@Simu001 With the refund, I can understand it. Since it’s up in the cloud, there’s nothing to return. Besides, they should be paying a fee for supporting cloud gaming. 😁
Disclaimer: This post is meant for entertainment and should be understood with a healthy dose of sarcasm, with a little bit of truth mixed in. 😉
@NerdyPaul I think that’s a fair point. The discussion often gets pulled toward the extremes, much like politics today. Everything seems to become an all-or-nothing argument, either AI is going to save everything or it’s going to destroy creativity.
For me, the technology itself isn’t the interesting part. It’s how it’s used. A tool that helps artists, writers, and developers work faster is very different from a tool being used to justify replacing them.
What I find interesting is that many people draw the line at generative AI while happily using platforms every day that are full of AI slop. Instagram, YouTube,and especially Shorts are flooded with AI slop. If someone is fundamentally opposed to AI, are they also willing to uninstall those apps from their phone?
That’s why I keep coming back to the same point creativity should stay human driven, while technology helps remove friction from the process. After all, most creatives aren’t rushing to give up Photoshop just because it automates tasks that once had to be done manually.
I understand why many people are skeptical when they hear “AI” in game development. I’m not a fan of using AI to replace artists, writers, designers, or other creative professionals just to cut costs. Creativity should remain human driven.
That said, it’s worth separating today’s AI debate from the broader history of computer assisted development. Video games have used forms of AI for decades. Computer controlled opponents, enemy behaviors, and NPC systems are all forms of artificial intelligence. In many ways AI automation, procedural systems, and algorithms have been part of game development for years.
The same applies to art creation. There was a time when every visual asset was created entirely by hand. Then came digital tools, 3D modeling, rendering engines, procedural effects, and motion capture.A designer once placed every pixel manually while today a 3D artist can build a model and let the computer render lighting, shadows, and perspective. The computer became a tool that accelerated the work, not a replacement for the artist.
That’s why Crystal Dynamics’ example is interesting. Using generative AI to quickly visualize an idea before artists and developers create the final version sounds more like a prototyping tool than a replacement for human creativity.
Whether people like it or not, AI assisted tools are here to stay. The real question is how should they be used. Should AI assist talented people, reduce repetitive work, and speed up iteration. It should not become an excuse to replace the people whose creativity makes games worth playing in the first place.
I wonder if things would have been different if the industry had called it Super Automation or Word Calculator instead.
I can't believe how young I was when I first played Star Fox on the SNES and N64. That would give me even more hype to watch the movie! The marketing was correct. Adults and basement dwellers aren't the only target audience. Besides, fanboys will complain but still go watch it! 😆
I wouldn’t call this a leak more a confirmation for ether we won’t see a Metroid Prime 2 Remaster or with Pikmin 2 maybe just maybe we could still see a release.
@Pat_trick that’s fair, and I think we’re closer in opinion than it sounded. I agree that reviews and shared criticism can be important, especially with time and money being limited, and I wasn’t trying to dismiss informed criticism like yours.
My point was more about how opinions spread online. When criticism goes viral, it can be hard to tell what’s firsthand and what’s just repeated, and that’s where my hesitation comes from. Both approaches are valid using reviews to manage risk, and forming personal impressions when possible. 😉
I agree with you that reviews are inherently subjective, diifferent perspectives are healthy.
That said, I think even established journalists and reputable news sites aren’t completely immune to the dynamics of clicks and engagement. A more negative or contrarian take can still generate buzz, spark debate, and spread faster especially when a game or a specific character is already under scrutiny. That doesn’t automatically mean the criticism is dishonest or done in bad faith, but stronger negative framing naturally attracts more attention.
When the demo for Prime 4 became available, it only took one person to point out a perceived negative aspect particularly around the character Myles for a large portion of YouTube to jump on the bandwagon. That talking point quickly snowballed into a wider narrative. Now that more people have had hands-on time, it’s pretty clear that things weren’t nearly as bad as they were initially made out to be. So I agree with you that a lower score ora critical take from real journalists isn’t automatically an edgy attempt to farm clicks they do have reputations to protect. At the same time, the broader media and content ecosystem still tends to reward controversy, and that’s often what turns a single criticism into an outsized wave of negativity.
“ The Charging Case Pro retails for $99.99, which certainly sounds like a lot for a case, but you're also getting a lot with this one.” “The new Pro looks to be a big improvement, though it's price may be a bit on the steep side for some.”
The knife analogy misses a key issue AI isn’t just a neutral tool in game development. Its use is already reshaping jobs, devaluing creative labor, and pushing studios toward cost-cutting instead of craftsmanship. Unlike a knife, AI doesn’t just assist developers; it can replace them, centralize power, and reduce opportunities for artists, writers, and designers who actually define what makes games meaningful.
I think CEOs should be the first position to be replaced by AI 😁
@Samalik This might be completely fair points. I felt CyberPunk also has some Pacing issues. Sometimes I feel games should have function to deactivate the story. 😅
@Max_the_German I get why you shared the Eurogamer reviewtheir write up is on the more critical side. What stands out to me, though is how different that score is compared to most of the other impressions out there. It really shows how much reviews come down to interpretation rather than anything objective or factual. 🤷♂️
@Pat_trick I hear you those criticisms may be valid for people who experienced the game that way. For me though, reviews don’t really shape my expectations. I prefer forming my own impression from marketing material like gameplay, trailers and friends. The recent viral bandwagon around Prime 4 made it hard to tell which criticisms were genuine and which were people just repeating what they heard. If I enjoy the game, great; if not, I simply move on.
@flighty totally get that Skill Up has a solid reputation, but to be honest, I’m not someone who follows reviewers closely. I usually just look at the marketing material and decide for myself. If I don’t vibe with a game after playing it, I just stop. The whole Myles MacKenzie viral situation made it feel like a lot of people were reacting to reactions rather than the actual game 🤷♂️
Apparently Metroid Prime 4: Beyond “got a terrible rating” because one site needed a viral video, YouTube boosted it, and everyone else just ran with it. Because who needs facts when we have algorithms and clickbait, right?
The difference is scale and consent. When an individual artist studies someone’s work, it’s a learning process — when an AI model ingests millions of copyrighted pieces without permission, it’s effectively mass reproduction. So while it might feel the same on the surface, the legal and ethical implications are very different. A fair balance would mean giving artists some control or credit when their work trains these systems.
@Thesharkfromjaws a Jedi master once said; if you know when to calculate your reaction before the action. Then there is no such thing as latency and lag. 😁
@Oldstalk Good points, especially about Sea of Thieves and Metroid Prime 4—but those examples actually show it’s not just Microsoft’s fault.
When Nintendo wasn’t happy with Metroid Prime 4, they pulled it from Team Ninja and gave it to Retro Studios. Team Ninja didn’t shut down they moved on.
So if Microsoft ended funding, it may have been a strategic decision, not mismanagement. Romero Games chose to close, and without all the details, we can’t say that was the wrong call. 🤷♂️
If Microsoft canceled the contract, then there’s no contract stopping Romero Games from finding new investors. The decision to shut down was ultimately theirs likely a strategic move after weighing the risks and costs of continuing without funding. 👍
Comments 828
Re: Video: Digital Foundry Breaks Down Oblivion's "Frustrating Performance" On Switch 2
“@repsahj maybe it is the if it bleeds it leads” method?
Re: Precognition, A New Horror From Sam Barlow And Brandon Cronenberg, Is Confirmed For Switch 2
2028… it seems they are looking for funds for this.
Re: Little Nightmares III Dev Announces Layoffs With Up To 75 Employees Affected
75 will leave and three AI models will come.
Re: Aliens: Fireteam Elite Cloud Version Is No Longer Playable On Switch
@Simu001 With the refund, I can understand it. Since it’s up in the cloud, there’s nothing to return. Besides, they should be paying a fee for supporting cloud gaming. 😁
Disclaimer: This post is meant for entertainment and should be understood with a healthy dose of sarcasm, with a little bit of truth mixed in. 😉
Re: Round Up: Every Switch 1 & 2 Game At THQ Nordic's 2026 Showcase
@Dm9982 cool thanks will check it out!
Re: Round Up: Every Switch 1 & 2 Game At THQ Nordic's 2026 Showcase
@MrCookieCrisps in that case I would pass. Unless it is fully on a card.
Re: Round Up: Every Switch 1 & 2 Game At THQ Nordic's 2026 Showcase
@thenikdavies I would love to see a Switch 2 version of Epic Mickey!
Re: Round Up: Every Switch 1 & 2 Game At THQ Nordic's 2026 Showcase
The games feel like I’ve been there and done that.
Re: Castlevania: Belmont's Curse Will Run At 30fps On Switch
@RiasGremory, you mean the developers behind the game Dead Cells, which runs at 60 fps on the Switch, Motion Twin, and Evil Empire.
It seems this is the norm. Let’s have the Switch version only run at 30 fps so we can charge extra for the 60 fps version for the Switch 2.
Re: Star Racer, Confirmed For Switch, Is The Closest We're Getting To A New F-Zero
Wow, this almost looks like one of those mobile app clones. 🫣
Re: Latest Physical Sales Data Proves The Format Is, In Fact, Dying
So it’s the consumer/gamer fault? 😎
Re: UK Retailer GAME Entered Administration Owing A Staggering £16 Million
@Nep-Nep-Freak Yes, this is true, but I got used to the video and music stores over the past 15 years.
Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis
@NerdyPaul
I think that’s a fair point. The discussion often gets pulled toward the extremes, much like politics today. Everything seems to become an all-or-nothing argument, either AI is going to save everything or it’s going to destroy creativity.
For me, the technology itself isn’t the interesting part. It’s how it’s used. A tool that helps artists, writers, and developers work faster is very different from a tool being used to justify replacing them.
What I find interesting is that many people draw the line at generative AI while happily using platforms every day that are full of AI slop. Instagram, YouTube,and especially Shorts are flooded with AI slop. If someone is fundamentally opposed to AI, are they also willing to uninstall those apps from their phone?
That’s why I keep coming back to the same point creativity should stay human driven, while technology helps remove friction from the process. After all, most creatives aren’t rushing to give up Photoshop just because it automates tasks that once had to be done manually.
Re: Crystal Dynamics Comments On Its Use Of AI In Tomb Raider: Legacy Of Atlantis
I understand why many people are skeptical when they hear “AI” in game development. I’m not a fan of using AI to replace artists, writers, designers, or other creative professionals just to cut costs. Creativity should remain human driven.
That said, it’s worth separating today’s AI debate from the broader history of computer assisted development. Video games have used forms of AI for decades. Computer controlled opponents, enemy behaviors, and NPC systems are all forms of artificial intelligence. In many ways AI automation, procedural systems, and algorithms have been part of game development for years.
The same applies to art creation. There was a time when every visual asset was created entirely by hand. Then came digital tools, 3D modeling, rendering engines, procedural effects, and motion capture.A designer once placed every pixel manually while today a 3D artist can build a model and let the computer render lighting, shadows, and perspective. The computer became a tool that accelerated the work, not a replacement for the artist.
That’s why Crystal Dynamics’ example is interesting. Using generative AI to quickly visualize an idea before artists and developers create the final version sounds more like a prototyping tool than a replacement for human creativity.
Whether people like it or not, AI assisted tools are here to stay. The real question is how should they be used. Should AI assist talented people, reduce repetitive work, and speed up iteration. It should not become an excuse to replace the people whose creativity makes games worth playing in the first place.
I wonder if things would have been different if the industry had called it Super Automation or Word Calculator instead.
Re: Star Fox Developer Revealed, As Free Demo Barrel Rolls Onto Switch 2
@Tibob the wrong people! 🤣
Re: We've A Sneaky Feeling Nightdive's Latest Remaster Will Be Awesome
Love how they kept compressed Audio.
That said if it was a Remake I would consider.
Re: Random: AI Has Ruined A Classic Mario Cartoon On MeTV
I have this on physical media 😆
Re: Talking Point: Should Nintendo Have Kept The Mario Galaxy Movie Fox Reveal Under Wraps?
I can't believe how young I was when I first played Star Fox on the SNES and N64. That would give me even more hype to watch the movie!
The marketing was correct. Adults and basement dwellers aren't the only target audience. Besides, fanboys will complain but still go watch it! 😆
Re: Saudi Investment Firm Acquires A Significant Number Of Capcom Shares
This is not good sign. Let’s hope they don’t want to rewrite the message/script.
Re: Interview: "Kids Don't Like Being Treated Like Kids" - How 4PGP Is Harnessing The Power Of Sega Rally's Director To Challenge Mario Kart
I wonder if they also referring Sonic Racer 🤣
Re: Rumour: Switch Online GameCube Releases Might Have Been Leaked
I wouldn’t call this a leak more a confirmation for ether we won’t see a Metroid Prime 2 Remaster or with Pikmin 2 maybe just maybe we could still see a release.
Re: Nintendo Accused Of Using AI Images In New 'My Mario' Marketing
I doubt they where AI, Nintendo still has the buck to book a photo shot, also that would have not fly though QC.
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@Pat_trick that’s fair, and I think we’re closer in opinion than it sounded. I agree that reviews and shared criticism can be important, especially with time and money being limited, and I wasn’t trying to dismiss informed criticism like yours.
My point was more about how opinions spread online. When criticism goes viral, it can be hard to tell what’s firsthand and what’s just repeated, and that’s where my hesitation comes from. Both approaches are valid using reviews to manage risk, and forming personal impressions when possible. 😉
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@Max_the_German
I agree with you that reviews are inherently subjective, diifferent perspectives are healthy.
That said, I think even established journalists and reputable news sites aren’t completely immune to the dynamics of clicks and engagement. A more negative or contrarian take can still generate buzz, spark debate, and spread faster especially when a game or a specific character is already under scrutiny. That doesn’t automatically mean the criticism is dishonest or done in bad faith, but stronger negative framing naturally attracts more attention.
When the demo for Prime 4 became available, it only took one person to point out a perceived negative aspect particularly around the character Myles for a large portion of YouTube to jump on the bandwagon. That talking point quickly snowballed into a wider narrative. Now that more people have had hands-on time, it’s pretty clear that things weren’t nearly as bad as they were initially made out to be. So I agree with you that a lower score ora critical take from real journalists isn’t automatically an edgy attempt to farm clicks they do have reputations to protect. At the same time, the broader media and content ecosystem still tends to reward controversy, and that’s often what turns a single criticism into an outsized wave of negativity.
Re: Belkin's New Charging Case Pro For Switch 2 Looks Like A Huge Improvement
“ The Charging Case Pro retails for $99.99, which certainly sounds like a lot for a case, but you're also getting a lot with this one.”
“The new Pro looks to be a big improvement, though it's price may be a bit on the steep side for some.”
What now? 🤔
😅
Re: "A Knife Can Be Used For Cooking Or As A Weapon" - Level-5 Boss Defends GenAI In Game Development
What a typical CEO statement!
The knife analogy misses a key issue AI isn’t just a neutral tool in game development. Its use is already reshaping jobs, devaluing creative labor, and pushing studios toward cost-cutting instead of craftsmanship. Unlike a knife, AI doesn’t just assist developers; it can replace them, centralize power, and reduce opportunities for artists, writers, and designers who actually define what makes games meaningful.
I think CEOs should be the first position to be replaced by AI 😁
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@Samalik This might be completely fair points. I felt CyberPunk also has some Pacing issues. Sometimes I feel games should have function to deactivate the story. 😅
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@Max_the_German I get why you shared the Eurogamer reviewtheir write up is on the more critical side. What stands out to me, though is how different that score is compared to most of the other impressions out there.
It really shows how much reviews come down to interpretation rather than anything objective or factual. 🤷♂️
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@Pat_trick I hear you those criticisms may be valid for people who experienced the game that way. For me though, reviews don’t really shape my expectations. I prefer forming my own impression from marketing material like gameplay, trailers and friends. The recent viral bandwagon around Prime 4 made it hard to tell which criticisms were genuine and which were people just repeating what they heard. If I enjoy the game, great; if not, I simply move on.
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
@flighty totally get that Skill Up has a solid reputation, but to be honest, I’m not someone who follows reviewers closely. I usually just look at the marketing material and decide for myself. If I don’t vibe with a game after playing it, I just stop. The whole Myles MacKenzie viral situation made it feel like a lot of people were reacting to reactions rather than the actual game 🤷♂️
Re: Netflix Enters Agreement To Buy Warner Bros. For $82 Billion, Includes Game Studios
Play Batman only on Netflix!
😬
Re: Metacritic Shares Updated List Of "Every Metroid Game, Ranked"
Apparently Metroid Prime 4: Beyond “got a terrible rating” because one site needed a viral video, YouTube boosted it, and everyone else just ran with it. Because who needs facts when we have algorithms and clickbait, right?
🤣
Re: Bandai Namco, Square Enix And Other Japanese Publishers Aren't Happy About OpenAI's Sora 2 Generative AI Tool
@Woshiernog
The difference is scale and consent. When an individual artist studies someone’s work, it’s a learning process — when an AI model ingests millions of copyrighted pieces without permission, it’s effectively mass reproduction. So while it might feel the same on the surface, the legal and ethical implications are very different. A fair balance would mean giving artists some control or credit when their work trains these systems.
Re: Bandai Namco, Square Enix And Other Japanese Publishers Aren't Happy About OpenAI's Sora 2 Generative AI Tool
Why don‘t we all stop using AI?
Re: Little Nightmares III October Update Now Available For Switch And Switch 2
Wake me up when it receives the deserved Couch Co-Op mode!
Re: Resident Evil Requiem Pre-Orders Live, Switch 2 Pro Controller And Amiibo Confirmed
Definitely will be getting Biohazard!
A course from the eShop prevent to have plastic waste on my shelf. 😉
Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous
The motorcycle reminds me of Breath of the Wild. Aren’t Deserts always empty. Breath of the Wild? 😉
Re: Super Mario Galaxy 1 + 2 Prices Are Live, And It's Sticker Shock Time
Are these just ports are also remastered with added content?
Re: Random: Honda's Pokémon Koraidon Motorbike Looks Laughable In Practice
Why laughable? Looks like in the game!
Correct FPS! 😅
Re: Nintendo Schedules Network Maintenance For Thursday
Direct incoming!
Re: Donkey Kong Bananza Director Acknowledges Performance Drops: "We Prioritized Fun And Playability"
@Thesharkfromjaws a Jedi master once said; if you know when to calculate your reaction before the action. Then there is no such thing as latency and lag. 😁
Re: iFixit Performs A Full Teardown Of Nintendo's "P**s-Poor" Pro Controller
@RobertCorwen that is why you are able to replace batteries easily on mobile phones. 🫣
Re: Romero Games "Is Not Closed" Following Xbox Layoffs
@Jamie64326 yes your right.
They also didn’t shut the doors after they were pulled.
Re: Romero Games Reportedly Shut Down Following Xbox Layoffs
@Oldstalk
Good points, especially about Sea of Thieves and Metroid Prime 4—but those examples actually show it’s not just Microsoft’s fault.
When Nintendo wasn’t happy with Metroid Prime 4, they pulled it from Team Ninja and gave it to Retro Studios. Team Ninja didn’t shut down they moved on.
So if Microsoft ended funding, it may have been a strategic decision, not mismanagement. Romero Games chose to close, and without all the details, we can’t say that was the wrong call. 🤷♂️
Re: Romero Games Reportedly Shut Down Following Xbox Layoffs
@SalvorHardin
If Microsoft canceled the contract, then there’s no contract stopping Romero Games from finding new investors. The decision to shut down was ultimately theirs likely a strategic move after weighing the risks and costs of continuing without funding. 👍
Re: Romero Games Reportedly Shut Down Following Xbox Layoffs
Why didn't they simply find a new investor and carry on? 🤔
Re: Nintendo Switch 2 System Update 20.1.5 Is Now Live, Here Are The Full Patch Notes
Has anyone experienced a faulty Ethernet Port (Dock).
We have someone that has reported this on our Discord.
Re: Nintendo Supposedly Investigating Possible "Swollen Battery" Issue With Switch 2
@N00BiSH I would wait for the one after that, or best next generation. 😅
Re: Random: Ouch! Switch 2 Owners Are Feeling The Pinch With The New Joy-Con
Why is NintendoLife supporting this
Re: Sega Says It Will Stop The New Virtua Fighter Project If It's Not "Good Enough"
Sounds like bad news.