Comments 2,182

Re: Eiyuden Chronicle: Hundred Heroes First Story Expansion DLC Out This Week

Daniel36

I really wanted to like this game. I might give it another try sometime next year, but it didn't grab me at all.

At least I was able to turn off the voice acting. I know I am an outlier here, but I truly loathe the current trend in voice acting. Honestly the only game that had passable to good voice acting, as far as I can remember, was Final Fantasy 12. Same with the script. The script and voice acting in this game feels anachronistic and juvenile.

Re: Konami Airing Suikoden "Special Program" Broadcast Next Month

Daniel36

@Tetsuro Respectfully disagree. Yes, rose tinted glasses, but they are both great. In way different ways, mind you, but both great. II has a more evolved, more fleshed out story, but I has some truly amazing moments as well. Also, II is great because there is a lot of pay-off from things set up in I.

But yeah, II is more impactful in many ways.

Re: Konami Airing Suikoden "Special Program" Broadcast Next Month

Daniel36

@Kestrel If they remaster 3 and 5, they will also remaster 4. And I would argue it is the one most in need of a remaster. 3 was pretty, 5 was pretty, 4 looked lacklustre but the story was fine. And I personally liked how they wrapped up a very confusing thing in the game in Tactics afterwards.

Re: Poll: Box Art Brawl - River King: Mystic Valley (DS)

Daniel36

@-wc- You... seriously voted for Europe? I mean, to each their own, but it is objectively bad. The title looks like WordArt, and the fish are 3D for some inexplicable reason, and clearly pasted in with very little effort to make them part of the scene.

I respect your opinions and enjoy our banter here on this site, but I have to strongly disagree with your opinion on this one here.

Re: Review: Eiyuden Chronicle: Rising (Switch) - Tedious Side Quests Mar This Prequel's Metroidvania Charm

Daniel36

@-wc- No prob. I REALLY liked Rising for what it is. I like low stakes style stories, and I felt connected to the town as my actions influenced the growth.

It's not a great game by any stretch, but it felt... homely for lack of a better term. I 100% it. And I am a person who spends way too much time on Kairosoft games, so take my opinion on ganes with a grain of salt.

100 Heroes...

Not so much.

I don't want to spoil it for you so I will leave it at that. It didn't click with me the same way Suikoden did. But you and I are not the same, so you might end up loving it.

Re: Don't Worry, Dragon Quest XII Is Still In Development

Daniel36

@Smithicus I played one. DQ8 on PS2.

I hated it.

This is a purely personal opinion, but who knows, maybe it'll give you some insight, and it will be good for discussion, to see how others react to my views, but here is my take.

To me, it felt like a NES RPG with only the graphics and localization as an upgrade. Dungeons took forever, were bland, and combat was extremely sluggish. The world also wasn't much bigger. The characters were very stereotypical charicatures to me.

For me, it did everything early NES RPGs did, in their case mostly because of technical limitations, but now just because. There was no real innovation in anything.

DQ is unapologetically traditional in that sense. The art style also doesn't really do it for me, so I got in very biased to begin with.

I look forward to hearing others pitch in to help you make up your mind whether you should get into it.

Re: Random: Ex-PlayStation Boss Wanted More "Surprises" From Switch 2 Reveal

Daniel36

Is it me, or have Japanese folks become more crass? In every interview I had ever read they've always been polite to a fault, but lately I see more and more criticism and... well... crassnes.

Just today I read about the inspiration for Star Fox's Falco was someone's big nose. There's a lot more of those kinds of interviews. Is there a cultural shift happening? Or is it me?

Anyways... interesting coming from a Playstation boss. They didn't exactly innovate all that much from iteration to iteration. Just more power.

Ah well...

Re: Poll: Box Art Brawl - Duel: Super Ninja Boy

Daniel36

@Pally356 I just remembered the box art for Mystical Ninja, and I can totally see how you were confused.

And both are decidedly Western for a decidedly Japanese game, which is why I do prefer the Japanese one in this instance, even if the American one has more details in its art.

Re: Poll: Box Art Brawl - Duel: Super Ninja Boy

Daniel36

@rvcolem1 You are allowed to have a wrong opinion...

Nah just kidding. Sometimes I too have a VERY different opinion than the majority on a piece of box art. In thos case, neither are great, granted, but neither are terrible either... at least not to me. They are both pieces of their time.

Re: Poll: Box Art Brawl - Duel: Super Ninja Boy

Daniel36

The Japanese one has the zany animé character art that I associate with those mythical, exotic Japanese games we could only find on illegal xx-in-1 cartridges. Background too, reminds me of Twinbee and such.

The American one is more detailed, but at the same time reminds me of games that had better box art than gameplay, so I am still going for the Japanese one, because of my associations.

Re: Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Daniel36

@JohnnyMind I would reason it kind of is the same. Brace Yourself were (are) fans of Nintendo, they had a cool idea, they created said idea.

The difference is probably they contacted Nintendo about it and probably came up with a good plan. Also, while they use characters from Zelda, it's still pretty much an original thing. It's not very derived from previous Zelda games.

I am 100% certain the people of this fan movie have not, in fact, contacted Nintendo about it, and let's be honest, creating this after the news that an actual Zelda movie is coming is not the smartest thing to do.

That said, I do agree with you, Nintendo could be more open to collaborative efforst with fans. But the key word here is collaborative.

Re: Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Daniel36

@JohnnyMind Look, I understand that Sega has been positive about certain mod work, and Capcom licensing hand drawn art to make it official. I get that. It exists.

Sega and Capcom are very different companies though. In our minds they may be just as big as Nintendo when it comes to quality games, but look up the net worth of Nintendo, Capcom and Sega. It's a different league.

They can probably afford the luxury of getting fans involved in their work. Nintendo simply does not have that luxury. Not defending any legal actions they pulled here either. I am also not dismissing them, mind you. It's just not a comparable situation.

And of COURSE they took down AM2R if they were just about to release their own remake. They make those games to make money. They won't make any if people can just download it for free. That is a really simple matter of loss of income, which they are completely in their right to protect against.

And I am not going to look it up, but do you know for a fact Nintendo never did anything with fan creations? I could make a slightly bad faith argument that Mario Maker embraces fan creativity in the same manner.

Not saying Nintendo are good guys here, mind you. I would much rather they were more like Capcom and Sega in this way. But they're not, and they have no obligation to be either.

But even if they did allow a movie like this one, I wouldn't choose it over the actual planned Hollywood movie. I would choose it over the actual Zelda movie if they made something derivative, clearly inspired by, but its own thing.

It would have been way better if these people just auditioned to be an extra in the movie.

Re: Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Daniel36

@JohnnyMind Should fan creations cease to exist? No, of course not. If my daughter makes a drawing of Super Mario, that is fine. Any employee at Nintendo would probably love it, too.

Should modders practice their craft on games? Sure. Mod away. Especially if the skills you learn can then be applied to a game like Kero Quest 64, as you rightfully point out. And if you have an inner circle of people who appreciate your work, and you appreciate theirs, and you learn from one another, all the more power to you.

Just don't go asking people for money to fund a project like this. There's a big difference here. This would be the same as the creators of Kero Quest 64 instead make a game called Super Mario Quest 64. It's not its own thing, and would not be judged on its own merits, instead be compared to Mario, and that would not be in its favor.

Maybe you misread my previous post. I am not saying they can't show their love of an IP. There are IPs that I love, that if I would have felt so inclined to create a videogame, I would take it as very liberal inspiration. I still wouldn't call it by the original IPs name, nor would I even WANT to recreate the story set out in the original IP.

I would take the original story, the original characters, and create something new inspired by them. I would definitely tell people what IP inspired me, and they would probably see it too, but it wouldn't BE the IP. Because that already exists, and also it has already been done better than I could anyways.

Again, I would love to see a movie like this succeed, just not a Zelda fan movie. I would want to see an inspired by Zelda fan movie about some other fantasy fairy tale land.

I am willing to bet most people here actually feel the same. They're just more vocal in being tired of yet another project pretty much asking to be decapitated.

Re: Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Daniel36

@JohnnyMind I don't think anyone here is wishing them ill. Everyone here would love to see it succeed.

Just not as an actual Zelda movie.

If they made something heavily inspired by Zelda but still its own thing, everyone here would either think it's cool, or pay it no mind and get on with their day.

They can easily make a movie about a young boy in a green tunic waking up one night from a dream where a princess tells him she needs rescue. This young boy in a green tunic can go up to the castle, hide from the guards, find a way inside and help the princess escape. He may even find a cool looking shield with a cool looking crest on it...

You get the point. It's basically Zelda III, except generic. Which, let's face it, Zelda's storylines are in large generic fantasy, several very specific elements notwithstanding. I mean, we can argue that Navi is to Link what Tinkerbell is to Peter Pan.

So call your character Leoric, having to rescue Princess Zinnesia from the clutches of the evil Gunvad, and you are all set. Make sure people know that your work is heavily inspired by the Zelda franchise, and people will know that your movie will be derivative, because that is your intention.

Honestly though, Leoric, Zinnesia, Gunvad... I am already feeling it. I am getting excited!

Re: Zelda Fan Film Kicks Off Fundraising Campaign With First Live-Action Trailer

Daniel36

Ugh...

Look... the trailer is impressive enough. It won't win an oscar, but passion projects are passion projects.

That said, come on people. Make a movie, have it be greatly inspired by Zelda, acknowledge the inspiration as such, but come up with your own characters. It's not rocket science.

Nintendo doesn't own the basic plot beats of any of the Zelda games. They are all more or less standard fantasy stories. You can easily recreate one of the Zelda stories with different characters.

Call your hero by a different name starting with an L. Give him a cool looking shield with a cool looking crest on it. Give him a green outfit. Just don't make him Link with the Hylian shield and the very distinct green outfit.

Such a shame.

I am willing to bet that they would actually make more money in a fundraiser if they had stated they wanted to make an original thing, just heavily based on their love for the Zelda franchise.

Re: Poll: So, How Would You Feel About 24 Racers In Mario Kart 9?

Daniel36

24 sounds great, but if the end result is decided before the start, as is custom with Mario Kart, it wouldn't feel very different from 12, so the whole weird rubber banding system needs to go.

If at the very least half of those 24 have a chance of finishing first, now THAT would make it exciting.

Re: Poll: Will You Be Getting The New Mario Kart LEGO Sets?

Daniel36

The Mario range was a huge miss for me. I much prefer what they did with Zelda and Animal Crossing, and moreso the first few Minecraft sets. Those were pretty awesome.

That said, Lego no longer holds the magic it once did for me. Only the Minecraft sets were cool enough for me, but those have been lackking as well lately.

Re: Review: Star Trek: Legends (Switch) - Competent Combat But Fails To Engage

Daniel36

@Fangleman32 Funny. I just finished watching the X Files, which was super intriguing to me when it first aired, but too scary to watch. I was a smidge too young.

It was finally easily available for me so I decided to finally watch it. Same problem. Soft resets. Sometimes, they'd run into something pretty much similar to sonething from two episode before, and be like "That's impossible!" Urgh. And don't get me started on Scully's incessant disbelief at everything.

I liked the last two seasons for at least giving the characters growth and plenty of callbacks to previous episodes. Unfortunately, it had other reasons to dislike those two seasons.

Anyways, I never liked Star Trek. Too much silly stuff going on. This game doesn't do anything to make that better.

Re: Poll: Box Art Brawl - Duel: Zelda II: The Adventure Of Link

Daniel36

I bought it because of the box and cutout and golden cartridge, and I did not regret it.

One of my fave Zeldas, my gateway to fantasy gaming, and absolutely iconic box.

Choice based on nostalgia? Yes. I did, however, greatly appreciate the art in the booklet, which is like the JP box art.