Following its stellar remaster work on the likes of Quake, Quake II, and the Turok series, Nightdive Studios is back with another glimpse into the world of retro first-person shooters. This time, we’re heading into the Star Wars universe with Star Wars: Dark Forces Remaster, an intriguing game in more ways than one. On the one hand, it offers a look at one of the many, many so-called ‘Doom clones’ that emerged after the immense success of id Software’s seminal shooter, and on the other, it represents an era of the Star Wars expanded universe that, in the wider context of the franchise canon, doesn’t exist anymore.
To call 1995's Dark Forces a mere clone of Doom, however, would be to do it a disservice. Yes, the game owes Doom a debt of gratitude, but given LucasArts’ prowess in the adventure genre, the developers were able to elevate Dark Forces to new heights, incorporating story elements via cutscenes and mission briefs, while ensuring that the gameplay wasn’t simply a case of ‘go here, shoot that’. It features actual objectives which, at the time, were a refreshing change of pace and allowed for more player agency. You weren’t simply infiltrating an Imperial stronghold for the fun of it; you were doing it to further the rebellion’s cause. For the galaxy, for goodness' sake.
Chances are, however, that a good number of you reading this haven’t experienced Dark Forces before. Until now, the game had been left to die on MS-DOS, Mac, and PS1, but thanks to Nightdive's efforts, it’s now resurrected and is frankly better than ever. To paraphrase Poe Dameron: “Somehow, Dark Forces returned.” But while Palpatine’s revival in The Rise of Skywalker petered out faster than Ben Quadinaros’ pods, Dark Forces Remaster is a resounding success, bringing the curious FPS into the modern age with revamped visuals, a streamlined control system (with optional gyro aiming - yay!), and a wealth of options to allow both veterans and newcomers to appreciate the game in all its glory.
Split across 14 levels, Dark Forces provides an experience that feels meaty but also doesn’t outstay its welcome. There’s a wide variety of environments, from Imperial detention centres to rank subterranean hideouts complete with gross, tentacled beasties. What’s great about the overall aesthetic is that it’s based solely on the original trilogy, and that’s it. Predating The Phantom Menace by four years, Dark Forces isn’t bogged down by iconography and lore introduced in the prequel or sequel trilogy, and it makes for a more grounded experience (albeit one that is no longer part of official canon).
You can blast through each level fairly quickly if you like, particularly if you opt for the lower of the three difficulty options available, but there is also a wealth of secrets hidden in each environment, such as new weaponry and extra lives. It’s worth taking your time on your first go around — you never know what might be hidden behind a cracked wall if you chuck a Thermal Detonator at it.
Otherwise, your objectives are generally self-explanatory. Some might require you to locate a prisoner in the depths of an Imperial base, while others will have you steal a particular item locked behind several doors. With your objectives complete, the game will often have you hightail it back to the start of the level where your spaceship will pick you up. Under the default options, you’ll need to press start and manually exit the level to go to the next mission at this point, but Nightdive has seen fit to include an option on the 'Accessibility' menu that allows for this to occur automatically if you don't want to perform that extra step.
The true joy of Dark Forces, however, lies in the combat. As you progress, you’ll amass a decent arsenal to take down enemies, and every weapon feels great to wield. Each shot of the Stormtrooper Laser Rifle is augmented by a short burst of vibration from the Switch Joy-Con, and you’ll even find that some environments allow for your lasers to ricochet off walls, making for some truly chaotic encounters. The frame rate drops slightly from the 60fps benchmark during combat, as previously highlighted by Digital Foundry, but goodness, it’s such a minor hiccup that we barely noticed it during our time with the game. Gameplay is, by and large, a true pleasure from start to finish.
The same goes for the visuals, too. Nightdive has somehow completely revamped the aesthetics while remaining remarkably faithful to the original game. The view has been expanded to fit modern displays while a modernised 3D effect — a subtle 'wrapping' of the environment around the player view that gives a better sense of depth than the OG visuals — has been implemented to increase immersion. If you happen to be a veteran of the original, however, there are plenty of options to make the game even more faithful, such as a toggle that changes the overall look from ‘hardware’ to ‘software’, essentially removing the updated visuals while maintaining the gameplay enhancements.
Speaking of options, you can completely customise the controls to suit your needs, while accessibility toggles like ‘view bobbing’, ‘weapon flashing’, ‘H.U.D flashing’, and ‘subtitles’ are all available. Heck, there’s even a ‘menu transition speed’ slider that you can fiddle around with, proving that Nightdive really has thought of everything. In short, whether you’re looking for a completely modernised take on an FPS classic or you’d prefer a more authentic experience that’s closer to the original 1995 release, you’ll find both here and more.
Conclusion
Star Wars: Dark Forces Remaster is another resounding success for Nightdive, bringing a curious, nostalgia-laced FPS into the modern age with bells and whistles to boot. With enhanced gameplay, revamped visuals, and a wealth of accessibility options, this is easily the best way to experience Dark Forces and revisit an oft-forgotten era of Star Wars. Minor frame rate hiccups aside, this is an absolute must-play for fans of far-away galactic conflict.
Comments 64
Knew Nightdive would come through on this despite the scare from a few days back. So good to see these forgotten titles brought back to life
Not published by Aspyr is a major Joy
genuinely interested
Can’t wait for this one, though I used to get lost all the time playing it. I wonder if I’ll find it less confusing as an older gamer. Did they add any arrows to help out? Lol
Definitely a “must own” game.
I'm looking forward to replaying this, but what Digital Foundry showed about Switch version looked more than just minor frame rate dips (unless there is a day 1 patch).
I know there was a lot of work involved in this remaster, but this is the second Nightdive game in a row where they are asking nearly 30 bucks, which is a lot compared to what you get with Quake and Quake 2.
Might pick this up, saw some screenshots back in the 90's and was amazed by it. But as far as I know this game unfortunately never got released in Europe on the phone.
I am so incredibly excited to play this on a big ole TV! I played the original PC version one million parsecs ago, and that's it's been revamped so entirety well in 2024 is such a highly unlikely small miracle! Thank you, Nightdive!!
I wonder why it has FPS hiccups? Graphics are far from current. This should be running at a solid 60 FPS.
@Krambo42 Indeed!
I'm gonna pick this up off the shop, and I'm gonna pray for a physical release so I can double (triple? I have the OG cd still) dip.
MAYBE, just maybe, DF2 is coming, and they'll release a double cart to match my JO/JA physical!
@canaryfarmer Parsec is a unit of distance, not time.
I went from "completely not interested" to "rather interested! (wait for a sale)" in no time flat! this looks like a lot of fun!
quick question:
"Under the default options, you’ll need to press start and manually exit the level to go to the next mission at this point, but Nightdive has seen fit to include an option on the 'Accessibility' menu that allows for this to occur automatically if you don't want to perform that extra step."
this seems REALLY weird to me. you have to manually exit a level when you finish the level? what happens if you dont?
and the option to disable this, is there a downside to doing so? i know this is a mundane detail but im rather characteristically hung up on it 😆 thanks in advance to anyone who can offer clarity. ✌️
oh i had another question: if i turn off the graphics enhancement (as I am wont to do,) does this fix the frame rate hiccups?
if it doesnt, that's a real shame. 😐
@AG_Awesome maybe they put the same direction system in that they put into Quake 2
@-wc- you could look around, explore more, whatever you wanted until you decided you were totally done.
I also think $30 is a little steep. Didn't the Doom and Quake games come out at like $5!? Yeah I know they diid some extra work here, but still seems a little aggressive.
@canaryfarmer
Pardon? I'm not sure I understand what you are saying.
EDIT - oh okay lol I'm a little slow on the uptake this morning 😅 that makes sense, i guess its the part where you have to go into the start menu to end the mission that sounded weird to me, given that you also end the mission by returning to your ship. it seems like going to the ship should be the end of the mission, and if you wanted to explore youd just... not? anyway. thanks! ✌️
Good to see Nightdive doing another great port although I have no interest in Star Bores. I did get Quake when it came out and it's impressive how much they stuffed into it. I can't help but feel it's $20 more than the Quake remasters just because of the IP though. You know they love milking you.
Like Turok 3, I feel it's too expensive for a remaster.
Judging from the Deku Deals price history of their titles, Nightdive doesn't do discounts very often, so you might be waiting for a sale for a long time.
@smithyo That’s what I’m hoping. I feel like one of the turok games (maybe 2) had it as well.
I love ninitendo, had GB, GB advanced, and 2x switch but it Looks like nintendo is gettin to be a “retro/vintage” console. U lice these games - but i ld like to play Zelda or the another nintendo games in 60fps. Star Wars nice, but we re waiting for..
Will probably get this during a sales but looks like a fun PS1 remastered.
@Princess_Lilly Other than the KOTOR 2 DLC debacle, Aspyr isn't that bad of a dev/publisher. They did do a good job of handling the Tomb Raider 1-3 Remastered Collection.
Not into the shooter genre, but I'm happy for those who will enjoy this!
@-wc- Right! Once the ship showed up or whatever, you were free to end the stage and move on, but if you wanted to poke around more or maybe find a secret you skipped/forgot about your still could (and like Doom, enemies don't respawn so you probably have the entire level to zoom around in). Manually 'ending' the stage then moved the game forward to the next level.
I’ve just watched the Digital Foundry video, the audio issue is really off-putting to me. It probably doesn’t bother a lot of people, but there is no way I could play it with different parts of the music not being in time with other. It’s just too egregious to hear. I can’t believe they released the game with that issue to be honest.
@Gaviin 😉 I know.
@-wc- As @canaryfarmer has said, having the option to manually move onto the next level provides an opportunity to explore a bit more, if you wish. It's a bit of an odd requirement, since you need to reach your ship to trigger the option, at which point I would imagine you're already done exploring.
To answer your other question, yes, disabling the visual improvements does seem to smooth out the frame rate.
Very excited to play this one today! Nightdive continues to do God's work.
@Qwiff Yes, they do discounts rarely. They do happen though, but this likely won't see any change in price for at least 9 month's... (Perhaps a year)
What is in the canon, and accepted as such for years, stays in the canon.
Disney's stuff is a separate and dead canon.
It's expensive but worth it in my view, would love a physical version of this.
@MattmanForever
this is my attitude, as well 👍
why should just any writer hired by the current owners of the property get to go in and scoop out the bits that dont align with their new vision, that up to that point didnt even exist?
ah the dreaded underwater spider creature that gives everyone nightmares.
@Olliemar28
"disabling the visual improvements does seem to smooth out the frame rate."
hey thanks for the clarification!
given this, I'm wondering what the "an X y.o. game should run at a smooth Y fps by now!!" people aren't getting. 🤔
Never heard of this game in my life, is it really a stone cold classic?
@YoshiTails Yes, yes it really is.
@YoshiTails It was Star Wars’ take on Doom (and a good one).
@YoshiTails Um, yes? You never heard of any of the sequels, either...? :/
I just started playing it, and ahhh, it's 1995 all over again
In fairness I don't have much knowledge in how much something like this costs to produce. I can see the effort and this isn't a gimped port.
However, a little pricey for me at the mo. £15 and I would have been there like a shot.
Sounds quite interesting - I also hadn't heard of this game before it got announced for Switch - and love to hear this version runs overall well so I'm definitely interested in eventually giving it a try!
I played the original a few years ago and it was great, but never got around to really sitting down to finish it. Now's my chance!
Nightdive is doing such great work bringing these games back to life. I was too young for them when they came out, so it's great to finally play them — and with some modern bells and whistles, too!
I can't really explain why, but I get tickled pink whenever someone from the Commonwealth uses the word "beastie" to describe an enemy in a video game. I find it to be quite hilarious.
I often refer to a chonky feline of mine as Beastie using the most embarrassingly over-the-top British accent I can muster. It's a fun time....
(On topic) ....much like this game!
@Mortenb na, just episode 7,8,9 would rather have a alternate universe of the galaxy. Like in Rebels and Ahsoka the world with in worlds were all paths meet and separate. And the Bad Batch and Project Necromancer that is the Emperor's personal clones, like Snoke.
The Digital Foundry video is worth the watch, the original running at 70fps and the game's speed tied to this creating some uneven frames at 60Hz is interesting. Now, I'd only played the PAL PS1 version at 50Hz with a super low framerate, so the Switch port plays comparatively very smoothly to me. I can tell the music is slightly off, but this still the best and easiest way for me to play the game at the moment.
I might pick it up on a deep discount on Steam eventually. I have plenty to play in the meantime. To be honest, I didn't even know that this game existed.
90s star wars games were the best! Love it if they did jedi knight and mots similar c to this, long overdue a remaster
@YoshiTails I never really thought so, and I generally loved run-and-gun shooters and loved Star Wars. This game never really clicked for me for whatever reason. In my opinion, if you have already played Doom, Duke Nukem 3D, Quake, Heretic, Hexen, etc, then you have already played games better than this. Again, this is simply my opinion and there are tons of people out there that love this game.
That being said, I LOVED the sequel to this game.
Anyone has played the Nar Shaddaa level? When I played the original version in the 1990s, there was a secret area on that level that couldn't be reached without using the in-built cheat codes to levitate Katarn to that area, which was easy enough to do on the PC original. Is the Switch version capable of using those same codes?
Star Wars Dark Forces "Remastered" have any new cheat codes?
@dudujencarelli Jedi Outcast when I played that for the PC years ago, the whole Nar Shadaa level was annoying where it had impossible platforms to jump up to etc
@XandertheWise there is a menu button to enter cheat codes
Edit: just saw "new" codes...uh, dunno
@canaryfarmer thats cool. ill have to check out the Cheat code menu whenever i buy Dark Forces for my Switch Lite next month probably
For the record, Dark Forces does not take place before The Phantom Menace. It actually takes place before A New Hope. You play as Kyle Katarn, tasked with recovering the plans to the Death Star, and uncovering the Dark Trooper project.
I never played the game myself, but I do know about it. I also have the sequel on PC, Jedi Knight: Dark Forces II, which takes place after The Return of the Jedi. I certainly hope that game gets remastered.
[EDIT]: Oof, I'm an idiot. I did not realize they meant it was released four years before The Phantom Menace. My brain is addled due to lack of sleep. My reading comprehension sucks today.
@AstroTheGamosian Technically, only the first level takes place before A New Hope (that is, it did until Rogue One rewrote the entire concept of stealing the Death Star plans).
The rest of the Dark Trooper campaign that is the game's main focus takes place between A New Hope and Empire Strikes Back.
@Serpenterror Aspyr's ports were full of bugs. KOTOR had one that was introduced with an update in 2023, locking you out of a quest, and only got fixed a year later. And both Jedi Outcast and Republic Commando have their multiplayer modes missing.
@dudujencarelli Fair enough. But the point is, the article is off by several movies. (and at least a few in-universe decades).
Personally, I liked Rogue One, but it would be neat to play Dark Forces and experience the original story of stealing the Death Star plans.
And if you think about it, Kyle Katarn is basically Rey from the Sequel Trilogy, especially if you play Dark Forces II. He did not appear to manifest any powers at first, but then suddenly was adept in the Force and lightsaber combat, despite no prior training, and was able to defeat several Dark Jedi (including Jerec, who had his own powers amplified after basking in the essence of the Valley of the Jedi).
Yet Kyle Katarn's character development was praised, whereas Rey was called a Mary Sue. So why is one character considered good writing, while the other character is not? That's what I'd like to know.
[EDIT]: Oof, I'm an idiot. I did not realize they meant it was released four years before The Phantom Menace. My brain is addled due to lack of sleep. My reading comprehension sucks today.
any cheat codes for the Remastered Dark Forces game?
I borrowed a PS1 and the game from my friend to play through it several times on a tiny CRT screen.
The framerate of the PS1 version was HORRENDOUS so I can't wait to play the Switch version.
not the biggest fan of the smoothed-out visuals though, so I will turn them off for sure.
If 'Blood' and 'Shadow Warrior' get ported next I declare the Switch to my fav console ever.
Friendly reminder that the killer robots from The Mandalorian Season 2 finale came out of this game, so it's not entirely gone.
Jyn Erso and Cassian Andor of Rogue One which replaces this game's story in the Disney canon also very obviously serve as replacements for Jan Ors and Kyle Katarn.
There's a legacy that survives to this day in there.
Seems good enough, if it goes on a 80% sale.
Another great remaster of a classic FPS.
Has there been a physical version announced?
1.0.2 update went live! @Olliemar28
later edit: 1.0.4 update that came out in May fixes the audio issue DF brought up
@-wc- @Olliemar28 I read it as having the option to immediately beat the level and move on to the next one immediately after completing the objective, rather than needing to risk my life returning to my ship and needing to restart from the last save/checkpoint/whatever if I fail to make it back to my ship alive. Is that not true?
Choosing not to move on immediately to the next level upon reaching the ship isn't really a new option, since couldn't you just choose not to approach the ship once you made it back to it in the original version?
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