Comments 531

Re: Japanese Charts: Kirby Air Riders Is Off To A Flying Start

Metazoxan

Damn ... Look at those Xbox hardware numbers. It's close to the holiday season and they can't even crack 500 units TOTAL!?!

Honestly I feel bad for the Xbox fans at this point. I don't feel bad for Microsoft, we told them years ago.

I really wonder how much longer they'll pretend to even have a gaming division?

Re: Ongoing MicroSD Shortages Could Have A Knock-On Effect For Switch 2 Storage Availability

Metazoxan

@Kiyata or ....you can just not have everything downloaded at once.

Look I like physical too. But let's not blame simple refusal to uninstall games you don't plan to play for a while as proof digital is somehow the death of gaming.

I get digital and physical depending on the game and storage management is NOT that hard. It's slightly inconvenient if you want to impulse play a game not installed, but it's hardly the end of the world.

Re: Poll: What Review Score Would You Give Kirby Air Riders?

Metazoxan

@TheExile285 same. My only complaint is there is a task needed to unlock Hydra that I'm struggling with. Need to experience all field events but I've been stuck at 38/40 all weekend. I tried looking up if the last two were locked and no info so far.

So I'm a bit frustrated because I was tunnel visioned that task. But that's mostly my fault for not just moving onto other tasks.

Overall I can't stop playing whenever I have time.

Re: Donkey Kong Bananza's Next DLC In-Game Event Swings Into Action Next Week

Metazoxan

@PikminMarioKirby even smaller studios that DON'T do that are going under left and right lately. Corrupt executives certainly don't help in some of these cases, but it's still a fact that a lot of these studios aren't swimming in as much cash as people think they are.

In fact due to game not raising in price at the same rate as inflation, profit margins from game sales can sometimes be razor thin. That's part of the reason even when some of these companies sell hundreds of thousands of copies it's called a failure.

Sometimes it's just greed ... but othertimes they litterally had to sell millions of copies just to earn enough profits to fund the next project.

Look people ... I'm not saying paying more for stuff doesn't suck. I'm not saying I wouldn't love more free stuff. But we need to try to be more objective about this. Again corruption does exist, but just trying to earn a profit with something they created isn't corruption. Not when it's entirely optional and not required.

And again the DLC for Bananza in particualr is REALLY REALLY Optional and the statues ... aren't really all that great honestly. I mean if you like them great ... but they'll just sit around on DK island. It's probably the most non mandatory form of FOMO there could possibly be.

Re: Donkey Kong Bananza's Next DLC In-Game Event Swings Into Action Next Week

Metazoxan

@Monkeido People put too much value in "DLC right after release" especailly when they completely ignore the content.

POkemon Legends ZA's DLC only just got sold early but the actual content isn't until later. So really that shouldn't count unless you just have ZERO impulse control.

And DK Bananza's is a fun little side mode that was probably made by a portion of the team that finished their work and had no other active projects for at least a few months.

Point is, unless the DLC really feels like it was origionally part of the main game, when it comes out doesn't matter. Because again no one is forcing you to get it. So the idea it was meant to be part of the main game is the ONLY reason to care. and Bananza's DLC in particular is blarantly an extra.

They put an admirable bit of effort into building it out but ultiamtely it's just a rouge-lite bolted onto the main game.

and again, you people keep mentioning basic marketing as if it's a bad thing. FOMO isn't a bad word, it's only if you push it too far that it becomes your sole buisness model it gets iffy, like with Gatcha that use Fomo to turn people into basically gambling addicts.

Just getting you to do a one time purchase of DLC isn't anything to care about.

Re: Donkey Kong Bananza's Next DLC In-Game Event Swings Into Action Next Week

Metazoxan

@Orpheus79V companies always need to make money, it's naive to think in terms of what we see as a lot of money.
Just keeping a company that size running costs a lot. So saying "They made enough" is extremely short sighted. Especially considering any smart company will make sure to have enough so that they won't go bankrupt if they have a bad year or two.

How many times does a game studio have to go bankrupt or layoff half its staff (Even the ones that seemingly treated its employees well) before people realize companies don't just have infinite funds? So enough of this "They made enough" to justify being cheap and not wanting to pay for optional content.

Of course there is a limit to things. Companies need to keep making money, but to justify making that money they need to keep providing something to earn that money.

Real examples of corporate greed is when they start trying to make money without doing anything to earn it.

If anything putting incentives into DLC or NSO makes them more worth the money, not less.

Also let me be clear, I'm saying all this to be realistic. Not specifically to defend Nintendo. What I said applies to any company really. Again corporate greed does exist and they absolutely can take things too far.

But charging for DLC not required to enjoy the main game is NOT one of those things.

Re: Donkey Kong Bananza's Next DLC In-Game Event Swings Into Action Next Week

Metazoxan

@Monkeido oh yeah HOW DARE Nintendo try to make money. What do they think they are a business?

How disgusting of them to charge for optional things that aren't required for the main experience. They should only charge for stuff we don't want so we can complain how no one asked for it.

.... Seriously.... Drop the entitled act. It's an emerald rush event ... For digital freaking statues.

If you seriously cared enough to actually be upset you'd get the damn DLC. Is it worth $20? Not for everyone, but it's clearly an extra mode and not part of the core game.
Same with Pokemon. Oh boo hoo, some optional stuff like Pokemon with slightly special traits or unique mega stones are made incentives instead of handed out for free.

There is nothing scummy about basic marketing. Now if an actual part of the core game was removed for the DLC that would be another thing.

But even the mega dimensions DLC is clearly extra. No one is forcing you to get any of this ... Sigh ... Okay actually sorry for the rant. I'm just really tired of everytime Nintendo puts an optional incentive into literally anything some people act like they're forced to pay extra.

It's extra content, don't want to pay then don't.

Re: Metroid Prime 4: Beyond Finally Gets The Trailer We've Been Waiting For

Metazoxan

@Jack_Goetz they said inthe trailer the bike was to travel between zones.

Comparing to Metroid Dread taht's like the elevators you took between zones.

All they seeminglydid was make traveling through zones part of the gameplay and not just a loading screen. As long as the actual zones weren't cut down to make room for it then it's fine and it doesn't seem like they did.

Re: Pokémon Pokopia Is Seemingly Nintendo's First Game-Key Card Release

Metazoxan

The thing is this may be a "Pokemon" game. But it's a life sim spin off from Bandai-namco.

I could easily see keycard (Assuming it's true) as being something they insisted on before agreeing to develop it.

Nintendo even said before they didn't intend to do keycards with first party releases.

I admit I'm a little surprised that doesn't include this, but it's also somewhat understandable when you look at who else besides Nintendo is involved.

Re: Kirby Air Riders Looks To Be Powered By Bandai Namco's New In-House Engine

Metazoxan

Bandai Namco couldn't have asked for a better advertisement for their new engine.

Not only is the game absolutely solid. It has so many eyes on it for many different reasons. Now everyone will be looking out for what else they do with this engine.

And it's good to have more engines Rather than risk letting Unreal.and Unity control the entire market.

Re: "These Shouldn't Be The Only Games Being Made" - Keiji Inafune Critical Of Reliance On Big IPs

Metazoxan

@Waluigi451 he made ONE. And honestly if he's just had better 3D artists mighty no.9 would have been a lot more successful. Or if he'd gone with 2D Instead.

Everyone likes to just blindly dunk on it or even if ignorantly call it a scam.

But really most of the games problems trace back to he didn't have anyone that actually understood 3D graphics on the team.

Inafunes concept art for the game was great ( people didn't get excited for no reason. The Kickstarter page looked great) but whoever did the actual in-game model made it all look terrible.

Some of the levels needed more polish, but overall they were okay. Story wasn't amazing but it set up a decent setting that a franchise could have built from.

Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch

Metazoxan

@Ralek85 my guess is th deserts will be fairly barren and bleak. But that they'll only really be essentially playable elevators, moving you between maps where the meat of the game is.

If we look at the way Nintendo tends to evolve games. A logical next step would be to go from Metroid gameplay in a single facility, to the same gameplay in a wider variety of locations.

The Bike is a logical way to realistically move between such locations.

Now this is JUST a theory. But it follows Nintendo's pattern a lot more than assuming the bulk of the game is in open desserts.

Re: Metroid Prime 4's Sweet New Trailer Builds The Hype For Next Month's Launch

Metazoxan

@AlonditeFE seriously. As far as the Bike goes did people forget stuff like the elevators in Dread?

Every Metroid game isn't just one singular map. Even if they kind of pretend it is.

We've seen they clearly have plenty of walking and normal combat.

In all likelihood the bike is just a more entertaining version of the elevators. A way to move between maps, which will probably be separate areas of the planet and multiple ruins instead of multiple sections of a single location.

In a way it's funny. People went from being hyped at the idea of game worlds becoming more open, now the mere idea makes people cry out in despair. Of course there is a reason people are sick of open worlds. But they went too far in the other direction.

Blind hatred isn't better than blind hype.

Rather if you think about it, when has Nintendo ever done a major formula departure without it being a spinoff? For better or for worse Nintendo sticks to their guns with most of their series with only a few exceptions ever.

So it's REALLY unlikely they'd make Prime 4 be a severe departure. People just say the bike focused on in the direct and immediately assumed that was the entire game for some reason.

Re: Surprise! The Next Shantae Game Is Now Officially In Development

Metazoxan

Nice. Risky revolution was interesting but I do like the more detailed modern look.

Really the only criticism I had for 7 sirens was they turned animal dances into in and out movement abilities and turned dances into generic screen wiping attacks.

I say let the small animal transformations remain as they were in 7 sirens. But have the genie dances be actual transformations with unique attacks and such or something along those lines.

Unless they just want to go in a completely different direction.

Re: Microsoft On Its Gaming Business Going Forward: "We Want To Be Everywhere"

Metazoxan

This was a long time comming honestly.
Looking back Microsoft shot itself in the chest with it's legendary failure of the Xbox One. At the time most people figured they'd recover and bounce back, but it turned out that was the WORST generation for them to loose as that was the generation people started to build up digital libraries that persisted between generations. So when they lost that generation they lost any hope of ever surpassing Sony or Nintendo.
They created game pass to try to compensate as at the end of the day you're basically paying a subscription for access to a digital library. It wasn't a bad idea on paper but they messed up not only by putting day 1 releases on it (Meaning it absolutely tanked software sales) but by creating a PC port of the entire platform. Once they did that the entire service was undercutting their entire console brand, and with the service already eating software sales ... Frankly Game Pass was nothing more than poison for the Xbox brand, a slow, deadly poison.

Their only hope of staying in the game was building up their exclusive library, but Microsoft NEVER cared about gaming. They just wanted profits by any means necessary. So instead they gave up exclusivity and with that they threw away the last bit of value they had as a platform.

Going full software won't save the brand. It might make Mirosoft more money. But in another 10 years people will look at the Xbox like they do the Sega DreamCast.

Because it might be true that in terms of short term profits you can get more with software than hardware, but you lose the brand identity and store presence where you walk by electronics at Walmart and see an Isle of just Nintendo. That has a big impact on people, especailly kids.

Re: "Go Tell Nintendo" - Ex-Blizzard President Responds After Xbox Calls Exclusives "Antiquated"

Metazoxan

@MTMike87 it was obvious Xbox was dropping out of the console market when they started the "What's an Xbox" campaign.

In the words of syndrome "When everyone is super, no one will be". They are trying to hype it up as an evolution, but if everything "Is an Xbox" then the title and brand have no meaning.

If you just treat it as a label you slap onto things then it means nothing. If Xbox at least had good quality control it could serve as a kind of certification. But they fumble enough that that's not true either.

Re: Sakurai Confirms Day One Update For Kirby Air Riders On Switch 2

Metazoxan

@Max_the_German dude day 1 patches aren't about space. It's about wether all bugs got ironned out before they started manufacturing. Which even back in the old days there were often minor bugs left over were either ignored or resulted in cut content to make deadlines.

@N00BiSH the reality of game development is that it's near impossible to fix EVERYTHING before release. It's not that game development has gotten worse, it's just most developers favor day 1 patches over cutting content entirely.

Re: EA Is Diving Headfirst Into Generative AI With New Partnership

Metazoxan

@RupeeClock pretty much.

LLMs aren't pure evil and could be used to improve procedural generation to incredible levels.

But too many just want to immediately use it to replace people. I've playee around with text and image generation in a casual sense and while it is helpful for amateurs like me without creative talent, you start to notice it's limitations even with the best models. The way these things write, the way they generate images. There is still a pattern even if it's a complex one. Trying to do this stuff on a professional scale isn't going to turn out well for them in the long run.

Re: Metroid Prime Remastered Almost Had Completely New Cutscenes

Metazoxan

@WiltonRoots actually most people would probably be fine with improved cut scenes ... unless they didn't convey info correctly and made the game more confusing.

but that wouldn't be a "gate" and would just be legitimate criticism.

So it's good they prioritised what made the game more fun and not just flashier cut scenes.

Re: Sakurai Reveals Even More Kirby Air Riders Footage Ahead Of Tomorrow's Direct

Metazoxan

@N00BiSH Nah it wasn't that more focus was put on racing. It's that city Trial was just accidentally that much better than the main racing mode.

If you think about it City Trial was just a single map you could drive from end to end in under a minute with a handful of minigames you played afterwards in a random rotation and a few things thrown in for good measure.

It was fun but the replayability came from how it mixed up those elements, not that it simply had that much more content than the racing mode.

That being said the lack of any real campaign meant you only really bothered to do racing to unlock stuff.

In any case Air Riders so far feels like everythign Air Ride was but improved. So I"m assuming the new direct will show off either Top Ride or it's replacement and will show off the internal achievement system.

Amoung other things of course because just those two won't equal 60 minutes.

Re: Two More Switch Games Have Received Compatibility Updates On Switch 2

Metazoxan

@AG_Awesome yeah joylocks are great.

I do recommend the entire Killswitch package, especially if you don't already have a screen protector. The screen protector has an idiot proof applicator that's great for idiots like me who struggle to keep dust from SOMEHOW making it onto the screen protector.

The armor for the main body of pretty good too if you prefer handheld mode. Travel cover is either great or lacking depending on what you want. It doesn't have extra space for accessories because it's basically front armor that connects to the body armor. But it's space efficient and easy to carry, so if you want something that could still fit into a bag or something then it's great.