Touhou Kobuto V: Burst Battle is a fighting game spin-off from the Touhou Project – a series of video games, print works, and CDs that follow protagonist Reimu Hakurei adventuring through a haunted region of Japan. Reimu, as well as the series’ secondary character Marisa Kirisame, join a host of playable characters to seemingly fight each other for a bit and have a good old laugh about it afterwards (because why not?).
At its core, Burst Battle is a fighting game with immediate similarities to ARMS and Pokkén Tournament DX; you battle it out in a 3D arena with a variety of attacks assigned to different buttons. The ‘A’ button acts as your main attack, ‘Y’ is a sub attack, and ‘X’ is a charge attack – all three of these have a cool-down period when used too much. The attacks (and available combos) vary slightly between characters and you’ll likely find yourself preferring certain play-styles over others, although the differences are rather minimal for the most part. You are also able to jump and dash, allowing you to dodge attacks or move around the battlefield quicker, as well as being able to block with the ‘L’ button. This block seems very temperamental, though, and pressing the corresponding button often doesn’t actually do anything.
Unfortunately the fighting is never really the thrilling, well-polished and accurate experience that it needs to be. The camera isn’t the easiest to keep on top of and often you’ll lose track of your opponent’s location. When a player is knocked to the ground they seem to stay down for an entire age – during this time there is nothing you can do except sit and wait. When you pick yourself back up again you’ll be momentarily protected from attacks, which is useful, but most typically want a fighting game to feel fast and action packed; everything about this game - from the knock-downs to the general movement in arenas - feels sluggish.
The game’s Story Mode sees you play through five fights against CPU opponents before meeting the final boss (which is genuinely terrifying in its own, creepy way). You re-play these fights as different characters, seeing the same story told from alternative view points. This is a nice concept in theory but on later run-throughs you’ll start to get bored of the characters wondering what the final boss might be when you’ve already seen it countless times. Of course, the storyline isn’t really the most important part – but when that’s the only thing separating this mode from every other in the game, we would have hoped for more.
There is also an Arcade Mode which sees you play match after match, aiming to beat your high-score of successive victories. Your health only recovers slightly after each round so it becomes a test of stamina, trying to ensure you lose as little health as possible each time. Score Attack mode is exactly the same as Arcade except for the the high-score setup. Instead of accumulating victories, you gain points depending on how well you performed in each round. As before though, your health only recovers slightly and you just fight until you lose.
If you’re after a more relaxing experience (although all modes are rather sedate in truth), you can play against the computer in the ‘VS Com’ mode just for fun, altering your opponents’ difficulty level, or just do some training if you prefer. Despite there being a training mode, no real guidance is given as to how to play – some attacks and combos are listed in a menu but the game never explains what the ‘Charge’ and ‘Action’ bars on the fighting screen actually do. It also never explains how to use a Spell Card – a particularly strong attack that appears to work in the same way as Pokkén’s ‘Synergy Burst’ or ARMS’ ‘Rush Attack’.
As well as this you have the option to play against others locally via split-screen, or local wireless connection (which is confusingly called ‘VS Online’). The split-screen mode works exactly as you might expect, one player takes the left side of the screen whilst the other has their own view on the right, and runs just as the main single player mode does. Playing via local wireless allows to users to play on their own consoles independently – one must host a room and wait for their friend to join. There is no option to play with players around the world online, however.
The presentation within the game’s menus and storytelling is beautiful, featuring wonderful illustrations of characters from the series. Unfortunately, though, the same cannot really be said for the fighting gameplay itself – the characters look a little ‘clunky’ and to move they actually float along the ground rather than walk. This sums up the game on the whole; it all feels a little weak, never quite realising its ambitions and falling flat at every step. With such great fighting alternatives already available on the console, the only reason we could really see for wanting this is to grab yourself a cheaper alternative. The problem here is that it isn’t actually that cheap; the difference in price between this and the major fighting releases does not accurately reflect the difference in quality.
Conclusion
Fans of the Touhou Project might get some enjoyment purely from seeing their favourite characters on the big (or little) screen once more, but this isn’t a quality fighting spin-off. The game’s slow pace, disinteresting plot, and lack of any serious fighting credentials leave an awful lot to be desired. If the game was considerably cheaper you could potentially justify a purchase for having quick, easy-to-set-up fighting rounds; as it stands, though, this may well be best left alone.
Comments 56
Hard pass. I watched the gameplay footage and it looked super slow. I wish we could get the scarlet weather fighter games they made ported. Those were fantastic and the music was great.
From the footage I seen on the Switch news tab and the screen shots above, it looks like a PS2 or early PS3 era game. If gameplay made up for it then that's not a big problem but clearly it doesn't. I wouldn't buy this if it was on sale for under a tenner.
The background looks Quest64 quality... no thanks
Such a bland game, it's like the developer doesn't realize this is 2017 now, graphics shouldn't look like late PS2 quality.
For a couple months now I was looking at this and wondering this could either be a puyo puyo surprise or just a big ol flop. After looking at the PS4 version reviews its not just you confirming it is indeed a flop.
Probably should get ARMS or Pokémon Tekken DX instead of this.
that looks like a PS2 game.
surprisingly, it kinda reminds me of Higurashi Daybreak. (which i own on PC.)
No thanks, I still gotta invest more time into Pokken if I feel like playing a fighting game.
sigh. Research fail. I got this confused with wanderer....Will likely send it back.
I have never heard of this game or property so this was an easy pass
That looks dreadful.
That's bad... I hope they bring in the actual Touhou Project games to the Switch someday.
IIRC, it's actually made by an indie company, hence why it looks a tad rudimentary
That's too bad; I love these battle arena type games, as rare as they are, and this one looked like it was going to be good.
Ya the game is pretty bad. I got it yesterday and was shocked how bad it was.
I haven't played this game myself (but i will play it soon) and i'm under the impression it's pretty flawed, but while the graphics clearly look like early Dreamcast/PS2 games (actually, Spawn and Heavy Metal Geomatrix have better graphics), there is one thing i want to say in defense of this game:
That the characters float instead of walking somewhat makes sense considering the main Touhou series is a series of shmups where the characters fly.
Who buys a game like this?
Bummer, I was hoping to have a virtual-on with witches.
I first pre-order this based on the Touhou factor alone. Then, the trailers started to come out, and my god, it looked atrocious and barebone in content. I've cancelled it. And now, all the reviews I've seen seem to point out how bad this game is.
This is a shame, since there's some amazing 2D Touhou fighting games out there (like Immaterial and Missing Power) that could have been chosen instead of that. Oh well, I'm glad I've skipped it.
Oof, that looks rough. I'll stick to ARMS and Pokken.
I never really got the appeal of Touhou (characters look very interchangable) but I remember a 2D fighting game that I played with a friend on a school computer and that was good fun.
@justin233 well for me I'm a fan of nis who typically releases great games. I tend to buy them sight unseen. This is the first one I have regretted.
@JaxonH Are you able to return it or will you eat the loss?
What happened to the fan game that was trying to copy smash melee? (it had things like wavedashing & other advanced techniques)
The vertical scrolling shooters are the main games in this series, and are the main reason why Touhou has so many fans. For the same money, a person could import Imperishable Night from Japan, instead of some fan game that somehow got a commercial release.
Kind of a bummer coming from Project Touhou's bullet hells.
I first thought this game would be $10-$20 by the looks, style, and feature (and video). Seeing it as $30 seems questionable to the point of hard pass.
I'd love a port of Marvel vs Capcom 2. Just saying.
It looks like a ploddin pluckin Wii game. The artstyle(or lack there of) reminds me of the Wii version of Rodea:The Last Sky Soldier. I am by no means a graphic freak but, this is just bad. It shoulda probably been on the 3DS to be honest.
This has looked horrendous since day one. Might nab it for $5 in a bargain bin sale one day, but that's the only scenario in which I'd pay actual money for this.
Not the greatest advert for....well,anything really.
@JedRock
Hey, a new Virtual On game comes out early next year on vita, no doubt on switch eventually
@JedRock
There's a new Virtual On coming next year. Its a crossover title with the Index series, but the gameplay is completely Virtual On.
@Ryu_Niiyama
I'll probably just sell it on eBay and get 80% of my money back. That's usually what I do
@OdnetninAges just looked it up on youtube...."A Certain Magical Virtual-On"....looks exciting!!! Damn...hope it DOES come out on Switch
I like the Tohou characters a lot thanks to... the internet. But this game looks like it should have been on PS2 and I don't mean that in the nostalgic way.
PS2? What on Earth are people talking about? This looks like a PS1 game!
Despite everything though, I was keen on this since finding out about it. The price is cheap enough, and I am quite fond of my Japanese magical girls. I'll grab this alongside FE: Warriors next week.
It does seem like a strange game to afford a physical release, especially in Australia where these sorts of games usually don't see the light of day on store shelves. It will probably flop massively worldwide though.
Looks interesting I may pick it up. I can't believe some of the comments saying they look like ps2 graphics yet I don't hear complaints about games looking like nes or snes!
Saw a preorder for this floating around Amazon a while ago. Still in disbelief how this is a newer release. The presentation is inexcusable.
There are Dreamcast games that look and play better than this. Holy crap... Soul Calibur 1 makes this look like some kind of sick joke.
@GameOtaku That's because 3D more often than not becomes increasingly dated over time (except well-done cel-shading), whereas 2D is timeless.
@sillygostly Woah, you aren't kidding, check out how Tekken 3 looks compared to this:
https://www.youtube.com/watch?v=riUIbjZIsxQ
LOL
Goshdarnit, why did they choose this out of all Touhou spinoffs to port to consoles? I love Touhou and I want to support Touhou on the Switch, but not if it involves games I don't want to play.
NIS, just look at the Twilight Frontier's titles.
@Drac_Mazoku Touhou 12.3 and 14.5 are some of my favorite Indie fighting games. I prefer the combat of 12.3, but love the production value of the modern fighting games.
It's a shame they both get ignored regardless. I know 14.5 is on PS4 in Japan, but there's still no word of localization.
@Gridatttack You mean Touhou Super Smash Battles? That game didn't even get past the crowdfunding stage over two years ago.
The long story short was copyright strikes which escalated because of miscommunication which then lead to false accusations of xenophobia. After that, it came to the point where the team was banned from using the Touhou property. So they changed the title into a new IP.
If you are wonder this (doujin)game came out on the PC in 2010.
Doujin vs Indie (there a difference between them that has been debated)
@Starbuster I say Marvel vs Capcom 3 Ultimate, and I'm in
@DeltaPeng @Starbuster How about any vs. Capcom game (maybe except for infinite unless it's Infinity plus infinity edition.)
@Captain_Toad thank goodness someone else noticed. This game looks exactly like Virtual On featuring the cast of Touhou. Which on paper sounds like a game I'd throw money at immediately.
The comparisons to Pokken and the like had me confused cuz Virtual On is waaay closer.
@justin233 I have. But more because I'm a fan of the series than expecting it to be the best game ever.
Was playing it last night for a couple of hours. While the game does come short in the current day gaming arena.
But it does have the charm of being what it is, a doujin game that was originally released in 2010, which if you're really into those style of games you will forgive the short comings.
A game only for massive fans of the series or the doujin games in general. But good to see these sorts of games coming to current consoles.
I reviewed the game too, and was similarly confused by the lack of online. Turns out, online has since been added via a post-launch update. Didn't seem to be (m)any people online though, but it is there. There's also a DLC character.
@RyanCraddock You may want to update the review to reflect that there is indeed online play.
Eh, I wasn't really feeling it as months went by. At first I was interested in it, but closer to its release, it lost me interest. Guess I'll stick to Pokken Tournament DX and Dragon Ball Xenoverse 2 then. Despite not having played any of its main games, I do like the franchise for its characters and art style.
At least the box art looks nice...
The review should definitely get updated to reflect that the online mode was added in a (day one?) update.
Also, the "block" button isn't temperamental at all, i guess the reviewer didn't understand that blocking only works against melee moves and thus only works when you're within melee range.
Anyway, while it certainly has it's flaws, i'm having a good time with this game.
@EmirParkreiner I agree on that. I bought this as I am a sucker for Touhou games.
After starting it up, it doesn’t inform you very well where to start. The manual button was kind of hidden away from the rest of the menu and the most obvious choice was to start at the training mode which really helped me understand the mechanics.
The idea is to dodge or counter projectiles and either try to charge your spellcard for a finishing move, or try to move closer for a melee blow. A succesfull melee charge will push the enemy down giving you one free hit afterward.
I bought it purely because it reminded me of playing Virtual On back on sega saturn. Definitely can see why people are put off on the game, and honestly it’s not the greatest game I’ve played but it’s still pretty fun for a few quick matches here and there. I’ve spent $30 on dumber things in my life so no regrets here.
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