Comments 271

Re: Video: Where Does Mario Kart Go From Here?

beartown

I'd love Nintendo to improve the balance of randomness. MK8 already improved it a lot, but it's still far from perfect. Being hit by a blue shell right before the finishing line is something that should not happen. Either remove the blue shell or make dodging it more possible. Or perhaps make it less likely in the final lap, I don't know, but it just feels wrong to lose a race like that.

Re: Video: Digital Foundry's Technical Analysis Of Sonic Superstars

beartown

@JONOFTHEJONS I disagree there. Keep in mind that Nintendo knows their hardware best and if it requires for a game to have complex optimization to achieve 60 FPS in a 2D game, it means that the hardware is pretty weak. We should be rating performance by an average game, not by the best optimized games. It's expensive to optimize and also makes the code much harder to maintain. There should always be door for less than optimal code to run full 60fps in high resolutions. I personally hate it when all responsibility for good performance goes to game devs. They are not idiots, trust me. The fact that you CAN clean entire house with a toothbrush doesn't mean that the toothbrush is a good tool for that.

Re: Mario Kart 8 Deluxe Has Been Updated To Version 3.0.0, Here Are The Full Patch Notes

beartown

@HalBailman I'm quite confused. You call one mode too easy to be called hard, while you call the hardest mode special and too hard to be called hard? It's up to you what you call what, but as far as I know, 200cc is just a hard mode in MK8. I know it used to be 150cc in previous games, but 150cc in MK8 is easier now. 200cc is a bit harder than 150cc was in previous games, but it's by no means a "special" mode in my opinion. It just requires you to use braking technique, which is actually a great fun and challenge once you get used to it (brake drifting is cool, but takes practice, as you need to coordinate drifting, turning, acceleration and braking). Also, please consider 3 stars as completing the Grand Prix, including 3 stars in 200cc. That's your challenge you were looking for. I played almost all of Mario Kart games and I think that the only game which got the difficulty right is MK8. The others are way too unfair and random.

Re: Best Nintendo Switch 2D Platformers

beartown

My favorite genre of them all. I got many platformers on Switch, but my most beloved ones are Super Mario Odyssey and Celeste, by far. Silver medal goes to Super Mario 3D World and bronze goes to Rayman Legends. Kirby and the Forgotten Land comes fourth.

Re: Poll: What's Your Switch Controller Of Choice For Super Mario Bros. Wonder?

beartown

I have a Pro Controller and I was shocked when I found out how bad its D-Pad was. Playing Celeste with it was literally impossible, as quick presses are interpreted wrong. For example, quick up and then right is interpreted as up AND right. Joy Con's D-Pad is million times more reliable. I don't understand why reviews of Pro Controller never mention this flaw, because it's rather crucial.

Re: Nintendo Switch System Update 17.0.0 Is Now Live, Here Are The Full Patch Notes

beartown

Do you guys fall into trap thinking that the newest system is always stable until the next update? This is flawed thinking and I do that too. Subconsciously I believe that, when the next update comes, something bad happens to the previous version. In the reality they just found some flaw, so the system was never that stable. It's the same for 17.0.0, it's not that stable at all. Just wanted to share how, in my opinion, our minds work.

Re: Review: Mortal Kombat 1 - A Superb Fighter, But Severely Kompromised On Switch

beartown

I purchased MK11: Ultimate a while ago, but I just can't play it on Switch. It looks terrible in handheld mode and this is the way I'm playing 99% of the time. Like come on, Switch is not THAT weak, they clearly didn't want to invest money in optimizing it. This is why I'm waiting for Switch 2, as I expect it to reach the point where even unoptimized game would look fine.