Super Mario Run is only a week away from releasing on iOS, and the hype is reaching its peak. This is the first major Mario game to come to a platform that's not Nintendo developed, and while it is still a mobile game, it's an important milestone in the long running history of the series. Up until now, all the main Mario games have been primarily single player, offline experiences, but Super Mario Run will mark the first time a Mario game requires a constant internet connection.
Shigeru Miyamoto recently talked a bit with Mashable on the upcoming release, and the game's online connection came up. Though Nintendo experimented with keeping part of the experience offline, they ultimately decided to mandate an online connection in order to keep the software secure. This was actually why it's releasing on iOS first, because the platform as a whole is more secure and controlled. Here's what he said:
For us, we view our software as being a very important asset for us. And also for consumers who are purchasing the game, we want to make sure that we're able to offer it to them in a way that the software is secure, and that they're able to play it in a stable environment.
We wanted to be able to leverage that network connection with all three of the [Super Mario Run] modes to keep all of the modes functioning together and offering the game in a way that keeps the software secure. This is something that we want to continue to work on as we continue to develop the game.
But actually, the security element is one of the reasons that we decided to go with iPhone and iOS first. So this is just — based on the current development environment — a requirement that's been built into the game to support security and the fact that the three different modes are connecting to the network and interacting with one another.
We had thought at one point that it would be nice to have the World Tour [story] mode available standalone, to be able to play without that connection. But then the challenge is when that's operating in a standalone mode, it actually complicates the connection back to the Toad Rally and Kingdom modes. And because those two modes are relying on the network save, we had to integrate the World Tour mode as well.
Later on, Miyamoto clarified what he meant by the "security element", which seems to be referring to keeping the game stable in different networks:
Unlike our dedicated game devices, the game is not releasing in a limited number of countries. We're launching in 150 countries and each of those countries has different network environments and things like that. So it was important for us to be able to have it secure for all users.
What do you think? Will you be getting Super Mario Run? Do you agree with it being always online? Drop us a comment in the section below.
[source mashable.com]
Comments 126
Noooooo. How the hell are we New Yorkers going to be able to play on the subway!? That's the only reason I want this game so badly!
....Should've known.
That's fair. The open nature of Android and sheer number of different hardware configurations that exist, as well as each country having different signals, providers, access requirements, means Android is a very hard beast.
iOS is very walled, very...almost bland. It's on Apple devices only, and is near universal as the hardware is near universal.
But iOS wants you to use Swift. And no, even though I hate JavaScript and JQuery too, I find Swift more annoying.
While not a crazy requirement in the app games arena, this is still a bummer.
@bluebolt777 There wifi in the train station. Jamaica Center have wifi
I don't like it, and since I don't pirate games and resist race to the bottom pricing, I can't be held responsible.
Even with the "security element" clarification I don't think it makes much sense. Internet is internet, and if a device is connected to the internet then everything should be fine and dandy.
I think it makes more sense to say that iOS is more controlled in terms of devices. There are a strict set of iPhones on sale with all their features documented. It would be easier for Nintendo to make mobile games on a controlled number of devices versus an OS like Android that runs on virtually billions of devices. Not to mention you can be assured that nearly all iOS users are actually running the latest version.
Besides, I'll take a Windows installation customised for my needs any day over iOS or Android
Dumb...
Aaaaand that's 1 less sale
..don't worry, you can play this one when you're offline..
If there's no way to play without a connection, I'll be really disappointed. I'm almost always connected, but I don't want to worry about being dropped for a moment and being booted from a game. Definitely not pleased with this. Unless a game is online multiplayer and literally cannot be played without internet, I am firmly opposed to any and all always-on connections.
Also, hard not to see this always-on connection requirement leading to rampant server issues at launch, which should be fun for paying customers on a premium game.
The only time I'll play a mobile game is if I don't have access to wifi. Phone games that require an online connection are useless to me.
Ugh, I hope they change that by the time it comes to Android, the only time I'm playing games on my phone is when I don't have service while on my commutes by subway!
That's really disappointing.. definitely did this to prevent hacking and pirated versions, but requiring online connection all the time means it's a lot harder to play this game on the go :/
Well, always online makes sense. Anyone with the money for an iPhone can afford a 4G plan anyway.
Hopefully they can beef up security and have an offline mode for Android, but if Android's online-only that's fine with me
Hey, it's like the DIABLO 3 always on connection. Sorta like DRM....kinda.
Disappointed, but I am hoping at the very least it won't use a whole lot of data. I have a decent data plan, but that's just if I don't watch a bunch of videos on it or use other apps which use a lot of data.
Going to be expecting the same for Fire Emblem now... However I hope it will work out well in the end. And once again not use much data.
We typically don't have great data connectivity where we are; it's inconsistent. This will not be a download for me. Stiffing the Android market and making it always connected.
Nope.
@BensonUii I don't know about constant, as in second to second, but I'd be willing to bet that it does a check before and after completing each level. The way the quote is worded makes it sound like there's no way you can play this without some internet connection.
He either doesn't know what the word secure means or is trying to avoid the word piracy.
I think the always online connection is to stop piracy because Nintendo is paranoid and they want complete control.
Both Pokemon Shuffle and Pokemon Go require a constant internet connection, so this isn't too big an issue for me.
I'm glad Nintendo area keeping themselves and us safe.
Please note the translation advice may not be 100% accurate.
Not acceptable really for a premium single player game and pretty stupid for a mobile game where your internet connection is likely to be flakey.
I suppose we'll have to see how stable this online check is, if it kicks you out of the game every time the internet connection drops then it's going to ruin the experience.
Thankfully I'm not interested so I won't lose any sleep over this. But surely some aspects of the game can be played offline?
@SH007ME
Whoopee. I'm having so much fun.
Holy sh*t. This just detroyed the entire game for me. Not like I could have bought it anyway, since my iPod touch 4th gen is running iOS 6. But, $9.99, for an entirely online game? From Nintendo? The masters of no-line? I don't even have 4G on my iPhone 5. Granted, I definitely would have bought it sometime if it was offline, but...
Holy God...
This ruined my night. 1 less customer for this game.
They don't want people ripping off APKs and playing for free. The always online is just a verification of a legit game and account
Ugh. So wi-fi only, it is.
"Please note that this competition is only open to residents of the UK."
"Sorry, you are unable to comment on this content because it is intended for a different region."
Okay, if you're gonna tempt people with prizes and then disappoint them and not even let them comment (I truly don't believe you'd get a single angry reply), you could at least be so kind, generosity of this truly generous person be damned, as to not display the article to non-UK readers in the first place or at least make the intended country limit less ambiguous in the title. Thank you.
This sucks for ipad users the most, I would imagine. A lot of times I would use it without wifi etc
I get it, they don't want it to be pirated but ita gonna happen anyways. There's a huge amount of customers who don't care about their profile
Wonder how many months i have to wait for this to hit Android AND Scandinavia, took em way to long to give us Miitomo.
That's a bummer, the mobile gamers I know want to play games outside.
For Nintendo, they will lose far less sales from this than from piracy.
I was planning on buying this game since the moment it was announced, but if this is true I may not buy it. I rarely play iPhone games, but when I do it's usually when I'm away from wifi and 4g connections. I want to be able to play my iPhone games whenever and wherever forever, especially when I pay a relatively premium price for it. Locking players out of a game they pay for every time they lose a connection is unacceptable.
40PLN, iOS only for now, online connection mandatory.
What a time to be alive.
And this, kids, is why handheld gaming will never be eclipsed by the likes of Candy
CraCrush Saga.Aaaaand Nintendo have done a Nintendo. I was wondering when this was going to happen.
Didn't Miyamoto give the analogy of playing the game one handed while on the subway during the onstage announcement at Apple's conference? If so then that was a bit of a stretch, how many subways have a mobile network connection underground?!! (I know some have wifi but that's the exception, not the rule)
Maybe I'm just getting old, but why the heck do you need to be online to play a Mario game? I hate online gaming. The multiplayer variety that's littered with people I would never want to play games with in a million years. Not sure what to think about online gaming like this.
They just lost me as a customer. I play games on mobile in the train most of the time, so constant connection is a direct no-buy.
What a stupid idea, there goes my download. That's just as bad as having a connection for the adverts on some games.
Well Miitomo and Pokemon GO requires always internet connection to be played so that's the main reason I never got into these games and mobile gaming in general.
Very portable all right. So you have to be somewhere where you have access to internet or it won´t work? A very stupid move.
I don't understand you, people. If you can afford to buy a $600 or $700 smartphone, then there would be no reason not to get yourself an internet plan + a 4G mobile Wi-Fi device. Your smartphone is always connected online, whether you are using it or not. I don't see the game needs a constant internet connection as a problem. Plus, the game is free-to-play, but with ads. Pay, and the ads are gone forever.
I was gonna have to wait for the Android version, but if true, this is quite a big deal for me as, like others have said, I was planning on having this to hand to play on tube journeys and seeing as the wifi connection down there is sketchy at best, it looks like I might have to rethink my eventual purchase...
I think his words have been misunderstood/translated wrongly.
I hope that the 'online connection' will be similar to Candy Crush or any similar games that use the Internet to send lives/access other content, rather than like Pokémon Go, The Walking Dead & similar that are 'always on' & not able to be used when in a limited/no internet environment.
That may dent sales for some but as Pokémon Go is 'always on' I think it will be just fine.
@MadAdam81 I feel like that's the whole point here. Look at what happened to Pokémon Go, there was a bootleg version out in practically zero time. Blame dishonesty in what's a relatively unstable environment for such activity.
You can't have it all.
@MetaRyan that doesn't help people on the tube / subway. Which is exactly the sort of place a one handed game like this is designed for.
It will be cracked anyway, no matter what Nintendo tries to do.. its easy to fake an internet connection, but if its some sort of constant-down/up stream, like a streamed game rather than fully locally stored... bye bye with that, I dont think Nintendo realises what kind of Internet packages are used in europe, prepaid ... but yea, if you plan on playing it at home on your mobile... amazingly smart idea, Nintendo ... lets see and wait for the official sales numbers, will be funny
@GravyThief London Underground has wifi now but it's only at certain stations and drops off when you're on the move. Also it seems to take so long to connect that often the train has started to move out of the station when you do connect so you've got seconds to do whatever you want to do before losing connection.
@LemonSlice Uh... wrong article?
@BLP_Software
You could still use objective-C right? Either way swift has some similarities to Java which I like..
Ah, that's it. Nintendo are control freaks; Apple are control freaks. Should've figured.
@MitchVogel "I don't know about constant"
Cool headline
@Azooooz Like many people here I am most likely to play a mobile game while travelling to/from work. My train goes through fields where there is no internet signal whatsoever and then I get onto the London Underground where there is only internet in stations (same issue as the guy using the New York Subway). If I need a constant connection to play the game then I will be unable to play at all.
And this week was going so well for them too.
This news would have bothered me a whole lot more before Pokémon Go destroyed the world with it's constantly online game.
I bet one of the selling points of this game is that while politicians where up in arms about all the data Pokémon Go was using this game will probably use very little. So while a constant data plan may be in use, the amount of data actually used will be small.
I still think Apple cut them some kind of deal for the timed exclusive - either an up front payment and maybe lowered their mandatory online take from 30% to 28% or so, but this does make a little sense. It does not however explain it all as Pokémon Go is an always online game that managed to release on both iOS and Android at the same time, so it can be done. Yes, it is harder to do, but it can be done.
iPhone users probably won't even notice, but I do see this being a huge problem for kids who bring their iPod Touch 6th Gen (the only Touch supported) to schools and playgrounds. Maybe kids w/ their parents hand me down iPads as well. But if P Go managed, Mario will as well. May be a few angry parents calling to get their $9.99 back though. P Go was free, easier to let it go.
One more reason for me to stay well away from this.
Wow, never though people would have so much problem with the internet in their subways....
The only time I lose connection here in Santiago is when I'm in the station near the jail. The rest of the time, my 3G connection works perfectly, even when underground.
Its understandable they want more control over the game, they have the experience of Pokemon Go and the thousands that downloaded the APK before it was available in their country. Considering Mario is their most important IP, it makes sense they want to protect it.
@BionicDodo If you have a job, then you can afford getting a cheap internet plan. I mean it's not hard to get it these days, and most public areas in the world should have a free internet access. I heard that subways is going to provide free internet for passengers, but I can't remember where I've heard of this.
Besides, that doesn't mean that the game will be always online forever. They may release an update for offline gameplay.
Well I guess this won't be a roadtrip game then. lol. Hooray for T-Mobile and their dead zones of Kansas.
@Azooooz I have an Internet plan. My point is that I get no reception through large sections of my train ride through the English countryside on my way to work. The train has free WiFi which rarely works and when it does usually runs too slow for it to be useable.
Was partially interested in this but now will pass. I was planning to play this when travelling and online is sketchy or non existent. Plus I want to save my data and battery.
The question is will sales now suffer enough to make them reverse it? It happened with several big PC releases in the past and that was on a device with a more stable connection.
I can understand concerns about piracy but this really is not the way to go around it.
@Azooooz I have a internet plan and use my 4G to look at things on the internet, but for games I rather have offline so I don't eat up my internet plan too much as I do that enough already ;^^.
I will just continue to play my Kairosoft games for my offline mobile gaming like usually :+). (Will likely try out Super Mario Run on my iPad at home though).
@MegaMari0 I play that game on my Ps4 without internet.I had to go a week with out it.played just fine
This will prevent anyone from playing the game on an airplane or in another country when traveling.
Or in submarines.
Pokémon Go requires constant connection, and for a long time people suffered incredible connectivity issues, but it was still an enormous success. The only argument I've heard against this comparison is that Go was free, which is pretty weak considering the vast amounts of money sunk into Go from transactions / plus modules from players and the fact that you get to try Mario Run for free to see just how galling these restrictions really are before biting any bullets.
It's understandably less appealing than being able to play offline and it will affect certain people a lot more than others, but there seem to be an alarming number of condescendingly and dismissively abandoned toys out of their prams over this, considering the widespread unprecedented popularity of a recent game which had not only the exact same constraint, but had borderline unacceptable connectivity issues for a long time. Go also NECESSITATED travelling about outside your home which meant people were even more obliged to have the applicable connectivity. Mario Run can be played at home very easily, and I think people underestimate how many people will.
I for one shan't be getting it as I don't have an iOS piece of kit, but the decision seems at least reasonable to my eyes.
Battery drainer.
I'm just going to start spamming this in all of the SMR articles. Maybe somebody will find it useful, and maybe some super effective person can figure out similar Android specs.
Devices that can run Super Mario Run:
iPhone 5s, iPhone 6, iPhone 6 Plus, iPhone 6s, iPhone 6s Plus, iPhone 7, iPhone 7 Plus.
iPad Air, iPad Air 2, iPad Pro 9.7in, iPad Pro 12.9in.
iPad mini 3, iPad mini 4.
iPod touch (6G)
@arrmixer Anything is possible. Objective C I believe will work on iOS? We never went into evrry language available as we lacked time.
@TearTheRoofOff "but there seem to be an alarming number of condescendingly and dismissively abandoned toys out of their prams over this"
That's the norm here.
All of these comments regarding an "internet" connection just sound like whining. I pay $30 a month for unlimited everything. My phone will jump on my work/home WiFi when I get near, but I can always use my phone's signal to access the Internet.
The Moto just lost a $10 sale and a trial download. They may own Mario, but they don't own my mobile. Microsoft had to be educated on why persistent internet connections aren't okay. I hope Nintendo gets the same message.
@TearTheRoofOff Pokemon GO is free-to--play and is a multiplayer, AR game. Mario Run has no functionality to support this necessity and this move by Nintendo is entirely about foisting the cost of securing their IP onto the end-user. If they aren't able to secure their products without having a bar-coded leash being rammed up the posterior of the player, then they need remain on their mediocre hardware where they can continue the well-practiced condescension in a more traditional manner.
@Azooooz It's nothing to do with the cost, it's to do with increasing frustration with them wanting to look over our shoulders at every moment, because obviously we're all criminals that want nothing more than to rob poor Nintendo (you know, the company from which you've purchased nine versions of eShop SMB because a unified account would mean they miss out on SO MANY multi-dips) by sharing with the world the glory of an INFINITE BLOODY RUNNER.
@rjejr Politicians were going on about data usage in Pokemon Go? I thought it was shown its very little early on?
@BLP_Software Sorry, I couldn't let this one go. There's nothing wrong with Swift, and it's easier to get into for younger people (read: Those who never used C or C++) than Objective C. You may personally dislike it, which is fine and understandable, but the language as a whole has merit. If you want annoying languages try any Lisp variation (although even that is not true, no language has taught me more than Clojure). jquery is a library with very distinct browser-only purpose, not a language, so you can't compare it to Swift. Finally, Javascript is a great, easy to use language, it's just most of the JS programmers in the market (from my experience) use it incorrectly, and prefer trying to be clever than clear or concise.
I personally wouldn't mind the required connection, as long a it's not like Miitomo which complains from time to time about it.
@Luna_110 I think what they're protecting with this is not so much the game itself, but the game experience, like leaderboards and/or things like that. Apple's Game Center is known to be hacked quite often, to the point where global leaderboards are completely useless. There's always a "1 second" or similar record on top.
@UmbreonsPapa
They seemed to be taking it very personally.
Article:
http://www.insidesources.com/house-probing-pokemon-go-users-burning-through-data/
Actual letter written by out government officials:
https://democrats-energycommerce.house.gov/sites/democrats.energycommerce.house.gov/files/JohnHanke.Niantic.%20Pokemon%20Go%20Letter.2016.07.19.pdf?platform=hootsuite
Maybe they'll send a similar letter to Nintendo after SMR releases?
@nab1 Personally i find swift difficult but i started with C# and Python moving to Jquery and JS for games (JS for games...no wonder its mostly artists) and web/apps.
Swift works fine, I would need to go back a lot from where i am. Downside of being taught a certain way.
@rjejr http://www.businessinsider.com/how-much-data-is-pokmon-go-using-2016-7
http://www.wsj.com/articles/relax-pokemon-go-isnt-eating-your-data-plan-1468436983
These are just a few examples of the articles I remember reading around the time of release. Trust me, I thought going in it would be a huge data consumer. But I realized early on it wasn't really using much. It was (and continues to be) more so a battery drainer.
@JohnGrey It's barely multiplayer and most people don't even use the AR function anyway. Pretty much everyone just goes about it solo, building up their roster and taking over a gym is no different to beating someone's score. Of course by design it necessitates the connectivity and I understand some cynicism over the requirements with Mario Run due to the different context (there seem to be some reasonable technical reasons iterated though), but the point is the vast majority of players were basically happy playing a 1 player game which required an extraordinarily temperamental internet connection. If you're not happy with spending $9.99/£7.99 on the game because it requires a constant internet connection, then fair enough.
@UmbreonsPapa " It was (and continues to be) more so a battery drainer."
Forget about the battery drain. That's probably another selling point for SMR, I don't think it will use the GPS or camera so it should use considerably less power than P Go. No more than any other always online mobile game I would think.
This is a darn shame, hopefully it doesn't drain too much data.
Want offline play? 3DS is your friend.
Translation : "Apple gave us a LOOOOOT of money. Like, a whole lot of it!"
Boo! I was sold on this game until now. If I did get it I would probably be playing it mostly at home, but it's a mobile game so what's the point?
There are wi-fi spots all over the place these days, including (likely) you're home. I understand some of you will be in areas where you won't have any network connection (on a plane, in a subway, on Saturn's moon Titan.). But that's not the same as never being able to play the game.
And if you think this is a unique situation, or spells the downfall of this game, I'd like to direct you to Puzzle and Dragons, Hearthstone, Pokemon GO, Pokemon Shuffle, Terra Battle (a really great game if you haven't played/heard of it). And those are just (some) of the games that I play.
I'm just saying that don't let something as silly as that be the one deciding factor in all of this. It's part of the game building an online leaderboard structure, and an always-on connection service helps that a lot more than not. Plus it helps prevent people from getting stupid and trying to use hacks to get top scores while offline, and then uploading it.
When Gameloft pulled this BS starting with Modern Combat 5, I said nope not doing that.
The only games worth buying that have an always online connection are MMORPGs; games that have actual content to back up the price (though what every individual person gets out of an MMO varies) and have the biggest potential out of any genre in existence to continue growing.
@therealgamer sure out in Queens above ground lol. Most subway satations do not have wi-fi, and even if they did the tunnels certainly don't. That's gonna mess up my Mario mojo!
@DrRandle Consider your sentiments echoed. It seems a shame that this inconvenience has been upscaled to a dealbreaker by so many.
I think the online only is a crock.
I don't support it on other platforms for single player and I won't support this either.
It's a mobile game- how are you supposed to play a mobile game on the go which requires an Internet connection?
Nintendo you screwed the pooch on this one. How can you mess something up that should be so easy... unbelievable
edit
I should clarify- using this strategy for a mobile game is far less egregious than on a dedicated gaming platform like a home console, but it still bothers me.
I also didn't know other mobile games like Pokémon Go already did this. So maybe it's not as big a deal as I though. I guess I do have 4G Internet, and if it only needs to occasionaly ping the server, I suppose I can live with that.
Idk, I'll have to wait and see reviews and calm down a bit- maybe I'll stull get it. I don't make good judgement calls when I'm worked up.
Nintendo thought Microsoft's "always online" DRM for Xbone was such a good idea, they wanted to copy it.
Hopefully this doesn't become a trend with Nintendo games!
Ironically, off-line becomes more and more a thing here in Holland. For example: Downloading episodes from Netflix, then watch them later. It will happen soon!
@Markiemania95
Well, considering he can't even post that in that article, I don't blame him for choosing a different one!
This was one of the things I HATED about the new Sim City (and one of the reasons why I have abandoned it for Cities Skylines).
I was warming up to this game after seeing the many modes and such, and now I am NEVER going to download this.
I HATE ALWAYS ONLINE FOR GAMES THAT DO NOT NEED TO BE ONLINE! I WILL NEVER GET THIS GAME!
If this is going to be part of the Nintendo Switch, it is going to flop HARD!
I'd quite like a job at Nintendo but I'd worry they'd put me in the 'shooting ourselves in the foot department' and I wouldn't be able to keep up with the workload. It's seems like a 24/7 role.
Still, got to appreciate the irony here. All the Nintendo games that could have benefited from online multiplayer and it didn't happen. But a single-player only game on a device that doesn't always have a connection? Yeah that gets always online. Absolutely priceless.
I don't "know" how I feel about it yet. I get that it's supposed to be "always online", but does that mean "always wi-fi and/or mobile 4G", or just "always wi-fi"? Also, what if your connection drops out for whatever reason? Does the game just crash, stop, lock up, quit, etc.? Before I can get too happy or upset, I need to know some more facts first. I feel bad though for people who will find a place to download the game from, but don't have internet near them on a regular basis and want to play the game. Perhaps Nintendo will implement an alternate solution once the game has been out for a while? So many questions. I'll just have to wait...
@bluebolt777 nails my biggest concern. Would love to play this on the DC Metro, but I will not be able to. I'l probably still get it, because Mario, but this is the reason I never got into Puzzles & Dragons, and it's the reason I can never get heavily invested in so many otherwise decent mobile titles. When I'm at home with a constant connection, I game on my dedicated systems. When I'm out, I'm often underground and get spotty signal, so it's easier to just read or listen to music.
I'll try when it comes to android
So, just like the now shut down Sonic Runners?
@Azooooz
Try a $1,000 smartphone, given to you by your parents, as a hand-me-down with no data plan, which isn't even about to happen either. Yeah. All these un-understandable people suck so much, right? Especially when you're using an iPod touch, which is wi-fi only. It also happens to have a very weak wi-fi antenna, which is a piece of crap and never even has 3 bars.
The world doesn't run Android, and the world is not entirely comprised of dumb millennial adults who have their own money, yet still whine and complain that everything isn't served exactly to their feet.
I'm sick of this generation, I'm sick of this decade, I'm sick of Nintendo's ducksh*t decisions, I'm sick of loser judgemental people of the internet that think they know everything about a single person, their life, their finances, and what they're going through.
Screw you all, I am done.
@TearTheRoofOff
"Mario Run can be played at home very easily, and I think people underestimate how many people will."
Why the hell would anyone play a dumb game on their phone at home, when they could be playing New Super Mario Bros. U IN THE SAME LOCATION? So much more content! Much better controls!
I'm thinking your argument is very weak. Try again.
@DrRandle
Who the hell ever cared in the slightest about leaderboards? Why are they even part of the discussion?
@iGen Because there are people who play video games for a variety of reasons. Some of us enjoy competing with our friends or even ourselves for better scores. I admit it's a bit of a loose reason, but at least they're using the always-on connection to do interesting stuff like that, rather than just requiring it for the obvious sake of making sure that their game is protected from pirates and hackers. But as I've said before, it doesn't matter why it's there. Plenty of games do it, and nobody's complained about it then, so why are we all complaining about it now? Where were people championing those without internet connections in rural areas when Final Fantasy XV put out a 20 GB patch to add content and fixes to their game? Content and fixes that those rural people will never receive.
@DrRandle
Fair enough.
You could always try playing it at home. Seems to be a lot of people living on trains and in subways these days lol. I thought Australia was always behind in technology but we have 4G in our subway in Melbourne.
Don't care. It's an app I'll play maybe twice before getting bored.
Angry birds 2 also always needs a internet connection
@arrmixer This game is developed in Unity which is most tightly integrated with C# and JavaScript.
Poke it .... So kids who have pay as you go can't afford to play it.
@BLP_Software
Oh kool which language do you use/prefer?
@Blueberry
Oh I thought the engine was made in C++ but the scripts were done in C#.. thanks for the info
I don't have an internet plan myself and don't have a reason to get one either, so this game is one I am unable to play even if I wanted to. I don't play any games on the go anyway, that goes for 3DS too since the only way I ever play it is at home with it being plugged in. I prefer playing my games in places where I can focus on them, and a noisy train full of people or a McDonald's isn't one of them.
Put down the pitchforks people - Pokemon GO, the most downloaded app on the planet, also requires a constant Internet connection.
Kinda funny how people give Nintendo crap for this despite the fact plenty of other games require a constant internet connection. It's not hard to see why considering how big on piracy Nintendo is not to mention how easy it can be to cheat the system when offline
@arrmixer I use Unity for games so C#. Random programs I use Python. JavaScrjpt for web stuff
@Wolfgabe I like how everyone translated online into only wifi. Like 3G and 4G doesn't exist in the Nintendo hemisphere. Or on all iphones. Obviously when going through tunnels or using a subway/metro system this could be an issue. Oh well, wait until you get above ground.
I can count on one hand how many iOS games I have that don't require a constant online connection.
@WiltonRoots Yeah it's somewhat understandable on an iPad but those also come with 3/4G capability not to mention with smartphones you are usually connected to a network
@morphballer Yes but this is Nintendo so you're supposed to be up in arms about it.
@WiltonRoots I won't be able to play this game in the time I spend underground so I'm NEVER going to play it.
@SanderEvers Yes they do and so does Miitomo.
@BinaryFragger completely agree with you- I was buying this day one but I'm not bothering now. I can't stand online only games. I honestly don't understand Nintendo- do they not read social media
@Hey-Cha-La yep and I don't play it because of that. Why should I have to use up my data on a game - especially one that costs 7.99. It's utter stupidity.
@TearTheRoofOff I'm one of those people who never plays games on my phone or even uses my phone on public transport so this game isn't really for me either. But there's millions of iphone zombies out there who will lap this up.
@WiltonRoots hehe, true. For the record, my comment was an ironic reference to others' complaints; in your case it's a geniune no brainer anyway it seems.
@darthstuey
You don't have to do anything you don't want to.
But anyway, I'm going to check out the download. It does look fun and I am a big N fan. Plus it's a free download and if I don't like the game, I'll just delete it, no big deal.
Most of these iPhone games are just a little diversion on the side for me, a console gamer - something to pass the time while I'm waiting for a friend to show up at the coffee shop, or I'm idly waiting for the wife to come out of the store. No real risk of using up all of my data. My 'real' gaming time would be spent on one of my home consoles or 3DS.
How many months have gone by where I barely scratched my data plan? The phone company doesn't give you a credit back, so I say use the data if you got it.
@Hey-Cha-La Pokémon Go isn't the most downloaded app ever.
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