Personally, I need some sort of assurance that I'm going to be able to play and re-download whatever I've bought on future systems.
I also think they're missing a trick by not having any kind of resale feature. There are loads of games I'd trade in and buy others with if the feature was available.
Just my humble opinion, but I think the best route for Sega would be the same model as Streets of Rage 4. Downloadable titles that are about £20-25, and feel very much like modernised versions of the originals. If it was 2D in the '80s or '90s, keep it 2D now (thinking of Golden Axe particularly). I think they'd get a lot of impulse buys like that in the way they're not necessarily getting for full retail games.
Metroid: Zero Mission. It's probably the only remake where I don't miss anything at all from the original. Ocarina of Time 3D was great, visually, but I missed rumble. Wind Waker HD was brilliant, but there's that debate about cel-shading. Zero Mission, on the other hand, greatly improved on the NES game, and I also prefer it to Super Metroid.
For me one of the issues is that in the new games you don't feel as much that you're taking part in a story. The cutscenes are there to tell you what's happened, but it doesn't feel as if the story is happening as you play through the game. It wasn't so long ago that completing a dungeon would change the landscape, affect the mood of the overworld or the villain would escalate his plan. Nowadays it's more like the villain is just waiting for you.
Another thing is the lack of balance between linearity and exploration. In the past, you were presented with a sensible amount of optional content alongside the mandatory. But without item gating, which is a satisfying game mechanism, you can go anywhere and have a play session that doesn't scratch an itch, or isn't really appropriate for where you are in the game. Just simple things like checkpoints, broken bridges and locked doors let you know you need to come back later. It's not the same with things like the Shiekah Slate.
No one's asking for the series to become as linear as Skyward Sword again, just to go back to when it was at its best, such as Wind Waker and Ocarina of Time.
Not counting Shantae or Wonder Boy/Monster World games, the Metroidvania that most impressed me was The Messenger. It's a hard, hard game, but is one of the few that lives up to the hype.
I'm not saying it's without challenge, but you just have to think in 3D and be thorough. Zelda games used to be brilliant at this - they put you in a location that was one giant puzzle. The process of working it all out was like meditation, and, though it's not necessarily my favourite game of the series, Ocarina of Time was particularly good at this.
This game is so good, it deserves to be remastered every generation. Upscaled to the current resolution, maximum-quality textures and a frame rate as smooth as possible. Ocarina of Time could do with a massive graphical upgrade like Metroid Prime Remastered. However, there are two sections where I think the game could actually be rebuilt - both in Castle Town. There are two bits that are just 2D backdrops - the buildings on your left as you enter, and also the Temple of Time exterior - and I think if they were rebuilt in true 3D it could make the game fully perfect.
Mackenzie Crook for Link and Sally Hawkins as Zelda. Idris Elba wouldn't be a bad choice for Ganondorf, but I must say Charles Dance is one of the best actors ever.
I wonder what the sales would be if the next Zelda was big-but-structured, like a bigger version of Twilight Princess, rather than open world. Now the series has a bigger audience, would they stop buying it just because it had a traditional structure? Are the cooking and crafting really all that necessary? It's hard to argue with the sales, but I wonder how much of Zelda's "open world" style the series actually needs for success.
In my opinion, the first Sonic game was the best, because it was very, very simple. Everything after, including Sonic 2, made it less accessible. It's not impossible they could surpass the original, but would they be willing to go back to that level of simplicity?
The films could be better than Mario though, it just depends on the script. Look at Paddington - I know it's not a video game I.P. but the first two are amongst the most entertaining films I've seen.
I hated Star 242 of Galaxy 2, but then again, the last two levels of 3D World were both so frustrating I just gave up. It surprises me that Sunshine is still considered one of the hardest, as I didn't have too much trouble with that. I think when you've mastered the controls, you become "as one" with the game.
It looks good, but I'm not very into games at the moment, for some reason. It doesn't really appeal to me any more than if it were another New Super Mario Bros game. On the other hand, I do like them, and would want to try it eventually, but just not right now. If it's ever £25 digital I'll probably get it.
The reason Ganondorf worked so well in Ocarina of Time is that he was Ganon in disguise. We had seen the pig-like Ganon in previous games and the similar name had us thinking "I wonder..." Of course, our suspicions turned out to be true.
Ganondorf was a complex character in Wind Waker, which is one reason that the game's depiction of him is so cherished, and in Twilight Princess he was revealed as the secret, hidden power behind Zant.
The trouble is that, as the Zelda games have abandoned the idea of plot and structure, the story doesn't evolve as you play. Completing a dungeon (if there are any) doesn't make the villain escalate his plan. The game doesn't change as you go, leaving many fewer opportunities to flesh-out the villain.
I couldn't disagree more. Switch 2 is the chance for Nintendo to establish a continuous, ongoing system like iOS, Steam etc. Guaranteed backwards compatibility from now on would demonstrate clear, positive progression from the old, games-restricted-to-one-console model.
I think Zelda games simply used to be better than they are now. In the early 2000s, I didn't care that I was the only person I knew playing Wind Waker. I didn't care that some thought the GameCube was childish. The game was sheer magic and I didn't just enjoy it - I experienced a piece of art.
Nowadays there's so much hype and acclaim about the latest Zelda, but it seems like many find them hard work to actually play.
If I'm honest, I've never really enjoyed an action roguelike or roguelite. However, the presentation is absolutely fantastic and I hope it's inspired other developers to make games that at least look similar. It'd be great if we could one day have another traditional Zelda that looked like this.
I don't consider myself a technical snob at all, but 60fps games feel so much more fluid. To my taste, I'd rather have 60fps set as the standard and then absolutely everything else has to work around that.
Masters of the Universe (He-Man) was always my favourite. It'd take some imagination, as the villains were all really distinct characters, rather than legions of identical ones such as the Foot Clan from Ninja Turtles, but it just has so much potential.
I've resumed interest in Animal Crossing: New Horizons. Until now, I haven't been going to the coffee shop, and haven't got the items. I also wish there was an easier way to get more Pirate Walls, and I'm still hoping I'll get sent the apple and pear one day.
I'd love a new Lizardcube Golden Axe, Etrian Odyssey 7 (depending on whether Nexus is 6), Skies of Arcadia sequel/remake and a new opportunity to play OutRun 2.
I only played The Messenger because I liked the Sea of Stars demo. I'm glad I did. It is rock hard, but doesn't really punish you for failing. If you don't mind the thought of some moments taking 20, 30, 40... goes, you will get there in the end. It's a frustrating but satisfying game.
I'm playing The Messenger right now. There are a couple of things I don't like, but it is the real deal. Probably the best retro-style game I've ever played. Incredibly good gameplay and controls.
@Mariotag - The first portion of the game is a linear platformer. The bosses represent a massive difficulty spike and can be frustrating (there are hidden strategies that aren't obvious at first). Personally, I found it quite restrictive, as there's very little you can do if you're stuck. Instead of offering tips, the game just insults you for it, which doesn't help anyone.
I almost gave up a few times, but I'm glad I didn't, because it then becomes a Metroidvania. With more time, you become genuinely good at the game as you're exploring, going back and forth and getting properly used to the controls. I do struggle to recommend it for those who really can't play action games, but it's a true great.
In my opinion, Wind Waker is easily the best game Nintendo has ever created. It is strange, in a way, that you can have a console as successful as Switch and not all Nintendo's best games are available for it. I know that used to be the way, but it really is time to make a continuous, backwards-compatible system (which I hope is what they've done). Switch 2 really needs HD versions of OOT, MM, WW and TP.
Online gaming isn't for me, even with something I love as much as Dragon Quest. However, I'm glad they've made an offline version and I have high hopes for a Western release.
This is great, I've always wanted to play Double Dragon Advance. I suppose I could have imported it, but it was never released in Europe. The best thing is that you can actually download it. I haven't used Virtual Console since it went streaming/subscription.
It's frustrating. I loaded up Arcade Archives Double Dragon the other day on a big TV with the soundbar pumping. It's still thrilling and takes me back to 1987 when I first discovered it, and yet very few of its sequels have tried to look and feel like it. What's needed is something that keeps the toughness and intensity, yet can't be completed by just relying on the elbow strike, and also doesn't have cheap moments like the blocks that come out of the walls. If all that could be done, we might finally have the perfect Double Dragon.
Golden Axe done by LizardCube, similar to Streets of Rage 4. It's important it has the same tone as the original, or swaying towards cartoony like Revenge of Death Adder. Some of the more recent attempts at reviving the series have been too violent and gritty. It needs to be just like the first few.
A new OutRun. OutRun 2/2006 is still my favourite driving game ever. With the chilled-out music, positive vibe and blue skies, it's just what we need.
Skies of Arcadia remake or sequel. A genuinely great RPG that lives up to the hype.
There are lots of series that spring to mind, but if I'm honest some of them are just nostalgia. The three above are ones I'd actually buy.
It looks fantastic and I'm sure it'll be available for download sometime. This style is the best for Shantae, in my opinion, and I never thought we'd get another one like this.
I like the graphics anyway. More detail is not always better. Knowing how much detail to put in and how much to leave out is the essence of cartooning. I like everything to be clear and smooth, but if the graphics were too fussy it wouldn't look like Dragon Quest.
Kid Icarus would be a fantastic series to make into a 3rd-person Metroidvania. I think the character (Pit) has more potential than most of their forgotten IPs.
It was very good. Not one of the all-time greats, but much better than I expected. E3 worthy. Dragon Quest Monsters was my highlight, Mythforce looks great and I'm one of those people who quite wanted a way to play those Batman games (I skipped the release on Wii U because it was only one of them).
I'm not all that excited about Super Mario Wonder, but it did look good, as did the Super Mario RPG remake, and it's good Nintendo is now quite regularly offering HD versions of GameCube games such as Pikmin 1 and 2. If I'm nitpicking I would have been more excited with Wind Waker or Twilight Princess, but that really is a nitpick.
The aesthetics of this are 100% my taste - I've wanted games to look like this for ages. I don't know how good it'll be as a single-player game, but the graphical style couldn't be more perfect.
The difference is that the old bosses were somewhat difficult, but once you'd gained the skill and learnt how to do it, you knew how to do it again. In modern Zelda - and it's been this way since Skyward Sword, I'd say - I can muddle through but I never feel I've mastered it.
Etrian Odyssey has the potential to become one of these legendary RPG series. It'll only take a fantastic 6th/7th game and that could be a true breakthrough.
Comments 775
Re: Talking Point: What Would Make You Happy To Give Up Physical Games And Go 100% Digital?
Personally, I need some sort of assurance that I'm going to be able to play and re-download whatever I've bought on future systems.
I also think they're missing a trick by not having any kind of resale feature. There are loads of games I'd trade in and buy others with if the feature was available.
Re: Sega Reports 'Sluggish' Sales Of Sonic Superstars And Other Major Titles
Just my humble opinion, but I think the best route for Sega would be the same model as Streets of Rage 4. Downloadable titles that are about £20-25, and feel very much like modernised versions of the originals. If it was 2D in the '80s or '90s, keep it 2D now (thinking of Golden Axe particularly). I think they'd get a lot of impulse buys like that in the way they're not necessarily getting for full retail games.
Re: Talking Point: What's The Best Nintendo Remake Ever?
Metroid: Zero Mission. It's probably the only remake where I don't miss anything at all from the original. Ocarina of Time 3D was great, visually, but I missed rumble. Wind Waker HD was brilliant, but there's that debate about cel-shading. Zero Mission, on the other hand, greatly improved on the NES game, and I also prefer it to Super Metroid.
Re: Talking Point: What Classic Sega Franchises Do You Want To See Rebooted?
What they're doing with Shinobi looks just right, so other than that I'll say:
Re: PC Port Of Zelda: Link's Awakening Offers HD Visuals And 120fps Scrolling
Truth be told, this is all that's needed. Remakes often change the feel too much. Full remasters are the best.
Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure
For me one of the issues is that in the new games you don't feel as much that you're taking part in a story. The cutscenes are there to tell you what's happened, but it doesn't feel as if the story is happening as you play through the game. It wasn't so long ago that completing a dungeon would change the landscape, affect the mood of the overworld or the villain would escalate his plan. Nowadays it's more like the villain is just waiting for you.
Another thing is the lack of balance between linearity and exploration. In the past, you were presented with a sensible amount of optional content alongside the mandatory. But without item gating, which is a satisfying game mechanism, you can go anywhere and have a play session that doesn't scratch an itch, or isn't really appropriate for where you are in the game. Just simple things like checkpoints, broken bridges and locked doors let you know you need to come back later. It's not the same with things like the Shiekah Slate.
No one's asking for the series to become as linear as Skyward Sword again, just to go back to when it was at its best, such as Wind Waker and Ocarina of Time.
Re: Best Nintendo Switch Metroidvania Games
Not counting Shantae or Wonder Boy/Monster World games, the Metroidvania that most impressed me was The Messenger. It's a hard, hard game, but is one of the few that lives up to the hype.
Re: Soapbox: Ocarina Of Time's Water Temple Was Tough, But It Doesn't Deserve Its Reputation
@Truegamer79 - Regarding Dark Link, just don't lock on. That's the best method for me.
Re: Soapbox: Ocarina Of Time's Water Temple Was Tough, But It Doesn't Deserve Its Reputation
I'm not saying it's without challenge, but you just have to think in 3D and be thorough. Zelda games used to be brilliant at this - they put you in a location that was one giant puzzle. The process of working it all out was like meditation, and, though it's not necessarily my favourite game of the series, Ocarina of Time was particularly good at this.
Re: Talking Point: Going Home - Ocarina Of Time's Best Locales
My instinct is the waterfall at Zora's Domain. It's the first bit I always remember when I think of the game.
Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?
This game is so good, it deserves to be remastered every generation. Upscaled to the current resolution, maximum-quality textures and a frame rate as smooth as possible. Ocarina of Time could do with a massive graphical upgrade like Metroid Prime Remastered. However, there are two sections where I think the game could actually be rebuilt - both in Castle Town. There are two bits that are just 2D backdrops - the buildings on your left as you enter, and also the Temple of Time exterior - and I think if they were rebuilt in true 3D it could make the game fully perfect.
Re: Talking Point: Which Zelda Game Should Be Adapted For The Movie?
As it's live action, Ocarina of Time. If there's a sequel, Twilight Princess, and if there's a cartoon, Wind Waker.
Re: Poll: So, Will You Be Getting Super Mario RPG On Switch?
I downloaded the original for Wii but didn't enjoy it. However, it does look like they've remade it well, so I'll keep an eye on it.
Re: Talking Point: So, Who Could Play Link, Zelda, Ganondorf In The Upcoming Zelda Movie?
Mackenzie Crook for Link and Sally Hawkins as Zelda. Idris Elba wouldn't be a bad choice for Ganondorf, but I must say Charles Dance is one of the best actors ever.
Re: Tears Of The Kingdom Continues To Prove That 'Open World Zelda' Is A Best-Selling Formula
I wonder what the sales would be if the next Zelda was big-but-structured, like a bigger version of Twilight Princess, rather than open world. Now the series has a bigger audience, would they stop buying it just because it had a traditional structure? Are the cooking and crafting really all that necessary? It's hard to argue with the sales, but I wonder how much of Zelda's "open world" style the series actually needs for success.
Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"
In my opinion, the first Sonic game was the best, because it was very, very simple. Everything after, including Sonic 2, made it less accessible. It's not impossible they could surpass the original, but would they be willing to go back to that level of simplicity?
The films could be better than Mario though, it just depends on the script. Look at Paddington - I know it's not a video game I.P. but the first two are amongst the most entertaining films I've seen.
Re: Capcom Has A "Major" Unannounced Title Scheduled To Arrive Before March 2024
Final Fight 4, please.
Re: Square Enix Appears To Be Teasing Another Dragon Quest Announcement
Dragon Quest X Offline - this is what we need.
Re: Talking Point: What's The Most Difficult Mainline Mario Game?
I hated Star 242 of Galaxy 2, but then again, the last two levels of 3D World were both so frustrating I just gave up. It surprises me that Sunshine is still considered one of the hardest, as I didn't have too much trouble with that. I think when you've mastered the controls, you become "as one" with the game.
Re: Poll: So, Will You Be Getting Super Mario Bros. Wonder?
It looks good, but I'm not very into games at the moment, for some reason. It doesn't really appeal to me any more than if it were another New Super Mario Bros game. On the other hand, I do like them, and would want to try it eventually, but just not right now. If it's ever £25 digital I'll probably get it.
Re: Soapbox: TOTK's Ganondorf Is Great, But Zelda Needs To Do More With Its Villain
The reason Ganondorf worked so well in Ocarina of Time is that he was Ganon in disguise. We had seen the pig-like Ganon in previous games and the similar name had us thinking "I wonder..." Of course, our suspicions turned out to be true.
Ganondorf was a complex character in Wind Waker, which is one reason that the game's depiction of him is so cherished, and in Twilight Princess he was revealed as the secret, hidden power behind Zant.
The trouble is that, as the Zelda games have abandoned the idea of plot and structure, the story doesn't evolve as you play. Completing a dungeon (if there are any) doesn't make the villain escalate his plan. The game doesn't change as you go, leaving many fewer opportunities to flesh-out the villain.
Re: Soapbox: 'Switch 2' Doesn't Really Need Backwards Compatibility
I couldn't disagree more. Switch 2 is the chance for Nintendo to establish a continuous, ongoing system like iOS, Steam etc. Guaranteed backwards compatibility from now on would demonstrate clear, positive progression from the old, games-restricted-to-one-console model.
Re: Talking Point: What Are You Playing This Weekend? (September 23rd)
I can't stop playing the Dragon Quest Monsters demo, which is probably unwise. I'm not sure how much you can transfer, but it's just so addictive.
Re: Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me
I think Zelda games simply used to be better than they are now. In the early 2000s, I didn't care that I was the only person I knew playing Wind Waker. I didn't care that some thought the GameCube was childish. The game was sheer magic and I didn't just enjoy it - I experienced a piece of art.
Nowadays there's so much hype and acclaim about the latest Zelda, but it seems like many find them hard work to actually play.
Re: Review: MythForce - A Decent Roguelite Buried By An Absolutely Dire Switch Port
If I'm honest, I've never really enjoyed an action roguelike or roguelite. However, the presentation is absolutely fantastic and I hope it's inspired other developers to make games that at least look similar. It'd be great if we could one day have another traditional Zelda that looked like this.
Re: Talking Point: What Are You Playing This Weekend? (September 16th)
The Dragon Quest Monsters demo. It's fantastic.
Re: Early Tech Analysis Suggests Paper Mario's Thousand-Year Door Remaster Might Run At 30FPS
I don't consider myself a technical snob at all, but 60fps games feel so much more fluid. To my taste, I'd rather have 60fps set as the standard and then absolutely everything else has to work around that.
Re: Talking Point: Which Classic Cartoons Deserve The Shredder's Revenge Treatment?
Masters of the Universe (He-Man) was always my favourite. It'd take some imagination, as the villains were all really distinct characters, rather than legions of identical ones such as the Foot Clan from Ninja Turtles, but it just has so much potential.
Thundercats and X-Men would also be awesome.
Re: Talking Point: What Are You Playing This Weekend? (September 9th)
I've resumed interest in Animal Crossing: New Horizons. Until now, I haven't been going to the coffee shop, and haven't got the items. I also wish there was an easier way to get more Pirate Walls, and I'm still hoping I'll get sent the apple and pear one day.
Re: Sega & Atlus Airing Special Broadcast At The Tokyo Game Show Next Month
I'd love a new Lizardcube Golden Axe, Etrian Odyssey 7 (depending on whether Nexus is 6), Skies of Arcadia sequel/remake and a new opportunity to play OutRun 2.
Re: Nintendo Download: 24th August (North America)
I only played The Messenger because I liked the Sea of Stars demo. I'm glad I did. It is rock hard, but doesn't really punish you for failing. If you don't mind the thought of some moments taking 20, 30, 40... goes, you will get there in the end. It's a frustrating but satisfying game.
Re: Sea Of Stars Dev Open To Revisiting Ninja Hit The Messenger
I'm playing The Messenger right now. There are a couple of things I don't like, but it is the real deal. Probably the best retro-style game I've ever played. Incredibly good gameplay and controls.
@Mariotag - The first portion of the game is a linear platformer. The bosses represent a massive difficulty spike and can be frustrating (there are hidden strategies that aren't obvious at first). Personally, I found it quite restrictive, as there's very little you can do if you're stuck. Instead of offering tips, the game just insults you for it, which doesn't help anyone.
I almost gave up a few times, but I'm glad I didn't, because it then becomes a Metroidvania. With more time, you become genuinely good at the game as you're exploring, going back and forth and getting properly used to the controls. I do struggle to recommend it for those who really can't play action games, but it's a true great.
Re: Random: One Piece's Netflix Star Would "Love" To Play Zelda: Wind Waker
In my opinion, Wind Waker is easily the best game Nintendo has ever created. It is strange, in a way, that you can have a console as successful as Switch and not all Nintendo's best games are available for it. I know that used to be the way, but it really is time to make a continuous, backwards-compatible system (which I hope is what they've done). Switch 2 really needs HD versions of OOT, MM, WW and TP.
Re: Service For Dragon Quest X Online On Wii U And 3DS Will End Next Year
Online gaming isn't for me, even with something I love as much as Dragon Quest. However, I'm glad they've made an offline version and I have high hopes for a Western release.
Re: Rumour: Animal Crossing LEGO? It May Be Coming Next Year, According To Leaks
This could be a very shrewd thing indeed. Imagine people wanting to build houses and kit them out with Lego versions of the furniture in the game.
Re: Double Dragon Advance, Super & Collection Announced For Switch
This is great, I've always wanted to play Double Dragon Advance. I suppose I could have imported it, but it was never released in Europe. The best thing is that you can actually download it. I haven't used Virtual Console since it went streaming/subscription.
Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch
It's frustrating. I loaded up Arcade Archives Double Dragon the other day on a big TV with the soundbar pumping. It's still thrilling and takes me back to 1987 when I first discovered it, and yet very few of its sequels have tried to look and feel like it. What's needed is something that keeps the toughness and intensity, yet can't be completed by just relying on the elbow strike, and also doesn't have cheap moments like the blocks that come out of the walls. If all that could be done, we might finally have the perfect Double Dragon.
Re: Sega President Teases Possible Sonic "Reboots And Remakes"
There are three things I'd really like:
There are lots of series that spring to mind, but if I'm honest some of them are just nostalgia. The three above are ones I'd actually buy.
Re: Dragon Quest Monsters: The Dark Prince Has "One Save Slot Per Switch Account"
It's not a huge problem for me, but I fundamentally dislike a game's online side shaping it for those of us who just want to play offline.
Re: Shantae's Cancelled Game Boy Advance Project 'Risky Revolution' Is Being Revived
It looks fantastic and I'm sure it'll be available for download sometime. This style is the best for Shantae, in my opinion, and I never thought we'd get another one like this.
Re: MythForce Brings Roguelike Action And '80s Cartoon Aesthetics To Switch This September
I hope this plays well, because I don't think I've ever seen a better visual style.
Re: Gallery: Dragon Quest Monsters: The Dark Prince "Sneak Peek" - Heroes, Story & World
I like the graphics anyway. More detail is not always better. Knowing how much detail to put in and how much to leave out is the essence of cartooning. I like everything to be clear and smooth, but if the graphics were too fussy it wouldn't look like Dragon Quest.
Re: Gallery: Dragon Quest Monsters: The Dark Prince "Sneak Peek" - Heroes, Story & World
Can't wait for this. I'm wondering if it has monster synthesis though?
Re: Random: Sakurai Explains Why True Twin-Stick Controls Weren't Possible For Kid Icarus: Uprising
Kid Icarus would be a fantastic series to make into a 3rd-person Metroidvania. I think the character (Pit) has more potential than most of their forgotten IPs.
Re: Exclusive: RollerCoaster Tycoon Adventures Deluxe Rides Onto Switch Later This Year
RollerCoaster Tycoon 1 & 2 were the best. I'd love for RCT to be like that again.
Re: Poll: What Did You Think Of Today's Nintendo Direct?
It was very good. Not one of the all-time greats, but much better than I expected. E3 worthy. Dragon Quest Monsters was my highlight, Mythforce looks great and I'm one of those people who quite wanted a way to play those Batman games (I skipped the release on Wii U because it was only one of them).
I'm not all that excited about Super Mario Wonder, but it did look good, as did the Super Mario RPG remake, and it's good Nintendo is now quite regularly offering HD versions of GameCube games such as Pikmin 1 and 2. If I'm nitpicking I would have been more excited with Wind Waker or Twilight Princess, but that really is a nitpick.
Re: MythForce Is A First-Person Roguelike With Saturday Morning Cartoon Aesthetics
The aesthetics of this are 100% my taste - I've wanted games to look like this for ages. I don't know how good it'll be as a single-player game, but the graphical style couldn't be more perfect.
Re: Soapbox: Modern Zelda Bosses Are Getting Harder, But They're Nothing Compared To The Oldies
The difference is that the old bosses were somewhat difficult, but once you'd gained the skill and learnt how to do it, you knew how to do it again. In modern Zelda - and it's been this way since Skyward Sword, I'd say - I can muddle through but I never feel I've mastered it.
Re: Mailbox: Welcome To The Nintendo Life Letters Page!
That is actually like the old days!
Re: Japanese Charts: Etrian Odyssey Origins Sees Strong Debut, But Nothing Troubles Zelda: TOTK
Etrian Odyssey has the potential to become one of these legendary RPG series. It'll only take a fantastic 6th/7th game and that could be a true breakthrough.