It feels like a lifetime ago since Nintendo announced that it would be expanding Mario Kart 8 Deluxe with the Booster Course Pass, adding a total of 48 courses made up of revamped classics and brand-new additions. But does the expansion end with a bang or a whimper? Well, much like prior waves, we’d say this one lands somewhere in the middle, offering up a bunch of solid circuits mixed in with a few mildly disappointing ones.
Pretty much par for the course, then, but let’s just remind ourselves of what’s included with this one. You’ve got two new cups — the Acorn Cup and the Spiny Cup — made up of three Tour tracks and five ‘legacy’ courses from previous series entries. Oh, and you've four new characters to try out, too. More on those later.
Starting off with the Acorn Cup, this is easily the weaker of the two. Like every other Booster Course Cup, the first track on offer is from Tour and is called Rome Avanti. It’s a reasonably pleasant jaunt, but after six waves, we have to say that many of the Tour courses tend to bleed into one another at this point; there’s not a single one that we can say is destined to become a true classic track. They’re fine, and that’s it. It’s pretty cool to drive through the Colosseum, though.
Next up is DK Mountain from Double Dash!!, and this serves as a reminder of just how safe those Tour courses are. It’s an absolute belter of a course that really shows off what Nintendo can do with verticality in this series. Sadly, Daisy Circuit cruises into view next and proves to be one of the most sinfully boring tracks we’ve ever played in Mario Kart 8. We could imagine it being reasonably good fun back in 2008 on Wii, but next to some of the delightfully imaginative tracks we’ve experienced on Switch, it just doesn’t hold up.
Finally, Piranha Plant Cove is a fine addition from Tour that makes good use of alternate routes when you complete each lap. It’s a gorgeous water-based track, though not quite as memorable as the likes of Ninja Hideaway or Sky-High Sundae. If anything, you probably spend a bit too much time underwater, resulting in a distinct lack of variety.
Moving onto the Spiny Cup, you’ve got Madrid Drive kicking you off, sending you through the city streets and right down the middle of a ruddy football stadium. It’s stylish stuff, but like Rome Avanti, it’s ultimately forgettable. Thankfully, things get back on track with Rosalina’s Ice World from Mario Kart 7, which remains a delightful Galaxy-inspired course with beautiful visuals, appropriate obstacles, and the odd sneaky shortcut here and there.
The penultimate track is Bowser Castle 3 from Super Mario Kart, and Nintendo has done a truly wonderful job translating this one into the modern era. With excellent use of the anti-grav feature, it’s a great example of how to take a relatively simple course and make it feel fresh once again (take note, Daisy Circuit). To close things off, we’ve got another take on Rainbow Road, making this the fifth and final (as far as we know) rainbow to grace Mario Kart 8. Based on the Wii version, it’s still a really great track, though the visuals on this one don’t pack quite the same punch as the 3DS variant.
Of course, in addition to the new courses, we’ve also got several new characters in the racer line-up, including Diddy Kong, Funky Kong, Peachette, and Pauline. Funky Kong and Pauline are both great options if you prefer the ‘Heavy’ category, while both Diddy Kong and Peachette are more all-rounders, with Diddy Kong, in particular, favouring faster acceleration and a slower top speed.
One weird nitpick we have, however, is that Funky Kong, as cool as he is, has a really annoying voice. It’s not a deal breaker or anything, but hearing him screech every time you boost or jump over a ramp is a little grating after a while. Just tone it down a bit, yeah?
If those four characters don't tickle your fancy, mind, you've also got a selection of 18 new Mii Racing Suits to choose from, including the likes of Castle Suit, Dry Bowser Suit, Goomba Suit, and Blooper Suit. There's a nice variety available, though we'd have liked Nintendo to be a touch more experimental with this. It could have proven the perfect opportunity to get more characters from other video game IP into the game, but alas, you'll have to rely on amiibo to bring in some third-party characters.
Conclusion
Judged on its own, the final wave for the Booster Course Pass is another perfectly fine, if slightly uneven addition to the expansion. The Tour courses remain reasonably good fun, but are ultimately forgettable, while Daisy Circuit stands as one of the most boring tracks in the entire game. Nintendo could have just adapted Airship Fortress instead, y'know? That said, there's still a lot to enjoy here, including four great new character additions, making Wave 6 a solid finale to the Booster Course expansion.
Comments 115
I will rate it when I play it like the other waves, but I'm disappointed because they haven't included a SNES track of each type in this huge selection of DLC circuits. They are fast and fun and don't rely on pointless gimmicks. Donut Plains 3 is one of my favourite tracks in Mario Kart 8. Missing Ghost Valley, Choco Island, Koopa Beach and Vanilla Lake.
I would like to have the option to make my own custom cups and save them, or have an option to arrange tracks by console, because all Tour tracks to me feel out of place compared to old tracks. I don't like Tour tracks because they change ecery lap and I can't learn them so I get lost sometimes.
Funky Kong has a pretty annoying voice is con? How dare you sir?
I've been following NL for 9 years now and never made an account, but having Funky Kong as a negative is going too far so I had to make an account to show my disagreement.
“Funky Kong has a pretty annoying voice”
Beep Beep Yeah, hello police? Yeah I need this person arrested……they said funky has a annoying voice……well I don’t know I just don’t agree with em…..NO their opinion is different from mine! Please arrest!
Don’t you dare diss my boy Funky Kong!
@FlyingDunsparce there are only a few writers on here who seem to like the product they're reporting on.
@Banjo- The SNES and GBA reimaginings are consistently among the best tracks in MK8. BC3 is the most exciting track in this wave to me.
Some of the tracks in this final pack felt like wasted opportunities. Did we really need more snowy winter tracks, more water tracks, and more mountain terrain tracks? No.
Really really sad to see more creative courses like Airship Fortress and Dino Dino Jungle left behind.
But the great tracks here are really really great. Bowser Castle 3 in particular feels like a whole new course all together (with killer music, too).
Rainbow Road Wii is as thrilling as ever.
Madrid Drive was also a very pleasant surprise, with its run through the football stadium being a silly thrill.
Could have been much better, but Wave 6 still stands out as a solid good.
Third world problems: I don't like that Funky Kong isn't screaming 'Coconuuuut!' when boosting, like he did in MK Wii. Somehow that was something I was looking forward to. I blame nostalgia.
Besides that I would have appreciated Rainbow Road and others from DD.
Now that the booster pack is finished, do we get an overall review? 🤔 We only have to pay for it once, so 6 reviews is kind of a lot. Would the review scores be averaged or added? 😝 Or maybe take max?
The review scores have been 7, 6, 8, 9, 7, 7 , so the average is a 7.3 so probably 7. Unless they are greater than the sum of their parts. 🤔
The Funky Kong disrespect is real.
You must not have liked Funky in Mario Kart Wii either because he sounded just the same then.
The two city tracks are fine but fall short of even previous cities. Singapore, Bangkok, Vancouver, and Athens are much better. They faithfully recreated DK Mountain and proved that it really was the perfect track to bring back for anti-gravity and gliding. Piranha Plant Cove has great music and atmosphere. I understand why some people didn't want yet another ice track but Rosalina's Ice World is still pretty good with improved visuals and music. SNES Bowser Castle 3 is absolutely sick and slick. They got everything right with that one. Wii Rainbow Road is another excellent Rainbow Road to complete the quartet. The new characters are all great (especially for a DK fan) and the new Mii suits are nifty.
Overall, this last wave is predictably my favorite, so it's not just "fine."
I can't help but pull the cheesiest grin when I hear Funky's voice I absolutely love it though I understand it's not for everyone!
Looking forward to trying the tracks later, if it's anything like the other waves then I'm sure it'll be a lot of fun and that's what matters at the end of the day.
Too much water
@FishyS We'll be doing a review covering the whole package, yes
@FlyingDunsparce Welcome to the site! But Diddy Kong is better.
tbh daisy circuit really sells itself to me on the visuals, gorgeous orange hues abound
@Olliemar28 How does Funky Kong have an annoying voice when this has been his voice seen forever ego?
Yeah, no, this review is trash. Can you say biased? Hating on Daisy's course ain't cool. For some of us, there is a pleasant nostalgia for that course. Especially when seeing the statues.
@SlasherZ He just does? It doesn't matter if the voice is decades old or if it's brand new. If it's annoying, it's annoying.
@J3rs3yG1rl
Lol every review is biased, they're all opinions.
-Nintendo making me buy a Daisy amiibo years after it went out of print
1/10
@FishyS Ha, watch this space.
I just hope Funky Kong isn't going to be used en masse as he was in the Wii game, I've already had my fill of his annoying voice back then.
Overall a good package though! A good way to close off the Booster Course Pass.
Did they ever fix the sunset not, um, sunsetting in that one track from the last wave?
I would take this dlc over most games that they rate seven or even eight
@canaryfarmer no
@Munchlax I love them both. If only one could make it I would have picked Diddy but I'm glad they both got in and Funky is a more exciting addition to me.
@progx reviewing something you dislike is strange indeed as it puts you in a negetive mindset from the start. In this funky case though it's a nonsensical argument that's completely subjective to the reviewer. It has no business being part of the review and affecting the score.
The dream for Wario Colosseum with anti-grav dies....
@Rioichi sure but it's still stupid. If you don't like Funky's voice, just play another character. This is like that person that said Nabbit ruined Mario Wonder for them.
Fair play to anyone who enjoys Funky Kong voice. Great! Good. Play as Funky to your hearts content.
Some people don't like Funky's voice. That doesn't hurt you. That doesn't affect your enjoyment of Funky Kong.
I really want there to be more understanding that the most milquetoast of criticisms isn't the same thing as a personal attack.
Wish it could run within a VR set.
@FlyingDunsparce Affecting the score? Ruining the game? It's a minor personal point brought up in the text with a tongue-in-cheek callback in the cons — this wouldn't suddenly be an 8 if Funky Kong was silent!
The Joys and Cons are an overall roundup reflecting the sentiments of the reviewer, they don't represent scales with the balance going one way or another depending on the number of positives/negatives. A 10/10 could easily have two or three cons.
Wii Rainbow Road and Bowsers Castle 3 are both amazing. The article states that the visuals aren’t up to par with the 3DS variant and that simply isn’t true, its among the best looking in the game. The other tracks are good and I actually like the Rome track. Madrid track was for sure the worse.
Rome and Madrid tracks are neither boring nor forgettable in my opinion. Especially if you have been to those cities and love them.
I can’t trust the opinions of someone that doesn’t like Funky Kong.
Jokes aside, good review! The BCP has been a wild ride, with various rises and dips in quality. But playing through Wii Rainbow Road took me back to when I was a kid playing Wii without a care in the world, and that’s all I wanted out of the DLC.
I'm going to defend this reviews opinion on Funky Kong. He always sounds like he's having manic phase with his screaming and yelling. Like, lay off the Red Bull and let's not encourage this erratic behaviour.
Look, I get that Funky Kong is this memetic sacred cow and saying anything bad about him is akin to sacrilige, but like, he is a very loud and boisterous character. It's totally understandable if that puts someone off.
Looking forward to playing these tracks later today. All we want now is Nintendo to announce either booster course pass 2, or MK9! Though I think the latter will be a Switch 2 launch title.
Mario Kart 8 Deluxe is an all-time classic. It has given us close to ten years of solid gameplay. Thank you Nintendo for this amazing game. Now, time to start investing in Mario Kart 9 for the next gen console.
Still so amazed that Nintendo even did this. They really made MK8 the best of the best.
Yay! I just got my Zelda and Ganondorf amiibo, so I can get the Hylian Suit
Removed - flaming/arguing
@Moonlessky Tbh, between this and Mario Wonder, I don't understand why they haven't reprinted it.
Played through these with the family last night and I got 1st in all eight courses, so I think this is the best wave yet!
Jokes aside, I agree with nearly everything the review said. I will also defend the Funky voice haters’ right to hate.
@dartmonkey I never said anything about ruining the game. I didn't intent to come off like I was attacking anyone so I apologize if I gave off the wrong impression. I understand it didn't actually affect the score and was put there as more of a joke. Still having something listed as a con it's not strange to think it might negatively affect the score at least in a very minor way.
To be honest, my inital comment was more of a joke as well and I didn't mean to make a big deal out of this. I still stand by my opinion though that complaining about a characters voice (something they can't change, well they could but you know...) when there's 50 other characters to choose from is a bit silly.
Considering they ruin a lot of the charms for some of these tracks this is easily a 5/10 update to me.
I'm kinda disappointed with how they made DK Mountain so much wider to make it easier, especially at the end of the track. Other than that though, all the tracks are pretty solid
@Stroopwafel "Third world problems.... I blame nostalgia."
Looking at your profile name and profile pic of Flippo's, I am wagering nostalgia is a strong force in your life. ^_^
I understand how the Tour city tracks have a little bit less personality of their own, but when you know the city a bit, it's really cool to see all of the famous places/buildings they've put together. Also the changing laps is a very welcome addition imo.
Daisy's Circuit boring?, very Rude on your part, the good thing, as I said, is that, for me, the reviews and Critics do not take them with the importance they deserve precisely because of these examples...
Rosalina’s ice world gave me so much trauma on 3DS. I’ve probably messed up like 12 great runs in that cup. I also wished we had gotten DS rainbow road instead of wii
The only thing I wish was added is a course random selector (like SSBU), to avoid every tour tracks
I updated the game last night, just gotta survive work and then I can play the game tonight with the wife and kids.
@SakuraHaruka It's a single race track in a video game. It's not rude to say "I didn't like this one part of this game."
”Funky Kong has a pretty annoying voice”
Instant death penalt-
Pretty good review, I agree somewhat, though I’d give it a 9/10 personally.
@LadyCharlie
I know, I know that it is a "subjective" opinion, and that is respected, my point is that by "wanting" to show it as a "generalized" opinion, it implies that it is an opinion that we all "have the same opinion" but I know that : An opinion is an opinion and each of us has different opinions and two, as they say in the Nintendo Life review clauses, reviews are subjective.
I know I went overboard by saying the word 'rude', however, boring is not the "correct" thing for the track, but oh well.
That football field screenshot had me excited there were surprise battle mode courses. Oh well!
I loved Daisy Circuit back in Mario Kart Wii. I don't get it, is it a con because it doesn't use the new fangled anti gravity rainbow shooting mechanics we see in the rest of the game?
It’s hard to complain about the DLC here in that they provide great value at just $25 and have extended the life of the game. That said, they included too many Tour tracks- some were pretty good but most were boring. Given that this franchise going back to the WiiU has made $4 billion plus for Nintendo, I wish they created more original content.
Hate Funky Kong voice
Thats opinion not news! How dare you man he's one of best Kongs
To me this is right up there with waves 3 and 4. The visuals of the tracks are gorgeous, jukebox mode is a welcome addition, and all of the new characters and mii costumes are a cherry on top.
No Poochy... I am very disappointed about that.
Guess I'll just have to settle with Peachette for now.
I never thought I could disagree with a news article more...
On its own, wave 6 is fine. I think Peachette is as stupid as Cat Peach or Tanuki Mario, and like them should have been a costume, not a whole racer. (Still better than Pink gold Peach, Baby Daisy and Baby Rosetta, atleast Peachette is from a non-Mario Kart game) the other racers are cool additions. The courses, while not bad, are not personal favorites either, but they are good. What really drags it down for me is the overall amount of Wii courses across the Booster pass… SNES got shafted hard, and Double Dash got a but shafted too.
There’s a special new ending included when you beat all the DLC tracks too.
I disagree with all the cons. Rome Avanti is sweet, Daisy Circuit is fun, and Funky is elite.
Easy 9/10 in my opinion. Great final wave of content.
My thoughts on this Final DLC. Sorry, this will be lengthy.
-I'm glad the Mii costumes who debuted in Tour made their way to MK8D. I was hoping particularly the Daisy costume made it.
-This is the first time they have a kind of Sound Test in a Mario Kart. I really appreciate that, now I can play that instead of leaving a race unattended just to listen to a track's song.
-Wish more characters made it, though. I particularly wanted to see R.O.B., Poochy, King Boo (Luigi's Mansion) as an alt of King Boo, Hammer Bro with the other Bros. as alts, Mario (SNES) (yes, really), Donkey Kong Jr. (SNES) and Dixie Kong.
Regardless of my personal preferences, I'm glad some fan favorites like Birdo, Diddy Kong, Funky Kong and Petey Piranha returned while also bringing Pauline and Kamek from Tour. Particularly happy Pauline got a biker suit as well while not being the same as the other girls.
About the tracks themselves:
-I feel some curves in Madrid and Rome were a bit hard. Maybe it was me, but I didn't have problems with them in Tour.
-I'm always happy to see GCN tracks, but this time DK Mountain isn't doing anything for me. I personally would've replaced it with Wario Colosseum, Mushroom Bridge, Mushroom City or Bowser's Castle.
-I liked Piranha Plant Cove in Tour, but for some reason, not so much in MK8D. Also, where's Piranha Plant Pipe? That would've been a great anti-gravity track. Hope that track appears in an eventual Mario Kart 9/10/whatever.
-There's nothing wrong with Wii Daisy Circuit not having anti-gravity or anything like that. I'm actually glad it's mostly a straight-up classic Mario Kart style track.
-Rosalina's Ice World isn't particularly memorable for me, maybe because the first time I raced on that track was in 2019 when I got Mario Kart 7. But I'm glad Rosalina's track is here.
-SNES Bowser's Castle 3 is the real highlight of this DLC for me. After years of only getting GBA Bowser's Castles, I'm happy the SNES ones finally have a chance. The music kind of reminds me of Koichi Sugiyama's take on Demon King Bowser BGM from Super Mario World, arranged for Fortune Street.
-Despite not being one of my favorite tracks ever, I'm glad Wii Rainbow Road retained the "falling to Earth" when going off course.
About the Booster Course Pass credits:
I like how they kind of feel like if they came from Super Mario Odyssey with the way they're presented as a sort of reminisce of a vacation.
Overall, some tracks I would've loved to see return are the Wuhu Island ones, Daisy Hills, Shy Guy Bazaar, Wario Shipyard, and Bowser's Castle from 3DS, the ones I mentioned from GCN, Banshee Boardwalk from 64, Luigi's Mansion and Airship Fortress from DS, Lakeside Park and Yoshi Desert from GBA and Dry Dry Ruins and Toad Factory from Wii. Hopefully the can have a chance next time.
Still wish the tracks used for Battle Mode in the Wii U version returned. Come to think of it, how big are the Ice Rink in Vancouver, the Soccer Field in Madrid and the plaza where Wiggler is, also in Madrid?
I feel those parts could've been used as Battle Mode arenas, as well as the New York and Paris tracks arranged as Battle arenas in Tour.
At least now I can finally tackle 200cc and unlock Gold Mario. I was waiting for the Booster Course Pass to end to do it from the beginning in Mario Kart Stadium all the way to the end with Wii Rainbow Road.
EDIT: After playing a bit more with the update installed, I noticed they actually corrected the name of Moonview Highway in Latin American Spanish.
On Mario Kart Wii, it was called Autopista de la Luna (a translation of its English name), but for Mario Kart Tour and its inclusion on BPC - Wave 5, it had its European Spanish name: Circuito Luz de Luna (Moonlight Circuit). Now I have to check if any previous track had its name changed or if it was only for this ine.
As someone that did not repurchase Mario Kart 8 a 3rd time, I am happy to read through this review with excitement knowing that whatever comes next, HAS to be a new Mario Kart.
Great review though.
@Dr_Corndog Right. They have fantastic music, too.
I was pleasantly surprised by the new credits after the final cup of this set!
I'm just glad MK8D is seemingly over. So bored of the handling/physics. Time for a completely new game.
Good riddance. They've really milked this game for all it's worth, time for a legitimate Mario Kart 9 (or 10. whatever, just an actual new console Mario Kart).
Donkey Kong Mountain reminds me why Mario Kart Double Dash still is the best Mario Kart in terms of gameplay and physics and also how dull Mario Kart 8 is in comparison. Besides, why is the bridge wobbling on its own? What strange force of nature is behind? It would have been much better to let the bridge go down under the vehicles.
Madrid Drive is cool, going through Plaza Mayor and famous monuments. As usual, much as-is 3DS padding without the beat feature of 3DS. Too bad they didn't complete the SNES types but at least we got a great reimagining of Bowser Castle. Missing Ghost Valley, Choco Island, Koopa Beach and Vanilla Lake.
On the one hand I wanted more Double Dash tracks, but on the other, seeing how DK Mountain was absolutely butchered, maybe it's for the best that they stayed away from it. That game deserves its own re-release or feature on a Switch Online type service, there's no replicating its physics and chaos in MK8.
@swoose My thoughts, exactly. Double Dash is a proper racing game. Mario Kart 8 is a Mario Party racing-type game.
I bought the EU booster pack to get the goodies they have since NA gets basically nothing for it.
Nice way to end the booster course. Which, overall, was really good.
I discovered back in like 2017 that if you search "Funky Kong" in the YouTube search bar, several of the top results are ASMR videos that each had about 100,000 views at the time. They were incredibly specific roleplays, too. One of them was called something like, "Funky Kong consoles you after a messy divorce," and another was "Funky greets you at the airport after your flight." You can't make this stuff up. He chews gum the whole time and softly whispers words like "radical" and "bodacious." I've never quite looked at Funky Kong the same way again. He gives both the willies AND the heebie-jeebies now. The article wasn't critical enough of his voice. Should've given the final wave a 3/10 because of the YouTube ASMR videos alone.
(I'm joking about the 3/10 and being scared of Funky now, but I'm being 100% genuine that these are real YouTube videos that exist.)
Finally found the time to play through Wave 6 myself and, even though there are definitely a couple less-than-stellar moments (Rosalina's Ice World is a fine track but good lord it does not work well in MK8D), this feels like a perfect send-off to the biggest Mario Kart game to date. Most of the last few stragglers from Tour have been brought over (RIP Piranha Plant Pipeline, we'll most likely see you in the next game), a bunch of fan favourites have returned in glorious fashion (DK Mountain and Daisy Circuit my beloveds), SNES Bowser Castle 3 is not just good but arguably one of the best BC's in the entire series (HOW), the new characters are phenomenal (DIDDY KONG YOU'VE COME BACK TO ME AT LAST) and Wii Rainbow Road is the best note to end on in my opinion (perfect track, perfect callbacks, perfect music, it's just perfect).
Overall, while I think it's barely edged out by Wave 4, Wave 6 is easily one of the best Waves out of the lot and it honestly makes me incredibly excited to see what they have cooking for MK9 because man: if it's anything close to being as fun and breathtaking as the BCP has been? It'll 100% be a Day 1 purchase for me 😁
also yes I got very emotional at the new set of credits
As a whole I grade the entire booster pass a 9/10.
You’re getting a lot of value for the price from tracks, characters, and QoL improvements. You might gripe that one track or character you like didn’t make the cut, but it’s still overall the best value dlc in awhile.
Overall, I think they added a lot of good tracks, although I don't think we needed so many tour tracks at the same time. A few were nice.
I think adding all these tracks was a good move from Nintendo, while we wait for the next Mario Kart. I'd assume it will be for the next console.
@Arawn93 That's true, even if you remove all the additional characters and Mii costumes, that's still $25 for 48 tracks. That's basically 50 cents per race track--and it's free if your a subscriber to the NSO Expansion Pass like me. So yeah, I think I agree with you that it's a 9/10. I'm bummed we didn't get Airship Fortress in particular; that was a must-have, and I have several other favorites I'm disappointed didn't make the cut. But I did get my two favorite tracks in Mario Kart history: Coconut Mall and Maple Treeway. Although, Ninja Hideaway may have actually managed to surpass them, which is no small feat. A lot of the city tracks are pretty "meh" and they could have done without so many circuits, but on the whole, this was good stuff. One of my biggest gaming highlights of the past 2 years.
It would be a nice bookend to MK8 if Nintendo announced one final "extra" wave of tracks and allowed users to vote on which ones got in. Two Cups, 8 tracks...it would be enough to squeeze the rest of most folks' favorites (like Airship Fortress and Dino Dino Jungle) in.
Likewise the ability to create custom Cups for local multi-player; that was one of my biggest hopes for the Pass that sadly got overlooked.
Of course it won't happen, I'm just saying it would be nice.
I liked the original Daisy circuit, but have yet to play the new version. Probably gonna disagree with that con saying it is "boring."
@Banjo- All Mario Kart games are party racing games really, especially when compared to games like Forza or Driveclub.
A little sad I didn't get a cup of 4 returning rainbow roads as a send off to the pass. Still its been a fine expansion, though I'll pass on seeing Tour Tracks return, the three different laps gimmick wore off quickly.
@JoeyTS I have every entry and Mario Kart 8 on Wii U and on Switch. Mario Kart 8 plays like a Mario Party game because the gameplay is completely hollow. The vehicles seem to be glued to the circuit. You don't know if you're underwater except for the graphics. Double Dash has more realistic physics and much deeper gameplay, making it a proper racing game and much more exciting and fun. Just compare playing DK Mountain on both, like the other user said. Of course, nothing to do with something like Forza Motorsport! I also like Super Mario Kart a lot. Although it's not real 3D and steering is digital, it's quite deep.
wave 4 is still definitely the strongest out of all of these, but its alright. a fine send-off to 2 years of ups and downs!
@Not_Soos i dont think its a 9, but i can see where youre coming from. Personally, its more of an 8 for me, if all the waves were on par with wave 4 graphically, THEN id give it a 9. But as it is now, its double the cart for less than half the price. If thats not a win then i dont know what is!
With the new tracks and characters it’s definitely time I got back into. Maybe get in some online time over the weekend.
@HammerGalladeBro
Nice description. Though i don't think anyone else will read it. Too many people are lazy to read lengthy things.
I'm sorry but this is too high of a review. Characters aside this is the weakest wave imo, and I'd give it a 5/10. A really pathetic ending honestly.
To me the HUGE problem with the "tour" tracks is that unlike all other tracks in the game, they require breaking at 100CC. This presents the extremely unappealing possibility of having to go all the way down to 50CC when playing with younger racers to avoid the even less appealing possibility of a frustrated child.
Pauline and Funky Kong? Meh, where’s Cranky Kong and Goouigi?
@Banjo-
Yes the remake they've made of the couple snes tracks in MK8 honestly make me wish for a full on SMK remake using the MK8 engine. That would be so cool.
And if not, then using that engine that already seems to be the same between Link's awakening and SMRPG? I don't know if it's really the same engine mind you but it seems to be their go to look for remakes of that era so it would be nice if it became a trend and SMK would be a fine candidate to be remade in that way.
@HeadPirate
Kids need frustration really. It's a really important part of learning how to grow up. Let them be bad at games and then get better!
Though I agree the Tour tracks are not the best, they're not all dull and boring. Some are pretty cool and deserve to be there. Singapore and Berlin are nice for example. Some others feel like filler. Los Angeles for example. Incredibly filler.
Reads perfectly fine to me. Cheers for the review. I think the DLC ultimately had too many tour tracks but it was still nice to have some I s'pose. Daisy course was an odd choice considering some that never made it. I'm just glad my main man Diddy made it over the line. Ha.
@mlt A Super Mario Kart remake would be awesome. Also, a Double Dash remaster!
As usual I heavily disagree, but at the end of the day who cares as long as people get even just some enjoyment out of this wave in particular and the Booster Course Pass in general!
@JoeyTS i think you can optimize just as much in mk, it's just a different skill set than just a driving skill set..
Love the tour tracks, wouldn’t get to play them otherwise.
@highscore There's a recent re-release in Japan that you can import that has most of the waves on the cart, & you'll just need to download an update for Wave 6.
But to be completely honest, I think the Booster Course Pass as a whole was pretty disappointing for me.
$25 for 48 tracks sounds (and still kind of is) a good deal, but a lot of the value was ruined by the fact that a good chunk of those tracks were just the real life city courses from Tour, which in my opinion are really unappealing, even with the multiple routes on each lap.
And it wouldn't have been so bad if they just had like a couple of them, but instead there's like 14 of them, leading the Pass to get really repetitive theming wise, especially since the Pass lacks a lot of the cool retro courses that were also in Tour, like Airship Fortress & Shy Guy Bazaar.
I honestly would have preferred they cut all but maybe like 1 or 2 city tracks & kept the other unique Tour tracks, since those were pretty good (except Sky-High Sundae, honestly didn't really care for that one that much), and then focus on having a more even balance of courses from the other games.
That said, while many of the retro tracks were a lot better, there were some I thought were kind of iffy: I thought GBA Riverside Park & GBA Sunset Wilds were alright, but kind of meh compared to, say, GBA Yoshi Desert & GBA Bowser's Castle, & while I do actually like 3DS Toad Circuit, I think 3DS Mario Circuit has way better track design & I probably would have included that, instead. I guess maybe they went with Toad Circuit because that's actually the tutorial track in Tour & thought that would stick out to some players.
Anyways, long story short, I think that if I knew what the full track selection of the Pass was going to be when I bought the Pass (I think I got it around Wave 4 when they were doing a promotion where you could get extra gold coins for buying certain games), I probably would have saved my money, because while there's still a lot of cool stuff & good tracks in the Pass, the bad track picks, namely the over-saturation of the Tour city courses, really dragged down the quality & enjoyment for me.
I am still kind of hoping that there's still enough chance for Nintendo to consider a 2nd smaller DLC Pass with the Tour tracks/content still missing, namely as sort of a compromise, but that doesn't seem super likely.
I liked it, a lot. Mario Kart 8 will be very tough to top but I'm excited to see the next entry.
Does this mean they will move on to Mario Kart 9 now?
For a second there as I was scrolling by without paying close attention (on the timeline page), I thought Pauline was unsheathing a katana.
@Croctopus same i really liked better this wave than the last one, rosalinas ice world is my fav and snes bowser castle 3 with wii rainbow road are amazing as well
How is it, that Funky Kong is a negative point, but the fifth version of Peach isn't?
@RareFan very true the duplicates of mario, peach and baby drivers are way worse imo than funky kong, he is an entirely new character instead of a lazy costume
I'm just going to quote myself rather than paraphrase words already said...
Sisilly_G wrote:
This is definitely one of the worst reviews I've read on this site, but remember that this review is really just one persons opinion and ultimately doesn't mean jack. If they upload a video version of this review to their YouTube channel, I'm definitely gonna go smack it with a dislike.
@highscore Your very welcome. ^w^
Play-Asia has the MK8DX + Pass cart for $60, roughly around the same as the MSRP in USA. It might be a little bit more than that because of international shipping, but I still think that's a pretty good deal, despite my grievances with the Pass itself.
Kinda upsetting that they didn't bring back Donkey Kong Jr. one of the original 8 characters from Super Mario Kart
I agree on the Tour tracks. I don't really care for any of them. DK and Bowser levels are easily the highlights, and the rainbow road track is solid. Peachette seems to look just like Peach? Would have rather had the football guy from Mario golf.
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