@Mgalens Now after having played for quite a few hours I can say that this only happened with the nun in the starting village. I saved at many other places but never encountered the issue anywhere else. It could still happen some place else but who knows. Stay away from that nun, she is cursed! Better to go to the church in the same village to save just to be on the save side.
@Akibiyori Even so, Most of those games are still way better than what they released in recent years.
Everyone loves to hate on FFVIII, it's extremely underrated.
Sure there's flaws with that game, but it's hardly as terrible as people make it out to be. But even with those games that are not remembered as masterpieces they still managed to release some of the most beloved games of all time during that era.
Final Fantasy VII, Final Fantasy IX, Final Fantasy X, Final Fantasy VI, Final Fantasy IV, Final Fantasy Tactics, Chrono Trigger, chrono Cross, Secret of Mana, Seiken Densestu 3, Parasite Eve, Parasite Eve 2, Saga Frontier... The list of good games goes on..
Most of this games will end up more fondly remembered than Final Fantasy XV, Final Fantasy XVI, Forsaken, Stranger of Paradise and most of the other games they have been releasing in recent years.
Heck! the best stuff that they have released in recent years are the stuff that takes inspiration from their old games like Octopath Travelers, Triangle Strategy and Bravely Default.
I am not saying that Final Fantasy XV and Final Fantasy XVI are bad games. They are functional with quite fun combat and flashy visuals. But FFVIII beats them in every other area.
That's my opinion. And I have played every final fantasy game from beginning to end.. Including Final Fantasy XIV (including the latest expansion)... With the exception of a few spin-off titles for the NDS, and the Crystal Chronicles games
@Keegsy I get what you mean, I like this game's HD-2D style though, even more than the style they used is Octopath Traveler. And I happy that they are bringing the original 3 games back in a more modern style.
To be honest the only ways they could make it better would be a full 3D version or a more cartoony version with "pre-rendered"/"painted" backgrounds that further highlights the Toriyama style.
But the moment they mess with the gameplay too much the series is dead to me. They already ruined Final Fantasy for a huge portion of the fanbase by changing the genre.
Sometimes, it's enough to just improve the visuals and providing some quality of life improvements to make the game feel a bit more modern. And they provided that with this game.
The game has got stuck when trying to save the game twice now in my first hour of play. It's not completely frozen but "Saving adventure, please don't durn of the Nintendo Switch system" or whatever it says.
The music and animations keeps playing and NPC's keep walking around, but no matter what buttons I press or what I do it never goes to "saved successfully"
I force off the game after a minute and restart it and the game has apparently been saved and I can continue playing like normal.
This does not happen every time and I don't know if it can happen at every priest, nun or church, so far I have only encountered this issue at the nun in Aliahan.
I don't have any save issues in any of my other Switch games so I doubt it's an issue with my MicroSD card, perhaps Square Enix will patch out this issue eventually.
Surprised that we don't have Donkey Kong 64 and Super Smash Bros yet. And man I would love to see some of the Star Wars games, but I guess Disney would be like: "... nope!"
Donkey Kong and Smash seem a lot easier to do in terms of license maybe. I mean it's 2 Nintendo IP's made by HAL and Rare. We already have Kirby games and Banjo games so why not?
@Vyacheslav333 Agreed, and I sure hope they give you an option to keep the games after the NSO service shots down on the Switch. (even if I have to pay for it) if not, then at least continue the service on the Switch 2.
I wanna keep using my NSO N64 controller to play N64 games
@MondayMedley I guess you never used Pokemon home huh? It's pretty quick to transfer Pokemon to Pokemon home. It's not like you have to transfer one Pokemon at a time. You can actually move all your boxes to Pokemon home boxes within 10 minutes, maybe faster.
Yeah I get a bit annoyed by the frame rate drops at times. but at least it's smooth in the dungeons for the most part.
The frame rate issues are mainly on the overworld where it a slideshow as soon as you are moving around. Is the Switch 2 is backwards compatible then I sure hope that these issues will just automatically go away with the more powerful hardware.
A Link between worlds on 3DS ran better and doesn't look that much worse in terms of graphics. but yeah it's not fully open world I suppose.
I like the new Zelda game but I am not the biggest fan of the soundtrack, while yes it has a style that resembles a traditional Zelda game (on the surface), it's actually very different from Koji Kondo's work. And that is sort of anti-climatic for me.
Example: So in the overworld you will hear the first phrase of Zelda's lullaby and then it starts something completely different. Or in the Goron city they throw in a few notes from the original Goron city, just enough to get your hopes up.
The music does this a lot, and I wouldn't mind this if the original music by the new composer/composers wasn't melodically so repetitive and dull.
The only original theme song that I actually like is the main theme on the overworld, but it's quite repetitive compared to Koji Kondos work. Even the first Zelda theme on NES was melodically more rich.
But I guess simplicity and repetition is what people crave these days, it's the same on the Radio.
The game is fun, but poor performance and glitches brings the score down a bit for me.
If the game ran well I would probably still place it below outstanding (as I reserve that spot to games like BOTW ad TOTK that are truly outstanding games, this game is just not on that level for me)
But the game run terrible at times, so I am leaning more towards 7.5 - 8 - great. I think that's fair
@Anti-Matter That's a bit extreme, just like those people boycotting Mario Odyssey due to "cultural appropriation" because Mario could wear a sombrero.
So you think it's pure evil and that children will get scarred for life by using Astrobot as a gateway drug into the horrible heavy horror drug resident Evil for example?
Reminds me of that preast preaching that Pokemon is the work of the devil and that children playing Pokemon will go to hell.
Come on, It's the parent's responsibility to keep r18 rated games away from small children.
This is NOT strictly a children's game, it's a game for everyone. And especially long term playstation fans.
Otherwise what would be the point in celebrating the old classics that the kids these days don't know anything about?
This is the best 3D platformer I have played since Mario Odyssey..
I don't care if there's some similarities, the more the merrier..
And I thought it was understood by most people that Nintendo don't require Sony and Microsoft to fail in order to be successful.
So there's no need to try to reignite a console war over a successful playstation title.
Reworking and rebalancing Pokemon should ba a priority at this point, and then they can focus on the quality over quantity when it comes to new Pokemon. Sometimes it feen like the just try to find anything that has not previously been a Pokemon. So yeah next time we could see Grouty (The weak beer Pokemon) Beeerkann (The beer can Pokemon, also the evolution of Grouty) and Doodsoldatt (The empty can Pokemon, evolution of Beeerkann)...
Money is not an issue, however it's more about justifying the price.. If it's a big upgrade, high quality design with more premium materials and a huge boost in power and features. Then they could justify a higher price tag.
But if it's just a generational upgrade with a similarly plastic design to what they usually do and it's not more expensive for them to produce, then it will be more difficult to justify a big price boost.. However I think we could still see a higher price than the regular Switch even if this is the case. Just because of inflation and chip shortage. And that of-course is justifiable..
I'm quite curious to see how it's running, the performance of the original SNES DOOM was pretty terrible so speed improvements is really what the game needed more than anything.
Unfortunately there's not a lot of people who still has a working SNES at home these days.
Ganondorf's Pipe-organ rhythm adventure
Total castle makeover with Ganondorf
joking aside, It could be interesting to get like a sort of Anakin Skywalker story of how Ganondorf got evil.
However with him being Demise reincarnated I kind of just assume that he was born evil. But you know perhaps that's something that manifest itself as he grows older? Who knows..
curious move, why release new hardware peripherals for a system that is singing it's last refrain? Well I guess this is nice for people who mainly play in docked mode and don have the pro controller.
Other than that, it's probably a nice way for joycon collectors to showcase their collection of joycons (even if it's a bit pricey)
I think Kingdom Hearts 1 is special and properly establishes the main cast and as such I think Kingdom Hearts 1 is a great starting point. Especially if you want to see if the franchise is for you. Then I'd say you could play the prequels if you wan't before playing the sequels.
However I do believe playing the prequels could spoil some "Aha!" moment's in the sequels.
Therefore I kind of think it's best to play the games in the order of release to get the intended experience and have plot points revealed as they were intended.
However if you only really care about getting up to speed on the story and don't care about spoilers and such then I am sure there's YouTube videos covering the entire story of the kingdom hearts franchise.
@rushiosan To me it sort of died with FFX-2, However I do appreciate XII as a game, but I do think it lacked the heart of previous games.
XII was fun from a game mechanics point of view and the story was pretty good (and I feel like it's even better replaying it as an adult)
However the game didn't give me that proper Final Fantasy feel and I found most of the characters bland. And it didn't help that there was pretty much no character growth in the story telling (Except Vaan getting a little bit more respect by the group at the end) No character dynamics worth mentioning, no romance...
Final Fantasy X on the other hand have character development and dynamics between different characters all the time. Even the worst character develop more in this game. Like Kimari opening up more with Tidus. Or Wakka realising what Yevon really is. Or Rikku going from trying to stop Yunas pilgrimage to actually joining the group as a guardian.
I didn't really feel the same way about how the characters were handled in XII, Final Fantasy X feels more intimate.
And the locales felt like a step-down from Final Fantasy X too. And what I mean by this is that cities and towns felt more like mazes with reused assets so that it was kind of more difficult to visually see where in the city you are by just looking at the environment. I found myself looking at the map all the time playing FFXII.
In contrast all the places in Final Fantasy X look unique, I almost never looked at the map in that game because for the most part you didn't have to. Landmarks were everywhere. And that made my experience with FFX more immersive.
The gameplay feels very different from most prior Final Fantasy games in that it almost feels MMO'ish. It really didn't feel like a mainline Final Fantasy game to me. But I have come to love the gameplay of Final Fantasy XII for what it is. I do feel like the gambit system is interesting and fun to tinker with and get it just right. But it still doesn't really feel like a Final Fantasy game to me.
The music was also a bit of a letdown for me with many track being overly complicate and not at all memorable to me. I guess they went for a more cinematic soundtrack similar to Star Wars music (But without the catchy themes that Star Wars have), there are a few exceptions though but they are few. Most of the soundtrack is more of what I would call atmospheric in nature. Very different approach to the works of Uematsu.
That being said, I highly appreciate Final Fantasy XII as a game and have played through it multiple times. It just doesn't scream Final Fantasy the way previous games of the franchise does.
@-wc- Hahaha that's one way to look at it. But year there's definitely similarities in gameplay. Metroid prime would just need an explorable "world" between it's "dungeons"
Like if you could manually fly Samus's ship around the solar system and explore. And perhaps land at some space merchant ships to buy supplies and talk to NPC's for side quests. Then it would totally be like space Zelda
Why would they put the Zelda formula in a different franchise? I mean sure they could but why?
I view this upcoming title as a smaller spin-off kind of deal like triforce heroes or four swords. Perhaps a little bit more than that (if we are lucky), but it's nice with a new fresh experience every once in a while.
But I bet my Stetson hat on that Nintendo is hard at work on the next big 3D Zelda game. And I wouldn't be at all surprised if that goes back to the more typical formula or something that is closer to what you think of when you think Zelda.
But well Metroid could definitely work with the Zelda formula. Prime is almost that already (only that it's all dungeon all the time)
Looking forward to this. There's a good chance that this one will be a bit more focused on telling a story rather than making every possible reference to the games, since the first one already did that.
I would love it if they took inspiration from Mario Bros 3 or any of the other Mario games where Mario has to travel through different worlds to finally face off against Bowser.
But that would probably work better as a multiple episode TV show to be honest. That way they have time to flesh out each world and its inhabitants.
@VoidofLight Well at least we might not have to repurchase everything all over again.
I think it would be a great start for the Switch 2 to be backwards compatible with Switch games and you having access to you entire Switch library day 1. Now that's a recipe for a strong launch. (especially if they have a line up of good Switch 2 exclusive launch titles as well.)
Sure the online gaming experience has been lacklustre. But that could improve, perhaps that is why they are hiring. I hope they will add voice chat and more social features…
And I kind of wish that the NSO retro apps were merged and improved.
On top of that I hope that they re-engineer the whole eShop to be a nicer and smoother experience. Today it feels like it did browsing the internet back in 1998 with a dial-up mode.
Why is the only 2 options Final Fantasy VII style remake or HD-2D? I think the best option would be something like the Link's Awakening Remake, Mario RPG remake or Square Enix own remakes of the first three Mana games.
3D but still the same gameplay that we all remember.
It doesn't need to have the pixelated look of the HD-2D games even if I wouldn't complain about it.
@LadyCharlie Respectfully I disagree with most of your definition.
Final Fantasy VII Remake is not a remake, it's a reboot.
Your definition of remake is that the gameplay and experience has to be different right.
That would mean that Zelda - Links awakening isn't a remake. But if it's not a remake then what is it? A remaster?
No it can't be a remaster because a remaster is built from remastering the original source, that is what the word means (which you would know if you had a grasp on music or film production where the word master and remaster has been used for a very long time)
So if it isn't a remaster and isn't a remake, then what is it?
To me it's clear that the word remake in this case does not equal "different" but rather "made from scratch".
Links awakening is very similar to the original game with barely any new features and the gameplay is about the same as it was on gameboy. But it IS a remake, a very faithful remake. Because it was rewritten from scratch, none of the original source code were used. That's what a remake is.
But a remake don't need to be as faithful as Links Awakening You can add new features and make adjustments to gameplay and so on and still call it a remake.
Like Pokemon HG/SS added quite a few new features and content but the core gameplay remained faithful to the originals. These are great remakes. (not remasters and not reboots)
However when you start taking it so far as to change the story and genre so that it's a completely different experience from the original then it's called a reboot. Final Fantasy VII Remake is a quite good example of a Reboot
@Sonicka To me it's clear that it's a reboot because you need to look at the game as a whole. It's retelling the story with a bunch of alternative dimensions and time travel stuff which probably could place it as a sequel to Advent children chronologically (Although I don't think this has been confirmed)
But the thing is that it's not just the story that has changed, the entire genre has changed, but it still follows most of the events from the original. That's classic reboot stuff in my opinion (even if they attempt to confuse things having event's from the future altering the past and stuff like that)
These terms are strictly technical terms. These names were not created to describe the enduser product but instead describes the way the products were created.
for example the word remaster is borrowed from the film and music industry where a master is considered the "final mix" which is then copied and distributed to customers.
The act of "remastering" is to create a new master using the original source material (usually this is done because new better technology gets available making it possible to create a better master)
In terms of a remake, it would be more like asking the artist to step back into the studio and record the same song again.
Like a re-recording.. Hikaru Utada recently re-recorded Simple and Clean from kingdom hearts.
In such a case they won't use any of the original tracks, everything has to be performed again.
Whether or not new features are added or if something changed is completely irrelevant to the meaning of the words.
However if you completely remake something with a whole new vision it already has a name, it's called reboot.
It's very common in the film industry.
I like when there is a mix of the two, and I also think it depends on the game and on the boss itself..
There is a rewarding feeling figuring out how to break through a boss's defences so that you finally can hit it in the eye with an arrow.
But perhaps that's just the first phase of the fight and the next phase is more open ended when you have to dodge or block and find openings to go on the offensive.
But still allow the physics engine and the game system to allow multiple different approaches to these things. (I feel like breath of the wild was a good example of this)
In a Mario games they could step back a bit to allow a bit more freedom in boss battles (especially in the 3D Mario games). I mean in the first Mario game you had at least 2 options for dealing with bowser (fight him with a fire flower or go straight for the switch).
However that being said, do I want all games to have Monster Hunter battles? No! I like the problem solving aspect in boss battles as well sometimes. And I don't want all games to be the same. (that being said I do enjoy Monster Hunter quite a bit when I am in the mood for it)
As long as it's fun and provides a fair challenge then I think that's all that really matters. However different people enjoy different things and you can't please every one so a variety of games with different genres and approaches is a good thing.
The definition is simple, these terms have actually nothing to do with the effort put into them as popularity believed by many. There's actually simple technical definition which I will list below.
Remaster: An updated version of the game based on the original source code, assets can be replaced or upgraded, new features can be added. But it's still starts off with the original source code.
Example: Twilight Princess HD, Wind Waker HD, Metroid Prime Remastered
Remake: This is the game rebuilt from scratch in order to take it to the modern day, this does not use the originals source code, some of the originals assets such as soundtracks or sprites for example could still be carried over to the remake (usually it's not) but the actual source code is completely rewritten.
Example: Pokemon HG/SS, Super Mario RPG, Final Fantasy Pixel Remasters (I know Square Enix as usual has no clue)
Reboot: This takes it a step further than a remake in that it's more loosely based on the original game or franchise while often doing its own thing with gameplay and storytelling.
One good example of this is the Final Fantasy VII Remake (Yes it's funny again how the Remake is actually a reboot, Square Enix still confuse the world with their weird naming practises, just like they did back in the 90s)
Another good example is the two latest DOOM games.
Also that Devil May Cry game "DmC: Devil May Cry" on PS3 (I try to forget this disaster)
There's many more examples, The was a Silent Hill game that was retelling the story of the original Silent Hill with a huge amount of freedom, Shattered Memories I think it was called. This should also be counted as a reboot however I probably only played 20 minutes of that game.
But all in all
Remaster: Upgraded sourcecode/assets
Remake: Completely remade from scratch
Reboot: Same as remake but with the intention of being a different experience from the original.
Additionally you have "Ports".. Weird name I know..
They are basically just taking the source code and changing some HUD elements to fit the target console (like in game button icons). And then they making sure that the game performs acceptable on the target system before compiling it and putting it out for sale. Sometimes ports are also remasters and sometimes remasters are also ports.
@thenikdavies The NX is the code name for Nintendo Switch.. They are going to talk about games for the Nintendo Switch, which means they will talk about the Nintendo Switch (Aka the NX)
@WiltonRoots framerate?? Are you talking about the maximum supported frame rate of the hardware? Like if the screen supports 120hz? or that it supports 120hz screens in docked mode?
Because the frame rate of the games will probably vary from title to title like it does on all consoles.
@Mortenb Dude.. Just pay more attention to where you put your stuff, get a cartridge case that you have put multiple cartridges in or something for the trips, they are not expensive.
This has nothing to do with "fanboyism", just learn to keep an eye on your stuff. Any stuff
I have not misplaced a game since I was like 8 years old and I am 35 now.
Just make sure that when you go traveling you have a good solution for securely storing the cartridges you take with you.
It's not that difficult
Comments 561
Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames
@Mgalens Now after having played for quite a few hours I can say that this only happened with the nun in the starting village. I saved at many other places but never encountered the issue anywhere else. It could still happen some place else but who knows. Stay away from that nun, she is cursed!
Better to go to the church in the same village to save just to be on the save side.
Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames
@Akibiyori Even so, Most of those games are still way better than what they released in recent years.
Everyone loves to hate on FFVIII, it's extremely underrated.
Sure there's flaws with that game, but it's hardly as terrible as people make it out to be. But even with those games that are not remembered as masterpieces they still managed to release some of the most beloved games of all time during that era.
Final Fantasy VII, Final Fantasy IX, Final Fantasy X, Final Fantasy VI, Final Fantasy IV, Final Fantasy Tactics, Chrono Trigger, chrono Cross, Secret of Mana, Seiken Densestu 3, Parasite Eve, Parasite Eve 2, Saga Frontier... The list of good games goes on..
Most of this games will end up more fondly remembered than Final Fantasy XV, Final Fantasy XVI, Forsaken, Stranger of Paradise and most of the other games they have been releasing in recent years.
Heck! the best stuff that they have released in recent years are the stuff that takes inspiration from their old games like Octopath Travelers, Triangle Strategy and Bravely Default.
I am not saying that Final Fantasy XV and Final Fantasy XVI are bad games. They are functional with quite fun combat and flashy visuals. But FFVIII beats them in every other area.
That's my opinion. And I have played every final fantasy game from beginning to end.. Including Final Fantasy XIV (including the latest expansion)... With the exception of a few spin-off titles for the NDS, and the Crystal Chronicles games
Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames
@Keegsy I get what you mean, I like this game's HD-2D style though, even more than the style they used is Octopath Traveler.
And I happy that they are bringing the original 3 games back in a more modern style.
To be honest the only ways they could make it better would be a full 3D version or a more cartoony version with "pre-rendered"/"painted" backgrounds that further highlights the Toriyama style.
But the moment they mess with the gameplay too much the series is dead to me. They already ruined Final Fantasy for a huge portion of the fanbase by changing the genre.
Sometimes, it's enough to just improve the visuals and providing some quality of life improvements to make the game feel a bit more modern. And they provided that with this game.
Re: Review: Dragon Quest III HD-2D Remake (Switch) - Square Doesn't Drop The Ball, Just Some Frames
The game has got stuck when trying to save the game twice now in my first hour of play. It's not completely frozen but "Saving adventure, please don't durn of the Nintendo Switch system" or whatever it says.
The music and animations keeps playing and NPC's keep walking around, but no matter what buttons I press or what I do it never goes to "saved successfully"
I force off the game after a minute and restart it and the game has apparently been saved and I can continue playing like normal.
This does not happen every time and I don't know if it can happen at every priest, nun or church, so far I have only encountered this issue at the nun in Aliahan.
I don't have any save issues in any of my other Switch games so I doubt it's an issue with my MicroSD card, perhaps Square Enix will patch out this issue eventually.
Did anyone else encounter the same issue?
Re: Gallery: Shigeru Miyamoto's Exclusive Tour Of Super Nintendo World: Donkey Kong Country
Ok, now it only needs a Zelda/Hyrule expansion and the original big three (Mario, DK and Zelda) will all be there.
After Zelda though, I don't know... I could se them adding a 4th mixed space featuring Metroid, F-Zero, Kirby and more.
As for pokemon, I think that's more of a game-freaks thing, it deserves it own theme-park.
Re: Random: Someone's Figured Out How To Run Custom Code On Nintendo's Alarmo
Wait, it has USB? I had no idea What is the intended use for this?
Re: Every Nintendo Switch Online N64 Game Ranked
Surprised that we don't have Donkey Kong 64 and Super Smash Bros yet. And man I would love to see some of the Star Wars games, but I guess Disney would be like: "... nope!"
Donkey Kong and Smash seem a lot easier to do in terms of license maybe. I mean it's 2 Nintendo IP's made by HAL and Rare. We already have Kirby games and Banjo games so why not?
Re: Random: Oops! It Looks Like Banjo-Tooie's Idle Demo Is Sped Up On NSO
@Vyacheslav333 Agreed, and I sure hope they give you an option to keep the games after the NSO service shots down on the Switch. (even if I have to pay for it) if not, then at least continue the service on the Switch 2.
I wanna keep using my NSO N64 controller to play N64 games
Re: Pokémon Home 'Shiny Meloetta' Distribution Now Available
@MondayMedley I guess you never used Pokemon home huh?
It's pretty quick to transfer Pokemon to Pokemon home.
It's not like you have to transfer one Pokemon at a time.
You can actually move all your boxes to Pokemon home boxes within 10 minutes, maybe faster.
Re: PSA: Don't Be Alarmed, Nintendo's New Clock Isn't A "Limited-Time" Product
I am gonna buy this even though my country was not listed, I need this for no good reason!!!
Re: Poll: Are You Bothered By The Frame Rate In Zelda: Echoes Of Wisdom?
Yeah I get a bit annoyed by the frame rate drops at times. but at least it's smooth in the dungeons for the most part.
The frame rate issues are mainly on the overworld where it a slideshow as soon as you are moving around.
Is the Switch 2 is backwards compatible then I sure hope that these issues will just automatically go away with the more powerful hardware.
A Link between worlds on 3DS ran better and doesn't look that much worse in terms of graphics. but yeah it's not fully open world I suppose.
Re: Talking Point: What Are You Playing This Weekend? (28th September)
I like the new Zelda game but I am not the biggest fan of the soundtrack, while yes it has a style that resembles a traditional Zelda game (on the surface), it's actually very different from Koji Kondo's work. And that is sort of anti-climatic for me.
Example: So in the overworld you will hear the first phrase of Zelda's lullaby and then it starts something completely different.
Or in the Goron city they throw in a few notes from the original Goron city, just enough to get your hopes up.
The music does this a lot, and I wouldn't mind this if the original music by the new composer/composers wasn't melodically so repetitive and dull.
The only original theme song that I actually like is the main theme on the overworld, but it's quite repetitive compared to Koji Kondos work. Even the first Zelda theme on NES was melodically more rich.
But I guess simplicity and repetition is what people crave these days, it's the same on the Radio.
Re: Feature: "I’m Going To Be A Grandfather Very Soon" - Is Neo Dimension Hironobu Sakaguchi’s Final Fantasian?
@PinderSchloss I would probably cry happy tears and pray that I am still alive to play it. It's hard to even imagine.
But him and Uematsu on a new Final Fantasy would be absolutely historic and emotional for many people.
Re: Poll: What Review Score Would You Give The Legend Of Zelda: Echoes Of Wisdom?
The game is fun, but poor performance and glitches brings the score down a bit for me.
If the game ran well I would probably still place it below outstanding (as I reserve that spot to games like BOTW ad TOTK that are truly outstanding games, this game is just not on that level for me)
But the game run terrible at times, so I am leaning more towards 7.5 - 8 - great. I think that's fair
Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake
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Re: Dragon Quest Creator Chimes In On Characters Showing Less Skin In Upcoming HD-2D Remake
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Re: Does Astro Bot's Super Mario 'Inspiration' Cross A Line? Fans Seem Divided
@Anti-Matter That's a bit extreme, just like those people boycotting Mario Odyssey due to "cultural appropriation" because Mario could wear a sombrero.
So you think it's pure evil and that children will get scarred for life by using Astrobot as a gateway drug into the horrible heavy horror drug resident Evil for example?
Reminds me of that preast preaching that Pokemon is the work of the devil and that children playing Pokemon will go to hell.
Come on, It's the parent's responsibility to keep r18 rated games away from small children.
This is NOT strictly a children's game, it's a game for everyone.
And especially long term playstation fans.
Otherwise what would be the point in celebrating the old classics that the kids these days don't know anything about?
Re: Does Astro Bot's Super Mario 'Inspiration' Cross A Line? Fans Seem Divided
This is the best 3D platformer I have played since Mario Odyssey..
I don't care if there's some similarities, the more the merrier..
And I thought it was understood by most people that Nintendo don't require Sony and Microsoft to fail in order to be successful.
So there's no need to try to reignite a console war over a successful playstation title.
Re: Soapbox: The Next Pokémon Game Should Rework Old Critters, Not Just Add Dozens More
Reworking and rebalancing Pokemon should ba a priority at this point, and then they can focus on the quality over quantity when it comes to new Pokemon. Sometimes it feen like the just try to find anything that has not previously been a Pokemon.
So yeah next time we could see Grouty (The weak beer Pokemon) Beeerkann (The beer can Pokemon, also the evolution of Grouty) and Doodsoldatt (The empty can Pokemon, evolution of Beeerkann)...
Re: Final Fantasy XIV Online Director Reiterates Interest In A Nintendo Release
@ChHa I wouldn't call it special, but it plays similarly to World of Warcraft with an emphasis on story telling and Final Fantasy fan service.
It runs well, it plays well and it doesn't require you to play with other people much if you prefer playing alone.
So yeah it's a great MMORpg that plays it quite safe and is very successful for it
Re: Talking Point: Would $499 Be Too Much For 'Switch 2'?
Money is not an issue, however it's more about justifying the price.. If it's a big upgrade, high quality design with more premium materials and a huge boost in power and features. Then they could justify a higher price tag.
But if it's just a generational upgrade with a similarly plastic design to what they usually do and it's not more expensive for them to produce, then it will be more difficult to justify a big price boost.. However I think we could still see a higher price than the regular Switch even if this is the case. Just because of inflation and chip shortage. And that of-course is justifiable..
Re: DOOM Is Getting A New And Improved Definitive Release On Super Nintendo
I'm quite curious to see how it's running, the performance of the original SNES DOOM was pretty terrible so speed improvements is really what the game needed more than anything.
Unfortunately there's not a lot of people who still has a working SNES at home these days.
Re: Talking Point: Could Ganondorf Ever Be The Star Of A Zelda Game?
Ganondorf's Pipe-organ rhythm adventure
Total castle makeover with Ganondorf
joking aside, It could be interesting to get like a sort of Anakin Skywalker story of how Ganondorf got evil.
However with him being Demise reincarnated I kind of just assume that he was born evil. But you know perhaps that's something that manifest itself as he grows older? Who knows..
Re: Nintendo Announces Official Switch Joy-Con Charging Stand
curious move, why release new hardware peripherals for a system that is singing it's last refrain? Well I guess this is nice for people who mainly play in docked mode and don have the pro controller.
Other than that, it's probably a nice way for joycon collectors to showcase their collection of joycons (even if it's a bit pricey)
Re: Video: What Order Should You Play Kingdom Hearts?
I think Kingdom Hearts 1 is special and properly establishes the main cast and as such I think Kingdom Hearts 1 is a great starting point. Especially if you want to see if the franchise is for you. Then I'd say you could play the prequels if you wan't before playing the sequels.
However I do believe playing the prequels could spoil some "Aha!" moment's in the sequels.
Therefore I kind of think it's best to play the games in the order of release to get the intended experience and have plot points revealed as they were intended.
However if you only really care about getting up to speed on the story and don't care about spoilers and such then I am sure there's YouTube videos covering the entire story of the kingdom hearts franchise.
Re: Final Fantasy Creator Isn't Interested In Revisiting The Franchise
@rushiosan To me it sort of died with FFX-2, However I do appreciate XII as a game, but I do think it lacked the heart of previous games.
XII was fun from a game mechanics point of view and the story was pretty good (and I feel like it's even better replaying it as an adult)
However the game didn't give me that proper Final Fantasy feel and I found most of the characters bland.
And it didn't help that there was pretty much no character growth in the story telling (Except Vaan getting a little bit more respect by the group at the end)
No character dynamics worth mentioning, no romance...
Final Fantasy X on the other hand have character development and dynamics between different characters all the time.
Even the worst character develop more in this game.
Like Kimari opening up more with Tidus. Or Wakka realising what Yevon really is. Or Rikku going from trying to stop Yunas pilgrimage to actually joining the group as a guardian.
I didn't really feel the same way about how the characters were handled in XII, Final Fantasy X feels more intimate.
And the locales felt like a step-down from Final Fantasy X too.
And what I mean by this is that cities and towns felt more like mazes with reused assets so that it was kind of more difficult to visually see where in the city you are by just looking at the environment. I found myself looking at the map all the time playing FFXII.
In contrast all the places in Final Fantasy X look unique, I almost never looked at the map in that game because for the most part you didn't have to. Landmarks were everywhere.
And that made my experience with FFX more immersive.
The gameplay feels very different from most prior Final Fantasy games in that it almost feels MMO'ish. It really didn't feel like a mainline Final Fantasy game to me. But I have come to love the gameplay of Final Fantasy XII for what it is. I do feel like the gambit system is interesting and fun to tinker with and get it just right. But it still doesn't really feel like a Final Fantasy game to me.
The music was also a bit of a letdown for me with many track being overly complicate and not at all memorable to me.
I guess they went for a more cinematic soundtrack similar to Star Wars music (But without the catchy themes that Star Wars have), there are a few exceptions though but they are few.
Most of the soundtrack is more of what I would call atmospheric in nature. Very different approach to the works of Uematsu.
That being said, I highly appreciate Final Fantasy XII as a game and have played through it multiple times.
It just doesn't scream Final Fantasy the way previous games of the franchise does.
Re: Final Fantasy Creator Isn't Interested In Revisiting The Franchise
@sanderev Whatever is the latest Final Fantasy when humanity ends itself will be the final Final Fantasy.
Re: Random: Zelda Fan Jailed For Carrying Small Master Sword Replica
Well, holding it in front of yourself while you're walking in public is probably not the brightest of ideas...
Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?
@Bigmanfan "The DS was more popular than the Switch"
The Switch is on a steady course to overtake the DS in sales
Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?
@-wc- Hahaha that's one way to look at it.
But year there's definitely similarities in gameplay. Metroid prime would just need an explorable "world" between it's "dungeons"
Like if you could manually fly Samus's ship around the solar system and explore. And perhaps land at some space merchant ships to buy supplies and talk to NPC's for side quests. Then it would totally be like space Zelda
Re: Talking Point: Could Another Nintendo Series Take Over The 'Traditional' Zelda Template?
Why would they put the Zelda formula in a different franchise?
I mean sure they could but why?
I view this upcoming title as a smaller spin-off kind of deal like triforce heroes or four swords. Perhaps a little bit more than that (if we are lucky), but it's nice with a new fresh experience every once in a while.
But I bet my Stetson hat on that Nintendo is hard at work on the next big 3D Zelda game. And I wouldn't be at all surprised if that goes back to the more typical formula or something that is closer to what you think of when you think Zelda.
But well Metroid could definitely work with the Zelda formula.
Prime is almost that already (only that it's all dungeon all the time)
Re: Miyamoto Shares Surprise Update About New Mario Movie Ahead Of Nintendo Direct
Looking forward to this.
There's a good chance that this one will be a bit more focused on telling a story rather than making every possible reference to the games, since the first one already did that.
I would love it if they took inspiration from Mario Bros 3 or any of the other Mario games where Mario has to travel through different worlds to finally face off against Bowser.
But that would probably work better as a multiple episode TV show to be honest. That way they have time to flesh out each world and its inhabitants.
Re: Nintendo Is Seeking More Talent To Help Run Its Switch Online Service
@VoidofLight Well at least we might not have to repurchase everything all over again.
I think it would be a great start for the Switch 2 to be backwards compatible with Switch games and you having access to you entire Switch library day 1. Now that's a recipe for a strong launch. (especially if they have a line up of good Switch 2 exclusive launch titles as well.)
Sure the online gaming experience has been lacklustre.
But that could improve, perhaps that is why they are hiring.
I hope they will add voice chat and more social features…
And I kind of wish that the NSO retro apps were merged and improved.
On top of that I hope that they re-engineer the whole eShop to be a nicer and smoother experience. Today it feels like it did browsing the internet back in 1998 with a dial-up mode.
Re: Talking Point: HD-2D Or 3D - How Should Square Enix Remake Chrono Trigger?
Why is the only 2 options Final Fantasy VII style remake or HD-2D?
I think the best option would be something like the Link's Awakening Remake, Mario RPG remake or Square Enix own remakes of the first three Mana games.
3D but still the same gameplay that we all remember.
It doesn't need to have the pixelated look of the HD-2D games even if I wouldn't complain about it.
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
@Sonicka Square Enix is one of the only companies I know who don't know what is what.
They call their remakes of the old Final Fantasy classics Pixel Remasters as well.
They have always been weird when it comes to naming things.
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
@LadyCharlie You do you I guess.
But this is really not a debate.
These words are well defined already.
Imagine sitting in the interrogation room at a police office and being like "But my definition of theft is..." lol
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
@LadyCharlie Respectfully I disagree with most of your definition.
Final Fantasy VII Remake is not a remake, it's a reboot.
Your definition of remake is that the gameplay and experience has to be different right.
That would mean that Zelda - Links awakening isn't a remake.
But if it's not a remake then what is it? A remaster?
No it can't be a remaster because a remaster is built from remastering the original source, that is what the word means (which you would know if you had a grasp on music or film production where the word master and remaster has been used for a very long time)
So if it isn't a remaster and isn't a remake, then what is it?
To me it's clear that the word remake in this case does not equal "different" but rather "made from scratch".
Links awakening is very similar to the original game with barely any new features and the gameplay is about the same as it was on gameboy. But it IS a remake, a very faithful remake.
Because it was rewritten from scratch, none of the original source code were used. That's what a remake is.
But a remake don't need to be as faithful as Links Awakening
You can add new features and make adjustments to gameplay and so on and still call it a remake.
Like Pokemon HG/SS added quite a few new features and content but the core gameplay remained faithful to the originals. These are great remakes. (not remasters and not reboots)
However when you start taking it so far as to change the story and genre so that it's a completely different experience from the original then it's called a reboot. Final Fantasy VII Remake is a quite good example of a Reboot
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
@Sonicka To me it's clear that it's a reboot because you need to look at the game as a whole. It's retelling the story with a bunch of alternative dimensions and time travel stuff which probably could place it as a sequel to Advent children chronologically (Although I don't think this has been confirmed)
But the thing is that it's not just the story that has changed, the entire genre has changed, but it still follows most of the events from the original. That's classic reboot stuff in my opinion (even if they attempt to confuse things having event's from the future altering the past and stuff like that)
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
@Dark_Isatari It doesn't quite work like that.
These terms are strictly technical terms. These names were not created to describe the enduser product but instead describes the way the products were created.
for example the word remaster is borrowed from the film and music industry where a master is considered the "final mix" which is then copied and distributed to customers.
The act of "remastering" is to create a new master using the original source material (usually this is done because new better technology gets available making it possible to create a better master)
In terms of a remake, it would be more like asking the artist to step back into the studio and record the same song again.
Like a re-recording.. Hikaru Utada recently re-recorded Simple and Clean from kingdom hearts.
In such a case they won't use any of the original tracks, everything has to be performed again.
Whether or not new features are added or if something changed is completely irrelevant to the meaning of the words.
However if you completely remake something with a whole new vision it already has a name, it's called reboot.
It's very common in the film industry.
Re: Random: Sakurai Likens Boss Battles In Nintendo Games To Tutorials
I like when there is a mix of the two, and I also think it depends on the game and on the boss itself..
There is a rewarding feeling figuring out how to break through a boss's defences so that you finally can hit it in the eye with an arrow.
But perhaps that's just the first phase of the fight and the next phase is more open ended when you have to dodge or block and find openings to go on the offensive.
But still allow the physics engine and the game system to allow multiple different approaches to these things.
(I feel like breath of the wild was a good example of this)
In a Mario games they could step back a bit to allow a bit more freedom in boss battles (especially in the 3D Mario games).
I mean in the first Mario game you had at least 2 options for dealing with bowser (fight him with a fire flower or go straight for the switch).
However that being said, do I want all games to have Monster Hunter battles? No! I like the problem solving aspect in boss battles as well sometimes. And I don't want all games to be the same. (that being said I do enjoy Monster Hunter quite a bit when I am in the mood for it)
As long as it's fun and provides a fair challenge then I think that's all that really matters. However different people enjoy different things and you can't please every one so a variety of games with different genres and approaches is a good thing.
Re: Talking Point: 'Remake' Vs. 'Remaster' - What's Your Definition?
The definition is simple, these terms have actually nothing to do with the effort put into them as popularity believed by many. There's actually simple technical definition which I will list below.
Remaster: An updated version of the game based on the original source code, assets can be replaced or upgraded, new features can be added. But it's still starts off with the original source code.
Example: Twilight Princess HD, Wind Waker HD, Metroid Prime Remastered
Remake: This is the game rebuilt from scratch in order to take it to the modern day, this does not use the originals source code, some of the originals assets such as soundtracks or sprites for example could still be carried over to the remake (usually it's not) but the actual source code is completely rewritten.
Example: Pokemon HG/SS, Super Mario RPG, Final Fantasy Pixel Remasters (I know Square Enix as usual has no clue)
Reboot: This takes it a step further than a remake in that it's more loosely based on the original game or franchise while often doing its own thing with gameplay and storytelling.
One good example of this is the Final Fantasy VII Remake (Yes it's funny again how the Remake is actually a reboot, Square Enix still confuse the world with their weird naming practises, just like they did back in the 90s)
Another good example is the two latest DOOM games.
Also that Devil May Cry game "DmC: Devil May Cry" on PS3 (I try to forget this disaster)
There's many more examples, The was a Silent Hill game that was retelling the story of the original Silent Hill with a huge amount of freedom, Shattered Memories I think it was called. This should also be counted as a reboot however I probably only played 20 minutes of that game.
But all in all
Remaster: Upgraded sourcecode/assets
Remake: Completely remade from scratch
Reboot: Same as remake but with the intention of being a different experience from the original.
Additionally you have "Ports".. Weird name I know..
They are basically just taking the source code and changing some HUD elements to fit the target console (like in game button icons). And then they making sure that the game performs acceptable on the target system before compiling it and putting it out for sale. Sometimes ports are also remasters and sometimes remasters are also ports.
Re: Sony On Zelda Live-Action Movie: Miyamoto Has A Really "Strong" Vision
I am really excited for this, do we know if it will be live action?
Re: Random: Here's What's Inside A Switch Cart
@Mortenb
I mean, I don't argue against your point that you think old gameboy cartridges are more cool, I agree.
But who puts their Switch cartridges in their pocket?
I didn't even put my old gameboy cartridges in my pocket out of fear of loosing them.
But it would be a big waste of plastic to make large cartridges today when the storage density has come such a long way.
Re: Nintendo Switch "Successor" Announcement Is Coming "This Fiscal Year"
@WiltonRoots oh ok I never seen that hahaha
Re: Nintendo Switch "Successor" Announcement Is Coming "This Fiscal Year"
@thenikdavies The NX is the code name for Nintendo Switch..
They are going to talk about games for the Nintendo Switch, which means they will talk about the Nintendo Switch (Aka the NX)
Re: Nintendo Switch "Successor" Announcement Is Coming "This Fiscal Year"
@WiltonRoots framerate?? Are you talking about the maximum supported frame rate of the hardware? Like if the screen supports 120hz? or that it supports 120hz screens in docked mode?
Because the frame rate of the games will probably vary from title to title like it does on all consoles.
Re: Random: Here's What's Inside A Switch Cart
@Mortenb Dude.. Just pay more attention to where you put your stuff, get a cartridge case that you have put multiple cartridges in or something for the trips, they are not expensive.
This has nothing to do with "fanboyism", just learn to keep an eye on your stuff. Any stuff
I have not misplaced a game since I was like 8 years old and I am 35 now.
Just make sure that when you go traveling you have a good solution for securely storing the cartridges you take with you.
It's not that difficult
Re: Random: Here's What's Inside A Switch Cart
@Mortenb Sounds like you are the problem.
Re: Random: Here's What's Inside A Switch Cart
@Mortenb you don't put the game cartridge back in the case when you're done playing with it?
Re: Random: Here's What's Inside A Switch Cart
@Ironcore Some people think bile taste fantastic as well