Comments 233

Re: Feature: 10 Years On, Is Animal Crossing: Amiibo Festival Really That Bad?

Taya

It's not good and it has nothing to do with it being a board game. The turnip mechanic is kind of interesting, but that's the only thing it has. Mario Party has minigames and star-stealing, but this is just "place your amiibo to roll a dice, then read the little blurb about doing laundry, lose or gain happiness accordingly." It's boring.

Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release

Taya

The people who are fine with key cards can go ahead and buy them. Some say it's a digital game you can sell, but that's not quite right. The benefits to a digital game is that you don't have to go to a retailer or order it online and wait for it to arrive, you can get it instantly AND you can play it conveniently from your system without changing cards. A key card has neither of these benefits. "But you can sell it/gift it/trade it!" yeah you could already do that with regular physical games and they didn't require GB of space. A key card has no function and no value.

Re: Furukawa's Defence Of Game-Key Cards Ain't All That Convincing

Taya

I won't be buying any game keys. I would have gotten Yakuza 0 day one but since it's game key only, I will maybe buy it digitally some day, but only after it goes on sale and after cheaper microSD express cards are available.

I don't expect a hot resell market for these game keys either. Does anyone know how much GameSpot will pay someone for their game key games right now? More than $5?

Re: Talking Point: With Prices Rising, Are Your Gaming Habits Changing?

Taya

I only play games on Nintendo systems and I already cut back on buying new games before the price increases because I have less time and less disposable income. I still buy a game if I really want it and intend to play it, but I can no longer afford to buy a full price game and never play it like I used to. So I don’t expect my habits to change that much.

Re: Feature: That Time I Was Invited To Square HQ To Playtest Final Fantasy VI

Taya

FFVI is still to this day one of my favourite games. I first laid eyes on the game when my cousin was playing it at my grandparents' house. I had never seen anything like it in a video game before! The character portraits in the menu were so beautiful, the overworld song (Terra's theme) was gorgeous, and I couldn't stop watching because I wanted to see what happened next. I was entranced by the opera. At the time, it really was mind blowing, although admittedly I hadn't played FFIV or any other RPG before.

It still holds up today, although a lot of the things that were made it special are common in video games now. I think FFVI pushed the limits of what a video game could be.

Re: Rune Factory: Guardians Of Azuma Promises A "Bold New Direction" For Franchise

Taya

I'm looking forward to this. I couldn't really get into RF5, it's not terrible but nothing really worth keeping my attention. I think "a bold new direction" is what Rune Factory needs. It's competing with tons of other farming games these days so the usual farming game with monsters and dungeons isn't the fresh new idea that Rune Factory 1 was.

Re: Dragon Quest Creator On The Challenge Of Silent Protagonists In Modern Gaming

Taya

I haven't played DQ11 but I heard that the protag has an opportunity to stop a villain by speaking up but instead stands there and says nothing.

I've never been a fan of silent protagonists. I can forgive it in a game like Stardew Valley, but I feel we are past the days where it works in an RPG. Even Link only gets away with it because he's Link.

Re: Feature: The Pitch-Perfect Storytelling Of Final Fantasy VI’s Opera, And How The Pixel Remaster Missed A Note

Taya

Dancing with Draco was pretty janky in the original. I think the simple QT button presses are a nice way to still be interactive but not likely to lose and have to start over.

I remember first seeing the opera scene back in the 90s and it blew me away because I had never seen something like that in a video game before. The pixel remaster version takes care to do it justice. I'd recommend the pixel remaster version of the game over the original for several reasons and I'm a die hard fan of the original game.

I've listened to all the different language versions of Aria di Mezzo Carattere and I've decided that the Spanish version is my favourite (I can't understand spanish so the lyrics don't sound as cheezy as the english ones).

Re: Don't Expect A Remake Of Final Fantasy 6 Soon, If Ever

Taya

On one hand if a FFVI remake is ever announced I will be so so excited. On the other hand, FFVI is so beloved to me that it would need to be exactly how I personally envision it, that it might be better off never being made. It can't live up to my expectations. And the Pixel Remaster is great; everybody play that.