Comments 461

Re: Nintendo "Doesn't Have Anything To Share" About Zelda: Breath Of The Wild 2 Right Now

TheRedComet

@Chowdaire

They probably aren’t reusing too many assets, outside of Link and Zelda’s character models.

I’m willing to bet we get an entirely new game world.

My biggest hope is that it has a new game world where the story takes place, but they include or release DLC that includes an updated version Of BOTW’s Hyrule as a post game area to explore. They could just add a bunch of missions and drop it in.

Re: Nintendo "Doesn't Have Anything To Share" About Zelda: Breath Of The Wild 2 Right Now

TheRedComet

@Otoemetry

They are probably building an entirely new map and character models. For all we know this game’s map may be to BOTW what San Andreas was to Vice City. Multiple times larger. Plus we don’t know about the story yet.

I’m very patient and willing to wait. BOTW is my favorite game of the last ten years. I’d rather them take their sweet time so they can make it better, rather than rush it out and ruin it.

Re: Capcom Arcade Stadium Is Out Now On Nintendo Switch

TheRedComet

@sketchturner

It really depends on your nostalgia.

From personal experience, people who grew up on console versions of the games have a strong affinity for Turbo: Hyper Fighting and the vanilla release. Vanilla was only on SNES, Hyper Fighting was available on SNES and Genesis/Mega Drive (where it is called Special Champion Edition).

On a side note, Nintendo held the exclusive console license for at least one year for each SFII variant until Super was released. Point is that Special Champion Edition on Sega is pretty much identical to Hyper Fighting. It has selectable game speeds and the balancing changes that Hyper Fighting brought to SFII, namely heavily toning down the Grand Masters. When they were first released in Champion Edition they were all broken in one way or another because the developers didn’t balance them correctly with the World Warrior characters. Hell they were even missing animations for certain normals because they were originally just boss characters with special move sets. They weren’t meant to be playable originally; it was due to fan demand that Champ was made in the first place and they were made playable. That and mirror matches.

Anyway, point is that Hyper Fighting is so much better than Vanilla that it’s not even funny. Vanilla is broken in so many ways. Guile especially, with his Magic/Mystic grab and other glitches a player can exploit. There’s no mirror matches (unless you select Ryu and Ken) and they hadn’t even heard of the word balance at that point.

Hyper Fighting still has some issues that were fixed in Super and Super Turbo, but it’s balanced well enough that every character is somewhat viable in regular play.

IMO, Super Turbo is all around the best and most balanced version if you mandate that no one uses the “OG” version of Sagat, who is just broken and impossible to deal with. Some characters in Super Turbo have the “Super” version of the character selectable with a code on the character select screen. Sagat is the main one that comes to mind because “Super” Sagat dominates just about every character matchup despite not having his super combo from Super Turbo. His Tiger Shots have almost zero recovery lag, you can mix the opponent with the high and low versions and spam them consistently until they die. If by some chance they manage to get in on you, you Tiger Uppercut. Rinse and repeat. He’s broken. Hilariously fun to play but unless both players agree to play OG Sagat it’s just not fun.

Super Turbo was unavailable on the 16 bit machines and only saw a “period” release (meaning it released within a year of the arcade version) on 3DO, which no one owned. It didn’t become widely available until the “Collection” was released in the late 90s on Saturn and Playstation. So there isn’t a whole lot of nostalgia in the West for Super Turbo unless you lived in the arcade scene at the time. Champ never saw a home release on the SNES or Genesis/Mega Drive either.

So for most players, it’s Vanilla (the best selling version, still on Capcom’s Top 5 best selling games of all time for the company), then Hyper Fighting/Special Champ, and then in a distant third Super since it sold way less than the previous versions. But that’s just what most people would have played in that order. IMO, the list of quality is more like this.

1. Super Turbo
2. Hyper Fighting/Special Champ
3. Super (honestly, I’m willing to tie HF/SC and Super)
4. Champ
Distant 5. World Warrior

Re: Crash Bandicoot 4: It's About Time Hits Nintendo Switch This March

TheRedComet

@tanaka2687

Decap the CPU and replace the thermal paste with something better than the crap Sony shipped with them.

If you wanna get radical, you can use liquid metal. Just be sure to coat the fuse blocks around the APU with some sort of non conductive sealant. Clear nail polish works well.

The number one cause of the PS4 jet engine issue is that the factory thermal paste will dry earlier than expected and fracture. Heat transfer from the APU to the heat sink won’t work as efficiently. As a response, the SMC will run the fans at max possible speed to maintain the temperature below the throttle line.

Basically Sony only learned one lesson from the Fat PS3 a generation earlier. With the PS4 they launched it out of the gate with superior fans and better packaging so that it wouldn’t just overheat. But they still kept using crappy thermal paste.

Re: No, Konami Isn't Exiting The Video Game Business

TheRedComet

@MorganWhoop

Konami was a powerhouse when I was a kid in the early to mid 90s.

IMO, they were the only 3rd party developer that rivaled Capcom back then when it comes to the pure excellence that came out of their studios.

If you get the chance, play Teenage Mutant Ninja Turtles: Turtles in Time and the heavily altered Genesis version known as “The Hyperstone Heist.” Both were based on Konami’s excellent arcade game and they do a great job of showing just how talented Konami was at wringing power out of the sixteen bit consoles.

Re: Video: Here's What The Legend Of Zelda: Ocarina Of Time 3D Could Potentially Look Like On Switch

TheRedComet

@liveswired

No I played it around 2001 when I got my first “real” PC.

There was a computer hobby store nearby that had copies of mid 90s PC titles for about ten bucks a piece. Shadows was one of the dozen or so I bought.

The N64 version was one of my first two games I got for that system in Christmas of 1997. I got that and Mario Kart 64. That’s mainly why I have way more nostalgia for the N64 version.

Re: Best Of 2020: How Nintendo Killed The Best Version Of Tetris

TheRedComet

@DarthKirby

I adore Tetris Effect. It’s one of my favorite versions and one of my favorite PS4 games. I didn’t even play it in VR since I don’t own a PSVR.

I grew up with the NES version. It was ironically the only game my grandparents would play with me as a kid. We all took turns playing and trying to survive as long as possible.

The version I’ve sunk the most time into since then is Tetris 99. God I love that game.

Re: Master Chief Joins The Battle In Fortnite

TheRedComet

@TheLightSpirit

It’s hugely popular.

I play it mainly because it’s the one game me and my friends can all play together on. Plus it plays well on less than stellar broadband, of which two of us suffer from.

I will admit I’m getting burned out on it. Fortnite has become the sweatiest of all the try hard “pro esports” games.

Re: Review: DOOM Eternal - This 'Impossible' Port Is Nothing Short Of A Miracle

TheRedComet

@TheLightSpirit

That’s not the whole story.

The fact that this game, which is chaotic as hell, looks as decent as it does (it’s basically PC at low settings, which isn’t awful) and runs at a nearly locked 30FPS on a console as compromised as the Switch is an amazing achievement. Just like the first one was.

The Switch is a heavily compromised piece of hardware. It has to be portable with more than 30 mins of battery life. So developers can’t even fully tap into everything the Tegra offers. Even in docked, it’s not 100% because of heat transfer limitations.

So the fact that they are working around that so well is absolutely amazing.

I’m going to pick up the native PS5 version when it releases. I don’t play fast action games on my Switch in handheld mode. But this is an achievement that should be celebrated.

Re: Random: Turns Out The Xbox Series X Doubles Up As A Perfect GameCube Display Stand

TheRedComet

@Heavyarms55

I’m actually pretty stoked to brave online orders Thursday for a PS5.

I’m a playstation fan at heart so I’m crunk.

Best thing about the upcoming generation is that loading times are going way, way down. That’s been my biggest complaint of the previous two generations; the load times have gotten obscene.

The PS5 and Series X aren’t ROM cartridge fast. But they are the closest we’ve gotten to it since the N64 went off the market.

Re: Rumour: 'Switch Pro' Could Feature A Mini-LED Display, According To A New Report

TheRedComet

@BeardedSquash

That defeats the entire purpose of the Switch platform.

And considering they’ve sold 65 million of the things in just three years, I’d say they made a good call.

And I say this as someone who plays Docked 90% of the time. But I do enjoy the portability when I travel and know I’ll be waiting around for a while. And sometimes when it’s nice outside I’ll take it out and play a nice RPG on a cool evening.

Re: Final Fantasy IX Is Getting A Physical Release On Nintendo Switch

TheRedComet

@TG16_IS_BAE

8 is not garbage.

It’s different, has a weird leveling system that makes the game trivial once you exploit it, and has pretty bad pacing.

But it’s not a bad game. It shares similarities with FFII. Both games tried entirely new mechanics and they weren’t fully developed and balanced.

The Junction system is fascinating and it had a lot of potential to be a game changer for RPGs. The issue is that you can tell they didn’t balance the game correctly; once you start playing Triple Triad and get the Card-Mod abilities (used to refine high level magic such as Flare, Holy, and Ultima early on Disc 1) the game becomes insanely easy until the very end of disc 4. If you exploit the junction system correctly you can have a fully maxed Squall before you fight Edea and he will one shot most bosses you fight throughout game and never miss (since his inherent accuracy is 255). Literally the only boss that will give you trouble is Omega Weapon since he’s insanely overpowered and is defaulted to level 100.

But it had interesting ideas and despite the pacing issues has a very good story. Not as strong as VII’s but definitely a good story.

Re: Warner Bros. Was Worried Mortal Kombat 11 Wouldn't Be "Nintendo-Friendly"

TheRedComet

I’m really hoping that Nintendo will eventually revive Eternal Darkness. They own the rights to it. They could start by just remastering it and releasing it on Switch.

Frankly, I don’t understand why Nintendo doesn’t open up some more dedicated American and European studios. An American studio with some old members of Silicon Knights could be tasked with a new Eternal Darkness game or even a remaster/remake of the original.

Re: Warner Bros. Was Worried Mortal Kombat 11 Wouldn't Be "Nintendo-Friendly"

TheRedComet

@Ventilator

Even Nintendo isn’t opposed publishing ultra violent or adult content made by 2nd party studios or 3rd party developers.

Nintendo published Perfect Dark, Conker’s Bad Fur Day, Eternal Darkness, and Bayonetta 2.

Nintendo’s internal studios didn’t develop them but they published them and handled all the marketing, proudly showing their logo during advertisements.

They also assisted development on the Twin Snakes for GameCube and heavily promoted the game, assisting Konami with those duties.

I don’t think Nintendo will ever internally develop an M rated title, though. It’s not their thing.

With their own franchises I think the closest we will ever get to a truly “adult” (I hate that term since I’m 31 and love Nintendo games) Nintendo franchise is Metroid. Metroid’s atmosphere and characterization of its conflicts have always leaned more towards teens and young adults more so than children.

Re: Does Nintendo Have A Handheld Future Beyond The Switch? Yes, Say The Experts

TheRedComet

@TheFrenchiestFry

It’s superior in terms of support and at certain high power tasks.

In truth ARM has more development potential long term.

But the Switch, or a future hybrid model, would not work with x86. Power and heat dissipation necessities of modern high power (aka desktop class, like the PS5 and Xbox Series adopted; the current Jaguars were low power, ultra book class processors) x86 processors generate an insane amount of heat. The sophisticated cooling systems of the new consoles and their physical size growth in comparison to their predecessors attest to that. Same goes for their GPU cores. And the high end SSDs. All generate a ton of heat. Not good for battery powered, thin and small devices.

ARM works for the Switch because compared to equivalent power draw x86 processors, it’s absolutely no contest. Look at what Apple is doing with ARM. There is no low wattage Intel or AMD chipset that even comes close to their raw compute power and efficiency.

Re: Feature: Best Nintendo Switch Collections And Compilation Games

TheRedComet

@masterLEON

I just bought that game on sale and I’ve noticed input lag. Not on every game; Altered Beast, Revenge of Shinobi, and the RPGs were fine. Beyond Oasis (or Story of Thor for Europeans) had a ton of input lag; it was the worst of the games I tried.

But Sonic 1 and Sonic 2 aren’t even playable for me due to the input lag. Haven’t tried the Golden Axe titles yet.

Re: Nintendo Is Getting Sued Yet Again Over Switch Joy-Con Drift

TheRedComet

@Spoony_Tech

I have heard that but I haven’t had any issues out of mine yet. Had it since December of 19.

My DualShock 4s were way less reliable. My DualShock 3s even less so. I had a total of seven Dualshock 3s during the PS3 era and four of them had significant drift issues. The fifth ended up having an issue with the L3 control; I had to disable rumble for it not to randomly engage L3.

Re: Retro Studios Hires Industry Veteran To Help Steer Metroid Prime 4 Development

TheRedComet

@CupidStunt

I agree but I wouldn’t be opposed to Prime 4 adopting a modern shooter control scheme.

Basically give me something with the adventure and open ended nature of the Prime trilogy with Halo/CoD derived controls.

For all the flak CoD gets there is one thing they always get right. Their console FPS controls are on point and always have been. I grew up playing PC shooters so I do find controllers to be inferior to a mouse and keyboard but man... COD’s controls are what really make me like those games even though they are repetitive shooting galleries in their campaigns.