The latest trailer for Zelda: Tears of the Kingdom has dropped, with Zelda series boss Eiji Aonuma showcasing a host of exciting new elements in a 13-minute gameplay trailer that also stuck a long-rumoured TOTK-themed Switch OLED announcement at the very end.
We got an extended look at various new Rune abilities, including Recall (which enables you to rewind an object's movement), Fuse (which lets you mash objects and equipment together in inventive ways), Ultrahand (which essentially turns the game into Banjo-Kazooie: Nuts & Bolts by gluing makeshift vehicles together with a glowy green goo), and Ascend (which allows Link to 'swim' through solid matter above him and pop out on top).
In terms of bombshell announcements, this trailer was arguably lacking. However, the potential for incredible and unpredictable emergent events using just the new abilities showcased has us excited to dive into this "unfamiliar" Hyrule, as Aonuma called it. It looks like there are some enormously powerful toys in this box, and personally we cannot wait to try fusing our Master Sword with a stick — and maybe another stick? — to make a Maaaster Sword. How about 50 bombs on an arrow with a Keese Eye jammed on the top and firing it in the general direction of Calamity Ganon? Okay, so there's a question mark over your ability to fuse multiple items at the moment, but ooo, the possibilities...
So while we understand how this understated little gameplay trailer might not get the pulse racing like a cutscene-filled 90 seconds with growly voice acting and slow-motion clips of falling swords, gnarly hands, and LORE, we're still jazzed at the sandbox potential of Link's new toys.
But what are your thoughts? Were you expecting to hear more about Zelda and her role in this game? Did you expect something more? Do you really want to know more before launch, or are you considering a media blackout until the game arrives on 12th May? Let us know in the polls below, and drop into the comments section to let us know exactly what you thought of Mr. Aonuma's showcase.
Ascend will be super helpful. Climbing mountains and whatnot will be far easier than in Botw. I appreciate it.
I've seen a lot of scepticism under the other news that it basically is just a BotW DLC but I just can't imagine that Nintendo would work 6 years or something on the sequel of their biggest and one of the most successful games, which is also considered to be one of the best games of all time, just for it to be basically a BotW DLC
Also I noticed that a some publishers start to not to reveal to much about their game before release and I really enjoy that
There goes another 200 hours of my life! This looks so good just from a simple bit of gameplay
Not sure tbh, was hoping for a different vibe from BotW a bit, but i t feels exactly the same, just with a crafting/survival mechanic that i am not sure i will be that into. a little bit nervous.
I wonder if I can fuse things with living creatures, and fingers crossed I'll be able to ride one of the dragons.
@mariomaster96 Yeah, I can’t see that either. And they will have to justify that price hike too. I don’t imagine they have been slacking off for six years. As the only first party 70 dollar switch game that isn’t a bundle or gold edition, they will have probably made things worth the asking price, but it all depends on the person whether they think it’s justified or not.
I know people don't want to be "spoiled", but I still am seeing so little from these trailers. I wish they would stop being so secretive about what makes this game "special".
It didn't make me excited about the game...but considering the love and time they're putting into it. Im sure itll be fine.
The new mechanics seem fun, but...im more intrigued by the story.
Removed - trolling
I loved it. So many creative possibilities and little details to explore. And the recall mechanic as a prince of Persia fan, will be well used by me. Personally, the weapon combos (something Zelda has done organically with fire for decades) has me extra hyped. I’m going to miss BOTW’s cast though but I suspect this will still bring back familiar faces. Just need that OLED.
Edit: Prordered that OLED!!!!!!
nothing amazing was shown it was just OK
Yeah, there seems to be a lot of people who have managed to get ahold of an early build
TotK looks more like BotW than Saints Row IV looks like Saints Row the Third
Looks really exciting. Weapon fusion looks awesome
I think the reason it exists is so people see the game vouchers as a deal, I get ads about the vouchers nonstop now on YouTube and they feature TOTK prominently highlighting how you save money buying it and another $60 game to play now.
I loved BOTW. I will love this too
At this point, I'd rather have a trailer that provides some context for the game's story and gameplay loop. Who are we fighting? Are there towns, cities, or new civilizations? What's the hook?
The open world sandbox-y stuff is fun, but I'd rather discover that while I'm playing the game.
It lacks pizzazz, but not bad. I like to Fuze it Fuze it!
I was pretty bummed to see the tree branch break after a few hits and thought "great...no durability improvements", but the fuse ability seems like an excellent way to improve it without just getting rid of it.
The Fuse ability in particular has me excited for the huge number of possibilities.
It also makes me think that it will be crucial to restoring, or making use of the gnarled Master Sword.
Like, what's gonna happen if you stick a fairy on an arrow, would that actually heal an enemy?
The whole previous game was the best trailer Tears Of The Kingdom could have ever had, I don't need to see anything more
It looks very creative. I put 200 hours into the original. Lord knows how long I will be spending in this one!
Removed - trolling
I think it lends itself well to some cool puzzle solving; I'm eager to see what direction the rest of the game takes as I have no doubt the sense of exploration and experimentation will make for a unique fusion.
Media blackout baby. I loved what I didn’t see. And I’m gonna keep not seeing it until release day. Gotta be honest, going into this completely blind is kinda exciting. Kinda wish Nintendo never said anything at all. But that’s just me. Hope everyone is happy with what they saw.
@RupeeClock "Hey! Listeeeeeeeeeeeeᵉᵉᵉᵉᵉⁿⁿⁿⁿⁿⁿ"
Looks really good, these new abilities, especially Fuse and Ultra Hand of course (although in a previous trailer we've seen Recall used also for combat for example), open so many possibilities gameplaywise!
Plus, Fuse addresses two complaints about the original at once: weapon durability (you can make completely new weapons with the almost broken ones) and give more uses to all the stuff you pick up!
Felt like a bit of a waste of time tbh. Nothing that's truly new besides the weapon thing - which looks...stupid, imo.
I'd rather have gotten a trailer teasing some of the story bits or that they start showing us things that ACTUALLY set this hyrule apart from BotW's version of it. I feel like the area around dueling peaks they showed probably wasn't the best pick for that cause outside of the tops of the two mountains the area didn't look like it changed a whole lot.
For a brief trailer, more than happy with this. Love the new mechanics and am certain that more will be there come release.
If it ain’t broke, don’t fix it and this seems to be the route the devs have gone down.
Cant wait to get started!
Is Nintendo Life a circus now?
This was a perfect sneak peek! There's still a monster load of more information and secrets that this game is hiding, we probably only saw a fraction of what's cooking. I don't feel spoiled and know nothing of the plot, which is very good. This is enough to keep fans satiated until release, I'm really glad Nintendo's finally broke their silence on the game.
Fuse looks great, perfect blend of creativity, streamlined execution, and hilarity (what do meat arrows do???)
Recall looks fun, but I wonder how versatile it is
Ascend is alright, but feels like it basically rules out true dungeons
Ultrahand looks awful, so crazy fiddly - it's perfect for fans of minecraft, streamers, and speedrunners, but I'm none of those, and it just looks like a lot of work for very little payoff
I feel so bad for saying this, but honestly I was bored watching the gameplay... I don't really care for a lot of new mechanics and gimmicks, instead I would prefer many more new overworld areas (some separate, detached sky islands aren't doing the trick for me), themed dungeons, a lot of characters and an interesting story arch that keeps me hooked on the game.
I loved exploring in BotW and played it for over 300 hours. But I probably will never play it again from the beginning, I felt like it was "fresh" for just one playthrough honestly, since there was quite a lot of repetition (especially the shrines, divine beasts, copy-paste Bokoblin camps etc.). If this game is going to be mostly just more of that same repetition, I don't think I'm gonna buy it. But I sincerely hope I'm wrong!
This will be the start of a massive marketing campaign for the next three or four months. I hope you all can see that. They did the same with botw. Gameplay first at e3 demo 2016. Story trailer in January 2017.
Expect a story trailer four weeks ahead of the game. And the reveal of classic zelda dungeons. One per tear of the Kingdom. I'm sure of it.
Great gameplay, I’m really excited for this game, but when I was watching the video, I couldn’t help but notice the lack of the beautiful clouds from the E3 2021 teaser and almost no anti-aliasing unlike the trailers that we have seen.
Since I don’t own a Switch, that would mean I would have to spend $400 to play this. The mechanics look neat, but it looks like they could have just made this as an expansion to the first game!
Wasn't too happy about the Ascend feature. Part of the joy of BotW was in overcoming environmental barriers. Seems like this is just a bone thrown to people who might not have liked climbing.
I guess it's optional, so whatever, and will probably be used in interesting ways occasionally, but yeah... not a massive fan initially.
Rest of it though looks mega gorge and uber fun.
My only worry is the performance
@RupeeClock Attach a boulder to the Master Sword, become Jack Horner.
@mariomaster96 I don't know. I thought they were holding their cards pretty close to their chest by only showing the Great Plateau before Breath of the Wild came out, but it turned out there wasn't much you could do in the rest of the world that you couldn't do there.
It was ok, seems to pretty much be BotW but with more tools to play around with the sandbox. Fuse looks like the most interesting new ability.
I will be buying TotK day 1 but if I'm still playing another game around then I won't be dropping it to play TotK day 1.
Gameplay was just there so they could have a longer YouTube video to announce the $360 themed console that doesn’t include the game but does have a more expensive OLED screen for the 1 Nintendo game you really should play on your tv.
Voice over translator was awful and they didn’t show anything I cared about b/c I’m not buying a 6 year old Switch for full MSRP probably 10 months before Switch 2 launches w/ Zelda TotK DX. The game will be fine, no doubt I’ll get my $70 ($50 w/ voucher) moneys worth. Just gonna forget I watched this now and move on.
@AcridSkull I was kinda thinking the same.
@Cashews I know you are trolling, but still, what nonsense. XD
Besides the reveal of this being in active development came with a trailer showcasing new footage in 2019.
DLC is Champions of the Ballad (and that was more than substantial anyway).
TOTK is the game changer being set within the confines of an evolved world map. There are no doubt going to be a lot of differences, a verticality of scale with the newer islands to explore in the sky and a heck of a lot more they haven't revealed so the player can be surprised.
The fundamental use of the FUSE and ULTRAHAND abilities ultimately is going to be the game changer though. The philosophy behind BOTW's gameplay was already huge and these new abilities will keep this game alive for years to come with the online community which is super exciting.
It going to be interesting to see what they will move onto for the next Nintendo console - Aonuma has already stated that this open format is the future of Zelda going forwards, so I'm intrigued how much further this can be evolved as we can't go back to the traditional style of Zelda now (unless you're remaking the classics or opting for smaller experiences).
But fundamentally it's not going to be the same as you think it will be, and with there being so many Zelda Clones out there in the indie space to suffice, that it's no wonder Nintendo wanted to move this on.
I didn't watch it, and I'm NOT going to!! So there!!
That moment when the weapon broke...
I'm not sure... what I really want is new areas, a better story than BoTW, more memorable soundtracks and preferably unique dungeons. Besides the new mechanics (that look a bit odd at first glance) this trailer didn't show too much new stuff. Definitely ''Hmm, bit dull'' for me
@GrailUK could be more, i hope it also has New game + with hard mode
The new mechanics aren't selling me on the game. I'd like to see more context for the game, just in general. The extended trailer felt like "Yes, people correctly interpreted the previous teasers". I don't feel like I know any more than before, really.
I was hoping to see some new areas, or new characters, or more story details, or something. Something to hype me up.
And most of the adjustments to weapons and exploration shown so far seem like they make the game easier and more streamlined. A big part of the appeal of Breath of the Wild was discovering novel solutions to overcome challenges. If there are more interesting enemies to fight that justify the increased flexibility, or more interesting landscapes to traverse, that would make it more interesting. But, they didn't really show that.
It's an awkward situation where I WANT to be hyped, I WANT to be excited. I WANT to feel the need to go pre-order the game right now. But, I'm not.
Looks great TBH, Im not seeing why so many here are hating on it. We still don't know about majority of the game and I think thats on purpose. They want it to be a surprise to us, much like BotW was. Now as far as weapon durability goes, looks like its still in the game, however they have improved it by adding the fuse system. If you noticed when he fused the stick with a rock, the durability went way up (it didnt even get the warning after like 8 strikes). But the idea is that you are always using the environment for weapons and I personally like that. I think it would be rather boring having a normal weapon system where you just switch out for whatever has the higher stat, but to each their own
the gameplay didn't blow me away, but it looks like the game will. Fusing is going to be super fun and I'm sure someone will find he best and fastest way to get a crazy strong weapon super early on.
New abilities look cool. Fusion will be fun to experiment with. Immediately made me think of:
I have an Apple, I have a pen…
I think it still looks pretty dope and any accusations of "ackshually this coulda been DLC" are histrionics and haterade.
It was 10 minutes of just basically showing everything that you experienced in BOTW but with some new elements. I think the main issue is that we need to know more about the story of the game but Nintendo is just more interested in showing us nothing special. You're pricing this game at $70 which should be even more of a reason to show us why it deserves that price but instead it's okay let's show them more of what feels like DLC for BOTW.
I wasn't impressed to be honest. Sure, it's gonna please the minecraft fans out there, but that's not why I play a Zelda game personally.
In the meantime they showed nothing of what makes a Zelda game, which was probably the weakest part of BotW too. Bad dungeons, very little in terms of quests, music is meh (i'm aware that it's conscious decision, still don't like it when compared to the rest of the franchise) and the weapon breakability is just frustrating.
Elden Ring was able to add new stuff while keeping the core of the formula intact with its quests and core dungeons, I hope TLoZ can too, but I'm not optimistic.
My hype level - which was already nonexistent - has dropped even more.. somehow. Odd that I'm still disappointed even though I was expecting this to be glorified DLC for BotW (which it basically is, no use in denying it at this point). Oh well.
I haven't played A Link To The Past yet, so I will most likely play that in May.
@Joker1234 I like how you assume that a 10 minute video displaying some new mechanics encompasses the entire experience. How about just a wait and see approach instead of just writing it off?
I'm over the moon. I can't wait to play this for fve years like BOTW, lol.
To me, God of War Ragnarok looked way more like dlc to God of War 2018 than Tears of the Kingdom looks like dlc to Breath of the Wild.
These mechanics, especially fuse, will change the gaming landscape again. I think no other open world game has ANY of these game mechanics.
people who STILL want OOT style gameplay get over it. That style of Zelda came and went.
I think this game looks like a dream come true for the sandbox generation that grew up with Minecraft and such. For people that were not into the original's sandbox elements, this presentation likely didn't change their mind, or if anything it alienated them further. Personally, I was impressed with the Fuse mechanic, but I think the Ultrahand was one step too far into Minecraft territory for me. That said, I will play the heck out of it regardless. I highly suspect the game will allow you to take many approaches to tackle its content save from specific challenges, so you will be able to improvise and not have to play Minecraft if you don't want to. Either way, I am excited.
Can we save the vehicles we have taken time making and summon them like the master cycle in BOTW?
Seems a waste of time creating a very good useful vehicle just to lose later on when exploring.
My opinion is that this will be the first of three similar videos, with each one adding elements and story reveals. It’s a surface scratch of what this sequel will offer, not the hook or even primary difference between Tears and its predecessor.
And even saying that, the amount of creativity afforded in simply these elements is enough to incentivize hours of gameplay.
Like how those 2D platformers came and went.
If Nintendo brought back the Mario Bros. style games, what would they even call it; 'New Super Mario Bros'?!
A concept so ridiculous it just makes me want to laugh out loud.
If I can't fuse my horse to the end of a stick and beat people over the head with a horse, then no buy.
These new powers show so much potential for changing the way combat works in this game.
90% of my attacks in BOTW were just “camp and throw bombs from safety”, I was so nervous of weapon degradation / ammo supplies.
Looks pretty great. I love all the new mechanics. Only two "negatives" -
1. It looks a bit too much like BOTW. I would've preferred a whole new world instead of a changed Hyrule. I get a bit tired of the same green landscape.
2. I love all the new powers but I wonder if they are TOO powerful. The challenge of climbing up to high places was one of the most fun parts of BOTW. If you can just fly up to the top it's less meaningful.
Regardless, I will play it day 1!
After this, I think I will re-play the original Botw then I go for Diablo 4 in May.
@jrt87 same. I think we all played that map to the death. And have to do that again but with new gimmicks?! Naa, they could do better imo
I’m looking forward to MacGuyver-ing Link out of no-win situations with a stick, a salmon, an eyeball, a chest, and a lightning wand.
Gameplay-wise I’m pretty impressed. Aesthetically I’m still underwhelmed that it’s basically the same
Would like to get it but do I need to play Botw first? Or is it irrelevant?
Craft of the Wild
I was on the fence with regards to purchasing before, but now I'll definitely be picking it up!
I knew they wouldn’t live up to Ganondorf yelling to murder everyone as it looks like the NPCs are just mildly inconvenienced by whatever has happened
@SalvorHardin dude they showed ten minutes of gameplay with four enemies that had like 12 HP each
@Uncle_Franklin the difference being that 2d Mario is a cash cow. easy and cheap to make, and sells 10s of millions of copies.
OOT style zelda took 4 to 6 years of production and did much worse than the 30plus mil BOTW sold.
so hey keep holding your breath.
@majoko It may help understanding the world of Hyrule and how things got this way since this is a direct sequel. But they’ll most likely just give us flashbacks in the intro or at some point in the game, so probably not. For backstory, the BotW’s DLC and the Hyrule Warriors: Age of Calamity tie-in game is pretty much full of the current game’s lore.
Didn’t really answer my biggest question about dungeons. I’m starting to believe Nintendo is doing that on purpose. Either because it doesn’t have traditional dungeons and they know that’s going to disappoint people, or it will and they want to surprise us. Knowing Nintendo, I know which of those two reasons I’d shove all of my chips on.
The Fuse is a game changer. This has really upped my excitement.
Hmm I'm less excited now... This feels the same as botw but with more tools inspired by the whole community's playing around with the physics of botw and all they did was just give us more sandbox tools .. little disappointing... Same engine from 2013... Now i can just interact a lil differently which will lead to more countless articles.."more things you didn't you know can do in zelda totk"
@majoko you most definitely should play botw
ascend is basically a revalis gale but i appreciae that anomuna stated that these are just upgrades from previous entry.
There should be an option in the poll for DISAPPOINTED.
Just because a small segment of YouTubers got crazy and zany with physics, creating their “vehicles” is in no way a good reason to make new stupid mechanics around a game.
Leave Minecraft where it should be… but not in Zelda.
If there aren’t themed dungeons or items then you decided to focus on the WRONG features people were asking for.
You decided to focus on vehicles and crafting, but leaving weapon degradation? Same map?
If, like I said, down the line there are no themed dungeons, items, good bosses, then the fanbase will be split even more and that would be something to truly be worried about.
I like your style, Gavin.
@CMS_Glalie Trust me, that's not me angry. More like - well, whatever, nevermind. Disinterested maybe. This emoji. 🤷♂️ Not this emoji.🤬
I think the new powers are interesting for the improvisation aspect, which I learned to love in BOTW after I realized I couldn't just bulldoze monsters anymore.
That said, I'm disappointed we didn't see more of the progression mechanics. I actually considered the divine beasts de facto dungeons, so what do we have now? 120 shrines were a fun treasure hunt, but it'd be exhausting to do that again.
@CMS_Glalie The entire post is the person explaining why they are "angry". I liked most of what I saw but I understand their point and there's always room for disagreement.
Imagine a trailer a few weeks before BOTW came out that focused exclusively on making food.
I'd say "neat" and then wonder about the real game.
Same thing here.
They didn't mess up Breath of the Wild, so I have faith they won't here. 10 mins is an inconclusive look at what will be over 100 hours plus of content. Calm down people.
Yeah looking forward to it. Ten minutes worth of raw gameplay obviously isn’t going to show everything about the game.
Definitely using the voucher for it though.
Also people keep forgetting that some of us are fed up with this “style” for Zelda, because we’ve had the same music, sound effects, graphic style, art direction etc etc for 2 games already!
BOTW and Age of Calamity. And pretty LONG games at that. So obviously, after playing around 300-400 hours of what “looks” like same games, then it gets tiresome and a bit of “I’ve seen this and that”, while the wow factor is lost. And to top it off, it’s the same map as it’s two predecessors?!
Can’t wait to leave this BOTW Zelda style and go to the next new thing. Shame we will have to wait 6+ years for a fresh new Zelda.
I never imagined in my 35 years of Zelda gaming that I would lose interest in my favorite video game franchise.
didnt make too much of an impression for me. Seems like its the same barren map, with sky islands added and some new game mechanics.
I lost my effing mind when Link fused that rock to a stick. My mind exploded with the possibilities that are now available. Nintendo has a masterpiece on their hands. I have no doubt.
Watched the presentation and I still feel like we didn’t learn anything about the game. And I like that as I don’t want too many spoilers. This is probably the last thing about the game I’ll watch until launch. However, I was disappointed in just how much it looked like Breath of the Wild. I’m sure there will be tons of content and I’ll be blown away by others creativity…but for some reason, seeing the same dragon from BotW flying in the background really let me down. The wonder they brought upon discovering them previously was almost unmatched. Seeing them again is boring. Hearing the same music while riding the horse is disappointing as well.
It looks slightly better than I expected, but still fairly samey. It's not quite DLC, but it does look more like BotW 1.5 than BotW 2. Guess now we know what took them so long to make, the Fuse mechanic probably took up a ton of dev time.
After getting used to current gen systems the only thing that really kills my hype is the performance. It seems really sluggish, I hope it was the video. The gameplay looks cool.
@B_Lindz I will face down Ganon whilst proudly holding my stick that has been fused with a chicken 😀
I might be in the minority here, but I was equally underwhelmed with most of the BOTW trailers, the old E3 gameplay showcases did nothing for me. It was not until that incredible 2017 Switch presentation trailer that I was on board with the game (and even then, I waited months to get it). With Tears I am in the same plane, all this gameplay trailers do little to increase my interest and I doubt they can achieve such a perfect story trailer again, but we shall see.
Two things kept botw from being my favorite game. The breaking weapons and the lack of traditional Zelda dungeons (replaced with 4 forgettable ones). Breaking swords are back. Yay.
I’m sure it will be great once we get our hands on it. It’s just hard to believe it took this long for a game that appears to be sidewise and not the next step.
@RupeeClock What happens when you stick a fairy on the MASTER SWORD??? Maybe that’s why it’s corrupted — it can be fused? I’m probably overreaching.
Not really impressed. The fusing and building novelty seems fun, but very un-Zelda.
And the world it self looks exaclty as the last game…
I dont know… not hyped about it….
Ill wait for proper reviews before buying
It feels like the expansion I wanted 5-6 years ago; kids are already set for it so it’s not like many of us have any choice but to purchase physical & day one, and I will still enjoy it with all the family together like we do with all Nintendo’s major releases — but I still have a bad taste in my mouth that they come with something that appears to be low effort, like they do with their Pokémon games, so many years later.
I didn't vote here because the video felt like the first of a series of installments, this one focusing exclusively on the new gameplay mechanics. Still nowhere to be seen were any details regarding new enemies, whether proper dungeons will make a return, or even general plot. Of course I could be wrong and this will be the only Direct Nintendo has planned (and if I am then this video leaves much to be desired), but that seems unlikely for such a vast entry to a flagship franchise. Surely they have more to show before launch, otherwise it's only going to feed some folks' speculation that this is a phoned-in effort utilizing mostly the same assets, whether justified or not.
I also didn’t see the last trailer of XC3 to go as blindly as possible
Reminds me of the original game, I was a bit unsure with Nintendo dedicating an entire E3 to the game, and thought all that gameplay on The Great Plateau would reveal too much... but of course was only a tiny fraction of the overall experience.
Glad Nintendo are playing their cards close to their chest with this one.
Looks incredible. The fuse ability is definitely my favorite, that'll be so fun to experiment with.
Kudos to them for still keeping most of the game for us to explore.
Yeah, I mean, I just don't know. It looks good. I'll definitely buy it and play it. From what they're showing, I really expected more from such a long development. Maybe their holding some stuff back - I mean major stuff like dungeons. Also I know a lot of people played BotW for hours on end just playing around with the physics engine, but I'm not that kind of player. I play these games for an adventure. Other than as a way to solve adventure problems, I don't care at all about crafting. I'm not going to play around with this in an unstructured way. I think this is actually kind of a problem that the Zelda franchise has - it's taken so many different forms over the years that it's difficult to please everyone. My point is, I think the people who love sandbox gameplay could really be into this, but I don't know how big of a percentage that is. Honestly, the lack of dungeons and the lack of real progression in BotW held that game back from being the best Zelda game for me. But I still enjoyed and played almost 200 hours because the world was so interesting to explore. Going back to that world, even modified, and being asked to explore it again and play around with combining flowers with driftwood just to see what happens... it doesn't sound that appealing. Again, I will still buy it and play it and I would be extremely happy to be wrong. Honestly part of what's frustrating is that Nintendo has been so secretive that I don't know what to expect. I actually have a feeling of suspense as I don't know what I'm about to get into. It could be surprising and amazing or it could be one of the most underwhelming of all Zelda games. Time will tell.
@smithyo I don't know what you did expect, it's looks pretty spot on what I expected. We knew it would take place in the same Hyrule using the same engine with islands in the sky and some new abilities.
Only thing that bothered me a bit was that it sounds like they straight up reused music from breath of the wild. I think it would have done a lot to use all new original music.
But that's a minot nitpick.
Overwhelmingly, it reminded me of Breath of the Wild, and made me realise I've had as much of that as I wanted.
On paper, Breath of the Wild could have been my favourite Zelda. It had everything I wanted (and, admittedly, had asked for on forums) - a bigger map, more exploration and perhaps the best graphical style used so far. For a while, I thought it was amazing.
But then I realised an open world game is just not Zelda. It wasn't a good Zelda and, I'm not saying this to be controversial, but I don't even think it was a good "game" outright. A great piece of software, yes, but not really a game.
As for Tears of the Kingdom, I was prepared to be won over if it looked different enough. It's understandable that Nintendo would want to re-use the assets this generation - that's not an issue - but I did hope to see a completely different game. Some sort of crafted adventure that was very definitely not a sandbox. After all, why does it have to be sandbox just because they're re-using the engine?
Remember when you could steal a Darknut's sword in Wind Waker and knock down walls? That was fun but they've taken it too far. Fusing weapons sounds interesting, but the appeal wears off if they're just going to break again.
I join others in hoping that Zelda soon goes back to being a more straightforward, well-planned experience, with proper dungeons and bosses all along the way, and bits of plot each time you beat one. I want the optional exploration to be kept in good proportion to the linear bits, and exciting things like the snowboarding course in Twilight Princess, not just endless mountains to climb. Of course, TotK might be like this, but I'm not convinced so far.
@Sonicka I know you and the staff think I am trolling but I assure you I am not. It is a strange feeling when someone has a different opinion than you about a beloved franchise - but I promise - people can have opinions opposite of your own.
This Zelda game is over-priced nonsense. It should cost $40 maximum.
Definitely getting it but probably won't play it yet cause there still a few of things I need to wrap up in Breath of Fire first.
I have been getting giddy thinking about all the possibilities that Fuse might allow. Like, can I fuse a keese eye with a spear and then throw a homing spear? Or what about a homing boomerang?? What even happens when you shoot a korok-leaf arrow? What would happen if you fuse an arrow with a piece of meat? The UI seemed to indicate that you can fuse a weapon that has already been fused with something else, so what kind of limits are there? How many long sticks could I fuse together? Could I put a boulder at the end of a super long stick?
I honestly cannot wait to get my hands on the game now
The only thing I'm more ready for than TOTK is seeing how poorly the "TOTK should/could have been BOTW DLC" comments are going to age. 😝
Love the new mechanics but I want a more proper trailer to hype me up.
Sadly it does make the Switch really show its age for me, wish it was less blurry. Will definitely replay on the Switch 2
While I liked the new mechanics of what I saw with the ultra hand runes, the recall and combining of monster parts and objects. I don’t think they needed to announce a 10 minute showing of gameplay footage. They couldve just dropped a 3-5 minute trailer elaborating on these new mechanics. It’s all good stuff but not really stuff you hype up like this.
@Cashews $40 for a game that's been in development for 5 years. What a rubbish take.
The moment i seen link razzing through hyrule on what looked like a monster truck ..ruined zelda for me!
Today i watched the new gameplay trailer and seen link attatching gigantac boulders to twigs and i just thought to myself ...this is just plain stupid ! I hated BOTW it was just boring ..This looks like the same game but with stupid mechanics and islands in the sky... even the music was the same near the stables and while link was on the horse !! Nothing new ..just looks.like DLC and im not impressed in the slightest !
I hear you there. I look forward to the NEXT Zelda, in hopes that it's a return to traditional gameplay. And also more 2D Zelda titles, please
I'm really disappointed. Mechanics that have you scrounging to survive and crafting makeshift tools are extremely unappealing to me, and the fused weapons just look dumb and doofy. A mushroom glued to the front of my shield both looks silly and does nothing to mitigate the problem of my shield ceasing to exist because I used it. Really, all I wanted, the one thing I really hoped for from TotK, was some softening of the durability system. There are so many routes:
All I want is to be able to use the weapons I want, when I want to, without having to spend an inordinate amount of time tracking them down, and while being able to actually use them without being punished for it by losing them. Crafting and survival are not elements I enjoy; I want the focus to be on dungeons and puzzles, exploration, unlocking tools and abilities, and engaging combat. I've loved this series my whole life, like so many people, and I'm really sad to see it go in a direction I don't enjoy at all.
@mariomaster96 yep VG company have said they're gonna stop promoting games and showing them years on advance, that's why EA waited till december 2022 to show jedi survivor for the first time, barely 6 months before the game launches, and thats why sony hasn't showed spiderman 2 and will probably wait till september of this year to show it, 3 month before its actual launch
Looks cool from what I’ve seen so far! Still have to beat the first game tho
@TheBigBlue they dont have to justify nothing, 10 dollars is nothing to a zelda fan
@TheBigBlue no ones gonna be like "10 dollars extra for the new zelda??? i wont be buying" not in this universe or a parallel universe
@Dom_31 sure buddy
Think this will be a pass for me. This game should have goten more love on a new switch 2. Love zelda, but now that ive goten older, have a family etc, ive got less time to play and need to be picky.. and this one looks like a 5/10, not worth it. To similar to botw.. looks like a dlc thats added some mechanics to kill time in a booring way. Not gonna set my Words in stone, since the gameplay video is so short, but so far, nah….
Unfortunately, the trailer didn't excite me because it emphasized how the game allows exploring the possibility space of a sandbox system, which isn't really what I go to Zelda (nor most of the games I enjoy) for. It's great that players that do enjoy such things are turbo excited about it.
If I feel like I already explored most of a world, I'm not too eager to revisit if the value of reexploring it is predicated on how I traverse it is different. But I'm hoping that the rest of the game delivers, though. Don't wanna dismiss it too soon.
Main thought was that it was way too long for how little it actually showed. Beyond that...
Ascending looks neat, fusing looks more awkward and clunky than anything but might work better in practice. Still not entirely sure if I'm actually buying the game or not.
Game of the generation I predict.
Bit dull for me. I've never been one for "nuts and bolts" type games.
Fuse mechanic looks good, but as with many games, you will probably find 2 to 3 various mixes that will be the reliable norm to despatch most enemies.
What will get me excited for this would be some traditional dungeons, a hookshot, and maybe a more streamlined story.
At the end of the demonstration, he seems to be in front of a house that looks buildable...
I just can't get past the $70 price tag. I know it's only a measly $10 but it's the principle of the thing. Who determines what is so blockbuster that it merits the higher cost? I know it's been said by others but it just feels like we're in for future first party games (that rarely go on sale) getting the $70 treatment.
Hey, at least it's not back in the 90s when prices seemed to be random for games at Toys R Us and EB (god I'm dating myself).
Strange - I´d like to play it right now, I will preorder it, etc.- but: no goosebumps, no tears (of the kingdom or otherwise) in my eyes, no Zelda - feeling.
@Ratmasterd21 LMAO…. OOT took that time because it was a revolution in gaming at the time. You don’t simply take a 2D franchise and convert it to 3D without its historical merits and development time. And you can’t compare the sales because of the consoles they were on. Because if you add all the sales of OOT ports and remasters you get the same number.
So clearly people dig the traditional Zelda style. This new style is just dividing the fans.
You can have this style too AND add all the traditional features that made Zelda great in the first place. Not having them like themed dungeons, meaningful quests, a new map, different art direction (we’ve already had two previous games with the exact same art direction), a focused story, good bosses and unique items & weapons is a sad excuse for apologists.
I watched 2 minutes and realised I'd rather discover it all by myself because I'm buying it anyway. I'll be avoiding every Zelda news from now on.
@SonOfDracula Wow, you're probably the only person on here that doesn't own a Switch.
Honestly, if you think Nintendo spent six years on this game just to give you nothing more than a glorified DLC pack to BotW, you're not thinking straight.
@Kovats56 a $39.99 game in 1995 would cost $80.04 in today's money. I'm sick of people whining about $10 extra on a AAA Zelda title when Sony and Microsoft have been doing it for years, especially in an age with soulless micro transactions and an infinite number of crappy subscription services. Oh, no, $10 extra! Once! How are we going to live!/s
I've said it elsewhere but BotW felt like the Original Assassin's Creed to me. Great sandbox but ultimately empty tech Demos.
I was hoping that the sequel did what Ezio did for the AC franchise and actually build on the original template and inject some gameplay into the sandbox. Unfortunately it doesn't look like this is the case, and I feel that those of us who expected more from the sequel than a direct continuation of the gameplay with a few token upgrades are going to be disappointed.
As a long time Zelda fan (halve a 1/2 sleeve Zelda/Link tattoo) I hate how they stole the license just to sell us the same copy and paste FarCry gameplay but in a much more empty and boring map.
Just let me fuse my weapons with something that doesn’t break. Are we going to get a mushroom shield statue now?😂
@YoshiF2 er sorry buddy but most of what you said is flat out incorrect.
first off it wasn't JUST OOT that took that long to make. It was every single 3d Zelda with the sole exception being MM.
Secondly comparing ports to the original release doesn't work because people REBUY the game so no its not reaching the same amount of people. not to mention all of the extra work and lots of extra money that has to be put into said ports. BBBBUUUUUTTTTT if you want to play that game.... BOTW has sold around 30million units, Oot on the n64 sold around 7.9. On the 3ds (its only officially SOLD port as the two on gamecube where a pre order bonus and a collection disk that was a pack in) it sold another 6 million units. so no
Also I was talking (to someone else mind you) about the difference between 2d Mario and Oot style Zelda NOT between Oot style Zelda and BOTW style (which is truer to the original if you are as old as I am and remember having actually explore and not be told what to do every 5 mins by your fairy or sword or whoever)
Also you can say that BOTW "Split" the fans as much as you want but that "split" isn't the 50/50 you think it is. its closer to 95% of fans loving it and 5% being mad that its not Oot so they choose to be loud online about it.
@Ratmasterd21 good for those imaginary facts you’re saying. How do you know people REBUY them? Do you have a factual number for that?
As well as the 95% you’re getting out of nowhere besides your imagination? 😛
And yes, you can play that game. What was the number of N64 consoles out there vs switch consoles?
Sales are not indicative of quality either, mind you
Also yeah… those took that time because it was a new engine and graphical style for each one of those. This is the exact same game plus new features. At least the other ones had EVERYTHING new.
And as I said. What’s the excuse for not having everything that made Zelda great WITH an open world? (I can give a crap about all this building and minecrafting nuts and bolts)
@YoshiF2 I never said the dev time was a bad thing. I simply said they took a long time.
As for people REBUYING Oot. I know this is true because I DID. So did you am I right? in fact I'm willing to bet most people old enough to have been around for both releases on this website own or have owned both.
You're also talking about the n64 install size the day Oot released vs the switch install size the day BOTW released? it was zero, the switch had zero units before BOTW released. they released the same day, it was a launch game. the N64 was around 12mil at the time. so yea 12mil vs 0.
Also hey you ARE ALLOWED to hate this game. You can hate all you want. you can sit in your room and play OoT to SS all day and it's 100% fine, but you aren't changing anyones mind. BOTW is the highest selling highest rated Zelda game of all time. As someone who is old enough to have been around for the original LOZ release its what I always felt 3d Zelda SHOULD be. so go on and continue hating but my mind is made up, I think it looks really good and I'm buying it day one.
@Ratmasterd21 wait… youre saying that just because you and me bought OoT again, everybody else did? That’s not a metric in any way at all.
Your conclusion is that there were no newcomers for the 3DS port? That’s a bold conclusion.
Also, then you’re comparing overall sales vs day one? So, then you’re saying that the 30 million units sold of BOTW were in one day? If not, there’s no way to compare it at all.
Zelda was a niche franchise at the time. As well as most of gaming overall. There’s no way you can compare the importance of OoT over sales vs Botw in a world where gaming is more common and more people own a console than in the 90s.
There’s a lot of factors. Economic, more population, gaming being more popular, Zelda being more popular, and BotW catering to the “open world” “genre” which is super popular at the moment.
You’re comparing the importance of apples and oranges here, trying to sustain your argument with something as basic as sales.
You’re getting it wrong. I loved BOTW when it released. Do I need the same 200 hour game again twice with some new features? Absolutely not. (And not even after you put out ANOTHER 70 hour spin-off with the same aesthetics, sounds, enemies, environments, etc ….. ) it grew quite old.
And it’s not that I HATE the game… but I DO WANT answers as to WHY this game must be EXACTLY the same as its predecessor PLUS stupid features MINUS the features that everyone have been asking for (the ones I listed) since BOTW released?
What’s the reason? Only excuses.
@Cashews The trolling comment was actually me being flippant, I didn't expect NL to actually remove it. XD
That being said, there's a difference in having an opinion and openly stating that Nintendo only had their Zelda staff deceptively work on a game for two years for investor/financial purposes because you don't like how the thing is looking so far.
It's fair enough if you feel from the 10 minute video that this could be overpriced DLC - but realistically, this is a game that's been worked on since the actual DLC for Breath of the Wild completed.
Presently, we don't even know the half of what the full game is yet, how the reuse of the originals game-world map will work to the new tools provided, and just how different all the familiar locales from BOTW is going to be.
Considering this spent as much time in the oven as the first game, and is re-using a lot of the same assets & more - I'd be willing to bet that there's like going to be a lot more going on in this game than any of us will understand until it releases.
Personally, I feel Nintendo are just holding info back because they want us to experience this game without too many spoilers ahead of time. There is of course, a positive and negative to this approach, but they aren't going to release a full priced sequel without merit.
@Chaotic_Neutral Yes, they stole their own IP./s
If you don't like it, don't buy it. The series doesn't belong to you, no matter what bad decisions you made with your body. That is no proof of being a fan.
@YoshiF2 you're putting words in my mouth so this conversation is over.
I'm not nintendo. I don't have the answers you're looking for. I also didn't make the game so please stop taking your frustrations out on me.
The ORIGINAL POST YOU RESPONDED TO, was about how 2D mario is more profitable than OoT style zelda. You've turned this into rantting at me because you don't like the new Zelda games direction. I don't care. I don't care about you or your opinion or your hate.
Have fun with whatever it is that brings you joy.
@Sonicka I don't think they're holding back anything. I think they lied about this being a 6 year endeavor. I think Monolithsoft worked on it as a side project while they made what they actually wanted to make, Xenoblade Chronicles 3.
I was really looking forward to if shrines would be in the game. That added challenge in the first game was stellar. Doesn't look like the game will look better than the first game. Sequels usually aren't the best in terms of content. My opinion on the matter though
@jrt87 "It isn't what I want, so nobody REALLY wants it."
Man, what bad takes this comment section is full of.
Crafting and fusion is the biggest change to happen.
This wasn’t really a trailer, more a brief gameplay showcase. What I saw really excites me; and I’m even more hyped now
The video lacked pizzazz since it wasn't a true Direct but what I saw keeps me intrigued for sure. Fuse could be a serious gamechanger. Even just Ascend makes me think. There's almost no way Link can be trapped in a cage or cell with that!
GOTY. Marvelous. Perfect. Outstanding. Amazing. Extraordinaire. Gorgeous. Astonishing. Divine. Top Tier. 10/10. Revolutionary. The Legend Of Zelda.
I gotta say a part of me wants to revisit a flooded Hyrule with the BOTW/TotK engine. Not a remake but a new game with lots of water and a little boat.
Honestly, i was hoping they make a Majora's as in a darker more twisted game, instead i was presented with this and to be honest, when i heard the same chasing-piano music my excitement died a little, first day anyway but now ill keep expectations in check
Metroid did some fusin'. Why not Zelda?
I'm fine with just some gameplay. I want as little plot spoilers as possible.
10/10. All in. Take my rupees!
Crafty, sandboxy stuff is not really my thing anymore, overdosed on it on steam. Hope Nintendo can elevate it with their magic, though I think all the wacky physics tweets and articles have gone to their head. And what good is fusing things if everything is piss easy to beat as usual. But really it's the same map that gets me. Exploration and discovery is a key part of a new Zelda game for me, same map just kills that. Sadly can't say I'm hyped for this.
Haven't seen anyone mention the X-Y-Z coordinates on the mini map - awesome if there's help needed for finding secrets/koroks etc
@Maulbert that’s what it’s like round here, you get people talking for everyone. Looked at the poll, pretty positive, just a handful of the usual suspects wetting the bed in the comments like they’ve done in numerous other comment sections.
Pretty cool but I'm still not buying it.
Yhea, excitement is down at the moment.
But new story, a new Ganon to put my master sword in and new dungeon-like things (There's got to be SOMETHING) has me more excited!
This was not the game to test the 70 dollars waters with though! But I have a feeling they actually did a lot to the original overworld after this, and that's the main thing we all want, isn't it?!
Looks Interesting, But can you repair the weapons?
@Maulbert: Wow, bro. I'm well aware of the concept of inflation but thanks for the lesson.👍 I was referencing how, say, Iron Sword: Wizard & Warriors 2 might have been $39.72 while Super Dodgeball could have been $47.81. The prices were seemingly random to a little kid whereas now, games are pretty much standard at $59.99 w/ a few exceptions at say, $39.99. As someone who hasn't owned a non-Nintendo system since PS2, I couldn't tell you what MS and Sony do w/ their game prices so I don't care. And as for the "whining", mate, I'll still stand by what I said. What's the point of selling it a $70? It's practically guaranteed there will be DLC on top of it probably bumping it closer to $100. If this becomes more common with 1st party games, $10 adds up for some people. 🤷♂️ Hope you find peace in this gaming generation or the next.
The Fuse mechanic is ultimately going to change the entire meta of the game. We aren't gonna be running around, constantly picking up new weapons and using them all almost identically. When the base combat changes, nearly the entire game changes. If this is something people aren't realizing yet, then they better rethink that.
A lot of this couldn't have been done as DLC. Remember, Breath of the Wild was obligated to remain as a Wii U game, so game development has to take the Wii U's restrictions as a priority.
@ArcticEcho - I mean, I don't know why you'd come to a (frankly) bizarre conclusion like that.
Monolithsoft are just developers that were outsourced internally for help from Zelda's dev team (specifically with the topography of the map IIRC), no reason to think the same didn't happen here of course.
I think you should consider that Monolithsoft also completed work on Xenoblade 2, The Torna Expansion, Xenoblade 1 Remastered AND Xenoblade 3 WITHIN the timeframe between BOTW and TOTK releases.
They are a very large team, so there's nothing to suggest whatsoever that Monolithsoft putting any work into TOTK derailed any of their passion projects.
It's simply Nintendo EPD taking their time (plus Covid don't forget), with this one. But really, the timeframe between waiting for new console Zelda entries is pretty standard.
I think the large crux for the people tripping up here is that this is a direct sequel rather than the standard new Zelda entry.
It's pretty clear that this team are refining, improving and building upon BOTW whilst expanding/changing a lot in the process, 5 years in the making suggests a lot will have changed under the hood (and form the basic demonstration shown this definitely appears to be the case).
But from the 10 minute video I can see why a few might fear this as bolt on DLC - but if you re-examine Champions Ballad you will see the approach to additions and mechanics in the game world are fundamentally very very different.
Ultimately, TOTK reads to me like an entirely new game with new abilities to help you explore and survive and strategise your gameplay in a brand new way. Obviously there are dozens upon dozens of new explorable islands to explore (so you're getting a vertical slice of Wind Wakers full map layered on top if you really think about it), and a story that will push the narrative and player in whatever direction that we have yet to find out about.
But, because the game is about exploration & discovery, Nintendo simply don't want to show the full hand just yet - which makes logical sense to me.
This was so exciting for what it was, i.e. a relatively short gameplay trailer (and it seems most people actually think the same judging by the poll as @WiltonRoots noted, it's just some people in this and other comment sections about it that are extremely vocal about their distaste for it, Breath of the Wild in general etc.)!
Still, I'd like to ask, do people genuinely think they've shown all that the game will be about?
There's still so much we don't know about it that I still think we'll get a Direct around one month before the release date (would be really weird if Tears of the Kingdom didn't get one when Xenoblade 3 and Splatoon 3 did so last year).
@gcunit I think that other than that Ascend has been implemented because of the Sky Islands, remember that in the trailer where we've seen this mechanic for the first time Link reach a structure that suspiciously resembles the architecture found on those?
I feel that they needed a mechanic to let people explore more of those from the start before unlocking more powerful means to reach and/or move between them.
@Switch_Pro One thing that I didn't notice at first (thanks Good Vibes Gaming and @GrailUK also mentioned it in this comment section) is that the gameplay ended near what seems like a spot for building a house so I suspect that Ultrahand will also let us do in this game what Tarrey Town did in Breath of the Wild, but throughout the game world instead of a single location and way more interactive: rebuild the world destroyed by Calamity Ganon!
@Maulbert Not to mention that it's mostly if not only in the US that it costs the equivalent of $10 more, in Europe the original Breath of the Wild already costed €10 and in Japan ¥1000 more than most Switch games.
@TeaAddict94 Seriously doubt it since using Fuse to make new weapons already repairs them in a way from what we've seen in this very trailer.
I have no doubt that the game will be fantastic. But for me, the best thing about BotW was this huge open world to explore and get to grips with. Finding new areas to climb, another stable to sleep at, another settlement. The idea that TotK is the same world means the biggest part of what I loved about BotW is not new. Yes there will be floating islands and a few changes, but I am going in knowing the wow factor will be missing. And am I the only one who finds the idea of Ascent replacing some mountain climbing a shame? I loved walking up to a cliff face, starting to climb it, and wondering if I will make it up.
Of course the big question is... Will we get another 900 brand new korok seeds to locate?!
@Sonicka You got the opposite impression of what I said. The Zelda is what's been derailed. Zelda is underwhelming because Monolithsoft is busy working on stuff that they want to make. I think the Xenoblade games are way higher quality than BoTW and BoTW:2 copy and pasted. I played BotW for 70 hours waiting for it to get good. I played XC2 & Torna for over 400 hours. I had not played any Xenoblade before that, and played nearly every Zelda. Zelda has become Youtube content creator fodder just like Metal Gear Solid(5). They couldn't be bothered to write an adventure, so they outsourced it to the player. They gave us a game engine, and told us to to make our own scenarios. That's fine for a new IP, but not Zelda. And if they want to go that heavy sandbox route, make it for PC so it can have a proper modding community like Cities Skylines or something.
Forgot if true weapon repairs and crafting that's make it more worth fighting for.
Totally agree with that !
I find BOTW absolutely boring! The game was to big with not enough content to fill it! The music was painfull! The weapon system even more painfull than the.music ...and now they release a game with all the same features but now you can stick boulders to sticks (lol) this as ruined it for me ! I think what made zelda games great as now gone.. a new wave of gamers is the main focus for Nintendo ! Loyalty as gone out the window
@ArcticEcho Oooooh. In which case, my bad for the misread. Apologies, I see what you are getting at now.
Regardless, I'm interestingly both in agreement and disagreement with you on a few points here.
For Xenoblade? I'm with you. I've probably spent more time in those worlds than my first run at BOTW. Easily my favourite game(s) on the Switch (and probably ever... really), and that's for a multitude of reasons.
I went from XC:DE, so it regretfully made my XC2 experience feel lesser because of the QOL's put into the remaster from the lessens learnt from the sequel. Nethertheless I find them all highly enjoyable and replayable, with incredibly engaging world design, lore, and locations to explore. Each entry has easily squeezed 200 hours from me, XC3 probably will moreso considering it just has more to come soon.
However, I still overall find Hyrule's map design to be the best thing ever made and the traversal tools to be ever so fun. I'd love for some of these elements to make it into Xenoblade one day just to make the exploration elements feel more organic since I adore traversing those worlds fully.
I do of course miss all the regular elements that usually make up a Zelda title too of course... but I'd been dying for an open world explorational take on a Zelda title for such a long time and the result was ultimately exactly what I wanted as it turned out.
I've done 2 runs (via WiiU and Switch) - which accounts for my own 400 hours overall in that game world (not including AOC) and I still go back for the little things sometimes. For me it's just an ancient and devestated world that feels once lived in, is organic to explore, and has endless possibilities to throw yourself around.
The chemical engine that Nintendo designed I don't think could work for a new IP in all honestly, it needed to have something recognisable to get people invested and hooked. The trade off meant changing the standard Zelda formula, which is a positive for some and a negative for others - but to be honest I can get my Zelda fix from so many clones these days. I think Nintendo also saw this and felt they had to push their IP forwards to evolve it before it became lesser than it's mimic's.
To me, my personal joy is with the fact that your own unscripted adventures can be had, found, or created in Hyrule - this is what keeps me hooked and is what gives the game it's longevity (especially to the online crowd).
You still have your typical story scenario anyway, it's no greater or lesser than previous entries (and Zelda games aren't really known for having sublime stories, that's not why we play them), the only difference in BOTW / TOTK is in the manner we tackle it.
That said, the story segments were delivered in a much more condensed and cinematic format in BOTW - which is another reason I favour it. Story delivery doesn't hold much in comparison to Xenoblade though - but that's a story focused RPG at heart, so the hook in that game needs to be in the drive of the narrative, this doesn't matter as much for a Zelda game, IMO of course.
At the end of the day, BOTW and TOTK is a very different beast to its predecessors. It's always going to be an ongoing debate of the internet as to this being a good thing or not.
@ArcticEcho Let me just say, not everyone feels that way. I have never gotten further than 10 hours into a Xenoblade game. Just not interesting to me. I spent hundreds of hours in BotW.
I think I'm pretty solidly in the "reusing the world makes it feel like DLC" camp at this point, so that's pretty disappointing. I hated the "cold environment" music in BotW, and hearing it again for a second in the gameplay trailer was a major letdown. We've heard all of these tracks and jingles a million times already; it's time for fresh content (not just musically, but with visual and structural assets as well).
I think Fuse is a really interesting mechanic, but I also worry that I will get more enjoyment out of seeing what other people do than what I do myself. I'm not much into crafting, so having the game veer into that territory is a little concerning. Still having breakable weapons is a major drag.
I dunno. I adored BotW, but I just have been very lukewarm about TotK since it was announced. Hopefully it's better than I expect.
What's going on with these poll titles recently? They completely fail at being funny and don't accurately represent people's opinions on the given topic.
World looks exactly the same? You must've missed all the new geography when Link fell from the sky island.
But the comments. How the hell are so many people so negative on a nintendo site? In Reddit and youtube the overwhelming majority of the comments are positive.
What do you people want? A more restricted Zelda game? Yet another rehash of OOT? If you want to play the old games then play them! Don't buy TotK if it looks like crap in your opinion, based on 10 minute gameplay. We don't even know anything about the story, dungeons or boss and new enemy encounters and you think you already know how the game plays?
If you want old school Zelda gameplay you can buy Tunic or some other Zelda clone. Even the smaller indie developers can build games like that today.
The coding in TotK is not something anyone could do. TotK is mechanically a bigger leap from Botw than Elden Ring is from Dark Souls 3. And no one complains about those games.
@Cia Obviusly there are changes in the map, is the “look” of it, as in art style, colours, music, everything. As many people say, it feels as a very big DLC. And after playing so many hours of BOTW, its so less exiting than a proper new game. Sure, many will enjoy, even myself… but righ now, im not that exited about it… 🤷🏻♂️
@Cia Yes, they do just want another OoT rehash. And they fundamentally don't understand that BotW is the best selling Zelda game ever, and not by a nose hair. BotW has over TRIPLED the sales of TP or OoT, which are the #2 and #3 best selling in the series. BotW lifted Zelda into Pokémon and Mario Kart sales territory. To expect Nintendo to just reverse course after one EXTREMELY successful game, especially a direct sequel is just plain stupid.
@tseliot I'm guessing you mean the first one? Nintendo definitely know how to disappoint.
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