Comments 47

Re: Users Are Reporting "Greatly Reduced" Input Lag On Zelda: Wind Waker For NSO

Stormkyleis

"Actually playable" may be hyperbolic, but I could feel the input lag when I played it, and it was really turning me off from trying out games like F-Zero GX. Stick sensitivity and overly aggressive deadzones were also an issue.

No offense to the Reddit poster, but I'd much prefer to see a comparison with actual numbers. Hopefully it's really improved now.

Re: Best Pokémon Games Of All Time

Stormkyleis

Every time I see this list I think it's funny how different versions of the same game are so far apart from each other. Like, sure, Platinum improves over Diamond/Pearl, but 2nd vs 16th?

Edit: also, so many people don't realize this is based on user scores

Re: Video: Switch 2's GameCube Emulation Apparently Has Underlying Issues Nintendo "Desperately Needs To Fix"

Stormkyleis

The problem is definitely there. Some people may not notice and still enjoy the games, which is valid, but the problem is there. I'm sure you would notice the difference if they fixed it.

For me the input delay and stick sensitivity are very noticeable. Games that require timing and precision, like F-Zero - which gets pretty difficult in story mode - don't feel nearly as good as they should. N64 games also share the same problem.

I'm talking about single player, sadly, the online netcode is another can of worms. I think we should expect more from the service we're paying for.

Re: Sega Knows You Hate Mario Kart's Blue Shells

Stormkyleis

Good.

Hot take: any item that causes you to stop isn't fun at all, especially if it takes no effort from the user. Blue shells, red shells, lightning, etc.

My favorite kind of item is the one that gives the user a power up, rather than slowing down or outright stopping the opponent.

Re: Zelda Fans Are Concerned About The Free Switch 2 Updates, But Don't Worry

Stormkyleis

Correct me if I'm wrong, but I think the framerate is completely unlocked in the Switch 1 version of Link's Awakening and Echoes of Wisdom. Since the system is capable of outputting up to 60 fps, it means the games range from 60 in the best case scenario to... well, even lower than 30 in the worst.

So, since the Switch 2 is capable of outputting up to 120, shouldn't the games hit 120 out of the box?

Re: Mario Kart World Brings Back Another Fan-Favourite Mode

Stormkyleis

I loved the old balloon battle from 64/DD/DS with a limited number of balloons and infinite time. It was less chaotic, more tense and calculated, like the equivalent of playing Smash Bros with stocks. The modern time-based version doesn't really do it for me.

I hope there's an option to change the rules in World, but I wouldn't hold my breath, Nintendo seems to be so stubborn with options.