My first video game would have been something on the Atari 2600/VCS (I didn't know what it was called at the time), probably Space Invaders or something like that in the early 1980s. It really gave me a love for games consoles.
I thought Erik and Mia's relationship was the most touching story in a game full of brilliant storylines, so I'm pleased to see them return. The main sidekick - Yangus, Erik - always tends to be the best character in Dragon Quest.
I remember buying the video tape of this one lunchtime in 1995. I took it back to my college and played it in the classroom's VHS player. How we chortled at the f-words and Chin-Li's shower scene! Actually, I didn't think the British Manga video release was censored at all, but apparently it was compared to the Japanese version?
But yes, it's a great film. To be perfectly frank, it's the only anime I've ever truly enjoyed. The characters just look and act so right, compared to how I knew them from the games. And the storyline with Ken and Ryu's friendship and rivalry is genuinely touching, making the end fight all the more stirring.
I'm glad we seem to have arrived at this sort of place, where everyone can choose the option they want, rather than all that nonsense a few years ago with terrible "localisations". Personally, I like to turn off excessive blood and gore when I can. Given the level of technology available today, it doesn't seem unreasonable to expect a certain level of customisation to the playing experience.
I was surprised when I first saw pictures of Wind Waker. I didn't particularly like or dislike it, I was just surprised. I had drifted away from gaming a little bit and didn't think I'd buy the GameCube. However, when I saw it running in a games shop, the animation and the way the shading moved over the 3D models sold it to me instantly.
I fell in love with the art as much as I fell in love with the game itself - to me, it is still the pinnacle of Zelda. I also love the visual style of Breath of the Wild. And yet, I can understand those who prefer the Twilight Princess style. It's rather a shame they never made a Zelda with the exact style and quality of the Wii U demo.
In my opinion, Nintendo finds itself in the position of having developed three excellent art styles for 3D Zelda. If I had to choose, though, nothing quite beats that of Wind Waker.
Nintendo-wise, I think ports of Wind Waker and Twilight Princess would go down well, in addition to the new Zelda, of course.
I'm mainly interested in Dragon Quest XII and X Offline, though, and I think a remaster of VIII for Switch would also be excellent.
Apart from that, I would love for Sega to make their coin-ops as available as Capcom and Konami have been recently, especially Golden Axe: Revenge of Death Adder.
All that's needed is a Switch 2, with full backwards compatibility. They don't need to reinvent the wheel this time - in fact, they never have needed to.
Personally, I'm hoping for Golden Axe. I would love to see Ax Battler, Tyris Flare and all the various ogres and dragons done in their authentic-but-modern style.
Personally, I thought the Game Boy Micro was the coolest handheld Nintendo ever made. I don't have small hands, but got used to it fine enough, and playing Metroid Fusion and Zero Mission on it made up some of the most enjoyable gaming time I've ever had.
Thing is, we need to get back to when games could have this sort of thing in and it wasn't a big deal. I don't buy dedicated "fanservice" games (nothing against them, it's just not what I'm looking for), but RPGs feature rich worlds with all sorts of emotions in them. It's important that designers are able to make some parts titillating if they want without it being changed under the guise of "localisation".
I'm not as interested in Zelda as I used to be, but I think it's going to happen this way. Nintendo has got into a habit of doing this now - Twilight Princess on GC/Wii, Breath of the Wild on Wii U/Switch and (probably) Breath of the Wild 2 on Switch/Switch 2.
My favourite features are the Sleek ("Cool") furniture, Harv's Island (especially Cyrus and Redd) and the boat tours, if only for Star Shard Island.
Minor grumbles: CJ and Flick are still overlooked, and whilst Happy Home Paradise is good, it does highlight how small your own house is compared to New Leaf.
The biggest issue I had with this game, after I had completed it once, was that it was just too difficult to 100% complete. I'd done it with most of the previous Shantae games, but this was too much trouble to find all the items. Hopefully the updates will help with this.
Loving it! Redd having a shop on Harv's Island is making it much easier to complete my art collection, and the return of the Kapp'n has been more touching than I expected. The best thing, however, is Cyrus. Now I can have all the furniture colours and variations I've wanted for a while, including the shark-themed pop-up book. As for Happy Home Paradise, it's actually the first bit of DLC I've ever bought, and makes for great escapism.
There is one thing I'd still like - a museum shop selling dinosaur-related items. It seems a shame to have the coffee shop on the left and nothing on the right.
The Switch is the first time I've ever agreed with this sentiment. I always used to want better and better graphics, and was a big critic of the Wii, but however many years it is since the Switch launched, I'm still not feeling the need for more powerful hardware. It'll come, of course, but I really think Nintendo has hit upon the perfect formula here.
Animal Crossing is positive for mental health, in that it's great escapism. If you want to forget your troubles, you can spend ages redesigning your island. The game is also slightly negative in that you can feel compelled not to miss things like meteor showers, or check every day just in case you find that rare thing you still don't have the recipe for (I still haven't got the Cutting Board or blue roses). Overall, it's a good piece of software, but it could do with lessening the rarity of some things.
Bigger side rooms. The small size of the side rooms is really beginning to limit the game now.
Dinosaur models. I've got so many spare fossils, it would be good to use them for something.
It would also be nice to have some sort of observatory, with a detailed guide to meteor showers and when fragments from each sign of the Zodiac could be collected.
There are many reasons I love Wind Waker, but in essence, it's the traditional Zelda gameplay presented within an interesting and original theme. There are four 3D Zeldas that get this right to some extent or another - OOT, MM, WW, TP - but there is such a thing as being too experimental. I did not enjoy Skyward Sword or Breath of the Wild anything like as much as these, because they did not stick closely enough to the Zelda template. Wind Waker may have had a (brilliant) cartoony, seafaring theme, but it was Zelda to its core.
A great article that really understands the appeal of the game, and I agree that the original is best. I did come to appreciate the DX version, although I admit it could receive a more subtle colour scheme nowadays. The Switch remake, however, really does lose something with the addition of scrolling, as you say, and I wasn't keen on the multi-direction control either. The Game Boy map, presented as a grid, was an integral part of the design, as you would analyse and explore it square-by-square.
I used to love both 16-bit games (Ghouls 'n Ghosts and Super Ghouls 'n Ghosts), but always felt the original Ghosts 'n Goblins was too difficult. Even via Capcom Arcade Stadium, I had to slow down the speed and use the rewind feature... I could beat it, but only just!
Jingle hasn't appeared on my island, and the Christmas tree in front of Resident Services has also been taken down. I've never adjusted my Switch's clock either, apart from when the clocks change in real life.
Whilst I don't agree with being deliberately derogatory or insulting, it's got to the point where you can't have any colour or character in a script without someone objecting. I remember this rhyme from when I was a kid in the '80s, and it was exactly that - a rhyme. The words "Chinese", "Japanese" and "knees" didn't really mean anything. It was just an excuse to say "boobs" at the end (or, more specifically, "boob-a-lees").
That's a strange list of games. I love the idea of a Capcom mini arcade machine, but I'd need it to have Final Fight, at least. It would also be a good opportunity to bring back the licensed beat-em-ups like Cadillacs and Dinosaurs etc.
I always like a run-through of Final Fight, as it's just so perfect and has a visual style that really takes me back to the glory days of the late '80s/early '90s. In a similar way, nothing else ever quite matched the sights and sounds, or just the sheer feel, of the arcade Double Dragon.
Golden Axe should not be that violent, in my opinion. It's best with cartoon visuals, not too bloody and a bit of sex appeal with Tyris Flare, but generally should be for the same sort of age range as Streets of Rage.
This is more like what I was expecting in the first place, although I still think Hyrule Castle, Peach's Castle and Bowser's Castle have the most potential.
Oh wow, it has Arabian Fight! I am a bit surprised it has Space Harrier but not Afterburner, and Rad Mobile but no other driving games. If they had managed to get Spider-Man: The Video Game, that would have made it perfect for me, but I understand that might have been difficult. Overall, a very good selection of games.
I do remember a company - Square-Enix, I think - saying something like the GameCube's successor would be "not a handheld, not a portable, but something in between". Then the Wii was unveiled and it was confusing.
The way I see it, there's a potentially bigger market for retro games in the form of arcade mini systems, such as Quarter Arcade, Arcade1Up and Sega's own Astro City Mini. I'm amazed at some of the licences they've managed to secure for those, and having all the cabinet artwork and authentic controls make them even more appealing. Maybe Sega could develop more and more of these, possibly including tabletop versions like the Neo Geo Home Arcade? A steering wheel version with Sega Rally 1 and 2, and a flight stick version with Afterburner and Space Harrier?
That's not to say there's not a market for these as downloads on existing consoles, but something about the Sega Ages line-up didn't appeal much to me. I bought a couple, but most of them weren't games I was particularly interested in. From a business point of view, I think Sega could release bundles for much more money - Daytona 1 and 2 for £15, for example. I'd also pay as much for System 32 games like Golden Axe: Revenge of Death Adder and Spider-Man: The Video Game, but unfortunately the Sega Ages range was generally Mega Drive and pre-System 16 arcade games.
2003 for Wind Waker and F-Zero GX. GameCube was a good console that was at least on par with the competition, combined with genius-level software design.
Comments 775
Re: Video: What Was Your First Video Game Ever?
My first video game would have been something on the Atari 2600/VCS (I didn't know what it was called at the time), probably Space Invaders or something like that in the early 1980s. It really gave me a love for games consoles.
Re: Gallery: Square Enix Releases New Dragon Quest Treasures Screens From Its Trove
I thought Erik and Mia's relationship was the most touching story in a game full of brilliant storylines, so I'm pleased to see them return. The main sidekick - Yangus, Erik - always tends to be the best character in Dragon Quest.
Re: Here’s Your First Look At Nintendo’s 14-Feet Tall LEGO Bowser For Comic-Con
I must admit, that is awesome.
Re: Soapbox: Street Fighter II: The Animated Movie Is Still One Of The Greatest Adaptations Ever
I remember buying the video tape of this one lunchtime in 1995. I took it back to my college and played it in the classroom's VHS player. How we chortled at the f-words and Chin-Li's shower scene! Actually, I didn't think the British Manga video release was censored at all, but apparently it was compared to the Japanese version?
But yes, it's a great film. To be perfectly frank, it's the only anime I've ever truly enjoyed. The characters just look and act so right, compared to how I knew them from the games. And the storyline with Ken and Ryu's friendship and rivalry is genuinely touching, making the end fight all the more stirring.
Re: Bayonetta 3 Has A "Naive Angel Mode" For People Who Don't Want To See Bums
I'm glad we seem to have arrived at this sort of place, where everyone can choose the option they want, rather than all that nonsense a few years ago with terrible "localisations". Personally, I like to turn off excessive blood and gore when I can. Given the level of technology available today, it doesn't seem unreasonable to expect a certain level of customisation to the playing experience.
Re: Feature: 10 Series We'd Love To See Get The Theatrhythm: Final Fantasy Treatment
Zelda and Dragon Quest would be the best, whilst Sonic and Mario would also be quite good. Ah, who am I kidding? I haven't got any rhythm.
Re: Poll: What's Your Game Of The Year 2022 So Far?
Teenage Mutant Ninja Turtles: Shredder's Revenge. I love to see something simple done well.
Re: Poll: What Are You Hoping To See In The Nintendo Direct Mini?
I mainly want:
Re: Miyamoto Wasn't A Fan Of The Art Style In Zelda: Wind Waker
I was surprised when I first saw pictures of Wind Waker. I didn't particularly like or dislike it, I was just surprised. I had drifted away from gaming a little bit and didn't think I'd buy the GameCube. However, when I saw it running in a games shop, the animation and the way the shading moved over the 3D models sold it to me instantly.
I fell in love with the art as much as I fell in love with the game itself - to me, it is still the pinnacle of Zelda. I also love the visual style of Breath of the Wild. And yet, I can understand those who prefer the Twilight Princess style. It's rather a shame they never made a Zelda with the exact style and quality of the Wii U demo.
In my opinion, Nintendo finds itself in the position of having developed three excellent art styles for 3D Zelda. If I had to choose, though, nothing quite beats that of Wind Waker.
Re: Poll: Do You Think We'll Get A Nintendo Direct Next Week?
Nintendo-wise, I think ports of Wind Waker and Twilight Princess would go down well, in addition to the new Zelda, of course.
I'm mainly interested in Dragon Quest XII and X Offline, though, and I think a remaster of VIII for Switch would also be excellent.
Apart from that, I would love for Sega to make their coin-ops as available as Capcom and Konami have been recently, especially Golden Axe: Revenge of Death Adder.
Re: Teenage Mutant Ninja Turtles: Shredder's Revenge Has Been Updated On Switch
We could do with a new Golden Axe that's as lovingly made as Streets of Rage 4 or Shredder's Revenge.
Re: Reggie: Nintendo's Transition From Switch Will Be A "Significant Challenge"
All that's needed is a Switch 2, with full backwards compatibility. They don't need to reinvent the wheel this time - in fact, they never have needed to.
Re: Streets Of Rage 4 Developer Lizardcube Is Hiring For A New Action Game
Personally, I'm hoping for Golden Axe. I would love to see Ax Battler, Tyris Flare and all the various ogres and dragons done in their authentic-but-modern style.
Re: Poll: Which Dormant Capcom Franchise Would You Like To See Return?
Final Fight. It sums up the early '90s for me, and there was never anything else quite as cool.
Re: Reggie Thought Game Boy Micro Was "A Nonstarter" But Was "Forced" To Launch It
Personally, I thought the Game Boy Micro was the coolest handheld Nintendo ever made. I don't have small hands, but got used to it fine enough, and playing Metroid Fusion and Zero Mission on it made up some of the most enjoyable gaming time I've ever had.
Re: Xenoblade Chronicles 3 Will Reveal Some Skin, Unsurprisingly
Thing is, we need to get back to when games could have this sort of thing in and it wasn't a big deal. I don't buy dedicated "fanservice" games (nothing against them, it's just not what I'm looking for), but RPGs feature rich worlds with all sorts of emotions in them. It's important that designers are able to make some parts titillating if they want without it being changed under the guise of "localisation".
Re: Talking Point: If Breath Of The Wild 2 Launched Alongside New Switch Hardware, Would You Upgrade?
I'm not as interested in Zelda as I used to be, but I think it's going to happen this way. Nintendo has got into a habit of doing this now - Twilight Princess on GC/Wii, Breath of the Wild on Wii U/Switch and (probably) Breath of the Wild 2 on Switch/Switch 2.
Re: Back Page: Which Is The Best Controller Button, And What Does Your Pick Say About You?
B because it's nice and passive, gets you out of a lot of scrapes and rests under the lower part of your thumb.
Re: Wordle Clone 'Words With Freds' Is Free On Switch If You Own Certain Games
Wordle is good, Quordle is the hardest and Octordle is my favourite.
Re: Naughty Metroidvania 'Wife Quest' Launches On Switch In March
Looks very good. I'm particularly a fan of Shantae: Risky's Revenge and Pirate's Curse, so this looks up my street.
Re: Animal Crossing Christmas - 'Toy Day' Villager Gift Guide, Jingle's Magic Bag And New Horizons Toy Day Set Explained
Good! It actually worked in my game this year.
Re: Namco's Groundbreaking Dragon Buster Is Coming To Switch This Week
Ah, good, I wanted this one. I used to see it in the '80s and was never any good at it, so hope to get better.
Re: Talking Point: What's Your Favourite New Feature In Animal Crossing: New Horizons 2.0 And The Happy Home DLC?
My favourite features are the Sleek ("Cool") furniture, Harv's Island (especially Cyrus and Redd) and the boat tours, if only for Star Shard Island.
Minor grumbles: CJ and Flick are still overlooked, and whilst Happy Home Paradise is good, it does highlight how small your own house is compared to New Leaf.
Re: Shantae And The Seven Sirens Is Getting A Free “Spectacular Superstar” Update Later This Month
The biggest issue I had with this game, after I had completed it once, was that it was just too difficult to 100% complete. I'd done it with most of the previous Shantae games, but this was too much trouble to find all the items. Hopefully the updates will help with this.
Re: Poll: Are You Enjoying Animal Crossing: New Horizons Version 2.0?
Loving it! Redd having a shop on Harv's Island is making it much easier to complete my art collection, and the return of the Kapp'n has been more touching than I expected. The best thing, however, is Cyrus. Now I can have all the furniture colours and variations I've wanted for a while, including the shark-themed pop-up book.
As for Happy Home Paradise, it's actually the first bit of DLC I've ever bought, and makes for great escapism.
Re: Random: Today's Animal Crossing Update Adds Not One Froggy Chair, But Six Froggy Chairs
I don't know much about the Froggy Chair, but I do love that shark pop-up book!
Re: Watch: Nintendo Life's Lovely Video Team Plays Animal Crossing: New Horizons Version 2.0 - Live!
I'm glad they've made the free update available today, so it doesn't clash with the paid one tomorrow.
Re: Animal Crossing's Happy Home Paradise Update Will Be The Game's "First And Only Paid DLC"
There is one thing I'd still like - a museum shop selling dinosaur-related items. It seems a shame to have the coffee shop on the left and nothing on the right.
Re: "I Don't Think The Switch Needs A More Powerful Version" Says 'World War Z' Lead Designer
The Switch is the first time I've ever agreed with this sentiment. I always used to want better and better graphics, and was a big critic of the Wii, but however many years it is since the Switch launched, I'm still not feeling the need for more powerful hardware. It'll come, of course, but I really think Nintendo has hit upon the perfect formula here.
Re: Nintendo And Oxford University Want To Know How Animal Crossing Players Are Doing Mentally
Animal Crossing is positive for mental health, in that it's great escapism. If you want to forget your troubles, you can spend ages redesigning your island. The game is also slightly negative in that you can feel compelled not to miss things like meteor showers, or check every day just in case you find that rare thing you still don't have the recipe for (I still haven't got the Cutting Board or blue roses). Overall, it's a good piece of software, but it could do with lessening the rarity of some things.
Re: Don't Worry, Nintendo "Absolutely" Has Plans For Animal Crossing: New Horizons Going Forward
I'm still loving it, but there's plenty of room for improvement. I would personally like:
Re: Talking Point: One Year On, What's Still Missing From Animal Crossing: New Horizons?
Biggest things missing for me are:
It would also be nice to have some sort of observatory, with a detailed guide to meteor showers and when fragments from each sign of the Zodiac could be collected.
Re: Feature: Zelda: The Wind Waker Proved We Don't Always Know What We Want
There are many reasons I love Wind Waker, but in essence, it's the traditional Zelda gameplay presented within an interesting and original theme. There are four 3D Zeldas that get this right to some extent or another - OOT, MM, WW, TP - but there is such a thing as being too experimental. I did not enjoy Skyward Sword or Breath of the Wild anything like as much as these, because they did not stick closely enough to the Zelda template. Wind Waker may have had a (brilliant) cartoony, seafaring theme, but it was Zelda to its core.
Re: Feature: Why Zelda: Link’s Awakening Is Literally My Dream Game
A great article that really understands the appeal of the game, and I agree that the original is best. I did come to appreciate the DX version, although I admit it could receive a more subtle colour scheme nowadays. The Switch remake, however, really does lose something with the addition of scrolling, as you say, and I wasn't keen on the multi-direction control either. The Game Boy map, presented as a grid, was an integral part of the design, as you would analyse and explore it square-by-square.
Re: Preview: Ghosts 'n Goblins: Resurrection Is Going To Hurt You, A Lot
I used to love both 16-bit games (Ghouls 'n Ghosts and Super Ghouls 'n Ghosts), but always felt the original Ghosts 'n Goblins was too difficult. Even via Capcom Arcade Stadium, I had to slow down the speed and use the rewind feature... I could beat it, but only just!
Re: Talking Point: What We're Hoping To See In Today's Nintendo Direct
I'm hoping to see:
Re: The Artists Behind Streets Of Rage 4 Show Off What Garou: Mark Of The Wolves 2 Could Look Like
They are very talented indeed. I'm not a fan of vs. fighters, personally, but would love them to make a new Golden Axe.
Re: Animal Crossing: New Horizons: Christmas Toy Day Event & Gift Guide - Jingle's Magic Bag And Toy Day Set
Jingle hasn't appeared on my island, and the Christmas tree in front of Resident Services has also been taken down. I've never adjusted my Switch's clock either, apart from when the clocks change in real life.
Re: Nintendo's Doug Bowser Discusses The Future Of Animal Crossing: New Horizons
I would personally like more of the furniture sets they had in New Leaf, eg. Sleek, and the ability to trade in fossils for dinosaur models.
Re: Monster Hunter Movie's Chinese Premiere Reportedly Cancelled Due To Racist Joke
Whilst I don't agree with being deliberately derogatory or insulting, it's got to the point where you can't have any colour or character in a script without someone objecting. I remember this rhyme from when I was a kid in the '80s, and it was exactly that - a rhyme. The words "Chinese", "Japanese" and "knees" didn't really mean anything. It was just an excuse to say "boobs" at the end (or, more specifically, "boob-a-lees").
Re: Capcom's Releasing A Mini-Arcade System Packed With Mega Man And Street Fighter Games
That's a strange list of games. I love the idea of a Capcom mini arcade machine, but I'd need it to have Final Fight, at least. It would also be a good opportunity to bring back the licensed beat-em-ups like Cadillacs and Dinosaurs etc.
Re: Talking Point: What's Your Comfort Food Game?
I always like a run-through of Final Fight, as it's just so perfect and has a visual style that really takes me back to the glory days of the late '80s/early '90s. In a similar way, nothing else ever quite matched the sights and sounds, or just the sheer feel, of the arcade Double Dragon.
Re: Sega Surprises Everyone By Releasing A Canned Golden Axe Sequel, Including The Original Devs
Golden Axe should not be that violent, in my opinion. It's best with cartoon visuals, not too bloody and a bit of sex appeal with Tyris Flare, but generally should be for the same sort of age range as Streets of Rage.
Re: Feature: Best Nintendo Switch Collections And Compilation Games
Capcom Beat 'Em Up Bundle is the one that does it for me. The mid-'80s to mid-'90s was just the best time in arcade gaming.
Re: This Animal Crossing Nook's Cranny Set Is Being Officially Reviewed By LEGO
This is more like what I was expecting in the first place, although I still think Hyrule Castle, Peach's Castle and Bowser's Castle have the most potential.
Re: Here Are The 36 Games You'll Get On Sega's Astro City Mini Console
Oh wow, it has Arabian Fight! I am a bit surprised it has Space Harrier but not Afterburner, and Rad Mobile but no other driving games. If they had managed to get Spider-Man: The Video Game, that would have made it perfect for me, but I understand that might have been difficult. Overall, a very good selection of games.
Re: Turns Out Nintendo Was Thinking About A Switch-Style Device Back In The GameCube Era
I do remember a company - Square-Enix, I think - saying something like the GameCube's successor would be "not a handheld, not a portable, but something in between". Then the Wii was unveiled and it was confusing.
Re: Sega Says It Wants To Re-Release More Past Titles On Nintendo Switch
The way I see it, there's a potentially bigger market for retro games in the form of arcade mini systems, such as Quarter Arcade, Arcade1Up and Sega's own Astro City Mini. I'm amazed at some of the licences they've managed to secure for those, and having all the cabinet artwork and authentic controls make them even more appealing. Maybe Sega could develop more and more of these, possibly including tabletop versions like the Neo Geo Home Arcade? A steering wheel version with Sega Rally 1 and 2, and a flight stick version with Afterburner and Space Harrier?
That's not to say there's not a market for these as downloads on existing consoles, but something about the Sega Ages line-up didn't appeal much to me. I bought a couple, but most of them weren't games I was particularly interested in. From a business point of view, I think Sega could release bundles for much more money - Daytona 1 and 2 for £15, for example. I'd also pay as much for System 32 games like Golden Axe: Revenge of Death Adder and Spider-Man: The Video Game, but unfortunately the Sega Ages range was generally Mega Drive and pre-System 16 arcade games.
Re: Carrion's Controversial Nintendo Switch Menu Icon Has Been Changed
Thank goodness something vaguely sexual-looking has been replaced with an icon that portrays the more wholesome theme of blood, guts and horror.
Re: Poll: So, What Was Nintendo's Best Year Ever?
2003 for Wind Waker and F-Zero GX. GameCube was a good console that was at least on par with the competition, combined with genius-level software design.