Vanillaware's tactical RPG Unicorn Overlord is one of the Switch highlights this year, and if you're hoping for more adventures in the form a sequel or even DLC, you might want to read on...
Sadly, it won't be happening (at least right now). Speaking to GamesRadar+, the game's director Takafumi Noma says he's aware of how many players have "expressed a wish" for this type of content, but there are "currently no plans" for further development.
If there was an opportunity to make this happen in the future though (and it was up to him), he would love to see it happen:
Takafumi Noma: "We are profoundly grateful for the sheer number of players who have embraced our vision for a new strategy RPG. Many of these players have expressed a wish for DLC or a sequel to the game. While there are currently no plans for further development of this nature, I definitely wouldn't say no if it were up to me. It would be great if we could make this happen sometime down the line."
So, there you go - maybe "something down the line" will be announced. Until then, you'll just have to keep enjoying the current release.
When Unicorn Overlord landed on the Switch in March of this year, we gave it an "excellent" nine out of ten stars - labelling it a "crowning tactical RPG achievement".
Would you be up for a sequel or DLC if it was a possibility? Tell us in the comments.
[source gamesradar.com]
Comments 25
OMG no! I'm hoping he just can't say anything about it yet. This was my GOTY for 2024 and I would love a sequel. The first one was so unique and the gameplay loop was addicting.
Vanillaware doesnt do sequels, this isn't new. They tend to release complete games and move on to the next, which is awesome and I wish more studios do that.
Pretty much everything Vanillaware makes is really good so I prefer that they continue to bring us that creativity and innovation rather than do what most studios do and pump out sequel after sequel for anything successful.
I love Unicorn Overlord and definitely wouldn't complain if we got more of it but it's fine as a one-off standalone title. It's something that I can definitely see myself going back to and playing through again in the future.
I have enjoyed the game so far, but I was actually disappointed with the way the overworld was handled - I was hoping for a more dynamic campaign map however it seems very linear from what I've played and looking at the zone levels online (world map). Still, a good game
Would be cool if it eventually happened but regardless, thank you Noma-san and the rest of the team for making one of my favorite and in my opinion also best games of 2024!
Oh right, this thing.
I keep forgetting it released.
Such a big disappointment of a game.
Vanillaware can do better.
...after what I just wrote on my year in review wrap up feature yesterday? Shiryusly!?
Maybe this holiday break I may have time to start again. It's been too long to go back to my save and continue, so a fresh start...
I also still have Triangle Strategy to do. Maybe I should just do one of those super easy runs where everyone is one-hit killed...
Because they're busy making dragon crown 2 I hope 😃
No, this is totally fine and, great as the game is (just picked it up), I love the fact that Vanillaware move on and have a fairly varied output in terms of gameplay.
I don't think Vanillaware ever does sequel to their hit games. Titles like Muramasa, Princess Crown, Dragon's Crown, and Odin Sphere don't have sequel. Few of them does had DLC but those usually are just extra contents and not part of the main game.
@Elira I can agree partially. I don't mind sequels personally. It just depends on who's making them and what vision they have for a series.
Now if a series is like 10+ sequels, then yeah I can say that's overdoing things.
That is OK with me. I can play it in my time now.
for me i would love to see some of their prior games on switch like Dragons crown, Odin sphere (especially the remake which included the original) Muramasa etc.
It’s an 80 hour game. It’s complete as it is. I’d rather have a new Vanillaware game than a sequel. Their art style lends to so much creativity.
Also, every character’s story arch is done and very well closed by the end of the game that I don’t see the need for a sequel.
It’s already been said but the game doesn’t really need a sequel in my opinion as the game is pretty much a complete experience story wise and it’s a very long game. As some people on here said. Vanillaware doesn’t really do sequels and while I won’t mind it, I think it’s best they keep making more new games rather the sequels and seeing things we already have seen before. Plus it takes a long time for them to make games so might as well do new games then sequels in my view.
It would be cool to get a sequel, but Unicorn Overlord is already a complete package in terms of the ideas and mechanics on display. There's not too much room for improvement here and I think a UO2 would amount to an iteration, the same thing again with slight differences and new story/characters.
Not that there's anything wrong with iterative sequels (if they're good) but they do kinda dilute the waters.
And I believe in a world of so many franchises being kept on life support, constantly carted back on stage to capitalize on a brand (oh hello Indiana Jones, hello Jurassic Park, hello Alien, hello Ghostbusters), there's A LOT of value and for me a hell of a lot of respect when studios like Vanillaware put out a quality game and just move on to something new.
VW has been a one and done studio for a really long time as in decades. Best you can hope for is a remaster in a decade or so with cut content added back.
Technically though there isn’t much more to add to UO especially if you did the final battle. Maybe a prequel game? Or just lift the engine/gameplay and make a new IP.
"Dear everyone,
We here at vanilla games hate you.
Good day"
I like this decision. Unicorn Overlord is a complete game. Thanks for the experience.
Please keep it fresh Vannilaware.
Some people are saying that the characters' story arcs are all complete so there's no need for a sequel, or that the game is already 80 hours long, but I'm afraid they don't get it.
I can easily reach 300 hours when playing most JRPGs or SRPGs.
And the sequel story could have a completely different set of characters set in the past, future or a different continent or world altogether.
Unicorn Overlord's gameplay mechanics are IMMACULATE. The simple genius of giving characters a small but effective active/passive skill pool and letting you decide when they activate is incredibly fun! The game director is a programmer and made IF/ELSE statements a gameplay mechanic! I love it!
And I want more!
Unicorn Overlord is already my game of the year, but imagine UO with longer play time, better story and characters, all the job classes that didn't make it into the final game and more?
It would be glorious! Fire Emblem would be quaking in its boots!
I don't mind it not coming out any time soon, but I hope Noma gets his wish and we get at least one more game like Unicorn Overlord. A game mechanic that good CAN'T be left to just one game!
They didn’t do a Dragons Crown sequel so expecting this to get a sequel anytime soon is massive cope. Likely already working on another new IP
This game was great, but the character development was sadly lacking. It did not compare at all to 13 Sentinels, which was absolutely incredible. The story was weak and just wasn't tight enough to fully make the whole package work. Even when you try a second playthrough, you kind of find yourself making the same teams and style. I'd be surprised if most players general set up weren't very similar to each other's... which defeats the point of the game...
In this day and age I really appreciate the company's integrity to release a finished game.
@FIS-PODCAST On my run, my two favorite squads were one with a Wizard alone on the front line with high evasion to capitalize on his magick counter ability, and another squad that had a front line of three shield and crossbow range units in front of a Prince. I felt like there were quite a few ways to make unique builds and I definitely had units that I would have liked to test out more. If I played again, I would abandon most story based characters and really focus on my own unit creation, because those made for the most interesting groups. I do wish that I could play in a way that allowed me to select which continent I started on so I could access those late game units early.
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