Comments 775

Re: Sega Reports 'Sluggish' Sales Of Sonic Superstars And Other Major Titles

MetalKingShield

Just my humble opinion, but I think the best route for Sega would be the same model as Streets of Rage 4. Downloadable titles that are about £20-25, and feel very much like modernised versions of the originals. If it was 2D in the '80s or '90s, keep it 2D now (thinking of Golden Axe particularly). I think they'd get a lot of impulse buys like that in the way they're not necessarily getting for full retail games.

Re: Talking Point: What's The Best Nintendo Remake Ever?

MetalKingShield

Metroid: Zero Mission. It's probably the only remake where I don't miss anything at all from the original. Ocarina of Time 3D was great, visually, but I missed rumble. Wind Waker HD was brilliant, but there's that debate about cel-shading. Zero Mission, on the other hand, greatly improved on the NES game, and I also prefer it to Super Metroid.

Re: Zelda Producer Responds To Fans Who Want A More "Traditional Linear" Adventure

MetalKingShield

For me one of the issues is that in the new games you don't feel as much that you're taking part in a story. The cutscenes are there to tell you what's happened, but it doesn't feel as if the story is happening as you play through the game. It wasn't so long ago that completing a dungeon would change the landscape, affect the mood of the overworld or the villain would escalate his plan. Nowadays it's more like the villain is just waiting for you.

Another thing is the lack of balance between linearity and exploration. In the past, you were presented with a sensible amount of optional content alongside the mandatory. But without item gating, which is a satisfying game mechanism, you can go anywhere and have a play session that doesn't scratch an itch, or isn't really appropriate for where you are in the game. Just simple things like checkpoints, broken bridges and locked doors let you know you need to come back later. It's not the same with things like the Shiekah Slate.

No one's asking for the series to become as linear as Skyward Sword again, just to go back to when it was at its best, such as Wind Waker and Ocarina of Time.

Re: Talking Point: Does Zelda: Ocarina Of Time Need A Full Remake?

MetalKingShield

This game is so good, it deserves to be remastered every generation. Upscaled to the current resolution, maximum-quality textures and a frame rate as smooth as possible. Ocarina of Time could do with a massive graphical upgrade like Metroid Prime Remastered. However, there are two sections where I think the game could actually be rebuilt - both in Castle Town. There are two bits that are just 2D backdrops - the buildings on your left as you enter, and also the Temple of Time exterior - and I think if they were rebuilt in true 3D it could make the game fully perfect.

Re: Tears Of The Kingdom Continues To Prove That 'Open World Zelda' Is A Best-Selling Formula

MetalKingShield

I wonder what the sales would be if the next Zelda was big-but-structured, like a bigger version of Twilight Princess, rather than open world. Now the series has a bigger audience, would they stop buying it just because it had a traditional structure? Are the cooking and crafting really all that necessary? It's hard to argue with the sales, but I wonder how much of Zelda's "open world" style the series actually needs for success.

Re: Sega's Executive Director Wants Sonic Games And Movies To "Surpass Mario"

MetalKingShield

In my opinion, the first Sonic game was the best, because it was very, very simple. Everything after, including Sonic 2, made it less accessible. It's not impossible they could surpass the original, but would they be willing to go back to that level of simplicity?

The films could be better than Mario though, it just depends on the script. Look at Paddington - I know it's not a video game I.P. but the first two are amongst the most entertaining films I've seen.

Re: Talking Point: What's The Most Difficult Mainline Mario Game?

MetalKingShield

I hated Star 242 of Galaxy 2, but then again, the last two levels of 3D World were both so frustrating I just gave up. It surprises me that Sunshine is still considered one of the hardest, as I didn't have too much trouble with that. I think when you've mastered the controls, you become "as one" with the game.

Re: Poll: So, Will You Be Getting Super Mario Bros. Wonder?

MetalKingShield

It looks good, but I'm not very into games at the moment, for some reason. It doesn't really appeal to me any more than if it were another New Super Mario Bros game. On the other hand, I do like them, and would want to try it eventually, but just not right now. If it's ever £25 digital I'll probably get it.

Re: Soapbox: TOTK's Ganondorf Is Great, But Zelda Needs To Do More With Its Villain

MetalKingShield

The reason Ganondorf worked so well in Ocarina of Time is that he was Ganon in disguise. We had seen the pig-like Ganon in previous games and the similar name had us thinking "I wonder..." Of course, our suspicions turned out to be true.

Ganondorf was a complex character in Wind Waker, which is one reason that the game's depiction of him is so cherished, and in Twilight Princess he was revealed as the secret, hidden power behind Zant.

The trouble is that, as the Zelda games have abandoned the idea of plot and structure, the story doesn't evolve as you play. Completing a dungeon (if there are any) doesn't make the villain escalate his plan. The game doesn't change as you go, leaving many fewer opportunities to flesh-out the villain.

Re: Soapbox: FOMO Nearly Ruined Zelda: Tears Of The Kingdom For Me

MetalKingShield

I think Zelda games simply used to be better than they are now. In the early 2000s, I didn't care that I was the only person I knew playing Wind Waker. I didn't care that some thought the GameCube was childish. The game was sheer magic and I didn't just enjoy it - I experienced a piece of art.

Nowadays there's so much hype and acclaim about the latest Zelda, but it seems like many find them hard work to actually play.

Re: Nintendo Download: 24th August (North America)

MetalKingShield

I only played The Messenger because I liked the Sea of Stars demo. I'm glad I did. It is rock hard, but doesn't really punish you for failing. If you don't mind the thought of some moments taking 20, 30, 40... goes, you will get there in the end. It's a frustrating but satisfying game.

Re: Sea Of Stars Dev Open To Revisiting Ninja Hit The Messenger

MetalKingShield

I'm playing The Messenger right now. There are a couple of things I don't like, but it is the real deal. Probably the best retro-style game I've ever played. Incredibly good gameplay and controls.

@Mariotag - The first portion of the game is a linear platformer. The bosses represent a massive difficulty spike and can be frustrating (there are hidden strategies that aren't obvious at first). Personally, I found it quite restrictive, as there's very little you can do if you're stuck. Instead of offering tips, the game just insults you for it, which doesn't help anyone.

I almost gave up a few times, but I'm glad I didn't, because it then becomes a Metroidvania. With more time, you become genuinely good at the game as you're exploring, going back and forth and getting properly used to the controls. I do struggle to recommend it for those who really can't play action games, but it's a true great.

Re: Random: One Piece's Netflix Star Would "Love" To Play Zelda: Wind Waker

MetalKingShield

In my opinion, Wind Waker is easily the best game Nintendo has ever created. It is strange, in a way, that you can have a console as successful as Switch and not all Nintendo's best games are available for it. I know that used to be the way, but it really is time to make a continuous, backwards-compatible system (which I hope is what they've done). Switch 2 really needs HD versions of OOT, MM, WW and TP.

Re: Review: Double Dragon Gaiden: Rise Of The Dragons - Likeable, But Lacks Its Peers' Punch

MetalKingShield

It's frustrating. I loaded up Arcade Archives Double Dragon the other day on a big TV with the soundbar pumping. It's still thrilling and takes me back to 1987 when I first discovered it, and yet very few of its sequels have tried to look and feel like it. What's needed is something that keeps the toughness and intensity, yet can't be completed by just relying on the elbow strike, and also doesn't have cheap moments like the blocks that come out of the walls. If all that could be done, we might finally have the perfect Double Dragon.

Re: Sega President Teases Possible Sonic "Reboots And Remakes"

MetalKingShield

There are three things I'd really like:

  • Golden Axe done by LizardCube, similar to Streets of Rage 4. It's important it has the same tone as the original, or swaying towards cartoony like Revenge of Death Adder. Some of the more recent attempts at reviving the series have been too violent and gritty. It needs to be just like the first few.
  • A new OutRun. OutRun 2/2006 is still my favourite driving game ever. With the chilled-out music, positive vibe and blue skies, it's just what we need.
  • Skies of Arcadia remake or sequel. A genuinely great RPG that lives up to the hype.

There are lots of series that spring to mind, but if I'm honest some of them are just nostalgia. The three above are ones I'd actually buy.

Re: Poll: What Did You Think Of Today's Nintendo Direct?

MetalKingShield

It was very good. Not one of the all-time greats, but much better than I expected. E3 worthy. Dragon Quest Monsters was my highlight, Mythforce looks great and I'm one of those people who quite wanted a way to play those Batman games (I skipped the release on Wii U because it was only one of them).

I'm not all that excited about Super Mario Wonder, but it did look good, as did the Super Mario RPG remake, and it's good Nintendo is now quite regularly offering HD versions of GameCube games such as Pikmin 1 and 2. If I'm nitpicking I would have been more excited with Wind Waker or Twilight Princess, but that really is a nitpick.