
The Legend of Zelda: Echoes of Wisdom is now officially available and as part of the game's launch, Nintendo has published details about the very first update for the game.
It's not much but it's something... with the patch notes for Version 1.0.1 revealing "several issues" have been addressed. Here it is in full:
The Legend of Zelda: Echoes Of Wisdom: Ver. 1.0.1 (Released September 25, 2024)
General
- Several issues have been addressed to improve the gameplay experience.
Dataminer 'OatmealDome' has shed some light on what's going on behind the scenes in this "day 1 patch". Apparently "more than 280 files" have been changed in this update including "models, map data, music, cutscenes, and more". If we hear anything else, we'll let you know.
If you want to learn more about this new Zelda game, be sure to check out our review. Here's a sample:
"The Legend of Zelda: Echoes of Wisdom should be the new standard for top-down Zelda going forward. Rather than abandoning the classic formula, Zelda has shown that the old and the new can come together and produce wonderful results that reward experimentation and reinforce the joy of play."
Have you got your hands on this new Zelda game yet? Let us know in the comments.
[source en-americas-support.nintendo.com]
Comments 35
MybodyisReggieforEOW.
does that mean fix in the frame-rate?
way to devalue my physical copy before I even get it 😒
Well well, we might get a frame-rate update before we even put out hands on it lol. Hopefully, as it's the only little thing that concerns me.
Very fulfilling and necessary article.
These patch notes are as descriptive as the ongoing magnum opus that is the Switch stability improvement log.
I believe there was a bug that prevented you entering the Fire Temple near the end. When encountered you would have to start all over again. It might not occur at all so the best thing to do is to make another save assuming that's possible so you don't have to start again from the very beginning. It's a terrible bug to have in the game but it's possible this patch fixes that.
Edit: just to clarify I heard this on Gamespot's Review on YouTube. It's possible they were playing on ver 1.0.0
@RubyCarbuncle yeah I also heard that in the Gamespot review, but they also said Nintendo was aware of the issue. If that’s what this is fixing then that’s great, since it was making me slightly wary of buying at launch.
Glad you've finally acknowledged your error after stating it's out on Friday!
Thursday? today is Wednesday😂
....Wait, it's out now?!
turns on Switch, loads game
....No it's not. >:c
@LadyCharlie Tough luck.
@Tyranexx How dare you blaspheme the Switch stability updates? Do you want me to start a witch hunt? Don't you know the reason why the Milky Way has been stable for so long? o_O'
@LadyCharlie It's likely just a small change, maybe the blur is a bit distracting and they lower it a bit perhaps.
I hope this or a future patch will fix frame rate issues since that seems to be the biggest complaint in reviews.
I know they should be able to stabilize it a bit like they've done with the original breath of the wild when in large fields of grass.
@Synplex unfortunately in programming there isn't a FixFrameRate Boolean that can be set to 1.
The frame rate issues are a symptom of Nintendo undershooting the hardware. BOTW worked because it was a largely deserted apocalyptic world. Pokemon was a disaster because it had complex graphics and was buzzing with life.
This game has complex graphics like Pokemon but is smaller in size. So it is manageable. But the best the hardware can deliver.
Let's hope the Switch 2 has modern and future proofed hardware.
@littlegreenbob "complex graphics"
...Wat? How is Pokemon graphics complex when they look like a DS game. lol
@Littlegreenbob THere is! It's the big Green button next to the bigger Red Button🤣🤣
Trust me I know there isn't, as a Unreal Blueprint scripter and VFX Artist myself (but I've seen amazing ppl fix things like this in patches).
@Lightsiyd
The intentionally vague patch notes is basically Nintendo saying “mind your own business, i’m not telling you the details, ner, ner, na ner ner”.
They patched Link out of the game.
@littlegreenbob The only real issue with the Switch hardware is the relative slow ram. Which can be worked around by compression.
@Synplex It's unlikely they'll improve the frame rate issues much. In LA, the hitches occur when loading in new areas. The Switch's limited memory bandwidth can't keep up. The alternative to streaming would have been to have gameplay interrupted by loading screens.
Haven't played EOW yet, but I'm pretty sure it has the same problem.
Curious if this fixes the bug some mentioned in the comment section and if it doesn't I'm certain it will eventually come.
When it comes to performance yeah, I'm not sure how much can be done through patches, most likely we'll just have to hope that the successor has backward compatibility as it should so that games like this (and even more so other ones struggling way more than it) can run better at least on that!
Frame rate frame rate blah blah blah
So once again this invalidates the point of physical
(head in hands)
The critics seem to love the game, but have all criticised the frame rate. Hopefully the patch goes some way to addressing that, as it really shouldn't be a problem for a 2D game built on what looks like at least a 5-year-old template in 2024.
@Tyranexx
Dude I swear an angry mob WITH pitchforks is sooooo much more convincing! That's like angry mob 101 right there.
I was surprised at the stutter right in front of Hyrule Castle at the start, surely that patch didn't fix anything yet. But apart from that, yeah, it's lovely!
Played 45 minutes unpatched. If anyone has problems with fps so far then I pity you.
Game starts really nicely. The tutorial aspects are light-touch and you can get active from the get-go.
Played for about an hour already. The game is simply FANTASTIC, what a way to start an adventure... Pure Zelda. Love it.
However, the frame drops are quite noticiable. It's pretty unstable outside, which is a pity... I hope they release a patch to cap the fps at 30, we wouldn't have any problem with that, really. This game deserves to be running well!
@mlt Let's not forget the torches, repurposed bladed tools, and a song!
Framerate made me wait until it's fixed.
I read elsewhere that the update makes it so the game, rather than dipping erratically when it goes below 60, will instead lock to 30fps until it's able to achieve 60 again. This is a solution, but I'd really prefer Nintendo start including options in their games. I'd just cap it to 30 full-time if I could.
Going to wait for the inevitable cartridge revision now before I buy.
@littlegreenbob Pokemon SV had a big issue particularly cause it kinda rendered the entire landscape at once, even if you were far away from any areas.
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