Following the announcement of DOOM: The Dark Ages last week, the retro-releases DOOM + DOOM II have today received a new update on the Switch and multiple other platforms adding multiplayer mod support.
There's also a Switch-specific update, allowing 'mod subscriptions' to work between multiple user profiles. Here are the latest patch notes in full (via Bethesda's Slayers Club):

DOOM + DOOM II Update 2 Release Notes (28th January 2025)
Update 2 adds Multiplayer Mod support for DOOM + DOOM II and game improvements/fixes!
Improvements
All Platforms
Multiplayer Mods
- Hosts need to activate the mod before entering the multiplayer menu
- Players will need to subscribe to the same mod before joining a match
- We recommend using room codes to join modified matches
- Mods must be authored with Vanilla DOOM, DeHackEd, MBF21 or BOOM to be compatible
General
- Resolved an issue in which some red doors did not display as red on the automap
- Fixed multiple crashes reported by the community when loading game saves
- Improved text line wrapping legibility for mod descriptions in Asian languages
- Removed map prefix from intermission screen to be consistent with original game behavior
Multiplayer
- Items can now be picked up by all players in co-op mission play
- Added spectator mode when players are dead and waiting to respawn in co-op mission play (it can also be initiated manually from the scoreboard button)
- Fixed an issue in which disabling the crosshair would also turn off player name and co-op respawn text display
- There are now more than 4 player colors available in game and on scoreboards
- Resolved an issue in which players would lose weapons when respawning in co-op using modern rules
- Fixed an issue in which the cross-platform friends menu could not be properly backed out of when no friends were available
- Further optimized multiplayer networking code
- Addressed crosshair centering issue in certain splitscreen configurations
- Intermission animations now run at the correct speed in splitscreen mode
Mods
- The mod downloader can now process more than the first 100 subscribed mods
Nintendo Switch
Mods
- Mod subscriptions will now work between multiple user profiles
For Mod Creators on PC
- Mod screenshots with spaces and other non-alphanumeric characters in their file names will now upload correctly in most cases
Mod Compatibility Updates
- MBF21 instant kill sectors were incorrectly killing non-enemy actors
- MBF21 instant kill sectors will fire immediately when a monster enters them, instead of waiting
- BOOM and MBF21 effects that kill monsters will deal 1 million damage instead of 10000 damage in order to fix mods that used monsters with high HP values to create an invulnerable enemy
- BOOM generic floor actions were not selecting the right neighbor when finding which sector ceiling or floor height they needed to move to
- Players can hurt and shoot projectiles at their own voodoo dolls (aka player model / clone), to be consistent with the original game
- ENTERPIC in UMAPINFO is correctly shown for the map you are entering instead of the map you just left
- DeHackEd strings for BOOM keys can now be replaced through DEH patches
- BOOM line action 242 (Deep water) will now transfer ceiling and floor lighting
- Now avoids crashing for invalid sized demos when playing the demoloop
- Maps using DMAPINFO will print the map name on automap, level select, and savegames
- Changing DeHackEd ammo type will now actually change the ammo type
- Fixed Berzerk Factor not calculating correctly in the A_WeaponMeleeAttack MBF21 codepointer
- Fixed BTSX Episode 1 and Episode 2 demo playback not rendering fullscreen
- Mods that override DOOM (1993) Episodes 1-3 will use the correct intermission screen
- MBF21 A_Lower codepoint now checks for an invalid weapon before changing weapons if out of ammo
If you haven't checked out DOOM and DOOM 2 yet on the Switch, id Software rolled out an enhanced re-release of these classics last August. You can see this version in action in the trailer above and learn more in our previous coverage here on Nintendo Life.
Will you be checking out the latest updates? Let us know in the comments.
[source slayersclub.bethesda.net]
Comments 27
I remember booting up Doom II in DOS with the Alien mod back in the day.
This just reminds me of the rabbit, poor poor rabbit
@rvcolem1 Daisy!
@canaryfarmer I was pretty young beating the Dos versions and that was the only creepy part for me.
The Dark Ages was not announced last week. Come on now NintendoLife. 🤦♂️
Does this apply if you bought the games separately?
@SupahM3tr0yd no , but you can download this version for free if you have those
@NeonPizza
Are you saying this proves 120fps and 4K resolution does not make a better? ☺️
so, still no new mods?
it's been ages since the last one "Going down Turbo"
@NeonPizza but it didn't improve the game enough for you to get back into it?
I would have liked to see a Map Maker, at least for DOOM II.
Some of the best games are now better.
Huh, thats wierd, thought I would play abit of Doom this morning
Love to see such an update for DOOM + DOOM II specifically and Bethesda continuing to overall embrace mods in general!
Still finding bugs after over 30 years?
The Doom I played most was Doom 64 but this DOOM + II is also excellent.
The exposed abs of Doom Guy was a major safety oversight wasn't it?
A pity. I was hoping for a reformated HUD to better fit the size of the widescreen delay. I guess for multiplayer fans this is an exciting update, but for single player Doomers like myself, there's nothing really all that great, except for being able to download more mods without that limit.
@Jack_Goetz Exposed abs of Doom guy. Yeah. Not exactly tactical. 😊
Will still happily play Doom OG today. The genre has vastly moved on with many evolutions and improvements but these still hold up IMO.
I bought a switch to play Nintendo games. If I wanted to play portable doom, I can play it on my steam deck.
@NolandC you can ignore this article and move on then.
The rest us will enjoy Doom on Switch 😎
@AshleyGamer64 you could have ignored my comment and moved on but you didn't..
BrutalDoom mod lets goooooooo!!!
@NolandC Doom is playable on EVERYTHING
I wonder if this Doom 1+2 Remastered Collection would ever get a physical release. I know there's already a physical collection of Doom 1-3 already out there but those are the ports and not remastered like these two.
@Antraxx777
Many don’t have everything 😆
Can we play offline botmatches already?
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