Tequila Works' Remy Chinchilla has revealed that the long-awaited Switch version of RiME will make use of the console's unique HD Rumble feature.
Speaking to WCCFTech, Chinchilla also mentioned that the touchscreen will be utilised for menus when playing in handheld mode:
One of the features we put in was the HD Rumble. Yeah, it’s really cool. The designers put in a curve to how much they vibrate depending on what you’re doing in the world. The only thing really in there is in the menus – you can touch the screen. But that’s all, because we didn’t want to add any other gimmicks. RiME was never planned with any gimmicks in mind, and we thought if we add them now they might not fit with the game as we intended.
Chinchilla adds that the team stopped short of adding in motion controls in order to keep the experience as close to that on other systems:
We also wanted the players that only played on Switch to have the same experience that players who played on PS4 or other consoles have had. If we put in the gyroscope or something like that in puzzles, then it would’ve been different to the way it was played elsewhere.
Elsewhere in the interview, the tricky topic of porting is addressed:
There were some challenges in porting to Switch, we had to optimise a few things. It was also due to the software, Unreal. We started porting on Switch around a year ago, and at first the Unreal Engine wasn’t ready straight away on Switch. We had to integrate several versions on the engine that were released. There was some middleware and software where the support wasn’t there on day 1, so we had to adapt.
Chinchilla also heaps praise on Tantalus, the Australian studio responsible for bringing the game to Nintendo's console:
The good thing about Tantalus being in Australia is that when we get home we send an email saying what we did and they pick that up immediately afterwards, and when they finish their day, we start immediately afterwards. I used to say the sun was never out on RiME because there was always someone working on it around the world. We took advantage of it when it comes to organization because if you ask for something to be checked in the evening as you leave, it’ll be ready for you in the morning. It was great. Tantalus did all of the code, all of the logic, and we helped with optimising assets because we couldn’t use all of the original assets, but we did our best to keep the same visual style.
RiME launches on November 14th in North America and November 17th in Europe.
[source wccftech.com]
Comments 28
Can't wait!
Pre-ordered a long, long time ago.
I wanted this when first announced but now?? This just gets added to a long list of games I want still yet to come. That list is growing what seems like everyday. I'm just talking Switch game too!
I would have been thrilled if they would have added some unique motion controls for the puzzles. We waited long enough for our version, they should have thrown us a bone. I am excited about here HD Rumble, though. I love that feature!
I want this game based on the visuals and atmosphere, but I'm trying to keep myself from knowing basically anything about it.
Without being too specific, is it a good game?
Hooo...
Interesting.
Is this games still coming? Before or after Yooka-Laylee?
Been waiting for this and it's just about a month out now. It comes at an interesting time right in the middle of Odyssey and Xenoblade so even though I have plenty of other Switch games coming (FE:W, Poi, Sonic, Skyrim, etc) it'll get some priority on arrival since I've held off for so long.
@setezerocinco Yooka and Laylee must have got lost! Maybe Playtonic's next game will be about rescuing them!
Man, L.A. Noire releases November 14th, same day as Rime. And Skyrim releases November 17th.
As much as I'm glad to see Rime, L.A. Noire comes first. And Skyrim. I'll be buying all 3 of course, but the other two games are top of the list.
I try to be done with Odyssey by the time this launches. It's really not much on my radar anymore, though I've preordered it a looooooong time ago.
@justin233 I understand it's really good if you like profound storytelling in a minimalist way. I hear the puzzles are a bit on the easy side and are mostly block based. The game is also on the short side but apparently makes up for it with an inspired twist ending. I haven't played it myself yet but I hope that helps you know what you'd be getting into.
November 17th... Umm nothing going on, so yeah I guess I play it than. Although Skyrim is out than, I might pass on it and wait til Christmas. Need to at least leave one to be gifted for me.
Gods, not HD rumble. My Switch makes obnoxiously loud noises when using HD rumble. Even in the Octopath Traveler demo when someone opens a door it sounds like cat slowly getting run over.
6 months too late and more expensive than on other platforms at its standard price. But even more expensive when you consider that the XB1 version can be bought for £18 now while the Switch price is £32.
@JaxonH
Didn't realise they were that close. Think it's LA Noire that will have to give for me. I'll get it eventually I'm just not buying all 3 at launch.
Probably.
Can't wait! So happy other people are utilizing HD rumble.
Preordered and looking forward to it. Looks like a nice relaxing game with plenty of good artistically pleasing gameplay.
I hope, that this is the last time, when the ”same experience on all platforms” is the ”reason” for not using gyro.
Seems like this has been a difficult birth so far but at least they are taking care, adding Switch features and hopefully getting the thing right. Initially I wasn't happy about the extra cost due to the so-called Switch Tax. Now, I'd be very happy to play this.
Meh, had a pre-order - canceled it ages ago. They will have a hard time selling this at $40 bucks now, missed the boat.
Only people that only have a Switch will even consider this in November.
Well, at least their adding stuff...
I'll be picking this up as well.
Ohhh.. Interesting.. I wasnt into this game before, but now i really want it.
My wallet will burn lol.
Got this in my sights, along with 10+ other games! Argh! Not enough hours in the day
Luckily, I was able to preorder it online from GameStop online for $30 before they jacked the price up to $40. My local GS said they would honor it.
Looking forward to the Digital Foundry video on this one. Rime ran badly on the PS4, so the Switch port really has its work cut out for it.
This looks great, but I hear it's really short. I have nothing at all against short games, but this particular type of game always feels wrong when it's too short.
@Agramonte
"Only people that only have a Switch will even consider this in November."
Wrong.
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