Comments 828

Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis

Scrubelicious

@NerdyPaul
I think that’s a fair point. The discussion often gets pulled toward the extremes, much like politics today. Everything seems to become an all-or-nothing argument, either AI is going to save everything or it’s going to destroy creativity.

For me, the technology itself isn’t the interesting part. It’s how it’s used. A tool that helps artists, writers, and developers work faster is very different from a tool being used to justify replacing them.

What I find interesting is that many people draw the line at generative AI while happily using platforms every day that are full of AI slop. Instagram, YouTube,and especially Shorts are flooded with AI slop. If someone is fundamentally opposed to AI, are they also willing to uninstall those apps from their phone?

That’s why I keep coming back to the same point creativity should stay human driven, while technology helps remove friction from the process. After all, most creatives aren’t rushing to give up Photoshop just because it automates tasks that once had to be done manually.

Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis

Scrubelicious

I understand why many people are skeptical when they hear “AI” in game development. I’m not a fan of using AI to replace artists, writers, designers, or other creative professionals just to cut costs. Creativity should remain human driven.

That said, it’s worth separating today’s AI debate from the broader history of computer assisted development. Video games have used forms of AI for decades. Computer controlled opponents, enemy behaviors, and NPC systems are all forms of artificial intelligence. In many ways AI automation, procedural systems, and algorithms have been part of game development for years.

The same applies to art creation. There was a time when every visual asset was created entirely by hand. Then came digital tools, 3D modeling, rendering engines, procedural effects, and motion capture.A designer once placed every pixel manually while today a 3D artist can build a model and let the computer render lighting, shadows, and perspective. The computer became a tool that accelerated the work, not a replacement for the artist.

That’s why Crystal Dynamics’ example is interesting. Using generative AI to quickly visualize an idea before artists and developers create the final version sounds more like a prototyping tool than a replacement for human creativity.

Whether people like it or not, AI assisted tools are here to stay. The real question is how should they be used. Should AI assist talented people, reduce repetitive work, and speed up iteration. It should not become an excuse to replace the people whose creativity makes games worth playing in the first place.

I wonder if things would have been different if the industry had called it Super Automation or Word Calculator instead.

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Scrubelicious

@Pat_trick that’s fair, and I think we’re closer in opinion than it sounded. I agree that reviews and shared criticism can be important, especially with time and money being limited, and I wasn’t trying to dismiss informed criticism like yours.

My point was more about how opinions spread online. When criticism goes viral, it can be hard to tell what’s firsthand and what’s just repeated, and that’s where my hesitation comes from. Both approaches are valid using reviews to manage risk, and forming personal impressions when possible. 😉

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Scrubelicious

@Max_the_German

I agree with you that reviews are inherently subjective, diifferent perspectives are healthy.

That said, I think even established journalists and reputable news sites aren’t completely immune to the dynamics of clicks and engagement. A more negative or contrarian take can still generate buzz, spark debate, and spread faster especially when a game or a specific character is already under scrutiny. That doesn’t automatically mean the criticism is dishonest or done in bad faith, but stronger negative framing naturally attracts more attention.

When the demo for Prime 4 became available, it only took one person to point out a perceived negative aspect particularly around the character Myles for a large portion of YouTube to jump on the bandwagon. That talking point quickly snowballed into a wider narrative. Now that more people have had hands-on time, it’s pretty clear that things weren’t nearly as bad as they were initially made out to be. So I agree with you that a lower score ora critical take from real journalists isn’t automatically an edgy attempt to farm clicks they do have reputations to protect. At the same time, the broader media and content ecosystem still tends to reward controversy, and that’s often what turns a single criticism into an outsized wave of negativity.

Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development

Scrubelicious

What a typical CEO statement!

The knife analogy misses a key issue AI isn’t just a neutral tool in game development. Its use is already reshaping jobs, devaluing creative labor, and pushing studios toward cost-cutting instead of craftsmanship. Unlike a knife, AI doesn’t just assist developers; it can replace them, centralize power, and reduce opportunities for artists, writers, and designers who actually define what makes games meaningful.

I think CEOs should be the first position to be replaced by AI 😁

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Scrubelicious

@Max_the_German I get why you shared the Eurogamer reviewtheir write up is on the more critical side. What stands out to me, though is how different that score is compared to most of the other impressions out there.
It really shows how much reviews come down to interpretation rather than anything objective or factual. 🤷‍♂️

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Scrubelicious

@Pat_trick I hear you those criticisms may be valid for people who experienced the game that way. For me though, reviews don’t really shape my expectations. I prefer forming my own impression from marketing material like gameplay, trailers and friends. The recent viral bandwagon around Prime 4 made it hard to tell which criticisms were genuine and which were people just repeating what they heard. If I enjoy the game, great; if not, I simply move on.

Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"

Scrubelicious

@flighty totally get that Skill Up has a solid reputation, but to be honest, I’m not someone who follows reviewers closely. I usually just look at the marketing material and decide for myself. If I don’t vibe with a game after playing it, I just stop. The whole Myles MacKenzie viral situation made it feel like a lot of people were reacting to reactions rather than the actual game 🤷‍♂️

Re: Bandai Namco, Square Enix And Other Japanese Publishers Aren't Happy About OpenAI's Sora 2 Generative AI Tool

Scrubelicious

@Woshiernog

The difference is scale and consent. When an individual artist studies someone’s work, it’s a learning process — when an AI model ingests millions of copyrighted pieces without permission, it’s effectively mass reproduction. So while it might feel the same on the surface, the legal and ethical implications are very different. A fair balance would mean giving artists some control or credit when their work trains these systems.

Re: Romero Games Reportedly Shut Down Following Xbox Layoffs

Scrubelicious

@Oldstalk
Good points, especially about Sea of Thieves and Metroid Prime 4—but those examples actually show it’s not just Microsoft’s fault.

When Nintendo wasn’t happy with Metroid Prime 4, they pulled it from Team Ninja and gave it to Retro Studios. Team Ninja didn’t shut down they moved on.

So if Microsoft ended funding, it may have been a strategic decision, not mismanagement. Romero Games chose to close, and without all the details, we can’t say that was the wrong call. 🤷‍♂️