Comments 2,751

Re: Feature: Nintendo Switch 2: Year One - Looking Back, How Would You Rate It So Far?

LUIGITORNADO

I’d give it a meh

Mario Kart World came and went, and I lost most of my interest with the online forcing me to race on whatever the hell they call the tracks-straight-a-ways leading to actual courses

Bonanza was fun, but not nearly as good as Mario Odyssey

Metroid Prime 4 was just alright. I enjoyed it, but certainly a step below its predecessors and had little to no relatability.

I didn’t pick up Air Riders because money started to get tight with inflation going up. As much as I enjoyed Air Rider, I just can’t justify the spend on a party game when it’s just really me playing alone

Hyrule Warriors is not my jam. I find the game play loop really terrible and the story nonsensical, and the characters grating. I wish story was more of a focus for Zelda games, but whoever is handling the direction this last decade with the Wild games and Warrior games need to be reassigned to something else. They’re not even Saturday Morning cartoon caliber.

The GCN on the NSO so far has been okay. Good list of games after year 1

5/10 for me

System never had its BIG game. All have been B list or below

Re: "It's Truly Baffling" - Shigeru Miyamoto Comments On The Mario Galaxy Movie's Critical Reception

LUIGITORNADO

I finally saw the movie.

The action was brisk, and there was so little dialogue…even compared to the first movie.

While watching it, I totally had a sinking feeling that Nintendo really reigned in their creative control over the movie, believing that they needed to double down on trying to capture the feelings of playing the video game rather than just telling a good story.

I literally finished watching it 20 minutes ago, and I can’t recall more than 3 lines of dialogue Mario.

Cool set pieces and stuff though

Re: Talking Point: Age Of Imprisonment Could Inspire Next Zelda Game, Say Devs, But What Does That Mean?

LUIGITORNADO

Honestly. The narrative of the warrior games does not interest me. At all. There’s something really off about them. None of it’s interesting. None of the characters really have any staying power.

If they went back to SS and added grew from that I’d be okay with it. It felt cinematic, interesting, and the most like classic Zelda in the last decade than anything out there

Re: Team Cherry Explains Hollow Knight: Silksong's "Steep Difficulty"

LUIGITORNADO

Idk. If that formula works for people then have at it.

It’s not for me. I like difficulty but I don’t like meandering difficulty. I don’t like difficulty that sends me in the opposite direction for hours only to hit another wall. It doesn’t respect my time, so I won’t waste my time

I really dislike the term that combines Metroid and Castlevania because to describe games like Hollow Knight and Silksong. Metroid and Castlevania are some of my favorite games, and Team Cherry games feel nothing like that, and the drawing comparison just feels like a marketing trick.