Koei Tecmo today took to the Tokyo Game Show to announce Atelier Resleriana: The Red Alchemist & the White Guardian, a new Atelier RPG coming to Switch at some point in 2025.
This is a spin-off of the mobile game Atelier Resleriana: Forgotten Alchemy and the Polar Night Liberator and will be set in the same world. We have very little information about what the new RPG will have in store, though Koei Tecmo describes it as a "completely offline" experience, so make of that what you will.
The official website teases new protagonists and an original story, but it looks like we'll have to wait a little longer for more in-depth information. Hey, at least the reveal trailer looks pretty.
Koei Tecmo has only provided a loose 2025 release window for this one at the moment, but we'd imagine that it will come to Switch in the later portion of the year — Atelier Yumia: The Alchemist of Memories & the Envisioned Land is set to come our way on 21st March, after all.
Will you be picking up both upcoming Atelier games next year? Let us know in the comments.
[source youtube.com]
Comments 31
As long as it's a full, proper game and doesn't require me to touch the mobile game to get the most out of it then I'll buy it. It's a series that I always enjoy and I end up smashing through the games in like a week so two in a year is no problem.
I remember when Resleriana was announced last year. The trailer was awesome and I was excited, then no console was shown and was confirmed to be an online gacha mobile/PC game. That was so disapointing. So seeing it's in the same universe, OFFLINE and on console (including Switch) truly feel the redemption arc Atelier fans deserved. One more Atelier game to my list for next year!
Oh wow, didn't expect another new Atelier being announced so soon after the announcement of Yumia but I absolutely welcome it as this one looks great, too!
It sure does look purdy. I'm down.
I just wonder.
Is there any JRPG games developer who prefer offering a lot of handsome male characters as playable characters rather than keep milking fanservice girl characters all the time?
I have zero interest with waifus.
I want handsome husbandos, sexy six pack dudes. Not the wimpy bishonen or bishoujou style dudes.
Would like to see more shirtless six pack dudes wandering around as the fanservice rather than looking at sexy girls with bikini.
I'm different so that's why i asked this question.
I don't want FF XV as the answer.
That game i banned for violating my gaming rules.
As long as it's strictly turn-based, my eye is on it.
@Minako-Meleph
I'll never get the hate for mobile games. And while you're obviously free to dislike them or not play them, the overwhelming majority of "Atelier fans" absolutely loved all 3 of the mobile games. Resleriana in particular is well loved given it has one of the best stories in modern games, features the original Japanese voice cast for almost every character in the series, and does a really great job of mixing the "seriousness" of the modem games with the whimsy of the older ones with the off kilter seasonal events. Probably why it was successful enough to warrant KOEI buying it fully from the publisher, a manga, and a spin-off.
It's also got a 4.2 on Google and a 4.5 on Apple.
So hate mobile games all you want. Make comments about how upset you are about the exitance of a free experience that (like almost all Japanese FTP games) features no ads, never directs you to buy anything as part of normal play, and has no pay-gated content all you want!
But maybe stop short of suggesting it's a universal disliked affront to the series that requires a "redemption" arc or an apology. That part is simply not true. It's popular and well liked, and is bringing even more fans to the series, allowing for bigger budgets for the core games.
Brenda from Bristol voice: Not anotherrrrrrrr one!
Who was it on here the other week who said to me they don't release that often? They bloody well do! 😂
@Anti-Matter
Have you played Yakuza/Like a Dragon?
Plenty of buff dudes there.
Gonna break all your rules though probably xD
2 in one year? Good stuff!
I haven't enjoyed the last couple of entries. Hopefully one of these will scratch my Atelier itch!
Two Atelier games in 9 months? Why so soon, just release one next year and one in 2026.
@Anti-Matter
As a percentage, the number of Japanese developers that offer either hetero focused masculine eye candy or full on homoerotic experiences is significantly higher then Western developers.
Most Yakuza games put Zak Snyder's "300" to shame when it comes to gratuitous oiled up shirtless bodies, you can rock out as Lanz, Zeke or Reyn in Xenoblades complete with swimsuit goodness (or just keep replying the section where Vandham is in your party for maximum hunkness), Danti from DMC is ripped and allergic to undershirts, Nier Gestalt spends the whole game shirtless rocking a 6-pac, Robot Tactic X if you want some FTP buffness ... that's just off the top of my head. Not to mention any historic epic dealing with the 3 kingdoms period has more buff dudes in it then a issue of "Flex" magazine.
Heck, even in the Atelier series you have Lent and Sterk, both playable in multiple games.
You sure your problem isn't with the abundance of female PCs, rather then the lack of males?
I played the mobile game for a while. Pretty decent game, really. I had a lot of excellent draws as a free to play person. Unfortunately my data got corrupted somehow and I didn't link my account, so I lost everything... Totally my fault there, but since I made a lot of progress, I'm not going through all of that again.
I didn't manage to finish the story, so I wonder if this new one will require an understanding of the mobile games story or not.
Red Alchemist and the White Guardian isn't exactly a lengthy title. That's standard fairytale stuff, have you not seen the length of names light novels have?!?
I really hope it's just an offline version of the mobile game, would be awkward to make a sequel to it, since many didn't touch it.
I’m probably gonna get some flack for this but I kinda wanna see the mobile game get a switch port.
Oh wait, now 2 Atelier games?
I am confused? Should I get this one you all?
The only atelier game I’ve ever played is Atelier Iris way back on the PS2. I’ve been curious about trying one of the modern ones. I’m thinking about the Ryza series. The fact that there’s three of them is both a pro and con to me.
@HeadPirate I apologize if my comment offensed you, it wasn't my intention. I see and understand your point. I'm not saying Reslrelina doesn't have bad content, I'm aware of the seiyuus (like Kowai Kotori retaking her role as Shallistera) and it's awesome. The problem is, like I said, gacha. Yes, it doesn't have ads, so it's far from the worst, but it's still a bad practice and make gamers dependents. Adding to that the digital-only aspect, California was right to do a law about that, as NintendoLife highlighted recently. Finally, it require internet and in Canada, there's place where the connection is... difficult. And mh statement about people dissapointed about gacha is from the fact that Atelier Online and Blue Reflection Sun all ended services, so this one won't last eternally. But I'm saying my subjective opinion, so while you're totally right to disagree, I hope you'll understand we have our own opinions.
With that, happy gaming!
I found this news genuinely confusing. Like... why?
I'm not inherently against it I suppose. I just don't understand why anyone would would schedule production on two titles in the same series this way.
Not an Atelier fan so my assumption is that I'm missing something obvious. Like one is obviously the "real mainline sequel" and the other is obviously some experimental spin off. But to my casual eyes they both just look like actual, real, run of the mill Atelier games.
Let me know internet! I'm fascinated by this turn of events.
@nintendolife Also Nine Sols has been confirmed for Switch.
@Minako-Meleph
I'm not offended, just want to make sure people have an accurate idea of what the game is like. I also totally respect other's opinions, which is why my post affirmed your opinion and only focused on the factually inaccurate portrayal of the game as a black sheep in the series.
I always try to make sure people can inform their opinions based on evidence. Like the "gacha" aspect. If you've played since the Japanize release, you've gotten around 900 free pulls, plus 10 characters for free and the choice of two others. That, mathematically, means you should have around 80% of all the charterers. I don't know anyone playing Hell Divers, WoW or Destiny 2 for a year that has 80% of the loot!
Random drops and not getting all the "rare" items is a thing in almost all video games. But it often is only a BAD thing in mobile games, and that seems weird to me. So I like to take a moment to put that in perspective when people bring it up.
Where in Canada are you? I'm in Canada almost any time I'm not in Japan. Generally in or around the GTA, so luckily I don't have the internet problem. I mean it still kinda sucks paying 10 times as much for half the speed you get in rural Wakayama but hey, whatcha gonna do?
I will never understand the overabundance of JRPGs. There's literally 15+ different Atelier games on the Switch already, none of which has entered the Top 30 on the eShop. How is this profitable?
@nitrolink Maybe start by not conflating the Atelier series with all JRPGs and you'll get somewhere.
@MirrorFate2
It had 3 million downloads a year ago, at least 1 million more this year, meaning more people "touched" it then any other game in the franchise by at least a factor of 5. Heck, the entire Ryza SERIES has only seen 2 million units sold.
I totally get if this isn't your thing. I personally think it's totally worth free, and that's hardly a ringing endorsement. But it's HUGE. It was responsible for like 30% of KOEI's revenue at a point. And while it's the first to get localized in English, it's the 3rd Mobile game and the other two were huge hits as well. So a sequel is not surprising at all.
@nitrolink
Math can help you out!
Ryza 3 moved around 400,000 units before it's first discount, so just using that number and ignoring later sales, the way to make it profitable is to make the game for less then $24 million.
I think big budget games cause us to lose perspective. The early Atelier games were made on budgets in the $2 to $5 million range, meaning they were extremely profitable with only 100,000 or so unit sales. And given only 7% of the series sales are from NA, they are more popular then most people think.
It's also Japan. It's not like the US where a game is considered a failure unless it makes the CEO a billion dollars in excuses capital. Games are successful at zero, because just making your budget back means everyone, including the developers, artists and executives gets paid because labor costs are part of your budget.
They are also merchandised to all heck. There are two Anime series and a dozen mangas. Heck, the games might be profitable off body pillows alone!
@HeadPirate Don't know about the body pillows since you can't always tell fan made from legitimate. If anything, I think it's the statues they keep selling that keep raking in the money. In fact they are now even entering the world of plamo as well, so faux toy sales are definitely keeping the series afloat
@Anti-Matter Theres a lot of dudes you can use in the Xenoblade games. All can be shirtless and most have six packs. Warning though, theres also a bunch of waifus in those games but you can just not use them/close your eyes during cut scenes/put a bunch of clothes on them.
@HeadPirate
Thanks for the added context. The pace of Atelier releases is pretty insane and I was questioning how many people actually buy them.
I've only played the first Ryza but I really enjoyed it. The one issue I have with Koei as a publisher is that they rarely put games on sale, and with a mountain of Atelier games coming out at a rapid pace that stings on the wallet. It took them about four years to even put Warriors All Stars on sale again! They're so stingy.
@Elbow
Are you sure? Maybe it's just a Switch thing, because their entire library is literally on sale RIGHT NOW on steam. Ryza 2 is 60% off and 3 is 40% off. Warriors All Stars is 75% off.
I would say they have a sale like this every 3 months or so on PC, as well as discounting select games for all steam sales. They have a sale like this twice a year on PlayStation as well.
I own basically every title on PlayStation or PC, but the only one I did get on Switch ... I got because it was on sale.
<shrug>
Could it be a region thing? Maybe you need to make some accounts in other areas and look for sales there.
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