Comments 7,864

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

RupeeClock

@The_Nintendo_Pedant
It's a bit of a marketing fopar, but the core of Replaylee is that they continued developing the game much, much farther than what their original Kickstarter budget allowed, and learned from their time on that.

Truth be told, Replaylee will probably end up hitting huge discounts like the original and Impossible Lair have. Impossible Lair often goes for 90% off, whilst the original goes for 66% off.

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

RupeeClock

@Sonicka
Yeah, this is something that their marketing hasn't succeeded in getting across.
Whilst it is a content refresh, it's a huge one that vastly increases the amount of available things to do, and alters the progression so you don't have to double-dip into worlds behind an arbitrary "expansion" or come back when you've unlocked new moves, since you start with your full set.
The "Rextro Bytes Back!" content is practically its own subgame, apparently.

Re: Shinobi: Art Of Vengeance Switch Resolution Update Now Available

RupeeClock

@Zeebor15
SEGA's handling for physicals has been pretty bad.
No physical release at all in Europe (only a code-in-box release), so my choice was to get the LRG physical release, which was basically a 1.0 launch version without any updates.
Pre-order bonus codes were for US Nintendo accounts, so I can't claim it at all, which adds frustration with all the pre-order and multiple edition shenanigans that SEGA keeps doing. Oh and stuff like needing a SEGA account to get a download code for a blue outfit that's locked to a single platform.

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

RupeeClock

Post-launch updates to hit ideal performance or resolution targets for the Switch 2 has been a worrying problem, we're seeing that for too many games, even if they're Switch 1 software.

Even so, I'm looking forward to this one and with the 30% same-ecosystem discount they've announced for the Kickstarter backers who got the digital version way back, I'll be grabbing that to show my support for Playtonic despite having the physical on pre-order.
The digital release timing is pretty awkward though, October 9th? I was planning to play Galaxy 1+2, and then Pokémon Legends Z-A soon after. Games are coming out faster than I've got time to beat what I'm playing!

Re: Final Fantasy VII Remake Intergrade Director Highlights The Speed Problem With Switch 2 Game Cards

RupeeClock

@ozwally
The curious thing is, it's technically already possible.
Nintendo Switch features a "share update with local users" feature, and this feature is capable of sharing update data that exists on either the system's storage, or the physical game card itself.

There's some fringe cases with physical releases where they store an update that is newer than is available digitally, and therefore playing the physical version can prevent you from launching the digital version because you can't download the update.
The local sharing of updates however, lets you digitally install that missing update and make the digital version bootable again. I've had to do this for games like Snake Pass, Fox N Forests, and Hypnospace Outlaw.

Re: Genki Teases The 'ShadowCast 3' And 'Covert Dock 3', Likely Switch 2 Compatible

RupeeClock

@Misima
Their Kickstarter campaign just launched, and they claim it can dock the Switch 2.

Covert Dock 3 is more versatile than ever providing more power, incredible visual fidelity, and most importantly it can dock the latest devices such as the upcoming ROG Xbox Ally X and Nintendo Switch 2™ in their full glory.

Something important to remember about the official Switch 2 Dock however, is that it has active cooling. Their Covert Dock 3 by its very design can't actively cool the Switch 2 system.

Re: Genki Teases The 'ShadowCast 3' And 'Covert Dock 3', Likely Switch 2 Compatible

RupeeClock

The Covert Dock 2 and Shadowcast 2 were great, very satisfied with them. I even used the Shadowcast 2 recently to do a video recording of a gameplay session of Tears of the Kingdom 2's Switch 2 edition. Switch 2 video output through the Shadowcast 2 into my PC over USB-C 3.2 into OBS, and I couldn't notice any latency whilst trying to pull off a no-damage run of the Lynel Collosseum in the depths.

I'm curious what improvements the Shadowcast 3 could even offer over the already impressive Shadowcast 2.

Re: Why Remake 'Dragon Quest VII' Before The Zenithian Trilogy? Yuji Horii Comments

RupeeClock

The Zenithian trilogy are maybe the games the least in need of a remake, the DS versions hold up very well, and those were ported to Android to take advantage of the vertical display format.
Those versions could be the basis of straight-forward console budget ports, that keeps the beautiful spritework crisp and clean, whilst rendering the 3D environments at higher resolution.
Knowing Square Enix's mobile history though, there's a risk they'd just slap a nasty smoothing filter over the spritework and pick a font that doesn't suit the original look well.

Re: The Touryst: Deluxe Hits Switch 2 Next Week At 4K / 60fps

RupeeClock

@KoopaTheGamer
In this case, it doesn't appear to be an upgrade pack or Switch 2 edition style release.
Much in the way that there's Switch 1 and Switch 2 versions of Deltarune. It's at the publisher's discretion if they offer a discount or free download of the Switch 2 version based on you owning the Switch 1 version, which is what Toby Fox opted to do in that instance.

I'd love to get some insight into why sometimes a Switch 2 release is either an Upgrade Pack to Switch 2 Edition, or a Switch 2 exclusive build. SEGA and Square Enix have been opting for the latter.

Re: Newcomers Can Break Final Fantasy VII Remake With New Difficulty Settings

RupeeClock

@Duncanballs
Sadly, I think it's important.
News articles about upcoming game releases are basically promotions as part of marketing campaigns.
If a company is going to make an effort telling us about a game they're going to sell, the consumers should make an equal effort that they won't buy the game they're otherwise interested in because of a very real problem.

Re: Virtual Boy Is Being Added To Nintendo Switch Online

RupeeClock

So here's a little bit of Virtual Boy trivia.
The system runs at 50hz, so as a result the Switch 2 version of the NSO app will have an advantage over the Switch 1 version, since it has the variable refresh rate display it can use.

This is something that the 3DS Virtual Boy emulator "Red Viper" accounts for too! It turns out the 3DS display supports 50 hz modes.

Re: Star Ocean: First Departure R Limited Run Physical Switch Release Announced

RupeeClock

For anyone paying attention, this isn't the first time Square Enix have worked with Limited Run in some capacity, it may actually be at least the fifth?
Previous Square Enix physical releases through Limited Run include Grandia HD Remaster, Front Mission 2 Remake, GEX Trilogy, and Fear Effect.

Whilst these aren't necessarily games that come to mind when you think about Square Enix, you gotta remember they're a publishing company, too.

Re: Latest Switch Online Release Potentially Confirms Leaked Upcoming N64 Classics

RupeeClock

Glover would be an odd inclusion, because you can buy the re-release on the eShop.

@KoopaTheGamer
If it's just a development screenshot, it's understandable if they had multiple games under the same app before they moved it to the dedicated Mature app.
The two apps are basically identical in terms of code, it's just the bundled titles that differ.
Datamining NERD's previous projects like the SNES Classic Edition (SNES Mini) indicates they worked on getting multiple games working, but not every game made it to the final product, these things happen to do publishing rights, business decisions etc.

Re: Final Fantasy Tactics' Devs Had To Lean On Fans To Recover Original Source Code

RupeeClock

@bransby
Publishers and big companies look at things with a lense of liabilities and expenses.

In terms of liabilities, Interplay wanted the source code for Fallout 1 and 2 destroyed, likely so that programmers that may've left the company wouldn't re-use it if they went to another company.

In terms of expenses, storage media for not only the source code, but the asset production files (for graphics and audio, and also planning materials) was expensive and not as reliable. Squaresoft is known to have lost the means to re-render the backgrounds for Final Fantasy VII, because they had to wipe their storage media to make room for new projects.

Whilst reverse engineering and decompilation projects are fantastic for getting a workable source-code copy of a compiled game program, it does nothing for the rendered assets.
There's been some remarkable efforts to identify the sources of textures and sound effects used in various games from commercial libraries, but this does nothing to recover flat rendered images or FMVs.

Thankfully, company practices of maintaining and preserving production resources so that they may be used for future commercial releases is now more commonplace, as well as things like code licenses that help to protect how code written for a given company is used. Clean room reverse engineered source code luckily does not run afoul of that.
Such efforts are time consuming and higher maintenance than big companies are willing to do for small returns, so I'm grateful that fans are picking up this work to make games accessible for future platforms and devices with shiftable source code.

Re: Pokémon Teases A Spooky Legends: Z-A Reveal Later This Week

RupeeClock

@Greatluigi
I think it's more likely to be a mega evolution reveal.
Grimer and Muk already had their Alolan forms, I'm not sure they'll get something else as they haven't been confirmed as being in Legends Z-A yet.
Serebii maintains a list of confirmed appearances for upcoming games.
https://www.serebii.net/legendsz-a/availablepokemon.shtml

There are leaks that suggest certain poison type Pokémon will get mega evolutions.

Re: In Kirby Air Riders, The Pink Puffball Isn't The Only One Who Can Use Copy Abilities

RupeeClock

Waddle Dee, King Dedede, Meta Knight, and Cappy — among many others — will be able to inhale enemies on the course and take their powers

That's not entirely accurate.
Whilst the other characters can now access Copy Abilities, they aren't inhaling enemies to do so, but use a move called "Capture" instead.
Some characters appear to do this with a grab, like Meta Knight, whilst Chef Kawasaki uses his extending ladel, whilst Gooey uses his tongue.
King Dedede however, probably does inhale the character. Whatever happened to him being perfect?
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Re: Kirby Air Riders' City Trial Mode Looks Just As Bonkers As We'd Hoped

RupeeClock

@Ham-n-jam
Something I was definitely wondering was if the game supports GameShare, letting multiple Switch systems play from a single Switch 2 system.
The game might be frantic enough that it can only support one additional player though, since it has to basically run multiple instances of the software whilst streaming a video result to another device.

Re: Kirby Air Riders Zooms Onto Switch 2 This November

RupeeClock

@Vil
It's arguably an unintention self-roast, because Smash Bros Wii U had 8-player fights, and made you participate in them far too often in Classic mode.
Or maybe, done in hindsight.

Otherwise, I agree about Mario Kart going too far with the number of racers. I always felt that 8 was the sweet-spot, and wasn't a fan of Mario Kart Wii increasing that to 12, it was nicer when Mario Kart 7 dialed that back to 8 but probably because of the 3DS system limitations.

Re: Kirby Air Riders' City Trial Mode Looks Just As Bonkers As We'd Hoped

RupeeClock

Sakurai definitely has more to reveal, with maybe another presentation or just daily blog posts, but I'm surprised that he didn't go over the achievements system.

Kirby Air Ride had the grid system, where the requirements are revealed adjacent to completed achievements. This system was re-used for Kid Icarus Uprising, and Smash Bros 3DS / Ultimate, and would gradually reveal an artwork.

He also didn't cover progression, such as if there are Rider and Machine unlocks beyond this initial reveal (there almost certainly are).

The other thing I felt was missing, was no mention of the original Kirby Air Ride for GameCube NSO! That'd be an amazing warm-up for Air Riders.

Re: Geoff Keighley Either Knows Something About Silksong, Or Is Just Being A Tool

RupeeClock

@tjhiphop
It's more of a reading-the-room situation.
The clown make-up meme has been persistent for Silksong, but there's been a lot of rumblings about Silksong demos at Gamescom, game icons appearing on Microsoft's Xbox handheld, and a lot of speculation of it finally appearing on the last couple of NIntendo Direct presentations.

Point is it isn't just one thing going on here.

Re: Poll: Box Art Brawl - Super Adventure Island (SNES)

RupeeClock

Both of these artworks are very recognisable in their own rights.
The North American artwork is by Greg Martin who'd done so many US cover arts, but especially well known for Sonic the hedgehog.
The Japanese artwork is one of many Adventure Island covers by Famitsu cover artist Susumu Matsushita.

In this case I have to hand it to the original Japanese cover, since it's the closest to what the game's really like.
It's also just another case of the original Japanese portrait art being heavily cropped for the landscape international boxes, which was always a shame.

It'd be really cool if future Box Art Brawl articles could cite who the original artists are, when they're known.