Comments 609

Re: Feature: How Do You Pronounce These Words From Zelda: Ocarina Of Time?

DaniPooo

@Maxz I agree, I kinda cringe when I hear Americans pronounce foreign names and words in a very American way.

like Mah-yah-moe-toe.. (Miyamoto) or Meh-ryo (Mario)

It's like they are not even trying..

These are not English names and probably not be pronounced that way.

Some names of course exist in multiple countries and languages and has evolved over time to sound different and that is all fine (but this is not what I am referring to)

But a name that is clearly a Japanese name should probably be pronounced as a Japanese name. And if you make mistakes that's fine, but try at least.. instead of trying to make your incorrect English pronunciation the mainstream default.

If I am reading an English name or word that I never heard before then I am going to try to say it the way I think it would be pronounced in English based on what I know about the English language and how it sounds to me.

I wouldn't pronounce it as if it was a Swedish word.

If the name and word comes from a language that I have no idea about at all, then I ask.. But I never default to Swedish pronunciation because I know it's not a Swedish word.

Re: Feature: How Do You Pronounce These Words From Zelda: Ocarina Of Time?

DaniPooo

'Koume' and 'Kotake' are clearly Japanese style names so none of your alternatives really work for me.

The letter 'U' in Japanese has a sound that just doesn't exist in the English language, it's very similar to U in Swedish (my native language) so I understand why you struggle.

in Japanese when you see two vowels next to each other you usually pronounce both separately one after the other.

Ko-u-me. So using your format that would perhaps best translate to Koh-Uu-Meh & Koh-Tah-Keh

Re: Final Fantasy VII Revelation Cast Get Emotional In Last Recording Sessions

DaniPooo

Understandable. But I am actually happy this comes to an end.
I expect that we'll soon hear about Final Fantasy 17.
Well I hope so anyway. The XVI development has been over for a long time already and I bet as soon as the VII trilogy is done then they can prioritize the next entry.

And I do hope that they learned from their mistakes this time.
Especially when a turn based RPG like clair obscur expedition 33 stole the GOTY award If that's not a wakeup call for them, then I don't know what is...

Re: Tales Of Eternia Remastered Performance & Resolution Revealed (Switch, Switch 2)

DaniPooo

@SalvorHardin the reason why for example FF6 on SNES looks like such a quality game is because they were using good artistic design within the restrictions of the system it was made for. That means, uniformity and cohesion. Every pixel is the same size everywhere.

The remasters tend to "frankenstein" everything together until there's no cohesion anywhere. It's actually really bad design choices.

Re: Best Final Fantasy Games, Ranked - Switch 2 And Nintendo Systems

DaniPooo

This list is severely flawed due to the way it's decided.

Theatrhythm: Final Fantasy is not a better game than Final Fantasy VIII.

Now I understand that people like to take a dump on Final Fantasy VIII, however it's not as bad as some people like you to think.

It's a "popular" opinion to hate on some media and this is certainly an example of that.

But if someone was asking me which game is the better game or more bang for the buck between Theatrhythm: Final Fantasy or Final Fantasy VIII then I would of course say Final Fantasy VIII.

Re: Talking Point: 'Pokopia 2' Feels Inevitable, But Do We Really Need A Sequel?

DaniPooo

@blodermoder Yeah I agree, I would prefer them continuing the Pokopia expansions for now and then focus on Dragon Quest Builders 3.

If they eventually go back and do a Pokopia 2 then I rather that happening on the next Nintendo system (Whatever that'll be)
It'll be difficult to come up with a new plot and new settings for a Pokopia 2 that makes sense.

Perhaps what they could do which would make things interesting is to make a sequel to Pokopia and ask the question (what if the humans does not come back and Ditto and his friends decide to build a spaceship and travel into space to look for the humans?)

That could open up for exploring and building on different planets which could open up a lot of new possibilities given the idea that Pokemon came from space.

But I would prefer them waiting and taking their sweet time to come up some real interesting ideas for Pokopia 2 rather than just doing the exact same thing all over again, and before that it would be a good idea for many reasons to work on Builders 3.

Re: Rumour: Ganondorf Actor For The Zelda Movie May Have Been Leaked

DaniPooo

He has muscles, but other than that he looks sort of nice and kind. Not intimidating and sly.

Also I don't this Ganondorf ever was looking like a black person, more like middle eastern and I think that has been the theme for the Gerudo race over all, Very strong Middle East influences.

Well, it will probably turn out alright

Re: Here's How Final Fantasy X On Switch 2 Compares To Switch 1

DaniPooo

This should have been a free upgrade or at least had a cheap upgrade path. It's a very minor upgrade over the Switch 1 version.
I see no reason to pay for this.

Had they actually put some effort into making it look and run better then sure I would have payed. But this looks like just slightly higher res AI upscaled textures, a higher docked resolution and some QoL features and cheats that already existed in the PC version.

Disappointing... Especially when you look at what some other remasters look like.

Re: Final Fantasy X 25th Anniversary Video Released Ahead Of Switch 2 Launch

DaniPooo

So far I have not seen anything in any of the videos that looks better than what we have already.
Perhaps the upgrades are so subtle that you need side by side comparisons to spot the difference?
I have the Switch 1 version and that one looks totally fine to me.

I probably won't get this version (unless more information surface that confirm a larger overhaul)

Re: Nintendo Announces The Construction Of A New ¥121 Billion R&D Center In Japan

DaniPooo

@Nintendo_Thumb I bet that if nintendo ever does a dedicated VR system then they are going to put their own twist on it and make it affordable. (Meaning that it will probably not be the most technically impressing thing out there)

No, but they'll find some way to make it stand out (and hopefully be desirable, although sometimes their creativity backfires)

Re: Nintendo Announces The Construction Of A New ¥121 Billion R&D Center In Japan

DaniPooo

@FrylockJ Well Nintendo R&D has rarely been about graphics since they partner with other GPU manufacturers right.

The latest thing to come out of Nintendo's R&D I guess is stuff like the new joy con mouse mode, the mechanism to magnetically attach/detach joy cons, the smooth analogue sticks on the pro controller, the new game share feature and so on.

Yes, motion controls, 3DS stereoscopic 3D, and HD rumble are things that came out of nintendo's R&D department as well (or at least in part)

If Nintendo ever does a proper VR headset, then that is of course gonna go through the R&D department.

I mean Nintendo is all about R&D and coming up with new ways to enjoy games using already established tech that's part of their DNA.

So of course they will always need serious R&D to come up with new interesting stuff. Asking what there is to research is an extremely ignorant question.

Re: Opinion: 30 Years On, I've Finally Come Around On The N64 Pad

DaniPooo

this is one of those things that people loves to hate (even without ever even trying it properly)

I remember being confused by it myself back in the day, but once you accept the fact that it's designed in a way where you have multiple different grips for different game and designed in a way were you're not supposed to use the entire controller all at once then it's actually a quite nice controller.

I think the biggest problem is that people didn't understand how it was supposed to be used.

Re: Talking Point: What Do You Think Of Link's New Ocarina Of Time Design?

DaniPooo

For now I will say that the OG ocarina of time is my favorite design.
I am not saying that it's the best looking design, but it is my personal favorite.
The reason is mainly nostalgia, but I also think it's genuinely look good for the hardware it was developed for.

That being said, I am very excited about the design direction of this new remake. It looks very good to me and I feel like the original OOT artwork shines through in the design without looking too "Anime". So I will be very curious to see more and how this turns out.

On an unrelated note, I really hope that they are switching things up in a similar way to how Final Fantasy VII remake trilogy expands on the gameplay and story of the original.
Redesigned dungeons, expanded Hyrule, revised side quests, new side quests, expanded story telling and improved combat mechanics that doesn't completely do away with the original style but improves upon it.

But even if not all those wishes become true I will be happy if some of them do.

Re: Dive Into Pokémon Pokopia's Expansion Pass Today

DaniPooo

one of the highlights. I was already pretty sure that we would see an expansion pass, the original game felt like it could use some more biomes (Like where's all the ice Pokemon).
I bet one of the releases will be a winder wonderland biome.

Re: Zelda: Ocarina Of Time Remake Is Real, And It's Launching This Year

DaniPooo

@AnnoyingFrenzy Or its could be that it's much further along than you think and they are prepping for a stand-alone direct just for this game, Which I think is the more likely scenario.

I feel like this announcement was just to build some hype around the game.

The graphics seams to be in game graphics, I went back and forth and it has the imperfections that are telling of it being rendered by the game engine (which really makes me hyped)

Re: "That's Amazing!" - Final Fantasy Creator Approves Of FF6 Video Created By AI

DaniPooo

To be fair, it IS pretty amazing that something that runs on a combination of minerals and metals and is powered by electricity can produce something like this from us feeding it written human language and visual images.

However I understand that people are afraid of "AI slop" making it's way into majority of games.

We need to understand that we have just about begun this AI revolution and while it's pretty incredible that it can generate a few seconds of video it still has a long way to go.

It's not like the first people making polygonal 3D in the early 60's thought "Heck yeah! Let's make a feature length movie with this!".

But today you see CGI everywhere.

It's the same with generative AI. It's getting better almost every month.

Re: Talking Point: Is Legend Of Zelda's Link Left Or Right-Handed? Let's Look At The Evidence

DaniPooo

Link is a different person in most Zelda games so it doesn't strike me as odd that he isn't left handed in every game.

in terms of Twilight Princess for Wii they flipped the entire game horizontally to make him right handed because of motion controls. (yes he was left handed in the gamecube version) and Skyward Sword was also built for motion controls so it made the most sense I guess to have Link right handed.

But ultimately I don't think it matters, I mean who the heck cares really!?

Re: Talking Point: Do You Play Zelda Games For The Story?

DaniPooo

I do enjoy the story in pretty much all Zelda games and I especially like when one game makes references to other Zelda titles in ways that make my brain going. it's nice!

But for the main bulk of my favorite Zelda games I just enjoy solving puzzles in dungeons, fighting bad guys and exploring the worlds for secrets.

I am not usually the person who analyze every NPC's dialogues for lore nuggets. But I am aware that there's a lot of people who enjoy this the most.

Re: Talking Point: After 30 Years, Is It Time To Reset The Pokédex?

DaniPooo

Every new mainline entry (except the legends branch)
Has had brand new Pokemon introduced.

But I feel like the designs of the new Pokemon are for the most part getting increasingly more disappointing in recent years.

So perhaps it's better if they focus on a smaller number of well designed Pokemon instead of giving us a whole bag of "PokeSlop" creatures with terrible designs?

But I understand that people are craving NEW.
Perhaps instead of looking for major change in a well established franchise, you should look at and support those other efforts to make "Pokemon competitors"?

Re: Super Mario Galaxy Movie's New Trailer Shares A "First Look" At Yoshi

DaniPooo

@AussieMcBucket You like wild conspiracy theories don't you?
Relax... There will be more 3D Mario games for sure.

But remember, games take much more time to make these day than they used to. back in the day most games took less than a year to make, then gradually that dev-time got longer and longer until now that it's common for dev-time for a single game to reach 5+ years some reaching 10+ years. (And these things take more and more man-power and money to bring to market as well)

What I am saying is that, you can't rely on that Nintendo is always going to launch a new console with a flagship 3d Mario always as a launch title. The Odyssey team were busy with Donkey Kong and who knows what the other teams have been up to you know.

Still I wouldn't be surprised if they will announce a new 3D Mario this year or next.

But I think you just want to spread fear and paranoia. Seems that way.

Re: Poll: What Review Score Would You Give Final Fantasy VII Remake Intergrade?

DaniPooo

It's an excellent port of an excellent high quality game.
It's probably not everyone's cup of tea but in terms of quality it's going to be difficult to argue that it's a bad game.
And as a fan of RPG games (both action and turn based) I can with confidence say that this is a high quality well put together title.

  • Great story
  • Great graphics
  • Good performance
  • good and memorable characters
  • Excellent Music
  • fun gameplay
  • decent amount of content
  • decent replay value with multiple difficulty levels and new game+
  • Multiple modes that tries to cater to both the turn-based and action-based fans

Cons:

  • The Switch version is 30fps rather than 60fps (but at least it's a stable 30fps which feels quite good)
  • Some players of the original will miss the pure ATB system
  • Some players of the original will dislike changes to the story
  • Some players of the original will dislike that it's not the entire FF7 story but just the first part out of 3
  • Some difficulty spikes can be felt here and there (Doom house I am looking at you)
  • Might be a bit too linear for some player's tastes (Rebirth will be more your cup of tea)

All in all I think the "cons" are mostly very subjective (which is a good thing really in my book)

If you have not played this game yet then I highly recommend giving it a shot and the Switch version is not a bad option.

One thing I will add is that I don't think this should be counted as an "impossible port" because it's quite linear and built on smaller sections rather than open world. This makes it a lot easier to optimize for it. This is the kind of quality I expect from the Switch 2 and I think we'll see many more games reaching this level of quality going forward.
However if the manage to get Rebirth running at a similar level with it's much more open zones then I am willing to call that an "impossible port" as that would be truly impressive to behold.

Re: Digital Foundry Covers The "Disappointing Tech" In Pokémon Legends: Z-A

DaniPooo

@OmnitronVariant

Well their entire thing is the technical side, and sure sometimes they do comment on gameplay and fun factor.
But their main focus is always and will always be the technical aspect.

And yeah the Pokemon games are absolutely disappointing when it comes to the tech. They so far below average that they really should feel embarrassed. Especially since they have the money to hire really talented people.

Luckily the games still tend to come out fun to play despite being a technical nightmare.

But yeah the Pokemon games these days are downright ugly at times and not impressive at all on a technical level.

And yeah, I will probably get some diehard Nintendo and GameFreak fanboys rushing in like knights is shiny white armor to defend GameFreaks and Nintendo.
To you I say: open your eyes and learn that just because you like a game franchise you don't necessarily need to be blind to it's faults.

I love Nintendo games and Pokemon games, always have..
But I am not afraid to admit that Gamefreaks seems to really struggle with the technical side. (Compared to most other game studios)