Comments 798

Re: Bandai Namco, Square Enix And Other Japanese Publishers Aren't Happy About OpenAI's Sora 2 Generative AI Tool

Scrubelicious

@Woshiernog

The difference is scale and consent. When an individual artist studies someone’s work, it’s a learning process — when an AI model ingests millions of copyrighted pieces without permission, it’s effectively mass reproduction. So while it might feel the same on the surface, the legal and ethical implications are very different. A fair balance would mean giving artists some control or credit when their work trains these systems.

Re: Romero Games Reportedly Shut Down Following Xbox Layoffs

Scrubelicious

@Oldstalk
Good points, especially about Sea of Thieves and Metroid Prime 4—but those examples actually show it’s not just Microsoft’s fault.

When Nintendo wasn’t happy with Metroid Prime 4, they pulled it from Team Ninja and gave it to Retro Studios. Team Ninja didn’t shut down they moved on.

So if Microsoft ended funding, it may have been a strategic decision, not mismanagement. Romero Games chose to close, and without all the details, we can’t say that was the wrong call. 🤷‍♂️

Re: Opinion: A Few Too Many Questions & Unwelcome Surprises Are Taking The Shine Off The Switch 2 Reveal

Scrubelicious

This is an interesting topic we’ll be diving into on our upcoming podcast.

The Nintendo Switch 2 is shaping up to be something special for longtime fans, but early talk around pricing and storage is already stirring frustration. And honestly, not all of it is Nintendo’s fault.

The $450 price tag feels fair for the hardware, but $80 games? That’s harder to digest. Add in US pre-order delays and talk of tariffs, and suddenly it’s not just about Nintendo, it’s about how trade policies are directly impacting players. Nintendo’s “we’re evaluating market conditions” statement doesn’t clarify much, but it sure does shift focus to the bigger economic mess. And don’t forget with tariffs in play, game prices should probably be at the bottom of our list of concerns. 😬

Still, has anyone stopped to think that these higher game prices might actually reflect development realities? New hardware means higher expectations, more complex tech, and longer dev cycles. Making great games today costs more that’s just the truth.

As players, maybe this moment is a chance to rethink how we engage with games. The idea of stockpiling titles for a “backlog” might be part of the past. Instead, we could return to something more intentional… like how it was in the 8-bit and 16-bit era. Back then, you picked up one or two games and played them deeply. Veteran gamers still call that the golden age. Maybe moving toward that mindset again isn’t such a bad thing.

Storage-wise, 256GB is going to fill up faster than most expect. With Mario Kart World alone taking up over 20GB, the numbers don’t lie. Nintendo likely chose this size to avoid bumping the console price even higher… SSDs are still pricey. MicroSDs remain a cheaper alternative, but it puts the burden on us to invest in expansion from day one.

The Switch 2 still looks like a strong step forward, but it comes with trade-offs, fine print, and a lot of messaging that could’ve been clearer. I can see the next episode will be interesting.

Re: Nintendo Drops Teaser Video For The Switch 2's 'C' Button

Scrubelicious

For some reason, I can't get it to use the C button to connect to a Switch.
It does not seem to be a perfect solution for customers who do not have one.
Also, adding a second screen as an accessory feels risky. The only thing I can see as a Nintendo solution is if it's already built into the console and streams a video signal through the dock to the TV.