Comments 442

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@gazamataz haha - you're being wild - never once did I state or imply you or others couldn't like this game, or that every game had to be for me - just stated why it doesn't work for people like me, who hold sacred some core aspects of what has made Metroid great, in tone, and atmosphere and it makes it challenging for a lot of us to consider getting this game. But It's plain weird how personally hurt you're getting by this. It's like I was critical of a family member in your mind, that's incredible brand loyalty! Also I don't see how these are "tiny changes." I mean that just seems objectively false.

Re: Here's Another Look At Elden Ring Running On Switch 2

Dang_69

@Flashlink99 I dated a girl who couldn't tell the difference between 30 and 60. But she's get motion sick from 30 fps games with me. Always found that interesting. Of course I've ruined my eyes by playing Fortnite constantly in 120 fps, and making them conditioned to it to point where I'm seeing 60 fps as being "not smooth" anymore. I regret it so much lol.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@gazamataz wow. How am I sabotaging something by not supporting something I don't think I will like? That's some zombie talk right there. Why would I ever be expected to support something I don't like because some ppl worked hard on it? Super weird

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@CANOEberry what a well thought out response. I still remember being a kid playing Metroid (I had got an NES the year the SNES came out) and in the summer, feeling like I could actually feel the cold air of those labyrinths. It felt lonely and dangerous and anxious. I also wouldn't have had the isolation vocab, but def felt the loneliness of the space. So different from everything else. Question tho, why the dig against Arlo?

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@gazamataz I don't care if a game sells well if it's in a direction I don't like, and seems to remove some of the spirit inherent to the franchise. Nintendo isn't my friend lol, I don't have to root for them! What a weird thing to say to me lol. Metroid has never been a huge seller, but it had a persistent fandom due to it mostly maintaining a certain tone. There are ways to expand and modernize Prime further, maybe grab a wider audience, but for me modern quippy humor and a whole team of cliched tag alongs isn't what I would have even imagined they'd do here. I still wonder if this stuff was added later in development.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Solid_Python - never said it was the entire game, said they absolutely are integrated throughout the whole game tho and specifically said that even if what we've seen is all there is of them, it's already too much for me and ruins my immersion and harms the game for me. Btw I don't want another carbon copy Metroid Prime 1. I've already played that. It's just this tone they're showing now doesn't vibe with what I like from the series. It literally stands in contradiction to what has the built the fan base, for I'd assume most people. Any time they dabble with chatty characters it has been derided in the past for it. Other M, Fusion to an extent, and I commonly see that Prime 3 is the least favorite Prime game, for that same reason, long before this game was featured as having companions.. Other M is actually a good example. More story, more talking, more characters, horrible execution. It's fine to want more tangible story in a newer Metroid, but it has been done awfully in the past, and using these types of characters feels so uncreative to me. And my point has been in some comments in this thread is if you're going to change up the fundamental tone, the execution needs to be so incredibly compelling. I loved what they did in Dread. I think that story told thru characters was effing great and helped make it my absolute favorite Metroid game. But I don't want a guy, in a Metroid game talking about office cubicles, men named Phil and using incredibly cringey modern lingo. That goes beyond just hurting the isolation and just plain breaks the immersion I have in this space fantasy world. Like so much of modern Hollywood movies and tv show crap. I mean I hate what I've seen of the empty desert, but I'm willing to wait and see on that, and haven't been openly critical of it like I am with Myles. But with these companions it is obvious what they represent and what I don't want.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@gazamataz but for a lot of us, changing the tone in this manner, makes it not feel like a Metroid game. I don't care well it sells of it doesn't feel Metroidy to me. It just feels like another triple a style game trying way too hard to appeal to as many people as possible and loses its identity in the process. Losing the isolation to me feels like you just lose the spirit of Metroid, and they should just have made something else where it fits better.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Solid_Python see it's weird how people like you just attack because you're so offended by someone being critical of Nintendo. No we have not had 15 of these games. We had 3ish (cause Prime 3 has slightly similar issues for me) games of this type, FPS adventure Metroid, with the last one 18 years ago. If you want goofy marvel comedy characters and or stereotypical soldiers in your Metroid game, that's your business and I won't tell you otherwise. But no we have not had 15 games like this, and for me this new approach fundamentally fights with what makes these games work for me.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Drnsnsr well said. It's been weird especially with this game tho. I don't feel like I've ever seen so many videos thumbnails and comments telling us how we SHOULD feel about what we are literally seeing, lol. Most criticism videos and comments aren't even telling people they should also hate what they're seeing just merely explaining why so many of us don't like what the devs are doing with parts of this game. What I've seen already is enough to hurt the game to some legit degree.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Solid_Python dude. Did you not read the article? Did you not watch the overview trailer and the demo footage or the other footage from the Japanese website showing how integrated these characters become as you meet them? I can hear how he speaks, I can see with my eyes what's going on. There is absolutely a reason marketing waited to nearly the last moment to dump this surprise on us. For me what I see is already too much of the bad for it not to ruin the game to some factor. So to your point, anymore of this in the game beyond what I've seen is an even further detriment to what I and those who share my complaint are reacting to. It's fine if you personally like this. But don't tell me I'm overreacting by responding to what I literally see with my own eyes that stands in contrast to what I want from this type of game.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Crockin I don't know why ppl are still coping that this is a minor part of the game. We've literally seen footage of them all working together. Marketing hid this for so long from us and I guess it worked for them lol

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Solid_Python something new is fine, but it has to be done well. Like really well if that want to alter this tone so much. From what we've seen of Miles, for me personally it makes the new direction feel like an embarrassing, pandering one. Why generic quippy and or stereotypical space troopers? Dread handled it so well. I wish they'd done something way more creative than what we're seeing here. Have her interact with just ancient aliens or ancient androids or anything but this.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@SpecialT if one was not capable of piecing together info presented to them about a game before a game came out we'd always want every game ever. We've been shown enough footage, gameplay and descriptions, to be critical of how the fed troopers will hurt this game for those of us we have a strong preference for mood and isolation in Metroid games. That's fine if some ppl like what they're seeing from this new direction, my criticisms are not for them, but I'm tired of people like you just casually invaliding those of us being critical of what we're seeing. That's far more toxic than people expressing concerns with to what extent this will hurt the game, because we have enough info now to know it will absolutely hurt the game to some extent, for people who prioritize tone and atmosphere and isolation.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@Maxz lol, yes because lord forbid having sustained tension throughout a game might put off the imaginary blue sky audience for this niche game. Even if only Miles quips, the rest of these characters seem, at a glance, in the overview trailer and these descriptions, so painfully generic to me. If they needed people for Samus to interact with, they should have made them aliens she finds on this planet, whether holograms or ancient androids or like anything more creative than generic space troopers who may or may not all quip like they're in a Marvel movie etc

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

@SpecialT legitimate complaints and this further proves worries people have had. No one is mad that some ppl won't be bothered by this, but this casually dismissive attitude of anything critical of Nintendo is so disgusting to me. This new take, for many of us, just is completely opposite of what we like in Metroid games.

Re: Metroid Prime 4: Beyond - Meet The Team

Dang_69

I hate it. Also to all the people yelling at everyone (most people on NL have been reasonable, speaking more so to YouTube and Reddit), who have been critical of the demo gameplay, the japanese website footage and overview trailer, saying this would be such "minor part of the game" and telling everyone how they "should actually feel", well here you go. This is a huge, developed part of the ongoing gameplay

Re: Ongoing MicroSD Shortages Could Have A Knock-On Effect For Switch 2 Storage Availability

Dang_69

@darkswabber genuinely dumbfounded by how you weren't able to find anything negative online about them. The first issue is a high rate of failure. Doesn't mean every single card will do that, but generally they have a high rate of failure. Secon, even if your card holds up for awhile the speed of the card is not what is advertised.you can look this up online. Stick with with SanDisk or Samsung (SanDisk is the best and the card speed is as advertised, even Samsung is a little tiny bit slower). One thing about Lexar that is an immediate red flag is as soon as express cards went on the market, they immediately had tb options whereas the other legit brands hadn't even started producing those sizes. And it's cheap. I implore you to not buy Lexar!

Re: Nintendo Debuts Two Metroid Prime 4 Ads As Eight-Year Wait Nears Its End

Dang_69

@iLikeUrAttitude hes definetly going to say the ball joke. I know you can shut off NPC voices in the options menu, just hoping I can do the same for the subtitles. Positive him and the presence of the others is going really hurt the game for me, also the "collect the green crystals for upgrades, empty looking desert areas." Hoping the rest of the game shines thru despite that.

Re: Final Fantasy VII Remake Intergrade's File Size On Switch 2 Is Making Us Sweat

Dang_69

@RiasGremory I see this comment a lot. Not debating on price but the Switch 2 is not between a PS4 pro and PS5 in power. The CPU is weaker than a PS4 pro, but has some more modern graphical architecture in its GPU so in the right kind of game, especially where there isn't a huge open environment that's demanding to process like SF6 in 1 v 1 matches (not the open gameplay parts of the game) it can look closer to a series s game, if not better in some ways. But I. Terms of power and the cpu, it is not as powerful as a PS4 pro

Re: Poll: So, Will You Be Getting Kirby Air Riders?

Dang_69

@benmalsky198 what are talking about? I (as well as most people) loved how much BotW shook up Zelda. I never said that I or others did not enjoy that. Don't just skim my comments if you are gonna reply. I love BotW more than Skyward and that type of game. My point was that with BotW, even tho it is a good game, they overcorrected with the removal of bigger dungeon style spaces. I actually think if there was a little more puzzle solving in Hyrule castle this would have been a great new approach to a dungeon with multiple levels of approach. I forget which dungeon it was in Echoes of Wisdom, but one of those later game spaces did it well, where you continually leave and reenter the dungeon. I even like the Divine Beasts, but completely removing dungeons was an overcorrection in my opinion. I was fine with that at the time, and figured the next Zelda game would keep the open air and reintroduce some new approach in the classic dungeons, organically slotted within the landscape. Didn't happen and that's where my frustration began. Not with BotW but with Tears.

Re: Poll: So, Will You Be Getting Kirby Air Riders?

Dang_69

@tedkiwi I disagree with Tears having the best designed open world of all time. For me that goes to Elden Ring. The way it feels so lived in and natural as you discover castles and dungeons and caves etc. I hope the next Zelda looks at that. Tears feels like a mess to me, it's the BotW map with extra stuff jammed in. I wish, if they had needed to use the same BotW map, they sent Link back in time instead of Zelda. I'm doing that, if you played as Link in the far past they could have more dramatically altered the map, while still using it's same topography. Best of both worlds. I'm sure if I never played BotW id have like TotK better but for me it just feels messy and the new stuff, caves islands and depths feel very copy and paste and repeat. The temples don't feel lived in, like I cant imagine the sky temple ship being an actual ship that was used in anyway. There's no captains quarters or real function to aspects of the ship. That seems like nitpicking, but it had an effect on me as I was going thru it and doing terminals. That's all subjective tho, there are tons of people who love that game. But back to Skyward Sword, I still feel like you are supporting my opinion. They course corrected because the formula wasn't selling to the fans anymore. It didn't connect so much so, than even Wind Waker, on the GCN which console sales were under 21 million and had early 00s anime haters complaining about the art style still outsold Skyward on the Wii. Yes the course corrected when the sales were that bad, saw how popular Skyrim was the same year of release, looked back to their roots (Zelda 1) and made a course correction for the WiiU. And it wasn't just about hardware power, Xenoblade ran on the Wii.