Capcom has been rather quiet about when Capcom Arcade Stadium would go live on Switch – and now we know why. The company was saving the confirmation for the first Nintendo Direct in what feels like forever.
The games are offered in three packs, each costing $14.99 and each covering a period of Capcom's coin-op history:
Dawn of the Arcade (1984-1988)
- Vulgus (1984)
- Pirate Ship Higemaru (1984)
- 1942 (1984)
- Commando (1985)
- Section Z (1985)
- Trojan (1986)
- Legendary Wings (1986)
- Bionic Commando (1987)
- Forgotten Worlds (1988)
- Ghouls 'n Ghosts (1988)
Arcade Revolution (1989-1992)
- Strider (1989)
- Dynasty Wars (1989)
- Final Fight (1989)
- 1941: Counter Attack (1990)
- Mercs (1990)
- Mega Twins (1990)
- Carrier Air Wing (1990)
- Street Fighter II (1991)
- Captain Commando (1991)
- Varth: Operation Thunderstorm (1992)
Arcade Evolution (1992-2001)
- Warriors of Fate (1992)
- Street Fighter II Turbo: Hyper Fighting (1992)
- Super Street Fighter II Turbo (1994)
- Armored Warriors (1994)
- Cyberbots: Full Metal Madness (1995)
- 19XX: The War Against Destiny (1995)
- Battle Circuit (1997)
- Giga Wing (1999)
- 1944: The Loop Master (2000)
- Progear (2001)
It's available for download now, and comes with one free game to play in the form of 1943: The Battle of Midway. If you want other games, you're going to have to pony up some cash, as the PR explains:
During today’s Nintendo Direct, Capcom revealed that all 32 arcade classics included in Capcom Arcade Stadium are now available for digital download from Nintendo eShop on Nintendo Switch™. The electrifying thrill of an arcade comes to Nintendo Switch with Capcom Arcade Stadium, which offers three different packs of 10 games that each highlight a different era of Capcom arcade goodness. The collection also includes the free-to-download 1943 – The Battle of Midway – and the separate add-on title, Ghosts ‘n Goblins. Retro fans can select specific packs or purchase an all-in-one option containing the 32 games together.
The three individual packs in Capcom Arcade Stadium are available for MSRP $14.99 each, and offer access to ‘80s classics like BIONIC COMMANDO and STRIDER, or ‘90s favorites like SUPER STREET FIGHTER II TURBO. The Ghosts ‘n Goblins add-on game will be available for MSRP $1.99. Players can also opt for the all-in pack containing all 32 games, including all three packs of 10, the free 1943 – The Battle of Midway –, and the add-on Ghosts ‘n Goblins, for MSRP $39.99. In addition to releasing on Nintendo Switch, Capcom Arcade Stadium will also be coming to the PlayStation®4 computer entertainment system, Xbox One, and Steam. More information regarding these platforms will be revealed at a later date.
To celebrate the resurrection of the legendary Capcom series, the original Ghosts ‘n Goblins will be available for free as an add-on game for Capcom Arcade Stadium prior to the February 25 release of Ghosts ‘n Goblins Resurrection. After that release, the Ghosts ‘n Goblins add-on game will be available for individual purchase or as part of the all-in Capcom Arcade Stadium pack.
Full game list:
£29.99 for me which works out at less than £1 a game. Some are worth more, some are worth less.
This I would rather have as a physical release with all 32 games. Will wait for the time being.
Ya i'm just going to play the ones they have for free.
How much in £££££? We don't all live in the US
Nice but we still need AVP though.
Dynasty Wars and Warriors of Fate are the big attractions for me. I am actually really hoping to see Destiny of an Emperor on the NES as part of NSO someday.
I’m mad I can’t buy single games. I have the beat em up bundle and the SF 30th bundle, I just want one game and that’s BIONIC COMMANDO
Let's get fizzy cool! Fizzy cool!
@andyg1412 I think it’s £22.99 looking at the U.K. website https://www.nintendo.co.uk/Games/Nintendo-Switch-download-software/Capcom-Arcade-Stadium-1923847.html
I think the £29.99 bundle is very good value, it work's out to 94p a game! If you have a flip grip the ability to switch screen rotation will be very handy for the vertical shooters like 1943.
Anyone else experiencing input lag?
@Ghost_of_Hasashi I'm with you. Where's AvP at? They released it on the arcade home console(?) recently so I'm not sure what the difference would be.
@MaseSco Yeah I'm sure they still had the rights to release it too. If they are still selling the arcade stick there's no reason for them not to include it for a console release.
I think it's reasonably priced. As someone above pointed out, a quid a game. Seems to be a weird tone to this article like they begrudge paying for the games. (Could be me reading wrong, it's late)
Nice collection with 2 free games. I guess they use Ghost's Goblins original to attract more interrest in the remake. Smart move. Pricing is just fine for 32 Arcade games. Others is by far more greedy, especially Amiga ports. Read below.
A straight port of a Amiga game, Ultracore on Switch costed 20$. The Turrican Collection 1+2 costs 70-80$ combined and have 20 less games than this Capcom collection.
Turrican Collection doesn't even contain the CD soundtrack for that insane price.
Anyways. I were hoping Cadillacs and Dinosaurs were in this Capcom collection. Still well worth the asking price.
It should have Cadillac’s and dinosaurs and AVP for sure!
To me, this stuff is a blast! I wanted to play Commando on my Switch since the very first day. And there are so many more! The emulation is fluent and on top of that, there's a cool achievement system.
@GrailUK Misers. I heard one of their grandparents came from such a stingy part of the country they got sent to jail for breaking into a fiver.
Can someone who is an expert on Street Fighter 2 tell me which of these is the best version?
I'm hoping that Capcom will keep on adding packs. I would love to see Cadillacs and Dinosaurs, Aliens Vs Predators, Darkstalkers, Super Gem Fighters and Pang to name a few. Would absolutely love to see the X-Men games but I imagine that one is in the hands of Marvel and Disney
@MarcianoMD Someone said there is probably licensing issue for Cadillacs and Dinosaurs and same goes for AVP (Disney).
Nice list of games despite there are quite a few you can already get on Switch. Hopefully there can be an update with online and more games.
Already got the best of them for ~$9 in the discounted Beat 'em Up bundle (which happens very, very often), so there's not much to do here. The lack of "Three Wonders" is shocking.
ooo a win win yes
8 of the games I already have on the Switch in other collections, so that means for me it'll work out as 22 new games for about £1.36 each, plus 2 freebies. Still very cheap then, and though having some games on the same console twice rubs me the wrong way, I'll get over it.
Hopefully this is just the start and they'll add more titles (just not EVERYTHING else from the Street Fighter collection, for gawd sake!)
All I can say is... STRIDER!! At last.
@Farmboy74 Aliens vs Predator is also owned by Disney.
Since Disney started to make games again, i doubt Capcom can't even license these even if they wanted.
Would've jumped on this had Capcom included even one deep cut arcade-only release... Like Cadillacs and Dinosaurs.
That video was an experience...
This is a nice collection (are you paying attention Sega for the love of God???) at 32 games. Very nice. But that said, there’s plenty of Capcom classics missing like Super Buster Bros/Pang, Giga Wing 2, Cadillacs and Dinosaurs, king of dragons, Magic Sword and many many others so I hope it does well enough and Capcom adds another 10 pack or two! ALSO- I’m on the fence about a digital purchase only because I feel like 6 months down the road a physical version will be announced! This happens a lot and forces me to double dip!! So I may hang back a little bit. If I DO go digital then I might actually opt for the Xbox One version first which will also be playable on series X!! But at LEAST Capcom hasn’t forgotten about its classic library....unlike other companies we know....ahem SEGA
Not gonna lie, tempted to get one of the packs just for Cyberbots.
It really depends on your nostalgia.
From personal experience, people who grew up on console versions of the games have a strong affinity for Turbo: Hyper Fighting and the vanilla release. Vanilla was only on SNES, Hyper Fighting was available on SNES and Genesis/Mega Drive (where it is called Special Champion Edition).
On a side note, Nintendo held the exclusive console license for at least one year for each SFII variant until Super was released. Point is that Special Champion Edition on Sega is pretty much identical to Hyper Fighting. It has selectable game speeds and the balancing changes that Hyper Fighting brought to SFII, namely heavily toning down the Grand Masters. When they were first released in Champion Edition they were all broken in one way or another because the developers didn’t balance them correctly with the World Warrior characters. Hell they were even missing animations for certain normals because they were originally just boss characters with special move sets. They weren’t meant to be playable originally; it was due to fan demand that Champ was made in the first place and they were made playable. That and mirror matches.
Anyway, point is that Hyper Fighting is so much better than Vanilla that it’s not even funny. Vanilla is broken in so many ways. Guile especially, with his Magic/Mystic grab and other glitches a player can exploit. There’s no mirror matches (unless you select Ryu and Ken) and they hadn’t even heard of the word balance at that point.
Hyper Fighting still has some issues that were fixed in Super and Super Turbo, but it’s balanced well enough that every character is somewhat viable in regular play.
IMO, Super Turbo is all around the best and most balanced version if you mandate that no one uses the “OG” version of Sagat, who is just broken and impossible to deal with. Some characters in Super Turbo have the “Super” version of the character selectable with a code on the character select screen. Sagat is the main one that comes to mind because “Super” Sagat dominates just about every character matchup despite not having his super combo from Super Turbo. His Tiger Shots have almost zero recovery lag, you can mix the opponent with the high and low versions and spam them consistently until they die. If by some chance they manage to get in on you, you Tiger Uppercut. Rinse and repeat. He’s broken. Hilariously fun to play but unless both players agree to play OG Sagat it’s just not fun.
Super Turbo was unavailable on the 16 bit machines and only saw a “period” release (meaning it released within a year of the arcade version) on 3DO, which no one owned. It didn’t become widely available until the “Collection” was released in the late 90s on Saturn and Playstation. So there isn’t a whole lot of nostalgia in the West for Super Turbo unless you lived in the arcade scene at the time. Champ never saw a home release on the SNES or Genesis/Mega Drive either.
So for most players, it’s Vanilla (the best selling version, still on Capcom’s Top 5 best selling games of all time for the company), then Hyper Fighting/Special Champ, and then in a distant third Super since it sold way less than the previous versions. But that’s just what most people would have played in that order. IMO, the list of quality is more like this.
1. Super Turbo
2. Hyper Fighting/Special Champ
3. Super (honestly, I’m willing to tie HF/SC and Super)
Distant 5. World Warrior
@Samwise7 Yeah, I’ve been patiently waiting for it too. Enjoy.
Kick ass if you ask me.
Just played the thing for 2 hours (bought the full collection) and its is really nicely done.
Welcome to the next terrible compilation from Capcom, this time featuring 7 repeats of games that are already available on modern platforms, yet no trace of Darkstalkers, or, apparently they have the rights to Alien Vs. Predator! Screw you Capcom, come back when you finally learn how to make a good collection, although I'll probably be waiting forever. I'll probably buy the thing today anyway, despite how much I hate it, just so that I'll feel okay with emulating the games in the pack.
Grabbed volume 1 since I have most of the other games via beat 'em up bundle and Street Fighter Anniversary Collection.
Now just need Qbert and the Midway Collection and I'll pretty much have every old school arcade game on my Switch.
The Capcom Stick was made by Koch Media, so they're the ones who got the rights from Disney for Alien Vs. Predator not Capcom (who just licensed their games to Koch)
Just like it's Arcade1up has both a license from Marvel and Capcom to rerelease MVC, but it doesn't mean that Capcom has the rights currently to rerelease those games on console.
Not saying that it'd be impossible to get it though.
Missed a few games in this, like Gun.Smoke, U.N. Squadron, Aliens vs. Predator, Cadillacs and Dinosaurs, Capcom Bowling, Capcom vs. Marvel.
Probably licensing for many of those, but still too bad.
although some of the games listed have come out in other classic bundles, I still think this is a great list. odds are I’ll end up buying the whole collection.
sad that they didn’t release Side-Arms though. it’s a classic IMO
Sorry: did not read all the comments and kinda scrolled through the article due to getting really late here in GER.
The question is: are the games playable in TATE? thanks for the heads up!
It was like, my hands put in my card info all on their own...
All's good so far. Though there are some weird sound renderings in Forgotten Worlds, mostly in the shop. They could appear in other games depending on age of the game. I'll check out some other games later.
@sportvater Yes, there's TATE mode where applicable. They say so in one, of many, oh so many, pop-up tutorials in the menu.
No Alien vs. Predator - no purchase!
I'll definitely get the first pack for the likes of 1942, Commando, Bionic Commando and Ghouls n Ghosts. The rest don't excite me much so they'll be a purchase when on sale.
@kingbk a lot gamers keep mentioning the Midway/Atari Arcade games lately and for good reason. There’s just sooo many great games we don’t have on the Switch!! I’d kill to see it happen lol!!
@Wavey84 Some Mega Man Arcade game sure should have been in this collection.
It's a well done release, but yes Arcade artwork is missing. There is many other artworks to choose from at least.
It's also possible to stretch games to full screen if you want which is nice for Ghost's Goblins and others with same screenmode. That way you wouldn't see artwork anyway.
They need to release a Darkstalkers collection with online multiplayer.
Between having the street fighter collection and beat em up bundle I almost have too many of these already to justify it.
Please don't let there be all of the arcade games, Capcom.
How different is the arcade version of Bionic Commando to the NES version? I love the NES version.
I "bought" Capcom Arcade Stadium and the Ghosts n' Goblins game almost as soon as I read (or rather skimmed) through this article. I thought that GnG was going to be exclusive to the $40 pack similar to Lucina's wedding dress in Fire Emblem Warriors or certain outfits in the latest Dead or Alive games that you can only get by spending hundreds on bundles. One of those 🧡s is from me by the way, @Damo. I don't want you to think I only complain.
Anyway, I see that there are some games missing from other Capcom compilations such as Black Tiger, Quiz & Dragons, Magic Sword (maybe that was just in a duo pack with Final Fight), and some weird beat-em-up played from an overhead perspective. I hope Capcom decides to release those on Switch either individually or as part of another compilation that hopefully includes some licensed games like Aliens vs Predator, Cadillacs & Dinosaurs, and the Dungeons & Dragons games.
@sportvater Yeah you can rotate all the games, even the ones that aren't TATE games.
@DrDaisy @UmbrageHill It never happen... Cadillac, alien and d&d are licensed games,and capcom is not going to renew for a collection of old games...
@Zanzox They have the rights to the D&D games, at least. You can go on Steam right now and buy a remake package of the two games, so at least those ones can be here.
@joey302 King of Dragons missing?
Guess they can't let this collection COMPLETELY obsolete the Beat-em-Up Bundle.
I couldn't remember if Magic Sword was in that (I know it's not a "beat em up" but I recall Capcom included it anyways with the Final Fight PS3 port).
I'm thinking not, as I recall BEUB had four games that were originally ported to SNES (which would match the games I recall, Final Fight, King of Dragons, Knights of the Round and Captain Commando). And Warriors of Fate (previously JP-exclusive PS1/Saturn ports) and two never-ported games.
@LinktotheFuture Bionic Commando arcade is a completely different game, and regarded as much inferior.
(in fact, after the first year or so, Capcom started making all their NES "ports" different games with console-oriented gameplay)
One of the first such I think was Section-Z (whose name became completely irrelevant on the NES!), turned into a maze-exploration game with a lot more than 26 Sections.
@Ghost_of_Hasashi The Capcom Home Arcade wasn't made by Capcom - it was made by Koch Media, and it was Koch who were responsible for licensing AvP, so there is little chance that Capcom will ever release it themselves.
@alexybubble -_- I didn't know about, I haven't steam... so... damn capcom why d&d isn't there and on beat em up bundle?!?!?!?
What am I doing wrong? I downloaded the free app, but when I try to launch, it tells me I don't have the software necessary to run. I wanted to try the free games and see if I will pay for the rest.
@Park_Triolo That's weird. Are you referring to the Switch version or is it also on PC?
It's the Switch version.
Instant buy if they had AvP ...I have hope for it even with the possibility of licensing issues because they recently included it with their Capcom Home Arcade. That one also included Megaman the Power Battle!
@Signosis Nope, works fine.
@Signosis no, not at all
Well guys. I’m a bit disappointed. You can’t use the HORI Fighting Stick with this because they made it where you have to click the R stick on a joy-con or pro controller to load in an imaginary quarter. That is a huge oversight. Theres even Street Fighter themed fight sticks for Switch. Was Capcom even thinking? This is how some people are gonna prefer to play.
@Onion I LOVE Cyberbots!!! I’m in the same boat. Wished I could buy that alone.
Rather conflicted. I was hyped to download at least packs 2 & 3 but now I’ve skimmed through and I’d be paying £25 for maybe 6 I definitely want and 2 I would like; the remainder I already have on Switch or not too bothered.
Plus there’s the temptation to get all 3 bundles so Part 1 is just £5.
@VR32X have you checked to see if you can remap the controller buttons in the Switch Options? You could map the screen shot button to R3.
Couldn't you remap right press in the the control menu to an unused button on the fight stick?
@VR32X wow - that's a terrible design choice. Clicking the sticks in should be an absolute last resort anyway for a dev who has totally run out of input buttons - inexcusable here and really annoying for those who want to play with an arcade stick. Grr.
@UmbrageHill Same. Didn't even know there was an arcade Bionic Commando.
@KingMike good point. And I would’ve traded off a few titles for some more obscure others. I mean I already have Final Fight in 15 different console formats lol 😂 so I wouldn’t miss that one here
@VR32X Select a game, choose 'Start Game' then press + for the Game Menu. Go into 'Controller Settings' and scroll down to 'Insert Coin' which is assigned to the right stick press. Press ZL to erase the assignment, then press A and when 'Insert Coin' is highlighted by purple, press the button you'd like to use for that function. Press B, confirm the changes made are OK and it should save the settings. Press B again to return to the game and you should now be able to insert a coin with your chosen button (I tried it with L which is what I think the default is with Hamster's Arcade Archives series).
You'll need to change this setting for each game in the collection individually.
Does anyone know if more packs will be added?
Bought the whole pack. Love it!
Hopefully, down the line, more packs will get added - maybe even some of the licensed games?
AvP would be nice. D&D games would be nice, too! I suspect, if that were to happen, that particular pack would cost more since 1) they are super popular and 2) licensing.
There are a few classic games I'd like to see like Gun.Smoke, Magic Sword, and Black Tiger.
I am surprised Knights of the Round and The King of Dragons aren't there.
Maybe add some of the 3D titles like Rival Schools, Star Gladiator, and Plasma Sword.
How about some Naomi games like Power Stone and Power Stone 2?
Anyways, super happy with the price for 30 games - came out to about $1.33/game for basically an entire arcade.
Downloaded the free games and tempted to buy the rest. Definitely very thoughtfully designed, Tate mode works well with my Flip grip. Only wish they allowed you to select the cabinet style, as they have only used the Japanese one. Although they would have probably not have replicated the cigarette ash and burns that I remember.
@Wavey84 They show artwork in official trailer.
Anyways. As for missing games. Perhaps they will add more game packs later.
Bought the whole collection immediately after the direct and have been playing it for hours. As some one who owns pretty much all the previous collections on various systems as well as a good selection of real arcade cabinets, I'd say this is a really good purchase. They've added a really good amount of options and some unlockables. The arcade style front end is really nice and the game selection is pretty great. I hope this is the beginning of a continual feed of game packs.
My only gripe is the lack of bezel artwork, I'm hoping it's an unlockable as it's clearly shown in the adverts.
@Grac78 yes, CAPCOM
@VR32X A simple button remap is all it takes.
@Ventilator AVP released on their home arcade stick, no issues.
@YANDMAN Capcom didn't make that - Koch Media did, and it was Koch who dealt with the licensing issues.
It's available for download now, and comes with one free game to play in the form of 1943: The Battle of Midway. If you want other games, you're going to have to pony up some cash, as the PR explains:
It's actually 2 free games, not one. You could also download Ghosts 'n Goblins for free as well just that 1943: Battle of Midway was already available from the get go, Goblins 'n Goblins you had to download from the eShop through the DLC list.
@KingMike Thanks for the warning! Glad I asked.
@YANDMAN Koch media did that, not Capcom.
The one game missing that I wish was there is Area 88. UN Squadron is OK too but IIRC it's missing the bonus highjacking level where you have to shoot mines off a passenger plane.
I'd be interested to know if this lets you select the region of the game, as many of the Japanese CPS-1 games have little differences here and there.
Most people seem to prefer US Navy/Carrier Air Wing, plus it doesn't have any licensing issues so it's not surprising to see it included. I've never been that keen on it though, even if it does have unlicensed Sean Connery in it! 😉
I would be all for this if we could just make individual purchases within the collection. I really want Strider, Captain Commando, Cyberbots, Battle Circuit, and Ghouls n Ghosts but I don't want to buy the whole package and be stuck with even more Street Fighter II ports and a lot of games I'll likely never play.
I have a controller question: I’m trying to get my mayflash F300 arcade stick or my snes wireless controller to work wit h this. Problem is that neither has the “-“ button which is the “start” button. It’s greyed out in the game controller config menu so I can’t swap it there, and the switch controller remapping menu says both controllers cannot be remapped. Same thing for the insert coin button but the game allows you to reset this one, thankfully. Any ideas I could try? Right now, I can start games with the A button, but can’t continue, since you need the start button for that. Would be fun to play this with one of these controllers!
@Nermannn Isn't the SELECT button on a SNES controller equivalent to - ?
I can't download any of the packs. Just GnG. When I go to the store option it always takes me to GnG again. Hrmph.
Thanks for the replies everyone. I guess I’ll try that when I’m off work. Just kinda bugs me that I have to remap the controls for a new controller. I mean, it might seem like laziness, but really its a hassle if you think about it. Especially if you have to do it for each game. I guess I’ll drop the rewind button. Rewinding is for wimps and I’m using an arcade stick!!! Lol jk. But yeah... excited for some Cyberbots with this... even if I gotta redundantly buy some games I already have with it. Thats business I guess. Hope everyone is having a good day.
@ToneDeath hrmmmm That works! It fooled me because you also have to remap the insert coin button for each game individually. So I was pressing it but noting was happening on the continue screen. Thanks for your help!
Giga Wing is the best.
I mean, i'm happy Progear finally got a console release, but really, Giga Wing is the best.
Bought the whole thing, and I have to say the weekly challenges do give you an extra sense to purpose and reason to play the games beyond they or nostalgia value.
@VR32X you'll almost always have to remap with a fight stick. One example - Capcom fighters used to use L and R for hard punch and hard kick, but the modern convention is R and ZR, so fight stick layouts have changed to match this.
I love the presentation of this. I just wish I could transfer my already owned games in the other bundles to it.
@BJQ1972 Thanks. First one I’ve owned since the SNES. Just got it a few days ago and I’m very excited to play everything with it. It was a seamless experience the other night on Garou and Metal Slug X. So I was caught off guard with Capcom. Not used to remapping buttons, but I guess I will be soon. Lol!
@ed5275 me too! Only option for me in US shop is GNG. No packs or full purchase?????!!!!!
@depooter I figured out if you go into the shop not through the game it will list each DLC pack separately. Give that a try.
@ed5275 thanks. Bad design by capcom
@Ghost_of_Hasashi I read ghosts n goblins would cost.. but yes it WAS free 😀
Need to see which ones are duplicated from the other Switch Capcom bundles first before deciding. Option 3 seems like one I'd really like but tempted by the full collection tbh because of the value for money per game
@Ventilator They may of put it together but under licence from CAPCOM, who do you think they licensed the CAPCOM games from otherwise? Either way if it was nothing to do with CAPCOM this says nothing other than to prove that this license is extremely easy to obtain. And D&D is still licensed on the wiiu eshop.
@BJQ1972 they created it under license from Capcom.
@YANDMAN Yes they do, but Koch had to deal with Fox directly to license AvP.
@YANDMAN Yeah, but Koch had to license AVP directly.
These owns the rights to Cadillacs & Dinosaurs now as they bought it from Schultz in recent years after it were on Wii shop. Different license owner today. http://deniskitchen.com
But who knows? Perhaps Capcom releases a Arcade pack #4 or #5 with Cadillacs?
I bought the Arcade Revolution pack for Strider and Final Fight. If the other packs go on sale sometime then I'll get them too.
Now I just need Taito to release a collection that includes Rastan.
Capcom is still delivering a SSF2 Turbo Rom with a difficulty selector that doesn’t work. They include it in the options but it is always stuck on the highest cpu difficulty. I was hoping for a fix.
@Farmboy74 This was what I was most excited about in the direct. I love old vertical shooters. I have a flip grip too. However I also mounted my TV on a rotating mount to allow TATE play. Frustratingly when docked it assumes you are playing vertical shooters on their side and the controls are orientated for that! Similar situation to the SNK Anniversary Collection which removed the rotation option when docked. Gah!
@Blister, I was also more excited about Capcom Arcade than than anything else that was shown in the Nintendo Direct. I think this is down purely to the old gamer in me who remembers games like these and are the reason I got into video games in the first place. Unfortunately I haven't got my TV mounted to a TV mount that can rotate.
I went full in and paid for the £30 for the full bundle. It will be interesting to see if Capcom adds more game packs because their CPS system catalogue has some true gems in it.
It's a pretty great line up, a lot of classics, and some interesting stuff I've never played before. Some odd exclusions though, games that had been part of past Capcom compilations are absent. Black Tiger, Magic Sword, and Eco Fighters come to mind. Well, hopefully there will be some more games coming down the pipe in the future.
@Farmboy74 I'm tempted to get all the packs too. I own a fair few of the games elsewhere, but ease of play here is tempting. And yes, hopefully more games will come with time. 🤞
Cadillacs and Dinosaurs Hannah and Jack are the main characters in Xenozoic Tales.comic. And some of the enemies only appeared from the cartoon. License would be a nightmare shame as it’s one of my favourite arcade games
AVP I don’t get as they just released it in their Capcom mini console so they obviously do have the rights.
So no Final Fight Revenge, Three Wonders or Little Nemo - Black Tiger would have been nice as well.
@Ventilator They absolutely will, this is a license to print money. if somebody managed to license AVP for a low volume arcade stick, I'm pretty sure one of the worlds biggest video game companies can manage it.
@Farmboy74 I relate to so much of what you say there! I miss the arcades... Hope there are further DLC packs down the line.
@Blister, the arcades days were great days. Daytona, Virtua Racing, Virtua Fighter, Ridge Racer, Time Crisis, Sega Star Wars Arcade, Street Fighter, Mortal Kombat just to name a few all appeared in my local arcade at some point back in the day.
@marnelljm Ask Disney first.
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