As a mischievous omnipotent being once said, Star Trek isn't about mapping stars and studying nebulae, but charting the unknown possibilities of existence. The voyages of the starships Enterprise et al. are journeys of self-discovery. It's about the people we meet on those strange new worlds and what they teach us about ourselves. It's not about taking turns to phaser each other in the face. Despite issues elsewhere, that's where Star Trek: Legends really fails.
It's not all bad, though. Emerald City Games' turn-based trawl, published here by Qubic Games, debuted on Apple Arcade back in 2021 and though some may baulk at its mobile-first design, it translates fairly well to Switch. The UI is well-proportioned and the touchscreen integration functions as you'd hope.
A grand total of 95 characters from across the franchise are represented, from vintage Trek to the latest live-action shows (nobody from Prodigy or Lower Decks, though). In fact, with so many characters lovingly rendered, some of them in multiple forms, it's the missing ones that stand out. The major captains are present, except Archer - we need 100% more Bakula up in here. And where's Ensign Crusher when you need someone to take the helm? Several fan favourites are locked in DLC packs, too.
Props to Emerald City's artists for capturing the actors' and characters' essence in their animations and movesets, though. Mr. Data's idle animation has him examining his tricorder, and seeing him disintegrate some poor enemy before emotionlessly resuming his work made us grin. The Fortnite-style caricatures might be divisive, but real effort has gone into these renderings. The basic mobile structure — with timers, currencies, daily tasks, resource harvesting, numbers going up — is extremely familiar, especially to anyone who's played Tilting Point's Star Trek Timelines, but the animated characters add personality beyond static card collection. Assigning them stations on the idle main menu's bridge is a nice touch and gives minor stat boosts, too.
There's no getting away from those mobile elements, though, even if microtransactions are pleasingly absent. The story uses the Nexus (the temporal time-juggling energy ribbon from Star Trek: Generations) to explain away the accumulation of Starfleet heroes from across time, plus the 'shadow' versions you encounter. Michael Burnham, Worf, and Leonard McCoy find themselves aboard the USS Artemis assembling a crew to battle an unknown enemy and save the day. Those three officers stick with you through the narrative, driving things forward with dialogue whether they're still in your growing away team or not.
Fans may get a smile from the fairly entertaining writing and the story's themes are sufficiently existential and weighty. Given the endless parade of clones you'll encounter, however, you'll find it hard to care about your Beverly Crusher or Will Riker much more than the one you just vaporised. There's no voice acting beyond a handful of battle yelps and comments, and nothing from the original actors. Audio across the board is acceptable, but you'll be disappointed if you're expecting familiar themes and sound effects.
Likewise, the battles themselves — the meat and potatoes here — don't do enough to engage you early on. Your team of up to four (which can include non-Starfleet characters and generic officers) spawn into the environment and face off against opponents by taking turns to blast or bosh each other in the typical tactical manner. Shields or other natural cover may spawn at the start of the round and levelling up your officers eventually unlocks and enhances their four bespoke moves.
Most characters have a standard phaser attack plus cooldown moves related to their discipline (Command, Engineering, Science, etc.) or character. Data's Android Backhand has a chance to inflict Stun, preventing enemies from initiating any action. Alternatively, Soong's finest can reduce the opposing side's Attack and Morale stats by distracting them with a Logical Paradox. Picard's eponymous Maneuver buffs your entire team, Bones' Tri-Ox Hypospray boosts one ally's Morale, increasing the chance they'll jump in with an extra hit every turn, and so on.
It's simple stuff and it's executed well enough — the blasts and blows hit with gusto — but it's extremely one-note. As you go through the motions, skipping from node to node and beaming down for each round, the absurdity of these characters calmly and patiently exchanging phaser beams to the chest is tough to ignore when the battles, especially early on, just aren't varied or interesting enough.
The moment Commander Riker joined our team, our winning tactics for the rest of the game were set: immediately boost him with Bones' hypospray, lay down Covering Fire with Riker (a super effective, multi-target attack which takes out all shields and multiple enemies), and then pick away at the rest of them, healing as necessary until the battle is won. Rank-up, rinse, repeat.
You could argue it's on us to switch in new characters and build them up, but when a strategy just works there's little incentive to change; by the time you unlock Advanced or Expert difficulties, your enthusiasm will have warped away. Occasional branching paths are locked behind character disciplines (eg. you'll need an appropriately levelled engineer to open a door or something), but it's not enough to be worth the grind, especially given the long load times.
Generally, loads between individual battles aren't too bad inside story missions. But going into missions from the main menu, returning to the main menu, firing up Arena (ranked matches with rewards) or Ops encounters (limited-time events with specific character unlocks) sends you to a loading screen you'll be seeing an awful lot.
Going into the first mission to test at the time of writing, the initial load is 26 seconds, and the same again when we back out to the main menu. Add in smaller interstitial loading screens between menus and all the tooltips and Darmok gags in the galaxy can't stop interminable loads from dragging down the entire enterprise. Our Switch profile puts our play time at "30 hours or more" and that's with x4 animation speed turned on for most of it; we'd estimate a quarter of that was spent staring at the Artemis' stern on the static load screen.
Performance-wise, the v1.1.1 launch day patch seemed to soften the presentation of the backgrounds significantly, yet with no real change to the load times. We didn't note any difference between docked and handheld performance, though we experienced several hard crashes, including upon completing the final mission in the game. Frequent autosaves meant not having to replay more than a single battle, but suboptimal is the word.
Despite the evident work that's gone into this, the repetitiveness and excruciating loads give you too much time to dwell on the soulessness of the framework here. You could plug any property into this template with more or less the same result, or you could switch out characters for starship strategy, but ultimately it would be the same unengaging war of attrition - and with less personality. For your 12 bucks or regional equivalent, you get loads of characters to unlock, at least. Paying roughly the same again will get you all the DLC ones, but you'll still be pulling the majority of your crew randomly via the in-game gacha mechanic. The journey to build a complete crew is exhausting.
Maybe we expect too much. The co-op puzzle-solving mechanics of Star Trek Prodigy - Supernova were equally tried-and-true — unremarkable, even — but they felt like a better fit for Trek. Tessera Studios was able to tap into the core values of the series in a way that just isn't possible given the template here; Legends' battles simply aren't satisfying enough to distract you from the dissonance.
Conclusion
Perhaps all the timed daily tasks and events made more sense in a mobile context, and it's possible they could hook you here if you have endless patience and affection for these crews. For dedicated Trekkies content to multitask with their Switch on their lap, Star Trek: Legends may well deliver compulsive delights - the audio-visual feedback as the numbers go up is satisfying, as is the thrill of pulling an Epic or Legendary character. Ultimately, though, while collecting your favourite crewmembers sounds like a fun mission, the bland battles involved — and the chronic load times between them — aren't enough to make this a worthwhile journey. Legends isn't terrible, but it is just your favourite Star Trek characters phasering each other until one of them disintegrates.
Comments 28
Poor Old Will.
Not very "engaging" huh?
I still say there are too many versions of Picard but since I don’t play trek online this is the only recent game that will get some of my favorites on one ship/mission. So still buying.
Tea, earl grey, not one I'll be picking up.
star trek online is about the only star trek game worth anything today but I understand that some don't want an online game. Shame we don't get a whole lot of good star trek games.
I'd NEVER pay full price for a game like this, but for the sale price it's 'okay' if you're a fan. Can't imagine a non-trekkie getting anything out of this though.
When I see these screenshots I can't help but think mobile game.
Con: No Elim Garak and hologram Bashir couple!
Temba, his eyes closed waiting for the game to load.
It looks like a shi**y mobile game. I'm a big Star Trek fan but I'll never buy a game that looks like that
Frankly not surprised that this game got mediocre reviews. It's almost a rule of thumb that Star Trek games are not that good. Probably the best one I've seen in a long while is Star Trek Online. Frankly, it'd be nice if that game came to the Switch. I'd love to play that game on the go without having to drag my Alienware laptop with me!
Sisko is the best captain. That is all I have to say.
The strength of Star Trek has always been the stories and deep, relatable characters. I really don’t see the point of a game like this that ignores that.
That reminds me… I wish Nintendo allowed me to block companies like Qubic from showing up in my eshop
It's funny how Star Trek and Star Wars used to duke it out for which community had the most passionate fans. Now they are duking it out for which property can can become the most unlikeable.
I'd pay extra for the removal of Kurtzman Trek characters
This game peaked my interest...but I'll definitely be skipping it.
D@mmit Jim, I’m a doctor, not a mobile gacha game!
Thank you for the informative review, Gavin! Those negatives far outweigh the positives for me, despite (and also because of) how much I love the older Trek shows and movies. I’ll wait for a very cheap sale, unless a better-quality Trek game miraculously comes along first.
@MrGawain
Or the recent movies/shows!
I’m just going to go back to Subnautica so I can launch my escape beacon roleplaying as Captain William Boimler lost in the multiverse.
That feels more like a Star Trek game than this.
@sleepinglion You know, it's funny. I heard so much hate for that show and other shows of this era from fans; And how old Trek, more specifically the Picard era was superior.
As someone who grew up in the era of these shows, but never paid attention, I took the time to actually sit down and watched all seven seasons and the show is just okay. Ultimately the show being episodic is both a strength and weakness. The strength is being able to tell self contained stories which allows creative freedom to go in any direction. The weakness however is every episode the characters "softly reset".
What I mean, Star Trek TNG suffers from poor character development. For 7 straight seasons across over 100 episodes the characters are no more different than who they were from the start. Take the character Riker for example. From Season 4 onward he's just sorta there. He's just around with very little to do. Or Diana who's just there to mostly be the hot girl and little to nothing else. Characters just remain stagnant.
TNG has interesting characters but doesn't do much with them. Another weakness is the very episodic nature itself. By having so many of them spread out through multiple seasons this has an impact on the quality of them, which ranges from bad to at best mediocre.
Are there standout Episodes? Yes, problem is, it's only a handful and sadly it's spread out over the seasons.
Personally, I don't get the overly love TNG gets and the overly hate the newest shows gets. From what I studied post OG series, the franchise has always been a bumpy ride.
DS9, Voyager, that 2001 series that didn't last very long. Just seems like a series that has been up and down since the original show ended.
Picard who's hailed has the pinnacle of captains is barely a character. Yes you know his position and where he stands, but because the very nature of episodes resetting, Picard, like the the rest, never evolves much as a character.
For example, Picard gets turned into a Borg, gets tortured, and lives a entire lifetime as a memory of a dead race. All of these are brilliant, but alas they end in the same episode where they begin. From there Picard is reset back to one with only minor references to his experiences. There is no exploration of him.
Then you look at a captain like Sisko who's everything Picard isn't. His character actually evolves. You see parts of him that stay over the course of the seasons rather than just vanish after the hour ends.
As an outsider I just fail to see the perfect shows from the past that are talked about so much while simultaneously stating the news one are so horrible they should be burned from what I see of fans.
To me all of Trek is just a giant sorta okay. But I will stop here and say there is one thing I find funny is post OG Trek, each iteration seems to share the same curse of terrible first couple of seasons.
Shut up Wesley!
@Fangleman32 Funny. I just finished watching the X Files, which was super intriguing to me when it first aired, but too scary to watch. I was a smidge too young.
It was finally easily available for me so I decided to finally watch it. Same problem. Soft resets. Sometimes, they'd run into something pretty much similar to sonething from two episode before, and be like "That's impossible!" Urgh. And don't get me started on Scully's incessant disbelief at everything.
I liked the last two seasons for at least giving the characters growth and plenty of callbacks to previous episodes. Unfortunately, it had other reasons to dislike those two seasons.
Anyways, I never liked Star Trek. Too much silly stuff going on. This game doesn't do anything to make that better.
I really think a great Star Trek game would be a tactical game set during the Dominion War.
When are we getting a proper Deep Space Nine game on a Nintendo? I'd rather like a DS9 crossover with Star Fox just for the cutscenes of Slippy Toad relentlessly torturing Chief O'Brien.
@AnonyQ there's an RTS from 2001. It's pretty good for that era.
Star Trek: Deep Space Nine: Dominion Wars.
https://en.m.wikipedia.org/wiki/Star_Trek:_Deep_Space_Nine:_Dominion_Wars
DO NOT set phasers to stun with this one.
This looks awful, seems like there could be a decent star trek game out there. Send in the red shirts and let these mobile switch games die and get replaced with real crew members.
Show Comments
Leave A Comment
Hold on there, you need to login to post a comment...