Comments 7,734

Re: Sonic Frontiers "Definitive Edition" Has Been Rated In Korea

RupeeClock

A Switch 2 edition is exactly what it needs, really.
So long as it isn't a Switch 2 release as Game-Key like Sonic x Shadow Generations I'll be willing to double dip on that.

It is a good game with some shortcomings, it's just a very empty feeling game at times with it not capturing the depth of exploration that Breath of the Wild did, and one of the five islands being a literal copy-paste of the starting island but with very little to do besides a fixed number of tower climbs.

Re: Pokémon Champions Nails Down Switch Release Date, And It's Only Two Weeks Away

RupeeClock

Having watched the trailer now, the generic overview trailer approach they've taken doesn't really do much favours for the game.
I mean, it's reiterating very basic concepts like "Take turns using moves to reduce your opponent's HP to zero", does that really need stating so plainly and objectively?
The real messaging here, which is present later in the video, needs to be on the competitive aspects of fine-tuning your Pokémon's moves, ability, stats, and held item.

Pokémon Champions has to compete with services like Pokémon Showdown, which lets players freely configure a Pokémon team as they see fit.
On the other hand, players might enjoy having team-building that they have to work towards, by earning VP through battle victories. Pay to win however is also a concern, if you can just spend money to build a meta team ASAP.

Re: Pokémon Champions Nails Down Switch Release Date, And It's Only Two Weeks Away

RupeeClock

@KayFiOS
If they take the Pokémon Battle Revolution approach, where re-using models from the N64 games for a Wii game was okay, they might get away with it.
Pokémon Go started with re-using the 3DS models and now has a mixture of models from the Switch games, for Pokémon that debuted in the 8th and 9th generations.

Since every Pokémon has been represented on the Nintendo Switch in some capacity across the 8th and 9th generations of games now, they have at least the resources to make every Pokémon available in Pokémon Champions if they forgo visual cohesion within an acceptable degree.
A model is more than just the geometry and the flat diffuse textures, they have to make sure the Pokémon renders correctly with things like shaders and specular textures. That's before getting into animations and rigging.
The conversion process may take significantly less effort if they've been building towards this with some foresight; that's why they worked to make a fully animated 3D model for every Pokémon up to the 6th generation, when they developed Pokémon X and Y.

Re: Europe Might Be Forcing Nintendo To Revise The Switch 2

RupeeClock

@KingMike
User serviceable is the important part. The user must at the very least be able to easily remove the battery if it requires disposal, so that it can avoid damaging the device.
Replacing the battery to make the device operable again is another issue to tackle after that step, and third party battery manufacturers do exist. Aftermarket solutions help to extend the usefulness of a device after their original vendor has stopped supporting them, I've renewed a few laptops this way, and even replaced a New 3DS XL battery like this.

Re: "New Players Won't Feel Alone" - Square Enix Partners With Google For AI-Powered Dragon Quest Companion

RupeeClock

Why does an MMO, a genre of game specifically about engaging with other real players, need AI to assist new players like this?
If this is just for the on-boarding process for new players, surely a guided tutorial is better than an AI assistant that may hallucinate during one of the most controlled parts of starting a game?

@NintendoWife
Large Language Models are generally considered to be generative AI, as like images they ingest prompts and context in order to output probable responses. Parameters can control how "inventive" the response is allowed to be in an effort to produce more objective and reliable responses, but the possibility for hallucinations or mistakes through crossed wires are still possible.

I would imagine Square Enix would take care to make sure their Chatty Slimey is only using text based resources explicitly for published versions of Dragon Quest X, but since it's working atop a Gemini model there's a real chance for it to accidentally mix in details for older versions of DQX, the offline versions, previous Dragon Quest games, or even unofficial materials.

This could also go as poorly as when Epic Games put Darth Vader into Fortnite, and players could chat with the AI powered character to make it say things that aren't being vetted by any human.
Watch players make this Chatty Slimey do really naughty things, how about some Puff Puff?

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Metazoxan
Handheld boost is specifically for Switch 1 software without specific Switch 2 updates or upgrade packs, so titles like Super Mario Galaxy 1+2 that has a Switch 1 update, or Tears of the Kingdom Switch 2 edition, don't use handheld boost as they have their own dedicated handheld modes already.

So for Xenoblade Chronicles X, the upgrade pack to the Switch 2 edition affords 60 FPS, further improved performance, and higher resolutions, but it also has that nasty smoothing filter exclusively in handheld mode.
It was enough of an issue to burn some customers that might actually prefer to play the game in Switch 1 handheld boost mode instead.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Max_the_German
Okay, so the device is operating at 1080p video output, the software itself is rendering at 720p, but the internal resolution of that software might still be lower resolution than that.
This is something that Bloodstained does, the HUD and menus are rendered at a higher resolution than the gameplay. It's also something you can manually configure through INI files on the PC version, which is useful for less powerful hardware.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Bunkerneath
Bloodstained is 100% one of the games I thought of checking in handheld boost mode.
I'm genuinely curious if that game is going to get a Switch 2 update or edition or something though, because LRG was going to open pre-orders for a physical release a few weeks ago, but didn't actually do it at their announced time and is stuck at "coming soon" with no new date.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Max_the_German
Software can operate in 1080p video output whilst running an internal resolution below the video output. Different parts of the rendering pipeline can render at different resolutions too, so you might have a 1080p HUD overlay with crisp pixels no matter what resolution the 3D gameplay might be dropping to.
Many games feature variable dynamic internal resolutions so that they can reduce the pixel count to maintain performance, but where the Switch 2 affords so much more processing power this means Switch 1 games with variable resolution usually stay at their maximum.

The Switch 1 version of Tears of the Kingdom for example, 1080p video output when docked, but runs a maximum internal resolution of 900p with FSR iirc. There exist mods for homebrew enabled Switch systems or emulators that remove FSR and force increase the internal resolution to 1080p or higher, to get TotK looking the best that it can, and the Switch 2 upgrade pack will actually do things like that.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

I wonder if this makes Xenoblade X look better on Switch 2 in handheld mode, without the Switch 2 upgrade pack?
You'd lose out on the 60 FPS, but you'd have native 1080p rendering without that horrible smoothing filter.

A couple of games I tried out quickly were Mega Man Battle Network Legacy Collection, since it has scaling options optimised for 720p and 1080p displays, and Mission in Snowdriftland since that one has really bad sprite artwork scaling issues in 720p handheld mode on a 1080p display. All fixed now!

Re: PSA: Switch 2 Update Adds Handheld Mode Boost, Here's How To Use It

RupeeClock

Incredible update, I just gave it a quick go with two titles that game to mind: MegaMan Battle Network Legacy Collection, and Mission in Snowdriftland.
The former uses display scaling options for the emulated GBA games that differ between handheld (720p) and docked (1080p) modes, and makes a big difference.
Whilst the latter, a simple 2D sprite graphics platformer in the Unity engine, actually scaled really badly in 720p handheld mode in Switch 2. It does have touch screen controls but only for menu navigation, so you're not losing much compared to the huge boost to graphical fidelity!

Here's a couple quick camera shots of Mission in Snowdriftland, without and then with handheld boost. Look at the detail of the snowflake in particular. (Click link or view image to zoom in)
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Re: Brilliant And Brutal Puzzle Adventure Tunic Is Getting A Switch 2 Update

RupeeClock

I've yet to boot up my Switch 1 copy of Tunic, so maybe this'll finally be the time to jump in.
I wonder what they mean by update though? That could mean three things:

  • A free update to Switch 1 software to run with some Switch 2 enhancements to performance and resolution
  • A Switch 2 Edition upgrade (paid or free) with even better performance and resolution, and potentially more features
  • A dedicated Switch 2 title, offering the best possible performance and graphical fidelity, but lacking an upgrade path

That last one has a potential option to apply a promotion like Deltarune did, where owning a digital version of the Switch 1 or 2 title gives you free or nominal fee access to the opposite title, but it won't do you any good for the physical copy.

Re: Dave The Diver's Next Major DLC Launches This June

RupeeClock

The DLC for Godzilla was time limited and previously became unavailable, but it looks like it became re-available recently, so I've made sure to download that so I don't miss it again.
Dredge and Godzilla are free DLCs whilst the Ichiban's Holiday pack is paid and also time limited.

Still interested in this physical regardless.
By the way, the Switch 2 Edition Upgrade Pack is free, if you already have the Switch 1 game either digitally or physically.

Re: PEGI Targets Loot Boxes With Its New Overhauled Ratings System

RupeeClock

These changes aren't exclusive to console games, mobile game apps on the Google Play Store (but not the Apple App Store) have PEGI ratings.
Pokémon Go currently has a PEGI 7 rating, but if we evaluate it against the new guidelines that they have laid out, it should at minimum have a PEGI 12 rating due to "time-limited or quantity-limited offers", such as the in-game event tickets that provide limited windows to earn in-game content like rare Pokémon or player cosmetics.

"Play by appointment" rules could also qualify it for PEGI 12, as many of the paid tickets and progression researches have punished players for not playing daily; a key example is gating a trainer level-up being completing a route on 7 sequential days.

If we stretch the definition of "Paid random items", it could hit PEGI 16, due to how Premium Battle Passes work.
These Battle Passes allow you to participate in Raid Battles, or the Premium Track of Go Battle League.
When you win battles, you receive random items at chance (with better performance rewarding greater rewards), and fewer or no victories means you receive next to nothing and the Battle Pass is consumed.
If you lose a Raid Battle, you get a token amount of star dust, but you have a time window (usually up to around 45 minutes) to re-attempt the battle until you can win (as your Battle Pass has already been consumed).

At the end of a victorious Raid Battle, arguably the biggest feature in Pokémon Go as this is where you can get legendary Pokémon, you get a "bonus encounter" with the Pokémon with a limited number of chances to catch it.
The phrasing "bonus encounter" is not accidental, it's their way of deferring that the items are the actual reward for winning raids, when most players will be motivated to catch the Pokémon instead.
Therefore, if the items are the actual reward and you can buy battle passes for a chance to earn random amounts of random selections of items, this should be subject to a PEGI 16 rating.
Perhaps PEGI 18 if you factor in the chance of getting virtually nothing. The 500 stardust you get for losing a raid is less than 5% of the value of winning some raids, and the difficulty rating of the raid also decides the maximum reward amount and availability of certain items.

Re: Dragon Quest I & II HD-2D Remake Receives A New Update, Here Is Everything Included

RupeeClock

There's definitely some confusion around the options available for Dragon Quest I & II HD-2D, as compared to III HD-2D.
The latter on Switch 1 had an update that gave you options between Performance and Graphics, where the former targets 60 FPS with a small graphical reduction, and the latter targets 30 with slightly better graphics.
The option was provided for people playing the Switch 1 version on Switch 2, but I want to know if this same option was provided for I & II HD-2D.
Updates to Switch 1 software, and Upgrade Packs to Switch 2 Editions, and Switch 2 software, are three separate things; and Switch 1 updates can also be separated into two kinds.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Aneira
I would probably call 1printgames a yellow flag.
My pre-order of Slap City in a triple pack release has been waiting since 2025, and the most that company has done since then was assist a Kickstarter campaign for a download game called Captain Soda.
They appear to be connected to the publisher Leoful Games, that have put out a number of Asia English releases you can find on Play-Asia.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@tseliot
The original terms of the Steam codes provided by Deck13 to FPG customers, would be that if you cancelled your physical pre-order they would revoke the Steam code associated with your item.
Where I ordered two different Switch physical editions of Chained Echoes, one intended as a gift, I received two Steam codes and I gifted one of those codes.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Freek
Under new management, that explains why they haven't put out one of their "Direct" style announcement reels in a long time.
It sounds like they were too pre-occupied with signing deals to get new releases, and making those reveals, and not putting in enough work to secure sales or get products shipped.

I've been waiting on releases like C.A.R.L., Tadpole Treble, and Curse Crackers, for just too long. Most of these were pre-ordered via Video Games Plus, and are holding up orders as a result.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@dskatter
Most of LRG's complaints stem from how they used to operate pre-orders that would sell out in minutes, or their change to the open pre-order system where stock is made to demand; and the reality of long production times are exposed to the customer as a result.
LRG had a few years during the open pre-order system where standard physicals releases without bells and whistles were taking way too long, but they've gotten past that now. Some collector's editions are still taking too long to fulfil, with Sonic x Shadow Generations being a sore enough point that they've launched a weekly updated page.

LRG does manage to maintain a healthy string of standard physical releases, and the turnaround is pretty reasonable now. Their collector's editions you have to accept will take longer, and aren't necessarily worthwhile packages.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Teksette
FPG still needs to refund me for Good Boy Galaxy, but they never returned my request for a refund.
They're probably operating on so little funds after opening too many pre-orders, that they can't refund anyone.
FPG's major issue was treating every physical release as an over-the-top lavish printing job with collectible coins and slip covers, when most customers probably just want the game card in a standard plastic case, at least as modern systems as concerned.
To be honest, Pixn Love Publishing also suffers this issue; I've been waiting on the collector's edition of Gravity Circuit for waaay too long, but that one is actually supposed to materialise within the next few months.

@kmtrain83
Game-Key Card, let alone Switch 2 did not even exist as a format when Chained Echoes and First Press Games first offered physical pre-orders.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Farts_Ahoy
I have too many physicals from Premium Edition Games in limbo too, and they're the slated physical publisher for Kickstarter projects like Poglings, SoulQuest, and Atomic Owl.
Poglings is making slow and steady progress and a release is still a ways off.
Soul Quest's digital release is this April, no update on how the physical release is going.
Atomic Owl is nearing its digital release on Switch, and Monster Theater have commented on Premium Edition Games, stating that if they fall through they will go with EastAsiaSoft instead.

Right now, Premium Edition seems to be doing little more than selling off unsold stock from other small publishers like VGNY Soft, Tesura Games, and EastAsiaSoft.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

In addition to Kickstarter, back in August 2024, the Chained Echoes publisher Deck13 offered Steam codes to anyone who pre-ordered physical versions of the game through First Press Games (up through to end of July 2024), which would remain valid so long as you kept your pre-order open.

Under the circumstances, I've contacted them to ask what'll become of these Steam codes, and decided to buy the Switch digital version at full price to help support the developers and publisher at this time, since FPG's failings have caused financial difficulties for yet another indie publisher.
Good Boy Galaxy terminated their contract last year, and are making their GBA and Switch physical releases happen through another publisher.

By the way, if you're unfamiliar with Deck13, they're the publisher for CrossCode, and for Lunistice.

Edit: Deck13 responded that they aim to be very "pro customer" and will not deactivate the courtesy Steam keys they've provided to FPG physical pre-orders.

Re: "The Flavour Tends To Get Lost" - Dragon Quest's Yuji Horii On English Translations

RupeeClock

I'm not sure the use of the "I" self-referential gender neutral pronoun is the best example for the argument.
Japanese itself is a highly contextual language, and for the sake of context, English is not short (but also not comprehensive) on gendered pronouns and titles that can help establish someone's identity in the context of a conversation.
There are cases where gender neutral pronouns are also insufficient, with words like "they" and "them" not having equal options compared to "she/her/hers" or "he/him/his", and not differentiating between referring to a person of unknown gender, or a person with known "other" gender such as non-binary.
This can lead to some confusion in conversation when referring to a known non-binary individual, as the more common use of "they" would be to refer to someone whose gender identity you haven't learned or assumed, or even to refer to a collective of people.
Whilst we have gendered words that separate parents and child such as mother and daughter, we don't have gendered words for differentiating male and female cousins, despite having words like neice and nephew, aunt and uncle.

For Japanese, I usually think of examples like "Ken", where this can apparently be a contracted reference to a longer word for Sword, or understood as "Fist" (e.g. Tekken's "Iron Fist Tournament"), but can also refer to terms such as strength, wisdom, health, humility. It depends on the kanji used, where different glyphs may be used for the same spoken sound, so other components are needed to establish a context in spoken or written language.

@MiltonHolmes
Zere Rocks was one of my favourite puns from the Dragon Quest series as a whole.
Localisation that pulls of this kind of wordplay that is very common in Japanese, is always commendable.
One kind of wordplay in Japanese can be to re-arrange syllables.
A couple of examples, Saiyan is rearranged from Yasai, the Japanese word for vegetable, whilst Zonai is rearranged from Nazo, the Japanese word for mystery.

Re: "I Need A Union Contract To Feel Safe" - Mega Man 11 Voice Actor Not Returning For Dual Override

RupeeClock

@Automated_Unit_4937
You're missing the part where his union would not offer any of their legal resources or services, because he would effectively waive them by signing a non-union contract.
Unions through collective bargaining power and pooled resources, made legal services accessible and affordable for individuals who could not afford to go it alone, and should not have to.

Re: "I Need A Union Contract To Feel Safe" - Mega Man 11 Voice Actor Not Returning For Dual Override

RupeeClock

There's more to this story.
SAG-AFTRA issued a "Do Not Work" order for Mega Man Dual Override, because Capcom refused to work with unions for this project.

Where SAG-AFTRA is taking the hard position of their voice performances not being allowed for AI generative training, and Capcom wanting to sidestep unions, this is a troubling look for Capcom.
Whilst they did offer Ben Diskin an individual protection that his performance would not be used for AI development, that probably means they did not extend that protection to the other potential voice actors and their performances. Actors who likely may also be part of SAG-AFTRA or another union, and may've been willing to do non-union work.

Ben Diskin is right here to refuse this work, this is about more than just his own work, but the work of all other voice actors who are threatened by the industry shifting towards generative AI as a potential replacement for actual people.

Re: Mega Man Star Force: Legacy Collection Online Features Detailed

RupeeClock

Whilst online battles are a part I'm unlikely to play, the Brother Band system (the in-game friends list system) is an essential part of the game if you want to make the most of battles.

As a primer, having more Brothers grants you more Link Power, which lets you equip more customisations, and brother cards appear in your deck pulls during battle. Brother cards either let you assume another transformation from a different version of the game (or combine them in SF2/SF3), or use one of their favourite battle cards.
The further your Brother has progressed in the game, the stronger these effects are.

In the original DS games, you could only have up to 6 Brothers, but the new version lets you have up to 100 per game! I wonder how that works?

Re: Pokémon Pokopia Limited-Time Special Event Announced - "More Spores For Hoppip"

RupeeClock

@hypercoyote
Apparently so, going by comments mentioning a Twitter post where someone discovered this information themselves.

I hope that makes my initial comment and reaction more understandable. The optics around this are the result of the Pokémon franchise's recent historic of having numerous limited time events, as well as the sources of information like this article or the Pokémon website not clarifying how the events run on your system clock.

It's not reasonable to expect a potential customer to figure this out for themselves.

Re: Pokémon Pokopia Limited-Time Special Event Announced - "More Spores For Hoppip"

RupeeClock

@Hal9001
Victimhood complex feels demeaning.
What I'm seeing is people getting fed up with games demanding more of your time and using dark patterns to manipulate them, to the point the game feels like an obligation and a responsibility, rather than an opportunity for activity.
People want to play games on their time and on their terms, and at their own pace. Not on a big company's terms and schedules.

Re: Pokémon Pokopia Limited-Time Special Event Announced - "More Spores For Hoppip"

RupeeClock

@Willo567
Understanding that now, where it's a real-time event built into the game rather than an online-controlled limited time event, that's fine.
The optics however, were not good. The event was announced through social media channels like it were the latter, and FOMO has become the expectation when anything like this is announced.

You know, theoretically there may already be a calendar year's worth of events built into the launch title, and a time traveller could check each day for what events are available in advance.
They will probably be seasonal events involving ghost types in late October, or ice types in late December.

It's these sorts of seasonal events that lets social media managers remind you that the game is available to purchase and play on a regular basis, and is their financial incentive to design that kind of content.

Re: Pokémon Pokopia Limited-Time Special Event Announced - "More Spores For Hoppip"

RupeeClock

At this stage, Pokémon and FOMO feel inseparable.
This event in Pokémon Pokopia goes beyond "added content" like a downloadable Pokémon, but seems to have meaningful impact on in-game activity.
This is becoming overly prevalent and I'm not okay with it, with FOMO being used to strong-arm potential players to drop what they're doing and give THIS game attention NOW or ELSE, they can't get a 100% complete save file or whatever.
Legends Z-A was already attrocious with restricting access to new Mega Pokémon behind online ranked matches, and Scarlet and Violet with them constantly running tera raid battles; the notorious Tera Mewtwo raids come to mind.
It's the bread and butter of mobile games like Pokémon Go too.

Re: First Impressions: 'Mega Man Star Force: Legacy Collection' Fine-Tunes Some DS Capcom Classics

RupeeClock

I wonder how they've approached the Wave Command Cards for Star Force 2 in particular.
That game is notorious for having a code that let you assume your full power "Tribe King" form at the start of battles, which extended to online multiplayer matches.
The form is greatly overpowered and under normal play, should take a few turns of play to attain, and required having at least two friends from different tribes from your own. Tribes being Zerker, Ninja, and Saurian.

By the way, for first time players of Star Force 2 I'd recommend starting with the Zerker tribe.

Re: Pokémon Center Confirms Anniversary Pikachu Plush Restocks

RupeeClock

@AussieMcBucket
They're modelling it after the display of the Game Boy Pocket, which was available the same year that Pokémon Red and Green launched in Japan.

I saw today that the Pokémon Center website's home page had greyscale graphics modelled after the Game Boy Pocket's screen too, whilst there's new merchandise modelled after the olive screen of the original DMG model Game Boy.

Re: PSA: Pokémon FireRed & LeafGreen Switch Version Apparently Fixes Legendary Beast Glitch

RupeeClock

@chucksneed
Localisation doesn't necessary mean adapting everything to be 100% the same language as the target territory.
Articuno, Zapdos, and Moltres are a good example of this. Their names are compounded from both English and Spanish.

Generation one naming was also pretty hit and miss.
Some names were really well thought compound words out that identify just what that Pokémon is, others are compound words that leave out something important, and some are just straight up single words with a spelling change, or maybe not at all!
Clefairy for example, that would be Clef and Fairy, so that'd be a singing fairy right? Although Jigglypuff is better known for singing, that's also what Clefairy does.
Rapidash is, well you don't exactly get "fire" or "horse" out of that, just "run fast", which lots of Pokémon can do lol.
And then there's Golem, Gloom, Electrode. Those are JUST single words.

Re: Nintendo Indie World Showcase Announced For Tomorrow, 3rd March 2026

RupeeClock

The Switch 2's first year of indie support has been hit and miss; a back catalogue of Switch 1 games not having Switch 2 versions available, especially stuff built in Unity engine or Game Maker (excluding Deltarune, which got special treatment).

I'm hoping to see that turn around in this Indie World presentation, it's important that all developers get proper, full access to the Switch 2 hardware now, and opportunities to upgrade their older releases as either Switch 2 Edition upgrade packs, or new releases (like Balatro recently).

Vampire Survivors for example, the Switch 1 version runs very well on Switch 2, the performance is improved but the visuals take a hit in handheld mode due to scaling a 720p image to 1080p, instead of rendering natively at 1080p.

Re: PSA: 'One More Catch' Is A Brand New Destination For All Your Pokémon Needs

RupeeClock

@kevinm360
Familiarity with Farfetch'd. Understanding the link goes both directions IMO.
Their infographics are so prevalent that they're pretty well known, as well as their Raid Now service, and their very well put together events pages for learning about current upcoming events.
Their resources are better than Niantic's own official blog posts and social media infographics, that Niantic themselves started doing infographics.

Re: PSA: 'One More Catch' Is A Brand New Destination For All Your Pokémon Needs

RupeeClock

In the interest of providing fair feedback, resources like Pokémon Go Hub, Leekduck, and Silph Road on Reddit have been firmly established as go-to sources for Pokémon Go information, so One More Catch will need to prove itself to get traction; especially 10 years into the game's service.

The name isn't great though, there's nothing distinctly "Pokémon" about it like the sites I just mentioned, since catching is a very broad action that could describe many things.

Re: Pokémon Presents February 2026: Time, Date, How To Watch

RupeeClock

These Pokémon Presents directs have a reputation for having way too many mobile ads for people to care about, and a bunch of motivational self-pomp about people enjoying the games since their childhood.
But considering it's the 30th they hopefully have something a lot more exciting, like a 10th generation announcement.