1.3M copies in its first year. Most companies ought to be thrilled by that level of success for the first revival of a franchise in a long time ( especially since it certainly cost way less than the debacle that was the Sands of Time remake ).

Re: Nintendo Producer Kensuke Tanabe Has Seemingly Confirmed His Retirement

metaphysician

I've said plenty of critical things about Tanabe's work before, and won't mince words about specific decisions in the future either. Nonetheless, when the worst that could be said about someone is "they made some creative decisions that didn't work great", things could be much worse. Lets try to be gracious, and perhaps judge a creative by his best work and not his worst.

Re: Prince Of Persia Team Behind Cancelled Sands Of Time Remake Shares Final Message

metaphysician

@HotGoomba

My thoughts, similarly. The SoT remake was kind of cursed, I can believe it is more trouble than its worth. Due a much cheaper and simpler remaster ( or just port the remaster that IIRC already exists ), and get on with new games.

. . . or at least, those would be my thoughts if I were generous. Its Ubisoft, odds are they are actually cancelling it because it doesn't have enough MTX potential.

Re: Former Nintendo Of America President Doug Bowser Joins Hasbro's Board Of Directors

metaphysician

Here's hoping he can have some vaguely positive influence on Hasbro. I don't mean in a "don't be evil" sense, but simply that they be less. . . self-destructively stupid. A voice in their board willing to say stuff like "Hey, remember when you tried to rewrite the OGL and almost burned your company to the ground by picking a fight with every media megacorp on the planet at the same time? Try not to do stupid ***** like that again."