Comments 7,628

Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"

RupeeClock

@MegaVel91
It's worth mentioning that there are skillsets that can be applied to AI outputs, but it's a very different skillset from producing artworks.
It's more about editing, compositing, directing, in similar way that you fine tune parameters for rendering images in 3D software like Blender, work with layers in Photoshop or other raster graphics software. There are emerging skillsets of capable editors with no drawing ability, but different capabilities with graphics software and still have a discerning eye to reduce or eliminate mistakes whilst aiming for consistency.

That however is often NOT what is happening, and instead of someone working with an AI toolsuite to take the time to make something good, they find an online image generation service, type in a poorly thought out prompt, and may pick the "best result" out of the first four unrefined generations and slap that on their products.

And this of course, still doesn't excuse that generative AIs primarily work on data processed without permission, whether that be someone's meticulous artwork, or random comments on web discussions.

Re: Sega Will "Carefully Assess Appropriate Use Cases" When It Comes To "Leveraging AI"

RupeeClock

This needn't be overly complex.
Generative AI is the controversial one, using illicitly sourced data to generate derivative slop. This is the corner-cutting and human omitting part of creative work that really gets under people's skin, to the point there is massive backlash when your entertainment product is suspected of using AI slop.
It's troubling that AI generative imagery is advancing to the point that the "look" is recognisable but the actual quality is hard to discern, so actual human works that resemble a potential AI output gets scrutinised unfairly.

AI overall as machine learning to revolutionise internal data structures and studies is another thing. The new elaborate tooling and advanced computational techniques that allow for data modeling studies and planning not possible a decade ago, and you can see "Machine Learning" as a credit emerging in games already.
As a matter of fact, Hirokazi Matsuda has an R&D / Machine Learning credit for Donkey Kong Bananza, and they've been working as a programmer at Nintendo since Galaxy (2007).

Re: The Game Awards 2025: Time, Date & How To Watch

RupeeClock

12:30am in the UK isn't so bad, previous years I recall it started at much later hours.

Watching The Game Awards itself isn't so interesting, it's a glorified ad campaign where the actual awards are sprinkled inbetween ads with only a few seconds of attention and virtually no fanfare. It's more fun to watch a restream with another Twitch streamer doing their own coverage.

Throw in some irrelevant high budget musical number, some awkward sponsorships, and appearances from The Muppets and Hideo Kojima for good measure, and that's The Game Awards.
Maybe a commercial from Nintendo reminding you that the Switch "Has Games", and some anti-smoking or anti-vaping ads from Truth.

Re: New 'Sonic Universe' Movie Spin-Off Announced For 2028

RupeeClock

Don't discount the possibility, or probability of it being a human focused film.
The Knuckles series had a greater focus on Wade Whipple than it did on Knuckles himself.

Though, it does seem more likely to be a film that'll focus on events that don't occur on Earth, for a change. That might even be the natural progression of the films as they continue to expand the roster of original series characters.

Re: Random: "Splendid Game" - Shigeru Miyamoto Was A Fan Of Banjo-Tooie

RupeeClock

It's worth mentioning that fax machines were, and still are a significant thing in Japan. They prefer the physical paper documents for important business, and has been standard in their office work since the early 1980s.

It was apparently also instrumental for overseas business between Japan and America, during the NES and SNES days where email and internet communications for sending data and graphic or video media abroad were not yet available or commonplace.

Re: Is The Pokémon Café's New Mega Dimension Menu Teasing Some Returning Legendaries?

RupeeClock

@Bobb
That's what I imagine, too.
Since the Ultra Wormholes in Ultra Sun and Ultra Moon, each new entry has had lots of in-game methods of catching legendary Pokémon from previous generations.

That, and Hoopa's whole thing is that it can just summons legendaries from its hoops, so the alternative is that it really enjoys the special donut and summons that specific legendary Pokémon inside or outside of a Mega Space.

Re: ICYMI: More Pokémon Legends: Z-A DLC News Is Coming Our Way Tomorrow

RupeeClock

@Nintendontyouknow
Well it depends, can they shoehorn a roguelike mode into a Mario Kart game, when the game doesn't have any character upgrades based progression like Bananza or Pokémon?

What about Metroid Prime 4, is that gonna have a roguelike mode DLC? Or maybe Hyrule Warriors Age of Imprisonment?
We know Kirby Air Riders won't, Sakurai was upfront that there'd be no DLC.

Re: Feature: 10 Years On, Is Animal Crossing: Amiibo Festival Really That Bad?

RupeeClock

@ElkinFencer10
Really, the two major flaws are the "tap the amiibo" functionality (completely unnecessary and counterproductive), and the general lack of engagement in the main board game mode.
There isn't really any decision making to make, you advance spaces and watch events without actual mini-games. The extent of the decision making you can make was limited to the stalk market, and that was it really.

The Island Rescue mini-game was good enough though that they pulled it into the Welcome amiibo update for New Leaf.

Re: Super Mario Galaxy Movie Trailer Reveals Rosalina, Bowser Jr., And More

RupeeClock

@Orpheus79V
Yeah, Bowser Jr using the magic brush to have a "Wonder"-like form instead of turning into Shadow Mario, is an interesting approach since they're skipping Sunshine.
I noticed the magic brush also has Bowser Jr's emblem, not E. Gadd's logo, so E. Gadd continues to not appear.
Maybe we'll get him for a future Luigi's Mansion movie?

Re: Nintendo's Black Friday Offers Include Deals On Switch 1 Games, amiibo, And More

RupeeClock

I'd like to upgrade from my 256gb microSD express, and Black Friday deals have historically had record lows for flash memory and set a precdent for new low prices.
So, yeah I'll definitely be taking a look come Black Friday for a 512gb microSD express card.
I had a look on Amazon UK earlier, and saw a lot of Gigastone branded cards that I've never heard of, but I did see a 512gb SandDisk card.

Re: Sonic Racing: CrossWorlds Gets Faster On Switch 2 Next Month

RupeeClock

Glad to see it, I'll wait to grab the Switch 2 physical since it's fully on-cart.
Now if SEGA could go and do similar for all the other Sonic games on Switch, give them Switch 2 upgrade paths or updates.
Sonic Frontiers needs it badly, and Game-Key release of Sonic x Shadow Generations is a tragedy.

Re: Talking Point: What's The Best Firework Sequence In A Video Game?

RupeeClock

It's a relatively small thing, but Xenoblade Chronicles has a small side quest involving a shifty individual asking you to gather suspect materials, which culminates in a surprise fireworks display intended to lift the spirits of Colony 9 during difficult times.
Xenoblade X then also has a much more fleshed out fireworks side quest, where you're trying to lift the spirits of a Nopon elder. Even the fireworks display has Nopon shapes!

Re: Nintendo States Its Intention To Acquire More Development Teams

RupeeClock

Since Nintendo is now targeting development for a much more powerful 4K capable hardware, that'll result in longer development cycles. It makes sense that they need more development power to make that happen, whether that's to support the development of their flagship tentpole releases, or to fill out their catalogue of new titles every other month.

They're more than likely working on the next tentpole Legend of Zelda instalment right now, and have been since Breath of the Wild or Tears of the Kingdom had completed. BotW already had a particularly long development cycle, the successor may be even longer than that.

Re: Poll: So, Will You Be Getting Animal Crossing: New Horizons - Nintendo Switch 2 Edition?

RupeeClock

Probably not, I got my fill of New Horizons, and the game was lacking the magic that New Leaf had.
By the time I stopped playing, all I was doing was a daily grind of routine checks and nook miles earnings, and wasn't actually doing anything meaningful since the doll house aspect of the game wasn't really for me.
New Leaf didn't put a massive priority on the doll house part over the rest of the game like New Horizons does, like it didn't give you virtually full control over the town and who lives there.

Re: PSA: Don't Expect Animal Crossing: New Horizons - Nintendo Switch 2 Edition To Include The DLC

RupeeClock

Switch 2 Editions that don't bundle previous DLCs, like for Breath of the Wild, is such a pain.
Suppose you got one of those BotW releases that has the DLC, but wanted a physical Switch 2 Edition copy.
If you want to play the Switch 2 Edition with the DLC, you're either buying the upgrade pack to use for your Switch 1 physical with DLC, or you're buying the DLC expansion pass to use with your Switch 2 Edition physical.

I'm worried Smash Ultimate, if that ever gets a Switch 2 Edition, will be just as bad. I don't believe there ever was a DLC bundle physical release with both fighters passes.
A possible Mario Kart 8 Deluxe Switch 2 Edition would probably be one that doesn't include the Booster Course Pass, too...
It's probably so Nintendo can keep the price of the physical item down without letting its value (and grey market worth) get too high.

Re: Surprise! Animal Crossing: New Horizons - Nintendo Switch 2 Edition Arrives Next Year

RupeeClock

@thesilverbrick
They didn't mention anything about loading times, but I'd imagine they'd be significantly improved, at least on the digital versions.
Physical game cards are much slower than internal storage, and online loading times when players connect will probably still be just as painful.

The megaphone I recall was a feature in New Leaf, so it's cute to include it just because they can.

GameChat is probably the biggest feature though, it'll drastically improve online interaction when players don't need to type into a chat with an onscreen or connected keyboard, and don't need to use that forsaken NSO mobile app for voice chat.

Re: Surprise! Animal Crossing: New Horizons - Nintendo Switch 2 Edition Arrives Next Year

RupeeClock

@TrogdorTheBurninator
The mouse controls only appear to be a reimplementation of the touch screen controls anyway, so you're not losing much.

I'm surprised I'm not seeing any complaints about the frame rate remaining 30 FPS, but considering the local and online multiplayer with the Switch 1 version, it was probably unavoidable due to logic or engine implementation.

Now bring on the Switch 2 Edition of Smash Ultimate!

Re: Surprise! Animal Crossing: New Horizons - Nintendo Switch 2 Edition Arrives Next Year

RupeeClock

The wealth of new content looks great, though all on the "doll-house" aspect of the game and primarily just adding new furniture and places to decorate. When you look at it critically, there's not really many new activities to do, just upgrades to existing activities.

Tulin and Mineru being villagers is hilarious though. I thought they were going to mention Epona, Wolf Link, and Ganon as returning villagers if you scan their amiibo, though.

Re: The Binding Of Isaac Is Heading To Switch 2 With A Full Physical Release

RupeeClock

@IronMan30
It's a matter of scale.
A smaller studio is willing to do a print run that they know should sell through for a niche audience of collectors.
A big publisher that needs a retail and online storefront presence can't risk eating the costs of unsold stock that ends up on heavy discounts.
Another factor apparently has been that Switch 2 game cards have slower read speeds than microSD express or internal storage, so if the game requires constant reads for streaming data that might rule out a physical release. This could've however been addressed by Nintendo allowing you to install necessary game data from the physical game card without online downloads, but they just won't for some reason.

Limited Run happens to be holding an LRG3 presentation later today, there is a strong chance that they'll be announcing their first Switch 2 physical releases, which they can do safely under their made-to-order pre-order window system.

In due time anyway, the flash technology that powers Switch 2 game cards and microSD express cards alike will become more affordable, and the manufacturing costs will come down and should reflect in a wider range of more affordable physicals, I hope at least.

Re: EA Is Diving Headfirst Into Generative AI With New Partnership

RupeeClock

@Ralek85
The stochastic computing which is the core of the AI buzz won't be going anyway, now that we've discovered that by using massive parallelisation of computations using hundreds or thousands of smaller CPUs with large amounts of RAM, we can process data in innovative ways that explore possibilities instead of computing mere absolutes.

It may indeed end up being like the Dot Com bubble, where it bursts and all of the meaningless ventures crumble away, leaving just the stuff with real merit.

The technology itself hasn't progressed past massively ingesting data to regurgitate probabilities, and no matter how many components and APIs you slot together to produce a fascimile of critical thought, it isn't really that and will continue to not be that so long as these AI tools serve the real goal of allowing big companies to ingest as much data as it can get ahold of.

This is entirely why AI chat bots are sycophants, they are only concerned with you returning for business by providing pleasing answers at any cost, even if it profilerates false information.
The other side you mentioned about rapid prototyping, is sadly why there's a massive influx of slop permeating search results and people's feeds. AI is being used to game the algorithms so people can cash out, and although the cost of the end user is small, it's actually quite large to the companies hosting the services and performing the continuous training.

This was a pretty good video I recently watched about the progress of AI, and how current momentum is more geared towards services that profit big companies, rather than actually advancing towards true AGI.
https://www.youtube.com/watch?v=COOAssGkF6I

Re: EA Is Diving Headfirst Into Generative AI With New Partnership

RupeeClock

The position of many a company is to avoid being left behind, many feeling that they need to embrace AI in order to survive.
For all its buzzwords, "AI" is mostly just technology tools powered by machine learning, and there are tools both good and bad, ethical and inethical. Data science is a real thing and amazing findings can be gleaned through entirely in-house machine learning, but this sounds like EA is just diving into generative AI slop to expedite the production process, rather than evolve it by empowering pre-production and exploration of ideas.