Comments 775

Re: Talking Point: Which Nintendo Console Has The Best First-Party Games Lineup?

MetalKingShield

GameCube for me. SNES was very solid, and N64 awe-inspiring, but GameCube is when they perfected their craft. Wind Waker, Super Mario Sunshine, F-Zero GX, Metroid Prime 1&2 and Twilight Princess all built on what had gone before and generally lost nothing in the process. The games often had bold themes, yet kept the core gameplay of their predecessors. For one reason or another, Nintendo has not yet managed to make another console with such an array of single-player adventures.

Re: Video: Digital Foundry's Technical Analysis Of Metroid Prime Remastered

MetalKingShield

Nintendo seriously needs to start making this type of game again. Just seeing how good this remaster is has reminded me of how great the GameCube era was - Prime, Wind Waker, F-Zero GX, Twilight Princess. I personally think they focused too much on party games during the Wii era and now too much on online multiplayer like Splatoon. I really just want to go back to semi-serious, single-player adventures like Metroid Prime.

Re: Talking Point: What Do You Name Link When You're Playing A Zelda Game?

MetalKingShield

I've always used a shortened version of my own name.

As it happens, I think the Zelda games have become worse the more they've focused on Link as a character, and less about putting you in the game. He's cool, I get that (especially in that first Twilight Princess trailer, before the game had a name), but the more they focus on him, Zelda and serious stories/timelines, the less magical I find it. Ocarina of Time aside, I find the games with Young Link better experiences, as there is less ego involved and less about him as a character.

Re: Feature: Zelda Companions, Ranked - Who Was Link's Best Sidekick?

MetalKingShield

I generally like the fairies, also like Linebeck and voted for King of Red Lions. However, I must admit, Midna was something special. I was one of the people who liked Twilight Princess quite a lot, but said it was disappointing compared to my expectations. Many said that in 10, 20 years time we'd all be saying what a wonderful game it was. How right they were.

Re: Etrian Odyssey Origins Collection Brings Original Trio Of DS Titles To Switch In June

MetalKingShield

This was the highlight of the Direct for me. They were such magical games that I played in the prime of my life, with beautiful music and 2D art. Despite the high difficulty, they were relaxing, as all good RPGs should be. I'm so pleased they're remasters of the original DS game and not the 3DS "Untold" series - although the originals seemed less balanced, they had all sorts of techniques you could use that made the post-game bosses possible to beat.

The one change I'd like is to have more skill points, as it was quite frustrating trying to get the exact build you wanted. On a slightly negative note, the 3D graphics don't look quite as improved as they could be, and £71.99 is extremely expensive for the three. I see this more as a £30-40 package. But still, an excellent reveal.

Re: Zelda: Tears Of The Kingdom Temporarily Listed On Nintendo Website For $70 USD

MetalKingShield

If I'm honest, several things are putting me off - the high-ish price, Joy-Con drift, the fact it's an "engine re-use" game and the fact that I didn't really enjoy Breath of the Wild.

To be positive, there are a couple of things that would sway me towards getting it. If it was on Switch 2, that would at least offer a new graphical experience with new (driftless) controllers. I can't help but feel that new hardware may be nearer than we think.

Re: Nintendo Wins "Switch Joy-Con Drift" Class Action Lawsuit

MetalKingShield

The Joy-Cons are very poor, there's no doubt about it. Mine have been drifting for years, and it's the first time I've ever had a problem with any gaming hardware. Sure, I still like Nintendo, and it's not the worst thing in the world, but the reality is it has affected how many new games I'll buy for the Switch, especially if they're designed for analogue sticks. I tend to stick to 2D games now, which although they can also be affected by drift, they seem to understand more when you're primarily using the d-pad. Partly because of drift, I didn't buy Metroid Dread, the latest Fire Emblem or any other big releases over the past few years, and I probably won't even buy the new Zelda. So yeah, I'm not full of hate for Nintendo in any way, but Joy-Con drift has definitely made a bad impression, and I think Nintendo should have been much more pro-active in sorting it out.

Re: Talking Point: Who Did You Marry In Fire Emblem: Awakening?

MetalKingShield

Cordelia for me. I'm not hugely familiar with the series, but I liked how you could get an S-rank with someone in Awakening. It's not that the social side is a bad thing, per se, it's just that Three Houses required you to do too much of it outside of the main battle gameplay. Other than that, I think marriage and camaraderie, if you like, suits the series quite well.

Re: Super Nintendo World's Mario Kart Ride Has A "Waistline" Limit (US)

MetalKingShield

All I'll say is that 40" is not actually that big, and I'm surprised there's a ride system where it's considered so. I used to be 32" at my absolute peak fitness and there's no way I could have got smaller than that. Now I'm not saying that I'd still be fit if I were 40", but this seems quite unusual for an American or European theme park ride.

Re: Zelda: A Link To The Past's Code Has Been Reverse-Engineered And Unofficially Enhanced

MetalKingShield

If ever a game deserved an official remaster it's this one. This is what I like to see with old games - enhanced but strictly keeping the essence of the original. Smoother, sharper etc. It's a shame Nintendo doesn't do this with its old games on the eShop, as I don't subscribe to the online service and would rather pay a bit more to download a properly-enhanced remaster.

Re: Talking Point: What Is The Most Frustrated You've Ever Been With A Video Game?

MetalKingShield

Several Metroid bosses have frustrated me, particularly the Spider Guardian in Metroid Prime 2 (GameCube original).

The thing that annoyed me most, though, was Star 242 in Super Mario Galaxy 2. I tried it so many times it really made me feel quite bad. It's a shame because I used to 100% Mario games up to that point, and just gave up when they went over-the-top with the sort of no-mistake, endurance runs, like the hardest two levels in Super Mario 3D World as well. Nowadays, I don't even bother to think about 100%-ing them.

Re: Square Enix Has Released A Dragon Quest Treasures Demo Worldwide

MetalKingShield

A demo was much needed for this game, but I played through it last night and thought it was way too short. Most of it was just storytelling, and I find myself still needing to know more about the gameplay. How do you recruit monsters, for instance, outside of the scripted event they showed you, and what do you actually do with the treasure? Can you equip it? I consider myself a Dragon Quest fan, but need to know more about the actual game.

Re: Galaga Is Hamster's First Arcade Archives Switch Release Of 2023

MetalKingShield

I got Bubble Bobble a week or two ago, so it's nice to see they're still releasing the really big games. When I was a kid in the '80s, playing cassette versions on my Amstrad CPC 464, I could only dream of having the real arcade games at home. There aren't too many that I feel are missing now. Kung-Fu Master is a big one, as @Dru64 says, and personally I'd like to finally have Gauntlet.

Re: Soapbox: 2022 Was A Watershed For Companies Taking Retro Compilations Seriously

MetalKingShield

It's one of the best things about modern gaming that companies are getting retro games more and more right. There have been great collections from Capcom and Konami, and I have almost everything I want via the Arcade Archives series (I've just seen Bubble Bobble is now available too, which is great).

The one company I'd like more from is Sega. It just seems a shame they haven't been able to bring us more of their classic arcade games over the years. I bought a few Sega Ages titles, but they never brought out the ones I really wanted, like Golden Axe: Revenge of Death Adder or Spider-Man: the Arcade Game. Maybe I'm wrong, but it seems to me they almost went to too much effort with them, and expected too much in return. Some of the Arcade Archives titles are extremely niche and I doubt they sold many, but that business model still seems OK for Hamster. I'm sure a complete set of Sega games would have a similar popularity, if not greater.

Re: Best Of 2022: How Video Games Can Be Brilliant For Your Mental Health

MetalKingShield

I actually don't think video games are bad for you at all. Sure, some may not be very good for the spirit or soul, but that's like any media. It's also possible to play too much, but if you do so, there's probably a reason for it other than the game itself. Overwhelmingly, I think they're fantastic for your mental health, as they help you relax, and relaxing is one of the most valuable things you can possibly do.

Re: Talking Point: As Zelda: Wind Waker Turns 20, Doesn't Toon Link Deserve A Second Chance?

MetalKingShield

I say yes, give us more and he belongs on the sea.

Wind Waker was an utter masterpiece. One issue with Phantom Hourglass and Spirit Tracks was that they had massively inferior graphics, so whilst the character design was similar, they didn't feature the truly impressive visuals cel-shading can bring you.

Furthermore, although Phantom Hourglass featured boats, it simply didn't recreate the feel of sailing or adventure that Wind Waker gave us. Though I understand why the DS couldn't do these things, it's rather a shame these were the last outings for this style.

Now we have unquestionably better technology, I say give us a true "Wind Waker 2". Sailing, adventure, a new "Great Sea". Make it a much more traditional game than the series has become, with dungeons, plot progression, permanent weapon upgrades etc. It could scratch the itch that many of us have since Zelda became a bit too open world and experimental.

Re: Best Metroid Games Of All Time

MetalKingShield

Fusion and Zero Mission are still the best. I like most Metroid games, but I don't think you can beat the ones that use d-pad and shoulder buttons (for diagonals) rather than the analogue sticks.

Re: TMNT: Shredder's Revenge Has Netted A Bodacious $22 Million In Revenue

MetalKingShield

Very well deserved! This is what we need - simple concepts done well. I always loved beat 'em ups, from the moment I first played Double Dragon in the 1980s, and I felt a bit left behind when they began to be replaced with vs. fighters. Needless to say, I'm overjoyed to see the genre coming back, and with great style too. New Golden Axe and Final Fight next, please!

Re: Talking Point: What Are You Playing This Weekend? (September 10th)

MetalKingShield

@dugan - there are five ending screens in the updated version: Completion, 100% Completion, Fast Completion, Fast 100% Completion and Hula Mode (more magic, lower defence).

The reason I thought it was difficult to 100% is because there are so many cards to collect and items to find, unlocked by the dances. However, it turns out you only need to find all the squids and nuggets, nothing else. That said, some of the nuggets are in pretty obscure locations, but I got them from a video on YouTube.

Re: Talking Point: What Are You Playing This Weekend? (September 10th)

MetalKingShield

I managed to get the 100% ending for Shantae and the Seven Sirens (not as "100%" as it sounds, thankfully), so I'm going through the game again, making plans to get the other ending screens.

I've also returned to Animal Crossing: New Horizons. My house is decorated like the inside of a pirate ship, and I'm refining that at the moment. I just finished collecting all the bug models, and have four fish models to go.

Re: Poll: Do You Actually Want Switch Ports Of Wind Waker And Twilight Princess?

MetalKingShield

I'd like to play them again, yes, but I don't think they should be any more than £20-30 each. For me, this all ties into the question of whether the Switch 2 will be backwards compatible. If it is (which I think it should be), we should really have Wind Waker and Twilight Princess on the system... but then we should also have remasters of Ocarina of Time, Majora's Mask etc.

Re: Video: Square Enix Releases New Official Trailer For Dragon Quest X Offline

MetalKingShield

I'm hopeful we'll see Dragon Quest X Offline in Europe. I remember the old days, when it wasn't so strange to not know if something was going to be released outside of Japan. Playing Dragon Quest IX was one of the best gaming experiences of my life, coming home on a Saturday night to go through a grotto, hoping to get some Metal King or S-Class equipment. Maybe I'm wrong, but this looks like it could offer a similar feeling.

Re: Talking Point: How Were You Introduced To Metroid?

MetalKingShield

Metroid Prime on the GameCube. I don't really know how I missed Super Metroid, but I suppose it was because I was quite young at the time and was more careful about purchases. I loved the GameCube and soon heard that Metroid Prime was one of the most revered titles for it. Unfortunately, I didn't like the game at first, generally found it an ordeal and couldn't beat the final boss.

Then I played Metroid: Zero Mission, loved it, and it helped me understand the core gameplay of the series. I went back to Prime, felt much more comfortable with it all along and finally completed it. I've been a fan of the series ever since.

Re: Soapbox: 20 Years Later, Super Mario Sunshine Is Still The Best 3D Mario

MetalKingShield

Super Mario Sunshine is certainly my favourite. Whilst I was engrossed enough in Mario 64 at the time, Mario Galaxy 1 & 2 held my attention and Odyssey was about as good as I could ask for, there's just something special about Mario Sunshine.

To me, it was to do with having a very defined theme, being a clear generational jump from 64 and being tailor-made for a new controller. I think I recall Shigeru Miyamoto saying he wanted people to feel like they were on holiday, and that's what I needed at the time. I still remember not properly understanding the analogue triggers, and it was very satisfying when I finally understood. Even though they haven't been kept up since, to me it felt like true evolution rather than a gimmick.