World

World

Trouble keeps me running faster.

Comments 1,531

Re: Talking Point: What Are You Playing This Weekend? (14th September)

World

Princess Closet, evidently. (It was on sale!)
It's kind of a nicely-paced low stakes otome set in the fashion industry where the player doesn't even have to make choices. A bit rough around the edges (CGs aren't high-res, only one ending per route, and you don't get a full-featured menu of any kind---stuff like that), but I'm about a third of the way through a route and the writing is pretty solid for the genre.

Re: Japanese Charts: Switch Dominates As PS5 Price Hike Kills Momentum

World

That news is so interesting to me.

Like, I haven't owned a Sony console since the PS2 because frankly I hate their branding of "video games but for Serious Adults," so it's personally nice to see them perhaps temporarily losing some ground in the market. 🤭

But I wouldn't have thought Sony's target market would care about a price increase that much, which perhaps suggests how strong of an alternative Nintendo is this generation.

Re: The Last Ninja Collection Brings Seven Retro Games To Switch In 2025

World

Wild! I love the idea of more C64 games on Switch! I'd love a Boulder Dash collection (to go with the, uh, two other Boulder Dash games and also the third on the way). The two Pixel Games UK C64 collections I've played on Switch are good too (the Monty Mole one and the one that has Horace Goes Skiing).

I love that the Switch is getting all these ports of these deep cut games that released either in limited markets or weren't that popular in certain parts of the world.

Re: Anniversary: Pokémon FireRed And LeafGreen Turn 20 Years Old In The US

World

They seem like really obvious candidates for NSO, and hopefully now with Mystery Dungeon there they will add more Pokemon games.

However, I'm currently rooting for Nintendo to free us from this infinite timeloop of constantly revisiting the 90s/early 2000s, so I wouldn't enjoy a remake (of a remake! That's too much, in my opinion).

Re: Sonic Fans, Don't Get Your Hopes Up For A Standalone Chao Garden Game

World

The reasoning makes a sort of sense; I take it to mean more that Sega doesn't want to allocate resources to a full-fledged Chao Garden project.

Now, with cozy little creature-tending games in the ascendant right now, why would Sega not want to do this? Just Sega being Sega, I suppose. Perhaps they feel it is better to make another game where Sonic glitches into the floor and then falls into infinity/until the game crashes.

Re: Video: Early Gameplay Of Sega Revival Projects Leak Online

World

So Crazy Taxi being massively multiplayer is a disappointment because that likely inevitably means a games-as-a-service model. If that happens to be the case, I likely won't be trying that one, as much as I like Crazy Taxi.

Shinobi I have no real thoughts on one way or another as I was never really into those games growing up. I see they're doing the "HD handdrawn" thing that often looks terrible, but here it looks pretty decent so far! It kind of reminds me of the GetsuFumaDen remake. I guess the solution to making that artstyle pop is to add a bit of creative shading.

Re: Night Slashers: Remake Brings Horror Arcade Beat 'Em Up To Switch This Month

World

To echo what others are saying, the HD artstyle looks terrible, but I think it's kind of neat that a lesser-known Data East property is getting remade.

I wonder if it'll be a one-off or if we might see others? I'd personally love to see someone do something with the Darwin series. Really cool concept, but frankly terrible execution so a remake could only improve it.

Re: Review: Shadow Of The Ninja - Reborn (Switch) - A Beautiful, Brutal Return To 8-Bit Basics

World

Neat! I love the remakes of these Natsume properties! This game was way too hard for me on the NES (even in co-op), and I'm sure it'll be here as well, but I might give it a go for a sale price.

It's too bad Mr. Jiro's Great Adventure/Spanky's Quest was (I think?) licensed; I'd adore a remake of that. My favorite SNES puzzle game for sure. (For reference, I own it but it's also one of my most-played SNES Online games, haha)

Re: Surprise Sequel 'Gimmick! 2' Bounces Towards Release Next Month

World

@NinChocolate Right. And I guess that's why it comes across as kind of sloppy because when you don't get that blessing from the original creator it does become "just" a commercial sale in business terms. So it's a bit more "leverage the IP" and a bit less "a loving tribute to the original." And I suppose with games there is that aura of the past you want to market as well as the game itself.

Now, thinking about that, it's interesting that retro re-releases (as opposed to remakes) generally carry none of these expectations!

You've definitely got a point on fan games, though (and for what it's worth I've never played one so I can't say much about what the normal expectations are like for that).

Re: At Last, The Retro-Inspired 'Rugrats' Game Has A Release Date

World

I think this game is a cool idea, but I still can't figure out who these "HD visuals" in retro remakes are even for. They look horrible 99% of the time, and the old people who want the retro remake are just going to want the 8-bit visuals anyway?

Anyway, I'll probably get this, but will just play it in 8-bit mode, haha

Re: Surprise Sequel 'Gimmick! 2' Bounces Towards Release Next Month

World

@NinChocolate While I agree with you in terms of the actual development of the game, I do think there is an expectation in these retro revivals that you give a nod to the original developer.

It's not really the same as selling real estate, because in this case the people buying your game are often emotionally attached to the property. This is more like reviving a superhero comic that's been dormant for a while, where the creator doesn't own the rights. Do they legally have to do anything? No. Will it appeal to fans if you give acknowledgement to the original creator? I'd say generally yes, unless the creator is someone widely disliked.

Again, I agree that it's best for developers to do their own thing in terms of the actual game, but when the developer is easy enough to track down (as was the case here), it takes nothing to just give the nod to their work and it comes across as a bit slapdash when they don't.

Even saying "Hey gamers, we told the original creator and frankly he hated it lol" plays better than just nothing, I'd argue.

Re: Surprise Sequel 'Gimmick! 2' Bounces Towards Release Next Month

World

While I can understand not involving the original creator, to not even notify them suggests this project happened quickly and/or was not made with a certain level of care.

We've had enough of these retro revivals now to know that standard practice is to get some kind of buy-in from at least one person from the original development team, whether they are directly involved or not. It just shows the fans that you've done your due diligence and gives them faith your new project will do justice to the property.

Re: Video: 16 Exciting New Games Coming To Nintendo Switch In August 2024

World

Huh, there's more coming out in August than I thought! Of this list, I plan to play Cat Quest III and maybe Shadow of the Ninja with a friend.

Other August releases on my list are both otomes/VNs: Hanaemu Kare to & Bloom (importing the JP version with English subs) and Hakuoki (have already played and 100%'d it on Steam, but I'm interested in the localization changes and seeing how it looks on the Switch OLED).

Re: Even More Aero The Acro-Bat Games Are Heading To Switch This Year

World

I wouldn't say I'm the biggest fan of these games (I have Aero 2 and Zero on Evercade), but they're being released by Ratalaika who is pretty consistent with their serviceable interface for emulated games (with basic screen options, generally a cheat menu, etc.), so you can't really go wrong if you're interested! And they do fairly frequent sales so anyone who is on the fence could probably wait and see a few dollars knocked off in sales in the months to come.

Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator

World

@EarthboundBenjy Yeah! The guy in a suit! It's such a dorky/odd look that's not appealing. Like okay, I'm in this whimsical storybook world and now I'm playing as...Jeff from Accounting??? Come on now.

(No slight intended to platformers with a guy in a suit, though; I would like to take a moment to acknowledge Salaryman Shi as being an excellent platformer about a guy in a suit)

Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator

World

@cvrator Duly noted! I appreciate the alternative take on the plot! It may be that it's better in game than when experienced by just reading the summary as I did.

And regarding the gameplay, yeah; Braid isn't the only example of this, but some of these early indies I do struggle with playing now. The gameplay might have been groundbreaking for the time, but unfortunately the games that they inspired just end up being better so it's hard to go back!

(Regarding the creator, I'm getting that impression reading the comments! So perhaps this one is best avoided in any case.)

Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator

World

@cvrator What I mean is that someone said the story was unappealing and I looked up the plot and found that it was, in fact, unappealing to me as well.

I did not mean "literally set in the 2000s." I meant it uses the common "save the princess...but with a twist!" trope of the late 90s/2000s era that is not personally to my taste and comes off a bit "of the time" nowadays.

It's fine if other people like it; it's just not going to be for me.

Re: Braid: Anniversary Edition Sales Have Been "Utterly Terrible", Says Creator

World

As someone who wasn't exposed to the original, my immediate thought when I saw this announced was that the main character looked laughably dorky, and then someone pointed out the story is bad and very 2000s (I looked it up and this was indeed the case!).

I'm sure it's a lovely game (and I've heard nothing but good things about the gameplay), but gaming is a different beast than it was in 2008. I wonder how much the simple matter of time moving forward is (ironically) the issue.

Re: 'Emio - The Smiling Man: Famicom Detective Club' Launches On Switch Next Month

World

Wow, this is really cool! I don't think I'll play this one as I'm not super into disturbing games, but that's a 10/10 ad campaign and I hope they bring that energy to teasing games in the future.

It's been how many years since the Iwata era? Time for Nintendo to stop leaning on the Direct magic of "And one more thing" and do more weird stuff like this.

Re: Feature: 20 Great Gaming Accounts You Should Follow On Bluesky

World

This is a useful article! I've been using Bluesky, and I do like it. It's much more Twitter-ish than, say, Mastodon.

I will probably keep my Twitter account open until the Japanese gaming accounts I follow like Famitsu, Hamster, etc. move over as I still like getting quick updates from those accounts, but this is a nice start.

Re: Swipe Right To Fight In Turn-Based Combat Dating Adventure 'Nova Hearts'

World

I have mixed feelings about this one.

The hook seems good, but that last screenshot looks like AI which is a major turnoff to me. And although I'm on a dating sim/otome kick right now, I don't like the ones that make me do stuff other than read (although that one is of course a me problem, haha).

On the other hand, they get +1 from me for reminding me of one of the great Canadian singles (Nova Heart by Spoons).

Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?

World

This is one of my favorite games of all time and, although I've moved beyond JRPGs as my main preferred genre, I do enjoy playing it each time it is re-released.

That said, I'm so tired of remakes/remasters. I'd play it if it popped up on the NSO, or if they released a vanilla port of the SNES, PS, or DS versions.

And maybe I'd be interested if they did something like the PS1 or DS games, where it was the same game but with a few new endings or something, but I really don't know if I'd care if they did a remake.

Re: Feature: "This Isn't Just Yars, It's A Love Letter To Atari" - How WayForward Is Breaking The Mould With 'Yars Rising'

World

I love Yars' Revenge, and in a positive sense I just can't believe this exists at all. We're all out here talking about "the Yars IP" like that's not just that game made by some guy that had the weird fly on the cover.

What a world we live in, here in the future of 2024.

Not sure how I feel about all the non-Yars stuff, but I do trust WayForward to do something interesting with this, the "Yars IP" (still seems weird, but I'm with it).