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World

Trouble keeps me running faster.

Comments 1,531

Re: Review: Lumo (Switch)

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@VinnieMii Yep, the Speedball games and the Epyx "Games" series were my must-haves on this list! No word on if you can add games yet (that I know of), but similar devices have allowed adding games so this would be a cool feature (especially with some noticeable gaps in this lineup).

Re: Review: Lumo (Switch)

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@VinnieMii Yeah, I only saw news of it recently too but it's apparently set for 2018 release. It's a miniature model C64 with HDMI hookup, a controller and USB keyboard support.

Full list of the games is here (it has Impossible Mission I & II but no Last Ninja trilogy): https://thec64.com/games/

Re: Review: Lumo (Switch)

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@Robotron2084 Oh yeah, I hear you. Plug and Play frees you from load times, too! And your Ouya (or a Raspberry Pi) would do the trick cheaply for sure. The revivals (other than the Next) are more for if you like the collectibility of having a "new" Speccy product.

Although I like it, the Vega is definitely not perfect. Like all Speccy revivals to date, it's a bit pricey for what you get. But it does have a virtual keyboard, which may or may not be to your taste (works fine for strategy games and sports managers, but a little rough for text adventures).

You can also add games (any games with Kempston controls work fine, or you can program your own keymaps/tell it to run in 48 or 128k/add POKEs/etc.). I find it a cool little device just to be able to follow the Speccy homebrew scene — usually a few new games every month!

The C64 Mini is supposed to launch next year for a more reasonable price of $70USD. It's going to have 64 games pre-loaded. No idea if you can add more, but you can access BASIC to do type-ins.

Re: Review: Lumo (Switch)

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@Robotron2084 There have been a few attempts, but they all have flaws. Vega+ went to development hell (as @KIRO mentioned), Recreated Spectrum lost its licensing, the Spectrum Next is fairly pricey and much more than a plug and play unit.

I have the original Vega, and it's pretty good if you don't care about having a keyboard but it really is just for gaming. It's a little controller pre-loaded with 1000 games that you plug into a TV. No HDMI. It gets the job done if all you want is a Speccy gaming fix.

It'd be cool if we got a Speccy that's like the C64 Mini coming out next year.

Re: Review: Lumo (Switch)

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Never heard of this game, but I saw the words "Triumphant Return" in the tagline and was hoping it was going to be an isometric platformer. Actual Speccy references though, wow! This sounds like a winner.

Unlimited lives are a treat for this genre too; since I guess we're past the age of POKEs now, huh?

Re: VS. Super Mario Bros. Arcade Archives Release Set for Festive Arrival on Switch

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Back when Club Nintendo had surveys, this was the kind of thing I'd always ask for. The real curiosities that relatively few people have had the chance to play. I'm genuinely excited about this (and some of Hamster's other offerings to be honest; I'm way more hyped for their release slate than I was for SEGA's 3D Classics, which is the only comparable project I can think of)!

Re: Nintendo Isn't Ready To Talk About Any More "Classic" Console Releases

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I know Reggie is himself an on-again off-again Nintendo fan and the guy they call on to make everything sound cordial, but, man, "legacy content" is the kind of cold corporate talk airlines use when they're trying to get you to fly on their 1980s planes in the modern day. I wonder if he himself isn't a big fan of the N64.

Personally, I think the N64 has aged about as well as the Atari 2600. Ahead of its time, which is terrible for posterity. However, I hardly think that matters. Casual fans will essentially see it as "Nintendo Mini: Part 3" and sales will likely reflect that.

Re: Super Famicom Exclusive Sutte Hakkun Gets Translated Into English

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Nice! I've played this game without the translation, but that's neat that they've made it accessible to more people. A really quality puzzle game on a console that had many, many contenders in that genre.

Also @shiryu, I always feel kind of pleased with myself when you post about a Super Famicom game I've actually heard of for once lol

Re: Hands On: Watching Hulu on the Nintendo Switch

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I don't really use apps aside from listening to music on YouTube, but even I would say that not having apps at launch looks a little arrogant. Not the end of the world since smartphones are a thing, but certainly bad optics.

Re: Feature: Diggin' In The Carts Host Nick Dwyer On How Video Game Music Has Come Of Age

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Cool project, but a little insufferable that the dude takes the tone that he's "discovered" any of this. I can appreciate the work, but on the other hand he's talking it up like he's the composer and not just the booking agent/archivist.

Granted maybe he's got some real fire that's been hidden for 20-30 years but, like, I can just YouTube FM Towns music. The only difference is I can't book the composers to play in my studio lol

Re: Here’s Pokémon Ultra Sun and Ultra Moon’s First Global Mission

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Until these missions can be somehow steamlined into the rest of the game, they will never hit their targets. It probably isn't really that people don't want to do them as events like this are popular in other games, but the hoops you have to jump through to get your Pokémon counted is unnecessarily burdensome.

Re: The Villainous Giovanni Returns In Pokémon Ultra Sun And Ultra Moon

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Huh, this is actually cool. I've always seen Ghetsis as the least repentant villain in the series (you somehow just don't come back from being a child abuser) but he's way too off the rails to summon a team of villains. Giovanni is like the Batman of Pokémon villains, so this works.

Am I going to go out and buy the game now? I doubt it, but never say never. This is still technically an annual release, and just on principle I'm never going to get fully behind those. But it looks less lazy now, so props to them.

Re: Talking Point: The Case for Super Mario Odyssey as the Greatest Mario Game

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One thing I think could be said of Mario Odyssey is that it's at least the game that is arguably the most in tune with the world of gamers of its own era.

Every other Mario game has either tried to create a brand-new space for market demand (like Mario 64's 3D platforming or Galaxy with its motion controls) or play to one they already made (like 3D World), but with this one it seems like they admit there is a real world out there. A world where, right now, people want to buy their wins and mess around with tons of gameplay options (Cappy), rather than finesse one specific move set.

I'm not going to say this is good or bad. But it is an awareness that's sort of interesting about Odyssey that you don't see so much in the earlier games.

Re: Nintendo Wants Everyone In Your House To Have Their Own Switch

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I think this is ridiculously extravagant and possibly doomed to fail. They could drop the price to $150 or something, and most families are still not going to want that many smart devices cluttering up their household. Parents will eventually come to see this as another tablet that can't play (as many) free games.

Gamers, of course, will splash out and buy as many as Nintendo requires. But I don't know if that will be enough to prop up continued high sales in the long run. Who knows though; maybe it will.

Re: Video: 11 Reviews for Super Mario Odyssey that Are So Bad They're Good

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I think a lot of this is just hot take culture running rampant. Everyone wants to be the first contrarian to put out the piece on why they hate something popular (because negative unpopular opinions get more views than positive unpopular opinions).

I'm personally not a huge fan of Mario games, but even I can see that this one is a solid, well-made game. Possibly not a perfect 10, but certainly better than average.

Re: Guide: Powering Up Super Power - Finding The Ultimate SNES Console

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In theory, I think this is neat but I'm not such a purist that I'd bother going through all the trouble. Personally I think "authentic" is not always something worth seeking, and is often fueled primarily by nostalgia. For now, I have a CRT that works fine, and an original model SNES. If either of those quit on me, I'd possibly think about upgrading (although realistically I play SNES so rarely that I'd probably do nothing).

Re: Guide: The Simple Trick To Finding All Of Super Mario Odyssey's Power Moons

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@jmap Well said.

Anyway, I think given the sheer number of Power Moons, it makes perfect sense for Nintendo to offer a number of ways to find them all. Otherwise, we'd have another DK64 on our hands (which I personally liked but, as some have said, some people have lives and such and don't want to sink hundreds of ours finding one last trinket).

Re: Review: Elliot Quest (Switch eShop)

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When I first saw this, I thought it looked like those old Speccy graphic adventures where you have to roam a big house and fight sentient TVs and collect random jars and the like. I see now that it's not really like that, but it still looks like fun. It is almost impossible to do Metroidvanias completely wrong.

Re: NPD Says SNES Mini Was the Highest Selling Console in September

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This isn't surprising, but the endless gamer lust for SNES products absolutely blows my mind. I do own one and think it's great, but that it has this level of staying power makes me wonder if the public had been a little more primed for video games back when it was new (i.e., no anti-video game lobby) would Nintendo have had a Wii-like situation on their hands.

Re: Rumour: LEGO Dimensions Has Apparently Been Killed Off

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I think they just spread themselves way too thin here. Toys-to-Life in general just got saturated to death. They should've just rolled out a few properties for each "season" and given them more depth. Not even the most avid collectors can sustain a thrill for this many franchises, but each TTL property thought only of short-term profits and now the well is dry.

It was a cool idea while it lasted though, and I'm sure we'll see a revival someday.

Re: New Z-Moves Revealed In Pokémon Ultra Sun And Ultra Moon

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I really like the Necrozma designs and new UBs, but unless they announce something game-changing like a return to Kanto I can't see myself getting this. Too close to the release of the previous games. I'd need a really good reason to go back to Alola so soon.

Re: Random: Nineties Kids, Rejoice - Tamagotchis Are Making A Comeback

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These things featured one of the two things I hate most in games and that is actual end-of-lifespan death (rather than as a result of defeat), so I never jumped on this train.

(The other thing I hate is an internal clock that effectively nags you to play every day, but I suppose in a way these sort of have that too).