Project CARS is out now on PC, PS4 and Xbox One, performing well in early sales indicators. It was a project that suffered its share of delays, and the Wii U version was pushed back the most and given a loose '2015' window. Developer Slightly Mad Studios and publisher Bandai Namco have been largely quiet or vague about progress on the Wii U version in recent times, too.
Unfortunately, it does seem that the Wii U iteration is struggling in development. Over the past weekend studio boss Ian Bell answered queries about the Nintendo version on the game's forum, and the news was far from positive.
OK I'll come clean. At the moment we're running at about 23FPS [at 720p] on the WiiU.
We're awaiting/hoping for more of a hardware announcement at E3...
...Honestly, unless we really cut the looks back I think we're looking to Nintendo's next console.
...I suppose if they don't announce something at E3 or soon after we will have a go at it.
It was pointed out to Bell that Nintendo's stated there'll be no 'NX' hardware announcement at E3, and he clarified further.
...We could reach a fairly solid 30FPS [on Wii U] but it might take a hell of a lot of work. On the other hand, about halfway through us finishing, Nintendo might announce a new console (I have zero knowledge on this BTW but I've heard 'rumours'). Our work might just be the best thing that ever hit that new console in the driving sim genre.
So we're playing a waiting game at the moment and yes, economics do come in to it.
With versions of the game on systems such as Xbox One having some dips in framerate, it's perhaps no surprise that the development team is having issues with the Wii U. These comments do, however, cast doubt on a 2015 release window on the Nintendo system, as the tone here suggests that development is still at an early stage.
While this honesty is admirable, we should also point out that, if that is the state of play, there's clearly been some over-optimistic comments from the studio in the past - par for the course, perhaps, but still telling. Slightly Mad's Andy Tudor said the following last year.
So when we say the Wii U version is delayed in 2015 because we need a little more time, that's all it is. We just want to make sure it's of the same standard of all the other games. To do that, we just need a little more time. I've seen the Wii U version, I've seen it quite regularly. It's got dynamic time of day, weather - it looks phenomenal. And the actual console itself is quite good.
Assuming Nintendo's repeated insistence on a lack of hardware announcements at E3 trumps the cited 'rumours' that Ian Bell has heard, it seems there's some doubt about Project CARS on Wii U.
Are you disappointed with this, or was there an air of inevitability that there'd be issues when - for example - the PS3 and Xbox 360 versions of this game were dropped? Let us know what you think.
Comments 291
Can't say i'm surprised to be honest. Wasted money. Owell. Hope they give me an NX version for my wasted money on this one.
...well, that's that. I no longer believe this game will ever make it to the Wii U, a real shame I was really looking forward to play it. I wonder if anyone will pick up the slack for lack of good (non-kart) racer on Wii U... will I have to live off "NFS Most Wanted" until the Wii U's demise? "90's Arcade Racer" can't come soon enough...
I remember early in the Wii U's lifecycle, devs were coming out saying the Wii U was too different, and it made porting expensive due to the amount of people and time it took. A lot on here got angry, called the devs lazy, but I think it's fairly clear that if they spend another 6-12 months working on the Wii U port, they'll never make that money back in sales. Just look at Need for Speed Most Wanted. Nobody can say that was gimped in any way and it sold close to nothing on the console. People will also try and blame the fact it came out late, but does that really matter? If people own a PS4 and a Wii U, they'd have probably got this on the PS4 even if they'd come out the same day. This is always going to be for the people that only own Wii Us.
NX at E3? Good luck with that!
@BLPs
Bring out your JD.
Seeing as Nintendo already said there would be no new hardware announcement until next year, I'd say they've got their work cut out. To be honest, I don't get how they didn't see this being a problem when they announced it for Wii U. It's quite different and porting wouldn't be an easy thing to do. I guess they'll probably end up cancelling it son.
The NX announcement back at the DeNA thing sure is going to ruin Nintendo's E3 this year.
I don't understand. Need for Speed and Mario Kart 8 shows it is possible to make great looking driving games with smooth frame rate on the Wii U. What is the problem here?
I don't think they'll wait until Christmas 2016 for the NX to arrive.
Yeah, not gonna happen. Glad I didn't crowdfund them. Too bad for all the WiiU owners who did. If you announce something then make it happen or don't announce it if you don't know. It's already been released on other platforms and you just now come out with this? Come on, not cool.
Im not a member on their forums, but saying that bluntly that we can't do it just sucks. And all the fans are going there "We will support you whatever you decide". That's just wrong.
I will buy the new Nintendo NX whatever it is, but now I will also vote with my wallet and not buy their racing game, whether or not they port it there. If it's not coming to Wii U as you promised and got a lot of money from Wii U owners, then... well screw you.
I just had to laugh at this news. Hoping desperately for a hardware upgrade... aren't we all
He's assuming the NX is going to be a console.
I do believe Immortan Joe said it best: MEDIOCRE!
Reading the comments I was just reminded that a lot of people from the crowd funding pie were Wii U owners! I do understand the physics engine of this game is incredible and resource hogging, but why does only Nintendo seem able to produce 1080p 60fps quality games for the system? Why did they keep saying the game was running great on Wii U an year ago and now 23 fps!? I consider this situation being handled really poorly as is.
"for example - the PS3 and Xbox One versions of this game were dropped?"
It's on the Xbox One, but the Xbox 360 got dropped, they tried to put it on the 360, but the end result was a 360.
Hopefully this project can also be on the Wii U
I had quite some hope for this game to come to the WiiU ....
Seems like they had no plans for it from the beginning ....
I'm a bit sad for the people backing this game becdause they wanted a WiiU version ....
Seeing how Bayonetta 2 runs at a silky smooth 60fps with literal hell breaking loose all around
in 1080p, I can only assume these guys approach the technical side wrong for WiiU, or they just completely misjudged the required work. And all the backers who want the WiiU version might miss out on this game because the dev team didn't plan this out properly.That's low to keep news like that quiet for so long. Why the couldn't be honest about it long ago is beyond me.
While I have an Xbox One, if it doesnt come to the Wii U, I won't buy it.
Congrats guys!!
After over a year, Nintendolife finally posts an article about Project CARS containing information specifically pertaining to Nintendo!! I knew you could do it!!
You guys rock!!!!
Wow. They cancelled the Xbox 360 and PS3 versions, delayed the mobile versions and now this?
Effin' blockheads, rippin' off wii u owners' money!
To some people always stating the obvious - like Peach 64 - don't defend this guys, this is a moral tragedy
Given their vision this game was always going to struggle running on Wii U, honestly they should of cut the visuals for a fps closer to 60.
@Kaze_Memaryu Bayonetta 2 is 720p native.
Shock!!, I think we all see something like this coming.
I wonder how many people backed the game for the Wii U. Nintendo consoles have never really been a place to find many racing games (beyond Mario Kart and F Zero).
The lack of information on the Wii U version seemed to speak volumes.
I'd probably try the game if I had a PS4, the way eveything is open from the off sounds pretty different, and I enjoy both Gran Turismo and arcade sytle racers.
RISTAR42...there were many racing titles for N64 and Gamecube besides just F-zero and Mario Kart.
Other than that, this kind of problem has happened to nintendo many times, as their consoles did not contain what the others did (N64 on up). Nintendo needs to have their next console out soon, which then, after the 5 years for that one, they'll be caught up with the others and be able to follow...even if that means keeping their system out longer than 5 years. I love nintendo, but they now have to compete instead of living in a fanbase-only world.
Not at all surprised and not really bothered. Sure, it might have been nice to have it, but it was always going to be compromised from the PC version, and I don't really fancy the more sim-type racers unless I've got a steering wheel to control it anyway. NFS here I come... but I'll probs hold off until 90s Arcade Racer releases to see if that's any cop.
Well well, devs backpedalling, that's a first!
Shame though, I was gonna get it.
@Ristar42
Supposedly a lot since this game was a PC and WiiU project...
I hope Nintendo are listening to all the devs out there this past few years and make the next system as strong as the other two (or stronger depending how long this 8th gen lasts, the WiiU my be stronger than the ps3, but it's a generation late) and easy to develop for, just like the other two. That won't stop Ninty from making their own 'different' games at all, but they seem to believe this, I'm sure mk8, smash, dk, sm3dw etc would all run the same on ps4 and xbone.
Catch up Ninty or I'll be finished with you next gen. Kinda sick of this.
I'm more than slightly mad at Slightly Mad now I don't see any excuse for this, apart from the economics. I had faith in them, but they are just another developer not concerned about the Wii U owners. Sad
So why not just "cut the looks back" or do "a hell of a lot of work?"
After seeing how this game performs on PS4 and Xbox One I can tell they didn't really do "a hell of a lot of work" on those versions either.
"We could reach a fairly solid 30FPS [on Wii U] but it might take a hell of a lot of work."
It sounds like they just haven't worked on the Wii U version at all since announcing the Xbox One and PS4 versions and are now trying to get out of the Wii U version entirely. Poor form. You promised something to people that paid for it, do what you promise (or pay them back). Seems like a lawsuit waiting to happen.
@JLPick Yep, I have those consoles, I suppose there were a lot overall, but with the Wii and 3DS there seemed less so, I kept waiting for a new 3DS racer since Ridge Racer and Need for Speed the Run. On Wii U, few indeed and I dont know why Need for Speed Most Wanted didnt sell, its pretty good. Bad news for all those who backed this game for the system, no doubt, and it would certainly address a gap in the Wii U library.
that's a very weird way of saying "we cancelled project cars on wiiU".
so what was the last realistic racing game on a nintendo home console? tell me. i really wanna know.
This is the kind of game wii u needs, it would be a real shame if it was to be cancelled.
@6ch6ris6 NFS Most Wanted on Wii U, I think.
@6ch6ris6 The only game I can think of is R Racing Evolution.
@Kaze_Memaryu Couldnt have said it any better. At this point, there are more then enough titles that show, that the WiiU doesnt really need to hide behind the counter when it comes to graphgics and presentation.
They bit off more then they could chew. They didnt plan this one bit, made promises they never knew if they could hold them...
This is just sad.
Nintendo already said "NX" won't be discussed at E3. Also "NX" might not even be their next home console....
@JLPick
Lol it's not with WiiU and 3DS sales Nintendo will be able to fund another powerful system. They don't have the wallet to fund it. The WiiU is probably the last home console we'll ever see from Nintendo
Just drop the Wii U version already.
If your game is funded because you promise a Wii U version then maybe you should put in "a hell of a lot of work" to make sure your backers get what you've promised.
I was excited for the game but it really doesn't matter to me if it doesn't make it.....I can spend my $60 on other games. If I was a backer though I'd be livid.
I never had any faith in this game anyway, since Namco decided to publish, the Wii U version basically went down the toilet.
This is why Nintendo owners don't buy third party, there's a simple solution to this nonsense, if you can't deliver, don't promise a release.
http://www.projectcarsgame.com/home/which-platform-are-you-getting-project-cars-on
Dat poll!
And here I thought they were competent developers... Just scale it down intelligently.
Typical, they originally were asking money in public funding for the Wii U version. And this is the end result.
If the devs had balls, they would return the money that they did cheat from the Wii U pledgers, but of course in the reality of this world, they will not do that.
I am happy that I did not invest in their project, but it's shameful that they have not worked on it on Wii U which was their main platform with PC originally before they started putting time on PS4/Xbone versions.
They made promises they couldnt keep, it's that simple. Boasting got them kickstarter funding and now it isnt working in their favor.
Even the PS4/XBO versions of this game struggle to keep a steady framerate, the weather effects make it dip further in fps. Clearly these guys are out of their depth, should've just focused on PC then released on consoles much later with solid builds. But they were in this mode: $_$
@readyletsgo Their development budgets would skyrocket, so I doubt Nintendo will do that. Not sure why you're even blaming Nintendo for this news, but okay. If you do drop them next gen, good riddance.
So basically, Project cars for the Wii U has been canned. Hopefully Nintendo learns from the Wii U
Not happy, but not surprised. I was looking forward to this. Feel for anyone who backed this. Poor form on the developer. Sounds like they have struggled to optimize the xbox1 and ps4 versions and haven't a clue on the Wii u. Shame
If I remember correctly this was originally a WiiU and PC game, and that is how it was funded. Then they told everyone how Namco decided to fund them so they'd make PS3, PS4, Xbox360 and Xbone versions. Then they focused on all but the WiiU version. When MK8 came out they even said that: "If there are any true fans of racing games they'll be patient enough for a real racer on the WiiU,"
We were patient and nothing was delivered. Considering how originally it was a WiiU and PC exclusive and how much it was talked about on Nintendo news sites up to it's funding I'm sure a great amount of the funding was for the WiiU version. Oh well. Shame.
@SuperCharlie78
Hilariously currently the results are:
Wii U 27.61%
Steam OS 23.99%
Windows 23.45%
PlayStation 4 18.44%
Xbox One 6.51%
@ikki5 It's not the hardware though, I'm amazed that people don't get this? Nintendo could release an absolute juggernaut of a console and the same thing will happen time and time again.
In basic terms, 3rd party developers dominate Playstation and Xbox, "two's company three's a crowd".
I'm incredibly disappointed, and not at all surprised. I just wish they had cancelled it last year instead of dragging it out this long.
I also wish Nintendo would make hardware that can handle cutting-edge computing demands. But they haven't done that since the Super NES, so I'm not terribly optimistic about the NX.
I'd say that pretty wraps it up for Project Cars on the Wii U. Not the biggest surprise, but I was hopeful that it might still happen.
Very disappointing comments from the developer. I was going to buy this even with the delay but now I dont know if that will ever happen.
I was really hoping to get a solid racing sim that I could play on the gamepad and part of me hopes they will just scale it back to get it running at a decent frame rate.
It's a darn shame that Nintendo can get their games to run at 1080p 60 fps on the Wii U but other developers can't. The Smash Bros developers need to share their secrets with the rest of the world.
@BertoFlyingFox 'If you do drop them next gen, good riddance.' Lol are you serious?
I've been with Ninty since the NES years (like a lot of people on here). I've supported them a very long time each gen, but times changed over the last 20 years and Ninty just don't care about 3rd party devs. I love my Ninty games as much as I love 3rd party games, but this gen they are really losing me and it would seem most of their fans. Whatever about this dev, they are one of many devs who gave up on the WiiU, don't be a fanboy and be in denial about it.
And of course Ninty could afford the development costs on a system as stronge as the other two, they have the most money and are the most stable out of the 3. They are just so tight fisted with their money and have this idea that they are separate from the other two when clearly, they are not.
If they made the WiiU as stronge and as easy to develop for as the ps4 and xbone, there would be pretty much the same support from 3rd party now as the other two.
Pretty much seals the deal that I will be never buying their games on PC or any other platform. If you screw the fans in this way, it's just simply put deals off both ways.
They don't want Nintendo fans playing their badly optimized game, then so be it. I got Assetto Corsa anyway on PC and it's on a whole another level compared to Project Cars.
This makes me sad. I was hoping to get this game. If they abandon it, it will be a tragedy.
As for new hardware (NX), Nintendo has said it will be unveiled next year, but that means it will be for a 2017 or 2018 launch (and this game will be long gone by then). Also, who knows what the system will be like. Nintendo takes risks, and could ditch the gamepad for something completely different, and then this game won't work on it at all.
Also, when you announce a game is coming to a system, you better deliver. This just shows how unprepared they were. It's crueler to get our hopes up than not to announce it in the first place.
Sometimes I feel like the process is this: It doesn't program like a PC so it must be a horrible console. We'll ignore everything else.
If I understand correctly, The Wii U is a hyped Wii which was a hyped Gamecube. It is not like the requirements to program on a Nintendo console have changed that drastically over the past three generations.
@Quickman Actually, the hardware is one of the problems as none of the 3rd parties want to develop for what seems like outdated hardware. They should have at least made the hardware specs more closer (don't have to be on par really but at least closer) to the Xone and PS4 instead of creating an even larger hardware gap than what was there with the Wii to the PS3 and X360. But when I said "learns from the Wii U", I am talking about the Wii U as a whole, the hardware, the software, the policies, the online functionality, the marketing, the 3rd parties (especially this), and a few other just minor things tid-bits that just turns people off from the console. Like seriously, if you see Nintendo's track record for consoles, they lose sales with every generation aside from the Wii anomaly and if they keep doing what they are doing, they won't have anyone to buy a console. I am already on the road to not buy an NX, the first Nintendo console for me to never own in the past 20+ years simply because I am getting tired of how they run things and how little there is to offer and how little of a future there is compared to the other two. There is a lot of things that need to be fixed, not just the hardware.
@Viciadensis it's not their fault the Wii U is too tricky to code or optimise for. Nintendo launched the console and devs only had access to one cor! If Nintendo had any decency they would send a small team of their hardware experts to aid development. Microsoft are doing this on X1.
@SigourneyBeaver
LOL I think you condensed exactly what this article said but were blunt instead of stretching it out. I agree. They should really be ashamed of themselves if they couldn't get it running on Xbox One without framerate drops.
Not that the Xbox One is as powerful as a gaming PC but these guys sound more like PC devs that bit off more than they could chew. Drop support for the 360 and still they can't get it running smoothly on MS next system.
Anyone telling themselves a game coming out later on a console with a smaller userbase isn't a factor in sales is as delusional as the people they call out. Seriously, it matters, most games sell a good chunk of their sales within the first two months of launch. I won't call the devs lazy, but acting like this isn't an example of a studio knowing the hardware like the back of their hands is when games can run at around 60 fps consistently is ludicrous. And if I have to spell that out to you, it shows that since Nintendo works on its own hardware, it can make games that perform exceptionally. Get over yourself, you look for any reason to act like it's the fans and the system.
i didnt really care for this game, so no loss for me, Mario Kart 8 and 90s Arcade Racer get the well money then this game
@ikki5 I've already answered this, 3rd party developers dominate Playstation and Xbox, "two's company three's a crowd", Nintendo could offer a juggernaut of a console with all the bells and whistles and still won't make any difference.
Nintendo have three options, Go their own way, Go third party or go out of business trying to compete with MS and Sony for 3rd party support.
@ikki5 Did you really look up the numbers? I don't know how you pulled this out of your hat, but the actual gap has grown a lot smaller: in the previous gen, the Wii was about 8 - 10 times weaker than the Xbox 360/PS3 and with the current gen the difference has shrunk to 2-3 times weaker. The only thing that has become worse is Nintendo's relations with third party developers. That and their marketing campaigns...
I'd rather they cancelled it than release a gimped version, otherwise they're just handing nintendo fans the perfect excuse not to buy it.
@TheRealThanos True, the real problem for the Wii U was promotion. Nintendo need to up their advertising, it's not like there isn't great software on the system, people can't buy it if they don't know about it.
@C-Olimar Reading between the lines, it's not that they have no option to release an inferior version, it's that they don't want to spend the time getting the game to run properly. No doubt the game has been successful and there's a sequel in the works, so they will want to sweep this under the rug...
@polarbear NFS and MK8 don't have complicated physics and effects.
@C-Olimar I'm kind of in the middle on that: I don't want more cancellations, as it's very damaging (and frustrating for the supporters) but I also hate (and that's an understatement) gimped versions of games.
With Project CARS it would have been a struggle anyway since the Wii U already has a smaller user base and car racing sims don't speak to a very large audience, so the smaller the group, the smaller the profits (dòh).
I was kind of taken aback by this news, since Andy Tudor has always been nothing but supportive and positive, also in the Slightly Mad forums. I've also emailed the team a couple of times and until recently, nothing pointed to this annoying news. To me it feels very strongly like the sh** started to hit the fan after they teamed up with Bandai Namco. My last correspondence with them was from before that period and everything was still sunny back then.
Bait and switch!
Frankly these excuses at this point when it's already put on other systems just aren't good enough and anyone defending them really needs to get a life beyond the "hey look at me being critical of Nintendo on a Nintendo site ooooh I've got such integrity by not being a fanboy/girl" Schtick cos that's almost as pathetic.
@polarbear But this one is much more realsitic than either of those.
@ikki5 The Wii U's graphics are closer to the PS4 & XBOne's, than the Wii's to the PS3 & XBox360's...
So how is it a "larger gap"?
@Quickman um... ok, so why doesn't Nintendo fix that? I said they need to fix their problems, your response didn't answer anything as I said they need to fix things and learn from this. Why won't 3rd Party go to them? What is restricting them here? Please don't be one of those guys that is like "Uh... it is because Sony and MS pay them to not develop for Nintendo." Seriously, those people are stupid and shallow minded. But they need to look at what draws the 3rd parties to them, they need to send out people to the 3rd parties to get them on board and lose the mindset "We're too awesome, 3rd parties need to come to us" because here is the thing, 3rd parties do not need Nintendo. Nintendo more needs them and if Nintendo decides to go it alone, then they need to step up their production. No one is going to keep buying the system with hardly anything coming to it. It is basically Nintendo going alone now and well... when was the last time you remember a new game coming out? We got Splatoon in a few days... but what is after that? How long until the next game? Think about it, do you really want Nintendo to "go it alone"? I sure do not want every console generation to be like what the Wii U is right now.
@TheRealThanos
Ok, you have me there, I thought the Wii was a bit more powerful than that but I forgot that the Wii was just another gamecube. But I guess Nintendo wanted to move up to 7th gen stuff with the Wii U because it is quite comparable with those. It has a better GPU and a bit more ram. Even still, as the hardware is now, even wih small difference, due to what stuff is today, you can do a lot more for just a little upgrade and well making it look that even 2-3 times worse can seem like a whole lot more as the amount you can do is such a huge difference. As for 3rd party and marketing are the only problems....have fun with Nintendo trying to be your mom... and the games that you may want that are in another region but can't, plus the lack of online support... yeah, there isn't much, I think I can count on one hand the amount of games that truly use it plus more. Trust me, it is more than just 3rd party and marketing.
They just need to ask Shin'en for some help, those guys know how to work properly with Nintendo hardware. Anyway, if the game releases until the next console I'll certainly not buy it
yea the NX wont happen this year if they do announce the NX then I might lose some trust that I have for Nintendo.
@ikki5 Well, as a sales & marketing professional (14+ years of experience) I can definitely speak from experience as far as damage due to a bad campaign is concerned; there's almost no coming back from that, so I think you grossly underestimate the ramifications. I do agree with you on the whole region locking thing, though. That needs to be left behind in the stone age and Nintendo needs to get with the times there. And the same goes for their strict publishing rules. I've always liked the "Nintendo seal of Quality" thing, but in recent years it hasn't stopped a whole lot of shovelware ending up on Nintendo's consoles. And it scares off the indies...
But @Quickman does have a very good point as well and it has already been proven several times in the past: Nintendo making stronger hardware isn't the be all and end all solution for the problems that they are now facing. It never has, and it never will. Nintendo attracts a certain kind of crowd and they need to adapt their focus to that. Hardware wise being on par or slightly stronger would do the trick, and they obviously need to start using a similar architecture to the competition, because if a game would need to be down-scaled then, it wouldn't take multiple months to fix the problem. And ease of development will once again attract third party developers, because they would have to invest less time = less money, so the risks involved publishing a game on the NX or whatever it's going to be called, will be greatly reduced.
One of the dangers of crowdfunding. If I had participated on this one (or had any substantial interest in driving simulators as a whole), I'd be royally pissed right now.
After they were so confident before on getting it run well on the Wii U, seeing as they now don't know if they'll be able to develop as they're using backers money is really disappointing. I wasn't planning on buying it (don't like racing sims), but having this game on the Wii U would good regardless.
"With versions of the game on systems such as Xbox One having some dips in framerate, it's perhaps no surprise that the development team is having issues with the Wii U."
rolls eyes
Yeah but those drops are from 60 fps down to around 45-50 during the most extreme of stress tests - maximum cars on course, weather effects, etc. Don't even try to compare that to the Wii U running the game at a sub 30 fps in what he's likely referring to as standard gameplay.
This entire thing needs to be dropped, anyway. People who know racing games know that the Wii U isn't viable for Project Cars due to the Gamepad/Pro Controller's digital inputs on the triggers. I don't think NL readers realize how in-depth the controlling is for this game; you can even customize the sensitivity of your break and throttle for your analog inputs on the other platforms. Will the Wii U have that? I can't imagine given the digital triggers.
I'm with Ian Bell. If Nintendo announces a new home consoles in the next year, then release some sort of GOTY/director's cut version on that. No need to put a largely inferior version on Wii U. In the mean time, I think I'll pick this up on PS4 when the price is right.
Studios can be so hilarious some times. They want a new hardware announcement at E3? If they really cared about the Wii U version, they should've known the fact that Nintendo stated this wouldn't be happening
@ikki5 Sorry but I've answered this question twice, I can't be any clearer.
Third party developers dominate Playstation and Xbox, Sony and MS rely on this, hence they invest in them, why would 3rd parties want to consider a Nintendo dominated platform just because it's up to spec?
@KillScottKill Ah yes, the trigger-issue. Almost forgot about that one. It was one of the very few things that troubled me too.
I've asked about this once in an email to the team, and they said they were confident that the various options that they could offer for the Wii U version (all controls are customizable in every version) would satisfy even the die hard sim racer. They didn't give any details though. Sad that we will never find out what that would have been like.
@Peach64
That was a game that got no support from it's publisher in terms of advertisment, EA didn't want to support the Wii U, the developers themselves were upset at how it was handled.
They know good and well that Nintendo is not going to make a hardware announcement this year. At best it will be announced next year with another year or two before release. Even if they did the gamecube proved that the third parties will still skip out even when the hardware is capable (for them I still think this game could be optimized properly to run well on Wii U). Ah well. I still need to pick up need for speed on the WiiU. Not wasting HDD space to get this game on PC.
wii u owners should stop supporting kickstarters who are just taking advantage of our excitement over the prospect of getting third party support. They take our money, take our free advertisement and then forget about us. I dont care about cutting edge visuals, i care about gameplay, what Project Cars seems to offer greatly. And there no racing sim on my wii u.
I don't see how this isn't basically stealing if they don't optimize a version for the Wii U, even if it takes a graphical hit. They lied about progress the entire time and were funded based on a flat out lie of it coming to the Wii U, if you receive funding based on a promise like that then you have to figure something out. They say economics is an issue, well i'd think it's an issue for those that funded this project for the Wii U version.
@Quickman And this is why you're answer fails if you think this answers the question on how Nintendo should solve the 3rd party problem.
@TheRealThanos
Yes, marketing is a problem but as I have been trying to tell you both, it is much more than that, I am not talking about just hardware being the issue. Hardware is one of the issues out of many. Hardware is one of the reason why 3rd party just ignore Nintendo. So how does Nintendo solve that? One increase the hardware and the capabilities. However solving the hardware only solves part of the problem, hardware is not the entire problem with the 3rd parties. There is the coding and developing issues with the hardware as well as just over all getting them interested in the hardware as well as other minor issues that are probably not so much in their control such as install base however that can be solved (or at least partially solved) by marketing and actually getting people interested in the system to go buy it. That also means stuff like providing better online (or at least convincing them why the current one is great), games (doing one campaign for one game isn't enough) and a variety of other things that people want in their systems that would get them to buy it. This is something that both Sony and MS have solved and the Wii U is behind on pretty much all of them. Sure, Sony and MS may not have mastered it or have it all perfect but people look at it as the better option because it offer so much more and it looks a heck of a lot better than what the Wii U offers to them. This isn't just about hardware, it is about everything, this is something you two need to understand. And if it all comes down to it and Nintendo says they are going solo as what @Quickman said, then they have other issues to deal with such as stepping up development so we don't turn the next system into a "current Wii U scenario" were there is next to nothing being released.
@KillScottKill if u use the motion sense of the gamepad to turn your car, you can use the analogue sticks for acelerating and breaking, i think.
I was looking forward for it to come out on the wii u
@Kevlar44 agreed
oh man, do we have to fight for everything on the wii u? geez
This game seemed a little too good to be true for the Wii U anyway. I prepared for this news by convincing myself that I wasn't interested in realistic racing sims anymore.
Nintendo should get in there and not allow this game to be canceled...having racing sims is one of my fundamental videogame needs. nintendo should not allow for us to think that we need another console for that. I dont want a ps4, xbox one and dont play on pc, nor will.
Ah, honesty and humility. Yes this isnt the news we wanna hear but hey, better than leaving people in the dark and lying to people. Thats how you become a true game publiser and developer. ahem ea,ubisoft,deepeilverahem.
well, my final coment on this: if this game doesnt come to the wii u, i can only hope for some f1 game from codemasters eventualy be released on wii u, like f1 2009 was for the wii, and slightly mad might loose one fan on me.
We already know NX will be next year, so the Wii u version is probably dead. Honestly Nintendo, you need to ditch the "being different" thing and just give us a normal control with a powerful console, just like the competitors, this lack of 3rd party support and needing to take longer on a game just to down grade it is just sad.
i will take mario kart any day over this anyway! this games car list is so bad too lol!
You know, this is one game I was actually looking forward to. I actually had faith in the devs based on their optimistic comments. So disappointed.
I don't care about Graphics,But I hope Nintendo's next console matches whatever Sony and Microsoft release otherwise were gonna keep getting screwed over like this.
I don't care about Graphics,But I hope Nintendo's next console matches whatever Sony and Microsoft release otherwise were gonna keep getting screwed over like this.
Why did they release the game on PS4 when their work might just be the best thing ever on PS5 in the driving sim genre? I paid for the Wii U version and that is what I was expecting to get.
@Tempaura The PS5 is 6-9 years from now... the Wii U is 1-2, 3 years max. Pretty big difference.
@ikki5 No I answered your question twice and I covered more than hardware, Please read through my posts again.
I don't see how this is Nintendo's fault to anyone. I agree the Wii U could have been a bit more powerful but i do think Nintendo tends to have the right idea when developing consoles. Nintendo consoles are well priced, i find the XBone and PS4 to be far too pricey, they are extremely energy efficent in comparison and in a dying world that matters, they are also historically more reliable given their penchant as a company for using perfected/dated technology. I knew alot of people with "Red rings of death" meanwhile i still own nearly every Nintendo i've ever bought.
Third part support is an issue but the biggest reason it's a problem is on Nintendo consoles it's much harder to compete, the reality is the biggest and best video game developer in the world is Nintendo and this eats up a large amount of consumer interest/spending. I buy more Nintendo games than anything because i almost always know they will be good. Another issue is obviously the architecture of the console makes it difficult to optimize but the GPU intensive way the Wii U goes about doing things i've heard is actually ahead of it's time and the way of the future, it's certainly much more energy efficient.
Basically i don't want Nintendo to change in terms of game development priorities, i'm not buying a Sony this gen as for pretty much the same price i can overclock a G3258 and have a gaming PC as good or better than a console. Nintendo at least does something unique and innovative with every generation, i love my Wii U, and doesn't just focus on making the graphics look better. Nintendo may not be as relevant as Xbox and Playstation right now but their business model is far more superior and sustainable in the longterm.
@Kaze_Memaryu
Bayonetta 2 runs at 720p, not 1080p.
Anyway, I haven't really kept up with this game much, but if it was indeed crowdfunded based on there being a Wii U version, then these guys are a perfect example of everything that wrong with crowdfunding. There is no way that they didn't know these issue would exist from the start, and yet they pressed forward claiming that there will be a Wii U version of the game just get as much money as possible from fans who don't know any better. Just pure scum in my opinion.
@hYdeks Define "we".
No sensible person would expect a new platform next year with no mention of it whatsoever at this year's E3. The time scale and time to market would be WAY too short for any company to achieve that. Consoles don't just appear out of thin air...
@Goomba The trouble with that is when Nintendo's next machine matches or slightly overpowers the current competition, then the other two will simply release even more powerful ones and with the generation that follows (if there will even be one) they can do that all over again. One has to be the first and that will in the end always be the least powerful. The Wii U was also the most powerful when it was released, no matter how modest; it was more powerful. But coupled with the bad marketing, lack of actively seeking out third party support and ultimately, sticking with what is mostly legacy hardware, is what is killing the Wii U. It is not that it is difficult to develop for, since Power PC architecture is known and developers having made games on it before should still be able to do that now, it's more that x86 is far easier to develop for. And so down-scaling and what not would also be more easy. Having to re-modify multiple assets to translate them from x86 (since most games start their development on PC anyways) to Power architecture can definitely be a lot of work.
I guess that's pretty much means it's cancelled. Shame but it's unsurprising news for Wii U third party nowadays. I think Nintendo need to do some racing sim exclusive themself, or at least fund it.
Translation: we thought we could build a Wii U version using the same codebase but we have discovered it would never perform decently unless we rewrite large parts of it to better suit the hardware. Given the economics of such an effort I'd say this will never happen.
All the more reson for Nintendo to give us a new F-Zero !
Well, the warning signs were there when we didn't see a single video or even a screenshot of the wii U version. Gutted!
They must be Slightly Mad talking about economics when the money they are supposed to use to make the promised Wii U-Version was raised through Kickstarter/Gamers (where the highest anticipated Version was always the one for the Wii U). This is horrible publicity for Slightly Mad Studios!!
Extremely disappointed by this. I'm not even sure why I got my hopes up. To think I'd need only one gaming console to satisfy my game cravings. That just doesn't exist anymore. Damn shame.
So many people complaining about Nintendo and the Wii U hardware...
...Not many people mentioning how the Xbone and PS4 versions are also struggling to keep a decent framerate.
If the Wii U had 'better hardware' nothing would be different here, it still wouldn't bloody work.
@Quickman
And here is why there is fallacy in your answer. The problem isn't with the 3rd party nor is it the 3rd parties problem. The problem is a problem that Nintendo has. So where as you asked:
"why would 3rd parties want to consider a Nintendo dominated platform just because it's up to spec?"
This shouldn't be the question, the question(s) should be "What can Nintendo do to get 3rd parties to jump on a Nintendo dominated platform?", "What can Nintendo do to draw more people in to their Nintendo dominated platform?" and/or "What can Nintendo do to make their console look not so much a niche console/ Nintendo dominated?"
Like I said, being up to spec, it is not just about hardware but about many things. Nintendo created this Nintendo dominated platform and now they are paying for it. They need to solve the issues that they created in order to get the 3rd party back on board with them. They can't keep up this attitude where 3rd party should come to them because they won't and you gave reason as to why that is, it's a Nintendo dominated platform which in turn, is Nintendo's problem and they need to fix that, not the 3rd parties which is where your answer fails to really answer the "How?" of this issue. The only thing you answer is the "why" with 3rd parties not being there which isn't answering the original question.
And that's why I never fund anything.
@Shiryu MK8 ran at 720p only, not 1080p.
I am actually tired of hearing third parties having problems on Wii U. This kind of news have been repeating many many times. What is so different on Wii U that makes it nearly impossible to have a port? First is the CryEngine 3 from Sega, and now it is the Project Cars.
Any talk of 'rumours' regarding the NX and an appearance at this years E3 is all in this guy's head and is just another way of building fans' expectations and try and keep the heat of him and his studio for their blatant inadequacy and their wholly misguided silence over the Wii U version. This is what they've been doing all along, really.
I would have paid.$50-$100 extra for a stronger console. This has really been a problem for many developers. Suppose I'll be purchasing a Ps4 soon and I might pick up this game.
What I'm feeling right now... closure. P Cars will never come to WiiU. I had held out hope for years now, but it's clear that the most obvious conclusion about the delay was the correct one. They realigned the game's development to PC+PS4/XBOne and figured they could cobble together something on WiiU down the road, but at that point (this point), they'd already sped way past what the WiiU could handle and reworking it backwards to fit N's console would be like practically making a whole new game. Casually speculating that maybe the game will come out on N's next console is the next closest thing to saying it's cancelled on WiiU.
Just turn it into Project Cars Super Tiny-Tunes Jr. Turbo Edition.
OH NO! Some dime a dozen 3rd party racing game doesn't work on a console that is primarily meant to sell first party games. BETTER COMPLAIN AND HOPE FOR NEW HARDWARE.
Give me a break.
I wasn't expecting anything else. The moment they said this would come to Wii U I burst out laughing.
@remlapgamer
The console isn't the problem, the developers are.
Retro was able to make Metroid prime look fantastic on the gamecube, despite the 'disc limitations' and the hardware limitations. ZOE2 on the PS2 still is one of the best looking games of any generation. The 'we can't get it to work' excuse is just that, its an excuse. Means they fail. Ignore the artist that can paint a giant mural, pay attention to the one who can paint a detailed piece on a postage stamp.
Just cancel it, if you are not going to make a little effort. stop making noise and skip it.
If they can't get their game running smoothly on the PS4, what did they expect? Wasteful development at best...
Optimization is key here.
This guy's basically extended one hand to greet ya while pick-pocketing your wallet with his other hand. And some ppl are saying at least he's honest about it- BS!
There needs to be a law to re-imburse failed kickstarter backers
Two things:
Firstly even as a huge Nintendo fan i do find it often frustrating that they continually manage to create difficult programming platforms.
Two am i the only one that read the memo about the NX not being a wiiu replacement and being a completely separate platform ( mobile )
@Peach64
Ya but this was crowd funded for Wii U. Which means they need to get it together and figure it out. I can tell you right now they didn't even start meaningful work on the Wii U version until the other versions were already finished. They through this version under the bus as soon as they had everyone's money in their pocket.
Now they spend a meager six months on the console and want to make excuses as to why they can't finish the game. No. Wii U will be around till holiday season 2017. They've got plenty of time. If people give in and let them make this "wait til next console" excuse, they'll just never do it and people will have forgotten about it by the time that comes years down the line.
It's a cop out. I'm not saying it's as easy as snapping your fingers to get a game to run flawlessly on the Wii U, but you can't expect to spit out a 6 month port and then complain that it's only running at 23 frames per second. They need to have this game on the system running well by the end of the year.
Otherwise I fear some might take them to court.
Stop releasing under powered consoles.
Wii U is embarrassing and has become a joke. Nintendo should have asked third parties what they wanted.
@AugustusOxy Retro has only Nintendo in their mind while developing. Most third parties develop a game for multiple consoles, and thus third parties games almost always look worse.s
@AugustusOxy This game is currently the highest rated racing game out on the consoles and looks beautiful, Reviews for it from everyone are very positive. I don't think you can call this a "dime a dozen" game. You make yourself sound more jealous that other consoles have this really good racing Sim and the Wii U is having trouble and may not see it in the end. And as for it being the developers fault for the graphics proving to be a problem? it is hard to take pastels and paints and turn them into colour pencils and crayons.
@polarbear
The only problem is these cheapskate scammers are looking for any excuse they can to cut the Wii U version and pocket their profits from the PS4/X1.
This was crowd funded. Yet as soon as they got everyone's money quickly forgot about the Wii U version.
THEY were the ones who asked for funds to create a Wii U version. THEY KNEW what it was capable of when they were reaching into everyone's pockets.
Unbelievable. When they need your money they'll tell you how they'll get it running on the system, but once they bleed you dry then it's delay, delay, cancel.
The game isn't running well on Wii U cause they don't really care about getting it to run on Wii U. This has nothing to do with the game running well this has everything to do with them greedily trying to maximize their profits. They lied to backers and cancelled the PS3/360 versions just so they could make more money on new platforms. And now they're making excuses for this system because they know the install base is small. I assure you, they had confidence this would sell well they would not be having "problems" right now that conveniently lend themselves an excuse to not finish.
Devs complained about the ps3 in this same regard. They need to sort this out or else it will poison the well for other crowd funded games.
I would have taken this game over a game like Splatoon any day of the week. I was looking forward to playing this online on my Wii U. Argh!! I was convinced this was actually going to be released.
@ikki5 Sorry, but most of that reply doesn't even make any sense, and you also reply to a couple of my questions with questions that I've already answered.
Again the main problem is that 3rd parties dominate Playstation and Xbox, ie they have a monopoly, on a Nintendo platform they have to compete with Nintendo software (which they already stated they can't compete with). Nintendo would have to make less games to allow third parties more room. They did that in 2013 with the Wii U and we all know how that turned out.
Also from Nintendo's POV, why spend a lot of money bringing CoD back to the Wii U, (BLOPS II sold under 300,000 copies) when you can use that money to make something like Cpt. Toad (which sold over 600,000 copies).
@CrazyMetroid
Problems porting is one thing. Using that as an excuse to not fulfill a crowd funded project is a whole other story.
And no this has nothing to do with hating Nintendo. Just has to do with the fact these people are greedy scammers, have been lying through their teeth from day one. Lied to PS3 owners, lied to Xbox 360 owners, now they're lying to Wii U owners.
I guess I'll just get it for PS4 then. Feel bad for the folks that crowd funded this with hopes of a Wii U version.
I'd honestly take something like this over Splatoon.
sorry but the NX probably won't be a powerhouse. i bet it will be more akin to amazon fire than ps4
Tao said:
"So many people complaining about Nintendo and the Wii U hardware...
...Not many people mentioning how the Xbone and PS4 versions are also struggling to keep a decent framerate."
PS4 version is pretty solid, 1080p and holds 60fps in dry conditions, in rain it's between 40-60. XBone is a bit of a mess at 900p with average 50 fps and drops to 30-50 in rain.
@ikki5 Finally there is somone having the brain to say something that makes sense. If most third parties flop, Nintendo cannot be free from the blame. Either it is a hardware issue, programming issue, or Nintendo's issue. Nintendo had promised a better third party support on Wii U. So far what are the results? Why use PowerPC based CPU in the first place. Everyone knows that it is going to cause hiccups when importing a game from an Intel based PC to Wii U.
@Peach64 Being late did have a lot to do with it. Do you really think people will want to pay 60 dollars for a port of a nearly year old game. If it was half price perhaps more people would have been willing to bite. Keep in mind it didn't get the rest of the DLC either
@YANDMAN That memo was a bit different than that. Yes, it is not a replacement, but it IS a new dedicated gaming platform and NOTHING was said about it being mobile. Just because they've partnered with DeNA doesn't mean that Nintendo's future is going to be mobile. This has been explained ad nauseam not only by Iwata but also by Reggie Fils-Aime.
I'll probably just wait until it hits wiiU. I have Forza 5 afterall.
I can't say I'm surprised. At least now the odds of it coming to the Wii U or the Vita are roughly the same. A pity. I like a good driving sim.
Dead platform. Thank God they realized before they sunk more money into it. I feel bad for the guys because like us, they were misled by Nintendo to believe the WiiU had both capability and a market when in fact it has neither.
Making a little plumber avatar cruise around some imaginary track under make-believe conditions doesn't compare to a current-gen simulation like PC.
Just cancel the damn thing already! Cause if you're having so much problems with a port then it's not worth it. Especially if the port is for a console that is know for having third party games selling like crap. But this hilarious i will give you that.
Might as well just cancel it...
@CrazyMetroid They should've stated that while the Kickstarter campaign was still running. It's not about hating on them, it's about them lying to people who give them money to begin the project (cars!)
Nintendo has really limited themselves with the Wii U, which is now largely seen as a game system that essentially only plays MK8 and SSB.
The gamepad is cool, but if they cared about (1)having third party, (2) a long console life, (3) good sales and (4) a wider array of releases, maybe they would've made the Wii U on par with the rest of the video game market?
Tired of this stuff, Nintendo needs to step it up next time.
Remember when some people said the Wii U wasn't underpowered for a current-gen home console...without really understanding the issues having an UNDERPOWERED system could cause and most certainly with games that weren't made specifically for it and were either multi-plat or primarily developed with other platforms in mind initially...
Well here's a great example of one issue it can cause, even when you have a developer that actually wants to support the system with their brand new current-gen game.
@Quickman How does this being a Nintendo problem not make sense? Also, Stop with the "Why would 3rd parties do x?" crap because that is not the issues here. The issue is What can Nintendo do to get the 3rd party with them? Yes, we get the idea about the Nintendo dominated platforms and 3rd parties not wanting to go there because that is one of the issues but the issue at hand is getting the 3rd parties here. What you have said is identified the problem, you didn't give an answer to how to solve it which is what this whole thing has been about but you can't seem to wrap your head about solving the issue verses identifying the issue. Nintendo needs to fix this.
And No, they don't need to make less games because developing their own games would involve different people than people who reach out to 3rd party. If anyone that is in the developing group goes out to help them then it would be very small, minor people doing so. Yes, competition would something but at the same time, if Nintendo had more people on their platform, it could also mean higher potential sales for their game as it is another platform to reach even more people.
As for the "Why spend money here?" There isn't much needed to explain this:
NES - Units sold Worldwide: 61.91 million
SNES - Units sold Worldwide: 49.10 million
N64 - Units shipped Worldwide: 32.93 million
Gamecube - Units sold Worldwide: 21.74 million
Wii - Units shipped Worldwide: 101.52 million <----- Bold text due to anomaly
Wii U - Units shipped Worldwide: 9.54 million (still on going of course)
Now, can you see what the problem is here? If you remove the Wii anomaly you will see a very clear spiral downward. So, let me ask you this. What is better? Spending money on something that could draw more people to the system, or spending money on something that will cater to only current fans and over time, sales numbers still overall drop due to fans moving on to other consoles? They technically need to spend money really on both. But if they just cater to the fans, those fans will one day either be gone, or not have a console when Nintendo needs to back out. Basically, in the end, if they don't spend money on that stuff which could draw people in, that 600,000 copies of whatever game will one day turn into 0 copies for everything.
@abbyhitter Nintendo can get their games to run at 60FPS and 1080p, it's people like Slightly Mad Studios who can't.
@Jazzer94 @MARl0 I can't find conclusive info on this (some say 1080p, others say 720p, some say 720p to 1080p upscale), so consider it a non-argument for now.
Guess I shouldn't be surprised anymore; they never showed any Wii U footage after all.
Anyway, looks like we won't be getting this game on Wii U and considering NX is around 2 years away, I doubt we'll see an NX version as the dev dude seems really keen on using better hardware as soon as possible. Wii U version sounds like it'll need a TON of work, and considering that the sales will most likely be awful simply due to Wii U lacking a sizeable AUDIENCE for racing sims, it'll be way too expensive to continue development as they won't be making a return on their investment.
Still, would've been nice to see this on Wii U.
@JaxonH you're 100% right. It is literally unacceptable, they simply don't seseem bothered about trying to make it run, and run properly, on Wii U. I know people waiting for this on Wii U. They've made the twins their priority, ignoring the Wii U version, got it out and are making money and now don't wanna bother doing what they promised. It is unacceptable
@Sceptic you realize Nintendo aren't involved with Project Cars right? That the developer likely boasted about the Wii U ver. to attract funding without bothering to properly look at the system or work with it on a technical level, beyond simply trying to blunt force a port, optimised for different architecture, on to it.
@Folkloner It's because Nintendo isn't doing something like this! They just can't do it,it's too much for the Wiiu.
just wish they were honest with us since the beginning.
If they were smart they would make it a launch title on NX, with improvements and DLC. I'm sure it would sell better too, but predicting how well the NX will do is not even possible right now.
@polarbear I guess it's different when you don't have all the money, experience and resources in the world and have to work hard just to get a game running on hardware that's basically below the spec you've designed the game for in the first place. I'm sure it would be possible to get the game running better with a bit more time and effort etc but if it takes that much time and effort, compared to the other consoles where it's obviously just nowhere near as much hassle to get the game running half decent, then is it really worth it for these developers. Unlike EA they probably can't afford to spend loads of money and time on a Wii U version and just hope it sells half decent and/or not worry about it too much if it doesn't. This is what comes of having underpowered hardware relative to the general expectations of developers of the time, so it takes more to ultimately do less basically, along with a gimmick they probably feel compelled to support too...as well as crap sales.
@Project_Dolphin That would be a nice fantasy but these developers have to survive in the real world and I'm not sure it's that simple and idealistic; especially not with a game this ambitious. They need to get actual sales and Wii U is a far bigger risk to bet on, even though some developers obviously to manage to be successful on the platform. Basically; Nintendo didn't really make it easy imo.
@Zelkardaim Salty?
@Zelkardaim Well I'll tell you this much for free...
I'm no Sony drone. I'm just someone who likes to speak the cold, hard, honest truth as I see it.
@Kaze_Memaryu
We know it isn't 1080p. That's 100% positive. The game has been out for a long time. It's native 720p (upscaling doesn't mean anything when it comes to resolution).
@Folkloner
Except not all of Nintendo's games even reach that goal; only a small few do. And people need to stop acting as if 60 FPS and 1080p is a given. You need to realize that trade offs need to be made to reach all that and what those tradeoffs are depend on the hardware, even if a dev like Shin'en or Nintendo dev directly to the metal. So far, every one of the beloved 60 FPS 1080p games on Wii U have had low poly models, very weak textures, and relatively poor lighting when compared to games made on modern hardware (Smash Bros. being a prime example). Any dev could get their game to be 60 FPS 1080p on Wii U using a combination of very hard work and lowering overall graphical fidelity.
Meh...moving on.
That's a shame, though I wasn't going to get it anyway. Realistic racing games just don't do it for me. Arcade controls for life!
@Trash-Boat
What Kickstarter campaign? Any money these guys got was from donations on their site, investors, and from selling an early access version for PC users very early on in the project so that they could gain feedback from the community.
@TheRealThanos O.k lets look at what we know, much gaming is moving in a mobile either dedicated or connected direction. nintendo announce they want to move in this direction, they also flirt a new screen technology six months before this announcement. then we are told the nx is not a wiiu or 3ds replacement but a stand alone platform. what other platform is there that is different and stand alone from 3ds ( handheld) and wiiu ( dedicated console ) the answer........= Mobile. i think the nx is going to be a home device that can operate with media on your mobile device becoming a pseudo console. If this device has nothing to to with the mobile deal then what does?
Is there some kind of new meme or trend or something among Nintendo fans to bash any self-funded game that doesn't favor Nintendo consoles and act as if it was a Kickstarter project whe it had NOTHING to do with Kickstarter? I've seen those types of comments on an article for another game somewhere and am a tad bit disappointed (but not surprised) that no one does a tiny bit of research.
The indifference is strong.
This is indeed bad news. 23fps and waiting for a new hardware announcement. Can you say delayed till next system release? Sure I knew you could
All this articlr says to me is "We're incompetent when it comes to developing games for specific hardware."
Seriously, if Ninty can get games like MK8, Smash Bros, etc running at an incredibly smooth 60fps online, there's no reason this game can't at the very least run at 30fps. Excuse making and a set up for cancellation is all this is.
I'm not surprised. Bought it for the PS4 allready because of the lack of infos about a Wii U version. The announcement of the NX kills the last hopes for the Wii U. I hope we don't lose not announced Wii U nintendo IPs to the NX, perhabs Zelda. The benefit of the NX in nintendos eyes would be a new motion control - again- and not powerful inner workings.
@Project_Dolphin
So... you think they should make for the Wii U... then port to the more powerful consoles? Seriously? You're basically asking them to limit themselves just to cater to the minority.
@tbuck
I am wondering if Nintendo will do what they did with Twilight Princess for Zelda. Launch is both on the NX and Wii U. Wii U may be first unless the NX comes out next year (unlikely) as next year is the 30th.
@TheRealThanos
I grew up under Nixon. I don't believe anything Reggie or Iwata says at this point.
I have a bad feeling even if this does come to Wii U, it's going to be super watered down like watchdogs, and call of duty.
@Kaze_Memaryu Digital Foundry confirmed it plus it is not hard to spot on a 32 plus inch TV.
It sucks for WiiU-users to be sure, but it's sadly a sound business move, if porting the game (possibly having to dial down visuals as you go) takes too much time, combined with a small userbase, chances of seeing any profit at all are zero, and that's Nintendo who messed up by making a console that's both weaker and harder to port to than the competition, can't blame third parties for deciding not to develop games with no chance of turning a profit, game development isn't a charity business after all...
Did people really think this would happen? As with other games it would take a lot of time and effort- and therefore money-to port it to the Wii U with its underpowered and different architecture. To be worthwhile they would have to think they would make money from a userbase smaller than the other consoles and that has a marked reluctance to buy third-party games.
Doesn't excuse their BS previous to this about how great the Wii U version was coming on etc. but it was always worth taking that with a pinch of salt when there was no proof. They also don't seem to be strong optimisers either.
@Project_Dolphin
"Make the game for the Wii U first, port to more powerful console hardware later."
Ha ha ha good one. Meanwhile back in the real world....
I'm just amazed that some people don't see that something like CARS is several levels of magnitude more complex, computationally, than anything Nintendo has even tried to put out. Levels of magnitude.
What processing power is left after all the physics calculations just isn't enough to show a competitively good looking game at a competitive framerate. Simple as that.
Nintendo said you don't need power. They were wrong.
Where's the splatoon thread?
@bizcuthammer
Agreed. It seems they just want to cancel the Wii U version because third-party games don't sell well on the Wii U and they are trying to blame the cancellation on "hardware limitations".
The moment they announced PS4/XB1 versions long ago was the moment everyone should have realized this was not going to turn out well. Other moments include dropping PS3/360 versions and delaying the Wii U version.
was'nt already confirmed that NX isnt a replacement of the Wii U and/or 3DS?
if the game not working then they should just unplug the project for that system, hopefully (One day) Nintendo will have that powerful console and get more 3rd parties in of making more games,
@Jazzer94 @MARl0 As I said, it's not conclusive, and other sources state different information. I don't know who to believe, so I'll believe nobody until further notice and keep it out of my argumentation for now.
@Folkloner
Nintendo haven't got all their games running at 1080p 60fps either. They've certainly got exactly the same number of serious, physics heavy racing games doing that as Slightly Mad.
Yes because Nintendo is going to create a new console just so you guys can make good on your promise..
@Kaze_Memaryu
But it IS conclusive. It is 100% confirmed. Even just playing the game yourself will tell you that it's not 1080p just by looking at it. You're free to drop the argument, but it won't change the fact that it is not 1080p. I guess ignorance is bliss. : /
@electrolite77: I think you're correct but you're also not being fair. They didn't say it couldn't be done, just that it would take a lot of work to downscale, meaning it would cost more but look (even) less good. The implied rhetorical question is, would it sell well enough to justify that work? Obviously not. People have given up on the WiiU for this type of title.
I believe all their statements were made in good faith, it's just that the state of the WiiU is such now that it would be suicidal to stick to those announcements.
Even Nintendo has pretty much dumped the WiiU, why should third-parties run a business risk not even nintendo will?
@bizcuthammer 60fps on Smash online, what alternate universe are you living in? 1fps is more realistic and all because Nintendo didn't bother to add a regional mode!
So they can't do what Need For Speed: Most Wanted U, Mario Kart 8, and Sonic & All-Stars Racing Transforms already could do. Seems like they just lazy using spec as an excuse.
Trolls are out in force today, and not one post from the legend. He must of had a ban.
Who cares what the graphics are, as long as in plays good.
@ikki5 The issue isn't getting 3rd parties to come to Nintendo hardware, it's getting 3rd parties to STAY on Nintendo. That is simply impossible as long as 3rd party games do not sell on Nintendo hardware.
To fix this issue, Nintendo has to get Xbox/PlayStation gamers to switch. Those gamers are the ones that will buy 3rd party games.
Looking at it from an Xbox/PlayStation gamer's point of view, why the hell would I switch to Nintendo for 3rd party multiplats, you know, games I can already get on Xbox/PlayStation?!
Let's say Nintendo did manage to get 3rd party games on their console and fixed the hardware, online, and marketing issues. Congrats, they're now equal to Xbox/PlayStation instead of inferior. The only major differentiating factor is still Nintendo's games. At the end of the day, those Xbox/PlayStation gamers will look to see what's not available on those platforms and only on Nintendo. Those happen to be Nintendo's games. Do you really think Nintendo's games are enough? Basically, to those Xbox/PlayStation gamers, the Nintendo console is still just a box to play Nintendo's games regardless of how many 3rd party games are on the system.
So what @Quickman was saying is correct, he (she?) just didn't phrase it well.
@YANDMAN trying to make things simple and clear cut can be good, but in this case it's not simply solved by saying "well, it's not A, and it's definitely not B, so it MUST be C" The alphabet holds quite a few more letters...
The whole being different Iwata was talking about has NOTHING to do with mobile. Remember: this is Nintendo: they don't look at things the same way we do or (in the case of whiners) at how people demand or expect them to do.
For Nintendo, being different is both inventing entirely new ways to play but also doing things they've never done before. To me, when I read articles about these quotes and interviews with Iwata, it points more to the whole region lock issue and having a unified system with several systems/platforms connecting, especially since the NX is not going to replace the Wii U. This article is a good one in my view, directing attention to where it's needed in it's commentary:
http://www.gamesradar.com/nintendo-nX-details-rejoin-lock/
If you say "going mobile" that for me just translates to smart devices and they've already say that they will only release a maximum of 5 - 6 games in total on smart devices within the period of 2015 - 2016, so that's hardly going all-out mobile. If you meant to imply something like a docking station and a newer kind of handheld, then maybe, but I don't know how that would be a third platform thing, since the same happened when the GBA got replaced by the DS, even though that was also meant to be a third pillar. Let's just wait and see what info we get from this coming E3.
Maybe there will be some interesting stories to tell from the behind closed doors sessions that are also going to be held around that time, although present game media will probably be under some sort of NDA that will forbid them to publish anything that is shown or told them there, otherwise it could have been an all access meeting...
@k8sMum comparing a corrupt president with two business men, hardly equal, but we'll see this E3. My bet is that nothing is going to come dropping out of the sky any time soon.
@MARIO Depending on what size TV, viewing distance and especially the viewer it's not all that clear as to what is 1080p or not.
A friend of mine works in a audio/video store where they once performed a test: two 42" Panasonic Viera TV's side by side. Same type of TV, same Bluray playing on them, same settings (so no color, brightness or contrast differences) except one was an HD Ready TV, and the other was Full HD. They removed any stickers/labels so you couldn't tell the difference by simply reading specs.
After one month of gathering data from small questionnaires that they let customers do, the test results pointed out that a massive 81% of the people thought that the HD Ready TV was the superior one. Either all of these people are blind or the small group of people like yourself that apparently know where to look and is somewhat of an audio/videophile overestimates the capacity of the general populace to "clearly" see the difference.
If we're talking frame rate, then that is something we can agree on, because that is WAY more visible than a small step up in resolution.
@Mus1cLov3r The Wii U is pretty much on par with the 360/PS3 - definitely not close to PS4 levels which just about handles their vision for this game.
@IceClimbers Sorry I don't like to type out essays so i try to make bullet points, I still don't think it's too difficult to follow though.
@Quickman That's completely understandable.
Meh, I'll buy this game once it's less than 10 bucks on a steam sale in a few months/years ... which is more than I'm personally willing to give to the devs since they are lying scammers. I'm interested in the game though.
Every time this kind of post comes out, financial analyst, marketing specialist and MBAs will suddenly flood the comment section.
@hYdeks I'm not sure I get this logic. If you want Nintendo to "ditch being different" and conform to the standards of PS4 and XboxOne then why don't you just buy one of those? Is the point that you just want the Nintendo Label on your device? I'm sure you can just print one
Oh Nintendo what have you done?
@Project_Dolphin
So because Nintendo got a 2.5D brawler running at 1080p60fps Slightly Mad should be able to get a detailed, physics-heavy racing game doing the same? That doesn't make sense. Even Nintendo couldn't get their own more simplistic racing game running at 1080p so why expect a third-party to do so?
@retro_player_22 The games you mentioned aren't even trying to do what project cars is trying to do. It's a racing sim with high end graphics MK8,Sonic racing and need for speed u is not. People like you should really stop comparing games that aren't even in the same genre. Don't get all pissy because your underpowered system didn't get a game that it couldn't handle.
Think these guyz are crazy for even trying to port the game from either Xone or Ps to a Nintendo console.should have built it from the ground up for the U and there was a good amount of people that put money up for this game and this is what happens to developer sabotaging Nintendo and the people who buy WiiU,guess they got paid or something.would have been a #1 long time selling game,if it came out the same time with the the rest of the pack guess everybody wants quick results with little to no effort SAD
I appreciate them being honest with the situation. This really shows the issues of the Wii U and I hope that the next console can build off these problems.
@IceClimbers
First off, I never said Nintendo games were enough, if you read anything I said, you'd see I was never saying that. However, in the context you have it is, it would be like "Ok, so I can have all the games the PlayStation and Xbox have, plus all the Nintendo games" which makes me look at it as Nintendo would be the better choice as it has everything plus more. The only issue then is getting people to migrate from one console to the next which is what I have been saying that Nintendo needs to do. With every generation, they lose like a 3rd of their install base. Think about it; ask how many people here own both a Wii U and the Xbox One or PS4 (or even the 360 and PS3). Then just think about how many of those people are going to stick with Nintendo rather than just go with the next Xbox or PlayStation. I have the feeling that it will be a pretty decent number that just ditch Nintendo after because of what the content Nintendo actually offers. I can say this is happening and happens with each generation just by looking at those sales numbers. I can also say that just from my own personal experience with this generation and I am looking at bailing on Nintendo with the NX because of how everything is folding out. Overall, they need to get people to come back and/or get new gamers to want to choose them. Yes, I know this isn't something that can be solved in a generation; usually you need to at least wait until the next.
And for getting 3rd parties to stay, yeah they need that but they also need to get them back like I said (I feel like you repeated a lot of what I said). But even still, the Wii U launched still did not have that great of support from 3rd parties so yes, getting 3rd parties is an issue because they still were not that great at the start. Nintendo needs to get them and as you said, they need keep them as well. I'm sorry but it is just when I see comments like "Why would so and so every want to do "X" for Nintendo"? It basically sounds like they're saying Nintendo should just give up with 3rd parties before they even tried. People always like to bring up how the little 3rd party support they had at the start just walked away but we need to look at, what did Nintendo actually do with them? It looked to me like a whole lot of nothing and maybe that's why they left, that and the other numbering issues that have come up with the Wii U.
As for "why the hell would I switch to Nintendo for 3rd party multiplats, you know, games I can already get on Xbox/PlayStation?!" The same thing could be said for Nintendo. If I could get all the 3rd party multiplats on my Nintendo system, why the hell would I switch to Sony or MS? The thing is, you can't get them on Nintendo and people need to buy a second system to get them. The problem with that is there is then the chance that the person will probably end up leaving Nintendo behind and going for their most used/ most interested console as I said above. The whole point I have been trying to make is about Nintendo fixing these problems, not saying why people are doing this, moving to "x" console, not wanting to develop for "x" console or whatever but the fact that Nintendo needs to solve these otherwise, they'll be done, might not be next gen, won't be this gen, but eventually, if they keep doing what they are doing, you won't see them in the gaming industry, at least not in the console business because the numbers are crap, the numbers have been dropping for the last 20 years and Nintendo seems to be doing little to change that.
@Kaze_Memaryu It is 720p I've played through it twice on a 60inch TV and it really easy to see.
And what do we learn about this? Be careful who you trust, especially on Kickstarter. For me, this only shows that I will never support a Kickstarter again.
Glad I gave up on this game a long time ago or this would come as a sad blow.
@ikki5 Thank you for explaining. It seems like you're one of the only ones here that actually understand.
Pathetic, but could see this coming from a mile a way. The days of developers optimizing and being wizards with code are long gone everywhere except in the house of Nintendo.
@Project_Dolphin Have you even played this game? To make a conclusive judgment like that, you should have at the very least had a go on it. I don't know about the console versions, but I was lucky enough to play the PC beta a couple of times. I'm a racing sim fan, and although I might have missed some of the lesser known games, I've either played and/or own most of them.
I can tell you from experience that Project CARS is so much more complete in every way that matters, that it leaves Gran Turismo, Forza and any other console racing sim in the dust. Full damage models and correct sounds on ALL cars, realistic handling for each car, the most extensive car setup/tweaking options, the most types of races, the largest nr. of simultaneous opponents in any console racer, real time weather effects, and so on. The list is almost endless. They aimed for the position of most extensive, realistic driving sim ever and at least on PC they largely succeeded.
The only thing they lack to make it the ultimate sim is all the licenses but other than that it is really, REALLY good. Not to pose as a PC elitist here, but making this game playable on any console without losing too much in the translation was always going to be a tall order, since you already need quite a hefty setup to get the most out of it, but at first it looked like they were going to pull it off.
And now we are left with yet another cancelled platform and two "okayish" versions on Xbox One and PS4 that can't even handle all the effects that the slightly above average game PC could do with its eyes closed.
Having said that, it still could have been a good addition to the Wii U's library and the two versions that remain are still worth considering for a console racing sim.
If you're interested, here's the most recent Xbox One review, highlighting all the good things of the console version:
https://www.youtube.com/watch?v=VdQfLbDm5g0
And here a comparison between the console and the PC version:
https://www.youtube.com/watch?v=7P6VmseVihs
@Project_Dolphin Yeah... well the sad part here is the "minority" here are the ones that really want the console to survive but thank you for really proving my point that the 3rd party is completely horrible for Nintendo. The console says are spiralling down to abysmal sales and well, the question will remain how long will Nintendo be able to survive with trends like this? The other thing, the people who use to want 3rd party on Nintendo... a lot of them started off on Nintendo and migrated so I have to wonder if the people who wanted 3rd party, used to be a majority but with the 3rd being sliced off each gen may have turned them into the minority while that majority moved to where they got the games they wanted... is that why the Wii U is under 10 mil sales while being almost 3 years old? Boy, if only Nintendo was able/willing to solve the issues and regain those people it lost/ attract the new gamers that take to gaming every year.
@Project_Dolphin You clearly no nothing about this game, easily the finest racing sim in the last decade.
@ikki5 The reason the Wii U is under 10 mil sales while being almost 3 years old is because of Nintendo's lack luster marketing.
The Wii U has a fantastic library of games, but people have to know about it before they can buy it.
In contrast, Sony spent $1billion advertising the PS4, which didn't really have a whole lot of games in its first year and it hits 20M in the blink of an eye, it's not a coincidence.
Nintendo... This is your fault, why oh why did you feel the need to bring out sub-standard specifications?
@Project_Dolphin Actually, it does take away from your comment that said that "it will take a backseat to Gran Turismo" because it won't. It may perhaps be different on consoles, but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this. Heck I was a Forza fan before and even though I still enjoy that series, they don't feel as much like a console sim racer as they did before. I say it like that because compared to PC sim racers, both Forza and Gran Turismo aren't true sim racers.
They do come close, but they don't go all the way yet.
So, here you have a game that at first glance trumps every other console (and PC) sim racer in looks and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own.
But don't take my word for it: I'd invite you to watch the two YouTube videos I linked to.
The first one is done by professional reviewers and the second one by a racing sim fan like me, so you get opinions from both sides.
@Samurairu , ummm. Nintendo did us gamers a disservice by releasing a weaker platform... I miss the days of the n64 where they actually wanted to complete with power... Now they say we will do something different,when different does not always the best way to go.
@Danrenfroe2016 "Nintendo... This is your fault, why oh why did you feel the need to bring out sub-standard specifications?"
This is the answer to all of this mess.
"I'm a fan of this already so EVERYONE else is a fan of this game and this game WILL be #1" + "EVERYTHING IS ONE WAY AND THAT'S THE WAY I SAY IT IS!" = all the comments in here.
@ikki5 In my comment I was literally explaining what Nintendo would have to do to fix the 3rd party issue. It might not be fixable though.
The ecosystem for 3rd party games is on Xbox/PlayStation (and PC), not on Nintendo. It will remain that way until Nintendo can find a way to convince enough people to switch.
They can't wait for the NX. I appreciate their honesty here but face palm at their reasoning.
You can't base this stuff on rumours. You need to get that clarified and a quick Google search at least will tell you Nintendo have stated the NX will be revealed in 2016. Revealed. Not on sale. Revealed. You'd also find that nobody has any clue as to what the NX is outside of "dedicated gaming hardware". It might not even be a successor to either of their current machines.
They promised this too WiiU owners and it's my understanding they were funded in part on this promise. To take it to the NX is to shaft all those who backed it on that promise, without whom it might not have even been funded. Those folk might not even get an NX (if it proves to be the WiiU successor) which means bringing it to that instead would be useless to them. Not to mention, it'll be such a late port that people simply won't care, they'll have already played it elsewhere or moved on (see: Arkham City, Darksider's 2, Deus Ex etc).
I know these things aren't simple. I know this is going to be months of stress and headaches for the devs. But it think that crazy hard work 30fps port is the only fair way forward.
23 FPS is pretty damn unplayable. Majora's Mask and OoT are both decent games, but have horrible FPS that was only acceptable back in late 1990's because even the A+ hardware had its limitations.
For current standards it is unacceptable.
Yeesh, after all the time they spent hyping the Wii U version back in 2013, it turns out they couldn't even get it to run at an acceptable framerate? Slightly Mad Studios is all talk, no game.
@liveswired Who said otherwise? I said that the graphical gap between Nintendo and the competitors is closing; nowhere did I say that the Wii U's graphics are as good as the PS4's.
But thanks for putting words in my mouth.
@Project_Dolphin Wow, I've been known to be hard-headed amongst my friends and family, but you bring it to another level. I specifically stated that the whole graphics thing is only at first glance, NOT that it's their "shtick" because it isn't. And definitely not "above the gameplay elements".
Obviously, if you want to make a game such as this and you set yourself such a high goal, then of course the cars are going to look gorgeous, but everything else must be at top levels too. Beautiful cars that handle like bricks or float over the tracks like a soap bar certainly won't get any racing sim fan excited, but both things go hand in hand.
Some hints to that should have been me saying:
"but if you're a true sim racer and you really want a true racing sim and you've tried this, you will want this."
and
"and once you start playing, you'll also find the minute and extensive details in the races and car handling that is just so interesting and exciting to real sim racing fans that I'd wager that most fans of the genre would definitely buy this game on whichever console they own."
So please don't cherry pick my comments to support your own or try to read between the lines because there's nothing there...
Their aim was to bring out THE most extensive and realistic racing sim, and they have, plain and simple.
And yes, of course it will have to prove itself on consoles through sales; that's obviously a given, but that was also never my point. My point is which of these games is the better racing sim: Forza/Gran Turismo or Project CARS, and as a sim racing fan my vote goes to Project CARS. And so do the votes of many if not most professional reviewers, so if anything that should at the very least contain a kernel of truth. Guess you didn't watch those videos, huh... ?
@IceClimbers True. Nintendo consoles are not the place to play 3rd party titles and that will never change.
The gap creeped in with Nintendo going Cartridge with the N64, despite the substantial power increase on offer over the PS1, 3rd parties had high cart costs, tight memory restrictions (up to 64MB v 700MB CD), rubbish dev kits and extortionate licensing fees to contend with. Hell if you wanted to push the system you had to have the talent to write your own microcode as Nintendo only offered 3rd parties access to 60% through their standard tools.
The GCN was pretty much on par with the Xbox in power terms but the lack of DVD support crippled interest and Nintendo's refusal to support online.
The Wii was a rebranded and overclocked GCN with extra memory, poor online infrastructure and developers couldn't bring 'next gen' games due to the power gap. Party games sold in droves.
Wii U at launch - terrible dev kits again, lack of dev support, limited multimedia functionality, poor online functionality, consumer disinterest, no advertising, Internet hate campaign, PR silence, vastly underpowered for the upcoming generation...
...However Nintendo have made massive strides in the online arena atlast and produced arguably their best and most beautiful games yet. I'm glad Nintendo are diversifying though. They need to. PC gaming is coming back.
@Folkloner Just because Nintendo can unleash the full potential of the Wii U does not mean third-parties can magically do the same. Hardware manufacturers have an easier time accessing the full power of a console in their games, and often have the best understanding how to draw out that power.
Sega was able to pull off technical tricks and effects that were considered impossible on the Saturn, while third-parties struggled to harness the power of that system. The story is the same with the PS3, where third-parties struggled with the Playstation 3's hardware with efforts that often looked inferior to the 360, simply because the hardware of the PS3 was difficult to work with.
While I do agree that the developers of Project Cars likely bit off more then they could chew, Nintendo is not guiltless in this either. Nintendo is infamous for withholding techincal information from third-parties, making it difficult for third parties to get support, having development kits that are difficult to work with, and having unusual quirks with their hardware that makes it harder to build games on Nintendo platforms.
If you think I'm making this up, here is something a former developer that worked on the Wii u had to say about the hardware.
http://www.eurogamer.net/articles/digitalfoundry-2014-secret-developers-wii-u-the-inside-story
Oh SMS, first the Gameworks blunder and now this.
I am disappointed as I do like driving sims and the gamepad would have made a good F1 type "steering wheel".
However I am not surprise. This was coming since the first excuse was made about the delay. At the very least they could have made it run on the Wii U even if it looked far worse than the other versions.
Nintendo consoles are made for Nintendo cartoony graphics. Unless you are delusional there is really not much difference between the 10 year old X360 and the Wii U apart from more memory. Everyone pretty much accepts this apart from some diehard fanboys. I can see with my own unbiased eyes there is little difference. However, I wont lay down grounds for yet another argument about this topic so moving on.
Another factor is that the architecture is different giving developers more work.
I have absolutely no issues with Nintendo doing their own thing and I wish they would but they need to accept the consequences.
1) Keep making weak consoles BUT be prepared to supply all the software as there will be no third party support.
2) Accept that selling far less than 20m home consoles is most probable if they follow point #1. I really don't see many of those that bought the Wii U coming back for the NX but let time tell.
3) Make money being a niche home console manufacturer but understand that the profits of the 2008 era are very unlikely UNLESS another financial source is implemented.
I will happily still support nintendo if they took this route.
Truth be told I can see Nintendo already laying down the pipes for a very different future away from gaming as we know it.
@AugustusOxy ZOE 2 IS NOT THE BEST LOOKING GAME OF ANY GENERATION. IT LOOKS CRAP.
Apart from the caps do you see the issue?? You are basing this on your opinion of the artistic style.
The problem is that Project Cars is about realism and this requires heavy CPU and GPU processing - the last I checked was that the Wii U has an overclocked tri core version of the Wii's CPU which in turned was an overclocked Gamecube CPU.
The Wii U has a decent low powered GPU to make pretty, linear, simple games that look better than last gen but it doesn't have the backup for complex titles.
The Wii U couldn't run GT5 OR 6 let alone Project Cars without severe parring down. Why do I say this? it has been shown that the PS3's Cell is as good and better at certain things as the current CPU'S in the PS4/X1.
i'm really sad... Let's still hope guys!!! it's gonna come don't worry!
@Project_Dolphin
Yeah and guess what happens if there is not many people around that bought the hardware that uses that software?
@Quickman
You cannot only blame the lack of marketing the result of the low sales of the Wii U when it is right on the trend that Nintendo has been following for the last 30 years. Sure, marketing helps quite a bit but Nintendo could have marketed the hell out of the Wii U and it would not have made a huge dent simply because, it is seen as "the worst" console this generation. In fact, it is not even considered a console of this generation my the majority of people and developers.
@noctowl
It's nothing. Really. Nintendo is way too small to compete on the power field against two juggernauts like Sony or Microsoft who can lose billions without feeling it. Nintendo couldn't even afford now the R&D for a system as powerful as the ps4 or the Xbox One.
Logic says the WiiU is their last home console and Nintendo will probably go out of the console business. This is how capitalism works. Big fishes eat small fishes. I enjoy my WiiU while it lasts because when Nintendo will drop out you can be sure a lot of videogames genre will disappear with them. Just as what happened with Sega. Remember when arcade games were major genres of consoles libraries? Then bam sony completely blew out Sega in one generation and dozens of Sega franchises disappeared.
Nintendo still have their own market so they still have the freedom to release a wild variety of games. They probably published games from 10 different franchises since the begining of this year. But when they will be third party they will do as everyone else and focus on one or two franchises only.
So enjoy it while it lasts because from there it will only goes worse.
Even if it takes "a hell of a lot of work" to make 30 fps, you do it. People crowd funded for it! That's robbery!
UGH NENENDO GOING THRID PARTY NC LAT HOMECONSOE MOBILE IS THE FUTURE AHENHDJWJEMJSJEMDMSJAKKDKDKAKEMDKKAKEKKSKSKSKKWKWKSKSKSKKSKKKKSKWK
@Project_Dolphin
Nintendo couldn't get MK8 running at 1080p60fps. Project Cars was never going to.
@bitleman
I'm not sure where you're getting your info but Sony is in serious financial trouble whereas Nintendo is sitting on over 4 billion dollars in cash alone
@Project_Dolphin They certainly could. But would anyone buy it? Would porting a game made for the power of such systems as the Ps4 and Xbone really be worth doing the work to get it on the system, knowing it would be considered a shoddy port and not sell very well based on the sales of the system? And the answer is a resounding "No".
The Wii U is behind in terms of power and the longer it stays on the market without a successor, the more developers will continue to get the most out of the newer systems, and the less likely those games have a chance of coming to the Wii U, regardless of if the system suddenly sells a million more units.
I love my Wii U, and I have yet to buy a Ps4 or Xbone. But I bought my Wii U at launch knowing that it would lack much third party support following the first year or two. I bought it for Nintendo games, like anyone who has bought one should have done.
@Project_Dolphin I didn't deny the sales issue, I stated it was obvious that they have to prove themselves in sales. But besides that I wonder how a company wanting to make the most realistic driving sim on the planet translates to mainly focussing on graphics in your mind.
No they don't, they want to be at the cutting edge of racing sim realism, aka handling, car tuning and so on. Graphics are just the cherry on the pie that make it complete. Them wanting to achieve that comes from statements that Andy Tudor made, it's not me making that up.
Nearly every article and definitely every review on this game, while certainly acknowledging that this game is looking very good, especially on the highest settings, explains how good the handling is, how extensive the options are and how it boasts a host of other options for car sim aficionados that other games simply don't offer.
Yes uglier games have been released with good handling on older systems, but nowadays the looks and handling can (and will, for the most part) go hand in hand. Forza and Gran Turismo are also two good looking games, but does that make it their main selling point? No, it doesn't. Same goes for Project CARS, because it offers console owners all that the other two do and more (except for official licensing, which might put off some purists)
If there is going to be a new console generation then racing sims are going to look even better, but that certainly doesn't have to take anything away from how these games perform (play) or the options to make them realistic are concerned.
@CrazyMetroid I strongly disagree, rather that instead of PS4 you select the one that's best for you out of PS4, XB1 and PC. XB1 is best suited for me because I like music games and Sony Europe treats their customers like complete garbage.
This is actually really interesting. If all of a sudden after e3 they announce the game is cancelled for WiiU and coming to NX then at least we know that NX is a home console. If they just cancel the game or keep making it for wiiu, then NX will be a handheld or something else. No question Nintendo will be showing off NX stuff behind closed doors at e3.
@jasonbrr Might very well be, but all (game) press attending those behind closed doors sessions will probably be under strict NDA's so we won't be hearing about it any time soon.
@Project_Dolphin Now THAT is a point that we can agree on. My thoughts exactly.
@readyletsgo Nintendo does care about 3rd party devs its just 3rd party devs don't care about Nintendo and any kind of gamers. They just want to make the most money and don't care about bringing joy to all gamers of different consoles and they don't think they can make money on wii u and basically trash it and give it a horrible reputation while nintendo and it's fans really see the great potential the wii u has
@Project_Dolphin I've just re-read my previous comments and I honestly can't see how I "made an appeal to graphics" in any of them, so if you would be so kind as to show me where I did that, cause all I see is me mentioning graphics as being the other important thing in games like these, but all the other things are WAY more important if you want to offer a "real" driving experience.
So, in fact, it is exactly the other way around from what you said: I mainly referred to the other elements and I mentioned graphics as well, because that adds to the realism, but it isn't the most important for sims.
P.S.
Cherry picking isn't quoting or putting words in someone's mouth; it's taking things out of context...
@Project_Dolphin
Ah so they could knock it down to 240p and keep the physics, weather effects etc. It'd look like the Ridge Racer remake they gave away with Type 4 on PS1. Nobody would buy it and it would be counter-productive for the Wii U by graphically illustrating how underpowered it is but hey, if Smash Bros can run at 1080p 60fps then so should Project Cars on Wii U dagnabbit!
Sigh.
@ScottVandagriff
Nintendo cares deeply about money. 3rd party devs care deeply about money. Its a business. Nintendo has to take part of the blame for the Wii U's lack of software.
@Project_Dolphin I actually included a bit about that in a longer post that got erased. But yeah, they were still porting down to the 360 and PS3 by the time the One and 4 were out.. But by that time, those developers had seen that the Wii U wasn't selling enough to warrant porting games to it.
Look at the early days of the U, before system sales were taken into account. The U got games like Mass Effect 3, Need for Speed, Resident Evil Revelations, Call of Duty, all of which were third party and of equal or slightly better quality to the ports on rival systems. Even in the first six months to a year of the One and 4, games which came out for both the new and last gen were obviously made for the last gen systems and ported up to the new gen as there were minimal improvements between the two. Now, we clearly have games made for the new systems which have to be downgraded and usually released later on (Mortal Kombat X, for example) on the last gen systems.
Watch the "NX" end up being just an add on. And why can't Nintendo jump in and help? Or at least ask!
I had high hopes for this one, but after playing the game on Xbox One, my hopes were a bit dampened. The game itself can be fun, but repetitive and the decision to have everything unlocked from the get go means theres really nothing to work towards. Worse, the game is rough around the edges with numerous bugs and glitches like engine noise being sparatically reduced to loud obnoxious buzzing, and one glitch that would cause my steering to get stuck to one side for two to three seconds at a time.
Really sucks for people who backed it on Kickstarter! This is why people shouldn't back things from small unknown entities.
Most 3rd-parties just want to take the quickest route when porting to Wii U, not taking care of what it requires to get the most out of it. This, imo, is why the Wii U suffers.
Just porting over code from PS3/360 is detrimental because they follow a different code design than Wii U does. Companies in the past have said the Wii U's CPU is weak, yet if they are testing code designed with how it's best done on PS3/360, then of course they'll get lackluster results. For instance, the Wii U's CPU has a 4-stage pipeline, making it great when handling branching instructions (jumping from one code segment to another). The PS3/360 CPUs are 32+ stage pipelines. Branching on those causes severe penalties (because instructions like branching flush the instruction queue, and filling it back up to full takes time), so the less branching done, the better. As it is, devs complained about the PS3/360 early in their lifetimes because of this design, as it differed from the previous generation, but since they were the "powerhouses", they continued on. Because these devs have been tinkering with the PS3/360 for 8+ years, they not only know those systems inside and out, but their whole mentality with making games revolves around getting the most out of those systems.
This doesn't even take into account that so many Wii U ports aren't even done by the original devs. They are outsourced, meaning the original devs don't even know what the Wii U is capable of.
This is not surprising, but it is complete and utter molletes con queso. If you promise a Wii U port on your Kickstarter, you find a way to deliver on that promise. Otherwise why not just promise Wii U, PS4, Xbox One, N64, Colecovision, Vectrex, TurboGrafx-16, Magnavox Odyssey 2, and Mattel HyperScan and just say "Oops, sorry guys, turns out we have no idea what we're doing. We're making it for PC instead." Part of the problem is Kickstarter, I think - find a way to enforce the fulfillment of these promises or force a refund to the backers - and part of the problem is developer ethics. I understand that it's sometimes harder than you anticipated to develop for a certain console, and I get that it gets really expensive, but if you promise a release on a platform, you are ethically bound to deliver on that. I realize that I'm an unusual idealist, but we as gamers really ought to DEMAND some basic level of ethics for our medium instead of allowing ourselves to be shafted and bent over by every "our bad" developer and "give me every penny you have and then some" publisher.
I have little interest in racing sims - kart racer master race - but I was planning to pick this up on Wii U to support the console and support developers willing to put a game on the Wii U. I now have zero interest in Project Cars; I'll just stick to Forza for my occasional racing sim fix.
@Project_Dolphin Well, thanks for actually doing that: you never know on an internet forum, and I'm somewhat old-fashioned sometimes because of my age. Believe it or not, but in this latest comment, you're actually making more sense than before.
Funny thing is that you might have missed that I totally agree with you that gameplay is the most important factor, ESPECIALLY in sims.
The problem with this game is that it was first and foremost a PC game, so it was never specifically made with the Wii U (or any of the other consoles) in mind, which somewhat negates the "make it for the Wii U first" comment. The PC beta has been running since late 2011/early 2012 and only after success with funding of early adopters/beta testers did they lay out a plan to do consoles as well, so they did a poll to see on which platform you would most like to see the game, and the Wii U came out on top.
So what they did is not drive the graphics up to go past the XO/PS4's limits, the graphics were already there, so they actually downgraded the graphics to make them capable of running on consoles. (which was actually what the second video I linked to was intended to show you) That was also the reason for dropping support for the older generation: they needed to downgrade so much and remove so many core things of what would make this game different, that the end product would never come out the way they intended it to.
I feel like it's a classical case of "bit off more than they could chew" like somebody else has already said. They have made several racing sims, or rather simcades like the Need for Speed Shift games, but they have never developed for a Nintendo console before.
At first it seemed like things were going fine and I was very enthusiastic from having played the PC beta, so when they announced the Wii U version I started to email them some questions and have done so several times.
Obviously they weren't about to give me any specific details but other than that they were always very polite and straight forward and they seemed genuinely pleased with how the Wii U version was coming along and how much support they got from Wii U fans/owners, and that is one of the reasons that I agree with your comment on when there's money to be made, the game would have been developed for Nintendo as well.
Nowadays it's so much more about money and profits, instead of putting customer satisfaction first, which should be a key focus if you're in the entertainment business.
But big companies and big executives is what drives the business now, so even if the responsible developers/programmers would like to take the time to tweak their game to a different architecture, the publisher says no because time is money, a point to which we largely agree, as mentioned earlier. And of course that means that they just don't have that time anymore. (or rather: it's not given to them)
I do find it very typical that all this started from the point when the whole deal with Bandai Namco was made; my last email to them wasn't answered and since then all the negative information started to pour out: delays, difficulties and now ultimately the cancellation.
Just taking into account how many years they tinkered away on the PC version makes me think that if they had kept to themselves instead of going to Bandai Namco, then they might have still made the Wii U version, but that's guesstimating, obviously. We'll never know for sure, since most of the time these companies never come out with the entire story...
How could they do this to us? To the Wii U owners that backed this up? This is just a lazy excuse in my opinion...
I love my Wii U, but it looks like it really is approaching its end. NX should be unveiled next year at E3 and we should expect a release by the end of the year.
So yeah, this will most probably be the last big year for the Wii U. We get Splatoon, Yoshi, Kirby, Xenoblade, Fire Emblem x Megami Tensei, and maybe one or two Mario games. It's really sad if you think this generation is just beginning for other consoles. I wonder if this is how people felt when the whole Dreamcast fiasco happened.
@DreamOn Even though I was really looking forward to this game, I had a bit of a chuckle seeing this too. Us Wii U owners just can't catch a break when it comes to third party, can we?
sigh guess I'll chalk this up to my list of other 'reasons to eventually buy a friggen PS4'... Seriously, the list has the word 'friggen' printed on it... In Comic Sans.
@JaxonH Welp the studio is now owned by Bandai Namco, so a law action against them is very unlikely. No one would want to go against a giant like BN. Not to mention the PS360 version was also included in the original goals, but was removed as well. If nobody did anyting regarding the PS360 version, I don't think anyone would give a damn about the Wii U version. Just my 2 cents.
Personally I see this cancellation coming from miles away. The indicators were extremely obvious. The most obvious one being that they did not show us ANY footage/pictures/screenshot/gamepad features of the Wii U version throughout the game's development. How can that be normal?
It is stuff like this that keeps me away from crowd funding.
@Quickman here we go again. Some people can not let go of this lack of marketing is the reason why Wii U has bombed. It's laughable.
Please explain why MS RT tablets bombed even after MS spent a ton on market. Please explain why the blackberry smartphone bombed even after RIM went big on marketing?
If the public don't want your product it doesn't matter how much you market it. If it was as simple as just market products more no product would ever fail.
Nintendo have made some silly decisions in their time but even they accept that the public interest in the Wii U is not great. They are not gonna waste huge amounts of money trying to sell a console that nobody wants.
Shinen have stated that before their optimisation of Fast Racing Neo they thought it would be impossible to get their frame rate to 60. Yet they have done so.
So with Slightly Mad Studios, either they don't have the skills to do that sort of optimisation or they simply don't give two shakes about Wii U owners.
@TwilightAngel Your fanboyishing comment doesn't have any point to prove and those games are indeed in the same genre racing sim or not. Also what make you think I only own a Wii U? I'm a gamer, I go where the games are whether PC, arcade, Commodore 64, Super NES, Dreamcast, anything, not because of the freaking specs.
@gingerbeardman
Are you really gonna compare fast racing neo to project cars.
Why don't we just go and compare Zelda with the Witcher 3.
Be realistic dude.
"I would like to come clean"... guilty as f*&k.
As though the next Nintendo console will be any better. Sure, it will have (slightly) more powerful specs, but it will still be a sales wasteland where third party games go to die. That's the unfortunate truth of the matter.
I love it when people just assume the NX is Nintendos next home console.
@MARl0 I don't see either resolution, since I still have an SDTV. I don't ignore what you say, but I won't give your statement any priority over other claims until I can find actual proof myself (meaning until I have access to a 1080p TV).
@Jazzer94 And then there are others who state it looks 1080p. Everybody says something different. And simply won't believe any source on that topic until I can confirm it myself.
Slightly Mad? More like Completely Bonkers.
@Hy8ogen
Bandai Namco doesn't own the studio, I believe they (once again greedily and against the whole point of crowdfunding) took their money to allow them to publish the physical version. And we were already getting a physical version that we had paid for through kick starter. So they took our money with their left hand at the same time they turn around and took Bandai Namco's money with their right hand. To do something we had already paid them to do.
I understand KickStarters don't always go exactly as planned, but there's been enough shady actions with this studio that I legitimately feel a person could win in court. Nobody did anything about the PS3/360 versions, that's true, but people don't always stand up for their rights. And it was much less of an outrage because at least they brought it to the newest platforms and prioritized them for that fanbase. But with Wii U, it was an original platform for the KickStarter, but has been brushed aside from day one the minute the KickStarter closed and they had pocketed everyone's money.
I think the fact they did not make a PS3/360 version, coupled with the fact they took money from a publisher for a physical version after they had already crowd funded to make a physical version, coupled with the fact they delayed the original platform of Wii U to follow platforms no one crowd funded, and are now making excuses to coincidentally drop the platform with low sales potential, a platform the public paid them to develop for first, is enough to win in court.
@Kaze_Memaryu
So you choose to live in blissful ignorance instead of bettering your knowledge on the subject. It's scary how some people choose to live their lives...
@Project_Dolphin You're welcome. And yes I think it is a financial issue too. (I already agreed with you on that earlier) Too small of an audience on Wii U, architecture needs more work to tweak the game and profits are very uncertain.
And that is also why I'm kind of suspicious of this turn of events since Bandai Namco came into play, because before Slightly Mad Studios still seemed fully committed, especially because they were so pleased with the Wii U owners' support. Oh, well...
As for the transition from PC only to console: If you're interested to know what the exact differences and downgrades in this game are since having been ported from PC, this video will show you nearly all the differences (except the frame rate issues) between the PC, Xbox One and PS4 versions:
https://www.youtube.com/watch?v=mZfCkRvhkg0
@Kaze_Memaryu Please link the trustworthy sources who have said it runs at 1080p, the mere fact Digital Foundry have confirmed it is 720p native here should make this discussion irrelevant coupled with the fact I've played it in person (quite funny that you are bragging about its res when you've only played it in SD). Honestly the Wii U hardly has any native 1080p games if you bothered to do any research so I have no idea why you are so reluctant to just accept that Bayonetta 2 runs at 720p given that follows the general trend.
Edit: Anyway I'm done.
@retro_player_22 I don't care if you name yourself a gamer. That's a title people call themselves,to make then feel better. All i'm saying Mario kart 8 is not the same as project cars! Look at project cars! A real life racing sim and a cartoon racing sim, yeah they can totally be compared. Don't call me a fanboy for no reason,cause i was not.
People didn't kickstart back an NX game. They wanted the game for WiiU. This game got put on the map because it offered to be first Racing Sim game for Nintendo console, specifically WiiU.
I never backed them, nor expected them to ever make the game for WiiU. They still wont.
Its not like after they wrapped PS4 / XBO / PC version, they put all that staff on WiiU, no... they went into lets "wait and see" mode on WiiU well ahead of announcing that WiiU version wont release alongside the others.
Also since the NX will likely be some crazy new gimmick thing from Nintendo, don't expect the game to land there either.
@Jazzer94 That's what I'm saying: none of them are trustworthy. Not Digital Foundry (720p), not Siliconera (1080p), not Nintendo representatives from last years' E3 (1080p for the demo version). None of them.
@MARI0 True, you're a very good example.
@Kaze_Memaryu How is Digital Foundry unreliable, they are leagues above some random show floor representative and Siliconera who don't have employees dedicated to technical analysis, you are not putting up a strong counter at this point.
Not exactly the developers fault here, they thought they were going to be able to do it. The problem is the console itself, it's an absolute nightmare to work with unless you put enough people and hours into making it run the best it can, we've heard plenty about this from other developers.
The other factor is the install base, everyone I know either owns a PS4, XBone or a gaming PC. Hardly any of them own a Wii U. They could put as much effort into it to make it run at 30FPS (which is pretty horrible on a racing game these days) at 720P, but the fact of the matter is most consumers would rather buy the superior version that came out months ago.
In the case of NFS: Most Wanted, the "superior" version came out months later, but everyone had already played and finished it by then. It suffered.
The Wii U is a great console on paper, but in reality it's just not a winner. The only thing going for it is first-party titles, and let's be fair, 75% of them are all Mario titles.
@Chris720 Thus, you're ignoring The Legend of Zelda and Super Smash Bros.
@Leu10antFalcon: No, those two would be the other 25%.
@Sceptic Really? Okay.
@Chris720 I have over 40 games on my WiiU and only 4 of them are Mario. However you've a valid point in your demonstration of the popular perception of Nintendo, most people assume it's all Mario and Zelda and Nintendo really need to fix that.
But then Nintendo's idea of what constitutes a "Mario title" seems different to most. Last year at E3 they told us there were no Mario titles (clearly aware of this image they've gained), but then included Mario Maker and Mario Party 10 in their announcements. Pretty sure those count as Mario titles in everyone else's minds :/
@electrolite77 at least i don't feel like a walking dollar sign with nintendo and they at least put a lot more effort into to what they do for us unlike microsoft and sony. with microsoft i just feel like they try to milk me for every little cent they can
Anybody remember being about twelve/fourteen years old and not having an adults income? If you and your siblings were going to get a console, you were going to get ONE and it had to last you for years.
This is where the whole "buy Nintendo consoles for Nintendo games" idea isn't going to work.
Not many people buy every console on the market, and it's ridiculous to expect them to do so. RPGs/serious games only on ps4/Xbox? Well let's just put a best buy in my basement, why don't we! Don't want to miss out right?
Some of you may remember holding out on buying a dreamcast because you knew the PS2 would have better specs and support.
The Wii U has become our Dreamcast, unfortunately.
Nintendo needs to actually try to compete. Out-wow us beyond what the ps4 and Xbox one are capable of.
I hope they'll get rid of ANY doubt for their next system. ANY doubt about specs and developer support (and the bad name/branding) will make it be nothing but a huge disappointment.
Nintendo should be #1 in video games, no exceptions.
So... never mind to everything that was said, before. Okay. No, thassfine.
Honestly, even if the NX were coming soon enough that they could jump ship, who would even want a double-port like that, at that point?
What a disaster! But typical of the wii u scene! I also feel that ANYONE who backs a project on kickstarter and others should ABSOLUTELY BE REIMBURSED if the project either fails or is cancelled!! It's like getting robbed in a dark alley way at gunpoint!! Kickstarter and others should protect supporters in a similar way that eBay protects buyers from bad sellers!! Simple!
@Ogbert Of course there's more titles on the Wii U than just Mario, but I'm talking about all titles surrounding the Mario franchise or has him included, for example SSB, Yoshi's Yarn etc. The 75% was more of an exaggeration than anything else really. The problem is, the other third party titles don't get much recognition or enough attention because of this. From face value, it looks like a Mario machine because the other titles don't get much spotlight.
@Project_Dolphin The mature titles might not be the sole focus of the console, but numbers don't lie, they're the best selling genre on those 2 platforms. Especially Witcher 3, Advanced Warfare, Shadow of Mordor etc. which won't see the light of day on the Wii U.
I'm not saying the Wii U couldn't run those games, I'm sure it could if the developers put enough time into it to make it work. The problem lies with the install base, also the fact most people who own a Wii U also owns a PS4 or XBone or even a gaming PC.
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