Comments 524

Re: Is Dave The Diver An Indie Game? The Game Awards' Host Weighs In

Paulo

Indie means independent, generally a small/médium company that sustains itself and sometime is hired by a larger company for a period of time to develop some projects. If a small studio is a subsidiary of a bigger company, no matter how small It remains, It makes zero sense to keep calling It Indie.

Re: Video: Where Does Mario Kart Go From Here?

Paulo

@FlyingDunsparce I still believe Tour is MK 9. If the next game is MK 10 or X, then I am right. Graphicswise, Tour is pretty similary to MK 7, so it was easier to port tracks from MK 7 than from MK 8, which is more graphically advanced. Likewise, MKSC from GBA is MK 3 and has tracks from Super Mario Kart, but not from MK 64.

Re: Video: Where Does Mario Kart Go From Here?

Paulo

@FlyingDunsparce forget about the name Mario Kart 9 since Tour is 9. Tour is even acknowledged in the MK8 Booster Pass, so it's definitely part of the séries. On the other hand, I am pretty sure MK Live Home Circuit is considered a spin off, therefore it's not MK 10. So, the next MK is 10 and It makes sense when the rumours call It MK X.

Re: Poll: Box Art Brawl - Donkey Kong

Paulo

@Sisilly_G due to the crash, the Idea of the classic black boxes was to show the game graphics exactly as they were (not exactly really, but It was close). In the Atari days, you saw spaceships, cars and real people on the boxart, but in the real game the spaceships was Just a triangle. Major disappointment. Nintendo wanted to avoid this.

Re: Feature: Why I Still Love My Wii U

Paulo

@Ultimapunch I found out about the passing of Iwata the night I beat the single player mode of Splatoon. I went to Miiverse to post about It and everybody was talking about Iwata. I didn't want to believe and checked websites and yes, It was true. I cried like a baby for days. I never met him, but felt he was really close because of his speeches (Heart of a Gamer https://www.ign.com/articles/2005/03/11/gdc-2005-iwata-keynote-transcript and many others) and E3 and Nintendo Direct appaerences. He really was like a rock star for Nintendo fans. And Reggie in the US and Satoru Shibata in Europe were his band mates. But notice that, except for Miyamoto, Nintendo since then has been more reserved concearning its executives. Even Takahashi and Koizumi don't appear much. Satoru Shibata was the voice of Nintendo Europe for years, but has been very quiet in Japan. And I have never seen public speeches by former president Kimishima, president Furukawa and even Doug Bowser.

Re: Feature: Why I Still Love My Wii U

Paulo

Another thing that hurt the WiiU was the need to develop and market games for 2 similar systems. Why buy NSMBU if I just got NSMB2 for the 3DS? Why buy DKCTF if I have DKCR for the 3DS? The dual system strategy worked best during the N64/GBC days, GCN/GBA days (in both the home console was designer for 3D games and the handheld for 2D games) and the Wii/DS days (the former designed for motion controls and the later for touch screen). But when you have the WiiU and 3DS, similar concepts with similar games, it's difficult to sell both.

Re: Feature: Why I Still Love My Wii U

Paulo

WiiU had some mojo the Switch doesn't have. Maybe because depending on the game you could play with the pro controller, wiimote or gamepad, therefore every game played differently, giving you a fresh experience every time (some examples: MK8/NSMBU/NSLU/Need for Speed Most Wanted I played with the wiimote sideways, Nintendo Land/Game&Wario/Star Fox Zero/ZombiU/Affordable Space Adventures/Mario Maker/Splatoon I played with the Game Pad, Pikmin 3/Call of Duty Ghosts I played with the wiimote and nunchuk, DKCTF I played with the pro controller. A fresh experience yes, but a marketing nightmare). The Switch, except for the joycon drift, is masterfully designed and easier to market, but looks and plays more like a gadget (I love motion controls on Wii and WiiU but not on the Switch).

Re: Bandai Namco Forms New Dev Studio Focused On Commissioned Projects

Paulo

@Arkay the more Star Fox the merrier.
I own Adventures but only played the intro.
Assault was great overall. I remember the on foot and tank sections were heavily criticized back then. Nintendo and Namco could have easily fixed this by adding a "Falco mode" after beating the game, where you play as Falco Lombardi, the only character who is always on the arwing. Otherwise only levels 1, 5, 8 and 10 were 100% arwing. My personal favorite level is Mission 3. Sargasso Space Zone; Hostilities Revisited though.
But honestly Zero is a better game. The morphing ability turned out to be more fun, since you can transition from Walker to arwing instantly, no need to get back to the ship.

Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"

Paulo

Not gonna happen. As great as some Sonic games are, the best part of these games is when Sonic is running very fast and you have very little control of him. Mario, on the other hand, is at its best in more challenging levels when you have to master controlling Mario. Who doesn't love chain jumping lots of goombas, koopa troopas, bullet Bills? At least that is my opinion.

Re: Nintendo Expands Its Switch Online N64 Library With Another Game This Week

Paulo

@Ristar24 both SML and SML 2 are excellent, but I too prefer the first one, as it is faster paced, not as zoomed in and so short and perfect to be played in short bursts. I also miss other first generation Nintendo titles such as Radar Mission and Solar Striker, as I've never played either of them, but am familiar due to always seeing them on the flyers that came with the games back then.

Re: Talking Point: Which Version Of Super Mario Bros. 3 Do You Prefer?

Paulo

By the way, there is at least one important gameplay difference when comparing the Japanese and Western releases of the original. In Japan, when you are hit, It doesn't matter If you are Super, Racoon, Frog etc, you will always become normal Mario when hit. In the North American version, If you are wearing a suit, you will always become Super Mario when hit. If hit again, you will them become regular Mario. Basically the game is easier by giving you an extra hit point.

Re: Talking Point: Which Version Of Super Mario Bros. 3 Do You Prefer?

Paulo

I voted GBA Edition because of the extra levels, though the ereader was not a good choice, making them some levels too expensive and others impossible to be played, at least until the WiiU days. And also the ability to visit any world and level at will after beating the game. As a plus It was and still is magical to have such a masterpiece on a small device such as the GBA/GBASP/GBM. They are all excellent versions and my favorite SMB game 2D or not 2D.

Re: Feature: Game Boy Color - A Quarter Century Of Colour Nintendo Handhelds

Paulo

I voted it's absolutely its own thing because of the exclusive titles that could not be played on the old GB (clear carts) and also because many other titles run better on the GBC, despite being compatible with the older models (black carts such as Ghosts'n Goblins). Also, the plethora of titles released in such short period. But, alas, I don't think the GBC has aged as well as the GBA.

Re: Switch Online Exclusive F-Zero 99 Adds Queen League & Five Additional Tracks

Paulo

@axelhander I thought the same. I think it's incredible how in the GBA games tracks rotate independently from the city/landscape below. Too bad it's absent here in F-Zero 99. Graphically the game has retained something from the GBA games that was one big improvement over the SNES original: the same hovercraft sprite zooms in and out as you approach or distance yourself. Notice how in F-Zero and also Mario Kart from SNES the car model/sprite changes as they zoom in/out.

Re: Switch Online Exclusive F-Zero 99 Adds Queen League & Five Additional Tracks

Paulo

@nessisonett not at all. I played F-Zero to death back in the SNES era and the game is available on the Switch Online SNES app, but I bet many people playing F-Zero 99 have never played the original. In this case, It makes sense to make tracks available in a slower pace not to overwhelm people. Tracks like Mute City 1 and Big Blue are simple and can easily be played by beginners, whereas many others won't be enjoyed by them. It was actually a smart move to separate pro tracks from easier tracks. What I am curious about the future of F-Zero 99 is If we're getting brand new tracks and modes to see this game go beyond the original.

Re: Poll: Have You Come First In F-Zero 99 Yet?

Paulo

I haven't been 1st or even top 3. I placed 4th a couple times on White Land 1 though. I've completed Grand Prix just once, finally unlocking Silence yesterday. And everytime I played Mini Prix I've managed to complete it. And with Silence unlocked, I finally have all 7 tracks available so Far unlocked for practice. F-Zero 99 is an excellent game, easily the best of the 99 games so far. Really wish we got a new F-Zero or maybe F-Zero SNES HD with this mode.

Re: Every First-Party Nintendo Switch Game That Has Sold Over One Million Copies

Paulo

66 Nintendo published titles for just one platform is really impressive (making a list of Nintendo published titles that didn't make It would have been much less demanding). Having said that, it's just too bad that Nintendo didn't release titles that didn't perform as well in the past, because with Switch's huge install base, they could have been franchise's best selling titles (Wave Race, 1080, Star Fox Zero, Pilotwings, Excite Truck, F-Zero, Kid Icarus)