Comments 7,758

Re: Using GameChat Will Actually Boost Pragmata's Performance On Switch 2

RupeeClock

@LastFootnote
I recall that people have tried doing this for Switch 1 software and not seeing a performance gain, as the software would still render to the same resolution targets regardless of the device's video output resolution.
So, it seems like Switch 2 software might actually be smarter about this; or at least the RE Engine is.

It really may vary from title to title, as I recall trying the 3D All-Stars version of Super Mario Sunshine with the Switch video output set to 480p, and the output looked reasonably accurate to the GameCube's original native resolution. That might be an edge case that Nintendo factored in for that software title.

Re: LEGO 2K Drive Is Being Delisted From Digital Storefronts Next Week

RupeeClock

@nhSnork
True, SKG's priority is that a game you have purchased as a product (not as a service) continues to be operable indefinitely.
The reasoning behind it all falls back to profits and costs, whether it's delisting a game or shuttering it.
GOG's preservation program is about making sure the game remains accessible no matter what, since they sell DRM free games where your offline installers can't be taken away from you.

Re: LEGO 2K Drive Is Being Delisted From Digital Storefronts Next Week

RupeeClock

@Alcea
No, the games industry is serving its own interests here, as much as it's against the consumer's interests.

Single-purchase products have a finite value, they get most of their money in the first year and then attention on the software drops off as new products become available. They seldom hit evergreen sales status like Nintendo first party games, and resort to heavy sales to squeeze out any last bit of revenue they can.
In this scenario, the game being delisted entirely when it has run its course is of little consequence to the publishers, but of big consequence to the consumer market. The new LEGO fan late to the fandom may lose access to the game entirely, if they cannot source a physical copy or no such physical exists, or possibly even if there turns out to be a digital restriction on the game that renders it inoperable with a server going offline.

That's why the Stop Killing Games initiative is so important to preservation and consumer rights.

Re: Talking Point: Do You Prefer Big Directs Or A Steady Flow Of News From Nintendo Today?

RupeeClock

The direct formats have a lot of hype around them, but also a lot of disappointment when they don't land; especially if it's a partner direct.

Nintendo's recent shift towards Nintendo Today app announcements and "overview trailers" seems to be their preferred way of integrating with their established pattern of marketing a game a few months up to its release, as to maximise attention on that and better manage audience engagement.
Behind the scenes, organising and producing a Nintendo Direct for the returns they were getting, I think perhaps was becoming too much to manage with all the companies that had to get involved? Avoiding Direct presentations also greatly reduces the risks of leaks, keeping better control of information flow.

Part of what sustained Nintendo Direct presentations so well were the Smash Bros. fighter reveals. Every presentation, there was the anticipation of whether or not there'd be new info, and keep you hooked whilst getting news on other games.
Right now, Nintendo really doesn't have anything like that they can use and most of the games they're launching lately are feature complete, or "complete" with a roguelike mode tacked onto as postgame.

Re: Opinion: My Pokopia Towns Look Terrible, But That's Okay

RupeeClock

The way towns are broken down and you can see the salvageable structures and how you might repair them is pretty cool, but one of the biggest hurdles is finding the recipes to actually build certain things.
Some of the worst offenders are things built with iron blocks; iron-tiling, iron-plate flooring, and iron plating. It is complete chance whether or not you will find their recipes, and I only just today found the iron plating recipe after playing since launch.

I've worked myself into a routine where certain restoration projects just take a back seat whilst I work on resource gathering, daily recipe hunting, daily dream island visits, working on Pokémon comfort levels, and occasional new habitats.
My main project now is working on an organised storage bunker beneath the north-east part of my Palette Town, and moving all of my randomly stored items across all the maps into it so I can have clean stacks of easily found items ready to use elsewhere.
You can display anything in a frame, and will use that to mark which storage chests hold what kinds of items.

Also Hejibits' recent comic on Pokopia is exactly this article's vibe.

Re: New 'BOXBOY! + BOXGIRL!' Rating Spotted In Taiwan

RupeeClock

@Markatron84
Switch 2 Editions have also been a excuse to sell new exclusive content and a few extra features, like mouse mode, microphone and camera support.

BOXBOY! + BOXGIRL! featured two-player content that would benefit from GameShare, it would allow two players to play together with two seperate cameras.

Re: Pokémon Pokopia: Sableye's Gem Hunt Event Guide - Red Crystal Locations, Sableye Habitat

RupeeClock

This is very important, you can take reference photos of the red crystal clusters, and 3D print them in Pokémon Centers using one rare Pokémetal Ingot.
If you have enough ingots, you can get everything and more from Sableye's trades in a single day.

You can even place and subsequently break the Red Crystal Clusters inside of buildings (including the Pokémon Center), if you just want to quickly get the four red crystal fragments.

There's a lot of surprising things you can 3D print, actually.

Re: Pokémon Pokopia Updated To Version 1.0.4, Includes Improvements & Fixes

RupeeClock

@LafayetteBlues
The dropped kit item might be sitting on a map somewhere, since dropped items don't despawn even across play sessions, unless you've got an excessive number of dropped items (like bulldozing lots of volcanic ash).
There's the possibility you deleted the item through gifting or trading with another Pokémon, or dropping it on a dream island.
If the kit is actually lost, I hope the game does have a way of recovering it; something like checking the original location in Palette Town, finding it in rippling water (as are prone to giving you various building kits), talking to a special Pokémon, etc.

As far as storage goes, is there maybe a forgotten storage chest somewhere, or maybe even inside of a Gulpin or Swalot?
What about inside of buildings? I put a few larger storage containers inside of Pokémon Centers, they're convenient for placing down a work bench and a vending machine, too.

Re: We Might Have Just Got Our Best Look At Link In The Legend Of Zelda Movie

RupeeClock

@MyUsernameWasTaken
I had a lot of replies mentioning that it was probably just a thing the film crew themselves put together amongst themselves, which yeah that makes plenty of sense.

My follow-up thought to that was it's something that Nintendo would want to suppress in any potential Blu-Ray extra features, which sometimes feature behind the scenes production works.
It could be seen as Nintendo permitting the use of a modified fan work.

Re: "It's Truly Baffling" - Shigeru Miyamoto Comments On The Mario Galaxy Movie's Critical Reception

RupeeClock

It feels like Miyamoto was addressing selective criticisms, like Luigi's lack of key role in the first film by making him accompany Mario for the whole show this time around.

Aside from the structural and pacing issues mentioned (particularly, how quickly it wraps up), I also felt that Mario and Luigi didn't really have any development at all and were proxies for the audience just enjoying whatever adventures they're caught up in; which is perfectly fine.
The most that Mario has going is discussing his feelings towards Peach, and it doesn't really go anywhere in a sort of meta commentery that it has gone nowhere for the entire franchise.

Re: Yooka-Laylee Dev Playtonic Seems To Be Teasing Something

RupeeClock

It's admittedly a bit late for me, I finished my 100% playthrough of Re-Playlee back in December, and had a good time with it.
The 30 FPS performance was actually pretty solid with good frame pacing and few dips, though there were occasional graphical bugs and the tonics that applied screen filters/shaders looked broken in many cases.

I'll check out a patch though and see what I was missing on, and hopefully there's actually some minor new content in there like a couple added tonics or something.

Re: Round Up: The Reviews Are In For Pokémon Champions

RupeeClock

@Nintendoh
I disagree, Pokémon Go is a wholly different experience and aimed to do something different from the outset.
I believe it's also a licensed game, as opposed to TPCi contracting a studio to develop the game as a second or third party, not entirely sure on that point.

Pokémon Champions as it stands delivers a fraction of the content of the main series battle content and system, with a bevy of bugs and mistakes introduced. There is little good reason to play it in this state if you already have Scarlet and Violet, even if there's a couple of new additions like some of the very latest mega evolutions from Legends Z-A.
Intended as a purist battle system experience akin to Stadium and Battle Revolution, it now has to compete with the unofficial Pokémon Showdown as a pure battle service.

That's as it currently stands. If they can get past this bad launch window and mature the service as a game alongside all future Pokémon entries, and allow new content to be added with each new Pokémon game (such as Pokémon Pokopia introducing a new forme for Rotom among other Pokémon), Pokémon Champions may be the long-term competitive option the series could benefit from.

Re: Sonic Frontiers "Definitive Edition" Has Been Rated In Korea

RupeeClock

A Switch 2 edition is exactly what it needs, really.
So long as it isn't a Switch 2 release as Game-Key like Sonic x Shadow Generations I'll be willing to double dip on that.

It is a good game with some shortcomings, it's just a very empty feeling game at times with it not capturing the depth of exploration that Breath of the Wild did, and one of the five islands being a literal copy-paste of the starting island but with very little to do besides a fixed number of tower climbs.

Re: Pokémon Champions Nails Down Switch Release Date, And It's Only Two Weeks Away

RupeeClock

Having watched the trailer now, the generic overview trailer approach they've taken doesn't really do much favours for the game.
I mean, it's reiterating very basic concepts like "Take turns using moves to reduce your opponent's HP to zero", does that really need stating so plainly and objectively?
The real messaging here, which is present later in the video, needs to be on the competitive aspects of fine-tuning your Pokémon's moves, ability, stats, and held item.

Pokémon Champions has to compete with services like Pokémon Showdown, which lets players freely configure a Pokémon team as they see fit.
On the other hand, players might enjoy having team-building that they have to work towards, by earning VP through battle victories. Pay to win however is also a concern, if you can just spend money to build a meta team ASAP.

Re: Pokémon Champions Nails Down Switch Release Date, And It's Only Two Weeks Away

RupeeClock

@KayFiOS
If they take the Pokémon Battle Revolution approach, where re-using models from the N64 games for a Wii game was okay, they might get away with it.
Pokémon Go started with re-using the 3DS models and now has a mixture of models from the Switch games, for Pokémon that debuted in the 8th and 9th generations.

Since every Pokémon has been represented on the Nintendo Switch in some capacity across the 8th and 9th generations of games now, they have at least the resources to make every Pokémon available in Pokémon Champions if they forgo visual cohesion within an acceptable degree.
A model is more than just the geometry and the flat diffuse textures, they have to make sure the Pokémon renders correctly with things like shaders and specular textures. That's before getting into animations and rigging.
The conversion process may take significantly less effort if they've been building towards this with some foresight; that's why they worked to make a fully animated 3D model for every Pokémon up to the 6th generation, when they developed Pokémon X and Y.

Re: Europe Might Be Forcing Nintendo To Revise The Switch 2

RupeeClock

@KingMike
User serviceable is the important part. The user must at the very least be able to easily remove the battery if it requires disposal, so that it can avoid damaging the device.
Replacing the battery to make the device operable again is another issue to tackle after that step, and third party battery manufacturers do exist. Aftermarket solutions help to extend the usefulness of a device after their original vendor has stopped supporting them, I've renewed a few laptops this way, and even replaced a New 3DS XL battery like this.

Re: "New Players Won't Feel Alone" - Square Enix Partners With Google For AI-Powered Dragon Quest Companion

RupeeClock

Why does an MMO, a genre of game specifically about engaging with other real players, need AI to assist new players like this?
If this is just for the on-boarding process for new players, surely a guided tutorial is better than an AI assistant that may hallucinate during one of the most controlled parts of starting a game?

@NintendoWife
Large Language Models are generally considered to be generative AI, as like images they ingest prompts and context in order to output probable responses. Parameters can control how "inventive" the response is allowed to be in an effort to produce more objective and reliable responses, but the possibility for hallucinations or mistakes through crossed wires are still possible.

I would imagine Square Enix would take care to make sure their Chatty Slimey is only using text based resources explicitly for published versions of Dragon Quest X, but since it's working atop a Gemini model there's a real chance for it to accidentally mix in details for older versions of DQX, the offline versions, previous Dragon Quest games, or even unofficial materials.

This could also go as poorly as when Epic Games put Darth Vader into Fortnite, and players could chat with the AI powered character to make it say things that aren't being vetted by any human.
Watch players make this Chatty Slimey do really naughty things, how about some Puff Puff?

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Metazoxan
Handheld boost is specifically for Switch 1 software without specific Switch 2 updates or upgrade packs, so titles like Super Mario Galaxy 1+2 that has a Switch 1 update, or Tears of the Kingdom Switch 2 edition, don't use handheld boost as they have their own dedicated handheld modes already.

So for Xenoblade Chronicles X, the upgrade pack to the Switch 2 edition affords 60 FPS, further improved performance, and higher resolutions, but it also has that nasty smoothing filter exclusively in handheld mode.
It was enough of an issue to burn some customers that might actually prefer to play the game in Switch 1 handheld boost mode instead.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Max_the_German
Okay, so the device is operating at 1080p video output, the software itself is rendering at 720p, but the internal resolution of that software might still be lower resolution than that.
This is something that Bloodstained does, the HUD and menus are rendered at a higher resolution than the gameplay. It's also something you can manually configure through INI files on the PC version, which is useful for less powerful hardware.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Bunkerneath
Bloodstained is 100% one of the games I thought of checking in handheld boost mode.
I'm genuinely curious if that game is going to get a Switch 2 update or edition or something though, because LRG was going to open pre-orders for a physical release a few weeks ago, but didn't actually do it at their announced time and is stuck at "coming soon" with no new date.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

@Max_the_German
Software can operate in 1080p video output whilst running an internal resolution below the video output. Different parts of the rendering pipeline can render at different resolutions too, so you might have a 1080p HUD overlay with crisp pixels no matter what resolution the 3D gameplay might be dropping to.
Many games feature variable dynamic internal resolutions so that they can reduce the pixel count to maintain performance, but where the Switch 2 affords so much more processing power this means Switch 1 games with variable resolution usually stay at their maximum.

The Switch 1 version of Tears of the Kingdom for example, 1080p video output when docked, but runs a maximum internal resolution of 900p with FSR iirc. There exist mods for homebrew enabled Switch systems or emulators that remove FSR and force increase the internal resolution to 1080p or higher, to get TotK looking the best that it can, and the Switch 2 upgrade pack will actually do things like that.

Re: Community: Which Switch 1 Games Benefit Most From Switch 2's New Boost Mode?

RupeeClock

I wonder if this makes Xenoblade X look better on Switch 2 in handheld mode, without the Switch 2 upgrade pack?
You'd lose out on the 60 FPS, but you'd have native 1080p rendering without that horrible smoothing filter.

A couple of games I tried out quickly were Mega Man Battle Network Legacy Collection, since it has scaling options optimised for 720p and 1080p displays, and Mission in Snowdriftland since that one has really bad sprite artwork scaling issues in 720p handheld mode on a 1080p display. All fixed now!

Re: PSA: Switch 2 Update Adds Handheld Mode Boost, Here's How To Use It

RupeeClock

Incredible update, I just gave it a quick go with two titles that game to mind: MegaMan Battle Network Legacy Collection, and Mission in Snowdriftland.
The former uses display scaling options for the emulated GBA games that differ between handheld (720p) and docked (1080p) modes, and makes a big difference.
Whilst the latter, a simple 2D sprite graphics platformer in the Unity engine, actually scaled really badly in 720p handheld mode in Switch 2. It does have touch screen controls but only for menu navigation, so you're not losing much compared to the huge boost to graphical fidelity!

Here's a couple quick camera shots of Mission in Snowdriftland, without and then with handheld boost. Look at the detail of the snowflake in particular. (Click link or view image to zoom in)
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Re: Brilliant And Brutal Puzzle Adventure Tunic Is Getting A Switch 2 Update

RupeeClock

I've yet to boot up my Switch 1 copy of Tunic, so maybe this'll finally be the time to jump in.
I wonder what they mean by update though? That could mean three things:

  • A free update to Switch 1 software to run with some Switch 2 enhancements to performance and resolution
  • A Switch 2 Edition upgrade (paid or free) with even better performance and resolution, and potentially more features
  • A dedicated Switch 2 title, offering the best possible performance and graphical fidelity, but lacking an upgrade path

That last one has a potential option to apply a promotion like Deltarune did, where owning a digital version of the Switch 1 or 2 title gives you free or nominal fee access to the opposite title, but it won't do you any good for the physical copy.

Re: Dave The Diver's Next Major DLC Launches This June

RupeeClock

The DLC for Godzilla was time limited and previously became unavailable, but it looks like it became re-available recently, so I've made sure to download that so I don't miss it again.
Dredge and Godzilla are free DLCs whilst the Ichiban's Holiday pack is paid and also time limited.

Still interested in this physical regardless.
By the way, the Switch 2 Edition Upgrade Pack is free, if you already have the Switch 1 game either digitally or physically.

Re: PEGI Targets Loot Boxes With Its New Overhauled Ratings System

RupeeClock

These changes aren't exclusive to console games, mobile game apps on the Google Play Store (but not the Apple App Store) have PEGI ratings.
Pokémon Go currently has a PEGI 7 rating, but if we evaluate it against the new guidelines that they have laid out, it should at minimum have a PEGI 12 rating due to "time-limited or quantity-limited offers", such as the in-game event tickets that provide limited windows to earn in-game content like rare Pokémon or player cosmetics.

"Play by appointment" rules could also qualify it for PEGI 12, as many of the paid tickets and progression researches have punished players for not playing daily; a key example is gating a trainer level-up being completing a route on 7 sequential days.

If we stretch the definition of "Paid random items", it could hit PEGI 16, due to how Premium Battle Passes work.
These Battle Passes allow you to participate in Raid Battles, or the Premium Track of Go Battle League.
When you win battles, you receive random items at chance (with better performance rewarding greater rewards), and fewer or no victories means you receive next to nothing and the Battle Pass is consumed.
If you lose a Raid Battle, you get a token amount of star dust, but you have a time window (usually up to around 45 minutes) to re-attempt the battle until you can win (as your Battle Pass has already been consumed).

At the end of a victorious Raid Battle, arguably the biggest feature in Pokémon Go as this is where you can get legendary Pokémon, you get a "bonus encounter" with the Pokémon with a limited number of chances to catch it.
The phrasing "bonus encounter" is not accidental, it's their way of deferring that the items are the actual reward for winning raids, when most players will be motivated to catch the Pokémon instead.
Therefore, if the items are the actual reward and you can buy battle passes for a chance to earn random amounts of random selections of items, this should be subject to a PEGI 16 rating.
Perhaps PEGI 18 if you factor in the chance of getting virtually nothing. The 500 stardust you get for losing a raid is less than 5% of the value of winning some raids, and the difficulty rating of the raid also decides the maximum reward amount and availability of certain items.

Re: Dragon Quest I & II HD-2D Remake Receives A New Update, Here Is Everything Included

RupeeClock

There's definitely some confusion around the options available for Dragon Quest I & II HD-2D, as compared to III HD-2D.
The latter on Switch 1 had an update that gave you options between Performance and Graphics, where the former targets 60 FPS with a small graphical reduction, and the latter targets 30 with slightly better graphics.
The option was provided for people playing the Switch 1 version on Switch 2, but I want to know if this same option was provided for I & II HD-2D.
Updates to Switch 1 software, and Upgrade Packs to Switch 2 Editions, and Switch 2 software, are three separate things; and Switch 1 updates can also be separated into two kinds.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Aneira
I would probably call 1printgames a yellow flag.
My pre-order of Slap City in a triple pack release has been waiting since 2025, and the most that company has done since then was assist a Kickstarter campaign for a download game called Captain Soda.
They appear to be connected to the publisher Leoful Games, that have put out a number of Asia English releases you can find on Play-Asia.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@tseliot
The original terms of the Steam codes provided by Deck13 to FPG customers, would be that if you cancelled your physical pre-order they would revoke the Steam code associated with your item.
Where I ordered two different Switch physical editions of Chained Echoes, one intended as a gift, I received two Steam codes and I gifted one of those codes.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@Freek
Under new management, that explains why they haven't put out one of their "Direct" style announcement reels in a long time.
It sounds like they were too pre-occupied with signing deals to get new releases, and making those reveals, and not putting in enough work to secure sales or get products shipped.

I've been waiting on releases like C.A.R.L., Tadpole Treble, and Curse Crackers, for just too long. Most of these were pre-ordered via Video Games Plus, and are holding up orders as a result.

Re: Chained Echoes Dev Is Filing A Lawsuit Against Physical Distributor

RupeeClock

@dskatter
Most of LRG's complaints stem from how they used to operate pre-orders that would sell out in minutes, or their change to the open pre-order system where stock is made to demand; and the reality of long production times are exposed to the customer as a result.
LRG had a few years during the open pre-order system where standard physicals releases without bells and whistles were taking way too long, but they've gotten past that now. Some collector's editions are still taking too long to fulfil, with Sonic x Shadow Generations being a sore enough point that they've launched a weekly updated page.

LRG does manage to maintain a healthy string of standard physical releases, and the turnaround is pretty reasonable now. Their collector's editions you have to accept will take longer, and aren't necessarily worthwhile packages.