Comments 461

Re: Japanese Charts: Switch Continues To Dominate In A Largely Unchanged Lineup

TheRedComet

@Dethmunk

PS5 and Series X aren’t PC’s in a box. They do share many basic components with x86 PCs but they are heavily customized. The PS5 in particular. It’s sound hardware is nothing like what you find on PC (it’s actually a unique off shoot of the Cell processor design from the PS3, but dedicated solely to sound processing) and it uses a completely custom I/O interface for both memory and the SSD. Same for the Xbox in regards to I/O. Both consoles use unique I/O control methods you don’t find on PC.

Plus there is no PC build in existence that you can build for 500 bucks that comes close to matching either the PS5 or the Series X.

Re: Japanese Charts: Switch Continues To Dominate In A Largely Unchanged Lineup

TheRedComet

@IronMan30

I’m a Sony fan primarily but you nailed it.

There are those fanboys who think Sony can do no wrong.

I can name off a bunch of crap they do wrong. In fact I left them once for four years. The obscenely overpriced PS3 launch disaster. Went full Xbox 360 until early 2010 when I picked up a slim PS3.

But to be fair, Nintendo also lost me. For an even longer period of time. I didn’t own a Nintendo platform between 2008 (never bought a Wii and I sold my DS) until 2019 when I picked up my Switch V2.

I’m a multiplatform gamer that leans heavily Sony. But I ain’t loyal till death or none of that nonsense.

Re: Talking Point: Do You Consider Pokémon Legends: Arceus To Be A Mainline Title?

TheRedComet

I would say it’s an experimental new way forward for the franchise. Using a smaller title (in some ways) to blue print for a much bigger title in the future.

Assuming Arceus comes close to traditional mainline entry sales, I think the next big installment will continue from Arceus and Gamefreak will retire the classic franchise. And it’ll take the formula established in Arceus and go absolutely nuts with it.

I can’t consider Arceus a mainline entry because it lacks competitive multiplayer. I think that is where the next installment, which will have the same gameplay loop as Arceus, will make its name as the replacement for traditional Pokémon.

Re: Talking Point: Don't Worry, Microsoft Probably Isn't Going To Buy Nintendo - Here's Why

TheRedComet

@Crockin

I agree, unfortunately.

I don’t think people understand just how much money the Five Gods of Tech have. Apple, Microsoft, Amazon, Google, and Tencent all together have a combined worth that if they were a country they’d be the third largest GDP in the world after the PRC and the United States.

Things are going to change drastically in every facet of entertainment and tech over the next five years.

Re: Talking Point: How Does Microsoft's Purchase Of Activision Blizzard Impact Nintendo?

TheRedComet

Nintendo won’t be impacted by this.

I’m pretty sure Sony’s collective leadership ***** their pants simultaneously when they opened their Twitters for the day.

I have this very strong feeling that Sony is going to buy Square Enix. It just makes too much sense, and it’s the only way they could respond. They would get a ton of IP exclusively, plus they would get a number of western studios and IPs owned by Square-Enix.

Re: Random: The OG Tomb Raider Looks Amazing On Game Boy Advance

TheRedComet

@TheJamesHollan

That version of the game was a work of art. It’s the version my best friend had; I had it on PlayStation.

Me and my best friend loved comparing them back in the day.

Of the two… I do think the PlayStation version is the better version. But the N64 version defies all expectations and has no business being as good as it is. Basically what I mean is that I would say if you had both consoles, play the PlayStation version. If you only had an N64, don’t go and buy a PlayStation just to play that one game. Just buy the N64. It’s almost as good overall.

The N64 was hobbled as hell thanks to cartridges and it was one of several things that ruined the console’s otherwise interesting design. But the crew behind RE2 N64 worked both around and within those limitations to create something truly special. One of those ultra rare, jaw dropping ports. Like Street Fighter Alpha 2 on SNES.

Re: Video: We Tried To Convince A PS5 Fanboy To Get The Nintendo Switch Online Expansion Pack

TheRedComet

@Fizza

I get that. And fully respect it. The console itself is expensive but i feel like it was worth it.

I’ve only paid 70 bucks for one game so far. Ratchet and Clank. I’m frugal myself so for most games I wait for sales. I paid right at 38 bucks for Returnal, and about 45 for Ghost of Tsushima Directors cut.

It’s very, very rare that I pay full price for a game. I’m patient and willing to wait for sales, either physical or digital.

Horizon Forbidden West I’m paying… too much for. Because the first one was my favorite PS4 game bar none and I’m mega excited for the sequel. So I’m getting the Steelbook special edition.

Other than that though, I wait for sales or find trade deals. I’m a big Last of Us fan and I didn’t even buy Part II at full price on PS4. I waited till it was 30 bucks and snagged it then.

Re: 5 Years On, The Games Media Remembers Its First Impressions Of Nintendo Switch

TheRedComet

@Rosalinho

I consider the Game Boy Player (and Super Game Boy as well, thanks for the reminder) to be sort of a very early prototype for the concept. You have one game cart. You can play it on the road and when you get home you play it on the TV. Most importantly, your progress can be saved and you can continue where you left off. That’s how I used my Game Boy Player back in the day. At the house, I was using the GBP. On the road, my SP.

I think Nintendo really flubbed the marketing with the Wii U, because I felt like that was what it was as well. When it was first shown off I was thinking “neat, you have a home base where you can install games and then transfer them to that tablet thing to play on the go for a few hours.”

I was way wrong on that one lol.

Sony was important in this development too, with Remote Play. Of course on their end it was due to solely to the fact that the Vita was flopping hard and they needed some kind of way to get people to buy the thing.

Re: 5 Years On, The Games Media Remembers Its First Impressions Of Nintendo Switch

TheRedComet

@Rosalinho

I’ve never thought Nintendo was doomed.

I will admit that for a bit in the mid 2010s, I thought they would completely abandon the home console market and go strictly with handhelds for the future.

Which in a way they sort of did. Or more accurately, they pulled a Uemada and a Yokoi. They looked outside the box for a solution, found it, and went 100% on it. The hybrid console. Good enough at both tasks to make it appeal to every kind of gamer.

The Switch is the realization of what three different platform ideas tried to do in the past but failed one way or another.

GameCube with Game Boy Player (the first attempt)
Wii U
PlayStation Vita with PS4 remote play

All three tried to unify console and handheld in different ways. None of them were successful because they lacked one key ingredient.

Convenience and ease of “Switching.” And the utmost importance of a unified library. And in the case of the Wii U and PS Vita/PS4 remote play you were confined to your house.

Re: 5 Years On, The Games Media Remembers Its First Impressions Of Nintendo Switch

TheRedComet

I figured it would be a success. Nintendo found a niche (that ended up being a lot larger than most of us expected) that wasn’t being served by current gaming companies. It was also a high tech piece of portable kit at the time of release, which appealed to the traditional Nintendo handheld fan who was clamoring for new hardware. Plus it was the first console Nintendo had made in a long time that drew lapsed Nintendo fans (like myself) back to their ecosystem. I didn’t jump on the train until late 2019. But I’m so glad that I did; the Switch is probably my favorite console (solely from a hardware design and the huge variety of unique titles) since the PlayStation 2.

I knew it would succeed. But I had no idea it would blow the hell up like it did. I was expecting 3DS levels of success. The Switch destroyed the 3DS like a year and a half ago and will surge past the Game Boy line later this year.

I love my current set up. PlayStation 5 sitting on one side of the entertainment center, the Switch sitting on the opposite side. Covers all of my needs.

Re: Hands On: Could This $1,300 Switch 'Rival' Hold The Answer To Joy-Con Drift?

TheRedComet

@shgamer

I’d say you’re very lucky. Extremely lucky.

Most people’s controllers on any platform usually fail, for one reason or another, long before those kind of hours.

I went through seven Dualshock 3s during the PS3 era. Some were victims of drift, others had input issues on the face buttons, one particular little ***** had an issue with the L3 registration sensor that would trigger L3 if I had rumble turned on.

I would say the controller I had the best luck out of ever was my Wavebird. I put at least 1500 hours on that bad boy when I was young and it never missed a beat. Went through a ton of batteries though haha.

Re: Hands On: Could This $1,300 Switch 'Rival' Hold The Answer To Joy-Con Drift?

TheRedComet

@shgamer

It’s not a matter of care.

I’ve been lucky with my joy con so far. But I also don’t use them very much. And when I do, I’m usually just playing slower paced games like RPGs in handheld mode.

By comparison, I got severe drift on one of my Dualsenses in less than 200 hours of play. Call of Duty Cold War did that. My other has way more hours on it now and has minute drift, but I’ve learned to compensate since it isn’t bad. It’s kind of a crap shoot with how bad it will be.

What causes drift is the wearing out of the little plastic points that the stick rides on. This causes the controllers analog sensors to misread inputs with the most minute of stick movements.

You take a game like Call of Duty, where you’re constantly performing end to end stick movements as rapidly as possible to quickly aim at targets, and you wear them out quickly. It’s also why I never have drift issues with my left sticks; it’s only with my right sticks. Been like that since the PS3 era.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@Dimitris670

That was only a significant factor early in its life.

Later on it was the great game library and the price drop with the Slim that gave it essentially a second launch and exploded sales again.

Technically the PS3 was a very affordable Blu Ray player in 2006 and 2007. And that helped it sell during those early years. But it was the launch of Uncharted 2 and the Slim model that helped it surge forward.

Re: Random: Fan-Made 'Next-Gen PlayStation Portable' Concept Imagines A World Where Sony Takes On Nintendo (Again)

TheRedComet

@LordPieFace

They did.

Sony released some unorthodox games for the PS4 as well. It just dwindled as time went on.

But I get Sony’s moves and I understand them. They try to play it safe now. On both hardware and sadly software as well. On hardware I don’t blame them at all. I’m sure someone big at Sony has a picture of the PS3 and all the money they lost on it with the words “never again” on it.

And I loved the PS3. It was a great console after its first two years. But they lost money on it. It never turned a profit.

They couldn’t have survived had the PS4 been another funky architecture with weird development practices. They had to do what they did with the hardware. Kutaragi was gone. And although I respect the guy it was a good thing he left. He nearly killed Sony with his ambitions.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@SuperZeldaFun

I think they’re going to have to bring out a new Switch in the next two years. Mainly due to chipset unavailability.

Plus I’m sure third parties are getting angsty. Porting current titles to the Switch is a real big chore. Most publishers won’t invest in it or they’ll just release cloud versions, which struggle on a platform where handheld play is so strong and is (surprisingly to me) the primary way people use their Switches.

I’m thinking early 2024 at the latest for a new Switch.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@Mythra

Every game you mentioned with the exception of Mario are niche core gamer titles (using Nintendo’s definition here). Especially Persona and Xenoblade. Those two are the definition of niche core/hardcore gamer titles. Casuals ain’t gonna invest the time sink both games require.

They aren’t system sellers.

The Switch is at the point in its life cycle where the only thing that would dramatically increase sales (assuming Nintendo could even increase production; the X1 has been discontinued and every Switch is using stockpiled supplies of the chipset now, plus the silicon shortage in general affecting things) is a massive price drop. They drop the OLED down to about 200 and the Lite down to 129.99 and sales would skyrocket immediately.

Re: Xbox Boss Phil Spencer Wants Cross-Platform User Bans

TheRedComet

@Fomdoo

Aim assist?

It’s the only way to compete with M&K for pad players. You still have an advantage with M&K thanks to 1 to 1 sensitivity with the mouse. I used to play M&K exclusively. You can switch targets much faster on MK and are way more accurate in general. It’s also much easier to 360 your aim behind you on MK. Analog sticks aren’t 1 to 1 movement. It’s gradual.

Aim assist, when done properly, only centers the aim of a pad player when they are extremely close to the target. Usually you have to be somewhere on the target before you get aim assist. It’s mainly there to keep you from overshooting the target during a sway motion. Without aim assist, pad players literally would stand no chance against MK players.

It can be done poorly, though. About a year ago Fortnite tuned the aim assist way to strongly for a season and gave pad players a huge advantage. They dialed it back down after that.

Re: Xbox Boss Phil Spencer Wants Cross-Platform User Bans

TheRedComet

@NEStalgia

Voice chat can be a useful tool if communication is good.

When I was big into playing Battlefield One, me and my regular squad treated our mics like we were actual military. No frivolous chit chat during a match. Just calling out targets, asking for support, directing fire for the squad sniper, stuff like that.

Some of the best fun I ever had in my life. Our squad engineer was ex US Army, so he taught us all of the lingo and communication techniques they used to keep the radios clear on mission. It really worked out for us. He was squad leader. We all gelled like a well oiled machine.

I was the squad medic and backup long range DMR, since I always carried a semi auto rifle. It was fun getting medic MVP for most revives in strings of matches. I treated being a medic on Battlefield like it was an actual job lol.

Re: Xbox Boss Phil Spencer Wants Cross-Platform User Bans

TheRedComet

@Yorumi

What I did on COD was set the game to mute everyone except my friends list. I would unmute certain players if I was impressed by their play styles to congratulate them. The way they responded would determine whether I’d keep them muted or not. If they started talking *****, back on mute. If they were courteous about it, they stayed unmuted and I’d conversation with them.

I’ve been doing that since the old Xbox Live Halo 3 days.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@jarvismp

I think they have to continue with the hybrid set up. They were able to unify their handheld and console studios for the first time. It’s saving them a ton of money.

The hybrid concept is what makes Nintendo stand out from a platform standpoint. It’s their center pillar that draws people to the system. It sells the system on its own, not including the great games.

Nintendo would be foolish to abandon it to go back to a fractured product line.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@NinjaGuy69

It makes me wonder what the Switch 2 will use.

I’m thinking Atlan. It’s in development right now and it features all of the new stuff introduced on nVidia’s RTX 3000 GPUs. That said Nintendo has a tendency to use older chipsets for new products. The old philosophy of “outside thinking with withered technology.” They could use Orin. It’s feature set is equivalent to RTX 2000 series, including DLSS.

Most important thing is that the need to stick with nVidia and guarantee back compat.

With Nintendo’s talk about 4K to developers and the new dock, I’m thinking they’re going to introduce DLSS on Switch 2 in docked play. It would be an even bigger success on Nintendo than on PC since Nintendo can mandate that every developer incorporate DLSS in every game.

Re: Talking Point: As Lifetime Switch Sales Jostle With The Mighty Wii, Can It Possibly Catch DS?

TheRedComet

@NintendoJunkie

That’s true.

People tend to forget but a signficant portion of PS2 sales occurred after the system dropped down to 149.99 with the slim model.

They were selling like hotcakes world wide until 2008, early 2009, when the PS2 market sort of just crashed and sales dropped dramatically. It still sold well in less developed markets like Latin America and the Middle East thanks to its low price. But US, Europe, and Japan basically stopped buying them once the 360 and PS3 got their first big price drops.

Re: Random: Fan-Made 'Next-Gen PlayStation Portable' Concept Imagines A World Where Sony Takes On Nintendo (Again)

TheRedComet

@Specter_of-the_OLED

Every mistake Sony made with the Vita (besides it’s poor marketing, that’s a different story) centered around the rampant piracy that plagued the PSP. The PSP is the third most pirated console of all time; only the Dreamcast and PS1 had greater numbers of people playing bootleg and .ISOs on hardware during its active lifecycle.

Every action Sony took with the hardware was a reaction and an attempt to keep piracy to a minimum. The expensive proprietary storage was one thing they felt would discourage piracy.

Which was just stupid on its face. It only made the home brew and hacker community unite to find ways to defeat Sony’s algorithms so that the system could be modded to accept SD cards.

Re: Random: Fan-Made 'Next-Gen PlayStation Portable' Concept Imagines A World Where Sony Takes On Nintendo (Again)

TheRedComet

@LordPieFace

It was the PS3 experience that changed Sony fundamentally. The risk taking SCE that existed before the PS3 will never come back.

It’s the only Sony console that was a financial failure (well maybe Vita too but I’m not sure what the investment was like with it). Yes it outsold the Xbox 360 slightly at the end, but Sony lost money overall in the project due to insanely high cost of developing CELL. The goal was that the PS3 would be only one segment of a future based on the Cell broadband engine. They hoped that TVs, smart devices (which were in their infancy in 2003-2005 when these things were planned) and even servers would switch to Cell.

So they blew a crazy amount of money developing Cell. And in the end, the PS3 and internal IBM research workstations were the only products that ever used Cell.

As much of a turnaround Sony made with the PS3, it was never going to be enough. That’s why for the first time they had a “post mortem” for a console that had only released a year earlier. Basically everyone, especially Kaz Hirai who took over Kutaragi’s old job to fix his screw up, knew the PS3 was dead financially just a few months after launch. They determined many things. One of which was that unique architectures were a dead end; developers wanted a platform that was easy and affordable to develop for. They wanted to be able to get complicated code running in a month or less. On PS3 this was usually a three month procedure, and that’s not even including the extra time needed for a programmer to learn how the SPEs worked.

Kutaragi was many things. Highly innovative and a big risk taker. PS1, PS2, and PS3 were all innovative consoles with unique hardware architectures. It worked for the PS1 and PS2. It didn’t for the PS3.

As part of the Post Mortem analysis, they determined that they couldn’t take such risks anymore. Sony no longer controlled the electronics market like they did in the 80s and 90s. The rest of the company couldn’t function as a back up bank if SCE blew up. They were hemorrhaging money. In all honesty, it was really up to SCE to get the company back to financial solvency.

That’s why the PS4 was such a safe console. It lacked that innovation and that unique risk previous PlayStations had as their calling cards. But it was necessary. And in the end, I think it worked out for the best. The handhelds were seen as financial sink holes, since they couldn’t compete with Nintendo. In the end, SCE decided it was best to throw everything behind their most traditional console ever, the PS4. And luckily for people like me, PlayStation fans, it worked.

Re: Talking Point: Could 'Mario Kart 9' Be The Smash Bros. Ultimate Of Racers?

TheRedComet

Make it the ultimate Mario Kart, with the intention of being the last one.

Build it with the idea of continuous expansions, with new tracks, characters, karts (and bikes and what not), and game modes being released on a quarterly basis.

Use a new graphics engine that can be scaled over time; this worked for Fortnite in Unreal 4, with the game’s visuals improving over the years. And it’s fixing to start switching over the UE5. Nintendo should do the same with the next Mario Kart. Use an all new engine that can be scaled and updated easily for improved hardware. Plus they could use said engine for every first party title, saving them a lot of money in the long run.

Online should be the major focus. Weekly and daily challenges to keep it fresh. In game voice chat for lobbies and for team battle mode. Themed season passes.

Re: Soapbox: After 25 Years, Pokémon Legends: Arceus Will Be My First Pokémon Game

TheRedComet

I owned all versions of Gen 1 and Gen 2. I skipped Gen 3. Bought Diamond. Then a long hiatus before I picked up Shield. I still haven’t finished the main story.

I feel like Pokémon, for me at least, was an example of right thing at the right time. Gen 1 started when I was 9 years old. I sunk more hours than I could count into it. Gen 2 was my personal high point. It fixed all the issues Gen 1 had and fleshed out the gameplay significantly. But I was aging out by that point and I was far more interested in deep story driven RPGs like Final Fantasy and Chrono Cross.

I bought Diamond primarily to see if I could get back into it. It didn’t take. I finished the main story, but after that I was done. Didn’t come close to finishing the Dex.

Shield was the same thing. I wanted to see if I could get back into it. I’m 2/3 through the main story and I got burned out.

Pokémon just isn’t for me anymore. But I am keeping an eye on Arceus just to see how it turns out.

Re: Analyst Predicts 2024 Release Date For Next-Gen Nintendo Switch Successor

TheRedComet

@Anguspuss

I haven’t had an Xbox since 360, but my best friend has a One and has Gamepass. It’s a great service. Getting big 1st party exclusives on Day One is crazy. And more importantly, like you said, it really helps with game discovery. You end up being more willing to try games you aren’t sure about because it’s just part of your subscription. You’re not worried about getting burned by dropping 60-70 bucks on a game.

I’m primarily a PlayStation fan. I have a PS5 and a Switch. But I really want to pickup a Series S this year. It will be my secondary console in my bedroom I’ll use solely for Gamepass. The PS5 will be for PS exclusives and multiplayer centric titles, the Switch my hybrid handheld I play all of the classic collections I have plus Nintendo’s stellar exclusives.

First time I’ve had a desire to own all three systems in a long time. Last time I did that was the PS2, Xbox, and GameCube era.

Re: Analyst Predicts 2024 Release Date For Next-Gen Nintendo Switch Successor

TheRedComet

@Blakeava1821

The PS4 was superior to the Xbox One in almost every way for most of their lifecycles.

The Xbox One is a good system, but it went years without any exclusives to call its own. Sony and Nintendo both spanked Microsoft in the exclusive department over the entire generation, despite the Wii U’s poor performance. It had worse running versions of multi-platform games until the One X showed.

The One didn’t really justify its existence until Microsoft patched in great backwards compatibility and then launched Gamepass. Before those two things, it was an easy choice between Xbox One and PS4. On PS4 you got a bunch of exclusives and all the multiplatform games, with many of them having better performance than on XBONE. There was literally no reason to buy one before Gamepass hit the scene.

By comparison, I consider the Series X and Series S to be Microsoft’s PS4. They learned from the mistakes they made with the XBONE. They have exclusives now, Gamepass is a revolutionary service and is evolving nicely, and they have great hardware that in the case of the Series X surpasses the PS5 in most metrics.

Re: Analyst Predicts 2024 Release Date For Next-Gen Nintendo Switch Successor

TheRedComet

@IronMan30

How was it overrated? The hardware design was sound and solid, it had a great library of games, Sony finally brought the Dualshock into the modern era with it, online functionality was far superior to the PS3, and developers loved it. It fixed all of the problems Sony dug itself into with the PS3 architecture.

I mean just the exclusive game library (through most of its life; Sony is releasing many of its greats on PC now) made it a great console. Horizon Zero Dawn, Uncharted 4, God of War 2018 (which I’ll admit I wasn’t a huge fan of but the game is beloved by the PlayStation community as a whole), Last of Us Part II, Ghost of Tsushima (currently playing the PS5 version; it’s an amazing game), Bloodborne, the best console to play online multiplayer games on thanks to its large community, Street Fighter V, and the list goes on and on.

It’s no PS2, but it’s a fantastic system. I bought mine in 2014 and it served me faithfully until I traded it in in 2020 for the PS5.

Re: Talking Point: Nintendo's Lining Up A Huge Year Of Gaming In 2022

TheRedComet

@DiamondJim

I’m honestly really surprised at how controversial BOTW is around here.

I thought it was a masterpiece. It’s my favorite 3D Zelda. I generally prefer 2D Zelda. But what I love about BOTW is it’s focus on creative combat and that it finally recaptures the magic of the original 1987 release in terms of just putting you out there to explore the world how you see fit. It doesn’t hold your hand. You go out on a real adventure. You can ignore the main story entirely if you want to, which I did for most of my first play through until I finally decided to finish it.

Starting with Ocarina, things got really, really linear. It really started with A Link to the Past (a game that I adore and it’s actually my favorite Zelda title) but I felt like that game still gave you a lot of freedom in how to approach it, especially once you got to the Dark World.

I like Ocarina and it’s spiritual successors, don’t get me wrong. Especially their dungeons and puzzles. But I felt like something was lost with them that I missed about the original and the Dark World portion of A Link to the Past. That sense of wonder, freedom, and exploration. They focused much more on the narrative. A little too much.

I don’t think BOTW is perfect by any means. It has a lot of flaws, the main story being one of them. But it’s that freedom that won me over so strongly. The freedom to fight battles however you choose, with the game giving you so many tools to use to defeat enemies. And the amazing quality of the world itself and how the game builds it as you explore.

I dunno. Before I joined this site I felt like everyone loved BOTW. But getting here I’ve noticed that it’s probably the most controversial Zelda game ever released.

Re: Talking Point: Nintendo's Lining Up A Huge Year Of Gaming In 2022

TheRedComet

@Rogueleader

Crytek created the original Far Cry and the Crysis series.

They’re most famous for Cry Engine, their proprietary game engine that has powered all of their games and Ryse: Son of Rome.

Considering that Cry engine runs on the Switch fairly well (considering how bloated and unoptimized it is) I would love to see a new Rogue Squadron created with it.