Comments 606

Re: Video: We Tackle The Dual-Stick vs. Motion Controls Splatoon Debate

AugustusOxy

At risk of sounding old, I'll tell everyone a story.

Several, and I mean several years ago, people were on the fence about this 'd-pad' thing... after so many consoles had joysticks, no one was interested in this weird flat dpad thing. After some time, it became the standard, only to be replaced with the analogue stick, which also caught hell when it first came out.

Re: Editorial: Nintendo's Problems With Trends and Modern Media Continue to Damage Its Image

AugustusOxy

Also, in my personal experience, 'younger gamers' don't like colorful, cute games like the big N produces.

When i was a kid and when I finally upgraded to an SNES, I played Contra and Super Mario World. Contra got most of my attention because it was a meathead shoot-em-up where you kill horrific monsters. As I got older, Super Mario World became my favorite SNES game instead.

Kids don't see that logic, they just see a game where you can 'do what you want to do' and they buy it, they don't understand the artisan work that goes into making a quality game. This is why a lot of really bad game sell anyway, or why most children's movies get made into video games. They know there is that unrefined market out there.

So excuse me if I'm not on board with the idea of appealing to younger consumers.

Re: Editorial: Nintendo's Problems With Trends and Modern Media Continue to Damage Its Image

AugustusOxy

Nintendo dislikes the youtube concept because it means youtube's parent company makes huge profits from people watching their games. Not buying them.

Youtube is a double edged sword in my opinion. While it has SOLD many games to me, via watching others play them, it has also made me realize 'this isn't my kind of game' and has prevented sales too. I've seen games on youtube that I would have day-one-bought before all this information. Now I can watch the game be played, get what I need from the experience, and move on without ever purchasing it.

So I can relate to why nintendo wants to stranglehold youtube crowd.

Re: Super Mario 64 HD Triggers Surge Of YouTube Interest In Nintendo's Famous Mascot

AugustusOxy

Basically their deal with youtube is like this-- youtube makes helluva lot of money from adds. Nintendo wanted some of that money from their games being played (something they DON'T deserve, mind you, it'd be like saying the artist of a painting should have to give residuals to the guy who made his paints) and Youtube, instead of being a man about it and getting a lawyer and fighting back, they buckled and said "Fine, you can have some of the profits from the adds... SOME OF THE YOUTUBER'S PROFITS! MWAHAHAHAHAH" and its a happen ending for the rich people YAY!

Re: Talking Point: Market Expectations Remain High For Nintendo and DeNA's Smart Device Crusade

AugustusOxy

This is some birdman logic at best, this isn't going to spell success in any stretch of the imagination. The cellphone gaming market is overbloated, it'll over-inflate and then collapse in on.

It is over saturated with garbage free games that people would rather download, low tier games that took a weekend to make with cellphone games made by big companies getting lost and making almost no money.

I've seen this happen to other companies that though cellphone gaming was where the money was at, they invested all sorts of cash into it and fell flat on their faces.

Re: Akihiro Hino on Why Fantasy Life 2 is Not Coming to the 3DS

AugustusOxy

I call BS on this excuse.

Maybe in Japan, but here in the US it seems that only ADULTS play consoles and they hand their cellphones off to their kids.

That being stated, the reason is 'we are under the childish impression that we'll get more profit this way, but once we've poured butt loads of money into this game and release it on a platform that is overbloated with cheap games, it'll fall into obscurity, eventually lose money and the alienated fans probably wont support us through this piss poor decision".

Re: Fantasy Life 2 Is Skipping 3DS In Favour Of Smartphones

AugustusOxy

I remember when Suda51 did the same thing and his respective company shut down.

I wish game developers would realize that switching to cellphone gaming doesn't instantly equal success. They put all this time, money, and effort into creating a game on a platform in which people are looking for something simple like scrabble or angry birds. They aren't looking for a battery killing game like Fantasy Life.

But oh well, they put all that money and work into the game, goes out in a platform where it has to compete with ten thousand other games and barely makes any money-- they'll understand how poor their choice was.

Re: Sega Producer Explains Exactly What Went Wrong With Sonic Boom

AugustusOxy

The game isn't even half as bad as people said it was. I felt like it was more playable than most triple A games that get gleaming reviews.

Yeah it had problems, but a I felt the level design was solid, the mechanics were flawed, but the game could have been amazing.

And yes, not focusing on sonic's speed is A SEROIUS PROBLEM, yet Sonic Lost world sure started that 'slow sonic' cow poopy.

Re: Guide: Everything We Know So Far About Nintendo's Deal With DeNA, Smart Device Plans and More

AugustusOxy

I will go out of my way to explain that smartphone and tablet gaming is not HURTING video gaming, its just appealing to a market that would have probably NEVER BOUGHT A CONSOLE to begin with, or at least not bought it at launch.

Smart phone gaming, tablet gaming, and anything like it is a different branch all together. It would be like saying that MOVIES are going to replace books, or video games are going to replace movies.

Neither has happened.

Its not an issue of smart phones stealing customers, its an issue of smartphones making more money and nintendo/microsoft/sony all wanting a part of that action.

No, its not good business practice if you're thinking of loyal consumer bases, but it is good business practice if you're trying to make yourself rich(er).

Re: Nintendo Teases Cross-Platform Club Nintendo Successor In Conjunction With DeNA

AugustusOxy

People need to understand that 'cellphone gamers' aren't core gamers, they never represented the market as a whole to begin with. They represent people NINTENDO, MICROSOFT, and SONY wish would buy their products. As a business owner myself, I deal with this mentality all the time.

I sell collectibles and right next to me is a donut shop, the donut shop gets a hundred times more business than I do, because donuts have a bigger appeal to a wider variety of people. Sometimes I wish I sold donuts when I see the donut lady rolling in the cash-- but I also realize that going through the trouble of turning my collectible shop into a donut shop would alienate my loyal customers.

I really wish Microsoft, Sony, and Nintendo would get over their 'need' to make trillions by appealing to a johnny come lately market platform and stay loyal to the people who have supported them for the last couple of decades.