Kingy

Kingy

I'm a sleeper Nintendrone.

Comments 603

Re: Talking Point: What Are You Playing This Weekend? (12th July)

Kingy

Yesterday I finished Tropical Freeze (outstanding platformer btw), so that's it for Donkey Kong until Bananza next week. Gonna start up a long awaited replay of Super Mario Odyssey before it releases.

Almost all of my recent free time has been sacrificed to Umamusume: Pretty Derby, a gacha roguelike management sim where you train an anime horse girl (who are based on irl racehorses) to compete in derby races. It's been trending on the internet so I'm sure most people have seen it in passing by now. It has a FIENDISHLY ADDICTIVE gameplay loop, I've put in over 30 hours in the single week since I started. Lots of charm in the writing and there's quite a unique thrill to watch your uma compete in races.
So yeah, definitely a heavy recommendation - but it IS a gacha game, that comes with all the same drawbacks every gacha game has. Gambler beware!

Re: Miyamoto Views Games As 'Products', Not 'Works Of Art', Says Ex-Nintendo Dev

Kingy

I think this is a healthy way to look at your work if you're pursuing a craft professionally. Artistry is involved in every facet of production, of course - but ultimately you are making something to be sold to a customer. There are going to be inevitabilities that will alter the course of your project that a hobbyist is typically too stuck in his ways to accept.

You may not like every decision Miyamoto's made over the years, but you can't deny how innovative and successful his career has been. Being customer-oriented is the mindset needed to create great works of art that resonate with people.

I won't pretend like art driven by ego is inherently bad or doesn't sell either - but I will say it leads to a sharp increase of bad or mediocre art, and that's usually because the artist isn't receptive to feedback or again, is too stuck in his ways to self-reflect.

Re: Poll: How Many Hours Have You Spent In Mario Kart World So Far?

Kingy

40-something hours. Some of that was local multiplayer but most of it was spent on getting three stars on every GP and Knockout Tour for 150cc / Mirror mode. Also a few hours of Free Roam but I got bored of that fast after unlocking all the costumes.

I have no desire to ever return to this game, though I'm sure I'll force myself if they ever add a 200cc mode. 4/10 unfortunately, I think World's flaws are baked into its core design, there ain't much they could do to fix it save for adding 32 more tracks that are completely separate from the open world.

Re: Of Course Mario Kart World Is Being Review Bombed

Kingy

No one complained when the game was getting undue heaps of praise. People always say they don't care about review scores but then run the same old script everytime this happens. Almost like you don't care about the review itself and are only concerned with the score 🤔

Re: Talking Point: How Are You Finding Mario Kart's Open World?

Kingy

@Ralek85 It's hard for me to say, because it could be the intermissions poisoning the well. But every track in this game hasn't really made much of impression on me, a lot of them are extremely wide and blend right in with the same straight lines and gentle turns the intermissions have.
I don't necessarily need every track to be something crazy like Neo Bowser City, but it's hard not to notice the significant amount of dead air in World's races. A good example I think is the Faraway Oasis track. Where the intermissions will have a bunch of Zebras and Ostriches running on the road in place of traffic (pretty neat), but get to the actual race and the track is completely barren and devoid of anything unique or interesting. Like it seems for whatever reason they thought the intermissions were more important than the tracks themselves, to the point where I feel like the only reason they made it a hassle for you race on them alone is because most of them aren't much fleshed out on their own and require the intermission as a sort of "full package".

As for Knockout Tour, I was more excited for that than anything during the pre-release footage, but the way it is now I think just showcases all of World's biggest issues:

  • Not a lot of interesting ideas outside of making every rally essentially a super long Toad's Turnpike.
  • Open World doesn't factor into the rallies, you drive on the singular road you're told to, makes the concept seem pointless.
  • Comeback mechanics suck. You start every race spamming mushrooms and backdrafting through the pack, but once the pack splits apart you'll spend most of your time meandering in a single file line. Items typically become the only thing that matters from there.

You get it, at this point I'm repeating myself. Essentially I find any single race in 8 Deluxe more chaotic and engaging than anything I have played in World. None of World's flaws on their own would be so bad but all of them together just make it flat out boring to play for me.

I hope they improve the game with updates, or at the very least 200cc is a bandage for it. There's potential for really cool things to be done with this formula, but Nintendo's dedication to DLC is kind of a coin toss, so we could also be in for a free character every now and again and an overpriced track bundle that adds an island with four or five tracks to the game. We'll have to wait and see.

But yeah, I think for the time being 8 Deluxe is going to remain the reigning Mario Kart for myself and many others.

Re: Talking Point: How Are You Finding Mario Kart's Open World?

Kingy

Free Roam isn't the worst thing about World, but possibly does the most damage overall to the game's design.
Not only is the open world not really utilized at all in the races, the tracks themselves needed to be made wider, simpler, and less visually distinct in order to allow for cohesion on the map.
It's the reason why 80% of this game is straight lines and the other 20% is overall less interesting than tracks made in previous Mario Karts.
There WAS a way to nail this concept, but again, the world map is highly restricted during races. There are no off-road detours to take, no alternate routes or layered tracks or much strategy at all really. It's why I find people praising Knockout Tour so baffling- It boils down to 20 minutes of getting the right item to overtake the next racer in the conga line.

Free Roam itself is underdeveloped, as everyone else already agrees. Lacks content, meaningful collectables, and as charming as everything looks- it's all skin deep with nothing to interact with outside of P-Block challenges. I wouldn't mind nearly as much if the open world added to the main modes of the game, but it primarily detracts.

So overall you have this one concept, which was likely only picked to maximize sales (open world = open wallets in corporate eyes) that spoils the quality of the whole game. That'll be $80 please!

Re: Best Mario Kart Games Of All Time

Kingy

Personally I could stand to move World down 2 or 3 spots but surprisingly I don't disagree with much on this list (these lists tend to be pretty wonky). 8 Deluxe and Double Dash are easy picks for the top, and arguably Wii should overtake DS, but I totally understand DS being in the #3 spot.

Re: Talking Point: What Are You Playing This Weekend? (14th June)

Kingy

Zenless Zone Zero got a huge 2.0 update so all my recent game time has been going towards that, but this weekend I'd like to get back to Expedition 33.
Also still trucking through 3-starring every GP and Knockout Tour in Mario Kart.
The only new game for this week is Donkey Kong Country 3. I've only ever heard people dog on this game but rn I can't really tell why, it's really good. It's easier than the first two DKCs sure, but not so much that it detracts from the excellent level design and unique ideas. Might not beat DKC2, but idk I think it's already better than the first one.

Re: What Review Score Would You Give Mario Kart World?

Kingy

Maybe I'll rate it higher with future updates but there is currently nothing praise-worthy about World that doesn't come with some sort of caveat. And of course I don't find the races in ANY mode fun at all.
5/10 though I'm still pondering a 4, idk if it's fair to call this game mediocre when it has as many problems as it does. Regardless of score World is a massive downgrade from MK8 and massively overpriced. Bad start for the new console.

Re: Round Up: The Reviews Are In For Mario Kart World

Kingy

I can't get into this game at all. I'm sticking with it to get 3 stars on every GP and Knockout Tour, which is a decent challenge, but the purpose of that was to see if there was something about the game I had overlooked, something there that would finally click.
There isn't. The game really is just a slow plodding mess, and I'm finding more issues the more I play, especially with Knockout Tour.
I noticed this time around your actual knowledge of a track and skill at driving it is entirely secondary to item RNG. When the pack splits up you kind of just hover in the position you're in until you get the correct item to overtake whoever is in front of you. It really is akin to driving on a highway lol.
I've had plenty of KTs ended on the spot because there was literally nothing I could do to catch up to first place, and plenty others where the only reason I won was due to a lucky random Blue shell thrown by some cpu 15 positions behind us.
Other Mario Karts, namely 8, have similar interactions with random item pulls, but you always had an opportunity to catch up with some good maneuvers. Not the case here.

So what a successful Knockout Tour looks like is you quitting the first leg of the race until you get the right item combination to pass the first checkpoint in first place (that's required for three stars), then you drive in a straight line for 15-20 minutes and pray you don't get hit by a red / blue shell right before each checkpoint, or God forbid the end of the race! At worst it's frustrating, at its best it's boring.

@The_Nintend_Pedant Once the honeymoon phase is over for this game I bet there's going to be a lot more "8 people" crawling out of the woodwork.

Re: Mario Kart World Players Have Found A Really Easy Way To Farm Coins

Kingy

You really don't need this trick lol, you'll have 3000 in no time just playing normally. I picked up a lot of those big coin piles when unlocking all of the costumes in free roam.

World has a lot of these mini challenges that start to get repetitive real fast, and the rewards don't really compel me to search them out. Meanwhile the game has so much unlockable content through straight up baffling means, a lot of which requiring trial and error / RNG.

Feels like they could've solved two problems here by segmenting the challenges into tiers, that yield greater rewards based off its challenge level (easy challenges give you a sticker, harder ones unlock costumes, karts, extra characters).
But no, seems every idea this game has likes to remain in its own realm of existence and doesn't interact much with any other idea. What in the world were they thinking with this one?

Re: Poll: So, What's Your Favourite Course In Mario Kart World?

Kingy

Idk I guess Boo Cinema. It's hard to pick something not based off aesthetic because 15 hours in and I still don't feel like I've meaningfully engaged with any of the tracks thanks to the intermissions.
I can tell you what the absolute worst track is, it's Rainbow Road. The epitome of this game's entire ethos in the form of a long, wide meandering track filled with nothing but straight lines and soft turns (despite being the game's FINAL challenge). Feigning any sort of depth with superficial changes to the scenery and references to better Rainbow Roads of yesteryear.
This is what Nintendo thinks is deep and rich enough to charge $80 for, this is where they've set the bar now. Lame.

Re: Fans Have Noticed Someone's Name Is Missing From Mario Kart World's Credits

Kingy

I guess technically he didn't work on the game but that still doesn't feel right. Imagine making something set in Middle Earth and not crediting Tolkien for the original work.
That being said, I'm sure there's plenty examples of this and Miyamoto was never a one-man army working on those original games, so how many people would deserve a special thanks at that point?

Re: Talking Point: What Are You Playing This Weekend? - Nintendo Switch 2 Edition (7th June)

Kingy

Currently in Act 2 in Expedition 33 and loving it. Last time I played I did nothing but optional areas and bosses, which this game has a lot of. Pretty much everything kills me in a single hit lol, but thanks to the parry you can theoretically beat any high level enemy as long as you learn the timing. The rewards and exp are absolutely worth it, to the point where I'm now way over leveled for main story encounters.

I've also been playing through the Donkey Kong series in preparation for Bananza (near the end of DKC2 as of writing). Rare really put a lot of effort into making every level have its own unique theme or challenge (which ik Retro will carry on with), so I'm starting to understand why these games are as renowned as they are. I ***** hate the spider with my whole being though

Oh, and I guess I put both of them on pause to check out Mario Kart World. I've already ranted about it in a previous article and not much has really changed since. It's not a terrible game, and I've found plenty of little things to appreciate about it so far. But then I go into another GP or Knockout Tour and the boredom sets in as the tracks just meander on with long stretches of nothing.
Most likely I'll finish 3-starring all the cups and leave it at that. I'm not really interested in hunting down every sticker in free roam.
Disappointing, but me and my friends have been playing MK8 for 11 years. And as far as I care, I can play it for 11 more.

Re: Review In Progress: Mario Kart World (Switch 2) - The Perfect Introduction To A New Console Generation?

Kingy

Some scattered thoughts after a few hours with World:

Lots of dead air during races and I feel like I'm driving through molasses.

It's hard to take anything away from any of the new / revamped tracks because GP and Knockout Tour prefer 65% of your race be pure straitaways. Knockout Tour is forgivable given its elimination rules, idk who thought this was a good idea for Grand Prix. It's a showcase of tracks I barely get to see.

Roads need to accommodate 24 racers so they are absolutely gargantuan. Again - dead air seems like the most appropriate term here. Initially at the start of the race you'll be eaten alive by the pack, but as they spread out you're going to notice a significant amount of nothing. Granted I've only played with CPUs and my brother, but this game is significantly less frantic than MK8, especially with a lack of 200cc.

I've only done a little bit of free roam, seems like the best way to get all the costumes and collect coins for karts, but other than that it's pretty underwhelming and completely removed from the main game. Like this game doesn't benefit from an open world at all, the actual races don't utilize it in any way. I see it effectively as a waste of resources.

Nintendo is allergic to good UIs now. The character select menu is an abomination.

The OST is ***** incredible, it's easily the best thing about this game.
The costumes are cute and creative. I like some of the new miscellaneous racers, but most are clearly just here as reused track assets. That's not a problem in of itself, but there were a lot of ACTUAL characters cut from the previous game and I wouldn't exactly call these suitable replacements.

Feels akin to the underwhelming Mario sports games that came out on the switch. Hopefully the game will improve with future updates and DLC but right now nothing about it feels particularly put together. A collection of good ideas and the bones of something great but clumsily executed.

...80 ***** dollars btw.

To anyone who hasn't gotten a switch 2 yet: you can hold off for a bit. I feel like this game being so lackluster is an omen for things to come.

Re: Feature: "You've Gotta Make It More Sexy" - Final Fantasy & Persona Voice Actors Have Made A Dating Sim For Everyone

Kingy

I don't hate the concept but this definitely is not a game for everyone. This is a game made by people from the LGBT community for the LGBT community, which isn't a problem but that IS going to limit the game's audience.

Also how great of NL to shoot these guys in the foot by picking the most divisive tagline possible for clicks. Ray mentions AI a single time for his closing thoughts and here you are spinning it like it's a feature of the article. Despicable.

Re: Pokémon Legends: Z-A's Switch 2 And Switch 1 Prices Have Been Revealed

Kingy

So the game is $60. But we're expected to pay an extra $10 just to have it run properly. And this looks like it'll be a trend for most Switch 1 to Switch 2 conversions (granted that the Switch 1 game isn't already $70).
Idk, overpricing is a serious risk for killing this console's momentum out of the gate. After the initial push of sales from the die hard Nintendo fans, how many consoles do they reasonably expect to sell with these prices?
Mom and Dad aren't going to spend $500-$600 on a console and 1-2 games for little Timmy on Christmas.

Re: Dragon Quest I & II HD-2D Remake Launches October, Switch 2 Version Confirmed

Kingy

They really don't want me buying games on the Switch 2 lol, PS5 it is as usual. I recommend the Super Famicom remake of DQ I&II to anyone who doesn't want to buy into the key card nonsense.
The original Dragon Quest is worth playing at least once (it's very short! under 10 hours) and if you want to play DQII you can fast forward through the endgame grind on an emulator.

As for the new games, I'm excited to see what they add, especially to DQII - which is the one Dragon Quest game that would benefit the most from a remake.
More excited for I&II than I ever was for III even, mostly due to DQIII not really needing one.

Re: Nearly A Decade After Its Initial Release, SOMA Gets Its First Switch Trailer

Kingy

Played all of Frictional's games up to SOMA last year. Gameplay wise SOMA doesn't do much to separate itself from your stock standard horror themed walking sim, but it makes up for that with outstanding writing and presentation. Without spoiling anything the game hosts some pretty heavy topics and makes you an active participant in them. Solid stuff, I highly recommend it to anyone who hasn't played it yet.

If you want something more gamey from this team try Penumbra Overture. It's not much of a horror game but it puts your logic skills to the test more than any game that comes after (though The Bunker looks similar from what I've seen of it WHILE also being plenty scary, so you could try that instead).

Re: Review: SoulCalibur II (GameCube) - One Of The Best Fighters Ever, Playable Oh-So-Soon On Switch 2

Kingy

@Polvasti You're not wrong, I'd put Bravely Default in the same boat as the GameCube games, and it only being $40 is great, more people will buy who wouldn't have otherwise.

Rune Factory is also more of a draw than the other third parties too. That being said, it's also releasing on the original Switch (and steam deck), so idk how much I'd say it's a reason to buy a Switch 2 at launch if someone was only in the market for that game, you know.
Definitely good picks, but not enough for me to call the S2 launch lineup impressive all things considered.

Re: Review: SoulCalibur II (GameCube) - One Of The Best Fighters Ever, Playable Oh-So-Soon On Switch 2

Kingy

@BTB20 There's not really a good reason to buy a switch 2 at launch other than Mario Kart. You're probably like me and buying in early for future releases, but for most people all those third party ports have been available for a long time on more powerful (and frankly more affordable) hardware.

The GameCube titles are at least exclusive to this console, so I'd argue they're a bigger draw than something like Cyberpunk.

Re: Check Out This New YouTube Channel For Negativity-Free Pokémon Chat

Kingy

I'm very proud of the comments here being able to see this kind of language for what it is and call it out immediately. People tend to use this "positivity-focused, good vibes wholesome chungus" narrative when they want to divide people.
Not the kind of content worth watching imo, find someone who loves what they're talking about AND is able to see it for what it is.

Another thing - and I don't want to harp on too much about this guy cause he seems well-meaning - but you give a bad impression when your introductory video is already going on about the algorithm and SEO. Makes it sound like this is just a money venture to you even though you seem to understand how unrealistic that is (not to mention it paints the strict positivity in an even worse light). That's it really, best of luck with the channel wherever you decide to take it.