Comments 346

Re: Nintendo's Ability To Ban Switch 2 Consoles Has Landed It In Hot Water

Metazoxan

@LuigiBlood because piracy tools are getting better and more prevelent. And unlike in the past where a new console was a fresh slate immune to piracy for a while ... It's happening right away.

I'm on Nintendo's side with the ban. Using piracy capable stuff like that is in violation I of user agreements first.

However what I don't approve of is not being able to unban a console you purchase. Nintendo needs to make it so showing proof of purchase after ban gets it unbanned. Meaning you didn't get it banned, someone else did.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@Cikajovazmaj it's not that early adopters should expect it. But you accept that risk and issues pop up with I initial batches all the time. Steam deck had a few lemons, like a screen issue. Several iPhones had some defects at first. It's just a fact that you take the risk of that if you buy early. That is EXPLICITLY why some people wait to buy.

Your also acting like the product is purely defective. Again mine works just fine and so do others. I'm not saying this to dismiss the existence of an issue but there is a world of difference between a bad product that doesn't work and a fault tolerance issue that causes only some to fail. Again it's reasonable to assume that would only be noticed after mass production. Yes they made a mistake but it's overall a pretty missable one.

Your also being disingenuous at the end. If the switch 2 fits into the dock.with a case it would be extra thin, this less effective. Don't pretend like that's a design flaws. At best that's just a difference of if you are willing to sacrifice fitting in the dock for better armor.

As for the grips they designed them to avoid needing adhesive. Most of the others require adhesive to stay on.

Now if you don't mind less armor (BTW even less armor still increases risk of screen damage by making the fit tighter) and don't mind adhesive then you're free to buy whatever. But I wanted to avoid adhesive and chose better armor over fitting in the dock. So your criticism is extremely misinformed.

It's certainly unfortunate that in an effort to avoid using adhesive a problem with reliability happened. But I'll take that over needing a bunch of adhesives to keep it on.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@Rentaro their attude is a bit ... Annoying. But that is kind of their brand. Not a big fan of it either. But their customer support outside of that is actually pretty good and I care about that more.
As for "Blaming customers" people exaggerated that like they often do.

The fact is it's not a great idea to hold the entire switch by a single joycon. It still shouldn't immediately fail and they did admit that.

But even if the switch 2 magnets are good enough you are still putting excessive strain on the joycon connection by putting the entire weight on it like that.

Again I'm not defending the defect as it shouldn't fail as easily as some models are failing. But I am saying Dbrand wasn't ENTIRELY wrong that you shouldn't hold the console that way. Chances are your console will break eventually if you do that regularly. It's just pointing that out wasn't a good response to reports of a defect.

But they offered free replacements pretty fast so I'll ignore a bit of PR stumble.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@Cikajovazmaj this isn't a case of unfinished and broken. You are projecting frustration with videogames on products in general.

The fact is early adopters of new tech always run the risk of early production defects. This has ALWAYS been the case. That's why not everyone likes to be an early adopter. Some issues only become apparent when mass produced.

The fact this was largely designed before Dbrand even had a proper switch 2 also makes the presence of a defect vulnerable spot somewhat more understandable.

Now could Dbrand have done better? Yes. In hindsight they should have done more testing with the actual switch 2 and made sure to test mass produced models in detail. But that's more an issue of rushing to market which companies do all the time.

The fact they are giving free replacements and not even ask for proof of defect is honestly pretty good customer service overall.

The car example is a bad example. Because something related to personal safety has a much lower defect tolerance than a typical case would.

The fact is we expect some levels of defects.in mass produced products. Normally we don't notice them. This is just a case where one defect ended up causing more issues than expected.
Again not saying this is great ... But they are fixing it so it's acceptable.

people need to remember companies are made of people. We can't expect them to be perfect. We can only demand they be reliable enough and make up for any mistakes they do make.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@ChronoTimeEgg that's not accurate at all. The information your reference is that apparently the joycons are designed with a flex in them to prevent disconnect. People then just immediately assumed this meant the Killswitch 2's design was defective. However this isn't true either because some, me included, have working cases.

If it was as you said no case should work. But they do.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@Aphonic the case does work. Did you not figure that out from the review?

You need to learn to not take mob outrage too literally. People take even rare issues and act like they happen all the time.

Now we don't have numbers on the actual failure rate. But mine worked perfectly and reddit has a fair few people reporting the same.

The defect rate does need to be addressed but they announced free replacements so th company did that ... After an initial poor PR response. But as long as all customers get what they payed for in the end it's ... Fine.

It was an early launch product and a lot of companies switch 2 cases have just as bad or worse defects. So some minor issues were kind of expected.

Re: Review: Dbrand Switch 2 Killswitch Case - Teething Troubles Aside, This Case Is Killer

Metazoxan

@Cikajovazmaj actually looking at the reddit the number of reports saying their cases work is at least equal if not higher, and keep in mind people are more likely to post about problems than everything being fine.

So overall the number of effected cases seems smaller than the outrage implied.which is pretty typical really.

Also, poor initial response aside they have announced free replacements and reported willingness to fix the issues with decent transparency.
Really their only major mistake overall was not enough testing with mass produced models before shipping.
Which is a mistake, but this is a case designed without the proper console in hand. So a small defect due to a slight gap related issue isn't all that strange. I feel people are forgetting that you take a risk with buying products early.
I'm not saying this to absolve them of fault, but it's not as big a fault as some are trying to make it to be. We can call it out without going on a campaign against Dbrand.

Re: PSA: Splatoon 3 On Switch Has Made Some Cuts To Keep Pace With Switch 2

Metazoxan

Makes sense. If they DIDN'T do this switch 1 players would be getting pissed at getting outplayed by switch 2 players due to better frame rate and such.

It's fine to sacrifice a bit of performance for visuals if everyone is the same. But create a platform with better performance and that difference can become game changing in a competitive scene.

The only other solution would have been to lock it's performance on switch 2 so it didn't out perform the switch 1. But they want to encourage sales, not throttle the switch 2.

Re: Xbox Officially Enters The Handheld Space, But Nintendo Won't Be Worried

Metazoxan

The thing is they didn't even actually "enter the market" they just slapped their name on the Rog Ally. A copy cat mobile PC trying to ride the Steam Deck's success.

Seriously Microsoft couldn't even be bothered to develop their own handheld and just took one running windows and called it a day.

This is as low effort as it gets and if anything this makes it even more likely Xbox is leaving the console market. They're clearly phoning it in and are reducing Xbox to a brand to slap on stuff rather than a console they put their weight behind.

Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects

Metazoxan

@AllBLK oh don't get me wrong. Some are taking it more personally than needed. I'm just saying why we are not happy with genki in general.

Although I will say ....it feels more that a little shameless to just casually sell accessories to the console your getting sued for violating NDA over.

So while I won't go so far as to pray for their demise ... I can't say their current behavior doesn't rub me the wrong way. It just feels unprofessional and I'd rather not do business with them.

for me that's all it is.

Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects

Metazoxan

@The_Nintend_Pedant people were only disappointed because it was all spoiled and everyone convinced themselves Nintendo still had secrets to show

Everyone acted like the leaks were official info so expected the reveal to have new information. The fact it just confirmed the leaks was treated as a disappointment.

People would have been less disappointed if they didn't already know everything.

Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects

Metazoxan

@AllBLK imo it was just grosely unprofessional.

A rank and file employee or hacker leaking things is one thing.

But for a company under contract to just go " You know what? We're too good for an NDA, let's just break the rules so we can reveal our stuff before everyone that actually followed the contract" sets a bad precedent.

Imagine if other accessory companies started to break NDA to be first to announce. Game companies would just stop giving out any kind of advanced units or specs to anyone and we'd have to wait a long time to get them.

So we're critical of genki because this behavior is not okay for a company.

It's like when Kotaku told people how to pirate Tears of the kingdom. Yes plenty of people shared similar info. But for someone in a business relationship with Nintendo to not only endorse but enable piracy was not acceptable.

Companies as a whole can't just do whatever they want and ignore obligations.

Re: Review: Nintendo Switch 2 Welcome Tour - Surprising, Delightful, And You Know Where It Belongs

Metazoxan

IMO making it free for online members would have been a good enough compromise. Everyone getting the console through Nintendo's invite system needs it anyway.

They gave away the Zelda upgrades for free with the expansion. So just make this humble little software free for standard online.

That should cover it. The problem with charging for it is that even if it's worth $10 few people will actively go out and buy this.

Nintendo would have moved several times the software if they packed it in with something. And once everyone with online subscriptions has it and enjoyed it. Everyone else is more likely to buy it so they don't miss out.

Overall it would have at least gotten people talking about the console more and helped feed the hype.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Metazoxan

@KingMike Yeah an SD card would work. But I'm thinking more ... actually game cards. Maybe you could even print out a sticker to put on it.

My thought is that if those cards are really so expensive then maybe have a service to take a key-card game and have it put into a card you purchase yourself. Obviously you'd loose access to the keycard and if you somehow lost if you'd have to buy another like if you lost a physical game.

But since that's exactly what some people want I think that's fine.

The big issue here would be making the game even more expensive overall. But if it's a seperate charge you can deal with later and if it's your choice then it's fine.

Plus you could even have resellers who could do this in bulk and then resell the physical game on actual cards in stores. You could make a whole market out of it with the right set up and it would go a long way to game preservation.

Even if Nintendo doesn't do it themselves a company like "limited run games" could probably offer a service where you trade in key-card games and recieved physical versions with all the data on it. Again there is potential for people to make a merket out of this. It might be a tad premium but it can still work.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Metazoxan

@JumpingJackson cheap chips for storing keys cost basically nothing so your wrong on that.

The reason for small publishers has already been stated. But everyone prefers to complain so they don't spread the information.

The true value of key cards from a publisher perspective is to put the game on physical shelves without paying for actually good storage carts.

There is still a significant portion of the market that purchases or becomes aware of games through presence in physical stores. It's also more popular to send people something physical as a gift so your can hand them something.

Keycards are actually VERY pro indie and pro small publisher because production costs is one of the reasons most indie games, even good ones, don't appear outside of online stores.

I'm not saying game key cards don't have issues. But they aren't scams like the rage mob is shouting and they aren't simply for big publishers.

Also just to quickly reiterate another post I made but gamekey cards aren't the death nail to game preservation people think it is ... Not unless people stop even trying.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Metazoxan

@AllBLK it's not bending the knee it's about actually thinking about it instead of just picking up the pitchfork and joining the angry mob because your first thought was anger.

Keycards are not really a replacement for physical releases, they are more to allow digital releases a way to be put on store shelves without investing in more expensive physical game carts.

Do we all want physical releases? yes. But even if keycards didn't exist a lot of these games would probably NOT get physical releases and just opt for digital storefront.

THis is due to Nintendo not offering variable cartridges so smaller games aren't overpaying for big cartridges, and this is an issue. But the keycards themselves are not to blame.

Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2

Metazoxan

@Smithicus The reason for game cards is because there is marketing value to having your game on store shelves.

A significant portion of customers still at least occasionally purchase by just wandering the game section and seeing what's on the shelf. Being on a digital storefront only hides your product in the digital sea and can weaken sales if other methonds don't alert peole enough.

Game key cards are actually pretty brilliant solution for publishers as it allows them to get their game on store shelves without investing in expensive chips. THose keycards are like ... the cheapest of the cheap. Their cost is probably near zero so they can be produced and sent out without any loss in production.

BTW as far as "taking game preservation serious" ... I don't know how to break this to people but physical releases aren't actually a promise towards game preservation. Physical media fails eventually. CHips and even CDs will degrade even if you keep them in box after a few decades.

We're starting to see this occur with some GBA games where the internal battery died, but the problem's only going to get worse.

Now I'm not saying I don't want proper physical releases. But there is a point to the key cards and if you're reason for hating keycards is game preservation a physical chip wouldn't be a gurantee.

For the time being the best way to preserve games is to make sure to back up any game released on a good external drive and be ready to transfer it to other mediums.

Honestly what I'm relaly hoping for is that fans, or maybe even Nintendo, release blank cartridges made for storing singular Switch 2 games on. Meaning since it wasn't sold physically you just put it on physical yourself. It should be possible in theory so I'd like to see people really step up and create their own solution.

Re: Nintendo Prepping For All Switch 2 Eventualities With 'Out Of Stock' Signs

Metazoxan

@Jack_Goetz that doesn't even seem to be the issue here. They prepped a lot apparently. But because the switch 2 is both a new console and a straight forward upgrade. Just about every switch owner wants one even if only to play switch 1 games better.

There was no real way they'd be able to meet that kind of demand.

Now I'm not saying Nintendo never did that. But they seem to have actually tried to not be intentionally scarce.

Re: Nintendo Updates Switch 2 Backwards Compatibility List

Metazoxan

@TrogdorTheBurninator it's not being rushed at all.
Nintendo's first party games are basically all fully compatible besides some minor things like Labo (which no one cares about).

Most of the "not fully compatible list" are 3rd party Titles Nintendo has little control over and most of those still play with only minor issues.

Nintendo couldn't just freely give every random developer access to code to make their games switch 2 compatible before the proper reveal.

So addressing every single game HAD to wait until now.

So calm down. Basically everything you likely have or will want to play should already work just fine or will work soon enough.

But since legally some games aren't 100% working on switch 2 they can't legally say otherwise.

Re: Opinion: Upgraded For Switch 2, ARMS Deserves A Second Shot At Greatness

Metazoxan

Honestly what they need is a sequel that adds a new layer or two to combat.

While some people loved the game many fighting games fans found it too shallow and most casual fans just weren't interested enough.

OR instead of tweaking the combat, they could add a punch out style single player mode and make that the main focus.

Both is also an option.

Re: Nintendo Explains Why Mario Kart World Isn't Called 'Mario Kart 9'

Metazoxan

@Novuscourvous did you even look at the trailers? You still have courses and even the free roam has missions in it which honestly looked great for practice.

I understand the pessimistic view of open world. But not EVERY use of open world is bad. Honestly it looks like they used it pretty well based on trailers.

Btw not saying you have to like it. But keep a little more of an open mind.

Re: Nintendo Explains Why Mario Kart World Isn't Called 'Mario Kart 9'

Metazoxan

@sanderev why are you counting live home circuit? That was just a spin off to play with AR tech.

You guys do know spin offs are a thing right.

Honestly would also consider Tour a spin off because while Nintendo did certainly endorse it, it's still a mobile game and not on a Nintendo Console. It's a substantial spin off, but still wouldn't really call it a mainline entry.

But even then f we did count it, World would at least be 10th.

Realistically world is treated as 9 by Nintendo.

Re: "If You're A Real Fan, You'll Find A Way" - Borderlands 4 Dev Gives Tone Deaf Response To Price Concerns

Metazoxan

@Strictlystyles Yeah it wasn't exactly the most gentle response. But the post he was replying to was beyond entitled. Wtf does he mean "Most gamers won't pay into this notion of increasing prices"? YOU MEAN INFLATION!?!

Seriously the fact everyone is raising prices shows how little choice they had. People are basically demanding bigger games be made for less profit because if you account for inflation they have been earning less and less per sale each year.

I'm not saying it doesn't suck ... But who do these people think they are? If borderlands 4 was made in a smaller budget than 3 these same people would call them cheapskates. But they don't want to pay for a bigger game.

I think profit margins per sale have grown so thin we're just going to have to accept bigger games will start to mean larger price tags.

If we can't afford those games then devs will need to make smaller games instead and we'll have to accept that.

It's time to stop acting like static prices when the economy is in out of control inflation is some kind of right.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

Metazoxan

@Deenroy they were spoiled. For about 20. Years games basically didn't change in price. We did move up from $50 to $60. But aside from a few outliers that hit $70 that held pretty firm.

So gamers are just spoiled as hell and don't believe inflation should affect gaming since it hasn't until now. What people don't realize is that because of static prices, profits have been thinning out for a while now.

The fact we're seeing increases is partly because profit margins are getting too thin.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

Metazoxan

@Clark2k NO YOU DO NOT. Are you absolutely insane? Government run videogames? Yeah let's put tax dollars into the privilege to play political propaganda and out of touch projects.

FYI there have been government funded videogame projects. And they basically always end up crap.

Capitalism works with stuff like videogames. Because the only way you push games to improve is with a customer demand driven business.

The rising costs aren't because "Capitalism bad" it's because companies are stuck in a death spiral of trying to make every game a massive release. We need to bring back the AA games market so companies can afford to experiment more and release games at lower prices.

Although funnily enough. People flipped out on Nintendo for suggesting "Variable pricing" but that's what we need. To price games more on what they are worth instead of a flat standard.

Steam does that and people love the steam store!

But in any case... Handing game development to the government will not improve things.

Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"

Metazoxan

@-wc- well enjoy finding a new hobby because Microsoft is doing the same and you can bet Sony isn't going to hold itself back.

This is industry Wide buddy, so your not getting away from it. At least Nintendo isn't pricing everything at 80. A good few listings are 70 or less.

If you can't afford games then that's unfortunate, but you all need to stop acting like your walking out on Nintendo specifically.

Because it only gets worse in terms of pricing.

Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'

Metazoxan

@MangoMahn the update didn't remove games. It simply prevents cheap titles that rack up download counts due to being cheap from making front page.

It's not a perfect solution but it at least pushes the slop down. Eve indie titles that are goog enough to earn real profit should at least be listed above the slop.

Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'

Metazoxan

@Pillowpants actually the problem is "eslop" is largely subjective. Sure if you carefully review you could ban some obvious junk. But unless they payed a pretty big team to JUST do that they'd never keep up. Even a user report system would have issues.

Now Obviously Nintendo could still do better. But it's not so simple to get rid of the slop without also possibly killing simple but honest indie games.

Re: Where To Pre-Order Nintendo Switch 2

Metazoxan

dammit. Fell asleep due to being sick and woke up 2 hours past midnight. Well hopefully I either nab one soon enough or everyone going nuts for these will mean less competition for the Nintendo store invites.

Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker

Metazoxan

@Dinglehopper because it wasn't for game preservation.

The vast majority of the leaked data aside from employee info was future stuff or early drafts so rough there was no reason they needed to see the light of day.

Don't hero worship leakers like they're all robin hoods saving gaming history. Most just want clout and attention. Although most are polite enough to at least not doxx employees in the process.

Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker

Metazoxan

@John_Deacon if I remember right it was basically he hacked their private servers.and just dumped everything he got.

So the dump included ANYTHING that you might find in a company's private server.

Again normally a leaker that gets this kind of info currates it first to avoid DOXXing the employees. But apparently this one either didn't know how because they don't know Japanese or just didn't care.

I remember people raising a fuss about it since it makes the leaker community look bad when private info gets leaked.