World

World

Trouble keeps me running faster.

Comments 1,522

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

World

While I think there's a case to be made for making some games like this available for purchase (and not just NSO), I'm honestly so done with remakes. I just can't imagine getting hyped for a game that already existed before (and is readily available in some form---I think maybe my answer might change if we're talking about a prototype, an unreleased game, or even something that's just really obscure), but now it's different somewhat.

Re: Review: Devil World - A North American Debut For Nintendo's Curious Pac-Man 'Clone'

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@Not_Soos This would've been around the height of the Satanic Panic era in the US/Canada, so I'm sure Nintendo of America at least had their eye on that when they made that decision. I doubt I would've been allowed to play this as a kid, even growing up in the 90s.

Coincidentally, this was one of the first games I bought when I started collecting Famicom titles as an adult. I like it! Certainly less sophisticated than Pac-Man, but it provides a neat twist on the formula that is good for at least a few runs.

I'm glad that we're now getting first-party Famicom titles on NSO like this, Murasame Castle, and Joy Mech Fight!

Re: Mini Review: Garden Buddies – A Relaxing Sim That’s A Little Green

World

This looks cute! A shame that it's Red Deer and I can't bring myself to buy anything by them, considering their release policies on Switch. I'm not going to buy or recommend anyone else buy games by a company whose market strategy is "let's release 50 versions of it to keep it at the top of the eShop." (And there have been a few in which I've had interest, like Sprout Valley and that Cats Astronomy game).

It's horribly annoying to see new versions of these games flood the eShop every week, but it also suggests the games can't stand on their own which is a shame as some of them seem decent.

Re: Mini Review: Witchy Life Story - Lots Of Potential And Charm, But Lacking In Execution

World

Nice! I was kind of half-watching this one, and hoping it would get a review. I love the look of it, but I don't really like "do the thing people want, based on a recipe" gameplay, so I was on the fence.

It sounds like that might be a non-issue (as it sounds like you can't really "fail" a recipe), so maybe I'll wait and see if the random crashes and grammatical errors are fixed up before buying it.

Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility

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If it wasn't backwards compatible, I'd be looking at buying one much later in its lifespan. I have too many Switch games to play as it is, and I'm at a point in my life where FOMO means nothing to me so I'd only get one once I've exhausted what I want to play on Switch.

But if it was backwards compatible, it'd be like upgrading the Switch I currently have while also getting access to a new library so I'd be more likely to buy it earlier in the lifespan.

Re: Poll: Box Art Brawl - Duel: Yoshi's Cookie

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I'm torn on this one! The cookies look so much better on the Japanese box art, but I really love the soothing blue of the North American box art.

This would be a rare case where I would have to say both!

Re: 'Hidden Gems: Volume One' Brings Four Classic Commodore 64 Games To Switch Tomorrow

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@CammyUnofficial Yeah, I know of the 8-bit one on Switch, but wasn't aware they were planning on putting an original version out as well (I think the 8-bit one is a port of the NES one that came out a few years ago, but I could be wrong)!

(Haha, yeah! It's funny some of the names 80s games had that actually mean something....quite different than we thought as kids)

Re: Mini Review: The Many Pieces Of Mr. Coo - Short, Obtuse, But Spectacularly Presented

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@samuelvictor I'm not an animation expert by any means, so it's interesting to see that you (an animation expert) said it looked European too! It caught my eye because to me it seemed vaguely reminiscent of Bruno Bozzetto's Mr. Rossi cartoons, which I loved as a kid.

Anyway, glad it reviewed well! This was one of those wild card games I wishlisted, having no idea what it would be like to play.

Re: Mini Review: Raindrop Sprinters - A Compellingly Pure (And Brutal) Arcade Throwback

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@room_909 It's interesting that you mention Namco as your inspiration. I've been playing Raindrop Sprinters this weekend and my thought while playing is that it would fit well into Namco's early 80s slate of arcade games. (The Arcade Archives version of Mappy is one of my most-played Switch games, so certainly this is a compliment!)

Overall, it's a great game and is exactly my thing! I look forward to seeing what you do next.

Re: TMNT: Shredder's Revenge Lands A New Physical Edition With DLC Included This November

World

So I think this is okay. I'm sure there are people out there who didn't buy Shredder's Revenge the first time and are now looking for a physical. This would be a good option for them, although I can understand why people would be frustrated. I prefer physical games, but I'm not personally a collector by any means so I don't get too bothered if another version releases.

I also wanted to take a minute to appreciate the pun in the subtitle. Must be a Nintendo Life Top 5 contender for sure. Not a quote, not a reference, just pure pun perfection. 10/10.

Re: Shigeru Miyamoto Thanks Charles Martinet For Being The Voice Of Mario In Heartfelt Message

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@Not_Soos I think in this case he hasn't "essentially been fired" but I think it also isn't because of Pratt.

If you look at Nintendo's overall strategy in the post-Switch years, part of that is to distance itself from the Iwata era more.

Look at all the big names from that period: Reggie, Miyamoto, Martinet, even some of the juniors like Tezuka, Aonuma, and Sakurai. They're all out of the company entirely like Reggie, are being moved out of active development and into either more senior executive/admin roles like Tezuka and Aonuma or into custom-built roles like Miyamoto's "Creative Fellow" or this "Mario Ambassador" thing.

I think Nintendo knows the brand goodwill it earned from that era, but wants to build a more nimble, adaptable company for the future and so they're trying to retain that goodwill while aligning the company more to the new corporate strategy from within.

Re: Cosy Sandbox Worldbuilder 'My Little Universe' Lands On Switch Next Month, Demo Out Now

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@Jayenkai Not sure why this amazing comment doesn't have more likes, haha

On the topic: the game looks like it has some depth but I don't think I could play this? Like, to me...the main character is just...nothing. Not in a charmingly primitive "Atari-like" kind of way. Just like they used the base model of some 3D art thing.

Also: lol at "Mine Resources" in the trailer
"You can mine resources in this game! Such as rocks and checks notes trees and grass."

Re: Feature: 'Break The Game' Tells Speedrunner Narcissa Wright’s Story Through The Language Of Zelda

World

I think this is interesting. Movies, TV, music have all had biopics about anyone and everyone for quite some time now. And video games have had some but they're largely about devs and Billy Mitchell (lol).

I've never in my life watched a speedrun (do we "watch" speedruns? Is that a thing?) and the last Zelda I played was Twilight Princess on Wii, but more generally with regard to the medium at large I'd love to see more of this kind of thing.

Re: Super Mario Bros. Wonder Had No Deadline During Its Prototype Phase

World

Honestly, reading this has me a bit more interested in the game. I wasn't that impressed by the footage I've seen and the title came across as both unsettling and generic to me (like it was made by AI or one of those guys whose "leaks" is really just their own personal wishlist). So yeah, I'll be thinking more about getting this now.

To paraphrase something Miyamoto maybe never said, "A game developed under crunch is never good [at launch], but a game where the developers are treated fairly is sometimes good."

Re: Feature: The Rise Of 'Scam Games' And 'Keyword Bingo' Firms Flooding Switch eShop

World

Great article. I was wondering about these games too.

This is absolutely on Nintendo. Shovelware is one thing. As the article says, it can be somewhat subjective. Finished, fully-developed games should be allowed on the eShop whether I think they are good or bad.

My concern with these SEO-type games is that sooner or later they'll eat into Nintendo's goodwill as a brand. These are turnkey products developed by people who know nothing about games and purchased by companies that know nothing about games for release. Their only connection to the industry is they heard somebody say something about the Switch doing numbers so they cynically think they can insert coins and generate returns with no prior ties to the industry.

If that keeps up, Nintendo could become known for this SEO sludge. As mentioned, its platforms have always been known for family-friendly shovelware and people can overlook it as its on-brand (Nintendo itself is family-friendly too), but this is something else entirely.

It'll be interesting to see what happens with this issue.

Re: Review: Star Gagnant - Takahashi Meijin Tests Your Trigger Finger With A Simple Shmup

World

I was on the fence with this one because of the price not seeming worth it, but I love shmups and I love that Meijin was involved, so I went for it at the 40% off launch sale price.

I personally really like it! The levels are a bit more interesting than you'd expect for a caravan shooter (albeit still pretty simple so YMMV).

Also, just kind of an unexpected thing for me, but to see Meijin's likeness in a game again---this time a likeness based on his 60-something self---after so many years is really something special for someone who grew up playing the Adventure Island games, and especially so considering he himself was involved with Hudson's earlier caravan shmups. I found it kind of a nice full-circle thing.

Re: Random: Sakurai's Latest Video Implores Publishers Not To Mislead Players

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@Ryu_Niiyama Same. That sort of anti-player misdirection is why I'm always super hesitant to take a chance on indie games.

It's like, "Ha ha, thanks for buying my game, sucker! Now here's some potentially traumatizing stuff that wasn't implied in the trailers!"

@KingMike Oh man, didn't know this about Flipull (not that I would be good enough to find out firsthand anyway, lol). What a ripoff!

Re: Sunsoft's Classic Platformer Trip World Will Get New Colour Re-Release On Switch, GB And GBC

World

This is such an interesting game to show up. I'll probably get it for the museum content and to see what they did with the colorization because I really like the game, but yeah. Those saying this game is just kind of...nothing are right too.

It looks great, sounds great, and it is fun. But there's really no challenge at all. For the most part, the enemies don't even fight back? I'd be interested to see if there are any other tweaks to this one!

Also, not sure if this was mentioned on NL yet, but later this week (the 20th) Sunsoft is doing a sequel to last year's "Sunsoft Is Back" stream so I wonder if this will get mentioned there too?

Re: Mario Movie Improves On Characters Who Didn't Have "Much Of A Personality", Says Director

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The appeal of Nintendo's characters, arguably, is that they are mostly silent (or nearly silent) ciphers for the player to map on their own expectations/traits of the character. That's what makes them so timeless and enjoyable. Whole different appeal to video game characters like Sonic, who have a whole personality kind of baked into the character.

Does that really matter to the success of the movie? Probably not. I think we've seen Mario projects do this before (like those old shows, or that other movie). It'll probably follow in those lines. It'll be funny, maybe a bit cool, kind of fun, but lacking that sort of mind-blowing greatness of a Mario Galaxy or a Mario Odyssey because I think, essentially, it's that fusion of gameplay and those cipher(ish) characters that makes the real Mario magic happen.

Re: Video: Jeff Minter On How He Brought Atari's Lost Shooter 'Akka Arrh' Up To Date

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On the one hand, I really love Minter's whole design philosophy. He is truly one of a kind in some respects, and this interview was super interesting.

On the other hand, his maximalist design sensibilities means that his games are often headache simulators so I find them hard to actually play.

(Enjoyed Iridis Alpha on Evercade, though. Bit less headache-inducing, with that signature Minter flair of tons of moving parts in play and a weird concept.)

Re: Random: Super Mario Kart Composer Launches Retro-Inspired Chiptune Album

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I saw this headline and thought "Soyo Oka??? Surely not." I'm a big fan of her work, and Pilotwings is certainly one of my favorite OSTs.

Around this time, she also did SimCity. I didn't see it mentioned in the article, but it was one of her first major projects with Nintendo if I recall correctly.

Edit: Gave it a listen. The 8 series tracks are kind of jazzy 8-bit tunes and sound akin to Pokemon Pinball, but the 16 series tracks are more in her classic style. Love it!

Re: Mario Movie Directors Explain Their Take On Princess Peach

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Personally, I think they justify it fine. It seems like maybe they're not experts on the games but are experienced (if not totally stellar all the time; the studio isn't, at least) storytellers. I'm sure they're capable of producing a middling-to-good film.

All of that being said, all this discussion of "the modern way of things" and all that, well, one "way of things" that I'm sure will happen: a post-credits scene with an additional teaser of some sort.

A fair bet would be Rosalina. However, I'd be curious about the IP usage agreement behind this. When I first saw the initial trailer and all that stuff about "kingdoms," I immediately thought of Hyrule.

And yeah, that's how the games go but what's more "sign of the times" than shared cinematic universes?

(Not saying I like the idea, just wondering about it. I'd say that's the one thing I'm still curious about.)

Re: Upcoming Retro Shooter 'FUR Squadron' Looks Like Psychedelic Star Fox

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@Chocobo_Shepherd Yeah, in the trailer they get, like, stuck in the simulation because evil computer or whatever (it's not really explained). Didn't say it was a good reason, but it's there.

This looks good! I often don't bother with clones of active series, but Star Fox has been dormant for a while so this fills a niche (or it will if it's good).

Re: Sonic Frontiers' Sales "Greatly Exceeded" Expectations

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I'm glad this one exceeded expectations. I hope that means a sequel that has been given time to breathe a bit (and hopefully Flynn gets the nod as writer again, so he can get a meatier game to work with).

@Not_Soos lol, nothing as cool at that probably, but yeah! They merged with Sammy Corp., a company that mostly makes pachinko machines. They did also make some games in the 90s like VICE: Project Doom (which is on NES Online!) and Ninja Crusaders.