There’s a moment during a particularly grueling fourth-season episode of The Walking Dead in which our protagonist, Rick Grimes, is appealing to the humanity of a man holding a samurai sword against a kind, gentle farmer’s throat. Getting more desperate by the second, he says “We can still come back, we’re not too far gone.” We mention this because it seems plausible that a few despairing developers at Brazilian studio Flux Games (Cobra Kai 2: Dojos Rising, Get Over Here) might have said something similar to publisher GameMill before submitting The Walking Dead: Destinies for certification. Unfortunately, the final result is, without question, not only a bad game but comfortably one of the worst premium-priced experiences on Switch.
So what’s it all about then? Well, The Walking Dead: Destinies basically takes the main story beats from the first four seasons of the TV show (well, three and a half — it ends after the ‘Woodbury’ plotline), letting you take on the roles of key characters like Rick Grimes, Shane Walsh, Carol Peletier, Beth Greene, and more. The main twist is that you are periodically presented with choices which may significantly alter the canon plot, usually by swapping someone who had originally checked out in the TV show with a completely different character.
For example, an early scene in the game sees the character T-Dog arguing with the villainous Merle Dixon on the roof of a building in Atlanta. In the show, "Officer Friendly" Rick Grimes diffuses the argument by handcuffing Merle to a nearby pipe. In Destinies, you can follow this route if you wish, or you can diffuse the situation without the use of handcuffs. This results in a cutscene during which Merle purposefully handcuffs T-Dog to the pipe while the others aren’t watching, thus effectively swapping their roles. In essence, then, the story still more or less plays out in the same way, but with slight variations on the participating characters.
It’s a mechanic that will ultimately appeal more to those intimately familiar with the TV series, and on paper at least, it’s an interesting idea. Indeed, seeing the volatile Shane Walsh lead the group through the ‘prison era’ of the show instead of Rick is a jarring change, but one that many passionate fans have often hypothesised as the story took its course. Unfortunately, a good idea needs to be executed well, and nothing — we mean nothing — about The Walking Dead: Destinies has been executed well.
Starting off with the basic gameplay, Destinies mainly has you making your way from point A to point B while defending yourself from attacking Walkers (the IP’s term for zombies) or human survivors. On the odd occasion, you get to partake in specific tasks such as shooting out alarms, switching off generators, or locating specific items, but for the most part, it’s pretty simplistic stuff. Either way, navigating through the environment is nothing but a cruel chore thanks to the dismal visuals.
Huge assets like buildings, trees, and rocks will pop in and out of view as you make your way around locales like Atlanta, Herschel’s Farm, and Woodbury, to the point where it was enough to make us feel slightly nauseated at times. Absolutely nothing has been given the care and attention it deserves, with the vast majority of objects looking as though they’ve only partially loaded their textures. Heck, even the water found in streams or rivers is completely static. It’s absurdly basic.
You might think that such crude visuals would at least result in smooth performance, but don’t expect anything of the sort here. The frames chug along at an unacceptably low rate even during quieter moments, and it's egregious enough that it directly affects the gameplay; we lost count of the number of times we went to change direction, only to completely overstep the mark because the frame rate suddenly clips along at a pace slower than those damn Walkers. Needless to say, if you thought the performance in Pokémon Scarlet and Violet was iffy, then you might want to brace yourself for something truly catastrophic.
It’s during combat, however, where the game really falls apart. You can defeat enemies via melee attacks or gunfire, but both methods are rife with issues. Melee attacks are widely inconsistent, sometimes downing enemies in one go, and other times requiring about 10 swings of your machete to do any damage. Killing enemies also builds up your adrenaline, after which you can execute a deadly finishing move, but if you’re not pressing the designated button at the exact right time, you’ll do nothing but prompt your character to state “Urgh, I can’t do that,” in the most monotonous tone imaginable.
Gunfire is equally atrocious, and no matter what sensitivity setting we experimented with, we could never find that sweet spot to make aiming feel moderately comfortable. The game is seemingly aware of this, too, defaulting your auto-aim setting onto the highest possible option, meaning you’ll instantly lock onto a Walker’s head the moment you press ‘ZL’. Eventually, we just left it as it was. It made each combat encounter mercifully shorter.
For as bad as the core experience is, everything surrounding it is equally poor: the cutscenes are limited to static images; death sequences are ruined by your character yelling “Ow, I’m hurt!” while a bunch of Walkers feast on their corpse; the sound will cut off if you go into the Switch’s Home screen and back in; the name of the game itself is misspelled in the credits (seriously); subtitles don’t match what’s being uttered in the audio dialogue; the actual voiceovers sound nothing like the characters in the show; Walkers will visibly appear from thin air during horde scenarios; NPCs stroll around carrying invisible weapons; bodies — whether alive or dead — will sometimes simply melt through the floor and into a neverending void. We can't speak to the constraints of the project from a developmental perspective, but it's clear that this needed a lot more work to get it to a respectable, releasable state.
Conclusion
Publisher GameMill should be embarrassed at putting out The Walking Dead: Destinies at any price, let alone as a $50 boxed product, and we sincerely hope AMC Networks takes a bit more care in who it entrusts with its IP in the future. There's absolutely nothing here that has been executed well; it's a game that is simply rife with technical blunders, terrible production values, and broken mechanics. The only thing keeping Destinies from achieving a lower score is that you can at least play to the end credits, but even those have been fumbled. In a year filled with bonafide classics, Destinies is the worst game we've played.
Comments 44
Sounds like a shambling zombie of a game! If I ever spot the physical release at extreme discount in the clearance bin, I may purchase just to see how truly bad it is.
At this point I just can say I'm sorry for you for having to play it lol
Dead game walking.
I am buying this the moment it goes on clearance. There’s always room for one more atrocious game in the collection.
Can we just mutually agree to never buy anything published by Game Mill at this point?
Another DOA Walking Dead game sigh
I am laughing at how bad they've made Carol's face look in the above pic though - how close did they have to put her eyes?!
Game Mill strikes again living up to their name and screwing over their developers while expecting customers to buy a mess.
Well that's too bad, I'd be willing to forgive the graphics if the gameplay was good but sadly this doesn't seem to be the case. Is this worse than The Walking Dead Survival Instinct on Wii U?
This is one for watching on twitch/youtube for the lols.
I’ve already watched a couple streams and it is comedy gold
same company as recent skull island rise of kong - how on earth are they getting the licenses?
As a fan of the series from start to finish, this kind of game is a dream idea with a nightmare execution. Such a shame, I would've gotten this in a heartbeat of they actually poured some love into this.
Amazing, really funny read.
The quality of games published by GameMill is so random as it goes from some genuinely good games like the Nickelodeon Kart and Brawl ones (compromised on Switch in the case of their latest entries, but still) to really bad ones like this one and Rise of Kong... although lately it seems they're increasing the latter instead of the former, unfortunately.
Cant wait to watch this on YouTube and laugh.
Such a shame what's happened to this IP from a gaming perspective.
@whatusaymark except for Cruis'n Blast, right you are
Don't worry, it'll be patched 28 days later.
Knew before I even opened it it was going to be GameMill.
Nice. I got myself 12 copies to support the hard work of the dev 👌
Cool that low quality license games based on movies/TV series are making their glorious return. Gollum really paved a way for a new era.
@whatusaymark why? Game Mill is just the publisher, not the developer. And while I didn't play The Walking Dead, some games are good which are published by them.
I can't be the only one who wants to play this simply for the laugh factor right?
@Nintendo4Sonic GameMill's put out some winners, sure, but there is definitely a tendency for them to release a bunch of overpriced garbage that's made as cheaply as possible to cash-in on an existing IP. Just in the past three months alone there's been this, that Avatar: The Last Airbender game, and Rise of Kong.
So one of the worst games of the year gets a review, but one of the biggest, the current UK number one, doesn’t. @NintendoLife 🤦♂️ But hey they won’t review it, but you can still buy the game using their affiliate link! Still doesn’t sit well with me, I have to say, and the tagline for this review is very appropriate unfortunately.
Having that GameMill logo in it is like having the guaranteed seal of suckiness on the game...
Is it me, or is GameMill the current LJN?
Doubt AVGN will ever make videos of him wasting waste on a GameMill Switch cartridge. (He’ll be 63 when this game turns 20.)
Ah yes, GameMill, because of course.
Love the nostalgic ps2 era visuals. Truly a bold creative choice.
The word “Mill” itself makes it seem like quantity over quality is all that matters to them
Bless you @olliemar28 for reviewing this. Man, what a read. I’m almost more encouraged to buy this now… at a discount… a deep discount.
Surely it can't be worse than.. (Gulp!) ..The Last Hope?! 😱
Such a terrible publisher. They still publish good games, but they don't care either way, and they don't care about switch. Slime Speedway is still broken garbage
This was hilarious to read about, there used to be an era that every popular and somewhat popular piece of media...would get a crappy videogame... Its funny to see it in 2023... Twice...Gollum and now this hahaha
@AmplifyMJ which game is that? I'm gonna guess... Hogwarts Legacy?
I'm sure the PS5 version is slightly better
Ah, for God's sake!!!!! Talk about an ugly game!
I watched a bit of gameplay. PS5 looks definitely better than the Switch. But besides some dated visuals, it doesn't look that bad.
Can't be a 2/10 I'd say.
They were also pretty mean on Dreamworks All Star Kart with 4/10. I have this game since yesterday and I actually really enjoy it. It's definitely not a 4/10.
What a name. Gamemill. Pretty much tells you all you need to know.
Reminds me of that other purveyor of eShop crapware, InstaMarketingAndGame.
@AmplifyMJ which game are you referring to? (Asking as a non UK guy who has no clue)
@Alpha008 Hogwarts Legacy
Were all Zombies for buying this game.... LOL
@Hero-of-WiiU GmanLives reviewed it also, lol
https://youtu.be/zTV3rGgRyGA?si=6twQa-Zb3B574Zax
Well at least it got a review.
Those last three cons could apply to the latest Pokemon games.
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