With the Wii U turning ten years old (crikey, we're really starting to feel old now), it's only natural that we're finding ourselves looking back at the console that's graciously gifted so much of its previously-exclusive software to its successor. Where did things really go wrong? What did we like about it? What did we dislike?
For many people, concerns really started with its debut trailer. Never has an official reveal left us so confused as to what Nintendo's new console actually was. Gamers across the world were left a little baffled as to what exactly Nintendo was going for with Wii U. Was it a peripheral for its previous platform, or an entirely new console?
Obviously, looking back now, it didn't take long for dedicated gamers to understand, but the initial sense of confusion among fans was undeniable at the time, and many of the more casual gamers who had a Wii under their TV never properly grasped the Wii U GamePad concept. It's safe to assume that this contributed dramatically to the console's commercial failure, along with the debilitating lack of third-party support, of course.
We would have loved to have been a fly on the wall at Nintendo in the aftermath of the Wii U's reveal, because for many, it was the first nail in the coffin for the console. It's a true demonstration of how powerful first impressions can be; for the Wii U, its debut trailer brought doubt and confusion, whereas its successor, the Switch, debuted to palpable excitement.
But were the two reveals really so different? In many ways, yes, but looking back we were also surprised at some of the similarities. So we thought it might be fun to look at both trailers and really dig into what each of them did to showcase their respective consoles.
So first, let's take a look at both trailers in action:
Wii U Reveal Trailer - *parrot sings the Super Mario Bros. theme*
Switch Reveal Trailer - Haha, haha, yeahhhhhh
How similar are those opening scenes? There's no doubt that the functionality of the Wii U evolved and informed how the Switch would work, but to see both side-by-side makes this an interesting direct comparison. It also highlights, however, just how much Nintendo dropped the ball with its initial trailer for the Wii U.
But explore both in more detail and find out why...
Deja Vu..?
Starting with the Wii U trailer first, we get a first-person view of some bloke entering a room to interrupt his friend / brother / roommate / partner / child, who happens to be playing New Super Mario Bros. U on the new console. "Hey, it's uh, time to watch some baseball", he says in a completely normal voice.
We watch as the Wii U's TV display is turned off in favour of the sport, while over on the desk, the Wii U gamepad is now displaying New Super Mario Bros. U, exactly as it was appearing on the TV. The trailer then states quite plainly, "Switch from TV to the New Controller".
Switch, eh..? What an interesting concept! But hang on... "New Controller"? I see some Miis and Wii Sports... Ah, so this is a new controller for the Wii, then.
Meanwhile, over on the Switch trailer, we see a young gentleman playing The Legend of Zelda: Breath of the Wild on the TV, with the Switch's Joy-Con controllers attached to the grip accessory. The gentleman's dog barks at him (translation: "stop playing that darn game and take me for a walk!"), so he proceeds to remove the Joy-Con from the grip, pops them into the Switch console itself, and hey presto, Breath of the Wild has moved instantaneously from the TV to the console.
The main difference here, of course, is that the Wii U GamePad can't be taken on the go — or at least not beyond the relatively short wireless range of the console. With the Switch, on the other hand, the console is a handheld system. The roles have essentially been reversed, and — as we all know — you can take the little miracle with you wherever you want.
Still, it's pretty striking how similar these opening scenes are, right?
Different Strokes
Going back to the Wii U, the trailer now informs us that we can draw on the Wii U's GamePad, because who needs paper? We get a good look at a rather talented individual drawing a fancy picture of Link from The Legend of Zelda, with a playback of the illustration being played on the TV. A nifty feature, perhaps, but hardly a huge draw for prospective customers who hoped for a return to a more "gamer-centric" experience after the Wii.
Over on the Switch trailer, it doubles down on the idea that you can play this thing wherever the heck you want. Look, we're in an airport! See someone else playing the Switch? What a great conversation opener! And not a TV in sight. It's like we're playing the 3DS, but better, yeah..?
The trailer is clearly keeping things simple and to the point. No pointless drawing apps here, thank you very much.
Next up, the Wii U trailer goes into the New Controller's unique capabilities, including the touch screen, motion controls, unique viewpoints, and, uh... Wii Fit U functionality. Yay..? There's an awful lot going on and the trailer arguably bombards the viewer with information without actually answering the most important question of all: Just what the heck is this thing?
"Play only on the New Controller", "Use Motion to Control with the New Controller", "Get New Views with the New Controller", "Stay Fit with the New Controller" — it goes on, and all without establishing that this New Controller does come with a new console, by the way. Coupled with all the Miis and Wii-era software shown, it's no wonder people didn't realise that the white system visible next to the TV in a few shots was, in fact, a 'New Console' and not the old Wii.
It's all too much and yet not enough, and it's not what Nintendo fans really want to see. Did Don Mattrick have a hand in this?
Back on Switch, the trailer continues with its theme of "yes, you can really play this thing anywhere," showing a rather handsome chap playing The Elder Scrolls V: Skyrim via tabletop mode on a commercial flight, before returning home and popping the Switch back in its dock to play in TV mode with the Pro Controller. It was confirmation that, yes, not only was bloomin' Skyrim coming to the Switch, but you could also play it out and about, and you certainly couldn't say the same about the PS4 or Xbox One.
Parrots And Karens
The Wii U trailer shows off a couple more unique gameplay ideas for the GamePad, including using a gun attachment and firing shurikens from the touch screen to the TV, before moving onto the next "big" feature: video calls. Good lord.
It's frankly an utterly bizarre way to show off a new video games console, and the way that one of the actors is stroking a video display of a dog makes you think there might be some cool software that understands a dog is onscreen and does...something Nintendogs-y, perhaps? But no, it's just someone pretending to stroke their dog through a screen.
We also get a good look at web browsing, because that's something that everybody wants on their shiny, new console, right? Look, you can turn the gamepad vertically -- isn't that great? For context, the iPhone had existed for five years by this point, so surfing the information superhighway on a touchscreen wasn't some newfangled idea.
It was about this point that this writer completely checked out. Oh, and there's a singing parrot, because of course there is.
The Switch trailer, conversely, gives us a good look at the social aspect of the new console, including the straight-forward ability to play multiplayer with the Joy-Con controllers and the undeniably tempting prospect of interrupting a rooftop party to show everybody just how awesome Super Mario Odyssey is. Dammit, Karen!
You can also play Mario Kart 8 Deluxe in the car and NBA 2K18 instead of real basketball; what more could you possibly want?
Again, it's simple, and it's showing gamers what we actually want to see: new games, intuitive mechanics, and meaningful social implementation. Not bloody internet browsing, for goodness sake.
Ending On A High
The Wii U reveal ends on an admittedly high note, showcasing an absolutely beautiful tech demonstration of The Legend of Zelda, as Link battles a giant spider and demonstrates the Wii U's improved graphical power. Sadly, this concept never materialised as an actual game (though what we eventually did get was arguably even better) but it did at least ease some fears that this "New Controller" was simply an elaborate peripheral for the Wii.
Or was it? Was it somehow adding processing power to the old console as well as this second screen? Everyone was left with questions. What a weird trailer.
As for the Switch reveal, it finishes up by tapping into the harder-core gaming market by showing off a team of professional gamers entering a high-stakes Splatoon 2 tournament complete with a massive crowd. It's a proper demonstration that Nintendo is taking this console seriously as a platform for gamers and not something to phone your gran on; no singing parrots here, folks! Just a bunch of passionate gamers doing what they do best.
It's a solid ending to a trailer that successfully demonstrates what the Switch is all about with no unnecessary fluff. The only real question it prompts is a good one as far as Nintendo is concerned: When can I get my hands on one of these things!?
And also: What is that catchy chooooon?
When the Wii U trailer debuted for the first time, fans were pretty sceptical at the time, but looking at it now — especially side-by-side with the Switch trailer — it's quite frankly astounding how poor of a pitch it was. Despite the surprising similarities between the two trailers, particularly within the opening moments, what Nintendo did with its Wii U reveal was so confusing, it's a wonder how it got through however many stages of approval it must have gone through.
At the very least, a proper glimpse of the console itself was absolutely required, if only at the very end, along with demonstrations of the launch line-up. Where was ZombiU? Where was Nintendo Land? Instead, we got a load of Wii Sports and a video of a parrot tooting the Super Mario Bros. theme. Baffling.
On the other hand, the Switch trailer is simply exquisite. Perhaps more so than any other console trailer in recent memory, Nintendo's messaging here is near-faultless. Its proposition is clear: this is a console you can play at home or on the go. That's it. That's all it needs to be; no internet browsing, no drawing apps, no video calling. Just games that you can play wherever you like.
It really is a shame how much Nintendo dropped the ball with the Wii U reveal, because despite how things went, it still had so much promise — and we'll be publishing a feature recalling our first hands-on impressions soon. There are some truly excellent games available for the system (most of which have since migrated over to the Switch, granted), and its Virtual Console line-up is absolutely stellar.
But first impressions are so incredibly important and, unfortunately, the gaming public's first impression of Wii U was er, wut?
We'd love to hear your thoughts. What do you make of both trailers? Are you surprised at how similar the opening scenes are? Share your thoughts in the comments below.
Comments 41
WiiU was an amazing piece of hardware also the games.
But it failed because of bad marketing, when at the store i heard People talking and where like "its an addon for the Wii 😒 where i was explaining them what it really is lol.
I knew the Wii U was a new console from all the leaks and I still said “is this an add on for the Wii?” out loud while watching the reveal trailer. Writing was on the wall from the start when someone who was writing for a Nintendo site at the time couldn’t even tell what it was
Nintendo's marketing of the Wii U was atrocious. First off, the name of the device. Wii U? Too many people thought it was an accessory to the Wii. Second, it was being promoted at places like Pottery Barn, which aren't known for their video games. Also, it fell into the Nintendo trope of appealing to kids and no one else.
I won a Wii U at a holiday party and I fell in love with the console. So many great games on it. It truly felt like a return to form for Nintendo. They were once again making a console for gamers.
I think the Switch smoothed at the edges of the Wii U, had a much better name ("Switch"), a solid lineup of titles, and a much better marketing plan. Yes, Nintendo will always appeal to kids, but the Switch showed adults playing it, gamers playing it. It was the console anyone could play anywhere.
@The-Chosen-one I’m not saying it deserved to fail (I loved the thing and still do) but it really never stood a chance and got what was coming to it from the start. Every decision Nintendo made around it doomed it before it even had a chance- awful name and marketing, specs that were dwarfed by PS4/Xbox One just a year later, software droughts galore. Mix of hubris from the the Wii selling so well and “innovation” for the sake of innovation was not a recipe for success at all.
A lot of great games, a lot of great memories with it but I really couldn’t blame people for not wanting one even at the time.
Everything about the Switch's reveal trailer and marketing was far better than Wii U's for sure.
I wanted the Wii U, but held off until the Wind Waker bundle was released.
I am so happy for the Switch’s success, but I enjoy Nintendo’s creative risks when the chips are down.
They marketed the whole Wii U console as a new controller, so from that moment onwards to me the Wii U was nothing more than an addon to the Wii, which I already stopped playing for a while.
This first trailer certainly put me off buying one at launch.
With the Switch they marketed it correctly. Me being an adult: 'I can play Skyrim when I go somewhere? So I finally have time to play that game?' I was instantly intrigued.
The only thing I preferred about the Wii U reveal is that the Zelda demo looked so good. I still think another "Twilight Princess Link" game had so much potential if it followed the traditional Zelda formula, rather than the open world game we eventually got.
@Friendly
Yeah with the wiiu trailer it felt like a mess of all these features with a lot of them putting a focus on players actions outside of the game itself which didnt really appeal to me in a controller (i like to notice the controller as little as possible) but the idea of being able to play without a TV i did like the look of.
with switch it felt like it was building upon what i enjoyed about the wiiu, which was being able to enjoy the games without being tethered to a TV, and its main "gimmick" seemed to revolve around choice which after the wiiu and especially the wii, felt really refreshing.
The whole trailer gave the idea it was something for everyone rather than just being family focused.
and years later, the switch ended up being one of my favourite consoles and i really hope the "hybrid" idea carries over to Nintendo's next system.
I bought the Wii U on the day of its release but the reveal of the system was lacklustre and I knew from that moment it would struggle, I remember telling my brother that it would probably sell less than the GameCube, and would of been Nintendo’s last system, I’m so glad I was wrong on the latter part.
The Switch’s reveal trailer was perfect and how it should be done, with that first glimpse of Mario Odyssey thrown in made it a wee bit magical.
The Wii U trailer was basically too much "you", while the Switch's was much more focused on being a console you could socialize with (very much like the Wii U's predecessor, the Wii really).
The Wii U had other issues than just that though imo, mainly that it was hard to port games to it from what I understand.
Both because the processor was a bit weak (probably because it had to be backwards compatible with the Wii), but also because the developer kits were, well, a bit underdeveloped (again from what I understand/have heard).
The games library wasn't (at least on paper) bad at all the first year or so, and Nintendo continued to support it quite well with first party games throughout its lifetime (quite a lot of its games made it over to the Switch after all).
The Wii U (and the 3DS) had much more "charming" interfaces than the Switch imo, but then former was slow to load new modes in which was kinda of bad (Switch is very fast in that respect).
Kinda feel sorry for Iwata, because the failure of the Wii U probably stressed him quite a lot (him being japanese and all).
The 3DS on the other hand is one of my favourite gaming platforms of all time, he (and Nintendo) did really well with that one imo.
A main problem of the Wii U trailer is the very beginning: You see someone playing New Super Mario Bros. Wii on TV. This was a 2D game released several years ago, and people wanted a new, more open 3D Mario at the time. Now we know that it was not NSMB Wii but U, and that’s a pretty good entry. Releasing a new HD console with games which almost look the same as those on the console before is a really stupid move! Imaging if 3D World or even better Breath of the Wild (with inventory on the Gamepad) would be the main launch title, the history of the Wii U would be completely different!
I think we have all had the experience of sitting down next a stranger playing a Switch at an airport and it was instant friendship. Also, I can't count the number of times I have stopped playing basketball to play it at a picnic table on a small screen with other people. Not contrived at all.
I believed in the Wii U from the outset.
Shame Nintendo didn't.
3rd party titles used the gamepad in more innovative ways than Nintendo themselves.
That says it all really.
I really miss Nintendo Karen 💔
To be honest I thought the Switch was a joke as well when i saw that launch trailer. I think all Nintendo consoles seemed awkward at first. N64 with that stupid controller and still using cartridges, Gamecube with Mini Discs and... well, it was a cube, Wii with the motion controls and graphics from 1999 that had to fight against PS360 and HD technology, U and the stupid Gamepad/name and then switching with the Switch seemed useless in concept but turned out to be fantastic of course. Honestly, they all turned out to be fantastic, even the Wii U I loved and owned.
I really miss the days when "Karen" was just a fun name the internet gave to a Nintendo commercial character and not a catch-all for any white women they hate.
I think that while the Wii U announcements were 'we have a bunch of ideas but nothing concrete' wasn't terrible. 2D Mario similar to the Wii one did not help though that is confusing. They had some cool uses. I love the console and what it could do if expanded upon. Sure the Reversi/Go is the last eshop game on the Wii U and did we ever did that as a game at all? I got the Wii U concept immediately. I wasn't focused on events in 2012 but I understood it the moment I bought the console in 2018 but I understand what's it's doing that makes it stand out. I mean Wii U in the car with Wiimotes. Or get a battery pack for GameCube with a screen/Wii U on the go. Also Vita/Wii U allowed for rotating the screen in the web browser or certain games (Vita most so for that like Little Big Planet Vita). How many people use their phone landscape? Otherwise a GBA/GameCube or Dreamcast expanded upon yes please with the Wii U.
The Switch is good but it didn't impress me (researched PDAs & Pocket PCs that get this use a dock, sure most customers didn't use them only businesses or tech enthusiasts or when Apple made the iPad but still, the DS was a dual screen PDA design before the Lite/DSi shell/use a PSP with a cable to the TV, use a Laptop/2 in 1 tablet with a HDMI cable, how can I be impressed compared with those done before, Nintendo was the only one pushing dual screens in comparison before dual screen phones, compare that to Joycons or splitscreen which are cool features on the Switch not the dock) like the Wii U did when I bought one. Sure I'd never experienced most of Nintendo's IPs either (very few on the Wii/DS) but still. The Golf part is bad no doubt while the Baseball one made sense. I really needed the sandpit/grass immersion of the ball that doesn't show it the same as VR being a 3D space of where I'm looking. XD Gizmondo devices only bluetooth or contacts/Wii U video calls underrated features.
More detail 'with the new controller' yeah that is confusing to not be with a new console besides 'the console is under the actors hands in some shots'.
I care for cool tech/games not a social, simple and lifestyle device like phones but I'm not the mainstream audience. I don't care for long running IPs of third parties only games with good ideas regardless of budget but I know you need them for a console. Switch/3DS without COD/new GTA besides other titles proves it. It has Witcher, Doom and others sure but still (constant generic third party games sell consoles unless a simple but interesting idea and DS on the TV people don't care about. I do but I'm not most people).
Those western appealing titles besides Nintendo fan/family titles or Japanese western fans loving the Vita and western third parties go mobile because same hardware so why bother for the Vita/3DS. Nintendo committed somewhat to the Wii U, Sony dropped it. While the 3DS is cheaper and easier with the Wii U being an experiment or phone casted to the tv idea ahead of it's time at retail that is not clear to people.
To me the Switch is a tablet/Pocket PC/PDA of the 2017+ era and the ads are lifestyle pieces than 'this isn't hard to understand see or it's the family console'. The Wii U is a Wii Connect 24 notification idea (said by Nintendo themselves so it isn't incorrect the inspiration for it) with a screen or a DS on the TV. Fair idea. 'I have to turn the TV on and go to source and this and that when the console is booting it'. Gamepad with Quick Menu/user select.
Totally different directions. VR is a dual screen direction. While a PSP or Nomad with a cable is just that, a Switch with a dock but using cables instead. A phone casting to your TV is something while Fold/Duo dual screen phones are there own.
If the Wii U ads were like the Switch I get it, adults using a device that seems lifestyle appealing besides family ads.
But to me I think the Yakuza 1&2 from Japan ad was pretty good. Wii Party U Japanese ones were pretty stand. US I get, never saw Aussie/UK or other ads.
If they made it clear the Wii U Gamepad was shown like that Switch ad where they are at the sink then they come over to the couch (showing the far distance but not proving it's a handheld in the Wii U's case).
You show the console next to the TV, put a disk game in it, show the Panorama apps and games on the TV/Gamepad but Gamepad in view maybe same as they show the Switch Dock and then show Wiimotes for Wii games.
Bring up motion plus maybe just encase. Use the Gamepad to show off 'it's a map, it's an inventory, it's Off TV Play), play classics on the TV/Gamepad, asymmetrical multiplayer'.
To me the Wii U could have been an Xbox One 2013 dashboard in the Windows 8 style or Quick Resume on Series X or it could be a 'manual on the gamepad and game on the TV' or a web browser/game, aka the 2 things open at once. But CPU/Memory and single thing focus. GBA games made it sad you can't play while having the manual, it pauses the game come on Nintendo.
That or a Vita/PS4 type thing, cartridges, handheld (like people want) sync it for dual screen features. You have a console/handheld combo with same hardware inside. Sure expensive. It's an idea. I get the dual screen part may not get used but still.
Dual screen phones show two separate apps working than swapping apps like a phone/console. It's closer to dual screen monitor or two apps side by side in Windows. The DS had two videos from different angles in the Mario Donkey Kong game, same with Prime Hunters (Nintendo Software Technologies the US team besides Retro. RIP Project Hammer. Nintendo didn't like they made videos on the DS. To me if you were competing with the PSP I can see why, it's an N64 like handheld with 2D/early 3D that wasn't GBA 32bit like was capable (besides GameCube/GBA or Dreamcast as a proto Wii U. I applaud them it's really cool).
The timing of the release of the Wii U was not going to help either, with the release of PS4 and Xbox One a year later. I possibly saw the trailer at time but I can't remind so it says a lot about the first impression. But some years later, I went to a friend's house try Mario Maker and see the Wii U for the first time. Having drawn super mario levels a lot when I was a child, I was instantly hooked. So especially for that game and for the Wii backward conpatibility, I found a used Wii U in summer 2016 and bought Mario Maker. But I barely bough anything else. With that Switch trailer launching in october of the same year, and because I always prefered handheld consoles, I knew I need that Switch console and Zelda game at launch. Seriously, the Zelda trailer of the big january 2017 Switch event could be considered the best game trailer ever.
So Switch reveal trailer beats Wii U one in every way and I would have love to find one of those car atttachment for letting my kids play multiplayer Switch games in car lol. One strange thing is even if I always slightly prefer handheld consoles and games, to make the most of my new Switch, I bought a TV for it, so since then, I think I played Switch docked 90% of the time.
I still love my Wii U, and maybe it's just age and life numbing my emotions over time but I have never been able to conjure up the same feeling of excitement and attachment with the Switch as I felt for the Wii U. Basically I'm just never in sync with what everyone else is into lol.
Bottom line is watching the Wii U trailer/announcement I wasn't sure if it was a new console or not, and I live and breathe videogames, so how did the casual market have a chance.
One of, if not the worst, console marketing campaigns ever.
Switch marketing however was first tier and it was clear as day what the product was all about. Let's hope its successor gets the same treatment.
I heavily supported the Wii U from 2014 onwards. I loved the Wii and thought ‘more of the same but in HD!’
I knew something was off when I got it set up and couldn’t connect to the internet. It took me well over an hour, right next to the router (with every other device working fine including my Wii that was standing next to it).
I eventually got it to work by quite literally taking the IP address and other information from my iPad and entering that in the system settings (I told a more tech minded friend that I did this and his only reply down the phone was ‘…that shouldn’t work…’). After a few hours of it working the Wii U seemed to figure out that I wanted to go online and sorted itself out and I’ve never had a problem since. However it definitely meant I got off to a bad start with the machine that has lasted to this day…
We can definitely agree that poor marketing spelled doom for the Wii U. Part of that also comes from Nintendo's own hubris over the success of the Wii, thinking people will buy the new system based on name recognition.
Remember, both PlayStation and Xbox have similar naming schemes. PlayStation is the easiest to understand, since they add numbers to each new iteration of their system. Even if it's just a glorified hardware upgrade, you can differentiate between each system.
Xbox, however, has gotten even more confusing than the Wii U. First, they confused us with Xbox One (which sounded like they were referring to the original Xbox), then they did Xbox One S and Xbox One X. And now they have Xbox Series S and Xbox Series X.
So the naming scheme didn't bother me too much. I knew that it was a brand new console and not an add-on, since I was following the rumors about it's development before the reveal. But it was going to be a while before I could get my hands on one, since I didn't have a job at the time.
I ultimately did get one though (the Wind Waker HD edition), and I love it. It's also the only way I can play our Wii games now, since our Wii (which was the original model) was fried when a bolt of lightning struck our house in August 2016.
I find it funny how the very first time you see the Wii U GamePad in its reveal trailer, the baseball commentary from the TV says "swing and a miss".
Night and day. With the Wii U, I just wasn’t impressed with the concept at all. Launch games were soooo boring. Switch gave me an instant “i need this” reaction.
I was sold on the gamepad and still mourn its loss. Wiiu will always be the best rpg system because it put the GUI in your hand and was super easy to navigate.
It was obvious that Nintendo was trying with WiiU to merge the aspects of the wii and ds that made them popular (many of those same features have been de-emphasized even though they still exist on Switch. Or don’t exist on switch such as themes and the more app/multifunction options ) and as much as I love the switch I feel there is a bit of lost potential.
Wii U's ads didn't sell me, and I only wanted a Wii U because it's Nintendo and I was a die hard Nintendo fan at the time. Switch ads, on the other hand, made me genuinely want this piece of hardware regardless of who was making it, because it looked really cool.
The Switch trailer got me hyped about the console, the Wii U trailer did not. Of course that's not the end all be all for somebody like me who follows gaming but I was working at GameStop at the time and it was astounding the number of people I talked to who were clueless as to what the Wii U was. That told me all I needed to know that Nintendo was going to have a hard time selling the machine. Factor in that many of its best launch games could already be played on PS3 or Xbox 360 and it didn't really stand a chance before it even hit the market.
@BAN Miiverse, eShop music, virtual console that even had GBA and DS games on it. It had almost all of the mainline Zelda games too. Can't forget that. It was Wind Waker HD that convinced me to buy one.
The Switch has.....the Switch sound.
The issue wasnt with the controller or advert for me. It was that the console had no games I wanted to play. I was tempted with wind waker, much later on but just got an old GameCube copy and played it on my original Wii.
@The-Chosen-one Me too. When I saw the E3 reveal of the Wii U, I was quickly interested in the console and attempted to get one, but i couldn't (I had no job at the time lol😅). I was probably one of the few people to understand that it is actually a new console rather than a controller for the Wii . However came post-2012, I was worried when the Wii U was struggling with sales and when promising new games like Wind Waker HD, Super Mario 3D World, Mario Kart 8, and Super Smash Bros for Wii U began to appear on the horizon, I was like "these games will save the Wii U". But it wasn't enough. And I was getting annoyed with people saying "the Wii U will fail" or "Nintendo is doomed" but came 2015-16, I had to face the fact (well at least for the former opinion that everyone was gossiping about) and I was anticipating for the Switch reveal, previously known as the NX.
Now that I have the Switch, it's safe to say that the Switch's marketing and success is something that the Wii U could've been, had Nintendo chose to be a little more discreet and in their marketing.
Bring back non specific action figure!
Makes me so nostalgic for the Wii U. First console I bought on my own dime, and it's insane to believe that it has been a decade now. Still miffed we never got that true multi-GamePad functionality!
I was part of the majority of people who didn't even realise it came out/was a console not an add on for the wii. I worked in a video game shop at the time and there was lots of confusion about it.
The wii U trailes keep showing "New Controller" and showing it beside wii hardware... enough saying
I still think the wii u was the better console of the 2. Basically equal in power but with the switch going with more of an emphasis on handheld for the kids
@Crono1973 For real though, it was great! I’m glad Nintendo’s found so much success with Switch because I want this company I’ve loved since the 80’s to be healthy, but I feel as though it’s lacked a bit of playfulness and magic. Or maybe it’s just me lacking those things now.
@Olliemar28 This is a really great article! I love the information and comparisons. And the visuals really back up your writing. Thank you for putting history into perspective: great writing!
@dugan Thanks so much, that's very kind.
Wii U trailer mostly show mini Game
@BAN
Totally feel the same. I absolutely loved my Wii U. I bought the Wind waker bundle for my kids one Christmas and we had so much fun. Loved the Switch but it didn't have the same excitement that I had with the Wii U even though it was overall an improvement. I felt the same
excitement about the Dreamcast more so than the PS2, which was great but not the same. My WiiU and Dreamcast are on the same favorite under dog self with the Sega Saturn.
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