Comments 775

Re: Soapbox: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever

MetalKingShield

I remember buying the video tape of this one lunchtime in 1995. I took it back to my college and played it in the classroom's VHS player. How we chortled at the f-words and Chin-Li's shower scene! Actually, I didn't think the British Manga video release was censored at all, but apparently it was compared to the Japanese version?

But yes, it's a great film. To be perfectly frank, it's the only anime I've ever truly enjoyed. The characters just look and act so right, compared to how I knew them from the games. And the storyline with Ken and Ryu's friendship and rivalry is genuinely touching, making the end fight all the more stirring.

Re: Bayonetta 3 Has A "Naive Angel Mode" For People Who Don't Want To See Bums

MetalKingShield

I'm glad we seem to have arrived at this sort of place, where everyone can choose the option they want, rather than all that nonsense a few years ago with terrible "localisations". Personally, I like to turn off excessive blood and gore when I can. Given the level of technology available today, it doesn't seem unreasonable to expect a certain level of customisation to the playing experience.

Re: Miyamoto Wasn't A Fan Of The Art Style In Zelda: Wind Waker

MetalKingShield

I was surprised when I first saw pictures of Wind Waker. I didn't particularly like or dislike it, I was just surprised. I had drifted away from gaming a little bit and didn't think I'd buy the GameCube. However, when I saw it running in a games shop, the animation and the way the shading moved over the 3D models sold it to me instantly.

I fell in love with the art as much as I fell in love with the game itself - to me, it is still the pinnacle of Zelda. I also love the visual style of Breath of the Wild. And yet, I can understand those who prefer the Twilight Princess style. It's rather a shame they never made a Zelda with the exact style and quality of the Wii U demo.

In my opinion, Nintendo finds itself in the position of having developed three excellent art styles for 3D Zelda. If I had to choose, though, nothing quite beats that of Wind Waker.

Re: Poll: Do You Think We'll Get A Nintendo Direct Next Week?

MetalKingShield

Nintendo-wise, I think ports of Wind Waker and Twilight Princess would go down well, in addition to the new Zelda, of course.

I'm mainly interested in Dragon Quest XII and X Offline, though, and I think a remaster of VIII for Switch would also be excellent.

Apart from that, I would love for Sega to make their coin-ops as available as Capcom and Konami have been recently, especially Golden Axe: Revenge of Death Adder.

Re: Xenoblade Chronicles 3 Will Reveal Some Skin, Unsurprisingly

MetalKingShield

Thing is, we need to get back to when games could have this sort of thing in and it wasn't a big deal. I don't buy dedicated "fanservice" games (nothing against them, it's just not what I'm looking for), but RPGs feature rich worlds with all sorts of emotions in them. It's important that designers are able to make some parts titillating if they want without it being changed under the guise of "localisation".

Re: Poll: Are You Enjoying Animal Crossing: New Horizons Version 2.0?

MetalKingShield

Loving it! Redd having a shop on Harv's Island is making it much easier to complete my art collection, and the return of the Kapp'n has been more touching than I expected. The best thing, however, is Cyrus. Now I can have all the furniture colours and variations I've wanted for a while, including the shark-themed pop-up book.
As for Happy Home Paradise, it's actually the first bit of DLC I've ever bought, and makes for great escapism.

Re: Nintendo And Oxford University Want To Know How Animal Crossing Players Are Doing Mentally

MetalKingShield

Animal Crossing is positive for mental health, in that it's great escapism. If you want to forget your troubles, you can spend ages redesigning your island. The game is also slightly negative in that you can feel compelled not to miss things like meteor showers, or check every day just in case you find that rare thing you still don't have the recipe for (I still haven't got the Cutting Board or blue roses). Overall, it's a good piece of software, but it could do with lessening the rarity of some things.

Re: Talking Point: One Year On, What's Still Missing From Animal Crossing: New Horizons?

MetalKingShield

Biggest things missing for me are:

  • Sleek furniture.
  • Bigger side rooms. The small size of the side rooms is really beginning to limit the game now.
  • Dinosaur models. I've got so many spare fossils, it would be good to use them for something.

It would also be nice to have some sort of observatory, with a detailed guide to meteor showers and when fragments from each sign of the Zodiac could be collected.

Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want

MetalKingShield

There are many reasons I love Wind Waker, but in essence, it's the traditional Zelda gameplay presented within an interesting and original theme. There are four 3D Zeldas that get this right to some extent or another - OOT, MM, WW, TP - but there is such a thing as being too experimental. I did not enjoy Skyward Sword or Breath of the Wild anything like as much as these, because they did not stick closely enough to the Zelda template. Wind Waker may have had a (brilliant) cartoony, seafaring theme, but it was Zelda to its core.

Re: Feature: Why Zelda: Link’s Awakening Is Literally My Dream Game

MetalKingShield

A great article that really understands the appeal of the game, and I agree that the original is best. I did come to appreciate the DX version, although I admit it could receive a more subtle colour scheme nowadays. The Switch remake, however, really does lose something with the addition of scrolling, as you say, and I wasn't keen on the multi-direction control either. The Game Boy map, presented as a grid, was an integral part of the design, as you would analyse and explore it square-by-square.

Re: Monster Hunter Movie's Chinese Premiere Reportedly Cancelled Due To Racist Joke

MetalKingShield

Whilst I don't agree with being deliberately derogatory or insulting, it's got to the point where you can't have any colour or character in a script without someone objecting. I remember this rhyme from when I was a kid in the '80s, and it was exactly that - a rhyme. The words "Chinese", "Japanese" and "knees" didn't really mean anything. It was just an excuse to say "boobs" at the end (or, more specifically, "boob-a-lees").

Re: Talking Point: What's Your Comfort Food Game?

MetalKingShield

I always like a run-through of Final Fight, as it's just so perfect and has a visual style that really takes me back to the glory days of the late '80s/early '90s. In a similar way, nothing else ever quite matched the sights and sounds, or just the sheer feel, of the arcade Double Dragon.

Re: Sega Says It Wants To Re-Release More Past Titles On Nintendo Switch

MetalKingShield

The way I see it, there's a potentially bigger market for retro games in the form of arcade mini systems, such as Quarter Arcade, Arcade1Up and Sega's own Astro City Mini. I'm amazed at some of the licences they've managed to secure for those, and having all the cabinet artwork and authentic controls make them even more appealing. Maybe Sega could develop more and more of these, possibly including tabletop versions like the Neo Geo Home Arcade? A steering wheel version with Sega Rally 1 and 2, and a flight stick version with Afterburner and Space Harrier?

That's not to say there's not a market for these as downloads on existing consoles, but something about the Sega Ages line-up didn't appeal much to me. I bought a couple, but most of them weren't games I was particularly interested in. From a business point of view, I think Sega could release bundles for much more money - Daytona 1 and 2 for £15, for example. I'd also pay as much for System 32 games like Golden Axe: Revenge of Death Adder and Spider-Man: The Video Game, but unfortunately the Sega Ages range was generally Mega Drive and pre-System 16 arcade games.