Comments 461

Re: Capcom Has Updated Assets For Three Classic Resident Evil Titles, And It's Got Fans Talking

TheRedComet

@Shiro28

I dunno why Capcom is so obsessed with Chris.

I mean the dude is a total screw up. In every single Resident Evil game he stars in his entire squad dies. Every single time.

He also has the personality of a wet paper bag.

Leon is a much stronger male protagonist. Always has been.

My favorite character though is Ada Wong. I wish they would give her her own mainline RE game. She gets campaigns in some of them but she hasn’t had an entire game to herself yet.

Re: Capcom Has Updated Assets For Three Classic Resident Evil Titles, And It's Got Fans Talking

TheRedComet

@dimi

Code Veronica was a Dreamcast title. That hobbled it’s potential sales. It didn’t see a PS2 port until two years later and the X version was poorly advertised at the time. It’s a “lost” resident evil.

RE3 is a far worse game, but it had the benefit of being released on a console that had 80 million users by that point (the PS1) as well as going multiplatform not long after.

Re: Capcom Has Updated Assets For Three Classic Resident Evil Titles, And It's Got Fans Talking

TheRedComet

@Specter_of-the_OLED

Resident Evil 2 Remake is just as good as the RE1 remake.

It’s the best way to play Resident Evil 2.

I will admit that Resident Evil 3 Remake is hit or miss. But then again, I consider RE3 to be the third worst main title in the franchise (RE5 is mediocre and RE6 is so bad in my opinion that it gets its own category in the worst games I’ve ever played) so I didn’t feel strongly about the RE3 Remake to begin with. But they actually made the game worse by cutting out nearly half of its content.

But RE2 Remake? I consider it superior to RE2 original in almost every way. It has flaws, but it’s a fantastic way to experience RE2’s story. Which is really what matters since classic pre RE1 and RE0 gameplay has aged about as well as a six month old dead body in a jungle.

RE1 Remake and RE0 made huge improvements to the gameplay and control inputs over the previous games. I mean it was still a mess by modern standards but it was far better than the PlayStation titles.

Re: Random: We Need To Talk About That Street Fighter 6 Logo, Capcom

TheRedComet

I’m glad they’re going with Ryu’s SFV pre order bonus look instead of his classic look.

When I got SFV at launch I was pretty flabbergasted that the alternate appearance wasn’t the standard appearance.

But I get why they did it for “story” reasons. V takes place a few years before III.

I’m hoping that the storyline is post SFIII. I would like to see all of the classic characters aged a bit and redesigned. I saw someone’s impressions of a 40 year old Chun-Li and loved it. And I judge my street fighters by their Chun-Li designs. Because she’s been my main and my girl since Super Turbo and Alpha 2.

Re: 'Capcom Fighting Collection' Brings An Arcade Exclusive Home After 26 Years

TheRedComet

@LEGEND_MARIOID

The original release of Vampire Savior was released in the United States as Darkstalkers 3.

In Japan the series is known as Vampire.

These are the original arcade releases. Vampire Savior had two Japanese exclusive rereleases on arcade. Vampire Hunter 2 and Vampire Savior 2 are both variations of Vampire Savior or the original arcade release of Darkstalkers 3. They added and took away characters and also swapped in backgrounds and music between them.

Vampire Hunter 2, for example, is basically Vampire Savior except that it uses the stages and music from Vampire Hunter, which we got in the West as Night Warriors: Darkstalkers Revenge. It also messed with the character roster a bit.

Vampire Savior 2 is Vampire Savior again except that it has new artwork and music and messed around with the character roster, again.

The issue is that Capcom clearly wanted to use the arcade releases for all of these games, but for Vampire Savior/Darkstalkers 3 that is complicated because there were three different versions and none of them had the entire Savior cast.

The only version of the game that is “feature complete” is Vampire Savior EX. Which was released only on PlayStation. We also got that version in the United States. Darkstalkers 3 for PS1 is a localization of Vampire Savior EX, not the original Darkstalkers 3 arcade game.

They could have used the PS1 version, but that would have hurt the presentation of the game. The PS1 release had significantly cut down sprite animations to fit the limited 2 MB ram of the PS1. There was a Saturn release of Vampire Savior (original) that was arcade perfect, but the Saturn never got the EX release.

So Capcom is in a hard spot with Darkstalkers 3. EX never had an arcade conversion. Since they wanted to use the Arcade ROMs, they went with just releasing all three Vampire Savior releases in this collection.

Sorry about how long winded that was. I’m a Darkstalkers fanboy. That was as simple as I could break down Darkstalkers 3.

Re: Old Pokémon Games Are Dominating The 3DS eShop Charts - Is It Thanks To Pokémon Bank?

TheRedComet

@jorel262

Good copies are. Especially if you have the box with the manual. Carts alone routinely hit 100 bucks or more.

Mystic (a PlayStation centered YouTuber) bought a boxed copy of Gold. He paid 400 dollars for it. And he honestly got a decent deal on it. I’ve seen them go for more by watching eBay auctions.

If by some miracle you locate a sealed copy, it goes for thousands easily.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

TheRedComet

@Smt_nerd

Afghanistan was a real war for the men and women who served there. As was Iraq.

Technology ages out over time and needs to be replaced. We have to maintain both a conventional and nuclear deterrent against our largest potential enemy, the PRC. They are modernizing their forces; the PLA isn’t the joke it was twenty years ago.

It’s important that we keep our edge. It gives us leverage in negotiations and ensures that if crap hits the fan, we can kill far more of them than they can kill of us.

My issue with the MIC is that there are wasteful programs that are pushed solely for job creation. The Littoral Combat Ship being one of the most egregious examples ever fostered on American taxpayers.

But some things do have to be upgraded and changed. Mainly because it just ages out. Plus we just fought a twenty year long war in Afghanistan and Iraq. Much of our equipment needs either refurbishing or replacing due to overuse during the war.

Re: Review: Kingdom Hearts HD 2.8 Final Chapter Prologue - Cloud Version - The Heart's Just Not In It

TheRedComet

@ALinkttPresent

Not everyone has that option.

I live in the rural United States. I have literally the best internet option I can have. I can play Black Ops Cold War without lag.

But I can’t stream games. The input latency is awful.

Control on Switch, I understand why it had to be streamed. There’s no way to downgrade that title to a level where the Switch could run it natively with acceptable performance and still keep the original presentation the developers aimed for.

That’s not the case with the Kingdom Hearts Collection. All of the games, with maybe the exception of KHIII, could have easily been ported to the Switch natively.

This was SE being lazy. Plain and simple. So they deserve every bit of the hate they are getting.

Re: Japanese Charts: Pokémon Legends: Arceus And Switch Remain Dominant

TheRedComet

@Anti-Matter

They are both good platforms now. I have the PS5 but I’m planning on picking up a Series S this year.

It’s not like the PS4 and Xbox One. There was literally no reason to invest in an Xbox One until Gamepass launched. The PS4 was the far better platform overall before Gamepass. And even after that, it was still the better buy thanks to the exclusives.

Re: Japanese Charts: Pokémon Legends: Arceus And Switch Remain Dominant

TheRedComet

@maulinks

Nintendo owns Japan. PC is the second most popular option.

Sony and Microsoft will be fighting over the leftover scraps in the land of the rising sun, but I think both will do ok overall. They just won’t touch Nintendo’s success.

The real battle is in the United States and Europe. Especially the United States. And here both the Series X and PS5 are nearly impossible to find. When stock becomes available, they are gone in ten minutes or less.

I’m really lucky I got my PS5 at launch. I’m keeping my eyes out for the Series X, but I’m not exactly looking hard. I’m leaning more towards the Series S since I’m just looking at the Xbox as a Gamepass machine.

Re: Japanese Charts: Pokémon Legends: Arceus And Switch Remain Dominant

TheRedComet

@BTB20

Lol 😂

Sony is selling every single PS5 they can make in every region worldwide.

It’s production problems, not lack of demand. Both the Series X and PS5 suffer from production issues. They just can’t make enough to meet demand.

I’m glad to see the Xbox doing better in Japan. They knocked it out of the park this time around with the Series X and Series S and their line up is far better than the Xbox One had at this point in its life. Glad to see positive Xbox growth.

Re: Nintendo President Talks About Main Requirement Of Switch Successor, Says It Must "Create A New Experience"

TheRedComet

All they need to do is make a Switch 2 with these improvements.

1. Continue to utilize nVidia’s APU ecosystem. This is needed for backwards compatibility with Switch 1. nVidia has several mobile APUs Nintendo could choose from depending on their targeted price point. One of which supports DLSS and also features hardware accelerator cores for Ray Tracing. Perfect for next generation Switch titles.

2. More RAM. Thankfully nVidia has this solved; one of their APUs features 8 gigs of LPDDR5X memory, which is a huge improvement over the 4 gigs of LPDDR4 RAM in the Switch.

3. Improved Joycon 2 controllers. Fix the drift issues. Make them slightly larger and more ergonomic. Not all of us have the hands of an eight year old. But keep the same rail system so that existing controllers are compatible.

4. Faster flash for storage alongside faster I/O. Switch load times are starting to get out of control. Nintendo should emphasize fast storage to decrease load times. I don’t expect PS5 I/O performance from a mobile device, but it would be nice if they could cut existing load times down by 50%.

5. Speaking of storage, the Switch 2 should launch with no less than 128 gigs of storage on board. Preferably 256 gigs.

6. An eShop that actually functions at 21st century speeds.

They do these things and I’ll be heavily satisfied.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

TheRedComet

@IronMan30

Why?

The US military contracted them to test HoloLens for the Future Warrior Program. Long term, the plan for the US military is to digitally integrate its combat units so that different units can see what they can’t see from their current positions across the battle space.

If the digitization effort works as planned, it could significantly lessen casualties for US Army and Marine units in the field. Since they would have a better idea of what is happening across the Battle space in real-time.

In addition, it can be used for training soldiers in scenarios that is difficult to replicate with practical set ups at a cheaper cost.

Re: Video Game History Foundation Calls Out Nintendo's "Destructive" 3DS & Wii U eShop Closure

TheRedComet

I agree with the Foundation. Nintendo is ridiculous when it comes to making its titles easily available for future consoles.

I’ll throw some shade at my favorite platform maker too. Sony is barely above Nintendo in that department.

What I would to see is a fundamental rethink of how digital game copyrights work. I’ll admit this is off the top of my head, but I think it could work. Although I’m sure the companies would fight it tooth and nail.

When a game is copyrighted, at the date of release that game is given a ten year copyright claim. If the game is not available on a current platform at the end of the ten year period, the game becomes classified as abandonware and is free to be traded by the gaming community for non-profit purposes, including archival on internet repositories for access through emulation.

Now, to incentivize the companies to keep their games available to purchase so they can continue to generate profit, if they continue to make the game available past the initial ten year mark, they keep their exclusive copyright claim to the title in question as long as the game is available on an active platform.

The key part of the plan is availability. As long as the publishers keep the game available, they keep their copyright on it. It’s an incentive.

Re: Feature: "NCL Has Been Waiting For This Day Since 2014" - Former NOA Employee Talks Nintendo eShop Closures

TheRedComet

@MysticX

Nintendo is a lot like Disney. They’re fiercely protective over their IP and throw lawsuits around when they feel like it’s the least bit threatened. Just like Disney.

That’s why their nickname is the “House of Mario” a play on Disney’s House of Mouse nickname. They’re a Japanese Disney for all intents and purposes when it comes to their IP. Understandable to a certain extent; like Disney Nintendo’s IPs are worth their weight in Gold.

But unlike Disney, who sort of reformed and makes efforts to make their classics available across their respective industries (except for LucasArts games, although they are starting to rerelease some of those classics), Nintendo does a piss poor job at it.

By comparison, Sega is another company with a rich IP lineup, and yes they do keep screwing the Master System and Saturn era, but when it comes to the Genesis they find ways to force those classics down your throat.

Re: Feature: "NCL Has Been Waiting For This Day Since 2014" - Former NOA Employee Talks Nintendo eShop Closures

TheRedComet

@nitrolink

I doubt they expect every console to sell 100 million. But they do want the console to “succeed” both financially and in terms of market share. And that success depends on a lot of factors.

The Wii U wasn’t succeeding in either metric from the get go. It’s the only console Nintendo has ever lost money on. The PS3 flopped financially out the gate, but it had the potential to claw back some market share from the Xbox 360. The Dreamcast was initially very successful in terms of its sales figures. But the thing was a financial drain on a company that had no monetary assets at the time. The GameCube had slow sales throughout its life cycle, but it did keep up with the OG Xbox and it never lost Nintendo any money. Microsoft has more money than a deity, so they are excluded from these discussions for the most part.

Every situation is different. And the companies have to make some hard decisions.

Re: Feature: "NCL Has Been Waiting For This Day Since 2014" - Former NOA Employee Talks Nintendo eShop Closures

TheRedComet

@Rosalinho

Sony’s only had one botched launch they turned around. The PS3. They botched the Vita launch and gave up on it immediately.

Difference was that the Vita was just a side project compared to the PS3. They never recovered the investment money on the PS3 (I do believe it is still the most expensive console ever made from an R&D standpoint) but they needed the customer base for the PS4. So they doubled down instead of giving up on it.

Re: Feature: "NCL Has Been Waiting For This Day Since 2014" - Former NOA Employee Talks Nintendo eShop Closures

TheRedComet

@nitrolink

Actually that’s pretty standard across the industry. The first two years are key to a console’s long term health. Typically speaking console makers have a two year review to judge the console’s trajectory. If it’s on an upward momentum, they slow down support for their previous or alternate platforms and double down on the current one. If it’s on a downward trajectory, they start theorizing how they can get out from under it.

Sony had a post mortem conference for the PS3 and started early work on the PS4 in late 2008. Just two years into the PS3’s lifecycle. They knew it was going to flop financially speaking, since they could never recover the investment they made on the Cell processor with the PS3’s expected level of hardware and software sales.

However, the key difference between Sony and Nintendo’s post mortem conferences is that it sounds like Nintendo knew by their second year that the console would flop in terms of both finances and sales figures. It wouldn’t impact their next console since it would be like the Saturn; forgotten by history quickly. So they focused on the 3DS and started working overtime on the NX project to get it out as soon as possible.

At Sony, some of them had the same mindset. But Kaz Hirai was the hero of the PS3. Like everyone else he realized that financially speaking the PS3 was dead on arrival. But he felt strongly that Sony could catch up to Microsoft in terms of worldwide sales and set up a strong customer base for the eventual PS4, where they could recoup Sony’s losses from the Cell processor fiasco.

So whereas Nintendo focused on the 3DS and spent as little money as possible on the Wii U, Sony doubled down on the PS3 and basically said screw the financial costs of it, since they were never going to recover those anyway in its lifecycle. They spent an enormous amount of extra money supporting the PS3, building new improved development kits, building their first party studios into the legends they are today, and found new ways to entice customers to give the system a chance.

In the end they succeeded. The PS3 outsold the 360 slightly and set up a dedicated fan base for the PS4.

Re: Soapbox: A Week After Jailing One Pirate, Nintendo Just Made Piracy A Reality For Countless Fans

TheRedComet

@SwitchForce

Say you really wanna try out Panzer Dragoon Saga. You don’t speak Japanese. So you’re only option is to pick up a second hand American or PAL copy. Copies of that game go anywhere from 600 dollars for just the disks up to two grand for a complete in case set with the instruction manual. The Japanese version is significantly cheaper, but once again you don’t read or speak Japanese. And this is a game with a TON of story and text to read through.

Now knowing these prices, you also have to factor in that many Saturn discs were poorly mastered and written. Premature Disc rot is a big issue on Saturn titles compared to PlayStation titles. You’re taking a gamble, of 600 or more, on a game that may not even work. And it’s a game that you’re interested in trying, but you’re not a die hard fan of RPGs. So that’s quite a risk. And Sega refuses to rerelease the game. It’s stuck on the Sega Saturn. Since they refuse to rerelease it, you can’t even support Sega directly with your money since you have to buy second hand.

Or, instead of going through all that potential heartbreak, you get the iso for all four discs and play it on a PC. The game is preserved on the internet; it’s easily available.

Re: Soapbox: A Week After Jailing One Pirate, Nintendo Just Made Piracy A Reality For Countless Fans

TheRedComet

@Balta666

That’s the way I always looked at it.

I mean, who in their right mind is going to spend upwards of 500 bucks for a US copy of the Misadventures of Tron Bonne for PS1? That’s possibly damaged.

The PS3 digital release is six dollars. But once the PS3 store closes your only “legal” option is to buy a used copy. And not many people have 500 bucks laying around to play a single game that is a risk to buy.

Screw that nonsense. Get the .iso and play it on a PC.

Re: Mario Strikers: Battle League Switch File Size Seemingly Revealed

TheRedComet

Another size eater is actually poor optimization practices. This isn’t common with 1st part studios (Sony, Nintendo, and Microsoft all have stellar optimization teams on their games) but it is an issue with developers who prioritize multiplatform development. When you build a game for multiple systems, you want to reuse as much as you can and avoid changing what you don’t have to change. So optimization for each platform is a secondary concern for those publishers and studios, although many do go the extra mile (Dying Light 2 is a good example; it’s only 25 gigs on PS5 and Series Xboxes thanks to optimizing those versions for ultra fast SSDs; previous generation and PC are twice as large since they duplicate assets to reduce HDD seek times).

Re: Mario Strikers: Battle League Switch File Size Seemingly Revealed

TheRedComet

@GingerNinja

The biggest culprit in most games is texture quality. Most Switch games use very low resolution textures, so size isn’t really an issue for most of them.

By comparison, PS5 games like Forbidden West use extremely high quality texture assets. I’m actually surprised the game is only 90 gigs. It has better texture work than Cyberpunk on PC.

For Nintendo’s first party line-up, they often use highly stylized art that combines elements of cel shading and traditional shading techniques. In those circumstances, since realism isn’t the goal, they can get away with running low resolution texture assets since it isn’t very noticeable.

By comparison, if you changed Forbidden West’s texture resolutions to match what Nintendo uses, it would look absolutely awful.

It’s basically a design choice.

Re: PSA: Nintendo Says Switch Sports Won't Work On The Switch Lite

TheRedComet

@PoeTheLizard

It’s a little more comfortable to hold and it’s easier to carry around.

But you are both right. It’s a pretty pointless device considering how much you lose over the regular or OLED Switch.

I’d be a little kinder to the Lite if they allowed you to use a cable to hook it up to the TV. Then it would be pretty good if your usuage case is 90% handheld and 10% TV.

Re: Advance Wars 1+2: Re-Boot Camp Adds Voice Overs For Commanding Officers

TheRedComet

@Spiders

I get that. I don’t like Voice Acting added for the sake of it. There’s certain genres where it really works and others where it doesn’t.

My basic opinion is that if a developer is going to use voice acting, they need to pony up the cash and make sure it’s STELLAR.

And I agree that Advance Wars is the type of game where voice acting isn’t necessary. The game could probably shave off a gig of storage space by not including it.

Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?

TheRedComet

@ModdedInkling

Not gonna lie, I love Canadian accents.

I’m a strange dude. I’m biracial (black and white) and from the south. But I have a thick traditional southern accent. Picked it up from my white grandparents who raised me.

Even down here in the south, there’s a bunch of accents. The upper south is a lot different than the gulf states. Then you got those folks in southern Louisiana with off brand French accents mixed with some Acadian and ten different creole accents, including Haitian in the black community.

Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?

TheRedComet

@DJDM

I know I feel a little insulted lol.

I’m from the American south and I speak with a thick southern accent. Put me next to someone from California and our accents are 100% different.

I used to talk to this real pretty Canadian gal who moved down here. We found each other’s accents really attractive because of how drastically different they were.

Re: Poll: Do You Have An Issue With Xenoblade Chronicles' Accents?

TheRedComet

I mean I don’t really care.

With that said, I would like for games to incorporate a larger variety of voice actors with different accents.

It would be pretty cool to see games where one character speaks with a thick American Southern Accent (I could easily fill that role), another with a Welsh accent, and another character voiced by a native French speaker speaking English.

It would give a lot of variety to the voices and imply that the characters are from different parts of the game world.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

TheRedComet

@Divinebovine

The hardware is aging. Even some Nintendo 1st party games are struggling on the hardware. We are at the point in the Switch’s life span where the hardware has essentially been maxed out with what it can reasonably do.

Even with that said, I don’t think a new system is needed right this second. But 2024 is when Nintendo should bring out a new Switch with greatly improved hardware and capabilities. It would allow developers to get more ambitious with their titles and also ensure that games designed for the PS5 and Xbox Series could receive reasonable downgraded ports to the system.

With Microsoft recently stating that they want to start bringing more games to the Switch, I think that will start happening once the Switch 2 is released. It would be cool to see Switch 2 get some Microsoft 1st party games and even Call of Duty back to the system.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

TheRedComet

@Joe-b

It’s a turn based RPG game with a creature capture mechanic. You have to negotiate with demons to get them to join your party. You also have to fuse demons together to create more powerful demons.

It’s a lot like Pokémon in some ways, but much MUCH more difficult (the game is one the hardest JRPGS I’ve played in years). Demons and your player character have elemental weaknesses. The key part of battle is to hit opposing enemies with their weaknesses or critical hits. It uses the Press Turn battle system. So if you hit them with a weakness you get an extra turn.

But the enemies can also do the same thing to your party. So managing your demons weaknesses is extremely important because even a regular encounter can wipe out your party if you aren’t careful. Your main character (the Nohobino) cannot fall. If he dies it’s a game over. The good thing is that the Nohobino is highly customizable. You can fuse Demon elements with him to change his strengths and weaknesses and give him new moves. He’s the most important member of the party. The demons are your support.

From a technical standpoint, I consider it to be among the most beautiful games on Switch. It’s a gorgeous game with a striking art style running on Unreal Engine 4. It took them almost six years to make the game; it started development when Atlus received their first Nintendo Switch development kit before the system was even announced.

However the consequence of Atlus aiming for such high visual complexity is that the game’s framerate is highly unstable. When just walking around the world it’s hovering between 25 and 27 FPS. It rarely ever hits its target of 30. Battles have all sorts of frame drops below that when your characters are using flashy attacks. But it’s the cutscenes where the framerate can really chug. In cutscenes the game uses higher quality assets and these cutscenes can be very action packed with particle effects flying everywhere. The Switch struggles to cope with it, so you can see framerate on cutscenes anywhere between 15 on the low end to about 20-22 on the high end.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

TheRedComet

@Dirty0814

It’s not just about graphics. It’s about performance.

That’s why more power is always needed. Games get more complex, you need better hardware. It’s always been that way.

The Switch is fine for what it’s expected to do. The traditional hardware market is an entirely different can of worms. The hardware makers have to balance cost vs performance. But the Switch is aging rapidly and needs more power and more RAM. Even games built from the ground up for its hardware now (like Shin Megami Tensei V) are showing its limitations.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

TheRedComet

@Raffles

Yes you are correct about that. Had a brain fart.

I’m fine that they went with AMD. Both Sony and Microsoft got burned by nVidia in the past (OG Xbox and PS3) and they aren’t nearly as price competitive for components as AMD tends to be.

Although I fully understand why Nintendo went with nVidia. AMD had nothing on the level of Tegra on their mobile APUs at that time and still don’t. nVidia and Apple rule the mobile APU roost if we are solely talking about feature sets applicable to gaming.

I’m thinking Nintendo will ask for an offshoot of the RTX 3000 series for the Switch successors GPU portion of the APU. nVidia already has it in development and considering their close partnership, they would gladly tailor it to Nintendo’s needs.

Re: Talking Point: Nintendo Sticks With Mario Kart 8 Through 2023, But What About Switch?

TheRedComet

@MostHandsieBoy

I actually foresee this generation of systems lasting a long, LONG time.

At present, the longest console generation was the 7th Gen. The 360 launched in 2005, the PS3 and Wii a year later. The successors didn’t release until 2012 and 2013. That was an insanely long generation, honestly too long with the hardware that was available.

Thanks to COVID and the integration of console generations (I actually think the Eighth Gen will stick around for a long time thanks to live service games), I wouldn’t be surprised to see the 9th generation last even longer than the 7th generation consoles. And unlike with the 7th Gen, where people were getting really fed up towards 2011 of not having new hardware, I think people will be fine this time. For a few reasons.

1. The Great Shortage. The Series X and PS5 are in ENORMOUS demand. The majority of gamers who want either one can’t easily get one. Once the supply strain is lessened, we are going to see both of these consoles skyrocket in sales for years. Maybe not the same level as the Switch, but they will destroy their predecessors’ yearly numbers without slowing down. This will naturally extend the generation and the shortage isn’t due to end until sometime next year at the earliest.

2. The PS5 and Series X are both futureproofed far better than the 360 and PS3 were. They have more than enough RAM, the super fast SSDs, and developers will be targeting their GPU capabilities (which are in between a 2070 Super and a 2080Ti depending on measurements used) for more than 7 years. The vast majority of PC gamers haven’t even left the GTX 1000 series cards behind yet. There’s still a large population playing on the GTX 900 series cards. Developers are building their games to support those older GPUs. By comparison, the PS3’s GPU was obsolete in terms of GPU compute just a year after it’s release; the PC market was advancing much more rapidly back then and the cards were cheaper than they are now.

3. The rise of Super Sampling and TAA for smooth image quality. Back in the day, before these techniques existed, you had to brute force to higher resolutions for image clarity. And the PS3 and 360 weren’t capable of keeping up after 2008. By comparison, the PS5 and Series X have access to these modern techniques. So as games get more resource heavy on the graphics side, they can keep the end user clarity high by sacrificing the native internal resolution and using Super Sampling and TAA to keep an image that’s close to 4K.

I didn’t include the Switch in this, mainly because Nintendo doesn’t play the power game. People see the Switch as a handheld and measure their expectations accordingly. And handhelds have notoriously long life cycles. So Nintendo is set, despite my expectation of a Switch 2 in late 2024.