@DTfearTheBEARD Good point, I might postpone my purchase until the dust has settled, all sh*t storms ran their course and mabye microSD express cards go down in price, heck might even wait until the OLED upgrade.
A perk of being "old". FOMO isn't as strong anymore.
@Qwertyninty Hmmm couldn't find it, but still thanks for the headsup. Got my eyes peeled. Still, no info yet if Switch 2 even supports analogue input. They'd be stupid not to.
@SuntannedDuck2 Bro, modern games are a cashgrab most of the time, that's why I'm mostly into retro games these days and modern racing games can also easily be exploited. That said, what do you expect progression is handled in "semi-sim" racing games? I always felt Gran Turismo was a bit clunky in that regard. I prefered the more direct approach Forza took.
But if you want a story and all with your racing, it reminds me of "Racedriver" somewhen early in the 00's, also by Codemasters if I remember correctly. You might want to check that out.
But to be honest, bringing up Wii and Gamecube Racers in the same conversation as Forza and Gran Turismo, I am not sure you are even the intended target audience for "sim" and "simcade" racers. Which is no problem, but you should adjust your expectations accordingly.
@GrailUK I dont mind playing kart racers and action racers with digital input myself, heck I loved the Burnout Series, but for F1 and others... yeah there's an "arcade" control setting in most of these games, but still you're leaving out a sizeable portion of racing game fans.
It's ironic that I can play my Gamecube games with analogue trigger input...
@mlt I feel like IV missed the impact II had. Also music. But I guess that's a taste thing, same as pixel art. If I'd have to rank them Streets of Rage II is a solid 9.5 and IV is merely a 6 to me.
@KoopaTheGamer I really hope they still support third party controllers with analogue triggers. The anbernic controller is suprisingly good and low cost.
I don't dig the art-style tbh. Didn't like it with Streets of Rage 4. I'm fine with hyper-stylized aethetics, just don't like this particular hand-drawn-flash-game-style at all.
That said I am glad SEGA is reviving old classics and if gameplay can convince, I'll still get it.
Looks good. And that CHUNK of a controller is still cheaper than Nintendos trigerless "Pro" Controller. LOL.
BTW anyone who wants to try the Anbernic Controller, go for it. It's super cheap, smooth, reliable and all of its functions can be adjusted directly on the gamepad, no shonky software needed. Highly recommended. Anbernic has a sale right now, 17 quid.
@axelhander So every other company gets it wrong and only you and Nintendo see the light. Got it. If you enjoy fighting games so much why not get an arcade stick? I would even get a racing wheel setup if I knew Switch 2 would support the analogue input, but I don't. Lol.
@JayJ The 60 Dollar Anbernic handheld things have great working analogue triggers. And even IF you don't have them on the joycons, I always thought a PRO CONTROLLER was meant to EXPAND on the experience, hence the name.
There is really no argument justifying this stupid decision, especially now that Forza Horizon and many more third party racing games are "on the horizon" (pun intended). This cripples a whole genre the typical Nintendo customer won't care about as much, okay I get that, but now with new game and hardware prices, the typical Nintendo customer's don't care much for that either.
If I got to pay PREMIUM for a console and a PRO controller it better delivers premium... I mean, LOOK AT THAT and the price: https://anbernic.com/products/rg-p01
18 bucks before tax, delivery and tarifs.
For that money you get analogue triggers, programmable buttons, rumble, GYRO (!), HAL EFFECT (!) sticks and triggers, RGB, bluetooth, 2,4GHz dongle mode, wired mode, rechargeable via USB-C... compatible to literally anything.
it can't be THAT bad. And of course no word from Nintendo if they at least do support analogue input from THIRD PARTY controllers. Then I might as well geht that instead, or the gorgeous 8bitdo SN30 Pro 2.
@axelhander Why would 6-button fighters map both R1 and R2? 4 facebuttons and R1 and L1 and you have all your digital button glory you like, or am I missing something? Either way, seems like a "developers map their buttons wrong" issue to me, which is hopefully easily fixed in the options menu, rather than a all-encompassing "analogue triggers ruin my fun in fighting games" issue. And even then, it's isolated to just one genre of games and every other manufacturer of hardware seems to be okay with analogue triggers.
I play a lot of PS2 era shooters. They have their "fire" on "R1" mostly rather than "R2" which is now the modern way of doing it. It's awkward to me, why wouldn't you want a "TRIGGER" to represent the "TRIGGER" of a real gun that also just fires past a certain point of actuation?
If you're playing racing games with digital face buttons (like again PS2 era did, even Gran Turismo) I absolutely have NO FRIGGIN clue how you can be anywhere near competent or competitive and not need ALL the available driving aids. At this point, why even bother playing a racing game. And NO I don't mean kart racers or Burnout. I mean sim racers.
"Swiftness" is of no concern in a sim racer. You CAN'T go around Nürburgring Nordschleife with a ZERO-THROTTLE, 100%-THROTTLE gas pedal (like a digital button).
This is just nonsense and seems like a systemic issue with Nintendo fans: My personal enjoyment weighs more than common sense or the enjoyment of everyone else.
@axelhander Most games don't even need that many buttons. Saying "only two genres make use of the analogue triggers so away with them" is similar to saying: "who uses d-pads these days, away with them".
May I ask, HOW and WHY does one DESPISE analogue triggers?
@axelhander Well that worked out great for you then. Personally I had never problems with "joycon drift" but still wish for everyone to have a good experience by having a better mechanism.
Still, with a proper PRO controller WITH analogue triggers, YOU would still have the digital shoulder BUTTONS right next to them if you prefer them.
@JayJ At this point I'm even thinking they might omit analogue trigger off the pro controller so you're forced to buy the gamecube one as well to properly play gamecube games. because screw the gamers, we're nintendo...
I can’t comprehend why analogue triggers are such a sore subject for Nintendo. Maybe some stuck up CEO wife doesn’t like the first four letters in “analogue” and makes her husband pay for trying once… I’m out of other explanations really.
As I grew older and my free time got more sparse, I found a re-kindled love in gaming, mostly retro gaming, in arcade-style experiences not eating up your life weeks at a pop.
That said the additions to Mario Kart World don't justify a purchase for me at the moment, yet a lone at 80 bucks. I much rather prefer a tight and perfectly optimized, contained, classical experience, i.e Super Mario Kart 8 Deluxe or something.
Bigger is not always better. And yes I know you can still do races and such the classic way, still I would feel like I am missing out (especially at this price points) if I didn't waste hours (I don't have) in free roam and side activities.
@no_donatello Ah yes, back in the day I never got around playing them (as you said, came out late to the Saturn party). Good reminder to get into them soon. Thanks.
Revolution or Evolution, features this features that. I don't care. Nintendo is losing it's identity in the sense that they dropped their mask of "entertainment first family friendly goofball company" quite a bit to reveal the corporate greed fanged-teeth-face of hell!
@GamingFan4Lyf Fair enough, I know exactly what you mean. Still not taking away from your enjoyment of the little time you have if Nintendo had made a proper "pro" controller catering to as many gaming niches as possible.
This looks lackluster and unappealing and in a way I think most reviewers don't dare to say it's stupid because in a twisted thought-police PC turn of events then you're someone hating on disabled people.
@GamingFan4Lyf shooters are not only Doom. Theres the whole rainbow six, advanced warfighter crowd too. You can adjust the deadzones of the triggers in most games so they can be as responsive as you like and fire „early“. Also there is buttons if you want immediacy right next to the triggers. The shoulder buttons.
I’m really sorry but there is no argument. Nintendo messed up and their explanation is beyond lazy. Every other gaming company does triggers for years and plenty console generations - its industry standard really. So they are all wrong and Nintendo is right?
Guess what, many controller manufacturers also think gyros are not worth it. Or HD rumble.
Personally I don’t care much for either but I still want these features in a 90 dollar „pro“ controller for everyone else that likes to have this features.
I hardly care for the dpad because i prefer the thumbsticks but should Nintendo remove either of those because a) no one uses the dpad or b) everyone using thumbsticks is running full blast only anyways?
No!
Again if the switch 2 at least works with third party controllers that have analogue triggers, fine. But this wasn’t the case the first time around. Why is Nintendo charging 90 bucks for their „pro“ controller if you can get the excellent 8bitdo SN30 pro 2 for 50? Because of a headphone jack and a c button?
Oh boy… sorry if this comes over hot, but it really angers me and I am not sure if the Switch 2 will be my console of choice once more. Because i really enjoy and miss racing games.
@JayJ it’s a hybrid. The pro controller is a peripheral in itself for home use. Give it analoge triggers and leave it off the joycons if you have to. Still there are plenty of small handhelds (retroid pocket 5 for example) that have triggers just fine.
@GamingFan4Lyf I’d you’ve never played proper Sim racing games you’re missing out mate. No way you’re bringing a F40 around Nürburgring in Gran Turismo without delicate analogue control of throttle and brakes. And it’s thrilling.
Comments 1,221
Re: Mortal Kombat: Legacy Kollection Comes To Switch And Switch 2 In 2025
This is the best MK related announcement since MK9. That said the GBA games suck. Hope there will be Shaolin Monks.
Re: Shinobi: Art Of Vengeance Gets New Trailer Detailing Its Fast-Paced Combat
Love the fluidity.
The artstyle STILL needs to grow on me though.
Re: Feature: Farewell, Nintendo Switch - It's Finally Time To Bid Our Old Friend 'Adieu'
@DTfearTheBEARD Good point, I might postpone my purchase until the dust has settled, all sh*t storms ran their course and mabye microSD express cards go down in price, heck might even wait until the OLED upgrade.
A perk of being "old".
FOMO isn't as strong anymore.
Re: Feature: Farewell, Nintendo Switch - It's Finally Time To Bid Our Old Friend 'Adieu'
No need to say goodbye:
a) I'll wait and see how Switch 2 pans out
b) got a hell of a backlog
c) retro games
Re: Feature: "You've Gotta Make It More Sexy" - Final Fantasy & Persona Voice Actors Have Made A Dating Sim For Everyone
@HHappyGoose88 The internet or automobiles didn't come to replace you though.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@Qwertyninty Hmmm couldn't find it, but still thanks for the headsup. Got my eyes peeled. Still, no info yet if Switch 2 even supports analogue input. They'd be stupid not to.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@SuntannedDuck2 Bro, modern games are a cashgrab most of the time, that's why I'm mostly into retro games these days and modern racing games can also easily be exploited. That said, what do you expect progression is handled in "semi-sim" racing games? I always felt Gran Turismo was a bit clunky in that regard. I prefered the more direct approach Forza took.
But if you want a story and all with your racing, it reminds me of "Racedriver" somewhen early in the 00's, also by Codemasters if I remember correctly. You might want to check that out.
But to be honest, bringing up Wii and Gamecube Racers in the same conversation as Forza and Gran Turismo, I am not sure you are even the intended target audience for "sim" and "simcade" racers. Which is no problem, but you should adjust your expectations accordingly.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@Qwertyninty You mean that ugly PowerA controller? No analogue triggers.
Re: Mortal Kombat 1 Dev NetherRealm Confirms It's Shifting Focus To "Next Project"
Just remake the first three games already (again).
Re: Mortal Kombat 1 Dev NetherRealm Confirms It's Shifting Focus To "Next Project"
@Chimichanga Exactly!
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@JibberX Have you ever tried to drive that F40 in Gran Turismo 5?
Re: Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic
@PJOReilly I DO like the soundtrack, but I am a sucker for chiptunes, specifically the Megadrive ones. And yes I know, I am a small niché.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@GrailUK I dont mind playing kart racers and action racers with digital input myself, heck I loved the Burnout Series, but for F1 and others... yeah there's an "arcade" control setting in most of these games, but still you're leaving out a sizeable portion of racing game fans.
It's ironic that I can play my Gamecube games with analogue trigger input...
Re: Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic
@NinChocolate Oh they did wonderboy too? Nice. Just wish they'd go for a different art style.
Re: Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic
@mlt I feel like IV missed the impact II had. Also music. But I guess that's a taste thing, same as pixel art. If I'd have to rank them Streets of Rage II is a solid 9.5 and IV is merely a 6 to me.
Re: Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic
@Zufolobelisk Personally not a fan, but I feel you. There's plenty of obscure SEGA titles that would deserve a chance in the modern market imho.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@KoopaTheGamer I really hope they still support third party controllers with analogue triggers. The anbernic controller is suprisingly good and low cost.
Re: Codemasters Says It Will Look At Switch 2 And See If It's A "Good Fit" For F1 Games
@GrailUK Thats YOU. And that is fine. But (semi)serious racing games without analogue input for gas and brake is unplayable.
Re: Sega & Lizardcube Talk Shinobi: Art Of Vengeance And How To Modernise A Classic
I don't dig the art-style tbh. Didn't like it with Streets of Rage 4. I'm fine with hyper-stylized aethetics, just don't like this particular hand-drawn-flash-game-style at all.
That said I am glad SEGA is reviving old classics and if gameplay can convince, I'll still get it.
Re: Fight Fans Rejoice, 8BitDo Is Launching A New Arcade Controller For The Switch
Looks good. And that CHUNK of a controller is still cheaper than Nintendos trigerless "Pro" Controller. LOL.
BTW anyone who wants to try the Anbernic Controller, go for it. It's super cheap, smooth, reliable and all of its functions can be adjusted directly on the gamepad, no shonky software needed. Highly recommended. Anbernic has a sale right now, 17 quid.
Re: Random: Unofficial Smash Bros. Dating App 'SmashTogether' Shut Down By Nintendo
Sounded it was aimed at the gay community!
Re: Nintendo May Record Video And Audio From GameChat Sessions On Switch 2
Not getting the Switch 2 anymore, this is just one more reason not to.
Re: Double Dragon Gaiden Doubles The Fun With A "Free DLC" Update On Switch
I really enjoyed this one. Great to see the support.
Re: Ecco The Dolphin Is Making A Comeback With Remasters & New Game
color me interested
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@JayJ Exactly this. Thanks mate.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@axelhander So every other company gets it wrong and only you and Nintendo see the light. Got it.
If you enjoy fighting games so much why not get an arcade stick?
I would even get a racing wheel setup if I knew Switch 2 would support the analogue input, but I don't. Lol.
Re: Grand Theft Auto 6 Has Been Delayed And Will Now Launch In May 2026
I dimly remember a hidden easter egg in GTAV which DID Say 2026 GTA VI or something. Anyone else remember?
Re: Video: Here's Another Look At The Lord Of The Rings 'Tales Of The Shire' Game
Ha. Garbage. That thumbnail? Nightmare fuel.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@JayJ The 60 Dollar Anbernic handheld things have great working analogue triggers. And even IF you don't have them on the joycons, I always thought a PRO CONTROLLER was meant to EXPAND on the experience, hence the name.
There is really no argument justifying this stupid decision, especially now that Forza Horizon and many more third party racing games are "on the horizon" (pun intended). This cripples a whole genre the typical Nintendo customer won't care about as much, okay I get that, but now with new game and hardware prices, the typical Nintendo customer's don't care much for that either.
If I got to pay PREMIUM for a console and a PRO controller it better delivers premium... I mean, LOOK AT THAT and the price:
https://anbernic.com/products/rg-p01
18 bucks before tax, delivery and tarifs.
For that money you get analogue triggers, programmable buttons, rumble, GYRO (!), HAL EFFECT (!) sticks and triggers, RGB, bluetooth, 2,4GHz dongle mode, wired mode, rechargeable via USB-C... compatible to literally anything.
it can't be THAT bad. And of course no word from Nintendo if they at least do support analogue input from THIRD PARTY controllers. Then I might as well geht that instead, or the gorgeous 8bitdo SN30 Pro 2.
Nintendo is a joke.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@axelhander Why would 6-button fighters map both R1 and R2? 4 facebuttons and R1 and L1 and you have all your digital button glory you like, or am I missing something? Either way, seems like a "developers map their buttons wrong" issue to me, which is hopefully easily fixed in the options menu, rather than a all-encompassing "analogue triggers ruin my fun in fighting games" issue. And even then, it's isolated to just one genre of games and every other manufacturer of hardware seems to be okay with analogue triggers.
I play a lot of PS2 era shooters. They have their "fire" on "R1" mostly rather than "R2" which is now the modern way of doing it. It's awkward to me, why wouldn't you want a "TRIGGER" to represent the "TRIGGER" of a real gun that also just fires past a certain point of actuation?
If you're playing racing games with digital face buttons (like again PS2 era did, even Gran Turismo) I absolutely have NO FRIGGIN clue how you can be anywhere near competent or competitive and not need ALL the available driving aids. At this point, why even bother playing a racing game. And NO I don't mean kart racers or Burnout. I mean sim racers.
"Swiftness" is of no concern in a sim racer. You CAN'T go around Nürburgring Nordschleife with a ZERO-THROTTLE, 100%-THROTTLE gas pedal (like a digital button).
This is just nonsense and seems like a systemic issue with Nintendo fans: My personal enjoyment weighs more than common sense or the enjoyment of everyone else.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@axelhander Most games don't even need that many buttons. Saying "only two genres make use of the analogue triggers so away with them" is similar to saying: "who uses d-pads these days, away with them".
May I ask, HOW and WHY does one DESPISE analogue triggers?
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@axelhander Well that worked out great for you then. Personally I had never problems with "joycon drift" but still wish for everyone to have a good experience by having a better mechanism.
Still, with a proper PRO controller WITH analogue triggers, YOU would still have the digital shoulder BUTTONS right next to them if you prefer them.
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
@JayJ At this point I'm even thinking they might omit analogue trigger off the pro controller so you're forced to buy the gamecube one as well to properly play gamecube games. because screw the gamers, we're nintendo...
Re: Nintendo Today Video Showcases The New Switch 2 Pro Controller
No analogue triggers. What a joke.
Re: Switch 2 GameCube Controller Compatible With Other Games, But There May Be Some "Issues"
@thedicemaster I've read it and it's an excuse obviously. Devs want instant input? Use the shoulder BUTTON right next to the trigger.
Nintendo got cocky and arrogant, just like MS after XBOX 360, just like Sony after PS2 and again after PS4. Or like themselves after Wii.
Simple as that. Probably pro controllers are 0,2% cheaper to produce without the spring needed for the triggers.
Ridiculous.
Re: Switch 2 GameCube Controller Compatible With Other Games, But There May Be Some "Issues"
I can’t comprehend why analogue triggers are such a sore subject for Nintendo. Maybe some stuck up CEO wife doesn’t like the first four letters in “analogue” and makes her husband pay for trying once… I’m out of other explanations really.
Re: Mario Kart World's 'Free Roam' Is Much More Than Mindless Open World Driving
As I grew older and my free time got more sparse, I found a re-kindled love in gaming, mostly retro gaming, in arcade-style experiences not eating up your life weeks at a pop.
That said the additions to Mario Kart World don't justify a purchase for me at the moment, yet a lone at 80 bucks. I much rather prefer a tight and perfectly optimized, contained, classical experience, i.e Super Mario Kart 8 Deluxe or something.
Bigger is not always better. And yes I know you can still do races and such the classic way, still I would feel like I am missing out (especially at this price points) if I didn't waste hours (I don't have) in free roam and side activities.
So. That's that.
Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites
@NeoGee To be fair, that's a VERY nice usecase. And I love it!
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@no_donatello Ah yes, back in the day I never got around playing them (as you said, came out late to the Saturn party). Good reminder to get into them soon. Thanks.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@GamingFan4Lyf There are so many good games "stuck" on Dreamcast. It's a crime.
Re: Sony Vet Shuhei Yoshida Says Nintendo Is "Losing Their Identity" With Switch 2
Revolution or Evolution, features this features that. I don't care. Nintendo is losing it's identity in the sense that they dropped their mask of "entertainment first family friendly goofball company" quite a bit to reveal the corporate greed fanged-teeth-face of hell!
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@GamingFan4Lyf Fair enough, I know exactly what you mean. Still not taking away from your enjoyment of the little time you have if Nintendo had made a proper "pro" controller catering to as many gaming niches as possible.
Re: Round Up: The First Impressions Of 'Drag x Drive' For Switch 2 Are In
This looks lackluster and unappealing and in a way I think most reviewers don't dare to say it's stupid because in a twisted thought-police PC turn of events then you're someone hating on disabled people.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@GamingFan4Lyf shooters are not only Doom. Theres the whole rainbow six, advanced warfighter crowd too. You can adjust the deadzones of the triggers in most games so they can be as responsive as you like and fire „early“. Also there is buttons if you want immediacy right next to the triggers. The shoulder buttons.
I’m really sorry but there is no argument. Nintendo messed up and their explanation is beyond lazy. Every other gaming company does triggers for years and plenty console generations - its industry standard really. So they are all wrong and Nintendo is right?
Guess what, many controller manufacturers also think gyros are not worth it. Or HD rumble.
Personally I don’t care much for either but I still want these features in a 90 dollar „pro“ controller for everyone else that likes to have this features.
I hardly care for the dpad because i prefer the thumbsticks but should Nintendo remove either of those because a) no one uses the dpad or b) everyone using thumbsticks is running full blast only anyways?
No!
Again if the switch 2 at least works with third party controllers that have analogue triggers, fine. But this wasn’t the case the first time around. Why is Nintendo charging 90 bucks for their „pro“ controller if you can get the excellent 8bitdo SN30 pro 2 for 50? Because of a headphone jack and a c button?
Oh boy… sorry if this comes over hot, but it really angers me and I am not sure if the Switch 2 will be my console of choice once more. Because i really enjoy and miss racing games.
Re: The Nintendo Switch 2 Pro Controller - All New Features Revealed
Pathetic controller behind it’s time. Sad blunder.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@JayJ exactly this!
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@JayJ it’s a hybrid. The pro controller is a peripheral in itself for home use. Give it analoge triggers and leave it off the joycons if you have to. Still there are plenty of small handhelds (retroid pocket 5 for example) that have triggers just fine.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@GamingFan4Lyf except you’re alienating a whole genre of games and it’s fans.
Also one could argue that first person shooters feel more immersive with triggers.
Platformer fans want a precise dpad, let them have it. Racing games fans want analogue triggers.
Nintendo’s argument is so stupid - why even bother having analogue sticks then when most people run full blast all the time in all games anyways?!
Oh the industry has been wrong for the past three decades but Nintendo knows best. Ugh.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@Ulysses especially since the whole rest of the industry is just fine with analogue triggers. Nintendo is just stubborn and arrogant.
Re: Here's Why Switch 2 Joy-Con And Pro Controllers Don't Have Analogue Triggers
@GamingFan4Lyf I’d you’ve never played proper Sim racing games you’re missing out mate. No way you’re bringing a F40 around Nürburgring in Gran Turismo without delicate analogue control of throttle and brakes. And it’s thrilling.