May is Mental Health Awareness Month, and as part of our mental health coverage, I spoke to two psychologists from Take This — a non-profit dedicated to reducing the stigma of mental health in the gaming community, as well as raising awareness of the areas in which games and mental health intersect — about all the good things video games can do for your mental health. You've probably heard all the bad ones already!
In fact, you may remember the lovely Dr Boccamazzo and Dr Kowert from last year's article on how to return to Animal Crossing after a long break without feeling guilty — but this time we chatted about the positive effects that video games can have on that lump of grey goopy think-meat inside of your skull, and how to make sure that their effects stay positive.
Everyone needs to calm down about video games
Dr Kowert starts off strong. When I tell her that I searched "mental health and video games" before the interview, and found a bunch of headlines about games making you depressed and lonely, she wastes no time, calling it "moral panic and clickbait," while Dr B just asks, "is there a way to properly represent big sigh in print?"
It's safe to say that psychologists have heard the headlines enough, and their counter-arguments are simple: Just because someone has mental health problems and enjoys playing games does not mean that the games are the cause.
In fact, people often turn to games as a way to escape or lessen those feelings. “What do people do when they’re feeling like hot garbage as so many of us do these days?" asks Dr B. "You do something fun. Video games are fun. They’re accessible.” People have "internal processes" that govern the way they feel, he says, which lead to "external manifestation" of those feelings. You feel sad, so you eat junk food; you feel stressed, so you play games. It doesn't mean that you're sad because of junk food, or stressed because of games. "Judging someone’s internal process by external behaviour is always going to be a bit faulty," Dr B tells me.
Dr Kowert says this is particularly a problem with parents and younger children, because children don't always have the experience and vocabulary to describe or understand their internal processes. "I see my child is feeling anxious or depressed," she says, "then I see my child is playing lots of video games, and I’m not seeing the processes that are happening internally in terms of his emotion regulation, or connecting with his friends, or whatever it might be — but what I’m seeing is, he’s playing a lot of games and he’s depressed. So, these two things must be related, but it’s not."
"Be curious, not judgemental"
If you're a parent that recognises this behaviour in your kids, though (or even if you're a friend or a partner of someone who seeks solace in games), what can you do about it?
"Be curious, not judgemental," says Dr B. "You want to learn about what they’re doing without inciting defensiveness on their part." If you understand why your child/friend/roommate/partner is gaming so much — maybe it's depression, anxiety, stress — "then you can work with it, instead of trying to stamp it out."
Distraction is helpful, avoidance is not
But on the flip side of that, it's good to be aware that distraction and avoidance look very similar from the outside. Distraction is good — Dr B describes it as "I need a break from this right now so I can handle it later" — but "avoidance is going la la la la la. I can’t do this. La, la, la, la, la," which just leads to you not facing and dealing with your problems.
Dr B says that the key to finding out the difference is to ask yourself, or your child/friend/roommate/partner: "Are you taking a break because you need a really long break because you’re that overloaded, or are you taking a break because you don’t think you can handle what you’re avoiding?"
Dr B even has his own extreme example of how distraction can be life-changing, as he told me a sweet story about his childhood:
"I was diagnosed with Crohn’s disease and the diagnosis process was very, very painful. Without getting into details, after one particularly horrific [procedure] that was just ridiculously painful, my mum took me to a local store that sold video games in the Seattle area and she pointed out to the original, you know, the Game Boy games and said, "go pick one".
"The original Kirby’s Dream Land just came out, and I was super excited… she bought it for me and when we went to her office and I sat down with my Game Boy and I started playing this just amazing game, I don’t know, all the bad stuff that just happened to me an hour or two prior disappeared and for that time, everything was okay. Everything was hopeful, and I got to feel on top of the world, and as I was playing this game, all the excruciating pain just melted away."
Games can provide agency to kids (and adults!)
One of the reasons distraction through gaming is so powerful as a tool for people is that it can make us feel powerful. Not just because we get to play as a supercharged beef-man who can punch through walls, but because it provides structure, agency, and control — things that many people with mental health conditions lack or struggle with in their day-to-day lives.
Dr B describes his own childhood as an "undiagnosed autistic": "I certainly didn’t get my peers, my peers certainly didn’t get me," he says. He found solace in Nintendo Power, the NES, and the SNES. "They gave me a sense of competence and accomplishment when I was in a landscape of confusion when it came to my peers. Video games had rules. They made sense."
[Games] gave me a sense of competence and accomplishment... [They] had rules. They made sense.
Dr Kowert highlights how online multiplayer games can also be a great way of communicating at your own pace, which can lessen the anxiety many people feel with real-world socialisation. "It’s not weird if there’s a delay in-between [messages]. It’s not seen as strange if you craft and recraft and make it perfect before you send it, because you have a million built in excuses... I was farming the grass, or the driver came by, or I was AFK [Away From Keyboard]."
And it's not just these "asynchronous forms of communication", as Dr B describes them, which provide a sense of control and agency — it's also the ability to construct your own avatar, dress them however you like, and act however you like.
"[Games] can help me construct my identity as I want it to be, or as I see myself, as opposed to the way other people expect me to be," he says. "[Autistic people] are constantly pressured to do what’s expected of us, instead of what is kind of our natural impulse to many of us — to stim, [or] many of us just want to dive into our special interests, and we’re suddenly in many cases overtly told, no, that’s bad."
Exploring tricky topics? Play a game about it
You probably already know this, dear reader, since you are into games enough to be on a dedicated gaming website, but video games are unlike any other medium. In fact, they're pretty much the only medium that offers the viewer control over the story, or at the very least, over the way they move through the story. The interactivity of games, and the role-playing nature of many of them, makes games a tool for teaching empathy through virtual "lived" experiences.
"Games are uniquely able to add game mechanics as an element in which to experience [mental health issues]," says Dr Kowert. She talks about how Hellblade: Senua's Sacrifice, a game that deals with psychosis, helped people better understand their friends and family members who suffered from the same thing. "People sent in comments saying, 'I played this game and now I understand what my sister goes through'," Dr Kowert recalls. "It is so emotional."
Other games to try out include Celeste, which tackles anxiety, depression, and self-doubt; Night In The Woods, which is all about a young college drop-out wrestling with her own depression and disassociation; and What Remains of Edith Finch, which has storybook-like renditions of substance abuse and self-harm.
Obviously, there's a caveat to this. "There is no definitive representation in media of any mental health challenge," warns Dr B, citing the nine different diagnostic criteria for depression, which someone needs only five of to be clinically depressed — meaning tens of thousands of different combinations. "You do not understand somebody’s experience fully just because you played a video game."
Be alone, together
A particular phrase came up during our chat: Alone together. This is a style of play, or even just socialisation, where two or more people are in the same space, doing different things. Maybe one of you is playing handheld Switch while the other watches TV, or maybe you're both playing Switch in bed — and it can sometimes feel like you're somehow doing socialisation wrong, because you aren't connecting.
You don’t have to be actively socially interacting to feel the social benefits of it
But the fact is, you are making a meaningful connection, and alone together (or "parallel play") is something that's been facilitated in a big way by technology. "You don’t have to be actively socially interacting to feel the social benefits of it,” says Dr Kowert.
Dr B highlights how parallel play and "alone together" socialisation can actually be a huge help for neurodivergent gamers: "For a lot of us, in a cooperative fashion if we’re moving towards the same goal, that is often so much easier than the sort of nebulous socialising that the rest of the world expects us to do."
You don't even have to be in the same room to be alone, together — Dr Kowert recalled a time when she was very alone, having just moved to California and gone through a breakup, but kept her community of friends through World of Warcraft:
"I had graduated from college and I moved to California to get my masters, and it was a very low point in my life. My romantic relationship was not in a great place, and I was moving to a new state where I didn’t know anybody, and I was starting a graduate degree, which is already stressful.
"The ability to take my laptop and take that with me and have my social community go with me and help bridge the transition from one state to another, one school to another, leaving a romantic relationship and not being in it anymore, was unbelievably invaluable."
Better living through gameistry
Games aren't just an education tool or a means of escape, either — we can gamify our entire lives to find better coping techniques.
As an example, autistic people and people with ADHD (Attention Deficit Hyperactivity Disorder) are more prone to "hyperfocus" on tasks, which is an intense period of doing one thing, often to the detriment of others. Games are really good for this. But why? And what can we learn from that?
"Games induce a state of flow," says Dr Kowert, "which is when the challenge perfectly meets the skill of the player.” Research done on ADHD gamers found that they were able to concentrate very well when playing games — but the wrong conclusion was drawn. "This was often framed as, "people with ADHD are more prone to game addiction"… [but] what we know more now is that actually, games are really good at inducing a state of flow, and flow is really good at holding concentration."
"When you think about it," adds Dr B, "[games are] a series of small, individual, novel tasks and challenges and that’s something that really hits people with executive functioning challenges… And if you can take that principle in real life and create shorter, manageable goals that are interesting to you that also have some sort of reward at the end, then that is a potential way of helping with that attention."
So, you heard it here: Make your life into a series of side quests, with potential rewards for doing things. It might sounds silly, or even childish, but who cares, as long as it works?
A big thank you to Drs Kowert and Boccamazzo for chatting with me again, and another thank you to video games, without which many of us would have really struggled.
Now, tell me — what has gaming done for you? Has it helped you get through a period of grief, or helped you better understand the wellbeing of those around you? Give us your stories in the comments!
Comments 86
I just played Cuphead and it was added stress for me -_-.
Great feature though Kate!
Not long after it was released, I started playing Sayonara Wild Hearts at a cafe, while waiting for a woman I was seeing to stop by so she could break up with me in person.
The irony is part of the story.
I went back to complete the game a few months later, when I started seeing a new fem. The ending to the game - one filled with a cathartic release of self doubt and an embrace of new joys - brought things full circle for me, and helped me cope with the end of one relationship as I moved into another.
Video games can be healing.
Video games are the perfect getaway whenever I’m feeling down, this really encapsulates why I love them so much. Thanks for the write-up!
I really appreciate this article. I think its nice in general to have a hobby to turn to, and as videogames become more mainstream it becomes more of a thing to like, like its acceptable to have games to turn to. Like on top of just playing games, being able to have a community surrounding them to turn to and chat to something, and have an interest validated! That in turn validates you!
It's all about that sweet escapism for me. The real world is a horrible and depressing place, let me go somewhere I at least have a chance to save the doomed planet from the bad guys.
As a person diagnosed with Bipolar Disorder Truer words have never been spoken but that said depending on the game you're playing it could potentially only make you feel worse.
@RubyCarbuncle this is one of the reasons why I can't/won't play spooky-cute games like Omori or Little Misfortune
For me playing games is all about fun and inspiration for creations.
Games = Art!
I have never suffered from any mental health issues but it is damn satisfying to hear that games help people that struggle with such problems
I find myself going through life turning the most menial tasks into games. Doing a stock check of DVDs? Grab a partner and take turns being only to speak if the sentence contains the film's title. That sort of thing. Gameplay exercises my mind and it's not soley the playground of digital entertainment.
I like their comments on distraction and avoidance, noting how video games can be helpful and harmful. I hope the discussion on video games can progress to the point that more articles clarify when you should and should not evaluate how you play or how your children play. As Kate mentioned, video games provide a wonderful medium for self- exploration and expression. However, parents need to be more mindful of age ratings and online engagement, especially with the prevalence of shooter games. As with everything, balance and moderation with video games are key to a healthy and happy life!
One word: GRIS.
Not only is it one of the best games of last gen, but its message is profound. My friend is a family therapist and uses it in his practice.
It’s probably a bit of both for me. I’ve been going through a tough time lately and I’ve found that while games can be a great distraction, they’re also an incredibly easy way to procrastinate and not really face issues head on. Some games actively work against you as well, especially in today’s world of timed events, FOMO and competitive multiplayer.
I’ve learned escapism is really a bad idea for long term mental health. Might make you feel a little better at the moment, but then your problems are still there when you’re done. So you escape more to avoid your problems then before you know it you have an addiction while you let your problems fester and get worse.
Call me an old man yelling at clouds, but it’s really no wonder there’s such rampant mental health issues around the world, there are so many addicted to social media, gaming, TV binging etc. now.
I loved this article. It really clarifies my own complicated relationship with games. The talk of distraction and avoidance makes a lot of sense.
It’s as with most things in life: it’s a bit of both. Everything in moderation and all that. Video games have amazing potential to be healing in ways other mediums might not for some people, but they can potentially be harmful too. It’s just important that both the good and the bad get attention, not just one or the other. I think the article touches nicely on that, quite a nice read. As someone studying psychology I’m always glad to see one of these pop up when all I get in my courses is ‘What research says about video games being tied to aggression’.
This. It really helped during lockdown to escape to Stardew Valley, or to play Animal Crossing. I have a friend that had to shield during Covid, and it meant a lot to be able to play Tekken/Battlefront/Mario Kart/Dragonball Fighter Z with him. It made things seemed normal. One day video games will be discussed amongst adults without any stigma.
Video games help with problem solving, hand-eye coordination and they are just plain fun.
I look at adults that still complain about them, and they are the same ones who bing watch TV shows or spend hours on social media.
Everything in moderation.
@Brady1138 Well then it's a good thing this article discusses the difference between distraction and avoidance.
Interesting article.
Personally, I've been through parts of life with Very unhealthy gaming habits and other parts where gaming helped prevent me from psychologically drowning. At the moment gaming is just a hobby for me and like any good hobby helps me relax/use my brain a bit in a non-work way/etc.
The old claims that video games are intrinsically bad for you in some way should really be shelved for good; they are especially silly now that such a huge percentage of society plays or has played games (and yes, your conservative granny playing candy crush on her phone is a gamer too even if she would never admit it).
At the moment I am more fascinated by water and nature and books. Haven’t played a game for a while. I don’t want to escape, or heal, or feel powerful. I want to face who I am, and at the moment it’s kind of boring xx
Forgot to say I stopped caffeine and chocolate too. Yeah it is kind of boring x
People turn their nose up at all kinds of hobbies. But our interests are part of our positive development
Good article. I would say that some games are beneficial in moderation. And now, I'll proceed to rant like the old man I am.
Back in the SNES days (the first console I owned), I used to try a new game every few months. I remember imagining what those little worlds were like, reading the manuals carefully, playing the game's music on the options menu and exploring every nook and cranny. Ironically, I would delve much deeper into those simpler games than into today's blockbusters. Heck, I even learned English and made friends thanks to video games. So they were beneficial to me.
Today, though, I think I'm not alone if I say I'm more addicted to buying games rather than playing them. It's all about quantity now. And don't get me started on competitive games and their communities. I don't really know what benefit I got from playing thousands of hours of League of Legends.
All in all, I agree with the article, and I've defended the virtues of video games in many occasions. But I'd remark that your approach is what makes or breaks the experience. Sorry if my opinion was a bit all over the place.
Cheers!
Celeste was fantastic! I named my dog Celeste because of that game
Completely agree with "Distraction is helpful, avoidance is not."
They're good in the short term, but not for long-term escapism and avoiding real life issues. Video games do have an addicting nature that most other hobbies don't.
I'm sure many people will know a housemate or family member that spent the entire evening playing video games, then we go to bed, wake up at 7am and they're still up playing. This just doesn't exist with something like knitting.
@CaptainCluck I can attest that knitting can be as addictive, having dated someone who felt like she needed to knit anytime she was awake and her hands were empty.
Not as common as gaming addiction, but still possible!
I am aware this is a purely anecdotal point, but the truth is nearly any hobby/activity can be addictive for different people.
They're sharing a game they call loneliness,
but it's better than playing alone…
@Franklin give us a game, Nintendo man, give us a game tonight…..
@CharlieGirl
I hope she has an Etsy store! The final products would be excellent.
Games are always gonna be fun times and great ways to just chill and escape from bad things around you or just the world in general. But Tamagotchi just HAD to have death.
Something of note that I took from this: I'm not a fan of calling gaming a distraction. Personally, I enjoy facing whatever is in my life at the appropriate time, and I play video games not to distract or forget, but to enhance how I feel in the moment. I work hard, so I play hard, so to speak. If I'm depressed, gaming helps improve how I feel, because I can appreciate the wonderful technological marvels presented in gaming. The appreciation for the developers that I think about when I'm playing improves my mood, and when I stop playing it carries over into other things.
I feel immense gratitude for the devs, programmers, artists, musicians, and voice actors that put together these great games for us to enjoy, which in turn brightens my mood. Just my two cents.
Games are just just Games nothing really different. Doomers always tried to equate games with violence and that been debunked so many times it's getting old now. Some games does better at entertaining and some mind challenging so depends on the gamer themselves to challenge themselves. And some come along with education learning so with the amount of games out there there is something to fits the need.
My gf passed away on Jan 3rd 2021 at 7:02 at night. I almost took my life on two separate occasions right after, but I dove really hard into video games and it actually helped me a lot. I can't really explain it but that's a way it can help. So in a weird way, I owe a lot to video games helping my mental health.
Animal crossing is the most therapeutic game I've ever played.
I said it before: playing Spiritfarer soon before spending a month living with my dying Dad.
I have other examples: but this said: gaming is good for my mental health.
This article, it's relatable...
Almost scarily relatable...
It's all fun and games until your anxiety-prone brain begins associating said anxiety with a particular game and then you can't play that game anymore because doing so puts you into an uncontrollable panic.
"good" for my mental health?! If anything the games that take the mick out of the player makes my wellbeing much worse, not better, I don't honestly see any benefits to current gen gaming imo
@DarkTone that game is one of a exception, I prefer relaxing games similar to animal crossing
@huyi "take the mick out of?" Uhhhh what's that mean?
All I have to say is that video games are a god send for me.
As with anything, moderation is key 🔑
Celeste rules SO HARD
@Zach Celeste rules SO HARD
Mine still sealed hidden away somewhere????
@PBandSmelly I'm so damn proud of you ♡ ❤
Frankly, video games (particularly Nintendo games), helped me through the worst period of my life, a period from 4th Grade through 8th Grade. I was horrifically bullied, so much so that I ended up in a mental hospital for treatment.
I had a copy of Nintendo Power with me (the edition with Star Fox: Assault on the cover). I read that edition so many times during my stay there. It gave me something to look forward to when I got out.
Since then, I started playing more video games as a coping mechanism, to help me escape the troubles of real life. And frankly, it felt good to feel like a hero in these games, saving the princess, protecting the galaxy, and defeating evil.
If I ever find myself in Kyoto, Japan, and I come across Shigeru Miyamoto in the streets, I will prostrate myself before him and thank him for creating the games that literally saved my life. I frankly do owe him my life.
About 6 years back i was homeless and was going between mates houses, friends of the family houses and various B&B's and this went on for about 6ish months. Safe to say it was a dark time but while i lacked most of my things what were in storage i did have my New 3DS and Hyrule Warriors, that game got me through that time and played a massive part in keeping me sane. Despite what VG haters say VG's can help a lot with mental health.
As someone in advanced stages of severe depression I find games as my escape, and titles like Last Campfire made me feel at ease and felt like it gave me a sense of purpose like the character in the game. I dunno, I felt a connection to that game.
@CactusMan Why should @PBandSmelly have to ask redemption for anything? Catholic school might say otherwise but the God I was brought up with was supposed to love everyone unconditionally. Not so much their representatives on Earth. And yet I still manage to take Eucharist without bursting into flames despite having a boyfriend.
@CactusMan PBandSmelly doesn't have to do a damn thing except be themselves. Take your religious quackery and shove it (and I say that as a born and raised, went to Catholic schools, and now lapsed, non-religious Catholic)
this reminds me of why animal crossing new horizons is so POWERFULL. GOOD things happen in this game almost ALL the time!!! Amazing article!! Thanks for putting this out there.
As a lifelong gamer, as long as you treat it like a hobby(unless it’s your job) and don’t let it run your life, then gaming is a great hobby that can be enjoyed by any ages. My late grandparents had multiple systems and used to fight over games to the pointy hey would buy a second system and game. I play with my kids and always thought I’d outgrow it. But instead, thanks Nintendo, gaming has only grown alongside me.
Anything in moderation is ok.
Interesting. The more stressed out or depressed or whatever the less video games help. I either get more angry with them which rapidly turns to apathy or guilt and the slow “relaxing” games make me incredibly anxious due to their pace. Haven’t found a good solution yet just need to wait it out.
Glad they help some people through tough spells though.
@Mazor775 Just....wow. That sent an echo through me.
I play most games on a large screen, but it's strangely comforting to curl up with the Switch (or other handheld) and headphones.
Some games (like other media) have really sad and depressing stories that have ruined my weekends (or longer). Online competitive multiplayer games often don't make me feel great. Local Mario Kart and Smash aren't bad though. At the moment, Elden Ring isn't sparking joy - from its depressing story, to its dreary world full of ugly zombies, to its uneven and often unpleasant gameplay.
Nothing serious, but Animal Crossing and Stardew Valley helped me to get through university time. Especially with the huge amounts of stress during the exams.
Great Article Kate, thank you. I have personally suffered with various mental health issues over the last few years for various reasons and games and socialising via games has really helped me. The bit about being 'alone together' really resonated with me as I usually play xbox with a group of friends just to chat and have a laugh, even if we're playing different games. I have held the opinion for a long time that its helped me socialise and get that much needed communication and friendly banter that I would otherwise miss out on, especially when that wasn't possible due to the pandemic.
@PBandSmelly
"really spoke to me more than christian therapy could ever do"
I mean, that's a really low bar.
Good piece. I’ve often thought about “control” and how games give us that, In a world that often doesn’t. I found Minecraft very helpful when I went through a period of panic attacks,T he simple act of control and play being a salve. Agree with others that balance is key, to just stick your head in the digital sand is not a long term solution, that’s where good friends, self love and therapy comes in.
Interesting article and comments.
I think that we are all struggling with something. Possibly some more than others, but it seems to be part of the human experience. And I do believe that the right games can be a helpful coping mechanism. It's up to each of us to decide what those 'right' games are.
I recommend making an effort to evaluate which games, movies, etc. genuinely seem to support our mental health and help us feel like we want to feel, and what media is not serving us anymore.
Personally I seemed to have been more immune to the negative effects of some media when I was younger, but as I got older I realized that with some media (games specifically) the negatives outweighed the positives, and made a conscious decision to not subject myself to the media that I perceived as negative.
Fortunately there are still plenty of games that I am comfortable playing. But if I start not enjoying a game due to content, tedium, questionable game design decisions, etc., then I walk away either temporarily or for good.
I would not recommend Celeste to someone with depression or anxiety at all.
The only video games that don't stress me out while playing them are: Mario Paint, Magic Pengel, Graffiti Kingdom, Style Savvy, Pebble Beach Golf Links, & Nintendogs.
Lots of work on this - another study showed similar results like games allowing escape, social contact, stuff like that. And surprise! Animal Crossing features big.... https://doi.org/10.1177%2F15554120211017036
I have anxiety and ADHD. Video games have always been a bit of a safe space for me. If i’m feeling down, i pull out something like Animal Crossing or Splatoon, and it helps.
@invictus4000 thank you for mentioning Gris. I haven’t played it since it launched. I just went back, played a few levels and was amazed, again. What a beautiful experience that speaks so much without words.
@FishyS it's funny u mention conservative granny, but censorship has always been pushed by the left, especially (ask tipper gore about music with explicit lyrics). They go on to blame conservatives in future generations, but don't let them fool u.
I‘ve always been an advocate for video games since I’ve been a gamer my whole childhood but I think it should not be your sole hobby or something you do all day. It‘s too easy to switch on your device and forget about the rest of the world. I know a few people who use gaming as a drug and developed a form of addiction and in my opinion it’s no different from drinking alcohol or smoking pot too often.
And for me personally, the question that I ultimately had to ask myself was: what do I actually accomplish that lasts? Will I tell my kids that I collected every trophy in some call of duty? Not everyone‘s a creator or an artist and not everyone needs to be one. But the digital world will not last for long and it will never be comparable to a vacation with your family or friends for example. All I say is play for a healthy amount of time and don‘t let the device own you.
@dugan I know right? Its amazing. I listen to the soundtrack so much. I honestly think it has one of the best OSTs of all time.
Breath of the Wild saved my sanity—and quite possibly my life—when my daughter spent three months in the NICU (Neonatal Intensive Care Unit) for two open-heart surgeries. For those grueling ~100 days, her fate—as well as my wife's and mine—were almost completely out of our hands.
As any parent who's had the misfortune of having their child hospitalized will tell you, almost all of your time at the hospital consists of waiting, waiting some more, and waiting some more yet again (procedures get rescheduled, paperwork gets held up, supply shipments get delayed, complications inevitably materialize, etc)—all in a monotonous and sterile environment, to the point that time itself loses all meaning.
But being able to escape into the wonderful world of Hyrule became my lifeline: slaying Bokoblins put me in a state of flow, allowing me to focus on the game and not ruminate on the situation; the world itself was lush, vibrant, and a welcome reprieve from the hospital's grey concrete and fluorescent lighting; mapping out strategies to find Korok seeds gave me structure and agency; and the game gave me so much creative inspiration I wrote and printed a Zelda children's book for my daughter, which also provided structure and routine (now that she's slightly older, she beams when she sees the book her dad wrote for her).
It was, quite literally, a lifesaver. I don't know where I or my family would be now, if the game hadn't launched when it did. Other games have similarly helped me through other challenging times (for instance, ACNH during the first year of the pandemic), but Breath of the Wild best illustrates games' potential to not just entertain us throughout life's traumas, but to heal from them as well.
I know I certainly would have offed myself long ago without being able to escape to worlds not filled with hate and greed governed by made up rules by rich folk to control the unfortunate masses.
@Duffman92 Dumb argument. Nothing anyone ever creates will last. Every beautiful building will one day be rubble. Any beautiful song will be lost and changed in time. Worrying about that 9-5 with aspirations to add a few more feet to that yard you claim you "own". Now that's a dumb hobby. You don't get to keep all that stuff when your body quits.
Video games (apart from exceptional support from my mom) carried me through some really tough times, especially the school, where even teachers vere bullies to some extent. Years later I still think that even though I could have learnt some more practical skill than gaming, it was really something I needed.
Removed - unconstructive
@theModestMouse Be careful, buddy. Suicidal feelings NEVER go away.
Tetris Effect is one of the most cathartic games out there IMO, the hypnotic gameplay loop mixed with the visuals and music always helps me to forget about everything, if only for a bit. Would recommend it to anybody
I remember reading and liking this article in May, but neglected to comment at the time and thank Kate for putting it together.
Games have been a constant presence in my life since the early 80s, through good times and bad, and I'm glad to see people taking a more nuanced view of them lately. I do think they can be therapeutic, but like anything else they can cause harm if used excessively.
As a trans woman, I was floored and thrilled to learn Celeste was crafted by trans artists about a trans person's self-doubt and eventual triumph over it. That representation had a tremendous, positive affect on my mood at the time.
On the flip side, I can't help but feel that overindulging in playing and collecting games this year has had a net negative effect on my mental health. That I should be out there more, having more varied experiences and meeting potential new friends rather than heading home to try and play the latest preorder that came in.
I guess even at my age, I have a love/hate relationship with games.
Ah yes, finally a solid piece of evidence for me to prove to my parents that all the hours I pour into my Minecraft world weren’t to waste.
@Belatarr I'll be making some blanket statements in the following response, so I'll start by acknowledging blanket statements never describe every individual ever.
I wonder if maybe the things that this generation treasures simply differ from those of the past. I find that they tend to value connections and personal well being over many things previous generations considered valuable and worth recording. They seem to be more focused on their happiness and memories now than being worried about what they'll leave behind.
This gives them the freedom to do the things they enjoy simply because they enjoy it. Reading a book because they want to. Watching a movie or show to be a part of the conversation. Playing video games while chatting with their friends to grow those bonds. It's a different way of living.
As for other points you brought up, I've read plenty books in my lifetime, a hobby I enjoy more than gaming, yet I wouldn't say I've become a good writer because of that. Heck, I haven't written anything period because that's not something I'm interested in. One COULD learn how to tell a story through reading, but only if that's what they want to do. If not, reading (as well as many other hobbies) can be done for the sake of relaxing. We don't have to be productive every moment of the day.
There's also tons of shows, movies, and books that can be as valueless, pointless, and time consuming as you are describing video games to be. How are those different? Society puts live action movies and books on a pedestal for some reason and other forms of media get shunned/ignored as less than for no reason, yet even in that bubble there is a ton of junk one must go through to find the gems.
At the end of the day, what someone does with their free time and what makes them happy ends up being purely subjective. Any activity without moderation can become harmful. Moderation and acknowledging subjectivity is key here in my opinion.
@Belatarr I'm going to keep playing games and sharing them with loved ones. I have no regrets.
I actually don't think video games are bad for you at all. Sure, some may not be very good for the spirit or soul, but that's like any media. It's also possible to play too much, but if you do so, there's probably a reason for it other than the game itself. Overwhelmingly, I think they're fantastic for your mental health, as they help you relax, and relaxing is one of the most valuable things you can possibly do.
Great article, as someone who has always suffered from ADD I have always been attracted to video games for many reasons. It's always been difficult for me to fit in with everyone else, do as expected, make friends, carry on the way as expected. People like me, we just have a different energy, I've always been more of the daydreamer type, and it could be easy to say I could struggle with staying on task, which made school difficult at various times in my life. Video games have just always been an environment where it was easy for me to focus on something that truly interests me. I think that's why some types of games have always resonated with me a lot more than others, and it seems like my whole mentality and approach towards gaming has always differed from a lot of people.
For example, it seems like a great deal of people simply have a competitive mindset that drives their interest in gaming, where it's all about competing with other players, and that's where they get their enjoyment. Others like real narrative and story driven experiences, such as JRPG's and cinematic action titles, where they really get into characters and their journey through a game world. For me, it's always been more so just experiences that I find interesting or entertaining, like driving cars, flying planes, doing extreme sports, that sort of thing. Whenever I fell into games that can fall into the competitive gaming world, such as fighting games, FPS, and real time strategy, I always preferred playing them at my own pace simply to enjoy the kind of content and experiences they have to offer, trying to compete with other players was never even a concern of mine, and whenever I played games online I always preferred cooperative experiences.
I think the boomers war on video games has had a real negative effect on people's ability to enjoy video games over the years, especially when it comes to people such as me who can often struggle with day to day things that probably aren't that big of a deal to most people. Escapism can be a complex subject, and I think much of the negativity towards video games has been fueled by a lack of understanding and a tendency to jump towards convenient conclusions that make it easy for people to bypass any real attempts at understanding people, as that is often a difficult task for anyone. For people who can struggle to fit in and be conventional, gaming can offer rich and engaging worlds to explore, fun and interesting concepts, and way to apply energy in positive ways. They can offer experiences that are hard to explore in reality, and offer a means for people to cope with various desires and needs. It's no wonder they have so much to offer, and lot of people who have been drawn to them have struggled to have a voice on the subject.
@wuntyme8 Exactly how I feel about Souls or Rogue-lite games. I don't need that much anxiety
Breath of the Wild got me through the worst breakup of my life. The Last of Us series got me through 2020. Celeste got me through my BFA finals. Yu-Gi-Oh Duel Generation got me through living with some of the worst roommates I have ever had in my life. Night in the Woods and Journey got me through when I lost my job a few years back. Ocarina of Time, Wind Waker, and Twilight Princess got me through middle school. I owe a lot to the incredible developers that have created the games that helped me get through some of the hardest stages of my life. Truly, thank you to each and every one of them.
As someone who hates alcoholic drinks and can't stand loud places (clubs for example, although I actually quite like dancing judging by how much I enjoy Just Dance whenever I happen to play it with my friends) videogames, other than being my main hobby, are also my favorite way to socialize ever since I was a child and played together with my slightly older sister, along with board games and tabletop RPGs (also have to mention playing the guitar, it made this Christmas Eve spent with my closest relatives much more fun)... too bad that I don't have many occasions to do so offline where I live other than my group of friends.
Conclusion - video games are basically like everything else in life. A tool that can be helpful or destructive depending on how they are used.
Excuse me Kate - a Stardew Farm can end up looking like that?! ...I may have finally unlocked that game for my mind. I need to try that. Thank you. Also thank you for the excellent article.
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