@AllBLK oh don't get me wrong. Some are taking it more personally than needed. I'm just saying why we are not happy with genki in general.
Although I will say ....it feels more that a little shameless to just casually sell accessories to the console your getting sued for violating NDA over.
So while I won't go so far as to pray for their demise ... I can't say their current behavior doesn't rub me the wrong way. It just feels unprofessional and I'd rather not do business with them.
@The_Nintend_Pedant people were only disappointed because it was all spoiled and everyone convinced themselves Nintendo still had secrets to show
Everyone acted like the leaks were official info so expected the reveal to have new information. The fact it just confirmed the leaks was treated as a disappointment.
People would have been less disappointed if they didn't already know everything.
A rank and file employee or hacker leaking things is one thing.
But for a company under contract to just go " You know what? We're too good for an NDA, let's just break the rules so we can reveal our stuff before everyone that actually followed the contract" sets a bad precedent.
Imagine if other accessory companies started to break NDA to be first to announce. Game companies would just stop giving out any kind of advanced units or specs to anyone and we'd have to wait a long time to get them.
So we're critical of genki because this behavior is not okay for a company.
It's like when Kotaku told people how to pirate Tears of the kingdom. Yes plenty of people shared similar info. But for someone in a business relationship with Nintendo to not only endorse but enable piracy was not acceptable.
Companies as a whole can't just do whatever they want and ignore obligations.
IMO making it free for online members would have been a good enough compromise. Everyone getting the console through Nintendo's invite system needs it anyway.
They gave away the Zelda upgrades for free with the expansion. So just make this humble little software free for standard online.
That should cover it. The problem with charging for it is that even if it's worth $10 few people will actively go out and buy this.
Nintendo would have moved several times the software if they packed it in with something. And once everyone with online subscriptions has it and enjoyed it. Everyone else is more likely to buy it so they don't miss out.
Overall it would have at least gotten people talking about the console more and helped feed the hype.
@KingMike Yeah an SD card would work. But I'm thinking more ... actually game cards. Maybe you could even print out a sticker to put on it.
My thought is that if those cards are really so expensive then maybe have a service to take a key-card game and have it put into a card you purchase yourself. Obviously you'd loose access to the keycard and if you somehow lost if you'd have to buy another like if you lost a physical game.
But since that's exactly what some people want I think that's fine.
The big issue here would be making the game even more expensive overall. But if it's a seperate charge you can deal with later and if it's your choice then it's fine.
Plus you could even have resellers who could do this in bulk and then resell the physical game on actual cards in stores. You could make a whole market out of it with the right set up and it would go a long way to game preservation.
Even if Nintendo doesn't do it themselves a company like "limited run games" could probably offer a service where you trade in key-card games and recieved physical versions with all the data on it. Again there is potential for people to make a merket out of this. It might be a tad premium but it can still work.
@JumpingJackson cheap chips for storing keys cost basically nothing so your wrong on that.
The reason for small publishers has already been stated. But everyone prefers to complain so they don't spread the information.
The true value of key cards from a publisher perspective is to put the game on physical shelves without paying for actually good storage carts.
There is still a significant portion of the market that purchases or becomes aware of games through presence in physical stores. It's also more popular to send people something physical as a gift so your can hand them something.
Keycards are actually VERY pro indie and pro small publisher because production costs is one of the reasons most indie games, even good ones, don't appear outside of online stores.
I'm not saying game key cards don't have issues. But they aren't scams like the rage mob is shouting and they aren't simply for big publishers.
Also just to quickly reiterate another post I made but gamekey cards aren't the death nail to game preservation people think it is ... Not unless people stop even trying.
@AllBLK it's not bending the knee it's about actually thinking about it instead of just picking up the pitchfork and joining the angry mob because your first thought was anger.
Keycards are not really a replacement for physical releases, they are more to allow digital releases a way to be put on store shelves without investing in more expensive physical game carts.
Do we all want physical releases? yes. But even if keycards didn't exist a lot of these games would probably NOT get physical releases and just opt for digital storefront.
THis is due to Nintendo not offering variable cartridges so smaller games aren't overpaying for big cartridges, and this is an issue. But the keycards themselves are not to blame.
@Smithicus The reason for game cards is because there is marketing value to having your game on store shelves.
A significant portion of customers still at least occasionally purchase by just wandering the game section and seeing what's on the shelf. Being on a digital storefront only hides your product in the digital sea and can weaken sales if other methonds don't alert peole enough.
Game key cards are actually pretty brilliant solution for publishers as it allows them to get their game on store shelves without investing in expensive chips. THose keycards are like ... the cheapest of the cheap. Their cost is probably near zero so they can be produced and sent out without any loss in production.
BTW as far as "taking game preservation serious" ... I don't know how to break this to people but physical releases aren't actually a promise towards game preservation. Physical media fails eventually. CHips and even CDs will degrade even if you keep them in box after a few decades.
We're starting to see this occur with some GBA games where the internal battery died, but the problem's only going to get worse.
Now I'm not saying I don't want proper physical releases. But there is a point to the key cards and if you're reason for hating keycards is game preservation a physical chip wouldn't be a gurantee.
For the time being the best way to preserve games is to make sure to back up any game released on a good external drive and be ready to transfer it to other mediums.
Honestly what I'm relaly hoping for is that fans, or maybe even Nintendo, release blank cartridges made for storing singular Switch 2 games on. Meaning since it wasn't sold physically you just put it on physical yourself. It should be possible in theory so I'd like to see people really step up and create their own solution.
@Jack_Goetz that doesn't even seem to be the issue here. They prepped a lot apparently. But because the switch 2 is both a new console and a straight forward upgrade. Just about every switch owner wants one even if only to play switch 1 games better.
There was no real way they'd be able to meet that kind of demand.
Now I'm not saying Nintendo never did that. But they seem to have actually tried to not be intentionally scarce.
@MamaSymphonia oh rune factory is the one with a good child system? That does interest me. Marriage systems in games often just amount to an NPC that smiles at you.
Do.we know if it's a generic child template or does it at least look like the player and/or spouse?
@TrogdorTheBurninator it's not being rushed at all.
Nintendo's first party games are basically all fully compatible besides some minor things like Labo (which no one cares about).
Most of the "not fully compatible list" are 3rd party Titles Nintendo has little control over and most of those still play with only minor issues.
Nintendo couldn't just freely give every random developer access to code to make their games switch 2 compatible before the proper reveal.
So addressing every single game HAD to wait until now.
So calm down. Basically everything you likely have or will want to play should already work just fine or will work soon enough.
But since legally some games aren't 100% working on switch 2 they can't legally say otherwise.
@johnedwin because switch had a lot of third party software. Nintendo does not actively control all of it. Also a lot of these games apparently still run. They just have certain features that either don't work or have issues.
@JohnnyMind I'm sure these restrictions are on only temporary. Meaning secondary and reselling stores will be able to operate normally eventually. They just need to do SOMETHING to stop scalpers.
@Novuscourvous did you even look at the trailers? You still have courses and even the free roam has missions in it which honestly looked great for practice.
I understand the pessimistic view of open world. But not EVERY use of open world is bad. Honestly it looks like they used it pretty well based on trailers.
Btw not saying you have to like it. But keep a little more of an open mind.
@sanderev why are you counting live home circuit? That was just a spin off to play with AR tech.
You guys do know spin offs are a thing right.
Honestly would also consider Tour a spin off because while Nintendo did certainly endorse it, it's still a mobile game and not on a Nintendo Console. It's a substantial spin off, but still wouldn't really call it a mainline entry.
But even then f we did count it, World would at least be 10th.
@Strictlystyles Yeah it wasn't exactly the most gentle response. But the post he was replying to was beyond entitled. Wtf does he mean "Most gamers won't pay into this notion of increasing prices"? YOU MEAN INFLATION!?!
Seriously the fact everyone is raising prices shows how little choice they had. People are basically demanding bigger games be made for less profit because if you account for inflation they have been earning less and less per sale each year.
I'm not saying it doesn't suck ... But who do these people think they are? If borderlands 4 was made in a smaller budget than 3 these same people would call them cheapskates. But they don't want to pay for a bigger game.
I think profit margins per sale have grown so thin we're just going to have to accept bigger games will start to mean larger price tags.
If we can't afford those games then devs will need to make smaller games instead and we'll have to accept that.
It's time to stop acting like static prices when the economy is in out of control inflation is some kind of right.
@Deenroy they were spoiled. For about 20. Years games basically didn't change in price. We did move up from $50 to $60. But aside from a few outliers that hit $70 that held pretty firm.
So gamers are just spoiled as hell and don't believe inflation should affect gaming since it hasn't until now. What people don't realize is that because of static prices, profits have been thinning out for a while now.
The fact we're seeing increases is partly because profit margins are getting too thin.
@Clark2k NO YOU DO NOT. Are you absolutely insane? Government run videogames? Yeah let's put tax dollars into the privilege to play political propaganda and out of touch projects.
FYI there have been government funded videogame projects. And they basically always end up crap.
Capitalism works with stuff like videogames. Because the only way you push games to improve is with a customer demand driven business.
The rising costs aren't because "Capitalism bad" it's because companies are stuck in a death spiral of trying to make every game a massive release. We need to bring back the AA games market so companies can afford to experiment more and release games at lower prices.
Although funnily enough. People flipped out on Nintendo for suggesting "Variable pricing" but that's what we need. To price games more on what they are worth instead of a flat standard.
Steam does that and people love the steam store!
But in any case... Handing game development to the government will not improve things.
@MangoMahn the update didn't remove games. It simply prevents cheap titles that rack up download counts due to being cheap from making front page.
It's not a perfect solution but it at least pushes the slop down. Eve indie titles that are goog enough to earn real profit should at least be listed above the slop.
@Pillowpants actually the problem is "eslop" is largely subjective. Sure if you carefully review you could ban some obvious junk. But unless they payed a pretty big team to JUST do that they'd never keep up. Even a user report system would have issues.
Now Obviously Nintendo could still do better. But it's not so simple to get rid of the slop without also possibly killing simple but honest indie games.
dammit. Fell asleep due to being sick and woke up 2 hours past midnight. Well hopefully I either nab one soon enough or everyone going nuts for these will mean less competition for the Nintendo store invites.
@Dinglehopper because it wasn't for game preservation.
The vast majority of the leaked data aside from employee info was future stuff or early drafts so rough there was no reason they needed to see the light of day.
Don't hero worship leakers like they're all robin hoods saving gaming history. Most just want clout and attention. Although most are polite enough to at least not doxx employees in the process.
@John_Deacon if I remember right it was basically he hacked their private servers.and just dumped everything he got.
So the dump included ANYTHING that you might find in a company's private server.
Again normally a leaker that gets this kind of info currates it first to avoid DOXXing the employees. But apparently this one either didn't know how because they don't know Japanese or just didn't care.
I remember people raising a fuss about it since it makes the leaker community look bad when private info gets leaked.
@demacho from what I've heard the typhlosion lore wasn't actually even that crazy. It was just translated poorly.
Like apparently the girl wasnt as young as people think and it was consensual? So it was still implied human/pokemon romance but apparently it wasn't actually as creepy when properly translated.
I can't say this with 100% certainty... But honestly it makes sense so until I hear otherwise I'll go with the more logical answers over the sensational one.
A lot of people glossed over it. But the leaker actually hot chewed out by the leaker community because you are supposed to currate that before you dump.
Leaking personal information and stuff isn't cool. But the leaker just wanted his 15 minutes of fame and didn't care.
So screw that loser he's no hero. He's just a hacker that wanted attention.
@father_noo I know your joking... But I think one of the devs did say he collected beetles as a kid and he wanted to capture that feeling with Pokemon.
On a serious note. Obviously everything is inspired by something. They key is if you actually do anything inventive or new with it.
Which is why I just don't see a reason to praise Palworld. It didn't really do anything new. Even giving cute monsters guns was already done by Digimon.
Palworld just more blatantly projected itself as "pokemon with guns" which got the attention of everyone used to Pokemon being aggressively family friendly.
Again just to be extra clear I don't hate Palworld for doing this ... I'm just not impressed either.
They appealed to the same people that want to see Mickey mouse horror games. There is just a certain appeal to seeing things people recognize as pure and innocent get twisted.
This isn't a bad thing ... It's just a cheap gimmick that's been done a lot lately.
@Jester676 I never suggested otherwise. I only stated Palworld wasn't some brilliant and original idea.
It just took several existing ideals and combined them competently while using the popularity of Pokemon to launch itself.
I'm not saying that's exactly wrong. I mean the fact they actually copied other games well shows a fair bit of skill compared to devs that copy other games and completely fail.
I'm more ... Neutral in terms of my opinion. I find them a bit shameless in how they blatantly leveraged Pokemon but try to act like they didn't ... But I also think they did a good job in making a game people enjoyed. The game may not have original elements, but it still made a fun copy which is more than most copies do.
So I don't curse Palworld's existence, but I don't praise it either.
Again what turns me off from Palworld is more it's community that I just overall find annoying. Not that Pokemon fans are all saints mind you. But I just dislike the overall Palworld fan base so I just have no interest in the game.
@Jester676 here is the thing. Palworld doesn't have a "why didn't we think of that" element.
When you break it down Palworld's entire appeal is that it's basically Pokemon but with guns, slave labor, and is unapologetically dark with a cute art style.
That is not something Pokemon could do without making it's brand not family friendly.
As for it's gameplay it's really just ark style crafting survival and it's art "looks good" but even putting aside the copied pokemon designs they are only dealing with a handful of pals. Pokemon has to find some way to make hundreds of models.
Honestly I think making Pokemon games 3D was a mistake. It's just too expensive to create that many high quality 3D models.
BTW not saying Pokemon is perfect. But Palworld wasn't some work of genius either. It's competently made, but it didn't really do anything new.
@UnbreakableAlex Nintendo has sales all the time.they just aren't super well advertised.
Also Sony and Microsoft don't permanently lower their game prices either..why are people pretending those two are fountains of generosity? Steam sales are largely through steam and encouraged by steam. The credit for those go to steam, not really Sony or Microsoft.
Before steam took off they didn't lower their prices any more often than Nintendo.
Nintendo is not some evil monolith by selling their games for peanuts periodically enough for you.
In fact some developers have even complained that the sales steam aggressively encourages happen so often they struggle to actually sell enough at market price since everyone just waits for a sale.
I'm not saying sales are bad, we all love to save money. But steam has spoiled people with them too much to the point you guys are acting like that's some kind of industry standard.
@JohnnyMind although either way dr.mario was far from the first Tetris clone anyway and it wasn't anything significant. It was just a minor Tetris clone with a mild spin on it.
The thing is Tetris itself is so basic that anything at all in the same idea looks like a copy.
At the very least I mostly see it as different from copying a distinct look and feel of a game when you absolutely didn't have to in order to make the desired game.
Any falling block puzzle will look like Tetris. But every creature capture.RPG doesn't need to look like Pokemon. In fact plenty don't, like Tem Tem.
@OwenOtter dude calm the heck down. It wasn't even that it was a political quote ... More just Nazi related quotes are so aggressively overdone they are generally the cheap ones.
So it was just eye rolling to default to that. Especially when the point it was trying to make was exaggerated.
Overall do I think Nintendo should have sued? Probably not. Don't really think it was worth it. But I don't think this is going to lead to some Domino effect any more than every other time a company enforced a game mechanic patent.
In fact the reason I don't like Palworld has less to do with the game and more how toxically defensive it's fan base is.
Like they NEED to take shots at Pokemon and Nintendo and get salty if you argue back. Like the whole monster quest thing ... They point to a bat monster and go "that's Zubat" even when said bat monster looks completely different. Or they point to a tree monster and claim that's trevenent ... Just about everything RPG has some sort of treant monster. Hell the idea predates videogames in general.
But the Palworld fans act so damn insistent and smug about it like "ha you idiot. I win because Palworld is amazing and Pokemon is lame".
So I just want nothing to do with Palworld because it's fans are just ... REALLY annoying. It's the only time the fan base of a game effected my enjoyment of it.
@OwenOtter oh do NOT try to use the damn Nazi quote as if that applies.
Look you already mentioned the Nemesis system issue yourself. Can we stop always trying to act like Nintendo is some kind of Vanguard of the gaming apocalypse?
Nintendo may be big but they aren't the definitive authority on all things gaming. Things will happen with or without them.
Like people trying to crucify Nintendo over Mario kart world. No Nintendo is not "opening the flood gate". If you actually payed attention, games have been edging $80 for a while and most AAA games have skirted around it with day 1 payed dlc and deluxe edition with game changing bonuses.
So the reality is most gamers have been paying $80 or more for major AAA games for a while now. But everyone wants to act Like Nintendo is some kind of Vanguard of game prices.
Again same things here. People have sued over game mechanics for ages. Luckily a lot don't succeed but plenty do for one reason or another. Nintendo succeeding won't change anything major.
@Glasso are you serious with that? Non of those designs look stolen from dragon quest beyond a concept level. Like some sort of purple bat thing. Or some type of blue dragon.
It's entirely possible Pokemon devs got some ideas from monster quest. But you can't seriously call those stolen designs.
Meanwhile Palworld has things like Egyptian Lucario and everyone can see it at a glance. It's not just a similar concept of a bipedal dog, it's basically Lucario.
Now I won't completely hate on Palworld. They do have some designs that don't feel like Pokemon that are decent. But a lot of their most popular designs feel plucked straight from Pokemon.
Besides you can't pretend like literally everyone calling it "pokemon with guns" at a glance was only because Pokemon is well known.
Again I'm fine with Palworld existing and I don't think they did quite enough to get sued. But I also don't feel a ton of sympathy for them when they blatantly tried to piggy back off pokemon. They didn't steal from other series like Digimon or dragon quest.
THe only way I could see this make sense would be if the new "Virtual card" system is meant to take over save storage and it's not TECHNICALLY cloud saving or at least not cloud saving tied to NSO.
That being said I hope they didn't do something dumb like forget to let people transfer their existing cloud saved to the new system if that's the case.
Comments 531
Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects
@AllBLK oh don't get me wrong. Some are taking it more personally than needed. I'm just saying why we are not happy with genki in general.
Although I will say ....it feels more that a little shameless to just casually sell accessories to the console your getting sued for violating NDA over.
So while I won't go so far as to pray for their demise ... I can't say their current behavior doesn't rub me the wrong way. It just feels unprofessional and I'd rather not do business with them.
for me that's all it is.
Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects
@The_Nintend_Pedant people were only disappointed because it was all spoiled and everyone convinced themselves Nintendo still had secrets to show
Everyone acted like the leaks were official info so expected the reveal to have new information. The fact it just confirmed the leaks was treated as a disappointment.
People would have been less disappointed if they didn't already know everything.
Re: Review: Genki Sleeper Case - A "Virtually Indestructible" Switch 2 Carry Case That Looks As Good As It Protects
@AllBLK imo it was just grosely unprofessional.
A rank and file employee or hacker leaking things is one thing.
But for a company under contract to just go " You know what? We're too good for an NDA, let's just break the rules so we can reveal our stuff before everyone that actually followed the contract" sets a bad precedent.
Imagine if other accessory companies started to break NDA to be first to announce. Game companies would just stop giving out any kind of advanced units or specs to anyone and we'd have to wait a long time to get them.
So we're critical of genki because this behavior is not okay for a company.
It's like when Kotaku told people how to pirate Tears of the kingdom. Yes plenty of people shared similar info. But for someone in a business relationship with Nintendo to not only endorse but enable piracy was not acceptable.
Companies as a whole can't just do whatever they want and ignore obligations.
Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues
@Spider-Kev the wording implies a line of code in switch 2 itself. Not the games. But even if it was game side a.patxh will fix it.
I know people are bitter about that kind of thing but it won't mean much overall.
Re: Limited Run Games Says It's Found The Cause Of Switch 2's Carbon Engine Issues
There is always that one line of code effing everything up. Good on LRG for finding it.
Re: Review: Nintendo Switch 2 Welcome Tour - Surprising, Delightful, And You Know Where It Belongs
IMO making it free for online members would have been a good enough compromise. Everyone getting the console through Nintendo's invite system needs it anyway.
They gave away the Zelda upgrades for free with the expansion. So just make this humble little software free for standard online.
That should cover it. The problem with charging for it is that even if it's worth $10 few people will actively go out and buy this.
Nintendo would have moved several times the software if they packed it in with something. And once everyone with online subscriptions has it and enjoyed it. Everyone else is more likely to buy it so they don't miss out.
Overall it would have at least gotten people talking about the console more and helped feed the hype.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@KingMike Yeah an SD card would work. But I'm thinking more ... actually game cards. Maybe you could even print out a sticker to put on it.
My thought is that if those cards are really so expensive then maybe have a service to take a key-card game and have it put into a card you purchase yourself. Obviously you'd loose access to the keycard and if you somehow lost if you'd have to buy another like if you lost a physical game.
But since that's exactly what some people want I think that's fine.
The big issue here would be making the game even more expensive overall. But if it's a seperate charge you can deal with later and if it's your choice then it's fine.
Plus you could even have resellers who could do this in bulk and then resell the physical game on actual cards in stores. You could make a whole market out of it with the right set up and it would go a long way to game preservation.
Even if Nintendo doesn't do it themselves a company like "limited run games" could probably offer a service where you trade in key-card games and recieved physical versions with all the data on it. Again there is potential for people to make a merket out of this. It might be a tad premium but it can still work.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@JumpingJackson cheap chips for storing keys cost basically nothing so your wrong on that.
The reason for small publishers has already been stated. But everyone prefers to complain so they don't spread the information.
The true value of key cards from a publisher perspective is to put the game on physical shelves without paying for actually good storage carts.
There is still a significant portion of the market that purchases or becomes aware of games through presence in physical stores. It's also more popular to send people something physical as a gift so your can hand them something.
Keycards are actually VERY pro indie and pro small publisher because production costs is one of the reasons most indie games, even good ones, don't appear outside of online stores.
I'm not saying game key cards don't have issues. But they aren't scams like the rage mob is shouting and they aren't simply for big publishers.
Also just to quickly reiterate another post I made but gamekey cards aren't the death nail to game preservation people think it is ... Not unless people stop even trying.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@AllBLK it's not bending the knee it's about actually thinking about it instead of just picking up the pitchfork and joining the angry mob because your first thought was anger.
Keycards are not really a replacement for physical releases, they are more to allow digital releases a way to be put on store shelves without investing in more expensive physical game carts.
Do we all want physical releases? yes. But even if keycards didn't exist a lot of these games would probably NOT get physical releases and just opt for digital storefront.
THis is due to Nintendo not offering variable cartridges so smaller games aren't overpaying for big cartridges, and this is an issue. But the keycards themselves are not to blame.
Re: Publishers Are "Thanking" Nintendo For Game-Key Cards On Switch 2
@Smithicus The reason for game cards is because there is marketing value to having your game on store shelves.
A significant portion of customers still at least occasionally purchase by just wandering the game section and seeing what's on the shelf. Being on a digital storefront only hides your product in the digital sea and can weaken sales if other methonds don't alert peole enough.
Game key cards are actually pretty brilliant solution for publishers as it allows them to get their game on store shelves without investing in expensive chips. THose keycards are like ... the cheapest of the cheap. Their cost is probably near zero so they can be produced and sent out without any loss in production.
BTW as far as "taking game preservation serious" ... I don't know how to break this to people but physical releases aren't actually a promise towards game preservation. Physical media fails eventually. CHips and even CDs will degrade even if you keep them in box after a few decades.
We're starting to see this occur with some GBA games where the internal battery died, but the problem's only going to get worse.
Now I'm not saying I don't want proper physical releases. But there is a point to the key cards and if you're reason for hating keycards is game preservation a physical chip wouldn't be a gurantee.
For the time being the best way to preserve games is to make sure to back up any game released on a good external drive and be ready to transfer it to other mediums.
Honestly what I'm relaly hoping for is that fans, or maybe even Nintendo, release blank cartridges made for storing singular Switch 2 games on. Meaning since it wasn't sold physically you just put it on physical yourself. It should be possible in theory so I'd like to see people really step up and create their own solution.
Re: Mario Kart World Producer Answers The Biggest Question Of All: Does Cow Eat Hamburgers?
Cow: Takes a bit "I'm delicious" Takes another bite "No one should be this delicious!"
Re: Feature: "It Was Always About Surviving Together" - Why Konami Chose This Forgotten IP For Switch 2's Launch
@Ichiban everyone in the stream I was in pretty much said it looked like a cheap mobile game.
They should have put a little more effort into giveing it a more interesting look.
Something kinda like "don't starve" but with the original game box art's style.
Re: Nintendo Prepping For All Switch 2 Eventualities With 'Out Of Stock' Signs
@HammerGalladeBro I wonder if people will steal them.
Re: Nintendo Prepping For All Switch 2 Eventualities With 'Out Of Stock' Signs
@Jack_Goetz that doesn't even seem to be the issue here. They prepped a lot apparently. But because the switch 2 is both a new console and a straight forward upgrade. Just about every switch owner wants one even if only to play switch 1 games better.
There was no real way they'd be able to meet that kind of demand.
Now I'm not saying Nintendo never did that. But they seem to have actually tried to not be intentionally scarce.
Re: Review: Rune Factory: Guardians Of Azuma (Switch) - A Bold Reinvention That Pays Off
@MamaSymphonia that's good. Doesn't really feel like your child if it's just some generic kid NPC.
Re: Review: Rune Factory: Guardians Of Azuma (Switch) - A Bold Reinvention That Pays Off
@MamaSymphonia oh rune factory is the one with a good child system? That does interest me. Marriage systems in games often just amount to an NPC that smiles at you.
Do.we know if it's a generic child template or does it at least look like the player and/or spouse?
Re: Review: Rune Factory: Guardians Of Azuma (Switch) - A Bold Reinvention That Pays Off
@Taya I was also thinking of fantasy life I as it's reviewing well. But I'm not really into the style of it and combat felt rather flat.
But I've never been into farming sims much. But I did enjoy sim city back in the day so a village management sim might grab me more.
I'll have to consider this one.
Re: Nintendo Music Lands The Perfect Feature For Those Who Listen Before Bed
Okay now add a function to sync Nintendo music to Alarmo.
Seriously make Alarmo able to sync with it and it becomes incredibly useful.
Re: Nintendo Updates Switch 2 Backwards Compatibility List
@TrogdorTheBurninator it's not being rushed at all.
Nintendo's first party games are basically all fully compatible besides some minor things like Labo (which no one cares about).
Most of the "not fully compatible list" are 3rd party Titles Nintendo has little control over and most of those still play with only minor issues.
Nintendo couldn't just freely give every random developer access to code to make their games switch 2 compatible before the proper reveal.
So addressing every single game HAD to wait until now.
So calm down. Basically everything you likely have or will want to play should already work just fine or will work soon enough.
But since legally some games aren't 100% working on switch 2 they can't legally say otherwise.
Re: Nintendo Updates Switch 2 Backwards Compatibility List
@johnedwin because switch had a lot of third party software. Nintendo does not actively control all of it. Also a lot of these games apparently still run. They just have certain features that either don't work or have issues.
Re: Nintendo Is Taking Even More Steps To Prevent Switch 2 Scalping In Japan
@JohnnyMind I'm sure these restrictions are on only temporary. Meaning secondary and reselling stores will be able to operate normally eventually. They just need to do SOMETHING to stop scalpers.
Re: Opinion: Upgraded For Switch 2, ARMS Deserves A Second Shot At Greatness
Honestly what they need is a sequel that adds a new layer or two to combat.
While some people loved the game many fighting games fans found it too shallow and most casual fans just weren't interested enough.
OR instead of tweaking the combat, they could add a punch out style single player mode and make that the main focus.
Both is also an option.
Re: Nintendo Explains Why Mario Kart World Isn't Called 'Mario Kart 9'
@Novuscourvous did you even look at the trailers? You still have courses and even the free roam has missions in it which honestly looked great for practice.
I understand the pessimistic view of open world. But not EVERY use of open world is bad. Honestly it looks like they used it pretty well based on trailers.
Btw not saying you have to like it. But keep a little more of an open mind.
Re: Nintendo Explains Why Mario Kart World Isn't Called 'Mario Kart 9'
@sanderev why are you counting live home circuit? That was just a spin off to play with AR tech.
You guys do know spin offs are a thing right.
Honestly would also consider Tour a spin off because while Nintendo did certainly endorse it, it's still a mobile game and not on a Nintendo Console. It's a substantial spin off, but still wouldn't really call it a mainline entry.
But even then f we did count it, World would at least be 10th.
Realistically world is treated as 9 by Nintendo.
Re: "If You're A Real Fan, You'll Find A Way" - Borderlands 4 Dev Gives Tone Deaf Response To Price Concerns
@Strictlystyles Yeah it wasn't exactly the most gentle response. But the post he was replying to was beyond entitled. Wtf does he mean "Most gamers won't pay into this notion of increasing prices"? YOU MEAN INFLATION!?!
Seriously the fact everyone is raising prices shows how little choice they had. People are basically demanding bigger games be made for less profit because if you account for inflation they have been earning less and less per sale each year.
I'm not saying it doesn't suck ... But who do these people think they are? If borderlands 4 was made in a smaller budget than 3 these same people would call them cheapskates. But they don't want to pay for a bigger game.
I think profit margins per sale have grown so thin we're just going to have to accept bigger games will start to mean larger price tags.
If we can't afford those games then devs will need to make smaller games instead and we'll have to accept that.
It's time to stop acting like static prices when the economy is in out of control inflation is some kind of right.
Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"
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Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"
@Deenroy they were spoiled. For about 20. Years games basically didn't change in price. We did move up from $50 to $60. But aside from a few outliers that hit $70 that held pretty firm.
So gamers are just spoiled as hell and don't believe inflation should affect gaming since it hasn't until now. What people don't realize is that because of static prices, profits have been thinning out for a while now.
The fact we're seeing increases is partly because profit margins are getting too thin.
Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"
@Clark2k NO YOU DO NOT. Are you absolutely insane? Government run videogames? Yeah let's put tax dollars into the privilege to play political propaganda and out of touch projects.
FYI there have been government funded videogame projects. And they basically always end up crap.
Capitalism works with stuff like videogames. Because the only way you push games to improve is with a customer demand driven business.
The rising costs aren't because "Capitalism bad" it's because companies are stuck in a death spiral of trying to make every game a massive release. We need to bring back the AA games market so companies can afford to experiment more and release games at lower prices.
Although funnily enough. People flipped out on Nintendo for suggesting "Variable pricing" but that's what we need. To price games more on what they are worth instead of a flat standard.
Steam does that and people love the steam store!
But in any case... Handing game development to the government will not improve things.
Re: Shuhei Yoshida On Higher Switch 2 Game Prices: "It Was Going To Happen Eventually"
@-wc- well enjoy finding a new hobby because Microsoft is doing the same and you can bet Sony isn't going to hold itself back.
This is industry Wide buddy, so your not getting away from it. At least Nintendo isn't pricing everything at 80. A good few listings are 70 or less.
If you can't afford games then that's unfortunate, but you all need to stop acting like your walking out on Nintendo specifically.
Because it only gets worse in terms of pricing.
Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'
@MangoMahn the update didn't remove games. It simply prevents cheap titles that rack up download counts due to being cheap from making front page.
It's not a perfect solution but it at least pushes the slop down. Eve indie titles that are goog enough to earn real profit should at least be listed above the slop.
Re: Switch eShop Update Puts Less Focus On The Terrible 'eSlop'
@Pillowpants actually the problem is "eslop" is largely subjective. Sure if you carefully review you could ban some obvious junk. But unless they payed a pretty big team to JUST do that they'd never keep up. Even a user report system would have issues.
Now Obviously Nintendo could still do better. But it's not so simple to get rid of the slop without also possibly killing simple but honest indie games.
Re: Nintendo Confirms Upgrade Pack Price For More 'Switch 2 Edition' Titles
Makes sense.since it's actual DLC on top of performance boost.
You can almost think of it as $10 dlc with $10 switch 2 editions upgrade.
Re: Where To Pre-Order Nintendo Switch 2
dammit. Fell asleep due to being sick and woke up 2 hours past midnight. Well hopefully I either nab one soon enough or everyone going nuts for these will mean less competition for the Nintendo store invites.
Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker
@Dinglehopper because it wasn't for game preservation.
The vast majority of the leaked data aside from employee info was future stuff or early drafts so rough there was no reason they needed to see the light of day.
Don't hero worship leakers like they're all robin hoods saving gaming history. Most just want clout and attention. Although most are polite enough to at least not doxx employees in the process.
Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker
@John_Deacon if I remember right it was basically he hacked their private servers.and just dumped everything he got.
So the dump included ANYTHING that you might find in a company's private server.
Again normally a leaker that gets this kind of info currates it first to avoid DOXXing the employees. But apparently this one either didn't know how because they don't know Japanese or just didn't care.
I remember people raising a fuss about it since it makes the leaker community look bad when private info gets leaked.
Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker
@AlexanderDaniels he also leaked private employee information that could be used to stalk or harass them.
Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker
@demacho from what I've heard the typhlosion lore wasn't actually even that crazy. It was just translated poorly.
Like apparently the girl wasnt as young as people think and it was consensual? So it was still implied human/pokemon romance but apparently it wasn't actually as creepy when properly translated.
I can't say this with 100% certainty... But honestly it makes sense so until I hear otherwise I'll go with the more logical answers over the sensational one.
Re: Nintendo's On A Mission To Unmask The Pokémon 'Teraleak' Hacker
@Vyacheslav333 it was personal information.
A lot of people glossed over it. But the leaker actually hot chewed out by the leaker community because you are supposed to currate that before you dump.
Leaking personal information and stuff isn't cool. But the leaker just wanted his 15 minutes of fame and didn't care.
So screw that loser he's no hero. He's just a hacker that wanted attention.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@father_noo I know your joking... But I think one of the devs did say he collected beetles as a kid and he wanted to capture that feeling with Pokemon.
On a serious note. Obviously everything is inspired by something. They key is if you actually do anything inventive or new with it.
Which is why I just don't see a reason to praise Palworld. It didn't really do anything new. Even giving cute monsters guns was already done by Digimon.
Palworld just more blatantly projected itself as "pokemon with guns" which got the attention of everyone used to Pokemon being aggressively family friendly.
Again just to be extra clear I don't hate Palworld for doing this ... I'm just not impressed either.
They appealed to the same people that want to see Mickey mouse horror games. There is just a certain appeal to seeing things people recognize as pure and innocent get twisted.
This isn't a bad thing ... It's just a cheap gimmick that's been done a lot lately.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@Jester676 I never suggested otherwise. I only stated Palworld wasn't some brilliant and original idea.
It just took several existing ideals and combined them competently while using the popularity of Pokemon to launch itself.
I'm not saying that's exactly wrong. I mean the fact they actually copied other games well shows a fair bit of skill compared to devs that copy other games and completely fail.
I'm more ... Neutral in terms of my opinion. I find them a bit shameless in how they blatantly leveraged Pokemon but try to act like they didn't ... But I also think they did a good job in making a game people enjoyed. The game may not have original elements, but it still made a fun copy which is more than most copies do.
So I don't curse Palworld's existence, but I don't praise it either.
Again what turns me off from Palworld is more it's community that I just overall find annoying. Not that Pokemon fans are all saints mind you. But I just dislike the overall Palworld fan base so I just have no interest in the game.
No offense to you personally btw.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@Jester676 here is the thing. Palworld doesn't have a "why didn't we think of that" element.
When you break it down Palworld's entire appeal is that it's basically Pokemon but with guns, slave labor, and is unapologetically dark with a cute art style.
That is not something Pokemon could do without making it's brand not family friendly.
As for it's gameplay it's really just ark style crafting survival and it's art "looks good" but even putting aside the copied pokemon designs they are only dealing with a handful of pals. Pokemon has to find some way to make hundreds of models.
Honestly I think making Pokemon games 3D was a mistake. It's just too expensive to create that many high quality 3D models.
BTW not saying Pokemon is perfect. But Palworld wasn't some work of genius either. It's competently made, but it didn't really do anything new.
Re: "Stay Tuned" For Next Mainline Mario, Says Nintendo's Bowser
@UnbreakableAlex Nintendo has sales all the time.they just aren't super well advertised.
Also Sony and Microsoft don't permanently lower their game prices either..why are people pretending those two are fountains of generosity? Steam sales are largely through steam and encouraged by steam. The credit for those go to steam, not really Sony or Microsoft.
Before steam took off they didn't lower their prices any more often than Nintendo.
Nintendo is not some evil monolith by selling their games for peanuts periodically enough for you.
In fact some developers have even complained that the sales steam aggressively encourages happen so often they struggle to actually sell enough at market price since everyone just waits for a sale.
I'm not saying sales are bad, we all love to save money. But steam has spoiled people with them too much to the point you guys are acting like that's some kind of industry standard.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@JohnnyMind although either way dr.mario was far from the first Tetris clone anyway and it wasn't anything significant. It was just a minor Tetris clone with a mild spin on it.
The thing is Tetris itself is so basic that anything at all in the same idea looks like a copy.
At the very least I mostly see it as different from copying a distinct look and feel of a game when you absolutely didn't have to in order to make the desired game.
Any falling block puzzle will look like Tetris. But every creature capture.RPG doesn't need to look like Pokemon. In fact plenty don't, like Tem Tem.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@OwenOtter dude calm the heck down. It wasn't even that it was a political quote ... More just Nazi related quotes are so aggressively overdone they are generally the cheap ones.
So it was just eye rolling to default to that. Especially when the point it was trying to make was exaggerated.
Overall do I think Nintendo should have sued? Probably not. Don't really think it was worth it. But I don't think this is going to lead to some Domino effect any more than every other time a company enforced a game mechanic patent.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@joeyflannel that is my thoughts honestly.
In fact the reason I don't like Palworld has less to do with the game and more how toxically defensive it's fan base is.
Like they NEED to take shots at Pokemon and Nintendo and get salty if you argue back. Like the whole monster quest thing ... They point to a bat monster and go "that's Zubat" even when said bat monster looks completely different. Or they point to a tree monster and claim that's trevenent ... Just about everything RPG has some sort of treant monster. Hell the idea predates videogames in general.
But the Palworld fans act so damn insistent and smug about it like "ha you idiot. I win because Palworld is amazing and Pokemon is lame".
So I just want nothing to do with Palworld because it's fans are just ... REALLY annoying. It's the only time the fan base of a game effected my enjoyment of it.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@OwenOtter oh do NOT try to use the damn Nazi quote as if that applies.
Look you already mentioned the Nemesis system issue yourself. Can we stop always trying to act like Nintendo is some kind of Vanguard of the gaming apocalypse?
Nintendo may be big but they aren't the definitive authority on all things gaming. Things will happen with or without them.
Like people trying to crucify Nintendo over Mario kart world. No Nintendo is not "opening the flood gate". If you actually payed attention, games have been edging $80 for a while and most AAA games have skirted around it with day 1 payed dlc and deluxe edition with game changing bonuses.
So the reality is most gamers have been paying $80 or more for major AAA games for a while now. But everyone wants to act Like Nintendo is some kind of Vanguard of game prices.
Again same things here. People have sued over game mechanics for ages. Luckily a lot don't succeed but plenty do for one reason or another. Nintendo succeeding won't change anything major.
Re: What's Palworld Dev's Defence Against Nintendo's Lawsuit? Pikmin 3, Apparently
@Glasso are you serious with that? Non of those designs look stolen from dragon quest beyond a concept level. Like some sort of purple bat thing. Or some type of blue dragon.
It's entirely possible Pokemon devs got some ideas from monster quest. But you can't seriously call those stolen designs.
Meanwhile Palworld has things like Egyptian Lucario and everyone can see it at a glance. It's not just a similar concept of a bipedal dog, it's basically Lucario.
Now I won't completely hate on Palworld. They do have some designs that don't feel like Pokemon that are decent. But a lot of their most popular designs feel plucked straight from Pokemon.
Besides you can't pretend like literally everyone calling it "pokemon with guns" at a glance was only because Pokemon is well known.
Again I'm fine with Palworld existing and I don't think they did quite enough to get sued. But I also don't feel a ton of sympathy for them when they blatantly tried to piggy back off pokemon. They didn't steal from other series like Digimon or dragon quest.
Re: Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
@WiltonRoots Interesting. I was a somewhat late adopter of the Switch.
I had largely drifted away from mario games and RPG franchises like Xenoblade were still niche and not even on the system at launch.
Plus the failure of the Wii U made me take more of a "wait and see" approach.
But seeing people fuss over the price then is definitely telling.
Re: Uh Oh, It Looks Like Select Switch 2 Games Won't Support Cloud Saves
THe only way I could see this make sense would be if the new "Virtual card" system is meant to take over save storage and it's not TECHNICALLY cloud saving or at least not cloud saving tied to NSO.
That being said I hope they didn't do something dumb like forget to let people transfer their existing cloud saved to the new system if that's the case.
Re: Nintendo Kicks Off Mario Kart World Marketing In Japan With A Trio Of New Trailers
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