Comments 7,734

Re: Nintendo Switch 2 Final Tech Specs Have Been Confirmed

RupeeClock

Highly regrettable that a large portion of compute resources is being dedicated to a GameChat feature I'd rather outright disable.
Is this gonna turn into a Pokémon Sun/Moon situation, where on the Old 3DS it would outright disable parts of the OS in order to squeeze out a bit more memory for the game software? Like if a game doesn't need or allow GameChat, I'd rather dedicate more memory and compute to that game.

Re: Nintendo Switch 2 Hardware Chip Was Potentially Finalised As Early As 2021

RupeeClock

Nvidia having the processor finalised at that time, doesn't necessarily mean Nintendo's system design had yet been finalised.
They might've decided earlier or later on to use Nvidia's T239 chip, whilst figuring out the other designs for the system design include other components, the display technology, the software and firmware, etc.

It certainly does feel like Nintendo intended to have a system out much earlier than it did though, doesn't it? What with the 2020 lockdown and the success Animal Crossing New Horizons found during it.

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

RupeeClock

@Jeronan
Sadly this is a real problem for legacy hardware, where they might operate better or can only operate with a 2GB or smaller card.
MicroSDXC (64GB and higher) and MicroSDHC (4-32GB) will continue for some time as an affordable storage expansion especially where performance isn't needed, but the much older SD formats for 2GB and lower are less relevant for modern consumers.

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

RupeeClock

@Spider-Kev

Spider-Kev wrote:

I keep asking and no one has said anything, how much data does a Key Card hold?

Nobody can actually answer that for certain until Switch 2 systems and game cards get into people's hands.
However, two possibilities come to mind.

First is that the Game-Key format only stores maybe a few megabytes of meta data, which would be information about the game, a game icon graphic, unique headers and certificates, publisher information, links to the eShop, etc.

Second is that the Game-Key format, potentially has a small slow speed NAND flash that stores an image of the Switch 2 firmware, used to perform an offline update.
Whilst that might seem pointless for a format that requires being online to download the game data, this might be an important thing for the out-of-box experience on a system that's never been connected online.
From Nintendo's own site about using a microSD express card for the first time:
"Please note: a system update via the internet is required the first time you use a microSD Express card"

All Nintendo Switch game cartridges store a firmware image around 300MB in size, and allow the system to perform an offline update if the game requires it in order to run.
I imagine Switch 2 game cards will also be doing this, and that the firmware image will probably be larger.

Re: Rumour: New Leak May Explain Why So Many Switch 2 Physicals Are Game Key Cards

RupeeClock

If the Switch 2 game card technology is of a similar spec to that of microSD express cards, it makes me wonder if microSD express cards cannot be manufactured smaller than 64GB.
The smallest microSD express card I've found online is 128GB.

Whilst I sincerely hope that 64GB is not the maximum game card size available, it being the minimum looks like it could be an unfortunate reality due to the manufacturing process, the technology specifications, or something else.

Re: PSA: You Can Stop Others Accessing Your Switch 2 With A PIN

RupeeClock

The "press the same button three times" thing I think was intended for avoiding accidentally waking and resuming the system, like when you're carrying it in your bag with a carry case and maybe fumble the power or home buttons to wake the device.

A proper pin on the device though? That's good, and probably even more important now that GameChat is a major feature.

Re: Nintendo Updates Its User Agreement To Crack Down On Emulation

RupeeClock

Homebrew as it's currently implemented on Switch 1 is undetectable if done properly, at least for firmware v19 and earlier. The latest firmware is something that custom firmware devs and the scene are currently figuring out.
Of course Nintendo isn't happy with anyone tampering with their software and never have been, but it's very interesting that they're specifically prohibiting reverse engineering and decompilation, things which legally are fair game.

It all begins with finding a way to dump your digital game purchases and update data anyway, and that still seems to be undetectable for the time being.

Re: Buy Deltarune On Switch And Get The Switch 2 Version "At No Additional Cost"

RupeeClock

@bones
This may come as a surprise, but software developed in Game Maker doesn't perform particularly well on the Switch 1 due to the system's lacking single-threaded performance.
Game Maker doesn't utilise multiple processor cores or threads, and doesn't really take advantage of the Switch's GPU capabilities much either. This is why Antonblast has performance issues on Switch 1.

The Switch 2 version of Deltarune is also able to take advantage of the Joy-Con 2's mouse mode, for both controllers at once, and also makes use of the motion-sensing orientation like you may've seen demoed in some Switch 2 trailers.
Toby Fox did something similar for the Switch 1 release of Undertale, there's a special room that has a special battle that requires the use of dual analogue sticks.

Re: Buy Deltarune On Switch And Get The Switch 2 Version "At No Additional Cost"

RupeeClock

@Ogbert
It sounds like the Switch 1 and Switch 2 versions are two separate software titles, and that buying either version entitles you to the other.
It made me wonder if it could possibly be done as one of those digital bundles you often see on the eShop, but as a Switch 1 + Switch 2 bundle.

I suppose it could mean that you also get the option to play the Switch 1 version of Deltarune on your Switch 2 system, as a way to check out both versions of the special room on a single system.

Re: Nintendo Switch 2 Pre-Orders Now Open To All Paid NSO Members In The UK

RupeeClock

It does seem like some additional Switch 2 stock is available on the UK store, just not the Mario Kart World bundle.

Feel like I should mention, any "restocks" that occur before launch are more like they're accepting additional pre-orders.
This could be that the retailer is throttling pre-orders to keep interest up and give more people a chance at different times.
It could also be that for other retailers, they're requested additional supply and therefore can take additional pre-orders.

Re: The Company That "Leaked" Switch 2 Is Being Sued By Nintendo

RupeeClock

I'm honestly not surprised, Genki have made good accessories like their mini-docks and mini-capture cards, but their Kickstarter campaigns repeatedly make use of Nintendo's IP.
I don't mean things like products that show Nintendo software in use, but making graphics outright use Nintendo wholly or partly owned characters like Kirby, Ness, or Ice Climbers.
https://www.kickstarter.com/projects/humanthings/genki-covert-dock/description
https://www.kickstarter.com/projects/humanthings/genki-alpine/description

Re: Nightdive Studios' CEO Says That Game-Key Cards On Switch 2 Is "Disheartening"

RupeeClock

Sadly, as ever it falls upon the community to take up preservation themselves.
Internally, these businesses probably have superb preservation practices, but the difference is that they're not meant for public or general access and may not be ever be intended as a retail product again.

With LRG's change in practices, it's become niave to assume that physical media sold as a product is the standard for preservation. The real practice will continue to be modding software or hardware and dumping the data, and ensuring mirrors and backups are kept intact.

Re: PSA: Redownloading Switch eShop Games Has Now Changed With Latest Update

RupeeClock

@PikminMarioKirby
For your multi-account scenario, it seems like the "Use Online Licenses" option for your user account won't work either. It mentions that "only the user signed into the Nintendo account that purchased the software will be able to play it".
For a single-account scenario, the trick of launching the game on an online secondary system, whilst the primary system is offline may still work, but this will complicate save games.

I can see this being a headache for Pokémon players that like to use multiple accounts for multiple save files too.

Re: Nintendo Switch System Update 20.0.0 Is Now Live, Here Are The Full Patch Notes

RupeeClock

@ROBLOGNICK
It's basically the license check that secondary Switch systems had been using this whole time, where any time you launch a digital game, or a physical game that has digital DLC, it performs an online check that the game or DLC is not currently being played on another Switch system.

This may actually be helpful for people that were making use of multiple Switch systems and playing the same game on multiple system simultaneously. It should in practice make it that the primary system with the Virtual Game Card loaded can go offline, and the secondary system can do the license check instead.
This set-up does make it harder for a third system in the equation though.

The primary system being offline is important here because there's a persistent online check whilst the secondary system is playing the title. It'll force-suspend the secondary system if it detects that another system is currently playing that software.

Re: Random: Speedrunner Beats Zelda: Breath of the Wild At Switch 2 Experience

RupeeClock

Having had a chance to watch the video now, it's great to see that tricks like whistle sprinting and wind bombs have been preserved for the Switch 2 Edition.
I'm sure that Nintendo will have taken the opportunity to fix certain bugs and exploits in the Switch 2 Editions of BotW and TotK (particularly things like item duping), but I'm really glad that wind bombs in particular has been kept because that one is so much fun to do.

Re: Puyo Puyo Tetris 2S Gets Its First Nintendo Switch 2 Trailer

RupeeClock

This seems like a wholly unnecessary re-release and the new features hardly justify it.
As for everyone complaining about the game key release, I'm with you, but the issue fundamentally seems to be that Switch 2 game cards are too expensive to manufacture and are unjustifiable for small downloads.

Re: Where To Pre-Order The New Zelda: Tears Of The Kingdom amiibo

RupeeClock

£16.99 for the TotK amiibo in the UK isn't so bad, remembering that the Zelda Loftwing amiibo was more than that.
Looking at Sidon's amiibo, it's disappointing that the Lightscale Trident is just white plastic instead of having a glossy paint matching his own silver wear.
Tempted to pick up Tulin at the very least.

Re: Sonic X Shadow Generations Is Confirmed As A Launch Title For Switch 2

RupeeClock

With prices for Switch 2 games starting to materialise on Nintendo's websites, I checked and it looks like Sonic x Shadow Generations won't be offering an upgrade path at all.
What they're offering is a £44.99 base game and a £54.99 Digital Deluxe version, notably lacking a "Digital Deluxe Upgrade" like was available for Switch 1.
https://www.youtube.com/watch?v=cXFktITQtg4
https://www.nintendo.com/en-gb/Games/Nintendo-Switch-2-games/SONIC-X-SHADOW-GENERATIONS-2807539.html

I'm gonna go ahead and wishlist those because the way things are going, there'll be no physical release (game key at best), and SEGA always end up slashing prices in regular sales.
https://www.dekudeals.com/items/sonic-x-shadow-generations

Re: Nintendo Seeks Injunction And $17,500 In Damages From 'Pirate' Streamer

RupeeClock

@SalvorHardin
That's the part that doesn't sit right. The key is data, not a mechanism.
The prod keys are part of the firmware used in a Switch system, an emulator can support both a firmware and prod keys as a means to decrypt and execute game software data.
The prod keys themselves are obtained as the result of use of circumvention technology, and are not the circumvention technology onto themselves. Upcoming 3DS and Switch emulator projects have taken notice of this, and are being designed to run with already decrypted game data that does not implement anything that Nintendo could describe as "circumvention technology" by their current arguments.

Edit: I think I misunderstood, but if the streamer was linking to a site that both distributed the keys, AND the means of circumventing the technological protections, then yes that would actually make sense.
The naming of the site is what threw me off because it looked like a file with an extension.

Re: Nintendo Seeks Injunction And $17,500 In Damages From 'Pirate' Streamer

RupeeClock

In doing so, Nintendo believes he effectively trafficked in circumvention devices.

This doesn't sit right with me. How do you define a "circumvention device"? Did he distribute any of the tools necessary for a user to perform their own circumvention of protections? Further, "device" implies hardware, but the streamer was trafficking in software and data.

The circumvention itself would be the process of sourcing the data from the hardware itself, not the distribution of sourced data, whether that be game files, keys, or firmware.
It would be an argument about where in the chain of Nintendo Switch system exploiting that circumvention occurs, as I would argue if you've successfully obtained the data needed to decrypt, read, and execute the game data, this is past the point of circumvention and is instead an implementation that meets the original system's protections.
This is why all Switch emulator devs take the position that you must source your own data and don't bundle such data.

Nintendo's positions right now I'm not confident that they've been effectively proven in court or are properly enforcible, and are just optics to scare the little people that can't or won't fight back legally.

Of course none of this justifies what the streamer was doing, openly advocating piracy and breaking street date on new games.

Re: Paul Rudd Returns In An Awesome SNES-Style Switch 2 Commercial

RupeeClock

@SNAAAAAKE
They actually explained their naming choice in one of their articles.
"Super Nintendo Switch" was considered, but was not chosen because of how the Super Nintendo Entertainment System wasn't backwards compatible with Nintendo Entertainment System games.
Whereas "Switch 2" very keenly communicates the backards compatibility.
https://www.nintendo.com/us/whatsnew/ask-the-developer-vol-16-nintendo-switch-2-part-4/

Re: Rune Factory: Guardians Of Azuma Switch 2 Cart Will Apparently Also Work On Switch 1

RupeeClock

If this statement is correct it cleanly answers two questions I had.
One is that the Switch 2 Edition game cards can be used in a Switch 1 game console to play the Switch 1 version.
Two is that all of the data necessary for the Switch 2 Edition can be on the game card, as opposed to downloading the Switch 2 Edition data to the console (though it's possible some Switch 2 Edition game cards may do that?)

This is a Game Boy Color black cartridge situation, where the new format is backwards compatible, nice.

Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites

RupeeClock

@B3RTAY
Internet archivists and historians take this sort of thing seriously since it ties into consumer rights.
If promises are made, consumers expect them to be kept.

Also there are services that can actively monitor a web page for changes and send notifications when something happens, as well as snapshotting every little change. No manual work needed.

Re: Nintendo Removes Variable Refresh Rate TV Mention On Switch 2 Websites

RupeeClock

This is a long shot, but this might be a desperate cost-saving measure if there's anything like licensing of technologies involved.
Suppose Nintendo has to pay a licensing fee to allow the use of G-Sync / FreeSync on their system over HDMI.
If they disable the feature in a firmware update, no more license fee cost. Same way the Xbox has DVD support but only accessible when using their official DVD remote accessory (which was secretly the license key to use DVD playback).

You know, with all the pre-order price scares for the Switch 2 in America right now.
If it's a feature that not many people will end up using, it could become one that requires a one-time fee to unlock on the system.

Re: Feature: "It's Huge For Us" - Devs Talk Switch 2 Reactions, Dev-Kit Disparity, Future Plans

RupeeClock

@larrythumbs
Switch 1 game cards are closer to microSD performance, as are Switch 2 game cards to microSD express.
Due to that, the Switch 2 game cards are much more expensive to manufacture even before considering the capacity, so this could have an unfortunate effect of limiting boutique releases earlier on due to impractical costs; moreso depending on what the minimum capacity is.

Re: Marvel vs. Capcom: Fighting Collection Scores A New Switch Update This Week

RupeeClock

@WarioInAHardees
In terms of software, at least for Nintendo Switch, a game installed to the system is called a title.
There's three kinds of titles; Base applications (normally games, but can be things like apps), Updates, and DLCs.
On Switch, only a single update can be installed at a given time, they are not incremental so downloading an update replaces any previous update title that may have been installed.