Romero Games
Image: @romerogamesltd

Update []:

Romero Games has issued a statement on the status of the studio following the cancellation of its unannounced FPS.

And, fortunately, there's good news here — the studio has not, in fact, closed down, despite a report from Irish publication The Journal claiming that over 100 staff would be laid off.

"Romero Games is not closed, and we are doing everything in our power to ensure it does not come to that," says the developer on Bluesky. "Any suggestion otherwise is factually incorrect. Indeed, we were in the studio today to discuss next steps with the team."

Some team members have lost their jobs, as we reported last week, but it seems that the doors are still open at Romero Games. Currently the team is looking at what to do next and, as a result of losing funding for their FPS, "we now have to reassess the entire staffing of our studio."

"We've been contacted by several publishers interested in helping us bring the game across the finish line, and we're currently evaluating those opportunities."

Fingers crossed for the team.


Original Story: It's been another tough week for the video game industry and the fallout from Microsoft's layoffs led to funding cuts at John and Brenda Romero's studio, Romero Games.

Now, following some claims the independent studio had completely shut its doors, Irish publication The Journal has got apparently got an official confirmation about this in a statement from Brenda Romero (thanks, Push Square).

It's mentioned how the decision was made at a "high level" within Microsoft and well above the studio's own "visibility and control".

"This absolutely isn’t a reflection of our team’s work, performance or the quality of the project itself. We hit every milestone on time, every time...We’re heartbroken that it’s come to this.”

Romero Games reportedly employed 42 studio members "directly", with its broader network for its latest project at "more than 100" people.

An "anonymous" staff member of the Galway-based studio told the source it's been a "big shock" as the team had only had meetings with its publisher the "day before this happened". There was also apparently no warning, and it's further claimed there are "no remaining funds to continue operations".

John Romero is one of the co-creators of DOOM, and the studio he co-founded with his wife went on to release multiple titles including the strategy RPG Empire of Sin for the Switch in 2020. The same developer also released SIGIL and SIGIL 2 for DOOM + DOOM II.

You can find out more about Microsoft's latest round of layoffs as well as the impacts on Romero Games in our previous coverage and on our sibling site Pure Xbox.

On behalf of the community here at Nintendo Life, our thoughts go out to the entire team at Romero Games.

[source thejournal.ie]