@dartmonkey I wonder how that is possible with games like Kirby and The Forgotten Land and Mario Party? There's content in those designed specifically for Switch 2.
@gazamataz haha - you're being wild - never once did I state or imply you or others couldn't like this game, or that every game had to be for me - just stated why it doesn't work for people like me, who hold sacred some core aspects of what has made Metroid great, in tone, and atmosphere and it makes it challenging for a lot of us to consider getting this game. But It's plain weird how personally hurt you're getting by this. It's like I was critical of a family member in your mind, that's incredible brand loyalty! Also I don't see how these are "tiny changes." I mean that just seems objectively false.
@Flashlink99 I dated a girl who couldn't tell the difference between 30 and 60. But she's get motion sick from 30 fps games with me. Always found that interesting. Of course I've ruined my eyes by playing Fortnite constantly in 120 fps, and making them conditioned to it to point where I'm seeing 60 fps as being "not smooth" anymore. I regret it so much lol.
Even if they get this running smooth and improve the visuals, I just don't know if I can handle this in only 30 fps. But it's portable!!! Torn on this. Really need that 60 for inputs being crispy.
Best game in the series despite some odd choices (I like some degree of fan service in games but man that bunny boob lady Blade is gross lol). Hope this gets an upgrade because I find it unplayable on a big modern display. Was even kind if rough on my old, small 1080p screen back in the day, let alone the disaster it was in handheld mode.
@MattmanForever not to be mean to ppl but man there are some weirdly worded comments in this thread. I don't know if it's ppl trying to be funny or it's bots lol.
@gazamataz wow. How am I sabotaging something by not supporting something I don't think I will like? That's some zombie talk right there. Why would I ever be expected to support something I don't like because some ppl worked hard on it? Super weird
@CANOEberry what a well thought out response. I still remember being a kid playing Metroid (I had got an NES the year the SNES came out) and in the summer, feeling like I could actually feel the cold air of those labyrinths. It felt lonely and dangerous and anxious. I also wouldn't have had the isolation vocab, but def felt the loneliness of the space. So different from everything else. Question tho, why the dig against Arlo?
@gazamataz I don't care if a game sells well if it's in a direction I don't like, and seems to remove some of the spirit inherent to the franchise. Nintendo isn't my friend lol, I don't have to root for them! What a weird thing to say to me lol. Metroid has never been a huge seller, but it had a persistent fandom due to it mostly maintaining a certain tone. There are ways to expand and modernize Prime further, maybe grab a wider audience, but for me modern quippy humor and a whole team of cliched tag alongs isn't what I would have even imagined they'd do here. I still wonder if this stuff was added later in development.
@Solid_Python - never said it was the entire game, said they absolutely are integrated throughout the whole game tho and specifically said that even if what we've seen is all there is of them, it's already too much for me and ruins my immersion and harms the game for me. Btw I don't want another carbon copy Metroid Prime 1. I've already played that. It's just this tone they're showing now doesn't vibe with what I like from the series. It literally stands in contradiction to what has the built the fan base, for I'd assume most people. Any time they dabble with chatty characters it has been derided in the past for it. Other M, Fusion to an extent, and I commonly see that Prime 3 is the least favorite Prime game, for that same reason, long before this game was featured as having companions.. Other M is actually a good example. More story, more talking, more characters, horrible execution. It's fine to want more tangible story in a newer Metroid, but it has been done awfully in the past, and using these types of characters feels so uncreative to me. And my point has been in some comments in this thread is if you're going to change up the fundamental tone, the execution needs to be so incredibly compelling. I loved what they did in Dread. I think that story told thru characters was effing great and helped make it my absolute favorite Metroid game. But I don't want a guy, in a Metroid game talking about office cubicles, men named Phil and using incredibly cringey modern lingo. That goes beyond just hurting the isolation and just plain breaks the immersion I have in this space fantasy world. Like so much of modern Hollywood movies and tv show crap. I mean I hate what I've seen of the empty desert, but I'm willing to wait and see on that, and haven't been openly critical of it like I am with Myles. But with these companions it is obvious what they represent and what I don't want.
@gazamataz but for a lot of us, changing the tone in this manner, makes it not feel like a Metroid game. I don't care well it sells of it doesn't feel Metroidy to me. It just feels like another triple a style game trying way too hard to appeal to as many people as possible and loses its identity in the process. Losing the isolation to me feels like you just lose the spirit of Metroid, and they should just have made something else where it fits better.
@Solid_Python see it's weird how people like you just attack because you're so offended by someone being critical of Nintendo. No we have not had 15 of these games. We had 3ish (cause Prime 3 has slightly similar issues for me) games of this type, FPS adventure Metroid, with the last one 18 years ago. If you want goofy marvel comedy characters and or stereotypical soldiers in your Metroid game, that's your business and I won't tell you otherwise. But no we have not had 15 games like this, and for me this new approach fundamentally fights with what makes these games work for me.
@Drnsnsr well said. It's been weird especially with this game tho. I don't feel like I've ever seen so many videos thumbnails and comments telling us how we SHOULD feel about what we are literally seeing, lol. Most criticism videos and comments aren't even telling people they should also hate what they're seeing just merely explaining why so many of us don't like what the devs are doing with parts of this game. What I've seen already is enough to hurt the game to some legit degree.
@Solid_Python dude. Did you not read the article? Did you not watch the overview trailer and the demo footage or the other footage from the Japanese website showing how integrated these characters become as you meet them? I can hear how he speaks, I can see with my eyes what's going on. There is absolutely a reason marketing waited to nearly the last moment to dump this surprise on us. For me what I see is already too much of the bad for it not to ruin the game to some factor. So to your point, anymore of this in the game beyond what I've seen is an even further detriment to what I and those who share my complaint are reacting to. It's fine if you personally like this. But don't tell me I'm overreacting by responding to what I literally see with my own eyes that stands in contrast to what I want from this type of game.
@Crockin I don't know why ppl are still coping that this is a minor part of the game. We've literally seen footage of them all working together. Marketing hid this for so long from us and I guess it worked for them lol
@Solid_Python something new is fine, but it has to be done well. Like really well if that want to alter this tone so much. From what we've seen of Miles, for me personally it makes the new direction feel like an embarrassing, pandering one. Why generic quippy and or stereotypical space troopers? Dread handled it so well. I wish they'd done something way more creative than what we're seeing here. Have her interact with just ancient aliens or ancient androids or anything but this.
@SpecialT if one was not capable of piecing together info presented to them about a game before a game came out we'd always want every game ever. We've been shown enough footage, gameplay and descriptions, to be critical of how the fed troopers will hurt this game for those of us we have a strong preference for mood and isolation in Metroid games. That's fine if some ppl like what they're seeing from this new direction, my criticisms are not for them, but I'm tired of people like you just casually invaliding those of us being critical of what we're seeing. That's far more toxic than people expressing concerns with to what extent this will hurt the game, because we have enough info now to know it will absolutely hurt the game to some extent, for people who prioritize tone and atmosphere and isolation.
@Beetoe oh I'm not personally offended, and this absolutely an American hollywoodism. I'm just noting a lot of us Americans hate this kind of tone and dialog. You're dead on the money.
@Maxz lol, yes because lord forbid having sustained tension throughout a game might put off the imaginary blue sky audience for this niche game. Even if only Miles quips, the rest of these characters seem, at a glance, in the overview trailer and these descriptions, so painfully generic to me. If they needed people for Samus to interact with, they should have made them aliens she finds on this planet, whether holograms or ancient androids or like anything more creative than generic space troopers who may or may not all quip like they're in a Marvel movie etc
@SpecialT legitimate complaints and this further proves worries people have had. No one is mad that some ppl won't be bothered by this, but this casually dismissive attitude of anything critical of Nintendo is so disgusting to me. This new take, for many of us, just is completely opposite of what we like in Metroid games.
I hate it. Also to all the people yelling at everyone (most people on NL have been reasonable, speaking more so to YouTube and Reddit), who have been critical of the demo gameplay, the japanese website footage and overview trailer, saying this would be such "minor part of the game" and telling everyone how they "should actually feel", well here you go. This is a huge, developed part of the ongoing gameplay
That Kid Icarus on GB is pretty good if I remember right. Battletoads might be actually beatable for me with rewind. Don't understand why Molemania isn't on the service.
@darkswabber genuinely dumbfounded by how you weren't able to find anything negative online about them. The first issue is a high rate of failure. Doesn't mean every single card will do that, but generally they have a high rate of failure. Secon, even if your card holds up for awhile the speed of the card is not what is advertised.you can look this up online. Stick with with SanDisk or Samsung (SanDisk is the best and the card speed is as advertised, even Samsung is a little tiny bit slower). One thing about Lexar that is an immediate red flag is as soon as express cards went on the market, they immediately had tb options whereas the other legit brands hadn't even started producing those sizes. And it's cheap. I implore you to not buy Lexar!
Zero chance I buy this keycard nonsense. But what's tempting is the limited time bundle of all 3 games for only 90s (7 8 9) - maybe I'll get this digitally if they run well.i doubt it will tho
@87th that's because rn most Switch 2 versions are just literal upgrades. I think we'll see more things like Hogwarts were it is a literal new entire build.
@electrolite77 you were certainly referring to Miles/Fed Troopers being a tiny portion of game when you were saying people are complaining. And from the demo, the overview trailer and the all the game play clips on the japanese website we have a perfectly good idea of the extent of them being "too much" as is. Could even be more.
@electrolite77 that's just cope man. Have you not watched the demo gameplay, the overview trailer or the footage compilations from the Japanese website? It is not a tiny portion of the game. You're lying to yourself if you think it is. There are even segments of the game where you fight with all the troopers at the same time.
@OldGamer999 the difference in 60 to 120 fps is more in the feel of the game, twice the amount for inputs to read, also can reduce blurry when moving the camera around. If you get use to playing a game in 120 then go back to 60 it's crazy how "slippery" the game will feel. Doubt MP4 needs it tho, all the aiming is done for you with lock on lol
@iLikeUrAttitude hes definetly going to say the ball joke. I know you can shut off NPC voices in the options menu, just hoping I can do the same for the subtitles. Positive him and the presence of the others is going really hurt the game for me, also the "collect the green crystals for upgrades, empty looking desert areas." Hoping the rest of the game shines thru despite that.
I respect all the time and love and hardwork that went into this game - a quality release for sure, but man I really don't understand why people love it SO MUCH. Total mystery to me.
@RiasGremory I see this comment a lot. Not debating on price but the Switch 2 is not between a PS4 pro and PS5 in power. The CPU is weaker than a PS4 pro, but has some more modern graphical architecture in its GPU so in the right kind of game, especially where there isn't a huge open environment that's demanding to process like SF6 in 1 v 1 matches (not the open gameplay parts of the game) it can look closer to a series s game, if not better in some ways. But I. Terms of power and the cpu, it is not as powerful as a PS4 pro
@benmalsky198 what are talking about? I (as well as most people) loved how much BotW shook up Zelda. I never said that I or others did not enjoy that. Don't just skim my comments if you are gonna reply. I love BotW more than Skyward and that type of game. My point was that with BotW, even tho it is a good game, they overcorrected with the removal of bigger dungeon style spaces. I actually think if there was a little more puzzle solving in Hyrule castle this would have been a great new approach to a dungeon with multiple levels of approach. I forget which dungeon it was in Echoes of Wisdom, but one of those later game spaces did it well, where you continually leave and reenter the dungeon. I even like the Divine Beasts, but completely removing dungeons was an overcorrection in my opinion. I was fine with that at the time, and figured the next Zelda game would keep the open air and reintroduce some new approach in the classic dungeons, organically slotted within the landscape. Didn't happen and that's where my frustration began. Not with BotW but with Tears.
@tedkiwi I disagree with Tears having the best designed open world of all time. For me that goes to Elden Ring. The way it feels so lived in and natural as you discover castles and dungeons and caves etc. I hope the next Zelda looks at that. Tears feels like a mess to me, it's the BotW map with extra stuff jammed in. I wish, if they had needed to use the same BotW map, they sent Link back in time instead of Zelda. I'm doing that, if you played as Link in the far past they could have more dramatically altered the map, while still using it's same topography. Best of both worlds. I'm sure if I never played BotW id have like TotK better but for me it just feels messy and the new stuff, caves islands and depths feel very copy and paste and repeat. The temples don't feel lived in, like I cant imagine the sky temple ship being an actual ship that was used in anyway. There's no captains quarters or real function to aspects of the ship. That seems like nitpicking, but it had an effect on me as I was going thru it and doing terminals. That's all subjective tho, there are tons of people who love that game. But back to Skyward Sword, I still feel like you are supporting my opinion. They course corrected because the formula wasn't selling to the fans anymore. It didn't connect so much so, than even Wind Waker, on the GCN which console sales were under 21 million and had early 00s anime haters complaining about the art style still outsold Skyward on the Wii. Yes the course corrected when the sales were that bad, saw how popular Skyrim was the same year of release, looked back to their roots (Zelda 1) and made a course correction for the WiiU. And it wasn't just about hardware power, Xenoblade ran on the Wii.
Comments 442
Re: Site News: So, Where's Our Metroid Prime 4 Switch 1 Review?
@LinktotheFuture so even in Kirby it'd just boot the Switch version. I thought that was integrated in the whole retail release.
Re: Site News: So, Where's Our Metroid Prime 4 Switch 1 Review?
@dartmonkey I wonder how that is possible with games like Kirby and The Forgotten Land and Mario Party? There's content in those designed specifically for Switch 2.
Re: Metroid Prime 4: Beyond Credits Reveal A Plethora Of Assist Devs, Including Next Level Games
This gives credence to some reviewers thinking the desert section was outsourced to a different dev group.
Re: Review: Metroid Prime 4: Beyond - Nintendo Switch 2 Edition (Switch 2) - Samus Returns In Prime Form
A heartbreaking, hard pass from me.
Re: Metroid Prime 4: Beyond - Meet The Team
@gazamataz not enjoying the hating. Waited almost 8 years.
Re: Metroid Prime 4: Beyond - Meet The Team
@gazamataz haha - you're being wild - never once did I state or imply you or others couldn't like this game, or that every game had to be for me - just stated why it doesn't work for people like me, who hold sacred some core aspects of what has made Metroid great, in tone, and atmosphere and it makes it challenging for a lot of us to consider getting this game. But It's plain weird how personally hurt you're getting by this. It's like I was critical of a family member in your mind, that's incredible brand loyalty! Also I don't see how these are "tiny changes." I mean that just seems objectively false.
Re: Here's Another Look At Elden Ring Running On Switch 2
@Flashlink99 I dated a girl who couldn't tell the difference between 30 and 60. But she's get motion sick from 30 fps games with me. Always found that interesting. Of course I've ruined my eyes by playing Fortnite constantly in 120 fps, and making them conditioned to it to point where I'm seeing 60 fps as being "not smooth" anymore. I regret it so much lol.
Re: Here's Another Look At Elden Ring Running On Switch 2
@Yalloo I feel like we are going to get one out of those 3 options and one of them is definitely not a physical all on the card. Makes me sad.
Re: Here's Another Look At Elden Ring Running On Switch 2
Even if they get this running smooth and improve the visuals, I just don't know if I can handle this in only 30 fps. But it's portable!!! Torn on this. Really need that 60 for inputs being crispy.
Re: More Switch Games Receive Compatibility Updates For Switch 2
Yesssss Nier!!!!!!!! Wish I would have seen this article this weekend!
Re: Anniversary: Monolith Soft Celebrates Xenoblade Chronicles 2 With A Post, But We're Desperate For A Switch 2 Revamp
Best game in the series despite some odd choices (I like some degree of fan service in games but man that bunny boob lady Blade is gross lol). Hope this gets an upgrade because I find it unplayable on a big modern display. Was even kind if rough on my old, small 1080p screen back in the day, let alone the disaster it was in handheld mode.
Re: Metroid Prime 4: Beyond - Meet The Team
@MattmanForever not to be mean to ppl but man there are some weirdly worded comments in this thread. I don't know if it's ppl trying to be funny or it's bots lol.
Re: Metroid Prime 4: Beyond - Meet The Team
@gazamataz wow. How am I sabotaging something by not supporting something I don't think I will like? That's some zombie talk right there. Why would I ever be expected to support something I don't like because some ppl worked hard on it? Super weird
Re: Metroid Prime 4: Beyond - Meet The Team
@CANOEberry what a well thought out response. I still remember being a kid playing Metroid (I had got an NES the year the SNES came out) and in the summer, feeling like I could actually feel the cold air of those labyrinths. It felt lonely and dangerous and anxious. I also wouldn't have had the isolation vocab, but def felt the loneliness of the space. So different from everything else. Question tho, why the dig against Arlo?
Re: Metroid Prime 4: Beyond - Meet The Team
@gazamataz I don't care if a game sells well if it's in a direction I don't like, and seems to remove some of the spirit inherent to the franchise. Nintendo isn't my friend lol, I don't have to root for them! What a weird thing to say to me lol. Metroid has never been a huge seller, but it had a persistent fandom due to it mostly maintaining a certain tone. There are ways to expand and modernize Prime further, maybe grab a wider audience, but for me modern quippy humor and a whole team of cliched tag alongs isn't what I would have even imagined they'd do here. I still wonder if this stuff was added later in development.
Re: Metroid Prime 4: Beyond - Meet The Team
@Solid_Python - never said it was the entire game, said they absolutely are integrated throughout the whole game tho and specifically said that even if what we've seen is all there is of them, it's already too much for me and ruins my immersion and harms the game for me. Btw I don't want another carbon copy Metroid Prime 1. I've already played that. It's just this tone they're showing now doesn't vibe with what I like from the series. It literally stands in contradiction to what has the built the fan base, for I'd assume most people. Any time they dabble with chatty characters it has been derided in the past for it. Other M, Fusion to an extent, and I commonly see that Prime 3 is the least favorite Prime game, for that same reason, long before this game was featured as having companions.. Other M is actually a good example. More story, more talking, more characters, horrible execution. It's fine to want more tangible story in a newer Metroid, but it has been done awfully in the past, and using these types of characters feels so uncreative to me. And my point has been in some comments in this thread is if you're going to change up the fundamental tone, the execution needs to be so incredibly compelling. I loved what they did in Dread. I think that story told thru characters was effing great and helped make it my absolute favorite Metroid game. But I don't want a guy, in a Metroid game talking about office cubicles, men named Phil and using incredibly cringey modern lingo. That goes beyond just hurting the isolation and just plain breaks the immersion I have in this space fantasy world. Like so much of modern Hollywood movies and tv show crap. I mean I hate what I've seen of the empty desert, but I'm willing to wait and see on that, and haven't been openly critical of it like I am with Myles. But with these companions it is obvious what they represent and what I don't want.
Re: Metroid Prime 4: Beyond - Meet The Team
@gazamataz but for a lot of us, changing the tone in this manner, makes it not feel like a Metroid game. I don't care well it sells of it doesn't feel Metroidy to me. It just feels like another triple a style game trying way too hard to appeal to as many people as possible and loses its identity in the process. Losing the isolation to me feels like you just lose the spirit of Metroid, and they should just have made something else where it fits better.
Re: Metroid Prime 4: Beyond - Meet The Team
@Solid_Python see it's weird how people like you just attack because you're so offended by someone being critical of Nintendo. No we have not had 15 of these games. We had 3ish (cause Prime 3 has slightly similar issues for me) games of this type, FPS adventure Metroid, with the last one 18 years ago. If you want goofy marvel comedy characters and or stereotypical soldiers in your Metroid game, that's your business and I won't tell you otherwise. But no we have not had 15 games like this, and for me this new approach fundamentally fights with what makes these games work for me.
Re: Metroid Prime 4: Beyond - Meet The Team
@Drnsnsr well said. It's been weird especially with this game tho. I don't feel like I've ever seen so many videos thumbnails and comments telling us how we SHOULD feel about what we are literally seeing, lol. Most criticism videos and comments aren't even telling people they should also hate what they're seeing just merely explaining why so many of us don't like what the devs are doing with parts of this game. What I've seen already is enough to hurt the game to some legit degree.
Re: Metroid Prime 4: Beyond - Meet The Team
@Lizuka man I wish I could reply to these comments as well as you did. Amen
Re: Metroid Prime 4: Beyond - Meet The Team
@Solid_Python dude. Did you not read the article? Did you not watch the overview trailer and the demo footage or the other footage from the Japanese website showing how integrated these characters become as you meet them? I can hear how he speaks, I can see with my eyes what's going on. There is absolutely a reason marketing waited to nearly the last moment to dump this surprise on us. For me what I see is already too much of the bad for it not to ruin the game to some factor. So to your point, anymore of this in the game beyond what I've seen is an even further detriment to what I and those who share my complaint are reacting to. It's fine if you personally like this. But don't tell me I'm overreacting by responding to what I literally see with my own eyes that stands in contrast to what I want from this type of game.
Re: Metroid Prime 4: Beyond - Meet The Team
@Crockin I don't know why ppl are still coping that this is a minor part of the game. We've literally seen footage of them all working together. Marketing hid this for so long from us and I guess it worked for them lol
Re: Metroid Prime 4: Beyond - Meet The Team
@Solid_Python something new is fine, but it has to be done well. Like really well if that want to alter this tone so much. From what we've seen of Miles, for me personally it makes the new direction feel like an embarrassing, pandering one. Why generic quippy and or stereotypical space troopers? Dread handled it so well. I wish they'd done something way more creative than what we're seeing here. Have her interact with just ancient aliens or ancient androids or anything but this.
Re: Metroid Prime 4: Beyond - Meet The Team
@SpecialT if one was not capable of piecing together info presented to them about a game before a game came out we'd always want every game ever. We've been shown enough footage, gameplay and descriptions, to be critical of how the fed troopers will hurt this game for those of us we have a strong preference for mood and isolation in Metroid games. That's fine if some ppl like what they're seeing from this new direction, my criticisms are not for them, but I'm tired of people like you just casually invaliding those of us being critical of what we're seeing. That's far more toxic than people expressing concerns with to what extent this will hurt the game, because we have enough info now to know it will absolutely hurt the game to some extent, for people who prioritize tone and atmosphere and isolation.
Re: Metroid Prime 4: Beyond - Meet The Team
@Beetoe oh I'm not personally offended, and this absolutely an American hollywoodism. I'm just noting a lot of us Americans hate this kind of tone and dialog. You're dead on the money.
Re: Metroid Prime 4: Beyond - Meet The Team
@Beetoe I'm american and can say that this style of writing makes my skin crawl. This has been a total gut punch for me, after waiting like 8 years.
Re: Metroid Prime 4: Beyond - Meet The Team
@Maxz lol, yes because lord forbid having sustained tension throughout a game might put off the imaginary blue sky audience for this niche game. Even if only Miles quips, the rest of these characters seem, at a glance, in the overview trailer and these descriptions, so painfully generic to me. If they needed people for Samus to interact with, they should have made them aliens she finds on this planet, whether holograms or ancient androids or like anything more creative than generic space troopers who may or may not all quip like they're in a Marvel movie etc
Re: Metroid Prime 4: Beyond - Meet The Team
@SpecialT legitimate complaints and this further proves worries people have had. No one is mad that some ppl won't be bothered by this, but this casually dismissive attitude of anything critical of Nintendo is so disgusting to me. This new take, for many of us, just is completely opposite of what we like in Metroid games.
Re: Metroid Prime 4: Beyond - Meet The Team
I hate it. Also to all the people yelling at everyone (most people on NL have been reasonable, speaking more so to YouTube and Reddit), who have been critical of the demo gameplay, the japanese website footage and overview trailer, saying this would be such "minor part of the game" and telling everyone how they "should actually feel", well here you go. This is a huge, developed part of the ongoing gameplay
Re: PSA: NES Classics Have Had A CRT Filter Overhaul In Latest Switch Online Update
Can't believe I've had the wait this long to remap the NES controls. Totally ruined it for me where the buttons were lol
Re: Nintendo Expands Switch Online's NES And Game Boy Library With Four More Titles
That Kid Icarus on GB is pretty good if I remember right. Battletoads might be actually beatable for me with rewind. Don't understand why Molemania isn't on the service.
Re: Review: Tomb Raider: Definitive Edition (Switch 2) - A Serviceable Port Of One Of Lara's Very Best
The PS3 version still looks better in some ways, in shadows and mood and lighting and all that. The PS4 version definitely looks better.
Re: Ongoing MicroSD Shortages Could Have A Knock-On Effect For Switch 2 Storage Availability
@darkswabber genuinely dumbfounded by how you weren't able to find anything negative online about them. The first issue is a high rate of failure. Doesn't mean every single card will do that, but generally they have a high rate of failure. Secon, even if your card holds up for awhile the speed of the card is not what is advertised.you can look this up online. Stick with with SanDisk or Samsung (SanDisk is the best and the card speed is as advertised, even Samsung is a little tiny bit slower). One thing about Lexar that is an immediate red flag is as soon as express cards went on the market, they immediately had tb options whereas the other legit brands hadn't even started producing those sizes. And it's cheap. I implore you to not buy Lexar!
Re: Ongoing MicroSD Shortages Could Have A Knock-On Effect For Switch 2 Storage Availability
@darkswabber what brand was the 1 tb? I haven't seen any from SanDisk or Samsung? If it was a Lexar I'd recommend cancelling your order
Re: Resident Evil Requiem's Switch 2 Physical Release Includes A Lenticular Edition
Zero chance I buy this keycard nonsense. But what's tempting is the limited time bundle of all 3 games for only 90s (7 8 9) - maybe I'll get this digitally if they run well.i doubt it will tho
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@87th that's because rn most Switch 2 versions are just literal upgrades. I think we'll see more things like Hogwarts were it is a literal new entire build.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@electrolite77 you were certainly referring to Miles/Fed Troopers being a tiny portion of game when you were saying people are complaining. And from the demo, the overview trailer and the all the game play clips on the japanese website we have a perfectly good idea of the extent of them being "too much" as is. Could even be more.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@electrolite77 that's just cope man. Have you not watched the demo gameplay, the overview trailer or the footage compilations from the Japanese website? It is not a tiny portion of the game. You're lying to yourself if you think it is. There are even segments of the game where you fight with all the troopers at the same time.
Re: Poll: So, Will You Be Getting The New Kirby Air Riders amiibo?
@Spider-Kev tariffs absolutely effected prices here in the USA, amiibo are exclusively produced in China. Confused by your comment.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@electrolite77 what they showed in the demo play is more than enough for people to legit have criticism of the game.
Re: ICYMI: Metroid Prime 4: Beyond Estimated Switch 2 And Switch File Size Revealed
@OldGamer999 the difference in 60 to 120 fps is more in the feel of the game, twice the amount for inputs to read, also can reduce blurry when moving the camera around. If you get use to playing a game in 120 then go back to 60 it's crazy how "slippery" the game will feel. Doubt MP4 needs it tho, all the aiming is done for you with lock on lol
Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End
@iLikeUrAttitude hes definetly going to say the ball joke. I know you can shut off NPC voices in the options menu, just hoping I can do the same for the subtitles. Positive him and the presence of the others is going really hurt the game for me, also the "collect the green crystals for upgrades, empty looking desert areas." Hoping the rest of the game shines thru despite that.
Re: Game Of The Year Nominee Donkey Kong Bananza Wins Critics' Choice Award
I respect all the time and love and hardwork that went into this game - a quality release for sure, but man I really don't understand why people love it SO MUCH. Total mystery to me.
Re: Japanese Charts: Konami Rolls Another Smash Hit With Its Momotaro Dentetsu Board Game Sequel
Those Switch 2 console sales are insane.
Re: The Next Picross Games Are Teaming Up With Capcom & SNK
Day 1 purchase!
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
@RiasGremory I see this comment a lot. Not debating on price but the Switch 2 is not between a PS4 pro and PS5 in power. The CPU is weaker than a PS4 pro, but has some more modern graphical architecture in its GPU so in the right kind of game, especially where there isn't a huge open environment that's demanding to process like SF6 in 1 v 1 matches (not the open gameplay parts of the game) it can look closer to a series s game, if not better in some ways. But I. Terms of power and the cpu, it is not as powerful as a PS4 pro
Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat
One of the very rare examples where a keycard would make sense.
Re: Sorry Xillia 2, 'Tales Of Berseria' Is The Next Remaster From Bandai Namco
Day 1 purchase if they announce a Switch 2 upgrade.
Re: Poll: So, Will You Be Getting Kirby Air Riders?
@benmalsky198 what are talking about? I (as well as most people) loved how much BotW shook up Zelda. I never said that I or others did not enjoy that. Don't just skim my comments if you are gonna reply. I love BotW more than Skyward and that type of game. My point was that with BotW, even tho it is a good game, they overcorrected with the removal of bigger dungeon style spaces. I actually think if there was a little more puzzle solving in Hyrule castle this would have been a great new approach to a dungeon with multiple levels of approach. I forget which dungeon it was in Echoes of Wisdom, but one of those later game spaces did it well, where you continually leave and reenter the dungeon. I even like the Divine Beasts, but completely removing dungeons was an overcorrection in my opinion. I was fine with that at the time, and figured the next Zelda game would keep the open air and reintroduce some new approach in the classic dungeons, organically slotted within the landscape. Didn't happen and that's where my frustration began. Not with BotW but with Tears.
Re: Poll: So, Will You Be Getting Kirby Air Riders?
@tedkiwi I disagree with Tears having the best designed open world of all time. For me that goes to Elden Ring. The way it feels so lived in and natural as you discover castles and dungeons and caves etc. I hope the next Zelda looks at that. Tears feels like a mess to me, it's the BotW map with extra stuff jammed in. I wish, if they had needed to use the same BotW map, they sent Link back in time instead of Zelda. I'm doing that, if you played as Link in the far past they could have more dramatically altered the map, while still using it's same topography. Best of both worlds. I'm sure if I never played BotW id have like TotK better but for me it just feels messy and the new stuff, caves islands and depths feel very copy and paste and repeat. The temples don't feel lived in, like I cant imagine the sky temple ship being an actual ship that was used in anyway. There's no captains quarters or real function to aspects of the ship. That seems like nitpicking, but it had an effect on me as I was going thru it and doing terminals. That's all subjective tho, there are tons of people who love that game. But back to Skyward Sword, I still feel like you are supporting my opinion. They course corrected because the formula wasn't selling to the fans anymore. It didn't connect so much so, than even Wind Waker, on the GCN which console sales were under 21 million and had early 00s anime haters complaining about the art style still outsold Skyward on the Wii. Yes the course corrected when the sales were that bad, saw how popular Skyrim was the same year of release, looked back to their roots (Zelda 1) and made a course correction for the WiiU. And it wasn't just about hardware power, Xenoblade ran on the Wii.