A few days ago, Level-5 announced they had made the decision to publish Fantasy Life 2 on smartphones, bypassing the 3DS (and all dedicated gaming consoles, for that matter) entirely. It seemed a strange choice given that its prequel was not a smartphone game, though an argument could be made that the smartphone market offers a significantly larger install base and therefore, more sales. We finally have an official answer for the reasoning behind this decision, though it may not be to the liking of many.
Akihiro Hino - CEO of Level-5 - took part in a brief interview with Famitsu this week and a question was asked regarding the criticised decision. Hino-san’s response was this:
I’d say Fantasy Life has elements and mechanisms which adults find soothing. Although children play games on dedicated game systems, recently many adults have been playing on smartphones … The supported hardware for this game was decided based on thinking of an environment where more adults play.
So, the decision was made based on the perception that more children than adults play with Nintendo 3DS consoles. Indeed, it’s rather disappointing that this, of all things, is why gamers will ultimately be missing out on the sequel; especially given that it doesn’t make much sense considering the family friendly appeal of Fantasy Life. This is not what most would consider an “adult” title, so why eliminate the existing fanbase and make it one?
What do you think? Do you agree with Level-5’s decision? Share your thoughts in the comments below.
[source nintendoeverything.com]
Comments 123
Wouldn't the opposite be true? One would think that older gamers would tend to gravitate towards game systems while younger kids would prefer the phones.
I dunno, never the played the first one so this doesn't have a huge impact on me.
Whatever. I guess kids spend forty bucks on a game and adults refuse to spend more than 99 cents.
I think they need to do more market research on 3DS and Fantasy Life, since I don't see how Fantasy Life appeals more to adults, and the fact that a huge number of non-child gamers own 3DSs
This is marketing bull for: "We are turning into a greedy corporation that cares more about money than our games and the people that buy them".
I guess pride soils every company once they have someone solely obsessed with money calling the shots. Remember though, pride comes before the fall.
I don't understand where they get their information. I mean, one would assume that more children own 3DS consoles, but is that information readily available? I feel like it's a poor judgment to make business decisions like this by baseless assumptions. Yes, you do see lots of kids playing with 3DS's, but that doesn't mean that it's mostly children. There's gotta be more to it, this simply doesn't add up.
Doesn't matter more adult or children own 3DS, there are 1000x more smartphones out there, even if 0.01% of them buy this game they will earn money.
@Kroisos to adults, games aren't worth $40. I'm an adult, I should know...I don't know, though...whut?
I didn't even play the first Fantasy Life and the news of the sequel going mobile was disappointing to me.
The only games I play on smart phones are ones like trivia crack I would rather play games like this on my 3ds or vita. If this is the future I am scared!
@Kroisos I know right? I was always flush with disposable income as a child >.>;
adults play 3DS too!
I would say that they would be publishing to both 3DS and smartphones if they were designing it to be like the last one. The fact it's on smartphones says to me that it's going to be very microtransaction-based, and that's not going to fit so well on 3DS as a retail title.
.....
I also don't understand why this is exclusively a smartphone game. A smartphone version doesn't have to exist at the cost of a 3DS one. The game can't be that much different from the first one and by not putting it on the 3DS, it seems like they're shooting themselves in the foot by deliberately ignoring the original fanbase. I hope this game is successful, but it just seems like this was a very poor decision, speaking strictly from a business perspective.
Because out of more than 50 million 3DS owners, none of them are adults. (sarcasm) Plus, why would Fantasy Life appeal to adults in the first place? That's like saying Call of Duty appeals to children! Oh, wait...
Seems like they're just switching to the lucrative smartphone market. I'm out. And I'm not buying that "adult" spin either. They'll be betting on getting lots of people to spend a little, rather than a relative few to spend a lot. I hate spin.
The adults who play on the Nintendo 3DS are long-time Nintendo fans who play games on the systems. Why would they trade a more dynamic gaming experience for a smartphone? This logic baffles me.
@DBPirate is that sarcasm or are you serious? There are plenty of adults, including young adults with a 3DS system, considering longtime Nintendo fans who were kids when the GameBoy became a thing.
Oh god, that quote is not going to go over well...
I don't understand, Level 5. Maybe you will attract some people on smartphones, but you're alienating the people who bought it on the original system- the fanbase for the title. Not all of them are going to have a smart phone, or would at all enjoy playing it on a smart phone. You're basically taking a game away from a fanbase that buys your game in order to market it to an entirely different audience. Plenty of adults have a 3DS and I don't think I've ever heard of somebody playing Fantasy Life that wasn't at least in their teens or above. And smartphone games NEVER sell for much- unless the game is subrate, you'd have to end up selling a full 40 USD game for at least half that price to get any buyers on smart phones, who's attention spans are fleeting and no games but the cheap "pick up and play for 5 minutes and drop and play in bursts" games ever get popular. I still don't know of any dedicated gamers on smartphones and every game I've ever played suffers majorly from being touch screen only based with no buttons, as I'm sure this will, making it less playable. This logic baffles me.
I'm not buying it. level 5 is a big fat FAIL!
So Level-5 would prefer a $4.99 sale over a $40-$60 one?
I have an iPhone with no games on it. I personally don't like playing games on a phone.
Well, this adult will NOT be support anymore Level-5 releases.
It was nice while it lasted.
Fantasy Life isn't a game that's ever interested me (I'm 30, for reference), but to the devs: Enjoy battling piracy, fast copycats and a demographic who refuse to pay even 99 cents for a quality game.
Granted, the following is a completely different game, but is Level-5 aware of just how poorly Mutant Mudds did on iOS? Despite its continued success on dedicated consoles?
One last thing and completely off-topic: Level-5! Make Liberation Maiden 2!
I just wish I knew what amazing phones people had that can run these games without rapidly tanking the battery life, if I play 10 minutes of brick breaker I lose 10% of my battery life.
Typical corporate management answer. Rubbish.
That would be IPhones they are amazing, but I never play games on it just Trivia Crack.
Smartphones can do great things these days, that much is certain. Why can't these people just say 'We've made this choice because we think we'll get more sales.' It's a lot less insulting to the consumers that drive these markets.
The reasoning is completely understandable and actually make sense. Be upset if you want.
As much as I dislike this decision, it makes sense to me. Don't think about it from your standpoint, think about it from the standpoint of a Japanese corporation. Spend any time in Japan and you'll see kids in malls playing Monster Hunter or Youkai Watch and adults on train commutes playing Puzzles and Dragons. They're obviously seeing that demographic as their market focus. People spending hours on trains chopping down trees and spending lots on microtransactions to while away the hours.
I understand, but I really don't like.
It's just dollar signs with a huge install base making them think they'll succeed. I hope they realize the signal-to-noise ratio in the mobile marketplace.
Can't wait for Level 5 to level down. Every bit of money they lose will be deserved.
That's a pretty weird reason for not having a 3DS port. Oh well, I still need to get the first one anyways.
This sequel meant to be an escapism or relaxation game that can be played mostly casually. Most adults have access to a smart phone with only gamers having a portable. They're probably just wanting to try seeing if they can make more money on a mobile release.
Feels like a half-baked excuse to me. As I said before, I'll keep enjoying the first one. However, no way am I getting this. They won't be getting this adult's $$$ anymore.
I call BS on this excuse.
Maybe in Japan, but here in the US it seems that only ADULTS play consoles and they hand their cellphones off to their kids.
That being stated, the reason is 'we are under the childish impression that we'll get more profit this way, but once we've poured butt loads of money into this game and release it on a platform that is overbloated with cheap games, it'll fall into obscurity, eventually lose money and the alienated fans probably wont support us through this piss poor decision".
This is just annoying... seriously, they want to target adults... but really the games that people play on phones are usually just small puzzle games to kill some time... not an adventure game/rpg.
@ThomasBW84
btw, I love the new login screen
Note to Level 5.....phone games SUCK.
I just hope it eventually gets ported to the 3DS. If not, I guess I won't play it
@Nintendian That seems to be an Extremely optimistic figure. It'll most likely be .00000001% or something. I don't really know, that's probably crazy optimistic too.
I'm not sure this will turn out the way they're hoping, to be honest. Unless there's some seriously drastic changes that are going to be some big steps backwards in terms of actual gaming, it just doesn't seem like that great a fit for smart phones. And if those kinds of changes are made, fans of the first are not going to be missing much. Might turn into another iOS Dungeon Keeper… ugh…
I think it has more to do with them looking at Japan's market, where mobile dominates everything, and sales of their past games, including Fantasy Life. I think its safe to say that this time around we're definitely not the target audience for this game, chances are its another Japan-exclusive mobile game.
So Level-5 sell its soul to the devil by going mobile now. Guess they never were the creative talents I thought they were. I'm sure it's greed that they are after, not audience. They know that by going mobile they could nickel and dime their customers for every little piece of Fantasy Life they want. I'm sure the next thing they'll announce is that the game will be free-to-play with payment options the only way to get anywhere or anything in the game.
This decision is more focused towards Japan's market verses worldwide. In Japan mobile really does dominate. Nintendo has watched the major switch of people playing more on their phone then their handheld. This is a big reason why they've decided to add their IP's to the mobile industry and Level-5 is doing the same.
Ok seriously, why japanese game developers always give the most asinine and idiotic explanations? do they really think we are that dumb? are they really that arrogance to the point of blindness?!
please explain
Adults definitely would have more access to this game on a phone rather than a 3DS... it's still a very weak reason. They did it because they know they can get more $$$$$.
@MetaSmasher Most of my friends with kids bought them Mario Kart, Animal Crossing, Mario Galaxy, etc, but every Fantasy Life played I know is 30-35. I only know one younger than 23...and she's 22.
@retro_player_22 Creative talents and magical unicorns of creative freedom are wonderful things. Neither pays the bills.
Please do not remove my post because there is no alternative or polite way to convey my message.
Message to Level-5 :"Please, Just stop talking."
I am an adult gamer and playing games on my Smart Phone is not nearly as fun as playing games on my 3ds. I would rather pay $40 for a 3ds game than .99 cents for a smart phone game that can't compare control wise with pay as you play and ad's. So I couldn't agree with you more.
@Kilroy Ehhh. Pirating on the 3DS is incredibly easy- pirating on iOS takes effort, and if the game is 99 cents-$15, not worth it. Micro-transactions are incredibly hard to pirate/fake, which is part of why the model works so well.
As for copycats- Fantasy Life is one of the 5 or at least 7 best RPGs I've played in 30 years, and that includes Fallout 3, Mass Effect, Earthbound, and Chrono Trigger. Fantasy is right up against Mario RPG and Final Fantasy 6 for next place. Copycats? Copiers? Knock-offs?
Balls, I hope so. Haven't played a game this good in 5 years....
Unbelievable. This is a very lame excuse.Why don't they just tell the truth,that they've given into greed and are trying to get Angry Birds/Minecraft success with this move.At least then I could still hold some tiny respect for them for their honesty
By what I've heard about FL2 its more of a village building simulator now(?).It still has its RPG and Life elements but I don't think it'll be the main focus of the game anymore,so in a way,its not exactly the "true" sequel(but maybe this is just my own wishful thinking) Even so,they are alienating the fans(young ADULT fans included)who got the first Fantasy Life who don't bother with mobile(as a gaming platform)
I bet there will be ridiculous microtransactions everywhere they don't need to be."Trouble leveling up your Life?You can pay $1.99 to reach Adept rank!"
If Level-5 never makes a true sequel for the 3DS,I fear that with this decision Fantasy Life will no longer be able to grow as a series.A true shame,since the first was absolutely wonderful for me and thousands of others
I am a man child after all so it makes sense
I'm an adult, and I enjoyed the first FL, so in theory I'm in the 'target audience', from their pov; well, I certainly won't be buying the sequel, unless they're going to port it to 3DS sometime in the future. I have a smartphone more than capable to run it, but I have zero interest in mobile gaming, particularly a 200+ hours experience like this, if the time I spent on the first one is any indication.
Way to alienate a fanbase, devs!
And this is why kids are playing Flappy Bird while adults are still grinding Pokemon.
As an adult who plays his 3DS every day, I find this personally insulting. Screw you, Mr. Hino.
@Retro_on_theGo The sequel is exclusive to a platform that never saw the first game,just because Level-5 thinks that their kid friendly game is better suited for adults,who just so happen play on their mobile. So Level-5 decides to make it for adults by completely excluding the platform that made the first game popular in the first place
How can this be considered "completely understandable" reasoning? Please do tell,cuz honesty I'm at a loss here
Level 5 would have been smart to say, "We are going to try this on smartphone games, hope it goes well." It's honest and stinks, but at least you aren't alienating your (now former) fan base.
Despite having a 2 in front of the name it doesnt mean it will be a sequel....
What he said: Something adults something smartphones, excuse, excuse, kids? No way!
What he meant: So, basically... money. Because... well, money. Duh!
I sure still love Level 5, they need to do way more Squenix-style stuff to p*ss me off, but it seems that they're working on it. Hard. Please, don't go down that path, the money will still be coming, but god do the games and gamers suffer...
@Kilroy Liberation Maiden was meant for a more mature audience, therefore it's going to be an exclusive for phones.
They could have at least giving it a different name and made it out as a spinoff, rather than a direct sequel. That would have left the door open to a proper Fantasy Life 2 in the future and been less annoying.
That being said... Whatever. Level-5 can do whatever stupid stuff they wanna do. My money will just be going elsewhere from now on.
I'm mad at Level 5 for their release priorities. Seriously, you couldn't have put Yo-Kai Watch out THIS YEAR?! What's taking you so damn long?!
Couldn't they just say "We're following the money"?
I suppose in a way they just did, but even for something as logical as "A company trying to make money", it's best to be honest about it, causes less annoyance with the consumers.
What a load of bull. More like Level-4.
My sister was gonna get this game soon, and when she learned the sequel was not coming to the 3DS, she was like "I'll still get the sequel, but it'll be meh I guess"
Level 5, I play my 3DS everyday, Level 5, i'm "12" years old, and what is this!?! Level 5, why do I find you "meh" right now ;3
I'm not convinced by their excuse. It wouldn't apply to the market I live in. It's always annoying when companies make excuses instead of telling it like how it is. I've still got to play the first one, but won't be getting the second.
Still, I'm amazed at how much money mobile games make. It seems a lot easier to get a 3ds owner to spend £40 on a good game than to get a smartphone gamer to spend any money.
@Albeanz
Same here. I bet Fantasy Life was an incredibly good game, but there is a lot of that on the 3DS. My backlog reaches a year long, and games like Shovel Knight, last Shantae and several Etrian Odessy games are clamoring to be played with.
So it's an "adult" game now? So what there's going to be a porno class? I kid
Idiotic move. Why not just release a different game on smartphones and make this for the fans you picked up from the first?
Seriously? That's his reason? Most of the kids I know seem to play smartphone games more and the people who are my age (I won't say) tend to play the handhelds. My mum just got a 3DS for her birthday actually. So from my experience, his logic should be the other way around! Why should it even matter who plays what though?
Since when is Fantasy Life a supposed adult's game? Looks like this guy was just trying to find a plausible excuse - well, keep searching dude.
That's so sad... The whole mobile push is about micro-transactions and I rarely pay anything for the game in micro-transactions, while feeling awesome about shelling out 40 bucks or more for a polished, high-quality game But let's be honest, the cost of making such game is so significantly higher compared to a half-assed mobile mini game
Read: the next installment will be free 2 play in order to compete with other games on iOS. They want to give people the opportunity to enhance their experience by offering extra content that can be purchased with real world money. It is easier to do is if you posses a credit card which a lot of adults do.
Anyway, I couldn't care less, but I hate all this PR BS.
Funny, here i was thinking that it is the exact opposite.
That most adults arent that into mobile gaming, as it is most often way to shallow, that they are the ones who can afford to get a dedicated system for their needs and the respective games.
Sorry Level5, but pulling all your stuff towards mobile gaming isnt really the brightest idea. Just look at all the success other major game devs had with it...you know, like....and,,,,well, you get the idea.
Let's just pause for a second. This title is currently Japan only. In Asian countries, smartphones are now the most popular way of gaming. When titles like this have been released over here, they usually come on the 3ds. Two famous examples are Kingdom Hearts recoded and Puzzle and dragons. This decision is reflecting their market and not ours.
Should this and the new mobile Professor Layton come over here, i'll bet they'll be converted to 3ds games. They only have to look at Pokemon Shuffle- yes it's been downloaded 3 million times but Nintendo have refused to say how much it's made to date. Why? The main reason is because there's a strong chance that people haven't spent anything on it and they don't want to show it's losing money. People are getting wise to the fact that they have to keep spending to win and after a while, it's no fun. Same thing with Pokemon rumble world. This could be why the badge centre hasn't been released here yet as they could see that this type of gaming simply doesn't work well here in the west. Other mobile companies are learning too- yes candy crush is still being downloaded but people are now getting wise. As soon as it gets too hard and the only way to succeed is to pay to win, they'll delete it and get something new. The amount of requests i've had on facebook for these types of games has plummeted because everyone is sick of getting them.
I think this will do well in Japan but over here? If it is release as a mobile game, it'll sadly bomb. Hopefully they'll have the sense to release it as a complete package over here but if they're determined to keep it mobile only, the chances of this coming to the west is slim at best sadly. Not played the first game but to leave so many people down is a shame. All we can do is wait and see to see what Level 5 will do in the west. We can only hope that they'll see how well the 3ds is doing here and change their mind.
Which reminds me... Where's Wonder Flick?
Uhh...as I'm 35, I only see adults playing cheap puzzle games on smartphones, and most of us don't even play games on them. Adults that I see are playing console games, where more kids play on the 3DS and Vita. I think this guy is a little confused.
After this, even if they come crawling back I won't support Level-5. This is bull
oh my god...
this better support on Nevida's shield i hate playing games on android/mobile and only allowed to use just my hands on the screen
Looks like I will just have to get the first one and forget about being able to play the sequel since I would never want that type of a game on my phone.
Okay, that's a lame excuse.
I don't care though, I'll always love the first game, but this one looks like a quick cash grab that didn't add anything meaningful to the game except the village building. (Okay, I have to see first before judging, but from what I've seen so far...)
I still have yet to beat the last challenge on the first game, so I'll still enjoy it for the time being. I won't ever touch this sequel though.
No buttons! No sale! No buttons! No sale! Come on everybody! No buttons! No sale!
Well that was a stupid move in my opinion. I'll wait to see the sales numbers for this one just so they can be proven right or wrong. Besides, even if they are guaranteed more sales, does that automatically mean more money? I doubt Fantasy Life 2 will sell more then the original did. But more power to them if they think this to be the case.
Too bad though. Abandoning an established fanbase in the hopes that they can establish a new, stronger fanbase is just underhanded. Was it really worth it? I'd like to meet the guy who approved this.
So basically Fantasy Life 2 will be the last title in the series. The whole "adult" spin is just another way of saying Premiumware. They're utterly insane if they think I'm going to install this money sink on my smartphone and let my kids rack up hundreds on dollars of "in app purchases".
Right now every game publisher is looking for ways to get in on the smart phone cash grab. From a business perspective you can't blame them. From a gaming perspective it sucks to see good console franchise going mobile only.
Well, theyre not eliminating the "kids playing on 3DSs" since they also play on smart devices.
Maybe I misunderstood what was written.
Either way, I think this makes good sense.
More people will be able to buy it now, and granted that they can make their title visible among all other good phone titles, then its a great move.
Although I'd love to see the sequel on the 3DS as well obviously.
So the 3DS is for kids, essentially.
At the risk of sounding spiteful, I hope this sequel crashes and burns.
I just can't get into smartphone gaming, especially when it comes to games that require a d-pad or directional stick. I loved the first one, but I'm absolutely not going anywhere near this - and I do own a smartphone.
Makes perfect sense. (Sarcasm)
This reasoning has not assuaged my disappointment. As an adult, I play many more hours on my 3DS (20-30 a month) than my phone (zero). This never seemed like a game that 'adults' would be clamoring to download on their smartphones. That doesn't make sense to me at all.
@Kilroy Mutant Mudds suffers on iOS because it needs fine control and touch controls cannot do that well. If I understand Fantasy Life, it is situated to manage that better. However, I don't see how it will compete with the F2P titans like Clash of Clans that those adults he speaks of do play.
Negativity and criticism aside, the original Fantasy Life is one of the most amazing games on the 3DS. It's probably the best action RPG I've ever played, as an overall experience. There's just so much you can do in that game. I am grateful to Level-5 for making such an excellent game, and I wish them luck in their future endeavors. I don't plan on getting Fantasy Life 2, but we'll see. I have many 3DS systems and one smartphone, and I mostly use the phone for phone things.
I'm 51 and I play Fantasy Life on my 3DS... not sure I want it on my ipad...
I actually believe more adults play on the 3DS and more kids play on smart devices.
I have read people moaning about their decision, and some people really not fussed with their decision.
At the end of the day, Level 5 are a business, and therefore, their primary target is to make money, and a profit. However, I can understand people who are outraged by this, so called "informed decision". Personally, I believe they need to do more market research. That probably is not going to happen though.
My simple answer would be, could they not make a version for mobile devices, and a version for the 3DS family? Apart from doing that, can anyone see what else they could do, that would keep their loyal fanbase happy, whilst also allowing them to make an even greater profit on their franchise?
Sad
@gregrout I agree with your statement. Maybe, and I am certainly not an expert in this field, this needs to happen, and maybe Level 5 will see people are not prepared to lay out extortionate amounts of money to buy in game objects. Maybe, it will ultimately fail, and they will bring it back to the 3DS family, or what ever handheld is on the horizon for nintendo.
However, if that did/does happen, would the loyal fans who purchased the first one, ever trust Level 5 again. Would they even bother buying the next installment if it released on Nintendo handheld?
"How DARE they not release the sequel on the same platform as the original. What FOOLS! What TRAITORS!"
A lot of it has to do with how poorly the 3DS is selling in Japan relative to smartphones (and the Vita).
That is the biggest mistake on their part. I would definitely buy the sequel without batting an eye lid if it was on the 3ds. I hope their greed and thoughts about money and profit instead of customer satisfaction will make them loose business.
@akaDv8R Well I did buy Fantasy Life and it's not a bad game. I managed to master everything except the mercenary class (which I intended to do; but couldn't muster the motivation - as it's VERY repetitive). The thing that really concerns me is this move towards premium-ware. Nintendo has been dabbling into it and it won't surprise me to see Fantasy Life 2 as pay as you go "game" on the 3DS if it succeeds in the smartphone/tablet market. I just hope this doesn't become the new normal for Nintendo titles. In my opinion if Nintendo goes premium-ware, they're going to lose out bigtime.
@tsukipon Oh, whoops. I can see how that might come off a bit weird. That was sarcasm. I'll change it a bit.
Claiming that making more accessible to adults, will lead to them buying it more is a bunch of crap. I'm a 31 year old male, with my own place, and a respectable job, yet I own a 3ds and loved the first one. Well, I won't be getting this one, mobile games suck.
I thought the game did REALLY well and Level 5 was surprised it did that well. Wouldn't that mean that it would make sense to release the game on the console people supported it on? Too bad I will not be supporting this at all. Level 5 just kicked dirt in my face with this move.
This is still...utterly disgusting.
@Einherjar
That's why I think they're specifically talking about their home market, there's a reason we're seeing companies like Square-Enix and Capcom porting games like Dragon Quest and Monster Hunter to ios/android. In Japan there actually is a market for 'real' games on mobile, and a lot of it is likely adults commuting to work.
I think that's what they're trying to say here, keeping in mind its Famitsu they're talking to here, they're targeting Japanese adults commuting to work. From what I understand, the "handhelds are for children, mobile is for adults" stigma is especially true there, its only considered socially acceptable for adults to play them during commutes. Handhelds are child, teen, and maybe young adult territory.
Well, I'm 37 and I think smartphone games are crap, so take that Mr. Hino. I did get Fantasy Life on 3DS but will not play the sequel. And actually, my kids like the Wii U more than the 3DS. I mostly play the 3DS in our household.
@DBPirate I don't think you have to change it. I'm really bad with telling the difference between sarcasm and serious...ness. Sorry for misinterpreting. ^^;
I think this is one of the reasons I refuse to support cellphone gaming honestly. (I prefer gaming with sticks, and buttons. Maybe touchscreen on occasion, depending on the game.) Also, the idea that only kids play 3DS is very ignorant, and I get sick of the mentality that both close-minded gamers, and third-party developers have that Nintendo fans are only children, or old people who only bought a Wii for "Wii Sports." (It's bad enough EA believes that, and that Bob Summerwill bluntly, and rudely stated the Nintendo-fans market isn't "worth it," claiming all we buy is "Mario & Zelda," which is further ironic/ignorant on his part.)
It's really hard to be a Nintendo-fan sometimes, when the third-party developers don't take their market/customers seriously. Also, ironically, "Fantasy Life" doesn't even look like a game most adults with cellphones would play.
I hate to sound spiteful, but I kinda hope it doesn't sell too well on the cellphone market, just to show them the cellphone/adult market alone isn't always the way to go, and that there's still a future for dedicated-handheld game systems, and that Nintendo isn't a bad market.
I'll take 3DS over a clumbsy cellphone any day.
@tsukipon Eh, it's all right.
I get that they are trying to appeal to the market in Japan but they can't do a 3ds and mobile release? Ah well at least it isn't pachinko.
I don't see how the game has an exclusively adult appeal, art wise it seems to appeal more to children and am under the belief that children play their games on smartphones more than adults. Not to say that adults don't play on smartphones, just that they tend to have both more often than not.
This is the ultimate betrayal! Going to markets which have Millions more users than the Eshop is all this is about. They can candy coat it all they want too but I will be skipping it on my tablet just as a protest. The better way to game is on 3DS not on smart phones. They must have fired all their gamers at Level 5.
@Beau_Skunk Right on! I hope the same fate myself. I hope they get betrayed by smartphone owners like they betrayed us.
I 100% agree with it being an excuse. I think children play more on their phones than they do gaming consoles, portable or otherwise (with an exception to maybe the Nintendo Wii U). Even so, I feel like that they would lose a lot of sales by going mobile. I know for me I refuse to buy any phone app. Mostly because it's a Phone... and there's a limit on how much a phone can hold GB wise, not to mention destroying battery life and the phone data if a person doesn't have unlimited or cannot connect via wi-fi. I was really looking forward to Fantasy Life 2, but seeing as it's for the mobile, I won't be able to enjoy it. I much rather see future titles be released to the 3DS or even for the Playstation because I know they release games for Nintendo and Playstation; and if they think the game is more "adult based" then perhaps release to the Playstation next time because I don't know any children that play with their gaming consoles. They might own it, but they're constantly on their phones so their consoles gather dust.
This is the worst idea for a sequel I've ever heard
I don't see why it needs to be Console Exclusive. I think both Fantasy Life games should be Cross Platform.
I see totally different pros & cons here though.
One one hand, you can probably play FL2 on a much larger tablet, or emulate it if not.
On the other hand, your 3DS has a longer life expectancy & you have the security of owning a cartridge. If your tablet or phone brick 10 years from now, you can't count on the Android or iPhone stores letting you redownload it for free based on a record of purchase.
I will have to agree with everyone on Level 5 being backwards on who plays what though. It's the kids who are glued to their phones. Everyone I've friended for games on the 3DS is mostly in their 30s, folks who grew up with a Gameboy.
what a shame... I am an adult and play games on my 3ds, never on my phone Couldn't they have done both?
You know i think its bolt stupid but on the other side oke. If your looking at it sales wise i would say yea maybe you get more sales on phones but thinking there are no adults but more kids that are playing your game your dead wrong i have looked at dozen of streams on twitch and played with so many people the new dlc. Tower,grinding, getting loot and making armor or weapons out of them and i played with bolt young and old. Plus if the adult side of the gamers didt make video's on youtube i would have NEVER know that this game exist, but now i do know this game exist and love every sec of playing this game and i can say that. I have 3 characters. 2 max level and awesome armor and weapons to beat everyone and the last one for no-dlc players so i can also play with them. In conclusion thinking not many adults play the game is pretty stupid there are alot of players and you probelly have gotten way more players if you maybe advertised the game, or maybe you did i dont know if found this of a youtuber. Just dont go and publish this on mobile if your intention is to get more adults cause more kids are playing. There are alot of adults and kids playing fantasy life in my eyes and most of them loved it. You guys just should not try and get a special group of people (like adults or kids) and focus on making a game beautifull and fun for all ages that fantasy life already did pretty well
How could you not put the 2nd game on the 3DS? This will ruin the experience for all of us who currently play the first fantasy life. Why can't it be made for both 3ds and android if the company wants to broaden it's clientele? Fantasy life 2 will appeal more to people who have played the first game on 3ds so why oh why is it ONLY coming out on android. So very upset with this
Level 5? More like Level 1
@supermage65
I could not agree more. I am over 40. I have three Nintendo 3ds systems, one New Nintendo 3ds system, 2 Nintendo ds systems, and a myriad of the older Gameboy systems. I love the simplicity and "buttons" of the systems, whereas the smart phone play is cramped, crowded, and unappealing. I can't tell you how disappointed - seriously disappointed - I was to hear they'd made this ridiculously bad decision to send Fantasy Life 2 to a different platform. I almost cried. I have never played a game I loved as much as Fantasy Life, and I'm pretty sure I've played... well, just about everything. SMH So very, very sad. Their reasoning is flimsy, too. It's like there's something else going on here, something more than they're admitting. All I can do is hope (with fingers painfully crossed) that they change their minds in the future. God knows they'll sell the game if they do.
This makes me sad. 😢 As a 32 year old woman, I really enjoy playing my 3ds, and I've really adored Fantasy Life. It seems like all of my favorite Nintendo games are becoming smartphone apps. I prefer to have controls.
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