Comments 7,668

Re: Nightdive Studios' CEO Says That Game-Key Cards On Switch 2 Is "Disheartening"

RupeeClock

Sadly, as ever it falls upon the community to take up preservation themselves.
Internally, these businesses probably have superb preservation practices, but the difference is that they're not meant for public or general access and may not be ever be intended as a retail product again.

With LRG's change in practices, it's become niave to assume that physical media sold as a product is the standard for preservation. The real practice will continue to be modding software or hardware and dumping the data, and ensuring mirrors and backups are kept intact.

Re: PSA: Redownloading Switch eShop Games Has Now Changed With Latest Update

RupeeClock

@PikminMarioKirby
For your multi-account scenario, it seems like the "Use Online Licenses" option for your user account won't work either. It mentions that "only the user signed into the Nintendo account that purchased the software will be able to play it".
For a single-account scenario, the trick of launching the game on an online secondary system, whilst the primary system is offline may still work, but this will complicate save games.

I can see this being a headache for Pokémon players that like to use multiple accounts for multiple save files too.

Re: Nintendo Switch System Update 20.0.0 Is Now Live, Here Are The Full Patch Notes

RupeeClock

@ROBLOGNICK
It's basically the license check that secondary Switch systems had been using this whole time, where any time you launch a digital game, or a physical game that has digital DLC, it performs an online check that the game or DLC is not currently being played on another Switch system.

This may actually be helpful for people that were making use of multiple Switch systems and playing the same game on multiple system simultaneously. It should in practice make it that the primary system with the Virtual Game Card loaded can go offline, and the secondary system can do the license check instead.
This set-up does make it harder for a third system in the equation though.

The primary system being offline is important here because there's a persistent online check whilst the secondary system is playing the title. It'll force-suspend the secondary system if it detects that another system is currently playing that software.

Re: Random: Speedrunner Beats Zelda: Breath of the Wild At Switch 2 Experience

RupeeClock

Having had a chance to watch the video now, it's great to see that tricks like whistle sprinting and wind bombs have been preserved for the Switch 2 Edition.
I'm sure that Nintendo will have taken the opportunity to fix certain bugs and exploits in the Switch 2 Editions of BotW and TotK (particularly things like item duping), but I'm really glad that wind bombs in particular has been kept because that one is so much fun to do.

Re: Puyo Puyo Tetris 2S Gets Its First Nintendo Switch 2 Trailer

RupeeClock

This seems like a wholly unnecessary re-release and the new features hardly justify it.
As for everyone complaining about the game key release, I'm with you, but the issue fundamentally seems to be that Switch 2 game cards are too expensive to manufacture and are unjustifiable for small downloads.

Re: Where To Pre-Order The New Zelda: Tears Of The Kingdom amiibo

RupeeClock

£16.99 for the TotK amiibo in the UK isn't so bad, remembering that the Zelda Loftwing amiibo was more than that.
Looking at Sidon's amiibo, it's disappointing that the Lightscale Trident is just white plastic instead of having a glossy paint matching his own silver wear.
Tempted to pick up Tulin at the very least.

Re: Sonic X Shadow Generations Is Confirmed As A Launch Title For Switch 2

RupeeClock

With prices for Switch 2 games starting to materialise on Nintendo's websites, I checked and it looks like Sonic x Shadow Generations won't be offering an upgrade path at all.
What they're offering is a £44.99 base game and a £54.99 Digital Deluxe version, notably lacking a "Digital Deluxe Upgrade" like was available for Switch 1.
https://www.youtube.com/watch?v=cXFktITQtg4
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/SONIC-X-SHADOW-GENERATIONS-2807539.html

I'm gonna go ahead and wishlist those because the way things are going, there'll be no physical release (game key at best), and SEGA always end up slashing prices in regular sales.
https://www.dekudeals.com/items/sonic-x-shadow-generations

Re: Nintendo Seeks Injunction And $17,500 In Damages From 'Pirate' Streamer

RupeeClock

@SalvorHardin
That's the part that doesn't sit right. The key is data, not a mechanism.
The prod keys are part of the firmware used in a Switch system, an emulator can support both a firmware and prod keys as a means to decrypt and execute game software data.
The prod keys themselves are obtained as the result of use of circumvention technology, and are not the circumvention technology onto themselves. Upcoming 3DS and Switch emulator projects have taken notice of this, and are being designed to run with already decrypted game data that does not implement anything that Nintendo could describe as "circumvention technology" by their current arguments.

Edit: I think I misunderstood, but if the streamer was linking to a site that both distributed the keys, AND the means of circumventing the technological protections, then yes that would actually make sense.
The naming of the site is what threw me off because it looked like a file with an extension.

Re: Nintendo Seeks Injunction And $17,500 In Damages From 'Pirate' Streamer

RupeeClock

In doing so, Nintendo believes he effectively trafficked in circumvention devices.

This doesn't sit right with me. How do you define a "circumvention device"? Did he distribute any of the tools necessary for a user to perform their own circumvention of protections? Further, "device" implies hardware, but the streamer was trafficking in software and data.

The circumvention itself would be the process of sourcing the data from the hardware itself, not the distribution of sourced data, whether that be game files, keys, or firmware.
It would be an argument about where in the chain of Nintendo Switch system exploiting that circumvention occurs, as I would argue if you've successfully obtained the data needed to decrypt, read, and execute the game data, this is past the point of circumvention and is instead an implementation that meets the original system's protections.
This is why all Switch emulator devs take the position that you must source your own data and don't bundle such data.

Nintendo's positions right now I'm not confident that they've been effectively proven in court or are properly enforcible, and are just optics to scare the little people that can't or won't fight back legally.

Of course none of this justifies what the streamer was doing, openly advocating piracy and breaking street date on new games.

Re: Paul Rudd Returns In An Awesome SNES-Style Switch 2 Commercial

RupeeClock

@SNAAAAAKE
They actually explained their naming choice in one of their articles.
"Super Nintendo Switch" was considered, but was not chosen because of how the Super Nintendo Entertainment System wasn't backwards compatible with Nintendo Entertainment System games.
Whereas "Switch 2" very keenly communicates the backards compatibility.
https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-16-nintendo-switch-2-part-4/

Re: Rune Factory: Guardians Of Azuma Switch 2 Cart Will Apparently Also Work On Switch 1

RupeeClock

If this statement is correct it cleanly answers two questions I had.
One is that the Switch 2 Edition game cards can be used in a Switch 1 game console to play the Switch 1 version.
Two is that all of the data necessary for the Switch 2 Edition can be on the game card, as opposed to downloading the Switch 2 Edition data to the console (though it's possible some Switch 2 Edition game cards may do that?)

This is a Game Boy Color black cartridge situation, where the new format is backwards compatible, nice.

Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites

RupeeClock

@B3RTAY
Internet archivists and historians take this sort of thing seriously since it ties into consumer rights.
If promises are made, consumers expect them to be kept.

Also there are services that can actively monitor a web page for changes and send notifications when something happens, as well as snapshotting every little change. No manual work needed.

Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites

RupeeClock

This is a long shot, but this might be a desperate cost-saving measure if there's anything like licensing of technologies involved.
Suppose Nintendo has to pay a licensing fee to allow the use of G-Sync / FreeSync on their system over HDMI.
If they disable the feature in a firmware update, no more license fee cost. Same way the Xbox has DVD support but only accessible when using their official DVD remote accessory (which was secretly the license key to use DVD playback).

You know, with all the pre-order price scares for the Switch 2 in America right now.
If it's a feature that not many people will end up using, it could become one that requires a one-time fee to unlock on the system.

Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans

RupeeClock

@larrythumbs
Switch 1 game cards are closer to microSD performance, as are Switch 2 game cards to microSD express.
Due to that, the Switch 2 game cards are much more expensive to manufacture even before considering the capacity, so this could have an unfortunate effect of limiting boutique releases earlier on due to impractical costs; moreso depending on what the minimum capacity is.

Re: Marvel vs. Capcom: Fighting Collection Scores A New Switch Update This Week

RupeeClock

@WarioInAHardees
In terms of software, at least for Nintendo Switch, a game installed to the system is called a title.
There's three kinds of titles; Base applications (normally games, but can be things like apps), Updates, and DLCs.
On Switch, only a single update can be installed at a given time, they are not incremental so downloading an update replaces any previous update title that may have been installed.

Re: Poll: Did You Get A Switch 2 Purchase Invite From Nintendo Yet? (Europe)

RupeeClock

@Markiemania95
Something has definitely changed with the My Nintendo Store UK, they've revamped the site and the checkout process, and it used to be that you couldn't use PayPal for any pre-order items.
Now it seems like PayPal is the only option when pre-ordering items! I can still use debit and credit cards for in-stock purchases though.

I wonder if this is in response to previous payment issues with debit cards. Back for the Metroid Dread collector's edition, I couldn't pre-order it on the My Nintendo UK Store, because my debit card was going to expire after the release date, and they didn't let you amend payment details after placing an order.
It's a bad situation when your new payment card hasn't arrived yet. This is the sort of situation I could've been put under if the Switch 2 had an August release date, as my current debit card is expiring that month.

Re: "We MUST Resist Buying These Game-Key Releases", Says GamesMaster Host

RupeeClock

The current rumour is that the minimum capacity for Switch 2 game cards is 64GB.
If they're based on the same underlying flash storage technology as microSD express, which is only available as low as 128GB, this means that there is no affordable option for manufacturing Switch 2 physical games, therefore making the Game-Key releases attractive to publishers.
This is probably also a factor in why first party physical releases are so expensive, imagine if Mario Kart World is a 16 GB download, that's 48GB of unused storage space on an expensive physical media.

This is the unfortunate consequence of needing a new physical format that has fast read speeds, and it'll lead to a lot more developers and publishers continuing to go with Switch 1 releases with Switch 2 Editions available.
Switch 2 Editions I suspect function similarly to Game-Key, in that they work as Switch 1 titles in Switch 1 systems like always, but on Switch 2 they need to download the full Switch 2 version data to run that version (in order to maximise read speeds to minimise load times). It depends how the game cards are manufactured anyway, if they're truly Switch 2 game cards, or just Switch 1 game cards with the same slow read speeds.
I really want to know for certain how this works though, right now this is just speculation.

Re: Reggie Fils-Aimé Weighs In On 'Switch 2 Welcome Tour' Controversy (Sort Of)

RupeeClock

The brief look in the Switch 2 Direct probably didn't communicate this well enough, but it's like a guided museum experience, and I can understand why there's an admission fee to an exhibit.
They didn't adequately separate the concepts of user manual from museum tour or exhibition, and now have to justify why it isn't free, versus justifying why it's paid.

Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2

RupeeClock

@Spider-Kev
Yeah, Nintendo's retro offerings in general are prone to omitting stuff or giving you a barebones experience, or even forcing options like annoyingly dark looking screens. They're always behind on what unofficial solutions provide.
It's absurd that button remapping for N64 games may only be available on the Switch 2 version of the N64 NSO app!

Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2

RupeeClock

@Davina_McCall
Theoretically you should be able to unpack a GameCube disk image and run improved compression on the individual files and file structure. This does more than simply trimming the empty data from the ISO.
Dolphin Emulator already has its own specialised compression format for GameCube and Wii disc images. Nintendo should have their own solution for this.

Re: Video: Digital Foundry Dives Into GameCube Emulation For The Switch 2

RupeeClock

I'll be keen to see how accurate the GameCube emulation is on Switch 2.
Historically, innucuous things like the heat wave effects in the first volcanic dungeon of Wind Waker haven't been rendered correctly in early versions of Dolphin emulator, and there have been bugs with calculating how much goop has been cleaned up in certain missions for Super Mario Sunshine.

They also need to address the GBA connectivity for Wind Waker's Tingle Tuner specifically, I hope they have a creative solution for that, like software features through the Nintendo Switch app?

Re: UK Charts: Switch 2 Anticipation Creates A Quiet Week For Nintendo

RupeeClock

@roy130390
This is actually pretty typical for big JRPGs, they have a strong launch and then dip when most of the audience have already got their copy.

In any case, first party Nintendo is going to be slow for the next two months, with people saving up cash for the new system, and a lack of new first party releases.