Comments 613

Re: Atlus Rules Out Persona 3 Reload Switch Port

Dang_69

@JGC1200 definetly would have been an even bigger downgrade in asset quality at the very least. I see this in Switch 2 editions of Azuma and Fantasy Life and Trails in the Sky, where it's just a pretty basic upgrade from an already compromised version.

Re: Star Wars Outlaws Gets Another Switch 2 Patch, Further Improves Performance And Visuals

Dang_69

@Divide_and_Wander Get Fantasy Life, Azuma is surprisingly underwhelming visually compared to even the Steam Deck. Found the gameplay nothing special either. Only get Cyberpunk if you mostly play handheld, the Rez looks great there and the VRR smooths out the frames greatly, especially if in the city or in the desert or any big open area. The docked performance is not good unless you're in a linear story section, no matter how much ppl glow up this port online. Fantasy Life is a little rough on Switch 2 also compared to the Steam Deck, but it's pretty and super addictive.

Re: Pokémon Legends: Z-A Gets A 6-Minute Overview Trailer For Switch 2

Dang_69

Definitely the best visual showing for this game, minus some bad textures in spots the fidelity looks great...but from a pure art direction standpoint it still looks so bland. Also I can't help but feel like being stuck in a city the whole time will get boring. But I'm willing to give this a shot. The mechanics look fun. Skipped Scarlett and Violet so hopefully this pulls me back into the series.

Re: Review: Trails In The Sky 1st Chapter - Nintendo Switch 2 Edition - A Comprehensive Update Of A Classic Series Opener

Dang_69

So I find the docked experience pretty nauseating on the Switch 2 edition. Extremely awful camera hitching or stuttering when moving the camera around and the more open areas don't seem to run above 35-40 fps. Extremely unstable. I noticed this much less in handheld but some of it is still there. I've seen others echo this online so I'm not insane.the game also seems to missing the performance and quality modes described in the eshop. I wonder, because I have the physical card that upgraded to the Switch 2 edition, is this causing some performance issues ppl like the reviewer are not experiencing? Are they 100 percent running it off of internal storage or the SD card? I'm so confused lol

Re: Yooka-Replaylee Runs At 30fps On Switch 2, Team Investigating Performance Mode

Dang_69

@Kamen-S 30 fps is literally half the time for inputs to register. Also for most ppl, as the human eyes sees at 60 Hz, a 60 fps refresh is much more smooth to look at. For me with 30 I feel like I just hyper notice what is missing. That said I can deal with it in some RPGs and stuff. But it feels gross in anything platform based. Even if you don't notice it with your eyes your hands can tell the difference. I've been playing Fortnite for years in 120 fps. One day it defaulted to 60, didn't realize it (because visually it'll look mostly the same as 60, just smoother), and thought something was wrong the servers because the game felt slippery.

Re: Japanese Charts: Mario Kart World, Donkey Kong Remain Steady Amidst Trails In The Sky Surge

Dang_69

Glad to see it taking the top spot if you add the Sales together...but not they really need to give us a patch for the Switch 2 edition. It was supposed to have a quality and performance mode...but as the game runs now (just Switch 2 edition) there is completely unacceptable camera hitching in addition to it running like 40 fps in the opening section when you leave the house. I put the game down until they patch it.

Re: Cyberpunk 2077 Trailer Highlights The Switch 2's Remarkable Versatility

Dang_69

Respect for them getting all on a true physical card. It's the reason I bought it at launch...but man I think it's been greatly exaggerated how "well" this runs on Switch 2. In handheld, with the smaller screen and VRR it looks great. But on a big TV, docked it runs and looks really poor in the city and open areas. Unstable frame rate, and the resolution does not scale. Then you an indoors story mission and the games looks and runs well again. But for big chunks of the game docked, it's really really unpleasant to play

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Dang_69

@Telcontyr agree with everything you're saying but would add that the Switch 2 isn't as powerful as the Series S in like raw CPU power but it's graphics architecture is more modern so if a publisher takes time, and it is the right kind of game, it could look better in many ways. Like SF6 looks better on Switch 2 for the 1v1. Also I think Nintendo made Retro throw in the open areas late int he game. I juuuuuuust got a feeling that Nintendo knew what they're 2025 lineup was turning out to be and was like oh crap we have 2 racing games and we need our breath of the wild moment in an adventure game this year. And yes when they did the closeups of her getting into the bike it knocked the wind out of me by how bad it looked. Truly worried about this game.

Re: Opinion: Metroid Prime 4 Reminds Me Of Gears 5, And It's Making Me Nervous

Dang_69

The issue here first and foremost before any discussions of open zone areas is just how bad and boring and empty and unappealing the desert area looked and the concerning fact that the way they highlighted it was a good idea. The whole trailer in general felt like a big visual downgrade in rendering and lighting and textures compared to what we've seen before

Re: Hollow Knight: Silksong's Upcoming Patch Will Nerf The Difficulty In Certain Areas

Dang_69

Actually loving the increased difficulty. I never finished Hollow Knight for a lot of reasons but am obsessed with Silksong. A tip for people having trouble. There's a place you can get to in the early game that gives you a quicker slash and changes the angled downward sword slash back to an improved version of the downward sword slash from the first game. You need to buy the 500 rosarie key from the shop. Then in the area above the settlement (you'll unlock an elevator and it's right above that) - you can make your way to left to find a door that needs a key. You need to sword bounce over enemies to cross an empty space to reach it. I did this before obtaining the dash, so I got it early, and it greatly improved the fun of the game

Re: "I Can't Afford To Give It Away For Free" - Silksong's Low Price Is Causing Devs To Re-Evaluate Their Own Games

Dang_69

Weird conversation. For one, a long development time does not automatically mean it's a high cost product. A very small team, that is efficiently lead with no crunching and overtime pay for employees and hired freelances over the long term can mean that budget remains small (no matter what the Mario Kart World devs imply that their 7 year dev time means 80 dollars). Crunching always means higher expenses. Team Cherry also had the benefit of consent income into the company thru Hollow Knight. 20 bucks seems right tho I think they could have sold it at 25 without an issue

Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution

Dang_69

@Medic_alert the expectation and standard of games running at 60 fps is a big deal to me. I'm really sensitive to frame rates. everything feels more responsive, less blur and stuttering even in RPGs where you're just roaming around a map is so welcome to me. Growing up most games ran in 60 until the N64 and those low frame rates and blurry images turned me off from games for awhile tbh. And as far as image goes I'm more of a "fidelity of image" than high rez. I totally get the diminishing returns on console generation bumps, but ideally those 7.5 years on Switch felt bad sometimes and I just don't want that anymore.

Re: Square Enix Details Octopath Traveler 0's Switch 2 Performance And Resolution

Dang_69

@Medic_alert thats what you ideally get from a new console generation. Better image, better performance. And yes comparisons like this matter to some people. I remember being really disappointed in 2018 by how muddy looking Octopath was. 60 fps is nice in visual effect heavy games like this cuz there's smoother panning of the camera and backgrounds. Only Nintendo diedhards will make arguments like this stuff not mattering. So odd.