Comments 461

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

TheRedComet

@DennisNOR

Lol there’s not 100 quality games between the NES and SNES collections and they’ve been around since 2018.

You suddenly expect them to up their output?

You must work for NOA marketing.

And honestly, animal crossing is the issue here. I have nothing against it’s fans. But it’s not my kind of game. Two thirds of Switch owners don’t have it. Why make us all pay for it?

Re: Nintendo Switch Online Expansion Pack Release Date And Pricing Revealed

TheRedComet

@DragotheKomodo

Not for most of its not.

I don’t own animal crossing and have no intentions of getting it. I already own most of the Sega Genesis games on the service through various collections on my Switch, PS4 and PS3.

I literally just wanted the N64 games. That’s it. And even then I really just wanted to play Star Fox and OOT and Majora’s Mask when it releases.

I’d have gladly payed ten bucks for the upgrade. Maybe even 15. But this is absolutely highway robbery.

That’s almost the cost of a regular PS Plus subscription. Not that I ever pay 60 bucks. I grab it on sale for around 35-40 bucks on sale. And PS online has parties and voice chat. And decently stable online gameplay. None of which NSO offers.

Re: Metroid Dread's UK Sales Momentum Points To A Big Moment For The Series

TheRedComet

@Grandiajet

The catch with MetroidVanias is to always seek out rooms you haven’t explored yet and to make mental notes of passages you can’t get to with your current equipment.

The Switch makes this aspect of it super easy. When you come up to a room with weird blocks or elements you can’t pass through, take a screenshot of your map. It’ll help you remember to check that place out later.

Re: Metroid Dread's UK Sales Momentum Points To A Big Moment For The Series

TheRedComet

@Dragonslacker1

Dude give it another chance.

The trick to the EMMIs is pattern recognition. They have three modes; scout, search/investigate, and chase. In scout mode they have a set path in each EMMI room you enter. When you enter an EMMI zone from the outside they will have a set pattern. Watch that pattern closely; after they have left your field of view you’ll see the red dot on your mini map showing you where they headed. Next, do a rough estimate of the time it takes them to circle back around to your position. Be sure you’re hidden using the cloak.

Once you’ve noted the time, look at your map and see where the EMMI doors are located in the zone. In general, your mission is to progress out of an EMMI zone through a door you haven’t went through. Map out a plan in your head. Like “ok, I need to get to this door I haven’t went through, I know the scout circle time and direction it’ll head.” Then make your move when it’s clear.

If the EMMI hears you and enters investigate mode (the yellow flash) find a place like a dead end wall and cloak when its fixing to come into your line of sight. I’ve noticed they never go all the way to the wall on a dead end corridor. They’ll stop before they touch you, look around for a bit, and then go back into scout mode. Wait until they get out of hearing range (you can tell by the beeping they make) continue on your path.

I would recommend not trying to find optional upgrades while in an EMMI zone until you get the Omega Beam and kill that EMMI. It can be done but you’re increasing the complexity of planning out a route. Just go straight through.

Re: Video: Digital Foundry's Technical Analysis Of Metroid Dread On Switch

TheRedComet

@Burntbreadman

They’re nerve wracking.

Imagine Tyrant or Mr. X but on steroids.

It’s more or less a realization of the terror the SA-X was trying to instill in you. The difference between the two is that the E.M.M.I. rooms require you to plan out encounters since you know where they’re at. The chases can be super long; you really have to have a plan and a backup plan in case things go south. I’ve died probably ten times so far in the E.M.M.I. rooms.

The SA-X in Fusion were set-piece encounters. These are active gameplay encounters. Makes it far more terrifying since you’re usually pretty helpless against them.

Re: Video: Why Didn't Square Enix Port The Kingdom Hearts Collection To Switch?

TheRedComet

@anoyonmus

From what I understand the Remastered PS2 games are more CPU heavy than GPU heavy.

Still right now is a horrible time to build thanks to the damn crypto miners and the chip shortage. I was just looking at 1660s and those things are going for 450 bucks.

Honestly you’re best bet is to just buy prebuilt. Something around the 800 dollar range. Yeah the RAM and SSD will be mediocre quality and the cabling will probably be terrible. But you can fix those issues yourself. It’s the only way to get a decent GPU for a decent price.

Re: Hardware Review: Nintendo Switch OLED - The Screen's The Star

TheRedComet

I’ll say it looks really nice.

But I play docked 95% of the time. The only time I play handheld or table top is when I actually get the time to travel somewhere and have to spend the night in a hotel. I just find it uncomfortable and honestly modern 3D games just don’t feel right on such a small screen. When I do play handheld, I almost exclusively play 2D games like the NSO SNES app.

So I can’t justify the price. My current switch V2 is in immaculate condition. If I traveled more like I used to, I’d consider a trade in just for the screen. But for how I use my Switch, I’d be wasting my money. Money that could spent on more games for my Switch or for my PS5.

Re: Metroid Dread's File Size Is Smaller Than First Thought

TheRedComet

@sikthvash

My Christmas present to myself is going to be a 1TB SSD M2 expansion.

Which drive did you go with? I’ve been reviewing the various options and it’s pretty nuts how much a drive with a built in heat sink costs. I’ll definitely just buy an aftermarket heatsink for which ever drive I go with.

I need to pick up Ghost at some point. I’m waiting for a price drop on the Director’s Cut before I take the plunge.

Hopefully the physical version will be on a huge discount for black Friday this year.

Re: Metroid Dread's File Size Is Smaller Than First Thought

TheRedComet

@NatiaAdamo

Exactly. It’s a curse.

I have a physical PS5 but I bought BOCW it digital mainly because the disc version actually doesn’t include much of anything. My best friend bought his on disc and it literally includes one multiplayer map with bots. Everything else has to be downloaded. His overall download size is only 12 gigs smaller than mine. So I just bought it digitally since I prefer to buy multiplayer games digitally anyway (I commonly switch between single player games and multiplayer games in the same gaming session; I buy single player PS4 and PS5 games on disc to save bandwidth)

Re: Crysis Remastered Trilogy Gets A Nintendo Switch Launch Trailer

TheRedComet

@KiraMoonvalley

It’s lighting effects were unmatched at the time. As was the material qualities for its textures. The game was a graphical showcase.

It was also unoptimized for the GPUs of its era, since that is what it tended to bottleneck. But to say that the only reason it wouldn’t run is to due to optimization issues isn’t the entire truth. The game broke graphical standards.

Re: Review: Castlevania Advance Collection - Utterly Essential Thanks To Aria Of Sorrow

TheRedComet

@Cia

The only good thing about Dracula X is the soundtrack. And when I say good, I actually mean unbelievably fantastic. It’s so weird that a pretty bad game has by far the most sophisticated use of the SPC chip. It does what the SPC chip was designed to do; put out near CD quality audio at a high bitrate.

Most SNES games had crazy compression of the samples and the audio playback was downsampled horribly to fit with cartridge space limitations and the comically small audio ram of the SNES. Nintendo stuck a crazy good audio chip in the SNES (superior to the chipset in the Sega CD in many ways) and then hobbled the hell out of it.

Dracula X though… for some reason gets around those two limitations. It sounds crisp and clear, with booming bass. High quality uncompressed samples. I have no idea how they did it but I really wish Konami would have shared their skills with other developers earlier. I’d really love to hear the Mana soundtrack at the audio quality of Dracula X.

Re: Zelda: Breath Of The Wild 'Second Wind' Mod Gets Its Biggest Update Yet

TheRedComet

@Savino

Clean room Reverse engineering isn’t illegal. It’s only illegal if copyrighted material is used to perform the task.

This was decided in the Tengen-Nintendo court case of the late 80s. Tengen illegally obtained the 10NES chip code from the patent office. Nintendo sued and won, but as part of the decision the judge ruled that clean room reverse engineering, which was done all the time in the PC world back then, was not illegal. That’s why you had IBM clones. They used reverse engineered BIOs chips. Only using copyrighted and trademarked materials violated the law.

Re: Nintendo 64 And Sega Genesis 'Expansion Pack' Announced For Switch Online, Launches This October

TheRedComet

@Wexter

The GameCube was more powerful than the PS2, but from an architectural standpoint it was far simpler. Emulating the GameCubes hardware is much easier. The PS2 used a boatload of custom coprocessors and the emotion engine was a completely custom design with some very strange quirks that took emulation specialists years to solve.

The GameCube was fairly simple. It used a PowerPC derived CPU (a very common architecture used by most of the server industry and Apple) clocked at around 485mhz and a custom GPU designed by ArtX. It’s data bus pipelines were mostly of a conventional design. Unlike the PS2 that used various coprocessors for different functions, the Gekko had most necessary features built into the die. The Xbox was even more simple as a design. It was basically off the shelf PC parts and utilized DirectX and a universal memory pool. Any developer who was used to PC migrated to Xbox easily. And Nintendo prioritized development friendliness as the core tenant of the GameCube design after developers complained about the N64’s very unorthodox architecture.

Of the three, the PS2 was the biggest nightmare to develop for. Multiplatform developers generally led development on the PS2 and then ported to the other two. Reasons were twofold; one the PS2 sold the best. Two, it was much easier to build a game for PS2 and then port it to the GameCube/Xbox than to do it the other way around.

Games that were built using all of the PS2’s unique features were very hard to port, however, which is why MGS2 on PS2 ran dramatically better than it did on Xbox, despite the Xbox having a sizable power advantage. Technically Kojima should have rebuilt the game from scratch but they were under strict time constraints.

Re: Talking Point: Remember When People Thought Switch Would Fail?

TheRedComet

@TheFrenchiestFry

I remember being some talk that the PS4 and XBONE wouldn’t succeed as well as their predecessors had because everyone was predicting that streaming would be the next big thing. That and the falling price of PC hardware. And some folks predicted that cell phones would become the mainstream gaming option.

They were all way off base.

Re: Random: Apple's iPhone 13 Pro Max Has A Larger Battery Capacity Than The Nintendo Switch

TheRedComet

@Scollurio

Only the Pros are over a thousand.

The “conventional” lines start at about 800.

Still expensive as hell, but considering their performance across all metrics, it’s not horribly overpriced.

The A14 in my 12 is nuts. The A15 is even more powerful. Absolutely nuts. Say what you will about iPhones, but the Snapdragons most Androids use are two to three years behind on averages.

And the M1, which is based on the same design, takes a dump on all but the highest performing Ryzens and Core i9s. While allowing the devices they are used in to have battery life of about 18-20 hours of mixed use.

The only area where Apple is still slacking is in their GPU cores. They’re good, very good for integrated graphics. But ultimately they can’t compete with discrete graphics from nearly four years ago.

Re: Rumour: Switch Will Reportedly Receive A Price Cut Ahead Of The OLED Model's Launch

TheRedComet

@ModdedInkling

Very few games on 360 and PS3 ran at a smooth 30FPS consistently, much less 60FPS. Some developers were better than others and got a locked 30, but for the most part game framerates in those days hovered between 23 and 30fps on graphically advanced titles.

There were some 60fps games in those days; for the all the flak COD has always gotten they always ran at a mostly locked 60 in multiplayer. Single player was typically locked at 30fps. And a lot of indie titles ran at a locked 60, but they weren’t taxing the hardware. 30fps was the goal for the generation but not all that many games were able to lock to 30.

As for PS4 and XBONE, there were more 60fps AAA games available than in the previous Gen but it was never stable at that target. Most developers chose to go for 30fps because the systems were capable of locking to 30. Realistically, that was the first console generation where games usually had smooth locked frame rates. But 60 was out of reach for most developers who prioritized resolution and graphical quality over framerate.

The PS5 and Series X seem like they’re targeting opposite goals. Developers now are targeting higher performance in exchange for a smaller jump in graphical quality or resolution. Which is honestly the way it should be. I’ll take 1080p or 1440p/60 over 4K/30 any day. Which is why my PS5 is set to default to performance mode over resolution mode (Sony included a nice option in the settings menu that allows for this).

Re: Nintendo Celebrates 20 Years Of GameCube In New Smash Bros. Event

TheRedComet

@mereel

I went with my dad to pick mine up at launch and it was the same way.

The GameCube and Xbox launches weren’t big huge events. Everyone was obsessed with the PS2. Hell I saw more Gamecubes and Xboxes in November 2001 on Wal Mart’s shelves than I did PS2s. They were still in short supply in my state a year after launch

Re: Eugene Jarvis Is Thinking About Remastering The 'Cruis’n Trilogy' For Nintendo Switch

TheRedComet

@TheWingedAvenger

Same here. I never got the chance to play the arcade versions until I had already sunk a lot of hours into the N64 versions.

Arcade conversions in that era were either hit or miss. For every amazing conversion like Soul Edge on PS1 (which did have a few graphical downgrades but they mostly confined it to background elements; the character models were almost identical) or X-Men vs Street Fighter on Saturn, you had crap like Mortal Kombat Gold on Dreamcast or Marvel Super Heroes on Playstation.

Re: The Designer Of The NES And SNES Has Retired From Nintendo After Almost 40 Years

TheRedComet

@PBandSmelly

I don’t blame him for the Toaster’s faulty ZIF slot. That was a decision that came from above him.

It’s a gorgeous console, in my top 5 favorite designs. It just doesn’t work most of the time. But that isn’t his fault. He was told to design a console around the ZIF mechanism and he did as he was told.

As for the SNES, I like the US and JP/PAL designs equally.

Re: Talking Point: How Much Would You Pay For A Mint Copy Of Super Mario Bros.?

TheRedComet

@EVIL-C

That’s how I feel now.

I really regret not picking up that copy of PDS for 500 bucks back in the day. I had the extra money to blow.

Now they are going for over a grand easily. And not even mint. I’d hate to see a sealed copy pop up.

Anyone who got into Saturn collecting back in the early 2000s are sitting on gold mines now. Even a relatively common Saturn game like Megaman X4 or Megaman 8 go for 5 to 7 times the amount a Playstation copy goes for.

Re: Talking Point: How Much Would You Pay For A Mint Copy Of Super Mario Bros.?

TheRedComet

I won’t pay that much for a game I can play on my Switch anytime I want.

Now a game like Panzer Dragoon Saga… I’ll admit that I was once tempted to drop 500 bucks on a copy back in the day before it got outrageous. It wasn’t mint or even sealed, but it was complete. I decided against it. Looking back, that was a mistake considering the same quality copy is going for 1200-1500 bucks now.

Re: Talking Point: Nintendo Switch OLED, Worth The Upgrade? Team NL Has A Chat

TheRedComet

@kobashi100

I think Nintendo did a crap ton of research on their handhelds and realized that a lot of people played them in the house rather than on the go as was previously assumed.

They looked at that stat and said “what if we offered a device that was primarily a handheld, but could be hooked up to a TV when at home?”

They didn’t get lucky. They saw a niche that wasn’t being filled. Handheld players who liked the convenience of moving around freely but would probably play on the big tv if given the chance. Turns out Nintendo sort of hit the jackpot with that idea. A much bigger market that I think no one realized was there for years.