
The troublesome Diddy Kong has reportedly been nerfed in yesterday’s Super Smash Bros. for Wii U & 3DS update which saw the highly anticipated return of Mewtwo and introduction of costume DLC for Mii Fighters.
Donkey Kong’s side kick has caused mayhem in competitive Smash for some time now due to his over-powered nature, and Nintendo has finally put a stop to it according to information from top players that the recent patch has made Diddy Kong less of a threat in battle.
A user from the Smash Bros. Reddit community by the name of DrWeeGee has compiled player findings (listed below) on the latest iteration of Diddy Kong.
Uair nerfed from 8% -> 6%, knockback reduced. CONFIRMED
Fair nerfed from 12%/10% -> 10%/8%, knockback reduced. CONFIRMED
Uthrow nerfed from 10% -> 8%, knockback reduced. CONFIRMED
Dthrow nerfed from 7% -> 6%, knockback unchanged but hitstun reduced. CONFIRMED
Monkey Flip (kick) nerfed 14%/12% -> 12%/10%, knockback reduced. CONFIRMED
Monkey Flip (grab) nerfed 12% -> 10%, knockback reduced. CONFIRMED
Banana (Throw) nerfed from 7% -> 5% CONFIRMED
Let us know in the comments if you’ve noticed the differences in Diddy Kong – or any other characters – since the latest update.
Thanks to Benson for the tip!
[source kotaku.com]
Comments 58
Sheik and Sonic got nerfed as well, Kirby got buffed, but that's all I know of.
People are celebrating with this vid, everything is pretty great. https://youtu.be/RFZzMbI-mSo?t=23s
Sonic didn't need nerfed, but diddy did.
I'm not feeling like Diddy is all that much weaker though.
Yes now the reign off ganondorf can truly begin.
Yeah, knockback-wise; he got hit pretty hard in the update.
@DreamyViridi
I think he feels more solid now though, being weaker that is. I think it improves the strategical feel of the character. But that is just my opinion.
@AugustusOxy - Yeah, I agree to that. Diddy still feels the same in physics and such, it's just his power that changes. So honestly, now that he isn't so "cheap"; he's rather fun to play.
Talk about spanking the monkey that he deserves.
@ShanaUnite All hail Captain Falcondorf!
I just wanted toon links aerial down+a to bounce off again after a hit... oh well...
I am a fan and I ain't rejoicing...
"Donkey Kong's side kick..."
You mean Diddy?
I might take him up now that he's actually fair.
Samus' missile is faster!
Man I love that patches can change this stuff. Change the game up, force adjustments and keep the game on its toes.
Diddy was never OP, people are just terrible at this game. I'm sick of the game being made even slower by most balance upates only nerfing characters just because of this scrubby, anti-competitive attitude people have that something must be OP if they can't beat it or if a good player gets results with the character in tournaments. Making Diddy and Sheik less good doesn't make characters like Falco and Ike any less terrible. I still like using the character, but I don't think this makes Diddy Kong more interesting to watch. Now Diddy has to do the same things even more often in order to KO. He doesn't require more strategy after this update at all.
I was actually more excited about the prospect of balance patches than I was about many of the other new features prior to Smash's release. Great to see Sakurai and co. working to keep the roster balanced.
This...
This...
THIS... THIS IS SICKENING. The moment an ape manages to achieve something in this medium, The Establishment finds one way or another to bring him down. That masked booger, Meta Knight ( I suspect he's not even a REAL Knight.) spent years overpowered in Brawl and Nintendo didn't lift a finger. Same with McCloud in Melee. But good ol' Diddy here climbs out of the C-list barrel and BANG, the powers that be nerf him without a second thought.
But this won't end here. Oh, no. That monkey isn't alone. I'm declaring my own personal crusade against the Big N for this. Those scumbags are going to regret the day they decided to weaken a certain cap-wearing primate. You've awoken the sleeping giant gorilla, Nintendo.
@ReshiramZekrom I think you're taking the words "side kick" as a literal move, whereas I believe he's referring to the term 'sidekick' as in companion. So in that case, he'd be right to say Donkey Kong!
I'm really happy about this nerf!
I had no problem with him in the first place though I don't play competitively so it never really mattered to me. As a computer opponent he was always pretty easy to beat regardless of being supposedly overpowered.
In a million years I wouldn't notice this kind of detail.
I don't know. I never really had any issues with defeating Diddy Kong in the first place, but I guess balancing out the game's roster is pretty important.
@Storytime7
I completely agree. I wouldn't be surprised if people start finding ways to complain about another character. When everyone is complaining about whoever the current top character is, that character will be nerfed in the next patch. Then Smash Bros 4 will have like 10 seconds of endlag to every single move just because of people complaining.
THERE WILL ALWAYS BE A TOP CHARACTER.
Even if the game is balanced there will always be a character on top. That is because there will be a character that has advantages over more characters than not. Just stick to the game people... How did you all survive Brawl then? No one cared about Diddy Kong until Rosalina got nerfed. Now that they both got nerfed I wonder who is next...
Hey maybe I'll start playing as Diddy now that he's more fair
I guess Diddy slipped on a banana peel from the nerf brand in the end.....
.....But ya know, in the right hands even now, you could still rev up the PAIN!!!
Yay lets make the game even more boring and have probably the most formulaic and uninteresting Luigi played all the time instead, honestly this patch was so disappointing other than the game saving my tag now at least Falcon didn't get nurfed he is pretty much the only fun thing to play and watch.
@DreamyViridi Other than actually having actual kill potential (and not having to wait an age to kill) he was far from cheap.
At least this shows the developers are trying to balance it out. Good thing Kirby got buffed. I feel like he wasn't as strong as his Brawl iteration.
Hmm I haven't used Diddy except very rarely getting him as a random pick so I won't have to change anything.
I really have to start beating single player modes with more characters. Most of my time is spent in multi.
I don't really care about this update at all. I only had one bad experience with a Diddy Kong player kicking my ass (D-Throw -> U- Air -> U-Air repeatedly was really annoying and impossible to escape) but I was still able to thrash him when he was trying to get Smashes on me.
That being said, I understand the reason for the nerf and understand why people are happy about it, but I don't see the point. Because there will be another character who irritates players to the point where they'll need nerfing as well. I think the game is great the way it is - if you don't like certain characters, just don't use them or don't play people who do. It's not that hard to grasp. I am, however, pleased to know that they are serious about giving every character a fighting chance.
I would like to think that the "pros" who play competitively in tournaments would form strategies and such to combat characters they can't defeat (or rather, the players who are really good with said characters), but no. They just complain until a patch is made. Oh well.
@Storytime7: THANK YOU. Took the words right out of my mouth.
@Storytime7 I really do not see how these updates made the game any slower. If you are talking about glitches that give moves cancels then you should understand that they were not meant to be in the first place. Diddy Kong was like Metaknight and now a crisis was averted the game is even more balanced.
@UnseatingKDawg Aren't you guys complaining about Diddy being nerfed?
Nice. Now I can play as him without feeling guilty.
I haven't seen a complete list of patch notes on him yet, but all I know is Mewtwo feels a LOT different after the update.
@Stubborn_Monkey This post and you are amazing!
Damn he got nerfed badly! Ha!
Oh great. This definitely won't be the last time. Once someone figures out some technique with another character that's annoying, people will complain that one's overpowered, and they'll get patched too.
geez. are they going to keep making updates indefinitely? it's annoying that every update invalidates your saved replays.
Has Toon Link been nerfed?
If these updates are going to be a regular thing what the heck is the point of the 'saved' replays?
@TheGreatBrawler Maybe people will finally realize that Sheik is the best character in this game? No, I doubt that. They'll just go back to complaining about Diddy once ZeRo wins Evo because scrubs never like to give any credit to good players.
@jamesplusgames Smash 4 is already a slower paced game, and weakening options that better characters have instead of buffing low tier characters to increase their combo/kill potential will only make the game even slower in the long run. Also, Diddy was not even close to Brawl Meta Knight. He was Melee Fox at best.
You're all still gonna get your donkey kongs whooped by Diddy Kong.
>:3
Meh. It doesn't matter, really. All that matters is whether or not the player is good with a character...though it is nice to see him get a slight nerf.
I'm personally kinda glad Diddy got nerfed so much. I'm not a big Diddy fan, and it got really annoying seeing so many Diddies in the competitive scene and winning so many tournaments. Either way, it's not like he got nerfed into oblivion, he's still one of the better characters, so Diddy players really don't need to be so upset over this I think.
Diddy Kong nerfed CONFIRMED.
Another update..Another piece of replays gets deleted....But hey at least Hoo-H.... I mean... Diddy Kong gets nerfed.
@jamesplusgames: I'm not complaining about Diddy being nerfed - I just think it's ridiculous that these "pros" complain to the point that Nintendo patches a character they can't beat. I know I'm not a pro myself, but if I were called that, I'd make sure I live up to the name - as in trying to find ways around characters others are good at. Not begging Nintendo patch the character in question. I mean, I have some trouble against certain characters my friends play as, and I have a hard time controlling certain characters, but I'm not asking for the characters to be changed either. And that's how I think these "pros" in the tournament scene should behave, not complaining about the OP character of the week.
@NintyMan: I'm getting tired of that myself. I had some pretty good replays, including a match with four of my friends. The victor didn't lose a single stock in a 5-player match.
Meh, I'm too busy trying to unlock stuff for Mewtwo.
Aaaaand, another set of replays gone. Just buff other characters instead of making the overall game even slower. Sure, Diddy d-throw u-air was very easy to perform but I'm not too happy about this update. Make Falco more playable please, give back his good old d-air.
Diddy is still one of the best characters in the game and high tier at worst after the nerfs. Some people are acting like Diddy has become trash tier or something.
Zelda got her forward Smash fixed so characters fall out less, that's not really a buff as much as a repair, and Phantom Slash, one of the worst specials in the entire game, nerfed.
Lucina got damage buffs so minor (+.5%?!) she's basically unchanged and still terrible. Her problems are, nothing is safe, below average start up on moves, lots of lag on moves, nothing combos into anything (intentionally, characters can even act between the hits of Dancing Blade), and despite having no projectile and having a sword she's out ranged by a large majority of melee characters.
Wii Fit Trainer, arguably the worst character in the game, got nothing (and was nerfed twice last patch).
Please don't mention customs as part of balance because a large majority of people cannot play with them because they are unreasonable to unlock and even if they weren't there is no online mode to play with randoms, and no open lobbies with options.
Diddy Kong was hardly OP and is still pretty good after the update, he just kills later and has a harder time doing it. As a Diddy Kong main since Brawl, it's honestly a relief to have him nerfed; now there will be less crowding on the bandwagon, and people like me that play Diddy because they love the character will stop getting flack and being accused. And his frame data is unchanged, so he still feels mostly the same. Phew.
I wish that they would stop nerfing good characters and start buffing lower tiers though, gee. Some lower tier characters desperately need buffs and they aren't doing anything about it, only bringing the top characters lower and lower. Sakurai and his team are clearly just using For Glory statistics to decide who the nerf and buff as they said before, and it's very harmful. Some characters that did not need nerfs have been nerfed in areas just because one particular move or something has been annoying to some players online on the flat FD; Link for instance got nerfed from one of his few kill combos just because of the item spam happy FG players racking up win stats, while Link is firmly mid or low tier. And no doubt the lower tiers probably still look like they do favorably online because the few good players of them can still beat hordes of worse players, skewing the statistics. Really should pay more attention to the competive scene and look at who nobody is using and buff them instead of slowing down the game and killing anything that can kill or any techs :/
@Storytime7 Yes smash 4 is slower paced comparing it to melee which will not happen again. However melee aside it has a balanced speed also I understand Diddy was given nerfs in which he lost power and not speed besides his side smash which considering how hard it hard needed some lag. I am also not comparing Diddy to Metaknight in how good he is but in sheer usage and spamage. Need to win to a match go Diddy. People went Diddy because he was easy to learn and somewhat OP.
@jamesplusgames By "slower" I meant that weakening a character's combo/kill potential will cause matches to last longer than before. If characters are constantly being made to have more trouble killing, then the game becomes less interesting to play and watch due to drawn-out matches, especially if one player is using a character that favors campy playstyles. Also, Diddy was never a free win. The only reason somebody should lose to a pocket Diddy is because they're bad at the game, or they use a character that isn't able to challenge anything Diddy can do. He's a character that rewards strong fundamentals, and his lack of gimmicks makes him appealing to use.
I can't help but feel this is pathetic. Diddy Kong too strong, nope never noticed as I was kicking his ass off the field all to easily with Kirby or Toon Link. Oh I haven't updated either, I think I'll go kick his ass again. You want "Too Strong"? Metal Gear Rex, European Extreme difficulty.
@ReshiramZekrom yeah, donkey kong's sidekick is diddy... what of it?
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